conf.py 11 KB

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  1. # -*- coding: utf-8 -*-
  2. #
  3. # Godot Engine documentation build configuration file
  4. import sphinx
  5. import sphinx_rtd_theme
  6. import sys
  7. import os
  8. # -- General configuration ------------------------------------------------
  9. needs_sphinx = "8.1"
  10. # Sphinx extension module names and templates location
  11. sys.path.append(os.path.abspath("_extensions"))
  12. extensions = [
  13. "sphinx_tabs.tabs",
  14. "notfound.extension",
  15. "sphinxext.opengraph",
  16. "sphinx_copybutton",
  17. "sphinxcontrib.video",
  18. ]
  19. # Warning when the Sphinx Tabs extension is used with unknown
  20. # builders (like the dummy builder) - as it doesn't cause errors,
  21. # we can ignore this so we still can treat other warnings as errors.
  22. sphinx_tabs_nowarn = True
  23. # Disable collapsing tabs for codeblocks.
  24. sphinx_tabs_disable_tab_closing = True
  25. # on_rtd is whether we are on readthedocs.org, this line of code grabbed from docs.readthedocs.org
  26. on_rtd = os.environ.get("READTHEDOCS", None) == "True"
  27. # Don't add `/en/latest` prefix during local development.
  28. # This makes it easier to test the custom 404 page by loading `/404.html`
  29. # on a local web server.
  30. if not on_rtd:
  31. notfound_urls_prefix = ''
  32. # Specify the site name for the Open Graph extension.
  33. ogp_site_name = "Godot Engine documentation"
  34. ogp_social_cards = {
  35. "enable": False
  36. }
  37. if not os.getenv("SPHINX_NO_GDSCRIPT"):
  38. extensions.append("gdscript")
  39. if not os.getenv("SPHINX_NO_DESCRIPTIONS"):
  40. extensions.append("godot_descriptions")
  41. templates_path = ["_templates"]
  42. # You can specify multiple suffix as a list of string: ['.rst', '.md']
  43. source_suffix = ".rst"
  44. source_encoding = "utf-8-sig"
  45. # The master toctree document
  46. master_doc = "index"
  47. # General information about the project
  48. project = "Godot Engine"
  49. copyright = (
  50. "2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)"
  51. )
  52. author = "Juan Linietsky, Ariel Manzur and the Godot community"
  53. # Version info for the project, acts as replacement for |version| and |release|
  54. # The short X.Y version
  55. version = os.getenv("READTHEDOCS_VERSION", "latest")
  56. # The full version, including alpha/beta/rc tags
  57. release = version
  58. # Parse Sphinx tags passed from RTD via environment
  59. env_tags = os.getenv("SPHINX_TAGS")
  60. if env_tags is not None:
  61. for tag in env_tags.split(","):
  62. print("Adding Sphinx tag: %s" % tag.strip())
  63. tags.add(tag.strip()) # noqa: F821
  64. # Language / i18n
  65. supported_languages = {
  66. "en": "Godot Engine %s documentation in English",
  67. "de": "Godot Engine %s Dokumentation auf Deutsch",
  68. "es": "Documentación de Godot Engine %s en español",
  69. "fr": "Documentation de Godot Engine %s en français",
  70. "fi": "Godot Engine %s dokumentaatio suomeksi",
  71. "it": "Godot Engine %s documentazione in italiano",
  72. "ja": "Godot Engine %sの日本語のドキュメント",
  73. "ko": "Godot Engine %s 문서 (한국어)",
  74. "pl": "Dokumentacja Godot Engine %s w języku polskim",
  75. "pt_BR": "Documentação da Godot Engine %s em Português Brasileiro",
  76. "ru": "Документация Godot Engine %s на русском языке",
  77. "uk": "Документація до Godot Engine %s українською мовою",
  78. "zh_CN": "Godot Engine %s 简体中文文档",
  79. "zh_TW": "Godot Engine %s 正體中文 (台灣) 文件",
  80. }
  81. # RTD normalized their language codes to ll-cc (e.g. zh-cn),
  82. # but Sphinx did not and still uses ll_CC (e.g. zh_CN).
  83. # `language` is the Sphinx configuration so it needs to be converted back.
  84. language = os.getenv("READTHEDOCS_LANGUAGE", "en")
  85. if "-" in language:
  86. (lang_name, lang_country) = language.split("-")
  87. language = lang_name + "_" + lang_country.upper()
  88. if not language in supported_languages.keys():
  89. print("Unknown language: " + language)
  90. print("Supported languages: " + ", ".join(supported_languages.keys()))
  91. print(
  92. "The configured language is either wrong, or it should be added to supported_languages in conf.py. Falling back to 'en'."
  93. )
  94. language = "en"
  95. is_i18n = tags.has("i18n") # noqa: F821
  96. print("Build language: {}, i18n tag: {}".format(language, is_i18n))
  97. exclude_patterns = [".*", "**/.*", "_build", "_tools"]
  98. # fmt: off
  99. # These imports should *not* be moved to the start of the file,
  100. # they depend on the sys.path.append call registering "_extensions".
  101. # GDScript syntax highlighting
  102. from gdscript import GDScriptLexer
  103. from sphinx.highlighting import lexers
  104. lexers["gdscript"] = GDScriptLexer()
  105. # fmt: on
  106. smartquotes = False
  107. # Pygments (syntax highlighting) style to use
  108. pygments_style = "sphinx"
  109. highlight_language = "gdscript"
  110. # -- Options for HTML output ----------------------------------------------
  111. html_theme = "sphinx_rtd_theme"
  112. if on_rtd:
  113. using_rtd_theme = True
  114. # Theme options
  115. html_theme_options = {
  116. # if we have a html_logo below, this shows /only/ the logo with no title text
  117. "logo_only": True,
  118. # Collapse navigation (False makes it tree-like)
  119. "collapse_navigation": False,
  120. # Remove version and language picker beneath the title
  121. "version_selector": False,
  122. "language_selector": False,
  123. # Set Flyout menu to attached
  124. "flyout_display": "attached",
  125. }
  126. html_title = supported_languages[language] % ( "(" + version + ")" )
  127. # Edit on GitHub options: https://docs.readthedocs.io/en/latest/guides/edit-source-links-sphinx.html
  128. html_context = {
  129. "display_github": not is_i18n, # Integrate GitHub
  130. "github_user": "godotengine", # Username
  131. "github_repo": "godot-docs", # Repo name
  132. "github_version": "master", # Version
  133. "conf_py_path": "/", # Path in the checkout to the docs root
  134. "godot_docs_title": supported_languages[language],
  135. "godot_docs_basepath": "https://docs.godotengine.org/",
  136. "godot_docs_suffix": ".html",
  137. # Distinguish local development website from production website.
  138. # This prevents people from looking for changes on the production website after making local changes :)
  139. "godot_title_prefix": "" if on_rtd else "(DEV) ",
  140. # Set this to `True` when in the `latest` branch to clearly indicate to the reader
  141. # that they are not reading the `stable` documentation.
  142. "godot_is_latest": True,
  143. "godot_version": "4.4",
  144. # Enables a banner that displays the up-to-date status of each article.
  145. "godot_show_article_status": True,
  146. # Display user-contributed notes at the bottom of pages that don't have `:allow_comments: False` at the top.
  147. "godot_show_article_comments": on_rtd and not is_i18n,
  148. }
  149. html_logo = "img/docs_logo.svg"
  150. # These folders are copied to the documentation's HTML output
  151. html_static_path = ["_static"]
  152. html_extra_path = ["robots.txt"]
  153. # These paths are either relative to html_static_path
  154. # or fully qualified paths (e.g. https://...)
  155. html_css_files = [
  156. "css/custom.css",
  157. ]
  158. if not on_rtd:
  159. html_css_files.append("css/dev.css")
  160. html_js_files = [
  161. "js/custom.js",
  162. ('https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js',
  163. {'defer': 'defer', 'data-domain': 'godotengine.org'}),
  164. ]
  165. # Output file base name for HTML help builder
  166. htmlhelp_basename = "GodotEnginedoc"
  167. # -- Options for reStructuredText parser ----------------------------------
  168. # Enable directives that insert the contents of external files
  169. file_insertion_enabled = False
  170. # -- Options for LaTeX output ---------------------------------------------
  171. # Grouping the document tree into LaTeX files. List of tuples
  172. # (source start file, target name, title,
  173. # author, documentclass [howto, manual, or own class]).
  174. latex_documents = [
  175. (
  176. master_doc,
  177. "GodotEngine.tex",
  178. "Godot Engine Documentation",
  179. "Juan Linietsky, Ariel Manzur and the Godot community",
  180. "manual",
  181. ),
  182. ]
  183. # -- Options for linkcheck builder ----------------------------------------
  184. # disable checking urls with about.html#this_part_of_page anchors
  185. linkcheck_anchors = False
  186. linkcheck_timeout = 10
  187. # -- I18n settings --------------------------------------------------------
  188. # Godot localization is handled via https://github.com/godotengine/godot-docs-l10n
  189. # where the main docs repo is a submodule. Therefore the translated material is
  190. # actually in the parent folder of this conf.py, hence the "../".
  191. locale_dirs = ["../sphinx/po/"]
  192. gettext_compact = False
  193. # We want to host the localized images in godot-docs-l10n, but Sphinx does not provide
  194. # the necessary feature to do so. `figure_language_filename` has `{root}` and `{path}`,
  195. # but they resolve to (host) absolute paths, so we can't use them as is to access "../".
  196. # However, Python is glorious and lets us redefine Sphinx's internal method that handles
  197. # `figure_language_filename`, so we do our own post-processing to fix the absolute path
  198. # and point to the parallel folder structure in godot-docs-l10n.
  199. # Note: Sphinx's handling of `figure_language_filename` may change in the future, monitor
  200. # https://github.com/sphinx-doc/sphinx/issues/7768 to see what would be relevant for us.
  201. figure_language_filename = "{root}.{language}{ext}"
  202. cwd = os.getcwd()
  203. sphinx_original_get_image_filename_for_language = sphinx.util.i18n.get_image_filename_for_language
  204. def godot_get_image_filename_for_language(filename, env):
  205. """
  206. Hack the absolute path returned by Sphinx based on `figure_language_filename`
  207. to insert our `../images` relative path to godot-docs-l10n's images folder,
  208. which mirrors the folder structure of the docs repository.
  209. The returned string should also be absolute so that `os.path.exists` can properly
  210. resolve it when trying to concatenate with the original doc folder.
  211. """
  212. path = sphinx_original_get_image_filename_for_language(filename, env)
  213. path = os.path.abspath(os.path.join("../images/", os.path.relpath(path, cwd)))
  214. return path
  215. sphinx.util.i18n.get_image_filename_for_language = godot_get_image_filename_for_language
  216. # Similar story for the localized class reference, it's out of tree and there doesn't
  217. # seem to be an easy way for us to tweak the toctree to take this into account.
  218. # So we're deleting the existing class reference and adding a symlink instead...
  219. if is_i18n and os.path.exists("../classes/" + language):
  220. import shutil
  221. if os.path.islink("classes"): # Previously made symlink.
  222. os.unlink("classes")
  223. else:
  224. shutil.rmtree("classes")
  225. os.symlink("../classes/" + language, "classes")
  226. # Couldn't find a way to retrieve variables nor do advanced string
  227. # concat from reST, so had to hardcode this in the "epilog" added to
  228. # all pages. This is used in index.rst to display the Weblate badge.
  229. # On English pages, the badge points to the language-neutral engage page.
  230. rst_epilog = """
  231. .. |weblate_widget| image:: https://hosted.weblate.org/widgets/godot-engine/{image_locale}/godot-docs/287x66-white.png
  232. :alt: Translation status
  233. :target: https://hosted.weblate.org/engage/godot-engine{target_locale}/?utm_source=widget
  234. :width: 287
  235. :height: 66
  236. """.format(
  237. image_locale="-" if language == "en" else language,
  238. target_locale="" if language == "en" else "/" + language,
  239. )
  240. # Needed so the table of contents is created for EPUB
  241. epub_tocscope = 'includehidden'