navigation_using_navigationlayers.rst 4.4 KB

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  1. .. _doc_navigation_advanced_using_navigationlayers:
  2. Using NavigationLayers
  3. ======================
  4. NavigationLayers are an optional feature to further control which navigation meshes are considered in a path query.
  5. They work similar to how physics layers control collision between collision objects or how visual layers control what is rendered to the Viewport.
  6. NavigationLayers can be named in the **ProjectSettings** the same as physics layers or visual layers.
  7. .. image:: img/navigationlayers_naming.png
  8. If a region has not a single compatible navigation layer with the ``navigation_layers`` parameter of a path query this regions navigation mesh will be skipped in pathfinding.
  9. See :ref:`doc_navigation_using_navigationpaths` for more information on querying the NavigationServer for paths.
  10. NavigationLayers are a single ``int`` value that is used as a **bitmask**.
  11. Many navigation related nodes have ``set_navigation_layer_value()`` and
  12. ``get_navigation_layer_value()`` functions to set and get a layer number directly
  13. without the need for more complex bitwise operations.
  14. In scripts the following helper functions can be used to work with the ``navigation_layers`` bitmask.
  15. .. tabs::
  16. .. code-tab:: gdscript 2D GDScript
  17. func change_layers():
  18. var region: NavigationRegion2D = get_node("NavigationRegion2D")
  19. # enables 4-th layer for this region
  20. region.navigation_layers = enable_bitmask_inx(region.navigation_layers, 4)
  21. # disables 1-rst layer for this region
  22. region.navigation_layers = disable_bitmask_inx(region.navigation_layers, 1)
  23. var agent: NavigationAgent2D = get_node("NavigationAgent2D")
  24. # make future path queries of this agent ignore regions with 4-th layer
  25. agent.navigation_layers = disable_bitmask_inx(agent.navigation_layers, 4)
  26. var path_query_navigation_layers: int = 0
  27. path_query_navigation_layers = enable_bitmask_inx(path_query_navigation_layers, 2)
  28. # get a path that only considers 2-nd layer regions
  29. var path: PoolVector2Array = NavigationServer2D.map_get_path(
  30. map,
  31. start_position,
  32. target_position,
  33. true,
  34. path_query_navigation_layers
  35. )
  36. static func is_bitmask_inx_enabled(_bitmask: int, _index: int) -> bool:
  37. return _bitmask & (1 << _index) != 0
  38. static func enable_bitmask_inx(_bitmask: int, _index: int) -> int:
  39. return _bitmask | (1 << _index)
  40. static func disable_bitmask_inx(_bitmask: int, _index: int) -> int:
  41. return _bitmask & ~(1 << _index)
  42. .. code-tab:: gdscript 3D GDScript
  43. func change_layers():
  44. var region: NavigationRegion3D = get_node("NavigationRegion3D")
  45. # enables 4-th layer for this region
  46. region.navigation_layers = enable_bitmask_inx(region.navigation_layers, 4)
  47. # disables 1-rst layer for this region
  48. region.navigation_layers = disable_bitmask_inx(region.navigation_layers, 1)
  49. var agent: NavigationAgent3D = get_node("NavigationAgent3D")
  50. # make future path queries of this agent ignore regions with 4-th layer
  51. agent.navigation_layers = disable_bitmask_inx(agent.navigation_layers, 4)
  52. var path_query_navigation_layers: int = 0
  53. path_query_navigation_layers = enable_bitmask_inx(path_query_navigation_layers, 2)
  54. # get a path that only considers 2-nd layer regions
  55. var path: PoolVector3Array = NavigationServer3D.map_get_path(
  56. map,
  57. start_position,
  58. target_position,
  59. true,
  60. path_query_navigation_layers
  61. )
  62. static func is_bitmask_inx_enabled(_bitmask: int, _index: int) -> bool:
  63. return _bitmask & (1 << _index) != 0
  64. static func enable_bitmask_inx(_bitmask: int, _index: int) -> int:
  65. return _bitmask | (1 << _index)
  66. static func disable_bitmask_inx(_bitmask: int, _index: int) -> int:
  67. return _bitmask & ~(1 << _index)
  68. Changing navigation layers for path queries is a performance friendly alternative to
  69. enabling / disabling entire navigation regions. Compared to region changes a
  70. navigation path query with different navigation layers does not
  71. trigger large scale updates on the NavigationServer.
  72. Changing the navigation layers of NavigationAgent nodes will have an immediate
  73. effect on the next path query. Changing the navigation layers of
  74. regions will have an effect after the next NavigationServer sync.