class_tilemaplayer.rst 54 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/TileMapLayer.xml.
  6. .. _class_TileMapLayer:
  7. TileMapLayer
  8. ============
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Node for 2D tile-based maps.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Node for 2D tile-based maps. A **TileMapLayer** uses a :ref:`TileSet<class_TileSet>` which contain a list of tiles which are used to create grid-based maps. Unlike the :ref:`TileMap<class_TileMap>` node, which is deprecated, **TileMapLayer** has only one layer of tiles. You can use several **TileMapLayer** to achieve the same result as a :ref:`TileMap<class_TileMap>` node.
  15. For performance reasons, all TileMap updates are batched at the end of a frame. Notably, this means that scene tiles from a :ref:`TileSetScenesCollectionSource<class_TileSetScenesCollectionSource>` may be initialized after their parent. This is only queued when inside the scene tree.
  16. To force an update earlier on, call :ref:`update_internals<class_TileMapLayer_method_update_internals>`.
  17. .. rst-class:: classref-reftable-group
  18. Properties
  19. ----------
  20. .. table::
  21. :widths: auto
  22. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  23. | :ref:`bool<class_bool>` | :ref:`collision_enabled<class_TileMapLayer_property_collision_enabled>` | ``true`` |
  24. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  25. | :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` | :ref:`collision_visibility_mode<class_TileMapLayer_property_collision_visibility_mode>` | ``0`` |
  26. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  27. | :ref:`bool<class_bool>` | :ref:`enabled<class_TileMapLayer_property_enabled>` | ``true`` |
  28. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  29. | :ref:`bool<class_bool>` | :ref:`navigation_enabled<class_TileMapLayer_property_navigation_enabled>` | ``true`` |
  30. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  31. | :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` | :ref:`navigation_visibility_mode<class_TileMapLayer_property_navigation_visibility_mode>` | ``0`` |
  32. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  33. | :ref:`int<class_int>` | :ref:`rendering_quadrant_size<class_TileMapLayer_property_rendering_quadrant_size>` | ``16`` |
  34. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  35. | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`tile_map_data<class_TileMapLayer_property_tile_map_data>` | ``PackedByteArray()`` |
  36. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  37. | :ref:`TileSet<class_TileSet>` | :ref:`tile_set<class_TileMapLayer_property_tile_set>` | |
  38. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  39. | :ref:`bool<class_bool>` | :ref:`use_kinematic_bodies<class_TileMapLayer_property_use_kinematic_bodies>` | ``false`` |
  40. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  41. | :ref:`bool<class_bool>` | :ref:`x_draw_order_reversed<class_TileMapLayer_property_x_draw_order_reversed>` | ``false`` |
  42. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  43. | :ref:`int<class_int>` | :ref:`y_sort_origin<class_TileMapLayer_property_y_sort_origin>` | ``0`` |
  44. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  45. .. rst-class:: classref-reftable-group
  46. Methods
  47. -------
  48. .. table::
  49. :widths: auto
  50. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | |void| | :ref:`_tile_data_runtime_update<class_TileMapLayer_private_method__tile_data_runtime_update>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, tile_data\: :ref:`TileData<class_TileData>`\ ) |virtual| |
  52. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`bool<class_bool>` | :ref:`_use_tile_data_runtime_update<class_TileMapLayer_private_method__use_tile_data_runtime_update>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |virtual| |
  54. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | |void| | :ref:`clear<class_TileMapLayer_method_clear>`\ (\ ) |
  56. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | |void| | :ref:`erase_cell<class_TileMapLayer_method_erase_cell>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |
  58. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | |void| | :ref:`fix_invalid_tiles<class_TileMapLayer_method_fix_invalid_tiles>`\ (\ ) |
  60. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`int<class_int>` | :ref:`get_cell_alternative_tile<class_TileMapLayer_method_get_cell_alternative_tile>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  62. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Vector2i<class_Vector2i>` | :ref:`get_cell_atlas_coords<class_TileMapLayer_method_get_cell_atlas_coords>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  64. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`int<class_int>` | :ref:`get_cell_source_id<class_TileMapLayer_method_get_cell_source_id>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  66. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`TileData<class_TileData>` | :ref:`get_cell_tile_data<class_TileMapLayer_method_get_cell_tile_data>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  68. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`Vector2i<class_Vector2i>` | :ref:`get_coords_for_body_rid<class_TileMapLayer_method_get_coords_for_body_rid>`\ (\ body\: :ref:`RID<class_RID>`\ ) |const| |
  70. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`RID<class_RID>` | :ref:`get_navigation_map<class_TileMapLayer_method_get_navigation_map>`\ (\ ) |const| |
  72. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Vector2i<class_Vector2i>` | :ref:`get_neighbor_cell<class_TileMapLayer_method_get_neighbor_cell>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, neighbor\: :ref:`CellNeighbor<enum_TileSet_CellNeighbor>`\ ) |const| |
  74. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`TileMapPattern<class_TileMapPattern>` | :ref:`get_pattern<class_TileMapLayer_method_get_pattern>`\ (\ coords_array\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\]\ ) |
  76. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] | :ref:`get_surrounding_cells<class_TileMapLayer_method_get_surrounding_cells>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |
  78. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] | :ref:`get_used_cells<class_TileMapLayer_method_get_used_cells>`\ (\ ) |const| |
  80. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] | :ref:`get_used_cells_by_id<class_TileMapLayer_method_get_used_cells_by_id>`\ (\ source_id\: :ref:`int<class_int>` = -1, atlas_coords\: :ref:`Vector2i<class_Vector2i>` = Vector2i(-1, -1), alternative_tile\: :ref:`int<class_int>` = -1\ ) |const| |
  82. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`Rect2i<class_Rect2i>` | :ref:`get_used_rect<class_TileMapLayer_method_get_used_rect>`\ (\ ) |const| |
  84. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`bool<class_bool>` | :ref:`has_body_rid<class_TileMapLayer_method_has_body_rid>`\ (\ body\: :ref:`RID<class_RID>`\ ) |const| |
  86. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`Vector2i<class_Vector2i>` | :ref:`local_to_map<class_TileMapLayer_method_local_to_map>`\ (\ local_position\: :ref:`Vector2<class_Vector2>`\ ) |const| |
  88. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`Vector2i<class_Vector2i>` | :ref:`map_pattern<class_TileMapLayer_method_map_pattern>`\ (\ position_in_tilemap\: :ref:`Vector2i<class_Vector2i>`, coords_in_pattern\: :ref:`Vector2i<class_Vector2i>`, pattern\: :ref:`TileMapPattern<class_TileMapPattern>`\ ) |
  90. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`Vector2<class_Vector2>` | :ref:`map_to_local<class_TileMapLayer_method_map_to_local>`\ (\ map_position\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  92. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | |void| | :ref:`notify_runtime_tile_data_update<class_TileMapLayer_method_notify_runtime_tile_data_update>`\ (\ ) |
  94. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | |void| | :ref:`set_cell<class_TileMapLayer_method_set_cell>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, source_id\: :ref:`int<class_int>` = -1, atlas_coords\: :ref:`Vector2i<class_Vector2i>` = Vector2i(-1, -1), alternative_tile\: :ref:`int<class_int>` = 0\ ) |
  96. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | |void| | :ref:`set_cells_terrain_connect<class_TileMapLayer_method_set_cells_terrain_connect>`\ (\ cells\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\], terrain_set\: :ref:`int<class_int>`, terrain\: :ref:`int<class_int>`, ignore_empty_terrains\: :ref:`bool<class_bool>` = true\ ) |
  98. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | |void| | :ref:`set_cells_terrain_path<class_TileMapLayer_method_set_cells_terrain_path>`\ (\ path\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\], terrain_set\: :ref:`int<class_int>`, terrain\: :ref:`int<class_int>`, ignore_empty_terrains\: :ref:`bool<class_bool>` = true\ ) |
  100. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | |void| | :ref:`set_navigation_map<class_TileMapLayer_method_set_navigation_map>`\ (\ map\: :ref:`RID<class_RID>`\ ) |
  102. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | |void| | :ref:`set_pattern<class_TileMapLayer_method_set_pattern>`\ (\ position\: :ref:`Vector2i<class_Vector2i>`, pattern\: :ref:`TileMapPattern<class_TileMapPattern>`\ ) |
  104. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | |void| | :ref:`update_internals<class_TileMapLayer_method_update_internals>`\ (\ ) |
  106. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. .. rst-class:: classref-section-separator
  108. ----
  109. .. rst-class:: classref-descriptions-group
  110. Signals
  111. -------
  112. .. _class_TileMapLayer_signal_changed:
  113. .. rst-class:: classref-signal
  114. **changed**\ (\ ) :ref:`๐Ÿ”—<class_TileMapLayer_signal_changed>`
  115. Emitted when this **TileMapLayer**'s properties changes. This includes modified cells, properties, or changes made to its assigned :ref:`TileSet<class_TileSet>`.
  116. \ **Note:** This signal may be emitted very often when batch-modifying a **TileMapLayer**. Avoid executing complex processing in a connected function, and consider delaying it to the end of the frame instead (i.e. calling :ref:`Object.call_deferred<class_Object_method_call_deferred>`).
  117. .. rst-class:: classref-section-separator
  118. ----
  119. .. rst-class:: classref-descriptions-group
  120. Enumerations
  121. ------------
  122. .. _enum_TileMapLayer_DebugVisibilityMode:
  123. .. rst-class:: classref-enumeration
  124. enum **DebugVisibilityMode**: :ref:`๐Ÿ”—<enum_TileMapLayer_DebugVisibilityMode>`
  125. .. _class_TileMapLayer_constant_DEBUG_VISIBILITY_MODE_DEFAULT:
  126. .. rst-class:: classref-enumeration-constant
  127. :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **DEBUG_VISIBILITY_MODE_DEFAULT** = ``0``
  128. Hide the collisions or navigation debug shapes in the editor, and use the debug settings to determine their visibility in game (i.e. :ref:`SceneTree.debug_collisions_hint<class_SceneTree_property_debug_collisions_hint>` or :ref:`SceneTree.debug_navigation_hint<class_SceneTree_property_debug_navigation_hint>`).
  129. .. _class_TileMapLayer_constant_DEBUG_VISIBILITY_MODE_FORCE_HIDE:
  130. .. rst-class:: classref-enumeration-constant
  131. :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **DEBUG_VISIBILITY_MODE_FORCE_HIDE** = ``2``
  132. Always hide the collisions or navigation debug shapes.
  133. .. _class_TileMapLayer_constant_DEBUG_VISIBILITY_MODE_FORCE_SHOW:
  134. .. rst-class:: classref-enumeration-constant
  135. :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **DEBUG_VISIBILITY_MODE_FORCE_SHOW** = ``1``
  136. Always show the collisions or navigation debug shapes.
  137. .. rst-class:: classref-section-separator
  138. ----
  139. .. rst-class:: classref-descriptions-group
  140. Property Descriptions
  141. ---------------------
  142. .. _class_TileMapLayer_property_collision_enabled:
  143. .. rst-class:: classref-property
  144. :ref:`bool<class_bool>` **collision_enabled** = ``true`` :ref:`๐Ÿ”—<class_TileMapLayer_property_collision_enabled>`
  145. .. rst-class:: classref-property-setget
  146. - |void| **set_collision_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  147. - :ref:`bool<class_bool>` **is_collision_enabled**\ (\ )
  148. Enable or disable collisions.
  149. .. rst-class:: classref-item-separator
  150. ----
  151. .. _class_TileMapLayer_property_collision_visibility_mode:
  152. .. rst-class:: classref-property
  153. :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **collision_visibility_mode** = ``0`` :ref:`๐Ÿ”—<class_TileMapLayer_property_collision_visibility_mode>`
  154. .. rst-class:: classref-property-setget
  155. - |void| **set_collision_visibility_mode**\ (\ value\: :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>`\ )
  156. - :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **get_collision_visibility_mode**\ (\ )
  157. Show or hide the **TileMapLayer**'s collision shapes. If set to :ref:`DEBUG_VISIBILITY_MODE_DEFAULT<class_TileMapLayer_constant_DEBUG_VISIBILITY_MODE_DEFAULT>`, this depends on the show collision debug settings.
  158. .. rst-class:: classref-item-separator
  159. ----
  160. .. _class_TileMapLayer_property_enabled:
  161. .. rst-class:: classref-property
  162. :ref:`bool<class_bool>` **enabled** = ``true`` :ref:`๐Ÿ”—<class_TileMapLayer_property_enabled>`
  163. .. rst-class:: classref-property-setget
  164. - |void| **set_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  165. - :ref:`bool<class_bool>` **is_enabled**\ (\ )
  166. If ``false``, disables this **TileMapLayer** completely (rendering, collision, navigation, scene tiles, etc.)
  167. .. rst-class:: classref-item-separator
  168. ----
  169. .. _class_TileMapLayer_property_navigation_enabled:
  170. .. rst-class:: classref-property
  171. :ref:`bool<class_bool>` **navigation_enabled** = ``true`` :ref:`๐Ÿ”—<class_TileMapLayer_property_navigation_enabled>`
  172. .. rst-class:: classref-property-setget
  173. - |void| **set_navigation_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  174. - :ref:`bool<class_bool>` **is_navigation_enabled**\ (\ )
  175. If ``true``, navigation regions are enabled.
  176. .. rst-class:: classref-item-separator
  177. ----
  178. .. _class_TileMapLayer_property_navigation_visibility_mode:
  179. .. rst-class:: classref-property
  180. :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **navigation_visibility_mode** = ``0`` :ref:`๐Ÿ”—<class_TileMapLayer_property_navigation_visibility_mode>`
  181. .. rst-class:: classref-property-setget
  182. - |void| **set_navigation_visibility_mode**\ (\ value\: :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>`\ )
  183. - :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **get_navigation_visibility_mode**\ (\ )
  184. Show or hide the **TileMapLayer**'s navigation meshes. If set to :ref:`DEBUG_VISIBILITY_MODE_DEFAULT<class_TileMapLayer_constant_DEBUG_VISIBILITY_MODE_DEFAULT>`, this depends on the show navigation debug settings.
  185. .. rst-class:: classref-item-separator
  186. ----
  187. .. _class_TileMapLayer_property_rendering_quadrant_size:
  188. .. rst-class:: classref-property
  189. :ref:`int<class_int>` **rendering_quadrant_size** = ``16`` :ref:`๐Ÿ”—<class_TileMapLayer_property_rendering_quadrant_size>`
  190. .. rst-class:: classref-property-setget
  191. - |void| **set_rendering_quadrant_size**\ (\ value\: :ref:`int<class_int>`\ )
  192. - :ref:`int<class_int>` **get_rendering_quadrant_size**\ (\ )
  193. The **TileMapLayer**'s quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. :ref:`rendering_quadrant_size<class_TileMapLayer_property_rendering_quadrant_size>` defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quadrant size groups together ``16 * 16 = 256`` tiles.
  194. The quadrant size does not apply on a Y-sorted **TileMapLayer**, as tiles are grouped by Y position instead in that case.
  195. \ **Note:** As quadrants are created according to the map's coordinate system, the quadrant's "square shape" might not look like square in the **TileMapLayer**'s local coordinate system.
  196. .. rst-class:: classref-item-separator
  197. ----
  198. .. _class_TileMapLayer_property_tile_map_data:
  199. .. rst-class:: classref-property
  200. :ref:`PackedByteArray<class_PackedByteArray>` **tile_map_data** = ``PackedByteArray()`` :ref:`๐Ÿ”—<class_TileMapLayer_property_tile_map_data>`
  201. .. rst-class:: classref-property-setget
  202. - |void| **set_tile_map_data_from_array**\ (\ value\: :ref:`PackedByteArray<class_PackedByteArray>`\ )
  203. - :ref:`PackedByteArray<class_PackedByteArray>` **get_tile_map_data_as_array**\ (\ )
  204. The raw tile map data as a byte array.
  205. **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedByteArray<class_PackedByteArray>` for more details.
  206. .. rst-class:: classref-item-separator
  207. ----
  208. .. _class_TileMapLayer_property_tile_set:
  209. .. rst-class:: classref-property
  210. :ref:`TileSet<class_TileSet>` **tile_set** :ref:`๐Ÿ”—<class_TileMapLayer_property_tile_set>`
  211. .. rst-class:: classref-property-setget
  212. - |void| **set_tile_set**\ (\ value\: :ref:`TileSet<class_TileSet>`\ )
  213. - :ref:`TileSet<class_TileSet>` **get_tile_set**\ (\ )
  214. The :ref:`TileSet<class_TileSet>` used by this layer. The textures, collisions, and additional behavior of all available tiles are stored here.
  215. .. rst-class:: classref-item-separator
  216. ----
  217. .. _class_TileMapLayer_property_use_kinematic_bodies:
  218. .. rst-class:: classref-property
  219. :ref:`bool<class_bool>` **use_kinematic_bodies** = ``false`` :ref:`๐Ÿ”—<class_TileMapLayer_property_use_kinematic_bodies>`
  220. .. rst-class:: classref-property-setget
  221. - |void| **set_use_kinematic_bodies**\ (\ value\: :ref:`bool<class_bool>`\ )
  222. - :ref:`bool<class_bool>` **is_using_kinematic_bodies**\ (\ )
  223. If ``true``, this **TileMapLayer** collision shapes will be instantiated as kinematic bodies. This can be needed for moving **TileMapLayer** nodes (i.e. moving platforms).
  224. .. rst-class:: classref-item-separator
  225. ----
  226. .. _class_TileMapLayer_property_x_draw_order_reversed:
  227. .. rst-class:: classref-property
  228. :ref:`bool<class_bool>` **x_draw_order_reversed** = ``false`` :ref:`๐Ÿ”—<class_TileMapLayer_property_x_draw_order_reversed>`
  229. .. rst-class:: classref-property-setget
  230. - |void| **set_x_draw_order_reversed**\ (\ value\: :ref:`bool<class_bool>`\ )
  231. - :ref:`bool<class_bool>` **is_x_draw_order_reversed**\ (\ )
  232. If :ref:`CanvasItem.y_sort_enabled<class_CanvasItem_property_y_sort_enabled>` is enabled, setting this to ``true`` will reverse the order the tiles are drawn on the X-axis.
  233. .. rst-class:: classref-item-separator
  234. ----
  235. .. _class_TileMapLayer_property_y_sort_origin:
  236. .. rst-class:: classref-property
  237. :ref:`int<class_int>` **y_sort_origin** = ``0`` :ref:`๐Ÿ”—<class_TileMapLayer_property_y_sort_origin>`
  238. .. rst-class:: classref-property-setget
  239. - |void| **set_y_sort_origin**\ (\ value\: :ref:`int<class_int>`\ )
  240. - :ref:`int<class_int>` **get_y_sort_origin**\ (\ )
  241. This Y-sort origin value is added to each tile's Y-sort origin value. This allows, for example, to fake a different height level. This can be useful for top-down view games.
  242. .. rst-class:: classref-section-separator
  243. ----
  244. .. rst-class:: classref-descriptions-group
  245. Method Descriptions
  246. -------------------
  247. .. _class_TileMapLayer_private_method__tile_data_runtime_update:
  248. .. rst-class:: classref-method
  249. |void| **_tile_data_runtime_update**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, tile_data\: :ref:`TileData<class_TileData>`\ ) |virtual| :ref:`๐Ÿ”—<class_TileMapLayer_private_method__tile_data_runtime_update>`
  250. Called with a :ref:`TileData<class_TileData>` object about to be used internally by the **TileMapLayer**, allowing its modification at runtime.
  251. This method is only called if :ref:`_use_tile_data_runtime_update<class_TileMapLayer_private_method__use_tile_data_runtime_update>` is implemented and returns ``true`` for the given tile ``coords``.
  252. \ **Warning:** The ``tile_data`` object's sub-resources are the same as the one in the TileSet. Modifying them might impact the whole TileSet. Instead, make sure to duplicate those resources.
  253. \ **Note:** If the properties of ``tile_data`` object should change over time, use :ref:`notify_runtime_tile_data_update<class_TileMapLayer_method_notify_runtime_tile_data_update>` to notify the **TileMapLayer** it needs an update.
  254. .. rst-class:: classref-item-separator
  255. ----
  256. .. _class_TileMapLayer_private_method__use_tile_data_runtime_update:
  257. .. rst-class:: classref-method
  258. :ref:`bool<class_bool>` **_use_tile_data_runtime_update**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |virtual| :ref:`๐Ÿ”—<class_TileMapLayer_private_method__use_tile_data_runtime_update>`
  259. Should return ``true`` if the tile at coordinates ``coords`` requires a runtime update.
  260. \ **Warning:** Make sure this function only returns ``true`` when needed. Any tile processed at runtime without a need for it will imply a significant performance penalty.
  261. \ **Note:** If the result of this function should change, use :ref:`notify_runtime_tile_data_update<class_TileMapLayer_method_notify_runtime_tile_data_update>` to notify the **TileMapLayer** it needs an update.
  262. .. rst-class:: classref-item-separator
  263. ----
  264. .. _class_TileMapLayer_method_clear:
  265. .. rst-class:: classref-method
  266. |void| **clear**\ (\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_clear>`
  267. Clears all cells.
  268. .. rst-class:: classref-item-separator
  269. ----
  270. .. _class_TileMapLayer_method_erase_cell:
  271. .. rst-class:: classref-method
  272. |void| **erase_cell**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_erase_cell>`
  273. Erases the cell at coordinates ``coords``.
  274. .. rst-class:: classref-item-separator
  275. ----
  276. .. _class_TileMapLayer_method_fix_invalid_tiles:
  277. .. rst-class:: classref-method
  278. |void| **fix_invalid_tiles**\ (\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_fix_invalid_tiles>`
  279. Clears cells containing tiles that do not exist in the :ref:`tile_set<class_TileMapLayer_property_tile_set>`.
  280. .. rst-class:: classref-item-separator
  281. ----
  282. .. _class_TileMapLayer_method_get_cell_alternative_tile:
  283. .. rst-class:: classref-method
  284. :ref:`int<class_int>` **get_cell_alternative_tile**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_cell_alternative_tile>`
  285. Returns the tile alternative ID of the cell at coordinates ``coords``.
  286. .. rst-class:: classref-item-separator
  287. ----
  288. .. _class_TileMapLayer_method_get_cell_atlas_coords:
  289. .. rst-class:: classref-method
  290. :ref:`Vector2i<class_Vector2i>` **get_cell_atlas_coords**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_cell_atlas_coords>`
  291. Returns the tile atlas coordinates ID of the cell at coordinates ``coords``. Returns ``Vector2i(-1, -1)`` if the cell does not exist.
  292. .. rst-class:: classref-item-separator
  293. ----
  294. .. _class_TileMapLayer_method_get_cell_source_id:
  295. .. rst-class:: classref-method
  296. :ref:`int<class_int>` **get_cell_source_id**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_cell_source_id>`
  297. Returns the tile source ID of the cell at coordinates ``coords``. Returns ``-1`` if the cell does not exist.
  298. .. rst-class:: classref-item-separator
  299. ----
  300. .. _class_TileMapLayer_method_get_cell_tile_data:
  301. .. rst-class:: classref-method
  302. :ref:`TileData<class_TileData>` **get_cell_tile_data**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_cell_tile_data>`
  303. Returns the :ref:`TileData<class_TileData>` object associated with the given cell, or ``null`` if the cell does not exist or is not a :ref:`TileSetAtlasSource<class_TileSetAtlasSource>`.
  304. ::
  305. func get_clicked_tile_power():
  306. var clicked_cell = tile_map_layer.local_to_map(tile_map_layer.get_local_mouse_position())
  307. var data = tile_map_layer.get_cell_tile_data(clicked_cell)
  308. if data:
  309. return data.get_custom_data("power")
  310. else:
  311. return 0
  312. .. rst-class:: classref-item-separator
  313. ----
  314. .. _class_TileMapLayer_method_get_coords_for_body_rid:
  315. .. rst-class:: classref-method
  316. :ref:`Vector2i<class_Vector2i>` **get_coords_for_body_rid**\ (\ body\: :ref:`RID<class_RID>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_coords_for_body_rid>`
  317. Returns the coordinates of the tile for given physics body :ref:`RID<class_RID>`. Such an :ref:`RID<class_RID>` can be retrieved from :ref:`KinematicCollision2D.get_collider_rid<class_KinematicCollision2D_method_get_collider_rid>`, when colliding with a tile.
  318. .. rst-class:: classref-item-separator
  319. ----
  320. .. _class_TileMapLayer_method_get_navigation_map:
  321. .. rst-class:: classref-method
  322. :ref:`RID<class_RID>` **get_navigation_map**\ (\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_navigation_map>`
  323. Returns the :ref:`RID<class_RID>` of the :ref:`NavigationServer2D<class_NavigationServer2D>` navigation used by this **TileMapLayer**.
  324. By default this returns the default :ref:`World2D<class_World2D>` navigation map, unless a custom map was provided using :ref:`set_navigation_map<class_TileMapLayer_method_set_navigation_map>`.
  325. .. rst-class:: classref-item-separator
  326. ----
  327. .. _class_TileMapLayer_method_get_neighbor_cell:
  328. .. rst-class:: classref-method
  329. :ref:`Vector2i<class_Vector2i>` **get_neighbor_cell**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, neighbor\: :ref:`CellNeighbor<enum_TileSet_CellNeighbor>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_neighbor_cell>`
  330. Returns the neighboring cell to the one at coordinates ``coords``, identified by the ``neighbor`` direction. This method takes into account the different layouts a TileMap can take.
  331. .. rst-class:: classref-item-separator
  332. ----
  333. .. _class_TileMapLayer_method_get_pattern:
  334. .. rst-class:: classref-method
  335. :ref:`TileMapPattern<class_TileMapPattern>` **get_pattern**\ (\ coords_array\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\]\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_get_pattern>`
  336. Creates and returns a new :ref:`TileMapPattern<class_TileMapPattern>` from the given array of cells. See also :ref:`set_pattern<class_TileMapLayer_method_set_pattern>`.
  337. .. rst-class:: classref-item-separator
  338. ----
  339. .. _class_TileMapLayer_method_get_surrounding_cells:
  340. .. rst-class:: classref-method
  341. :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] **get_surrounding_cells**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_get_surrounding_cells>`
  342. Returns the list of all neighboring cells to the one at ``coords``.
  343. .. rst-class:: classref-item-separator
  344. ----
  345. .. _class_TileMapLayer_method_get_used_cells:
  346. .. rst-class:: classref-method
  347. :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] **get_used_cells**\ (\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_used_cells>`
  348. Returns a :ref:`Vector2i<class_Vector2i>` array with the positions of all cells containing a tile. A cell is considered empty if its source identifier equals ``-1``, its atlas coordinate identifier is ``Vector2(-1, -1)`` and its alternative identifier is ``-1``.
  349. .. rst-class:: classref-item-separator
  350. ----
  351. .. _class_TileMapLayer_method_get_used_cells_by_id:
  352. .. rst-class:: classref-method
  353. :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] **get_used_cells_by_id**\ (\ source_id\: :ref:`int<class_int>` = -1, atlas_coords\: :ref:`Vector2i<class_Vector2i>` = Vector2i(-1, -1), alternative_tile\: :ref:`int<class_int>` = -1\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_used_cells_by_id>`
  354. Returns a :ref:`Vector2i<class_Vector2i>` array with the positions of all cells containing a tile. Tiles may be filtered according to their source (``source_id``), their atlas coordinates (``atlas_coords``), or alternative id (``alternative_tile``).
  355. If a parameter has its value set to the default one, this parameter is not used to filter a cell. Thus, if all parameters have their respective default values, this method returns the same result as :ref:`get_used_cells<class_TileMapLayer_method_get_used_cells>`.
  356. A cell is considered empty if its source identifier equals ``-1``, its atlas coordinate identifier is ``Vector2(-1, -1)`` and its alternative identifier is ``-1``.
  357. .. rst-class:: classref-item-separator
  358. ----
  359. .. _class_TileMapLayer_method_get_used_rect:
  360. .. rst-class:: classref-method
  361. :ref:`Rect2i<class_Rect2i>` **get_used_rect**\ (\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_used_rect>`
  362. Returns a rectangle enclosing the used (non-empty) tiles of the map.
  363. .. rst-class:: classref-item-separator
  364. ----
  365. .. _class_TileMapLayer_method_has_body_rid:
  366. .. rst-class:: classref-method
  367. :ref:`bool<class_bool>` **has_body_rid**\ (\ body\: :ref:`RID<class_RID>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_has_body_rid>`
  368. Returns whether the provided ``body`` :ref:`RID<class_RID>` belongs to one of this **TileMapLayer**'s cells.
  369. .. rst-class:: classref-item-separator
  370. ----
  371. .. _class_TileMapLayer_method_local_to_map:
  372. .. rst-class:: classref-method
  373. :ref:`Vector2i<class_Vector2i>` **local_to_map**\ (\ local_position\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_local_to_map>`
  374. Returns the map coordinates of the cell containing the given ``local_position``. If ``local_position`` is in global coordinates, consider using :ref:`Node2D.to_local<class_Node2D_method_to_local>` before passing it to this method. See also :ref:`map_to_local<class_TileMapLayer_method_map_to_local>`.
  375. .. rst-class:: classref-item-separator
  376. ----
  377. .. _class_TileMapLayer_method_map_pattern:
  378. .. rst-class:: classref-method
  379. :ref:`Vector2i<class_Vector2i>` **map_pattern**\ (\ position_in_tilemap\: :ref:`Vector2i<class_Vector2i>`, coords_in_pattern\: :ref:`Vector2i<class_Vector2i>`, pattern\: :ref:`TileMapPattern<class_TileMapPattern>`\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_map_pattern>`
  380. Returns for the given coordinates ``coords_in_pattern`` in a :ref:`TileMapPattern<class_TileMapPattern>` the corresponding cell coordinates if the pattern was pasted at the ``position_in_tilemap`` coordinates (see :ref:`set_pattern<class_TileMapLayer_method_set_pattern>`). This mapping is required as in half-offset tile shapes, the mapping might not work by calculating ``position_in_tile_map + coords_in_pattern``.
  381. .. rst-class:: classref-item-separator
  382. ----
  383. .. _class_TileMapLayer_method_map_to_local:
  384. .. rst-class:: classref-method
  385. :ref:`Vector2<class_Vector2>` **map_to_local**\ (\ map_position\: :ref:`Vector2i<class_Vector2i>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_map_to_local>`
  386. Returns the centered position of a cell in the **TileMapLayer**'s local coordinate space. To convert the returned value into global coordinates, use :ref:`Node2D.to_global<class_Node2D_method_to_global>`. See also :ref:`local_to_map<class_TileMapLayer_method_local_to_map>`.
  387. \ **Note:** This may not correspond to the visual position of the tile, i.e. it ignores the :ref:`TileData.texture_origin<class_TileData_property_texture_origin>` property of individual tiles.
  388. .. rst-class:: classref-item-separator
  389. ----
  390. .. _class_TileMapLayer_method_notify_runtime_tile_data_update:
  391. .. rst-class:: classref-method
  392. |void| **notify_runtime_tile_data_update**\ (\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_notify_runtime_tile_data_update>`
  393. Notifies the **TileMapLayer** node that calls to :ref:`_use_tile_data_runtime_update<class_TileMapLayer_private_method__use_tile_data_runtime_update>` or :ref:`_tile_data_runtime_update<class_TileMapLayer_private_method__tile_data_runtime_update>` will lead to different results. This will thus trigger a **TileMapLayer** update.
  394. \ **Warning:** Updating the **TileMapLayer** is computationally expensive and may impact performance. Try to limit the number of calls to this function to avoid unnecessary update.
  395. \ **Note:** This does not trigger a direct update of the **TileMapLayer**, the update will be done at the end of the frame as usual (unless you call :ref:`update_internals<class_TileMapLayer_method_update_internals>`).
  396. .. rst-class:: classref-item-separator
  397. ----
  398. .. _class_TileMapLayer_method_set_cell:
  399. .. rst-class:: classref-method
  400. |void| **set_cell**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, source_id\: :ref:`int<class_int>` = -1, atlas_coords\: :ref:`Vector2i<class_Vector2i>` = Vector2i(-1, -1), alternative_tile\: :ref:`int<class_int>` = 0\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_set_cell>`
  401. Sets the tile identifiers for the cell at coordinates ``coords``. Each tile of the :ref:`TileSet<class_TileSet>` is identified using three parts:
  402. - The source identifier ``source_id`` identifies a :ref:`TileSetSource<class_TileSetSource>` identifier. See :ref:`TileSet.set_source_id<class_TileSet_method_set_source_id>`,
  403. - The atlas coordinate identifier ``atlas_coords`` identifies a tile coordinates in the atlas (if the source is a :ref:`TileSetAtlasSource<class_TileSetAtlasSource>`). For :ref:`TileSetScenesCollectionSource<class_TileSetScenesCollectionSource>` it should always be ``Vector2i(0, 0)``,
  404. - The alternative tile identifier ``alternative_tile`` identifies a tile alternative in the atlas (if the source is a :ref:`TileSetAtlasSource<class_TileSetAtlasSource>`), and the scene for a :ref:`TileSetScenesCollectionSource<class_TileSetScenesCollectionSource>`.
  405. If ``source_id`` is set to ``-1``, ``atlas_coords`` to ``Vector2i(-1, -1)``, or ``alternative_tile`` to ``-1``, the cell will be erased. An erased cell gets **all** its identifiers automatically set to their respective invalid values, namely ``-1``, ``Vector2i(-1, -1)`` and ``-1``.
  406. .. rst-class:: classref-item-separator
  407. ----
  408. .. _class_TileMapLayer_method_set_cells_terrain_connect:
  409. .. rst-class:: classref-method
  410. |void| **set_cells_terrain_connect**\ (\ cells\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\], terrain_set\: :ref:`int<class_int>`, terrain\: :ref:`int<class_int>`, ignore_empty_terrains\: :ref:`bool<class_bool>` = true\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_set_cells_terrain_connect>`
  411. Update all the cells in the ``cells`` coordinates array so that they use the given ``terrain`` for the given ``terrain_set``. If an updated cell has the same terrain as one of its neighboring cells, this function tries to join the two. This function might update neighboring tiles if needed to create correct terrain transitions.
  412. If ``ignore_empty_terrains`` is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
  413. \ **Note:** To work correctly, this method requires the **TileMapLayer**'s TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
  414. .. rst-class:: classref-item-separator
  415. ----
  416. .. _class_TileMapLayer_method_set_cells_terrain_path:
  417. .. rst-class:: classref-method
  418. |void| **set_cells_terrain_path**\ (\ path\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\], terrain_set\: :ref:`int<class_int>`, terrain\: :ref:`int<class_int>`, ignore_empty_terrains\: :ref:`bool<class_bool>` = true\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_set_cells_terrain_path>`
  419. Update all the cells in the ``path`` coordinates array so that they use the given ``terrain`` for the given ``terrain_set``. The function will also connect two successive cell in the path with the same terrain. This function might update neighboring tiles if needed to create correct terrain transitions.
  420. If ``ignore_empty_terrains`` is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
  421. \ **Note:** To work correctly, this method requires the **TileMapLayer**'s TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
  422. .. rst-class:: classref-item-separator
  423. ----
  424. .. _class_TileMapLayer_method_set_navigation_map:
  425. .. rst-class:: classref-method
  426. |void| **set_navigation_map**\ (\ map\: :ref:`RID<class_RID>`\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_set_navigation_map>`
  427. Sets a custom ``map`` as a :ref:`NavigationServer2D<class_NavigationServer2D>` navigation map. If not set, uses the default :ref:`World2D<class_World2D>` navigation map instead.
  428. .. rst-class:: classref-item-separator
  429. ----
  430. .. _class_TileMapLayer_method_set_pattern:
  431. .. rst-class:: classref-method
  432. |void| **set_pattern**\ (\ position\: :ref:`Vector2i<class_Vector2i>`, pattern\: :ref:`TileMapPattern<class_TileMapPattern>`\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_set_pattern>`
  433. Pastes the :ref:`TileMapPattern<class_TileMapPattern>` at the given ``position`` in the tile map. See also :ref:`get_pattern<class_TileMapLayer_method_get_pattern>`.
  434. .. rst-class:: classref-item-separator
  435. ----
  436. .. _class_TileMapLayer_method_update_internals:
  437. .. rst-class:: classref-method
  438. |void| **update_internals**\ (\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_update_internals>`
  439. Triggers a direct update of the **TileMapLayer**. Usually, calling this function is not needed, as **TileMapLayer** node updates automatically when one of its properties or cells is modified.
  440. However, for performance reasons, those updates are batched and delayed to the end of the frame. Calling this function will force the **TileMapLayer** to update right away instead.
  441. \ **Warning:** Updating the **TileMapLayer** is computationally expensive and may impact performance. Try to limit the number of updates and how many tiles they impact.
  442. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  443. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  444. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  445. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  446. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  447. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  448. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  449. .. |void| replace:: :abbr:`void (No return value.)`