class_shapecast3d.rst 27 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/ShapeCast3D.xml.
  6. .. _class_ShapeCast3D:
  7. ShapeCast3D
  8. ===========
  9. **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A 3D shape that sweeps a region of space to detect :ref:`CollisionObject3D<class_CollisionObject3D>`\ s.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Shape casting allows to detect collision objects by sweeping its :ref:`shape<class_ShapeCast3D_property_shape>` along the cast direction determined by :ref:`target_position<class_ShapeCast3D_property_target_position>`. This is similar to :ref:`RayCast3D<class_RayCast3D>`, but it allows for sweeping a region of space, rather than just a straight line. **ShapeCast3D** can detect multiple collision objects. It is useful for things like wide laser beams or snapping a simple shape to a floor.
  15. Immediate collision overlaps can be done with the :ref:`target_position<class_ShapeCast3D_property_target_position>` set to ``Vector3(0, 0, 0)`` and by calling :ref:`force_shapecast_update<class_ShapeCast3D_method_force_shapecast_update>` within the same physics frame. This helps to overcome some limitations of :ref:`Area3D<class_Area3D>` when used as an instantaneous detection area, as collision information isn't immediately available to it.
  16. \ **Note:** Shape casting is more computationally expensive than ray casting.
  17. .. rst-class:: classref-reftable-group
  18. Properties
  19. ----------
  20. .. table::
  21. :widths: auto
  22. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  23. | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_ShapeCast3D_property_collide_with_areas>` | ``false`` |
  24. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  25. | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_ShapeCast3D_property_collide_with_bodies>` | ``true`` |
  26. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  27. | :ref:`int<class_int>` | :ref:`collision_mask<class_ShapeCast3D_property_collision_mask>` | ``1`` |
  28. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  29. | :ref:`Array<class_Array>` | :ref:`collision_result<class_ShapeCast3D_property_collision_result>` | ``[]`` |
  30. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  31. | :ref:`Color<class_Color>` | :ref:`debug_shape_custom_color<class_ShapeCast3D_property_debug_shape_custom_color>` | ``Color(0, 0, 0, 1)`` |
  32. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  33. | :ref:`bool<class_bool>` | :ref:`enabled<class_ShapeCast3D_property_enabled>` | ``true`` |
  34. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  35. | :ref:`bool<class_bool>` | :ref:`exclude_parent<class_ShapeCast3D_property_exclude_parent>` | ``true`` |
  36. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  37. | :ref:`float<class_float>` | :ref:`margin<class_ShapeCast3D_property_margin>` | ``0.0`` |
  38. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  39. | :ref:`int<class_int>` | :ref:`max_results<class_ShapeCast3D_property_max_results>` | ``32`` |
  40. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  41. | :ref:`Shape3D<class_Shape3D>` | :ref:`shape<class_ShapeCast3D_property_shape>` | |
  42. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  43. | :ref:`Vector3<class_Vector3>` | :ref:`target_position<class_ShapeCast3D_property_target_position>` | ``Vector3(0, -1, 0)`` |
  44. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  45. .. rst-class:: classref-reftable-group
  46. Methods
  47. -------
  48. .. table::
  49. :widths: auto
  50. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | |void| | :ref:`add_exception<class_ShapeCast3D_method_add_exception>`\ (\ node\: :ref:`CollisionObject3D<class_CollisionObject3D>`\ ) |
  52. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | |void| | :ref:`add_exception_rid<class_ShapeCast3D_method_add_exception_rid>`\ (\ rid\: :ref:`RID<class_RID>`\ ) |
  54. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | |void| | :ref:`clear_exceptions<class_ShapeCast3D_method_clear_exceptions>`\ (\ ) |
  56. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | |void| | :ref:`force_shapecast_update<class_ShapeCast3D_method_force_shapecast_update>`\ (\ ) |
  58. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`float<class_float>` | :ref:`get_closest_collision_safe_fraction<class_ShapeCast3D_method_get_closest_collision_safe_fraction>`\ (\ ) |const| |
  60. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`float<class_float>` | :ref:`get_closest_collision_unsafe_fraction<class_ShapeCast3D_method_get_closest_collision_unsafe_fraction>`\ (\ ) |const| |
  62. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Object<class_Object>` | :ref:`get_collider<class_ShapeCast3D_method_get_collider>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
  64. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`RID<class_RID>` | :ref:`get_collider_rid<class_ShapeCast3D_method_get_collider_rid>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
  66. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`int<class_int>` | :ref:`get_collider_shape<class_ShapeCast3D_method_get_collider_shape>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
  68. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`int<class_int>` | :ref:`get_collision_count<class_ShapeCast3D_method_get_collision_count>`\ (\ ) |const| |
  70. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_ShapeCast3D_method_get_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
  72. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Vector3<class_Vector3>` | :ref:`get_collision_normal<class_ShapeCast3D_method_get_collision_normal>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
  74. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector3<class_Vector3>` | :ref:`get_collision_point<class_ShapeCast3D_method_get_collision_point>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
  76. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`bool<class_bool>` | :ref:`is_colliding<class_ShapeCast3D_method_is_colliding>`\ (\ ) |const| |
  78. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | |void| | :ref:`remove_exception<class_ShapeCast3D_method_remove_exception>`\ (\ node\: :ref:`CollisionObject3D<class_CollisionObject3D>`\ ) |
  80. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | |void| | :ref:`remove_exception_rid<class_ShapeCast3D_method_remove_exception_rid>`\ (\ rid\: :ref:`RID<class_RID>`\ ) |
  82. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | |void| | :ref:`resource_changed<class_ShapeCast3D_method_resource_changed>`\ (\ resource\: :ref:`Resource<class_Resource>`\ ) |
  84. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | |void| | :ref:`set_collision_mask_value<class_ShapeCast3D_method_set_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  86. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. .. rst-class:: classref-section-separator
  88. ----
  89. .. rst-class:: classref-descriptions-group
  90. Property Descriptions
  91. ---------------------
  92. .. _class_ShapeCast3D_property_collide_with_areas:
  93. .. rst-class:: classref-property
  94. :ref:`bool<class_bool>` **collide_with_areas** = ``false`` :ref:`🔗<class_ShapeCast3D_property_collide_with_areas>`
  95. .. rst-class:: classref-property-setget
  96. - |void| **set_collide_with_areas**\ (\ value\: :ref:`bool<class_bool>`\ )
  97. - :ref:`bool<class_bool>` **is_collide_with_areas_enabled**\ (\ )
  98. If ``true``, collisions with :ref:`Area3D<class_Area3D>`\ s will be reported.
  99. .. rst-class:: classref-item-separator
  100. ----
  101. .. _class_ShapeCast3D_property_collide_with_bodies:
  102. .. rst-class:: classref-property
  103. :ref:`bool<class_bool>` **collide_with_bodies** = ``true`` :ref:`🔗<class_ShapeCast3D_property_collide_with_bodies>`
  104. .. rst-class:: classref-property-setget
  105. - |void| **set_collide_with_bodies**\ (\ value\: :ref:`bool<class_bool>`\ )
  106. - :ref:`bool<class_bool>` **is_collide_with_bodies_enabled**\ (\ )
  107. If ``true``, collisions with :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s will be reported.
  108. .. rst-class:: classref-item-separator
  109. ----
  110. .. _class_ShapeCast3D_property_collision_mask:
  111. .. rst-class:: classref-property
  112. :ref:`int<class_int>` **collision_mask** = ``1`` :ref:`🔗<class_ShapeCast3D_property_collision_mask>`
  113. .. rst-class:: classref-property-setget
  114. - |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
  115. - :ref:`int<class_int>` **get_collision_mask**\ (\ )
  116. The shape's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  117. .. rst-class:: classref-item-separator
  118. ----
  119. .. _class_ShapeCast3D_property_collision_result:
  120. .. rst-class:: classref-property
  121. :ref:`Array<class_Array>` **collision_result** = ``[]`` :ref:`🔗<class_ShapeCast3D_property_collision_result>`
  122. Returns the complete collision information from the collision sweep. The data returned is the same as in the :ref:`PhysicsDirectSpaceState3D.get_rest_info<class_PhysicsDirectSpaceState3D_method_get_rest_info>` method.
  123. .. rst-class:: classref-item-separator
  124. ----
  125. .. _class_ShapeCast3D_property_debug_shape_custom_color:
  126. .. rst-class:: classref-property
  127. :ref:`Color<class_Color>` **debug_shape_custom_color** = ``Color(0, 0, 0, 1)`` :ref:`🔗<class_ShapeCast3D_property_debug_shape_custom_color>`
  128. .. rst-class:: classref-property-setget
  129. - |void| **set_debug_shape_custom_color**\ (\ value\: :ref:`Color<class_Color>`\ )
  130. - :ref:`Color<class_Color>` **get_debug_shape_custom_color**\ (\ )
  131. The custom color to use to draw the shape in the editor and at run-time if **Visible Collision Shapes** is enabled in the **Debug** menu. This color will be highlighted at run-time if the **ShapeCast3D** is colliding with something.
  132. If set to ``Color(0.0, 0.0, 0.0)`` (by default), the color set in :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` is used.
  133. .. rst-class:: classref-item-separator
  134. ----
  135. .. _class_ShapeCast3D_property_enabled:
  136. .. rst-class:: classref-property
  137. :ref:`bool<class_bool>` **enabled** = ``true`` :ref:`🔗<class_ShapeCast3D_property_enabled>`
  138. .. rst-class:: classref-property-setget
  139. - |void| **set_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  140. - :ref:`bool<class_bool>` **is_enabled**\ (\ )
  141. If ``true``, collisions will be reported.
  142. .. rst-class:: classref-item-separator
  143. ----
  144. .. _class_ShapeCast3D_property_exclude_parent:
  145. .. rst-class:: classref-property
  146. :ref:`bool<class_bool>` **exclude_parent** = ``true`` :ref:`🔗<class_ShapeCast3D_property_exclude_parent>`
  147. .. rst-class:: classref-property-setget
  148. - |void| **set_exclude_parent_body**\ (\ value\: :ref:`bool<class_bool>`\ )
  149. - :ref:`bool<class_bool>` **get_exclude_parent_body**\ (\ )
  150. If ``true``, the parent node will be excluded from collision detection.
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_ShapeCast3D_property_margin:
  154. .. rst-class:: classref-property
  155. :ref:`float<class_float>` **margin** = ``0.0`` :ref:`🔗<class_ShapeCast3D_property_margin>`
  156. .. rst-class:: classref-property-setget
  157. - |void| **set_margin**\ (\ value\: :ref:`float<class_float>`\ )
  158. - :ref:`float<class_float>` **get_margin**\ (\ )
  159. The collision margin for the shape. A larger margin helps detecting collisions more consistently, at the cost of precision.
  160. .. rst-class:: classref-item-separator
  161. ----
  162. .. _class_ShapeCast3D_property_max_results:
  163. .. rst-class:: classref-property
  164. :ref:`int<class_int>` **max_results** = ``32`` :ref:`🔗<class_ShapeCast3D_property_max_results>`
  165. .. rst-class:: classref-property-setget
  166. - |void| **set_max_results**\ (\ value\: :ref:`int<class_int>`\ )
  167. - :ref:`int<class_int>` **get_max_results**\ (\ )
  168. The number of intersections can be limited with this parameter, to reduce the processing time.
  169. .. rst-class:: classref-item-separator
  170. ----
  171. .. _class_ShapeCast3D_property_shape:
  172. .. rst-class:: classref-property
  173. :ref:`Shape3D<class_Shape3D>` **shape** :ref:`🔗<class_ShapeCast3D_property_shape>`
  174. .. rst-class:: classref-property-setget
  175. - |void| **set_shape**\ (\ value\: :ref:`Shape3D<class_Shape3D>`\ )
  176. - :ref:`Shape3D<class_Shape3D>` **get_shape**\ (\ )
  177. The :ref:`Shape3D<class_Shape3D>`-derived shape to be used for collision queries.
  178. .. rst-class:: classref-item-separator
  179. ----
  180. .. _class_ShapeCast3D_property_target_position:
  181. .. rst-class:: classref-property
  182. :ref:`Vector3<class_Vector3>` **target_position** = ``Vector3(0, -1, 0)`` :ref:`🔗<class_ShapeCast3D_property_target_position>`
  183. .. rst-class:: classref-property-setget
  184. - |void| **set_target_position**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  185. - :ref:`Vector3<class_Vector3>` **get_target_position**\ (\ )
  186. The shape's destination point, relative to this node's ``position``.
  187. .. rst-class:: classref-section-separator
  188. ----
  189. .. rst-class:: classref-descriptions-group
  190. Method Descriptions
  191. -------------------
  192. .. _class_ShapeCast3D_method_add_exception:
  193. .. rst-class:: classref-method
  194. |void| **add_exception**\ (\ node\: :ref:`CollisionObject3D<class_CollisionObject3D>`\ ) :ref:`🔗<class_ShapeCast3D_method_add_exception>`
  195. Adds a collision exception so the shape does not report collisions with the specified :ref:`CollisionObject3D<class_CollisionObject3D>` node.
  196. .. rst-class:: classref-item-separator
  197. ----
  198. .. _class_ShapeCast3D_method_add_exception_rid:
  199. .. rst-class:: classref-method
  200. |void| **add_exception_rid**\ (\ rid\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_ShapeCast3D_method_add_exception_rid>`
  201. Adds a collision exception so the shape does not report collisions with the specified :ref:`RID<class_RID>`.
  202. .. rst-class:: classref-item-separator
  203. ----
  204. .. _class_ShapeCast3D_method_clear_exceptions:
  205. .. rst-class:: classref-method
  206. |void| **clear_exceptions**\ (\ ) :ref:`🔗<class_ShapeCast3D_method_clear_exceptions>`
  207. Removes all collision exceptions for this **ShapeCast3D**.
  208. .. rst-class:: classref-item-separator
  209. ----
  210. .. _class_ShapeCast3D_method_force_shapecast_update:
  211. .. rst-class:: classref-method
  212. |void| **force_shapecast_update**\ (\ ) :ref:`🔗<class_ShapeCast3D_method_force_shapecast_update>`
  213. Updates the collision information for the shape immediately, without waiting for the next ``_physics_process`` call. Use this method, for example, when the shape or its parent has changed state.
  214. \ **Note:** ``enabled == true`` is not required for this to work.
  215. .. rst-class:: classref-item-separator
  216. ----
  217. .. _class_ShapeCast3D_method_get_closest_collision_safe_fraction:
  218. .. rst-class:: classref-method
  219. :ref:`float<class_float>` **get_closest_collision_safe_fraction**\ (\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_closest_collision_safe_fraction>`
  220. The fraction from the **ShapeCast3D**'s origin to its :ref:`target_position<class_ShapeCast3D_property_target_position>` (between 0 and 1) of how far the shape can move without triggering a collision.
  221. .. rst-class:: classref-item-separator
  222. ----
  223. .. _class_ShapeCast3D_method_get_closest_collision_unsafe_fraction:
  224. .. rst-class:: classref-method
  225. :ref:`float<class_float>` **get_closest_collision_unsafe_fraction**\ (\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_closest_collision_unsafe_fraction>`
  226. The fraction from the **ShapeCast3D**'s origin to its :ref:`target_position<class_ShapeCast3D_property_target_position>` (between 0 and 1) of how far the shape must move to trigger a collision.
  227. In ideal conditions this would be the same as :ref:`get_closest_collision_safe_fraction<class_ShapeCast3D_method_get_closest_collision_safe_fraction>`, however shape casting is calculated in discrete steps, so the precise point of collision can occur between two calculated positions.
  228. .. rst-class:: classref-item-separator
  229. ----
  230. .. _class_ShapeCast3D_method_get_collider:
  231. .. rst-class:: classref-method
  232. :ref:`Object<class_Object>` **get_collider**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_collider>`
  233. Returns the collided :ref:`Object<class_Object>` of one of the multiple collisions at ``index``, or ``null`` if no object is intersecting the shape (i.e. :ref:`is_colliding<class_ShapeCast3D_method_is_colliding>` returns ``false``).
  234. .. rst-class:: classref-item-separator
  235. ----
  236. .. _class_ShapeCast3D_method_get_collider_rid:
  237. .. rst-class:: classref-method
  238. :ref:`RID<class_RID>` **get_collider_rid**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_collider_rid>`
  239. Returns the :ref:`RID<class_RID>` of the collided object of one of the multiple collisions at ``index``.
  240. .. rst-class:: classref-item-separator
  241. ----
  242. .. _class_ShapeCast3D_method_get_collider_shape:
  243. .. rst-class:: classref-method
  244. :ref:`int<class_int>` **get_collider_shape**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_collider_shape>`
  245. Returns the shape ID of the colliding shape of one of the multiple collisions at ``index``, or ``0`` if no object is intersecting the shape (i.e. :ref:`is_colliding<class_ShapeCast3D_method_is_colliding>` returns ``false``).
  246. .. rst-class:: classref-item-separator
  247. ----
  248. .. _class_ShapeCast3D_method_get_collision_count:
  249. .. rst-class:: classref-method
  250. :ref:`int<class_int>` **get_collision_count**\ (\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_collision_count>`
  251. The number of collisions detected at the point of impact. Use this to iterate over multiple collisions as provided by :ref:`get_collider<class_ShapeCast3D_method_get_collider>`, :ref:`get_collider_shape<class_ShapeCast3D_method_get_collider_shape>`, :ref:`get_collision_point<class_ShapeCast3D_method_get_collision_point>`, and :ref:`get_collision_normal<class_ShapeCast3D_method_get_collision_normal>` methods.
  252. .. rst-class:: classref-item-separator
  253. ----
  254. .. _class_ShapeCast3D_method_get_collision_mask_value:
  255. .. rst-class:: classref-method
  256. :ref:`bool<class_bool>` **get_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_collision_mask_value>`
  257. Returns whether or not the specified layer of the :ref:`collision_mask<class_ShapeCast3D_property_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
  258. .. rst-class:: classref-item-separator
  259. ----
  260. .. _class_ShapeCast3D_method_get_collision_normal:
  261. .. rst-class:: classref-method
  262. :ref:`Vector3<class_Vector3>` **get_collision_normal**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_collision_normal>`
  263. Returns the normal of one of the multiple collisions at ``index`` of the intersecting object.
  264. .. rst-class:: classref-item-separator
  265. ----
  266. .. _class_ShapeCast3D_method_get_collision_point:
  267. .. rst-class:: classref-method
  268. :ref:`Vector3<class_Vector3>` **get_collision_point**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_collision_point>`
  269. Returns the collision point of one of the multiple collisions at ``index`` where the shape intersects the colliding object.
  270. \ **Note:** this point is in the **global** coordinate system.
  271. .. rst-class:: classref-item-separator
  272. ----
  273. .. _class_ShapeCast3D_method_is_colliding:
  274. .. rst-class:: classref-method
  275. :ref:`bool<class_bool>` **is_colliding**\ (\ ) |const| :ref:`🔗<class_ShapeCast3D_method_is_colliding>`
  276. Returns whether any object is intersecting with the shape's vector (considering the vector length).
  277. .. rst-class:: classref-item-separator
  278. ----
  279. .. _class_ShapeCast3D_method_remove_exception:
  280. .. rst-class:: classref-method
  281. |void| **remove_exception**\ (\ node\: :ref:`CollisionObject3D<class_CollisionObject3D>`\ ) :ref:`🔗<class_ShapeCast3D_method_remove_exception>`
  282. Removes a collision exception so the shape does report collisions with the specified :ref:`CollisionObject3D<class_CollisionObject3D>` node.
  283. .. rst-class:: classref-item-separator
  284. ----
  285. .. _class_ShapeCast3D_method_remove_exception_rid:
  286. .. rst-class:: classref-method
  287. |void| **remove_exception_rid**\ (\ rid\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_ShapeCast3D_method_remove_exception_rid>`
  288. Removes a collision exception so the shape does report collisions with the specified :ref:`RID<class_RID>`.
  289. .. rst-class:: classref-item-separator
  290. ----
  291. .. _class_ShapeCast3D_method_resource_changed:
  292. .. rst-class:: classref-method
  293. |void| **resource_changed**\ (\ resource\: :ref:`Resource<class_Resource>`\ ) :ref:`🔗<class_ShapeCast3D_method_resource_changed>`
  294. **Deprecated:** Use :ref:`Resource.changed<class_Resource_signal_changed>` instead.
  295. This method does nothing.
  296. .. rst-class:: classref-item-separator
  297. ----
  298. .. _class_ShapeCast3D_method_set_collision_mask_value:
  299. .. rst-class:: classref-method
  300. |void| **set_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ShapeCast3D_method_set_collision_mask_value>`
  301. Based on ``value``, enables or disables the specified layer in the :ref:`collision_mask<class_ShapeCast3D_property_collision_mask>`, given a ``layer_number`` between 1 and 32.
  302. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  303. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  304. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  305. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  306. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  307. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  308. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  309. .. |void| replace:: :abbr:`void (No return value.)`