class_shapecast2d.rst 25 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/ShapeCast2D.xml.
  6. .. _class_ShapeCast2D:
  7. ShapeCast2D
  8. ===========
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A 2D shape that sweeps a region of space to detect :ref:`CollisionObject2D<class_CollisionObject2D>`\ s.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Shape casting allows to detect collision objects by sweeping its :ref:`shape<class_ShapeCast2D_property_shape>` along the cast direction determined by :ref:`target_position<class_ShapeCast2D_property_target_position>`. This is similar to :ref:`RayCast2D<class_RayCast2D>`, but it allows for sweeping a region of space, rather than just a straight line. **ShapeCast2D** can detect multiple collision objects. It is useful for things like wide laser beams or snapping a simple shape to a floor.
  15. Immediate collision overlaps can be done with the :ref:`target_position<class_ShapeCast2D_property_target_position>` set to ``Vector2(0, 0)`` and by calling :ref:`force_shapecast_update<class_ShapeCast2D_method_force_shapecast_update>` within the same physics frame. This helps to overcome some limitations of :ref:`Area2D<class_Area2D>` when used as an instantaneous detection area, as collision information isn't immediately available to it.
  16. \ **Note:** Shape casting is more computationally expensive than ray casting.
  17. .. rst-class:: classref-reftable-group
  18. Properties
  19. ----------
  20. .. table::
  21. :widths: auto
  22. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  23. | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_ShapeCast2D_property_collide_with_areas>` | ``false`` |
  24. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  25. | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_ShapeCast2D_property_collide_with_bodies>` | ``true`` |
  26. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  27. | :ref:`int<class_int>` | :ref:`collision_mask<class_ShapeCast2D_property_collision_mask>` | ``1`` |
  28. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  29. | :ref:`Array<class_Array>` | :ref:`collision_result<class_ShapeCast2D_property_collision_result>` | ``[]`` |
  30. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  31. | :ref:`bool<class_bool>` | :ref:`enabled<class_ShapeCast2D_property_enabled>` | ``true`` |
  32. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  33. | :ref:`bool<class_bool>` | :ref:`exclude_parent<class_ShapeCast2D_property_exclude_parent>` | ``true`` |
  34. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  35. | :ref:`float<class_float>` | :ref:`margin<class_ShapeCast2D_property_margin>` | ``0.0`` |
  36. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  37. | :ref:`int<class_int>` | :ref:`max_results<class_ShapeCast2D_property_max_results>` | ``32`` |
  38. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  39. | :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_ShapeCast2D_property_shape>` | |
  40. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  41. | :ref:`Vector2<class_Vector2>` | :ref:`target_position<class_ShapeCast2D_property_target_position>` | ``Vector2(0, 50)`` |
  42. +-------------------------------+----------------------------------------------------------------------------+--------------------+
  43. .. rst-class:: classref-reftable-group
  44. Methods
  45. -------
  46. .. table::
  47. :widths: auto
  48. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | |void| | :ref:`add_exception<class_ShapeCast2D_method_add_exception>`\ (\ node\: :ref:`CollisionObject2D<class_CollisionObject2D>`\ ) |
  50. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | |void| | :ref:`add_exception_rid<class_ShapeCast2D_method_add_exception_rid>`\ (\ rid\: :ref:`RID<class_RID>`\ ) |
  52. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | |void| | :ref:`clear_exceptions<class_ShapeCast2D_method_clear_exceptions>`\ (\ ) |
  54. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | |void| | :ref:`force_shapecast_update<class_ShapeCast2D_method_force_shapecast_update>`\ (\ ) |
  56. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`float<class_float>` | :ref:`get_closest_collision_safe_fraction<class_ShapeCast2D_method_get_closest_collision_safe_fraction>`\ (\ ) |const| |
  58. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`float<class_float>` | :ref:`get_closest_collision_unsafe_fraction<class_ShapeCast2D_method_get_closest_collision_unsafe_fraction>`\ (\ ) |const| |
  60. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Object<class_Object>` | :ref:`get_collider<class_ShapeCast2D_method_get_collider>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
  62. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`RID<class_RID>` | :ref:`get_collider_rid<class_ShapeCast2D_method_get_collider_rid>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
  64. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`int<class_int>` | :ref:`get_collider_shape<class_ShapeCast2D_method_get_collider_shape>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
  66. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`int<class_int>` | :ref:`get_collision_count<class_ShapeCast2D_method_get_collision_count>`\ (\ ) |const| |
  68. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_ShapeCast2D_method_get_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
  70. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`Vector2<class_Vector2>` | :ref:`get_collision_normal<class_ShapeCast2D_method_get_collision_normal>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
  72. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Vector2<class_Vector2>` | :ref:`get_collision_point<class_ShapeCast2D_method_get_collision_point>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
  74. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`bool<class_bool>` | :ref:`is_colliding<class_ShapeCast2D_method_is_colliding>`\ (\ ) |const| |
  76. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | |void| | :ref:`remove_exception<class_ShapeCast2D_method_remove_exception>`\ (\ node\: :ref:`CollisionObject2D<class_CollisionObject2D>`\ ) |
  78. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | |void| | :ref:`remove_exception_rid<class_ShapeCast2D_method_remove_exception_rid>`\ (\ rid\: :ref:`RID<class_RID>`\ ) |
  80. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | |void| | :ref:`set_collision_mask_value<class_ShapeCast2D_method_set_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  82. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. .. rst-class:: classref-section-separator
  84. ----
  85. .. rst-class:: classref-descriptions-group
  86. Property Descriptions
  87. ---------------------
  88. .. _class_ShapeCast2D_property_collide_with_areas:
  89. .. rst-class:: classref-property
  90. :ref:`bool<class_bool>` **collide_with_areas** = ``false`` :ref:`🔗<class_ShapeCast2D_property_collide_with_areas>`
  91. .. rst-class:: classref-property-setget
  92. - |void| **set_collide_with_areas**\ (\ value\: :ref:`bool<class_bool>`\ )
  93. - :ref:`bool<class_bool>` **is_collide_with_areas_enabled**\ (\ )
  94. If ``true``, collisions with :ref:`Area2D<class_Area2D>`\ s will be reported.
  95. .. rst-class:: classref-item-separator
  96. ----
  97. .. _class_ShapeCast2D_property_collide_with_bodies:
  98. .. rst-class:: classref-property
  99. :ref:`bool<class_bool>` **collide_with_bodies** = ``true`` :ref:`🔗<class_ShapeCast2D_property_collide_with_bodies>`
  100. .. rst-class:: classref-property-setget
  101. - |void| **set_collide_with_bodies**\ (\ value\: :ref:`bool<class_bool>`\ )
  102. - :ref:`bool<class_bool>` **is_collide_with_bodies_enabled**\ (\ )
  103. If ``true``, collisions with :ref:`PhysicsBody2D<class_PhysicsBody2D>`\ s will be reported.
  104. .. rst-class:: classref-item-separator
  105. ----
  106. .. _class_ShapeCast2D_property_collision_mask:
  107. .. rst-class:: classref-property
  108. :ref:`int<class_int>` **collision_mask** = ``1`` :ref:`🔗<class_ShapeCast2D_property_collision_mask>`
  109. .. rst-class:: classref-property-setget
  110. - |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
  111. - :ref:`int<class_int>` **get_collision_mask**\ (\ )
  112. The shape's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
  113. .. rst-class:: classref-item-separator
  114. ----
  115. .. _class_ShapeCast2D_property_collision_result:
  116. .. rst-class:: classref-property
  117. :ref:`Array<class_Array>` **collision_result** = ``[]`` :ref:`🔗<class_ShapeCast2D_property_collision_result>`
  118. Returns the complete collision information from the collision sweep. The data returned is the same as in the :ref:`PhysicsDirectSpaceState2D.get_rest_info<class_PhysicsDirectSpaceState2D_method_get_rest_info>` method.
  119. .. rst-class:: classref-item-separator
  120. ----
  121. .. _class_ShapeCast2D_property_enabled:
  122. .. rst-class:: classref-property
  123. :ref:`bool<class_bool>` **enabled** = ``true`` :ref:`🔗<class_ShapeCast2D_property_enabled>`
  124. .. rst-class:: classref-property-setget
  125. - |void| **set_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  126. - :ref:`bool<class_bool>` **is_enabled**\ (\ )
  127. If ``true``, collisions will be reported.
  128. .. rst-class:: classref-item-separator
  129. ----
  130. .. _class_ShapeCast2D_property_exclude_parent:
  131. .. rst-class:: classref-property
  132. :ref:`bool<class_bool>` **exclude_parent** = ``true`` :ref:`🔗<class_ShapeCast2D_property_exclude_parent>`
  133. .. rst-class:: classref-property-setget
  134. - |void| **set_exclude_parent_body**\ (\ value\: :ref:`bool<class_bool>`\ )
  135. - :ref:`bool<class_bool>` **get_exclude_parent_body**\ (\ )
  136. If ``true``, the parent node will be excluded from collision detection.
  137. .. rst-class:: classref-item-separator
  138. ----
  139. .. _class_ShapeCast2D_property_margin:
  140. .. rst-class:: classref-property
  141. :ref:`float<class_float>` **margin** = ``0.0`` :ref:`🔗<class_ShapeCast2D_property_margin>`
  142. .. rst-class:: classref-property-setget
  143. - |void| **set_margin**\ (\ value\: :ref:`float<class_float>`\ )
  144. - :ref:`float<class_float>` **get_margin**\ (\ )
  145. The collision margin for the shape. A larger margin helps detecting collisions more consistently, at the cost of precision.
  146. .. rst-class:: classref-item-separator
  147. ----
  148. .. _class_ShapeCast2D_property_max_results:
  149. .. rst-class:: classref-property
  150. :ref:`int<class_int>` **max_results** = ``32`` :ref:`🔗<class_ShapeCast2D_property_max_results>`
  151. .. rst-class:: classref-property-setget
  152. - |void| **set_max_results**\ (\ value\: :ref:`int<class_int>`\ )
  153. - :ref:`int<class_int>` **get_max_results**\ (\ )
  154. The number of intersections can be limited with this parameter, to reduce the processing time.
  155. .. rst-class:: classref-item-separator
  156. ----
  157. .. _class_ShapeCast2D_property_shape:
  158. .. rst-class:: classref-property
  159. :ref:`Shape2D<class_Shape2D>` **shape** :ref:`🔗<class_ShapeCast2D_property_shape>`
  160. .. rst-class:: classref-property-setget
  161. - |void| **set_shape**\ (\ value\: :ref:`Shape2D<class_Shape2D>`\ )
  162. - :ref:`Shape2D<class_Shape2D>` **get_shape**\ (\ )
  163. The :ref:`Shape2D<class_Shape2D>`-derived shape to be used for collision queries.
  164. .. rst-class:: classref-item-separator
  165. ----
  166. .. _class_ShapeCast2D_property_target_position:
  167. .. rst-class:: classref-property
  168. :ref:`Vector2<class_Vector2>` **target_position** = ``Vector2(0, 50)`` :ref:`🔗<class_ShapeCast2D_property_target_position>`
  169. .. rst-class:: classref-property-setget
  170. - |void| **set_target_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  171. - :ref:`Vector2<class_Vector2>` **get_target_position**\ (\ )
  172. The shape's destination point, relative to this node's ``position``.
  173. .. rst-class:: classref-section-separator
  174. ----
  175. .. rst-class:: classref-descriptions-group
  176. Method Descriptions
  177. -------------------
  178. .. _class_ShapeCast2D_method_add_exception:
  179. .. rst-class:: classref-method
  180. |void| **add_exception**\ (\ node\: :ref:`CollisionObject2D<class_CollisionObject2D>`\ ) :ref:`🔗<class_ShapeCast2D_method_add_exception>`
  181. Adds a collision exception so the shape does not report collisions with the specified :ref:`CollisionObject2D<class_CollisionObject2D>` node.
  182. .. rst-class:: classref-item-separator
  183. ----
  184. .. _class_ShapeCast2D_method_add_exception_rid:
  185. .. rst-class:: classref-method
  186. |void| **add_exception_rid**\ (\ rid\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_ShapeCast2D_method_add_exception_rid>`
  187. Adds a collision exception so the shape does not report collisions with the specified :ref:`RID<class_RID>`.
  188. .. rst-class:: classref-item-separator
  189. ----
  190. .. _class_ShapeCast2D_method_clear_exceptions:
  191. .. rst-class:: classref-method
  192. |void| **clear_exceptions**\ (\ ) :ref:`🔗<class_ShapeCast2D_method_clear_exceptions>`
  193. Removes all collision exceptions for this shape.
  194. .. rst-class:: classref-item-separator
  195. ----
  196. .. _class_ShapeCast2D_method_force_shapecast_update:
  197. .. rst-class:: classref-method
  198. |void| **force_shapecast_update**\ (\ ) :ref:`🔗<class_ShapeCast2D_method_force_shapecast_update>`
  199. Updates the collision information for the shape immediately, without waiting for the next ``_physics_process`` call. Use this method, for example, when the shape or its parent has changed state.
  200. \ **Note:** ``enabled == true`` is not required for this to work.
  201. .. rst-class:: classref-item-separator
  202. ----
  203. .. _class_ShapeCast2D_method_get_closest_collision_safe_fraction:
  204. .. rst-class:: classref-method
  205. :ref:`float<class_float>` **get_closest_collision_safe_fraction**\ (\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_closest_collision_safe_fraction>`
  206. The fraction from the **ShapeCast2D**'s origin to its :ref:`target_position<class_ShapeCast2D_property_target_position>` (between 0 and 1) of how far the shape can move without triggering a collision.
  207. .. rst-class:: classref-item-separator
  208. ----
  209. .. _class_ShapeCast2D_method_get_closest_collision_unsafe_fraction:
  210. .. rst-class:: classref-method
  211. :ref:`float<class_float>` **get_closest_collision_unsafe_fraction**\ (\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_closest_collision_unsafe_fraction>`
  212. The fraction from the **ShapeCast2D**'s origin to its :ref:`target_position<class_ShapeCast2D_property_target_position>` (between 0 and 1) of how far the shape must move to trigger a collision.
  213. In ideal conditions this would be the same as :ref:`get_closest_collision_safe_fraction<class_ShapeCast2D_method_get_closest_collision_safe_fraction>`, however shape casting is calculated in discrete steps, so the precise point of collision can occur between two calculated positions.
  214. .. rst-class:: classref-item-separator
  215. ----
  216. .. _class_ShapeCast2D_method_get_collider:
  217. .. rst-class:: classref-method
  218. :ref:`Object<class_Object>` **get_collider**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_collider>`
  219. Returns the collided :ref:`Object<class_Object>` of one of the multiple collisions at ``index``, or ``null`` if no object is intersecting the shape (i.e. :ref:`is_colliding<class_ShapeCast2D_method_is_colliding>` returns ``false``).
  220. .. rst-class:: classref-item-separator
  221. ----
  222. .. _class_ShapeCast2D_method_get_collider_rid:
  223. .. rst-class:: classref-method
  224. :ref:`RID<class_RID>` **get_collider_rid**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_collider_rid>`
  225. Returns the :ref:`RID<class_RID>` of the collided object of one of the multiple collisions at ``index``.
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_ShapeCast2D_method_get_collider_shape:
  229. .. rst-class:: classref-method
  230. :ref:`int<class_int>` **get_collider_shape**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_collider_shape>`
  231. Returns the shape ID of the colliding shape of one of the multiple collisions at ``index``, or ``0`` if no object is intersecting the shape (i.e. :ref:`is_colliding<class_ShapeCast2D_method_is_colliding>` returns ``false``).
  232. .. rst-class:: classref-item-separator
  233. ----
  234. .. _class_ShapeCast2D_method_get_collision_count:
  235. .. rst-class:: classref-method
  236. :ref:`int<class_int>` **get_collision_count**\ (\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_collision_count>`
  237. The number of collisions detected at the point of impact. Use this to iterate over multiple collisions as provided by :ref:`get_collider<class_ShapeCast2D_method_get_collider>`, :ref:`get_collider_shape<class_ShapeCast2D_method_get_collider_shape>`, :ref:`get_collision_point<class_ShapeCast2D_method_get_collision_point>`, and :ref:`get_collision_normal<class_ShapeCast2D_method_get_collision_normal>` methods.
  238. .. rst-class:: classref-item-separator
  239. ----
  240. .. _class_ShapeCast2D_method_get_collision_mask_value:
  241. .. rst-class:: classref-method
  242. :ref:`bool<class_bool>` **get_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_collision_mask_value>`
  243. Returns whether or not the specified layer of the :ref:`collision_mask<class_ShapeCast2D_property_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
  244. .. rst-class:: classref-item-separator
  245. ----
  246. .. _class_ShapeCast2D_method_get_collision_normal:
  247. .. rst-class:: classref-method
  248. :ref:`Vector2<class_Vector2>` **get_collision_normal**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_collision_normal>`
  249. Returns the normal of one of the multiple collisions at ``index`` of the intersecting object.
  250. .. rst-class:: classref-item-separator
  251. ----
  252. .. _class_ShapeCast2D_method_get_collision_point:
  253. .. rst-class:: classref-method
  254. :ref:`Vector2<class_Vector2>` **get_collision_point**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast2D_method_get_collision_point>`
  255. Returns the collision point of one of the multiple collisions at ``index`` where the shape intersects the colliding object.
  256. \ **Note:** this point is in the **global** coordinate system.
  257. .. rst-class:: classref-item-separator
  258. ----
  259. .. _class_ShapeCast2D_method_is_colliding:
  260. .. rst-class:: classref-method
  261. :ref:`bool<class_bool>` **is_colliding**\ (\ ) |const| :ref:`🔗<class_ShapeCast2D_method_is_colliding>`
  262. Returns whether any object is intersecting with the shape's vector (considering the vector length).
  263. .. rst-class:: classref-item-separator
  264. ----
  265. .. _class_ShapeCast2D_method_remove_exception:
  266. .. rst-class:: classref-method
  267. |void| **remove_exception**\ (\ node\: :ref:`CollisionObject2D<class_CollisionObject2D>`\ ) :ref:`🔗<class_ShapeCast2D_method_remove_exception>`
  268. Removes a collision exception so the shape does report collisions with the specified :ref:`CollisionObject2D<class_CollisionObject2D>` node.
  269. .. rst-class:: classref-item-separator
  270. ----
  271. .. _class_ShapeCast2D_method_remove_exception_rid:
  272. .. rst-class:: classref-method
  273. |void| **remove_exception_rid**\ (\ rid\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_ShapeCast2D_method_remove_exception_rid>`
  274. Removes a collision exception so the shape does report collisions with the specified :ref:`RID<class_RID>`.
  275. .. rst-class:: classref-item-separator
  276. ----
  277. .. _class_ShapeCast2D_method_set_collision_mask_value:
  278. .. rst-class:: classref-method
  279. |void| **set_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ShapeCast2D_method_set_collision_mask_value>`
  280. Based on ``value``, enables or disables the specified layer in the :ref:`collision_mask<class_ShapeCast2D_property_collision_mask>`, given a ``layer_number`` between 1 and 32.
  281. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  282. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  283. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  284. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  285. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  286. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  287. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  288. .. |void| replace:: :abbr:`void (No return value.)`