class_gltfnode.rst 16 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/gltf/doc_classes/GLTFNode.xml.
  6. .. _class_GLTFNode:
  7. GLTFNode
  8. ========
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. GLTF node class.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Represents a GLTF node. GLTF nodes may have names, transforms, children (other GLTF nodes), and more specialized properties (represented by their own classes).
  15. GLTF nodes generally exist inside of :ref:`GLTFState<class_GLTFState>` which represents all data of a GLTF file. Most of GLTFNode's properties are indices of other data in the GLTF file. You can extend a GLTF node with additional properties by using :ref:`get_additional_data<class_GLTFNode_method_get_additional_data>` and :ref:`set_additional_data<class_GLTFNode_method_set_additional_data>`.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Runtime file loading and saving <../tutorials/io/runtime_file_loading_and_saving>`
  20. - `GLTF scene and node spec <https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_004_ScenesNodes.md">`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  27. | :ref:`int<class_int>` | :ref:`camera<class_GLTFNode_property_camera>` | ``-1`` |
  28. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  29. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`children<class_GLTFNode_property_children>` | ``PackedInt32Array()`` |
  30. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  31. | :ref:`int<class_int>` | :ref:`height<class_GLTFNode_property_height>` | ``-1`` |
  32. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  33. | :ref:`int<class_int>` | :ref:`light<class_GLTFNode_property_light>` | ``-1`` |
  34. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  35. | :ref:`int<class_int>` | :ref:`mesh<class_GLTFNode_property_mesh>` | ``-1`` |
  36. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  37. | :ref:`String<class_String>` | :ref:`original_name<class_GLTFNode_property_original_name>` | ``""`` |
  38. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  39. | :ref:`int<class_int>` | :ref:`parent<class_GLTFNode_property_parent>` | ``-1`` |
  40. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  41. | :ref:`Vector3<class_Vector3>` | :ref:`position<class_GLTFNode_property_position>` | ``Vector3(0, 0, 0)`` |
  42. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  43. | :ref:`Quaternion<class_Quaternion>` | :ref:`rotation<class_GLTFNode_property_rotation>` | ``Quaternion(0, 0, 0, 1)`` |
  44. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  45. | :ref:`Vector3<class_Vector3>` | :ref:`scale<class_GLTFNode_property_scale>` | ``Vector3(1, 1, 1)`` |
  46. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  47. | :ref:`int<class_int>` | :ref:`skeleton<class_GLTFNode_property_skeleton>` | ``-1`` |
  48. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  49. | :ref:`int<class_int>` | :ref:`skin<class_GLTFNode_property_skin>` | ``-1`` |
  50. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  51. | :ref:`Transform3D<class_Transform3D>` | :ref:`xform<class_GLTFNode_property_xform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
  52. +-------------------------------------------------+-------------------------------------------------------------+-----------------------------------------------------+
  53. .. rst-class:: classref-reftable-group
  54. Methods
  55. -------
  56. .. table::
  57. :widths: auto
  58. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Variant<class_Variant>` | :ref:`get_additional_data<class_GLTFNode_method_get_additional_data>`\ (\ extension_name\: :ref:`StringName<class_StringName>`\ ) |
  60. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | |void| | :ref:`set_additional_data<class_GLTFNode_method_set_additional_data>`\ (\ extension_name\: :ref:`StringName<class_StringName>`, additional_data\: :ref:`Variant<class_Variant>`\ ) |
  62. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. .. rst-class:: classref-section-separator
  64. ----
  65. .. rst-class:: classref-descriptions-group
  66. Property Descriptions
  67. ---------------------
  68. .. _class_GLTFNode_property_camera:
  69. .. rst-class:: classref-property
  70. :ref:`int<class_int>` **camera** = ``-1`` :ref:`🔗<class_GLTFNode_property_camera>`
  71. .. rst-class:: classref-property-setget
  72. - |void| **set_camera**\ (\ value\: :ref:`int<class_int>`\ )
  73. - :ref:`int<class_int>` **get_camera**\ (\ )
  74. If this GLTF node is a camera, the index of the :ref:`GLTFCamera<class_GLTFCamera>` in the :ref:`GLTFState<class_GLTFState>` that describes the camera's properties. If -1, this node is not a camera.
  75. .. rst-class:: classref-item-separator
  76. ----
  77. .. _class_GLTFNode_property_children:
  78. .. rst-class:: classref-property
  79. :ref:`PackedInt32Array<class_PackedInt32Array>` **children** = ``PackedInt32Array()`` :ref:`🔗<class_GLTFNode_property_children>`
  80. .. rst-class:: classref-property-setget
  81. - |void| **set_children**\ (\ value\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ )
  82. - :ref:`PackedInt32Array<class_PackedInt32Array>` **get_children**\ (\ )
  83. The indices of the child nodes in the :ref:`GLTFState<class_GLTFState>`. If this GLTF node has no children, this will be an empty array.
  84. **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
  85. .. rst-class:: classref-item-separator
  86. ----
  87. .. _class_GLTFNode_property_height:
  88. .. rst-class:: classref-property
  89. :ref:`int<class_int>` **height** = ``-1`` :ref:`🔗<class_GLTFNode_property_height>`
  90. .. rst-class:: classref-property-setget
  91. - |void| **set_height**\ (\ value\: :ref:`int<class_int>`\ )
  92. - :ref:`int<class_int>` **get_height**\ (\ )
  93. How deep into the node hierarchy this node is. A root node will have a height of 0, its children will have a height of 1, and so on. If -1, the height has not been calculated.
  94. .. rst-class:: classref-item-separator
  95. ----
  96. .. _class_GLTFNode_property_light:
  97. .. rst-class:: classref-property
  98. :ref:`int<class_int>` **light** = ``-1`` :ref:`🔗<class_GLTFNode_property_light>`
  99. .. rst-class:: classref-property-setget
  100. - |void| **set_light**\ (\ value\: :ref:`int<class_int>`\ )
  101. - :ref:`int<class_int>` **get_light**\ (\ )
  102. If this GLTF node is a light, the index of the :ref:`GLTFLight<class_GLTFLight>` in the :ref:`GLTFState<class_GLTFState>` that describes the light's properties. If -1, this node is not a light.
  103. .. rst-class:: classref-item-separator
  104. ----
  105. .. _class_GLTFNode_property_mesh:
  106. .. rst-class:: classref-property
  107. :ref:`int<class_int>` **mesh** = ``-1`` :ref:`🔗<class_GLTFNode_property_mesh>`
  108. .. rst-class:: classref-property-setget
  109. - |void| **set_mesh**\ (\ value\: :ref:`int<class_int>`\ )
  110. - :ref:`int<class_int>` **get_mesh**\ (\ )
  111. If this GLTF node is a mesh, the index of the :ref:`GLTFMesh<class_GLTFMesh>` in the :ref:`GLTFState<class_GLTFState>` that describes the mesh's properties. If -1, this node is not a mesh.
  112. .. rst-class:: classref-item-separator
  113. ----
  114. .. _class_GLTFNode_property_original_name:
  115. .. rst-class:: classref-property
  116. :ref:`String<class_String>` **original_name** = ``""`` :ref:`🔗<class_GLTFNode_property_original_name>`
  117. .. rst-class:: classref-property-setget
  118. - |void| **set_original_name**\ (\ value\: :ref:`String<class_String>`\ )
  119. - :ref:`String<class_String>` **get_original_name**\ (\ )
  120. The original name of the node.
  121. .. rst-class:: classref-item-separator
  122. ----
  123. .. _class_GLTFNode_property_parent:
  124. .. rst-class:: classref-property
  125. :ref:`int<class_int>` **parent** = ``-1`` :ref:`🔗<class_GLTFNode_property_parent>`
  126. .. rst-class:: classref-property-setget
  127. - |void| **set_parent**\ (\ value\: :ref:`int<class_int>`\ )
  128. - :ref:`int<class_int>` **get_parent**\ (\ )
  129. The index of the parent node in the :ref:`GLTFState<class_GLTFState>`. If -1, this node is a root node.
  130. .. rst-class:: classref-item-separator
  131. ----
  132. .. _class_GLTFNode_property_position:
  133. .. rst-class:: classref-property
  134. :ref:`Vector3<class_Vector3>` **position** = ``Vector3(0, 0, 0)`` :ref:`🔗<class_GLTFNode_property_position>`
  135. .. rst-class:: classref-property-setget
  136. - |void| **set_position**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  137. - :ref:`Vector3<class_Vector3>` **get_position**\ (\ )
  138. The position of the GLTF node relative to its parent.
  139. .. rst-class:: classref-item-separator
  140. ----
  141. .. _class_GLTFNode_property_rotation:
  142. .. rst-class:: classref-property
  143. :ref:`Quaternion<class_Quaternion>` **rotation** = ``Quaternion(0, 0, 0, 1)`` :ref:`🔗<class_GLTFNode_property_rotation>`
  144. .. rst-class:: classref-property-setget
  145. - |void| **set_rotation**\ (\ value\: :ref:`Quaternion<class_Quaternion>`\ )
  146. - :ref:`Quaternion<class_Quaternion>` **get_rotation**\ (\ )
  147. The rotation of the GLTF node relative to its parent.
  148. .. rst-class:: classref-item-separator
  149. ----
  150. .. _class_GLTFNode_property_scale:
  151. .. rst-class:: classref-property
  152. :ref:`Vector3<class_Vector3>` **scale** = ``Vector3(1, 1, 1)`` :ref:`🔗<class_GLTFNode_property_scale>`
  153. .. rst-class:: classref-property-setget
  154. - |void| **set_scale**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  155. - :ref:`Vector3<class_Vector3>` **get_scale**\ (\ )
  156. The scale of the GLTF node relative to its parent.
  157. .. rst-class:: classref-item-separator
  158. ----
  159. .. _class_GLTFNode_property_skeleton:
  160. .. rst-class:: classref-property
  161. :ref:`int<class_int>` **skeleton** = ``-1`` :ref:`🔗<class_GLTFNode_property_skeleton>`
  162. .. rst-class:: classref-property-setget
  163. - |void| **set_skeleton**\ (\ value\: :ref:`int<class_int>`\ )
  164. - :ref:`int<class_int>` **get_skeleton**\ (\ )
  165. If this GLTF node has a skeleton, the index of the :ref:`GLTFSkeleton<class_GLTFSkeleton>` in the :ref:`GLTFState<class_GLTFState>` that describes the skeleton's properties. If -1, this node does not have a skeleton.
  166. .. rst-class:: classref-item-separator
  167. ----
  168. .. _class_GLTFNode_property_skin:
  169. .. rst-class:: classref-property
  170. :ref:`int<class_int>` **skin** = ``-1`` :ref:`🔗<class_GLTFNode_property_skin>`
  171. .. rst-class:: classref-property-setget
  172. - |void| **set_skin**\ (\ value\: :ref:`int<class_int>`\ )
  173. - :ref:`int<class_int>` **get_skin**\ (\ )
  174. If this GLTF node has a skin, the index of the :ref:`GLTFSkin<class_GLTFSkin>` in the :ref:`GLTFState<class_GLTFState>` that describes the skin's properties. If -1, this node does not have a skin.
  175. .. rst-class:: classref-item-separator
  176. ----
  177. .. _class_GLTFNode_property_xform:
  178. .. rst-class:: classref-property
  179. :ref:`Transform3D<class_Transform3D>` **xform** = ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` :ref:`🔗<class_GLTFNode_property_xform>`
  180. .. rst-class:: classref-property-setget
  181. - |void| **set_xform**\ (\ value\: :ref:`Transform3D<class_Transform3D>`\ )
  182. - :ref:`Transform3D<class_Transform3D>` **get_xform**\ (\ )
  183. The transform of the GLTF node relative to its parent. This property is usually unused since the position, rotation, and scale properties are preferred.
  184. .. rst-class:: classref-section-separator
  185. ----
  186. .. rst-class:: classref-descriptions-group
  187. Method Descriptions
  188. -------------------
  189. .. _class_GLTFNode_method_get_additional_data:
  190. .. rst-class:: classref-method
  191. :ref:`Variant<class_Variant>` **get_additional_data**\ (\ extension_name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_GLTFNode_method_get_additional_data>`
  192. Gets additional arbitrary data in this **GLTFNode** instance. This can be used to keep per-node state data in :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` classes, which is important because they are stateless.
  193. The argument should be the :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` name (does not have to match the extension name in the GLTF file), and the return value can be anything you set. If nothing was set, the return value is null.
  194. .. rst-class:: classref-item-separator
  195. ----
  196. .. _class_GLTFNode_method_set_additional_data:
  197. .. rst-class:: classref-method
  198. |void| **set_additional_data**\ (\ extension_name\: :ref:`StringName<class_StringName>`, additional_data\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_GLTFNode_method_set_additional_data>`
  199. Sets additional arbitrary data in this **GLTFNode** instance. This can be used to keep per-node state data in :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` classes, which is important because they are stateless.
  200. The first argument should be the :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` name (does not have to match the extension name in the GLTF file), and the second argument can be anything you want.
  201. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  202. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  203. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  204. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  205. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  206. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  207. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  208. .. |void| replace:: :abbr:`void (No return value.)`