class_audiostreamplayer3d.rst 32 KB

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  1. :github_url: hide
  2. .. meta::
  3. :keywords: sound, sfx
  4. .. DO NOT EDIT THIS FILE!!!
  5. .. Generated automatically from Godot engine sources.
  6. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
  7. .. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/AudioStreamPlayer3D.xml.
  8. .. _class_AudioStreamPlayer3D:
  9. AudioStreamPlayer3D
  10. ===================
  11. **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  12. Plays positional sound in 3D space.
  13. .. rst-class:: classref-introduction-group
  14. Description
  15. -----------
  16. Plays audio with positional sound effects, based on the relative position of the audio listener. Positional effects include distance attenuation, directionality, and the Doppler effect. For greater realism, a low-pass filter is applied to distant sounds. This can be disabled by setting :ref:`attenuation_filter_cutoff_hz<class_AudioStreamPlayer3D_property_attenuation_filter_cutoff_hz>` to ``20500``.
  17. By default, audio is heard from the camera position. This can be changed by adding an :ref:`AudioListener3D<class_AudioListener3D>` node to the scene and enabling it by calling :ref:`AudioListener3D.make_current<class_AudioListener3D_method_make_current>` on it.
  18. See also :ref:`AudioStreamPlayer<class_AudioStreamPlayer>` to play a sound non-positionally.
  19. \ **Note:** Hiding an **AudioStreamPlayer3D** node does not disable its audio output. To temporarily disable an **AudioStreamPlayer3D**'s audio output, set :ref:`volume_db<class_AudioStreamPlayer3D_property_volume_db>` to a very low value like ``-100`` (which isn't audible to human hearing).
  20. .. rst-class:: classref-introduction-group
  21. Tutorials
  22. ---------
  23. - :doc:`Audio streams <../tutorials/audio/audio_streams>`
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  30. | :ref:`int<class_int>` | :ref:`area_mask<class_AudioStreamPlayer3D_property_area_mask>` | ``1`` |
  31. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  32. | :ref:`float<class_float>` | :ref:`attenuation_filter_cutoff_hz<class_AudioStreamPlayer3D_property_attenuation_filter_cutoff_hz>` | ``5000.0`` |
  33. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  34. | :ref:`float<class_float>` | :ref:`attenuation_filter_db<class_AudioStreamPlayer3D_property_attenuation_filter_db>` | ``-24.0`` |
  35. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  36. | :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` | :ref:`attenuation_model<class_AudioStreamPlayer3D_property_attenuation_model>` | ``0`` |
  37. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  38. | :ref:`bool<class_bool>` | :ref:`autoplay<class_AudioStreamPlayer3D_property_autoplay>` | ``false`` |
  39. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  40. | :ref:`StringName<class_StringName>` | :ref:`bus<class_AudioStreamPlayer3D_property_bus>` | ``&"Master"`` |
  41. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  42. | :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` | :ref:`doppler_tracking<class_AudioStreamPlayer3D_property_doppler_tracking>` | ``0`` |
  43. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  44. | :ref:`float<class_float>` | :ref:`emission_angle_degrees<class_AudioStreamPlayer3D_property_emission_angle_degrees>` | ``45.0`` |
  45. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  46. | :ref:`bool<class_bool>` | :ref:`emission_angle_enabled<class_AudioStreamPlayer3D_property_emission_angle_enabled>` | ``false`` |
  47. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  48. | :ref:`float<class_float>` | :ref:`emission_angle_filter_attenuation_db<class_AudioStreamPlayer3D_property_emission_angle_filter_attenuation_db>` | ``-12.0`` |
  49. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  50. | :ref:`float<class_float>` | :ref:`max_db<class_AudioStreamPlayer3D_property_max_db>` | ``3.0`` |
  51. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  52. | :ref:`float<class_float>` | :ref:`max_distance<class_AudioStreamPlayer3D_property_max_distance>` | ``0.0`` |
  53. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  54. | :ref:`int<class_int>` | :ref:`max_polyphony<class_AudioStreamPlayer3D_property_max_polyphony>` | ``1`` |
  55. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  56. | :ref:`float<class_float>` | :ref:`panning_strength<class_AudioStreamPlayer3D_property_panning_strength>` | ``1.0`` |
  57. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  58. | :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioStreamPlayer3D_property_pitch_scale>` | ``1.0`` |
  59. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  60. | :ref:`PlaybackType<enum_AudioServer_PlaybackType>` | :ref:`playback_type<class_AudioStreamPlayer3D_property_playback_type>` | ``0`` |
  61. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  62. | :ref:`bool<class_bool>` | :ref:`playing<class_AudioStreamPlayer3D_property_playing>` | ``false`` |
  63. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  64. | :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer3D_property_stream>` | |
  65. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  66. | :ref:`bool<class_bool>` | :ref:`stream_paused<class_AudioStreamPlayer3D_property_stream_paused>` | ``false`` |
  67. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  68. | :ref:`float<class_float>` | :ref:`unit_size<class_AudioStreamPlayer3D_property_unit_size>` | ``10.0`` |
  69. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  70. | :ref:`float<class_float>` | :ref:`volume_db<class_AudioStreamPlayer3D_property_volume_db>` | ``0.0`` |
  71. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  72. .. rst-class:: classref-reftable-group
  73. Methods
  74. -------
  75. .. table::
  76. :widths: auto
  77. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  78. | :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer3D_method_get_playback_position>`\ (\ ) |
  79. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  80. | :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` | :ref:`get_stream_playback<class_AudioStreamPlayer3D_method_get_stream_playback>`\ (\ ) |
  81. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  82. | :ref:`bool<class_bool>` | :ref:`has_stream_playback<class_AudioStreamPlayer3D_method_has_stream_playback>`\ (\ ) |
  83. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  84. | |void| | :ref:`play<class_AudioStreamPlayer3D_method_play>`\ (\ from_position\: :ref:`float<class_float>` = 0.0\ ) |
  85. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  86. | |void| | :ref:`seek<class_AudioStreamPlayer3D_method_seek>`\ (\ to_position\: :ref:`float<class_float>`\ ) |
  87. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  88. | |void| | :ref:`stop<class_AudioStreamPlayer3D_method_stop>`\ (\ ) |
  89. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  90. .. rst-class:: classref-section-separator
  91. ----
  92. .. rst-class:: classref-descriptions-group
  93. Signals
  94. -------
  95. .. _class_AudioStreamPlayer3D_signal_finished:
  96. .. rst-class:: classref-signal
  97. **finished**\ (\ ) :ref:`🔗<class_AudioStreamPlayer3D_signal_finished>`
  98. Emitted when the audio stops playing.
  99. .. rst-class:: classref-section-separator
  100. ----
  101. .. rst-class:: classref-descriptions-group
  102. Enumerations
  103. ------------
  104. .. _enum_AudioStreamPlayer3D_AttenuationModel:
  105. .. rst-class:: classref-enumeration
  106. enum **AttenuationModel**: :ref:`🔗<enum_AudioStreamPlayer3D_AttenuationModel>`
  107. .. _class_AudioStreamPlayer3D_constant_ATTENUATION_INVERSE_DISTANCE:
  108. .. rst-class:: classref-enumeration-constant
  109. :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` **ATTENUATION_INVERSE_DISTANCE** = ``0``
  110. Attenuation of loudness according to linear distance.
  111. .. _class_AudioStreamPlayer3D_constant_ATTENUATION_INVERSE_SQUARE_DISTANCE:
  112. .. rst-class:: classref-enumeration-constant
  113. :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` **ATTENUATION_INVERSE_SQUARE_DISTANCE** = ``1``
  114. Attenuation of loudness according to squared distance.
  115. .. _class_AudioStreamPlayer3D_constant_ATTENUATION_LOGARITHMIC:
  116. .. rst-class:: classref-enumeration-constant
  117. :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` **ATTENUATION_LOGARITHMIC** = ``2``
  118. Attenuation of loudness according to logarithmic distance.
  119. .. _class_AudioStreamPlayer3D_constant_ATTENUATION_DISABLED:
  120. .. rst-class:: classref-enumeration-constant
  121. :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` **ATTENUATION_DISABLED** = ``3``
  122. No attenuation of loudness according to distance. The sound will still be heard positionally, unlike an :ref:`AudioStreamPlayer<class_AudioStreamPlayer>`. :ref:`ATTENUATION_DISABLED<class_AudioStreamPlayer3D_constant_ATTENUATION_DISABLED>` can be combined with a :ref:`max_distance<class_AudioStreamPlayer3D_property_max_distance>` value greater than ``0.0`` to achieve linear attenuation clamped to a sphere of a defined size.
  123. .. rst-class:: classref-item-separator
  124. ----
  125. .. _enum_AudioStreamPlayer3D_DopplerTracking:
  126. .. rst-class:: classref-enumeration
  127. enum **DopplerTracking**: :ref:`🔗<enum_AudioStreamPlayer3D_DopplerTracking>`
  128. .. _class_AudioStreamPlayer3D_constant_DOPPLER_TRACKING_DISABLED:
  129. .. rst-class:: classref-enumeration-constant
  130. :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` **DOPPLER_TRACKING_DISABLED** = ``0``
  131. Disables doppler tracking.
  132. .. _class_AudioStreamPlayer3D_constant_DOPPLER_TRACKING_IDLE_STEP:
  133. .. rst-class:: classref-enumeration-constant
  134. :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` **DOPPLER_TRACKING_IDLE_STEP** = ``1``
  135. Executes doppler tracking during process frames (see :ref:`Node.NOTIFICATION_INTERNAL_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PROCESS>`).
  136. .. _class_AudioStreamPlayer3D_constant_DOPPLER_TRACKING_PHYSICS_STEP:
  137. .. rst-class:: classref-enumeration-constant
  138. :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` **DOPPLER_TRACKING_PHYSICS_STEP** = ``2``
  139. Executes doppler tracking during physics frames (see :ref:`Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PHYSICS_PROCESS>`).
  140. .. rst-class:: classref-section-separator
  141. ----
  142. .. rst-class:: classref-descriptions-group
  143. Property Descriptions
  144. ---------------------
  145. .. _class_AudioStreamPlayer3D_property_area_mask:
  146. .. rst-class:: classref-property
  147. :ref:`int<class_int>` **area_mask** = ``1`` :ref:`🔗<class_AudioStreamPlayer3D_property_area_mask>`
  148. .. rst-class:: classref-property-setget
  149. - |void| **set_area_mask**\ (\ value\: :ref:`int<class_int>`\ )
  150. - :ref:`int<class_int>` **get_area_mask**\ (\ )
  151. Determines which :ref:`Area3D<class_Area3D>` layers affect the sound for reverb and audio bus effects. Areas can be used to redirect :ref:`AudioStream<class_AudioStream>`\ s so that they play in a certain audio bus. An example of how you might use this is making a "water" area so that sounds played in the water are redirected through an audio bus to make them sound like they are being played underwater.
  152. .. rst-class:: classref-item-separator
  153. ----
  154. .. _class_AudioStreamPlayer3D_property_attenuation_filter_cutoff_hz:
  155. .. rst-class:: classref-property
  156. :ref:`float<class_float>` **attenuation_filter_cutoff_hz** = ``5000.0`` :ref:`🔗<class_AudioStreamPlayer3D_property_attenuation_filter_cutoff_hz>`
  157. .. rst-class:: classref-property-setget
  158. - |void| **set_attenuation_filter_cutoff_hz**\ (\ value\: :ref:`float<class_float>`\ )
  159. - :ref:`float<class_float>` **get_attenuation_filter_cutoff_hz**\ (\ )
  160. The cutoff frequency of the attenuation low-pass filter, in Hz. A sound above this frequency is attenuated more than a sound below this frequency. To disable this effect, set this to ``20500`` as this frequency is above the human hearing limit.
  161. .. rst-class:: classref-item-separator
  162. ----
  163. .. _class_AudioStreamPlayer3D_property_attenuation_filter_db:
  164. .. rst-class:: classref-property
  165. :ref:`float<class_float>` **attenuation_filter_db** = ``-24.0`` :ref:`🔗<class_AudioStreamPlayer3D_property_attenuation_filter_db>`
  166. .. rst-class:: classref-property-setget
  167. - |void| **set_attenuation_filter_db**\ (\ value\: :ref:`float<class_float>`\ )
  168. - :ref:`float<class_float>` **get_attenuation_filter_db**\ (\ )
  169. Amount how much the filter affects the loudness, in decibels.
  170. .. rst-class:: classref-item-separator
  171. ----
  172. .. _class_AudioStreamPlayer3D_property_attenuation_model:
  173. .. rst-class:: classref-property
  174. :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` **attenuation_model** = ``0`` :ref:`🔗<class_AudioStreamPlayer3D_property_attenuation_model>`
  175. .. rst-class:: classref-property-setget
  176. - |void| **set_attenuation_model**\ (\ value\: :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>`\ )
  177. - :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` **get_attenuation_model**\ (\ )
  178. Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.
  179. .. rst-class:: classref-item-separator
  180. ----
  181. .. _class_AudioStreamPlayer3D_property_autoplay:
  182. .. rst-class:: classref-property
  183. :ref:`bool<class_bool>` **autoplay** = ``false`` :ref:`🔗<class_AudioStreamPlayer3D_property_autoplay>`
  184. .. rst-class:: classref-property-setget
  185. - |void| **set_autoplay**\ (\ value\: :ref:`bool<class_bool>`\ )
  186. - :ref:`bool<class_bool>` **is_autoplay_enabled**\ (\ )
  187. If ``true``, audio plays when the AudioStreamPlayer3D node is added to scene tree.
  188. .. rst-class:: classref-item-separator
  189. ----
  190. .. _class_AudioStreamPlayer3D_property_bus:
  191. .. rst-class:: classref-property
  192. :ref:`StringName<class_StringName>` **bus** = ``&"Master"`` :ref:`🔗<class_AudioStreamPlayer3D_property_bus>`
  193. .. rst-class:: classref-property-setget
  194. - |void| **set_bus**\ (\ value\: :ref:`StringName<class_StringName>`\ )
  195. - :ref:`StringName<class_StringName>` **get_bus**\ (\ )
  196. The bus on which this audio is playing.
  197. \ **Note:** When setting this property, keep in mind that no validation is performed to see if the given name matches an existing bus. This is because audio bus layouts might be loaded after this property is set. If this given name can't be resolved at runtime, it will fall back to ``"Master"``.
  198. .. rst-class:: classref-item-separator
  199. ----
  200. .. _class_AudioStreamPlayer3D_property_doppler_tracking:
  201. .. rst-class:: classref-property
  202. :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` **doppler_tracking** = ``0`` :ref:`🔗<class_AudioStreamPlayer3D_property_doppler_tracking>`
  203. .. rst-class:: classref-property-setget
  204. - |void| **set_doppler_tracking**\ (\ value\: :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>`\ )
  205. - :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` **get_doppler_tracking**\ (\ )
  206. Decides in which step the Doppler effect should be calculated.
  207. .. rst-class:: classref-item-separator
  208. ----
  209. .. _class_AudioStreamPlayer3D_property_emission_angle_degrees:
  210. .. rst-class:: classref-property
  211. :ref:`float<class_float>` **emission_angle_degrees** = ``45.0`` :ref:`🔗<class_AudioStreamPlayer3D_property_emission_angle_degrees>`
  212. .. rst-class:: classref-property-setget
  213. - |void| **set_emission_angle**\ (\ value\: :ref:`float<class_float>`\ )
  214. - :ref:`float<class_float>` **get_emission_angle**\ (\ )
  215. The angle in which the audio reaches a listener unattenuated.
  216. .. rst-class:: classref-item-separator
  217. ----
  218. .. _class_AudioStreamPlayer3D_property_emission_angle_enabled:
  219. .. rst-class:: classref-property
  220. :ref:`bool<class_bool>` **emission_angle_enabled** = ``false`` :ref:`🔗<class_AudioStreamPlayer3D_property_emission_angle_enabled>`
  221. .. rst-class:: classref-property-setget
  222. - |void| **set_emission_angle_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  223. - :ref:`bool<class_bool>` **is_emission_angle_enabled**\ (\ )
  224. If ``true``, the audio should be attenuated according to the direction of the sound.
  225. .. rst-class:: classref-item-separator
  226. ----
  227. .. _class_AudioStreamPlayer3D_property_emission_angle_filter_attenuation_db:
  228. .. rst-class:: classref-property
  229. :ref:`float<class_float>` **emission_angle_filter_attenuation_db** = ``-12.0`` :ref:`🔗<class_AudioStreamPlayer3D_property_emission_angle_filter_attenuation_db>`
  230. .. rst-class:: classref-property-setget
  231. - |void| **set_emission_angle_filter_attenuation_db**\ (\ value\: :ref:`float<class_float>`\ )
  232. - :ref:`float<class_float>` **get_emission_angle_filter_attenuation_db**\ (\ )
  233. Attenuation factor used if listener is outside of :ref:`emission_angle_degrees<class_AudioStreamPlayer3D_property_emission_angle_degrees>` and :ref:`emission_angle_enabled<class_AudioStreamPlayer3D_property_emission_angle_enabled>` is set, in decibels.
  234. .. rst-class:: classref-item-separator
  235. ----
  236. .. _class_AudioStreamPlayer3D_property_max_db:
  237. .. rst-class:: classref-property
  238. :ref:`float<class_float>` **max_db** = ``3.0`` :ref:`🔗<class_AudioStreamPlayer3D_property_max_db>`
  239. .. rst-class:: classref-property-setget
  240. - |void| **set_max_db**\ (\ value\: :ref:`float<class_float>`\ )
  241. - :ref:`float<class_float>` **get_max_db**\ (\ )
  242. Sets the absolute maximum of the sound level, in decibels.
  243. .. rst-class:: classref-item-separator
  244. ----
  245. .. _class_AudioStreamPlayer3D_property_max_distance:
  246. .. rst-class:: classref-property
  247. :ref:`float<class_float>` **max_distance** = ``0.0`` :ref:`🔗<class_AudioStreamPlayer3D_property_max_distance>`
  248. .. rst-class:: classref-property-setget
  249. - |void| **set_max_distance**\ (\ value\: :ref:`float<class_float>`\ )
  250. - :ref:`float<class_float>` **get_max_distance**\ (\ )
  251. The distance past which the sound can no longer be heard at all. Only has an effect if set to a value greater than ``0.0``. :ref:`max_distance<class_AudioStreamPlayer3D_property_max_distance>` works in tandem with :ref:`unit_size<class_AudioStreamPlayer3D_property_unit_size>`. However, unlike :ref:`unit_size<class_AudioStreamPlayer3D_property_unit_size>` whose behavior depends on the :ref:`attenuation_model<class_AudioStreamPlayer3D_property_attenuation_model>`, :ref:`max_distance<class_AudioStreamPlayer3D_property_max_distance>` always works in a linear fashion. This can be used to prevent the **AudioStreamPlayer3D** from requiring audio mixing when the listener is far away, which saves CPU resources.
  252. .. rst-class:: classref-item-separator
  253. ----
  254. .. _class_AudioStreamPlayer3D_property_max_polyphony:
  255. .. rst-class:: classref-property
  256. :ref:`int<class_int>` **max_polyphony** = ``1`` :ref:`🔗<class_AudioStreamPlayer3D_property_max_polyphony>`
  257. .. rst-class:: classref-property-setget
  258. - |void| **set_max_polyphony**\ (\ value\: :ref:`int<class_int>`\ )
  259. - :ref:`int<class_int>` **get_max_polyphony**\ (\ )
  260. The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
  261. .. rst-class:: classref-item-separator
  262. ----
  263. .. _class_AudioStreamPlayer3D_property_panning_strength:
  264. .. rst-class:: classref-property
  265. :ref:`float<class_float>` **panning_strength** = ``1.0`` :ref:`🔗<class_AudioStreamPlayer3D_property_panning_strength>`
  266. .. rst-class:: classref-property-setget
  267. - |void| **set_panning_strength**\ (\ value\: :ref:`float<class_float>`\ )
  268. - :ref:`float<class_float>` **get_panning_strength**\ (\ )
  269. Scales the panning strength for this node by multiplying the base :ref:`ProjectSettings.audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` with this factor. Higher values will pan audio from left to right more dramatically than lower values.
  270. .. rst-class:: classref-item-separator
  271. ----
  272. .. _class_AudioStreamPlayer3D_property_pitch_scale:
  273. .. rst-class:: classref-property
  274. :ref:`float<class_float>` **pitch_scale** = ``1.0`` :ref:`🔗<class_AudioStreamPlayer3D_property_pitch_scale>`
  275. .. rst-class:: classref-property-setget
  276. - |void| **set_pitch_scale**\ (\ value\: :ref:`float<class_float>`\ )
  277. - :ref:`float<class_float>` **get_pitch_scale**\ (\ )
  278. The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
  279. .. rst-class:: classref-item-separator
  280. ----
  281. .. _class_AudioStreamPlayer3D_property_playback_type:
  282. .. rst-class:: classref-property
  283. :ref:`PlaybackType<enum_AudioServer_PlaybackType>` **playback_type** = ``0`` :ref:`🔗<class_AudioStreamPlayer3D_property_playback_type>`
  284. .. rst-class:: classref-property-setget
  285. - |void| **set_playback_type**\ (\ value\: :ref:`PlaybackType<enum_AudioServer_PlaybackType>`\ )
  286. - :ref:`PlaybackType<enum_AudioServer_PlaybackType>` **get_playback_type**\ (\ )
  287. **Experimental:** This property may be changed or removed in future versions.
  288. The playback type of the stream player. If set other than to the default value, it will force that playback type.
  289. .. rst-class:: classref-item-separator
  290. ----
  291. .. _class_AudioStreamPlayer3D_property_playing:
  292. .. rst-class:: classref-property
  293. :ref:`bool<class_bool>` **playing** = ``false`` :ref:`🔗<class_AudioStreamPlayer3D_property_playing>`
  294. .. rst-class:: classref-property-setget
  295. - :ref:`bool<class_bool>` **is_playing**\ (\ )
  296. If ``true``, audio is playing or is queued to be played (see :ref:`play<class_AudioStreamPlayer3D_method_play>`).
  297. .. rst-class:: classref-item-separator
  298. ----
  299. .. _class_AudioStreamPlayer3D_property_stream:
  300. .. rst-class:: classref-property
  301. :ref:`AudioStream<class_AudioStream>` **stream** :ref:`🔗<class_AudioStreamPlayer3D_property_stream>`
  302. .. rst-class:: classref-property-setget
  303. - |void| **set_stream**\ (\ value\: :ref:`AudioStream<class_AudioStream>`\ )
  304. - :ref:`AudioStream<class_AudioStream>` **get_stream**\ (\ )
  305. The :ref:`AudioStream<class_AudioStream>` resource to be played.
  306. .. rst-class:: classref-item-separator
  307. ----
  308. .. _class_AudioStreamPlayer3D_property_stream_paused:
  309. .. rst-class:: classref-property
  310. :ref:`bool<class_bool>` **stream_paused** = ``false`` :ref:`🔗<class_AudioStreamPlayer3D_property_stream_paused>`
  311. .. rst-class:: classref-property-setget
  312. - |void| **set_stream_paused**\ (\ value\: :ref:`bool<class_bool>`\ )
  313. - :ref:`bool<class_bool>` **get_stream_paused**\ (\ )
  314. If ``true``, the playback is paused. You can resume it by setting :ref:`stream_paused<class_AudioStreamPlayer3D_property_stream_paused>` to ``false``.
  315. .. rst-class:: classref-item-separator
  316. ----
  317. .. _class_AudioStreamPlayer3D_property_unit_size:
  318. .. rst-class:: classref-property
  319. :ref:`float<class_float>` **unit_size** = ``10.0`` :ref:`🔗<class_AudioStreamPlayer3D_property_unit_size>`
  320. .. rst-class:: classref-property-setget
  321. - |void| **set_unit_size**\ (\ value\: :ref:`float<class_float>`\ )
  322. - :ref:`float<class_float>` **get_unit_size**\ (\ )
  323. The factor for the attenuation effect. Higher values make the sound audible over a larger distance.
  324. .. rst-class:: classref-item-separator
  325. ----
  326. .. _class_AudioStreamPlayer3D_property_volume_db:
  327. .. rst-class:: classref-property
  328. :ref:`float<class_float>` **volume_db** = ``0.0`` :ref:`🔗<class_AudioStreamPlayer3D_property_volume_db>`
  329. .. rst-class:: classref-property-setget
  330. - |void| **set_volume_db**\ (\ value\: :ref:`float<class_float>`\ )
  331. - :ref:`float<class_float>` **get_volume_db**\ (\ )
  332. The base sound level before attenuation, in decibels.
  333. .. rst-class:: classref-section-separator
  334. ----
  335. .. rst-class:: classref-descriptions-group
  336. Method Descriptions
  337. -------------------
  338. .. _class_AudioStreamPlayer3D_method_get_playback_position:
  339. .. rst-class:: classref-method
  340. :ref:`float<class_float>` **get_playback_position**\ (\ ) :ref:`🔗<class_AudioStreamPlayer3D_method_get_playback_position>`
  341. Returns the position in the :ref:`AudioStream<class_AudioStream>`.
  342. .. rst-class:: classref-item-separator
  343. ----
  344. .. _class_AudioStreamPlayer3D_method_get_stream_playback:
  345. .. rst-class:: classref-method
  346. :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **get_stream_playback**\ (\ ) :ref:`🔗<class_AudioStreamPlayer3D_method_get_stream_playback>`
  347. Returns the :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` object associated with this **AudioStreamPlayer3D**.
  348. .. rst-class:: classref-item-separator
  349. ----
  350. .. _class_AudioStreamPlayer3D_method_has_stream_playback:
  351. .. rst-class:: classref-method
  352. :ref:`bool<class_bool>` **has_stream_playback**\ (\ ) :ref:`🔗<class_AudioStreamPlayer3D_method_has_stream_playback>`
  353. Returns whether the :ref:`AudioStreamPlayer<class_AudioStreamPlayer>` can return the :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` object or not.
  354. .. rst-class:: classref-item-separator
  355. ----
  356. .. _class_AudioStreamPlayer3D_method_play:
  357. .. rst-class:: classref-method
  358. |void| **play**\ (\ from_position\: :ref:`float<class_float>` = 0.0\ ) :ref:`🔗<class_AudioStreamPlayer3D_method_play>`
  359. Queues the audio to play on the next physics frame, from the given position ``from_position``, in seconds.
  360. .. rst-class:: classref-item-separator
  361. ----
  362. .. _class_AudioStreamPlayer3D_method_seek:
  363. .. rst-class:: classref-method
  364. |void| **seek**\ (\ to_position\: :ref:`float<class_float>`\ ) :ref:`🔗<class_AudioStreamPlayer3D_method_seek>`
  365. Sets the position from which audio will be played, in seconds.
  366. .. rst-class:: classref-item-separator
  367. ----
  368. .. _class_AudioStreamPlayer3D_method_stop:
  369. .. rst-class:: classref-method
  370. |void| **stop**\ (\ ) :ref:`🔗<class_AudioStreamPlayer3D_method_stop>`
  371. Stops the audio.
  372. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  373. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  374. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  375. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  376. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  377. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  378. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  379. .. |void| replace:: :abbr:`void (No return value.)`