learning_new_features.rst 5.9 KB

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  1. .. Keep this page short and sweet! We want users to read it to the end, so they
  2. know where to find information, how to get help, and how to maximize chances
  3. of getting answers.
  4. .. _doc_learning_new_features:
  5. Learning new features
  6. =====================
  7. Godot is a feature-rich game engine. There is a lot to learn about it. This page
  8. explains how you can use the online manual, built-in code reference, and join
  9. online communities to learn new features and techniques.
  10. Making the most of this manual
  11. ------------------------------
  12. What you are reading now is the user manual. It documents each of the engine's
  13. concepts and available features. When learning a new topic, you can start by
  14. browsing the corresponding section of this website. The left menu allows you to
  15. explore broad topics while the search bar will help you find more specific
  16. pages. If a page exists for a given theme, it will often link to more related
  17. content.
  18. .. image:: img/manual_search.png
  19. The manual has a companion class reference that explains each Godot class's
  20. available functions and properties when programming. While the manual covers
  21. general features, concepts, and how to use the editor, the reference is all
  22. about using Godot's scripting API (Application Programming Interface). You can
  23. access it both online and offline. We recommend browsing the reference offline,
  24. from within the Godot editor. To do so, go to Help -> Search or press
  25. :kbd:`F1`.
  26. .. image:: img/manual_class_reference_search.png
  27. To browse it online, head to the manual's :ref:`Class Reference <doc_class_reference>`
  28. section.
  29. A class reference's page tells you:
  30. 1. Where the class exists in the inheritance hierarchy. You can click the top
  31. links to jump to parent classes and see the properties and methods a type
  32. inherits.
  33. .. image:: img/manual_class_reference_inheritance.png
  34. 2. A summary of the class's role and use cases.
  35. 3. An explanation of the class's properties, methods, signals, enums, and
  36. constants.
  37. 4. Links to manual pages further detailing the class.
  38. .. note:: If the manual or class reference is missing or has insufficient
  39. information, please open an Issue in the official `godot-docs
  40. <https://github.com/godotengine/godot-docs/issues>`_ GitHub repository
  41. to report it.
  42. You can Ctrl-click any underlined text like the name of a class, property,
  43. method, signal, or constant to jump to it.
  44. Learning with the community
  45. ---------------------------
  46. Godot has a growing community of users. If you're stuck on a problem or need
  47. help to better understand how to achieve something, you can ask other users for
  48. help on one of the many `active
  49. communities <https://godotengine.org/community>`_.
  50. The best place to ask for questions and find already answered ones is the
  51. official `Questions & Answers <https://godotengine.org/qa/>`_ site. These
  52. responses show up in search engine results and get saved, allowing other users
  53. to benefit from discussions on the platform. Once you asked a question there,
  54. you can share its link on other social platforms. Before asking a question, be
  55. sure to look for existing answers that might solve your problem on this website
  56. or using your preferred search engine.
  57. Asking questions well and providing details will help others answer you faster
  58. and better. When asking questions, we recommend including the following
  59. information:
  60. 1. **Describe your goal**. You want to explain what you are trying to achieve
  61. design-wise. If you are having trouble figuring out how to make a solution
  62. work, there may be a different, easier solution that accomplishes the same
  63. goal.
  64. 2. If there is an error involved, **share the exact error message**. You
  65. can copy the exact error message in the editor's Debugger bottom panel by
  66. clicking the Copy Error icon. Knowing what it says can help community members
  67. better identify how you triggered the error.
  68. 3. If there is code involved, **share a code sample**. Other users won't be able
  69. to help you fix a problem without seeing your code. Share the code as text
  70. directly. To do so, you can copy and paste a short code snippet in a chat
  71. box, or use a website like `Pastebin <https://pastebin.com/>`_ to share long
  72. files.
  73. 4. **Share a screenshot** of your *Scene* dock along with your written code. Most of
  74. the code you write affects nodes in your scenes. As a result, you should
  75. think of those scenes as part of your source code.
  76. .. image:: img/key_concepts_scene_tree.png
  77. Also, please don't take a picture with your phone, the low quality and screen
  78. reflections can make it hard to understand the image. Your operating system
  79. should have a built-in tool to take screenshots with the :kbd:`PrtSc` (Print
  80. Screen) key.
  81. Alternatively, you can use a program like `ShareX <https://getsharex.com/>`_
  82. on Windows or `FlameShot <https://flameshot.org/>`_ on Linux.
  83. 5. Sharing a video of your running game can also be really **useful to
  84. troubleshoot your game**. You can use programs like `OBS Studio
  85. <https://obsproject.com/>`_ and `Screen to GIF
  86. <https://www.screentogif.com/>`_ to capture your screen.
  87. You can then use a service like `streamable <https://streamable.com/>`_ or a
  88. cloud provider to upload and share your videos for free.
  89. 6. If you're not using the stable version of Godot, please mention the version
  90. you're using. The answer can be different as available features and the
  91. interface evolve rapidly.
  92. Following these guidelines will maximize your chances of getting the answer
  93. you're looking for. They will save time both to you and the persons helping you.
  94. Community tutorials
  95. -------------------
  96. This manual aims to provide a comprehensive reference of Godot's features. Aside
  97. from the 2D and 3D getting started series, it does not contain tutorials to
  98. implement specific game genres. If you're looking for a tutorial about creating
  99. a role-playing game, a platformer, or other, please see
  100. :ref:`doc_community_tutorials`, which lists content made by the Godot community.