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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the WorldEnvironment.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_WorldEnvironment:
- WorldEnvironment
- ================
- **Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Default environment properties for the entire scene (post-processing effects, lightning and background settings).
- Member Variables
- ----------------
- .. _class_WorldEnvironment_environment:
- - :ref:`Environment<class_environment>` **environment** - The :ref:`Environment<class_environment>` resource used by this ``WorldEnvironment``, defining the default properties.
- Description
- -----------
- The ``WorldEnvironment`` node is used to configure the default :ref:`Environment<class_environment>` for the scene.
- The parameters defined in the ``WorldEnvironment`` can be overridden by an :ref:`Environment<class_environment>` node set on the current :ref:`Camera<class_camera>`. Additionally, only one ``WorldEnvironment`` may be instanced in a given scene at a time.
- The ``WorldEnvironment`` allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
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