class_visualscriptreturn.rst 1.1 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualScriptReturn.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualScriptReturn:
  5. VisualScriptReturn
  6. ==================
  7. **Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Exits a function and returns an optional value.
  12. Member Variables
  13. ----------------
  14. .. _class_VisualScriptReturn_return_enabled:
  15. - :ref:`bool<class_bool>` **return_enabled** - If ``true`` the ``return`` input port is available.
  16. .. _class_VisualScriptReturn_return_type:
  17. - :ref:`Type<enum_variant_type>` **return_type** - The return value's data type.
  18. Description
  19. -----------
  20. Ends the execution of a function and returns control to the calling function. Optionally, it can return a :ref:`Variant<class_variant>` value.
  21. **Input Ports:**
  22. - Sequence
  23. - Data (variant): ``result`` (optional)
  24. **Output Ports:**
  25. none