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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptFunctionState.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptFunctionState:
- VisualScriptFunctionState
- =========================
- **Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Member Functions
- ----------------
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`connect_to_signal<class_VisualScriptFunctionState_connect_to_signal>` **(** :ref:`Object<class_object>` obj, :ref:`String<class_string>` signals, :ref:`Array<class_array>` args **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_valid<class_VisualScriptFunctionState_is_valid>` **(** **)** const |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_variant>` | :ref:`resume<class_VisualScriptFunctionState_resume>` **(** :ref:`Array<class_array>` args=null **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Member Function Description
- ---------------------------
- .. _class_VisualScriptFunctionState_connect_to_signal:
- - void **connect_to_signal** **(** :ref:`Object<class_object>` obj, :ref:`String<class_string>` signals, :ref:`Array<class_array>` args **)**
- .. _class_VisualScriptFunctionState_is_valid:
- - :ref:`bool<class_bool>` **is_valid** **(** **)** const
- .. _class_VisualScriptFunctionState_resume:
- - :ref:`Variant<class_variant>` **resume** **(** :ref:`Array<class_array>` args=null **)**
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