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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScript.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScript:
- VisualScript
- ============
- **Inherits:** :ref:`Script<class_script>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- A script implemented in the Visual Script programming environment.
- Member Functions
- ----------------
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_custom_signal<class_VisualScript_add_custom_signal>` **(** :ref:`String<class_string>` name **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_function<class_VisualScript_add_function>` **(** :ref:`String<class_string>` name **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_node<class_VisualScript_add_node>` **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id, :ref:`VisualScriptNode<class_visualscriptnode>` node, :ref:`Vector2<class_vector2>` position=Vector2( 0, 0 ) **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_variable<class_VisualScript_add_variable>` **(** :ref:`String<class_string>` name, :ref:`Variant<class_variant>` default_value=null, :ref:`bool<class_bool>` export=false **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`custom_signal_add_argument<class_VisualScript_custom_signal_add_argument>` **(** :ref:`String<class_string>` name, :ref:`int<class_int>` type, :ref:`String<class_string>` argname, :ref:`int<class_int>` index=-1 **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`custom_signal_get_argument_count<class_VisualScript_custom_signal_get_argument_count>` **(** :ref:`String<class_string>` name **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`custom_signal_get_argument_name<class_VisualScript_custom_signal_get_argument_name>` **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`custom_signal_get_argument_type<class_VisualScript_custom_signal_get_argument_type>` **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`custom_signal_remove_argument<class_VisualScript_custom_signal_remove_argument>` **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`custom_signal_set_argument_name<class_VisualScript_custom_signal_set_argument_name>` **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx, :ref:`String<class_string>` argname **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`custom_signal_set_argument_type<class_VisualScript_custom_signal_set_argument_type>` **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx, :ref:`int<class_int>` type **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`custom_signal_swap_argument<class_VisualScript_custom_signal_swap_argument>` **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx, :ref:`int<class_int>` withidx **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`data_connect<class_VisualScript_data_connect>` **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`data_disconnect<class_VisualScript_data_disconnect>` **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_function_node_id<class_VisualScript_get_function_node_id>` **(** :ref:`String<class_string>` name **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_vector2>` | :ref:`get_function_scroll<class_VisualScript_get_function_scroll>` **(** :ref:`String<class_string>` name **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`VisualScriptNode<class_visualscriptnode>` | :ref:`get_node<class_VisualScript_get_node>` **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_vector2>` | :ref:`get_node_position<class_VisualScript_get_node_position>` **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_variant>` | :ref:`get_variable_default_value<class_VisualScript_get_variable_default_value>` **(** :ref:`String<class_string>` name **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_variable_export<class_VisualScript_get_variable_export>` **(** :ref:`String<class_string>` name **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_dictionary>` | :ref:`get_variable_info<class_VisualScript_get_variable_info>` **(** :ref:`String<class_string>` name **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_custom_signal<class_VisualScript_has_custom_signal>` **(** :ref:`String<class_string>` name **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_data_connection<class_VisualScript_has_data_connection>` **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_function<class_VisualScript_has_function>` **(** :ref:`String<class_string>` name **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_node<class_VisualScript_has_node>` **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_sequence_connection<class_VisualScript_has_sequence_connection>` **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_output, :ref:`int<class_int>` to_node **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_variable<class_VisualScript_has_variable>` **(** :ref:`String<class_string>` name **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_custom_signal<class_VisualScript_remove_custom_signal>` **(** :ref:`String<class_string>` name **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_function<class_VisualScript_remove_function>` **(** :ref:`String<class_string>` name **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_node<class_VisualScript_remove_node>` **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_variable<class_VisualScript_remove_variable>` **(** :ref:`String<class_string>` name **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rename_custom_signal<class_VisualScript_rename_custom_signal>` **(** :ref:`String<class_string>` name, :ref:`String<class_string>` new_name **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rename_function<class_VisualScript_rename_function>` **(** :ref:`String<class_string>` name, :ref:`String<class_string>` new_name **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rename_variable<class_VisualScript_rename_variable>` **(** :ref:`String<class_string>` name, :ref:`String<class_string>` new_name **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`sequence_connect<class_VisualScript_sequence_connect>` **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_output, :ref:`int<class_int>` to_node **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`sequence_disconnect<class_VisualScript_sequence_disconnect>` **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_output, :ref:`int<class_int>` to_node **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_function_scroll<class_VisualScript_set_function_scroll>` **(** :ref:`String<class_string>` name, :ref:`Vector2<class_vector2>` ofs **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_instance_base_type<class_VisualScript_set_instance_base_type>` **(** :ref:`String<class_string>` type **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_node_position<class_VisualScript_set_node_position>` **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` position **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_variable_default_value<class_VisualScript_set_variable_default_value>` **(** :ref:`String<class_string>` name, :ref:`Variant<class_variant>` value **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_variable_export<class_VisualScript_set_variable_export>` **(** :ref:`String<class_string>` name, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_variable_info<class_VisualScript_set_variable_info>` **(** :ref:`String<class_string>` name, :ref:`Dictionary<class_dictionary>` value **)** |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_VisualScript_node_ports_changed:
- - **node_ports_changed** **(** :ref:`String<class_string>` function, :ref:`int<class_int>` id **)**
- Emitted when the ports of a node are changed.
- Description
- -----------
- A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it.
- :ref:`Object.set_script<class_Object_set_script>` extends an existing object, if that object's class matches one of the script's base classes.
- You are most likely to use this class via the Visual Script editor or when writing plugins for it.
- Member Function Description
- ---------------------------
- .. _class_VisualScript_add_custom_signal:
- - void **add_custom_signal** **(** :ref:`String<class_string>` name **)**
- Add a custom signal with the specified name to the VisualScript.
- .. _class_VisualScript_add_function:
- - void **add_function** **(** :ref:`String<class_string>` name **)**
- Add a function with the specified name to the VisualScript.
- .. _class_VisualScript_add_node:
- - void **add_node** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id, :ref:`VisualScriptNode<class_visualscriptnode>` node, :ref:`Vector2<class_vector2>` position=Vector2( 0, 0 ) **)**
- Add a node to a function of the VisualScript.
- .. _class_VisualScript_add_variable:
- - void **add_variable** **(** :ref:`String<class_string>` name, :ref:`Variant<class_variant>` default_value=null, :ref:`bool<class_bool>` export=false **)**
- Add a variable to the VisualScript, optionally giving it a default value or marking it as exported.
- .. _class_VisualScript_custom_signal_add_argument:
- - void **custom_signal_add_argument** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` type, :ref:`String<class_string>` argname, :ref:`int<class_int>` index=-1 **)**
- Add an argument to a custom signal added with :ref:`add_custom_signal<class_VisualScript_add_custom_signal>`.
- .. _class_VisualScript_custom_signal_get_argument_count:
- - :ref:`int<class_int>` **custom_signal_get_argument_count** **(** :ref:`String<class_string>` name **)** const
- Get the count of a custom signal's arguments.
- .. _class_VisualScript_custom_signal_get_argument_name:
- - :ref:`String<class_string>` **custom_signal_get_argument_name** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx **)** const
- Get the name of a custom signal's argument.
- .. _class_VisualScript_custom_signal_get_argument_type:
- - :ref:`int<class_int>` **custom_signal_get_argument_type** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx **)** const
- Get the type of a custom signal's argument.
- .. _class_VisualScript_custom_signal_remove_argument:
- - void **custom_signal_remove_argument** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx **)**
- Remove a specific custom signal's argument.
- .. _class_VisualScript_custom_signal_set_argument_name:
- - void **custom_signal_set_argument_name** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx, :ref:`String<class_string>` argname **)**
- Rename a custom signal's argument.
- .. _class_VisualScript_custom_signal_set_argument_type:
- - void **custom_signal_set_argument_type** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx, :ref:`int<class_int>` type **)**
- Change the type of a custom signal's argument.
- .. _class_VisualScript_custom_signal_swap_argument:
- - void **custom_signal_swap_argument** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` argidx, :ref:`int<class_int>` withidx **)**
- Swap two of the arguments of a custom signal.
- .. _class_VisualScript_data_connect:
- - void **data_connect** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
- Connect two data ports. The value of ``from_node``'s ``from_port`` would be fed into ``to_node``'s ``to_port``.
- .. _class_VisualScript_data_disconnect:
- - void **data_disconnect** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
- Disconnect two data ports previously connected with :ref:`data_connect<class_VisualScript_data_connect>`.
- .. _class_VisualScript_get_function_node_id:
- - :ref:`int<class_int>` **get_function_node_id** **(** :ref:`String<class_string>` name **)** const
- Returns the id of a function's entry point node.
- .. _class_VisualScript_get_function_scroll:
- - :ref:`Vector2<class_vector2>` **get_function_scroll** **(** :ref:`String<class_string>` name **)** const
- Returns the position of the center of the screen for a given function.
- .. _class_VisualScript_get_node:
- - :ref:`VisualScriptNode<class_visualscriptnode>` **get_node** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id **)** const
- Returns a node given its id and its function.
- .. _class_VisualScript_get_node_position:
- - :ref:`Vector2<class_vector2>` **get_node_position** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id **)** const
- Returns a node's position in pixels.
- .. _class_VisualScript_get_variable_default_value:
- - :ref:`Variant<class_variant>` **get_variable_default_value** **(** :ref:`String<class_string>` name **)** const
- Returns the default (initial) value of a variable.
- .. _class_VisualScript_get_variable_export:
- - :ref:`bool<class_bool>` **get_variable_export** **(** :ref:`String<class_string>` name **)** const
- Returns whether a variable is exported.
- .. _class_VisualScript_get_variable_info:
- - :ref:`Dictionary<class_dictionary>` **get_variable_info** **(** :ref:`String<class_string>` name **)** const
- Returns the info for a given variable as a dictionary. The information includes its name, type, hint and usage.
- .. _class_VisualScript_has_custom_signal:
- - :ref:`bool<class_bool>` **has_custom_signal** **(** :ref:`String<class_string>` name **)** const
- Returns whether a signal exists with the specified name.
- .. _class_VisualScript_has_data_connection:
- - :ref:`bool<class_bool>` **has_data_connection** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** const
- Returns whether the specified data ports are connected.
- .. _class_VisualScript_has_function:
- - :ref:`bool<class_bool>` **has_function** **(** :ref:`String<class_string>` name **)** const
- Returns whether a function exists with the specified name.
- .. _class_VisualScript_has_node:
- - :ref:`bool<class_bool>` **has_node** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id **)** const
- Returns whether a node exists with the given id.
- .. _class_VisualScript_has_sequence_connection:
- - :ref:`bool<class_bool>` **has_sequence_connection** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_output, :ref:`int<class_int>` to_node **)** const
- Returns whether the specified sequence ports are connected.
- .. _class_VisualScript_has_variable:
- - :ref:`bool<class_bool>` **has_variable** **(** :ref:`String<class_string>` name **)** const
- Returns whether a variable exists with the specified name.
- .. _class_VisualScript_remove_custom_signal:
- - void **remove_custom_signal** **(** :ref:`String<class_string>` name **)**
- Remove a custom signal with the given name.
- .. _class_VisualScript_remove_function:
- - void **remove_function** **(** :ref:`String<class_string>` name **)**
- Remove a specific function and its nodes from the script.
- .. _class_VisualScript_remove_node:
- - void **remove_node** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id **)**
- Remove a specific node.
- .. _class_VisualScript_remove_variable:
- - void **remove_variable** **(** :ref:`String<class_string>` name **)**
- Remove a variable with the given name.
- .. _class_VisualScript_rename_custom_signal:
- - void **rename_custom_signal** **(** :ref:`String<class_string>` name, :ref:`String<class_string>` new_name **)**
- Change the name of a custom signal.
- .. _class_VisualScript_rename_function:
- - void **rename_function** **(** :ref:`String<class_string>` name, :ref:`String<class_string>` new_name **)**
- Change the name of a function.
- .. _class_VisualScript_rename_variable:
- - void **rename_variable** **(** :ref:`String<class_string>` name, :ref:`String<class_string>` new_name **)**
- Change the name of a variable.
- .. _class_VisualScript_sequence_connect:
- - void **sequence_connect** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_output, :ref:`int<class_int>` to_node **)**
- Connect two sequence ports. The execution will flow from of ``from_node``'s ``from_output`` into ``to_node``.
- Unlike :ref:`data_connect<class_VisualScript_data_connect>`, there isn't a ``to_port``, since the target node can have only one sequence port.
- .. _class_VisualScript_sequence_disconnect:
- - void **sequence_disconnect** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_output, :ref:`int<class_int>` to_node **)**
- Disconnect two sequence ports previously connected with :ref:`sequence_connect<class_VisualScript_sequence_connect>`.
- .. _class_VisualScript_set_function_scroll:
- - void **set_function_scroll** **(** :ref:`String<class_string>` name, :ref:`Vector2<class_vector2>` ofs **)**
- Position the center of the screen for a function.
- .. _class_VisualScript_set_instance_base_type:
- - void **set_instance_base_type** **(** :ref:`String<class_string>` type **)**
- Set the base type of the script.
- .. _class_VisualScript_set_node_position:
- - void **set_node_position** **(** :ref:`String<class_string>` func, :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` position **)**
- Position a node on the screen.
- .. _class_VisualScript_set_variable_default_value:
- - void **set_variable_default_value** **(** :ref:`String<class_string>` name, :ref:`Variant<class_variant>` value **)**
- Change the default (initial) value of a variable.
- .. _class_VisualScript_set_variable_export:
- - void **set_variable_export** **(** :ref:`String<class_string>` name, :ref:`bool<class_bool>` enable **)**
- Change whether a variable is exported.
- .. _class_VisualScript_set_variable_info:
- - void **set_variable_info** **(** :ref:`String<class_string>` name, :ref:`Dictionary<class_dictionary>` value **)**
- Set a variable's info, using the same format as :ref:`get_variable_info<class_VisualScript_get_variable_info>`.
|