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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the RayShape2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_RayShape2D:
- RayShape2D
- ==========
- **Inherits:** :ref:`Shape2D<class_shape2d>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Ray shape for 2D collisions.
- Member Variables
- ----------------
- .. _class_RayShape2D_length:
- - :ref:`float<class_float>` **length** - The ray's length.
- Description
- -----------
- Ray shape for 2D collisions. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
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