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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the NinePatchRect.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_NinePatchRect:
- NinePatchRect
- =============
- **Inherits:** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Scalable texture-based frame that tiles the texture's centers and sides, but keeps the corners' original size. Perfect for panels and dialog boxes.
- Signals
- -------
- .. _class_NinePatchRect_texture_changed:
- - **texture_changed** **(** **)**
- Fired when the node's texture changes.
- Member Variables
- ----------------
- .. _class_NinePatchRect_axis_stretch_horizontal:
- - :ref:`AxisStretchMode<enum_ninepatchrect_axisstretchmode>` **axis_stretch_horizontal** - Doesn't do anything at the time of writing.
- .. _class_NinePatchRect_axis_stretch_vertical:
- - :ref:`AxisStretchMode<enum_ninepatchrect_axisstretchmode>` **axis_stretch_vertical** - Doesn't do anything at the time of writing.
- .. _class_NinePatchRect_draw_center:
- - :ref:`bool<class_bool>` **draw_center** - If ``true``, draw the panel's center. Else, only draw the 9-slice's borders. Default value: ``true``
- .. _class_NinePatchRect_patch_margin_bottom:
- - :ref:`int<class_int>` **patch_margin_bottom** - The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
- .. _class_NinePatchRect_patch_margin_left:
- - :ref:`int<class_int>` **patch_margin_left** - The height of the 9-slice's left column.
- .. _class_NinePatchRect_patch_margin_right:
- - :ref:`int<class_int>` **patch_margin_right** - The height of the 9-slice's right column.
- .. _class_NinePatchRect_patch_margin_top:
- - :ref:`int<class_int>` **patch_margin_top** - The height of the 9-slice's top row.
- .. _class_NinePatchRect_region_rect:
- - :ref:`Rect2<class_rect2>` **region_rect** - Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one.
- .. _class_NinePatchRect_texture:
- - :ref:`Texture<class_texture>` **texture** - The node's texture resource.
- Enums
- -----
- .. _enum_NinePatchRect_AxisStretchMode:
- enum **AxisStretchMode**
- - **AXIS_STRETCH_MODE_STRETCH** = **0** --- Doesn't do anything at the time of writing. Default value for ``axis_stretch_horizontal`` and ``axis_stretch_vertical``.
- - **AXIS_STRETCH_MODE_TILE** = **1** --- Doesn't do anything at the time of writing.
- - **AXIS_STRETCH_MODE_TILE_FIT** = **2** --- Doesn't do anything at the time of writing.
- Description
- -----------
- Better known as 9-slice panels, NinePatchRect produces clean panels of any size, based on a small texture. To do so, it splits the texture in a 3 by 3 grid. When you scale the node, it tiles the texture's sides horizontally or vertically, the center on both axes but it doesn't scale or tile the corners.
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