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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the InputEventJoypadMotion.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_InputEventJoypadMotion:
- InputEventJoypadMotion
- ======================
- **Inherits:** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Input event type for gamepad joysticks and other motions. For buttons see ``InputEventJoypadButton``.
- Member Variables
- ----------------
- .. _class_InputEventJoypadMotion_axis:
- - :ref:`int<class_int>` **axis** - Axis identifier. Use one of the ``JOY_AXIS_*`` constants in @global Scope.
- .. _class_InputEventJoypadMotion_axis_value:
- - :ref:`float<class_float>` **axis_value** - Current position of the joystick on the given axis. The value ranges from ``-1.0`` to ``1.0``. A value of ``0`` means the axis is in its resting position.
- Description
- -----------
- Stores information about joystick motions. One ``InputEventJoypadMotion`` represents one axis at a time.
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