class_geometry.rst 25 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Geometry.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Geometry:
  5. Geometry
  6. ========
  7. **Inherits:** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Member Functions
  12. ----------------
  13. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  14. | :ref:`Array<class_array>` | :ref:`build_box_planes<class_Geometry_build_box_planes>` **(** :ref:`Vector3<class_vector3>` extents **)** |
  15. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`Array<class_array>` | :ref:`build_capsule_planes<class_Geometry_build_capsule_planes>` **(** :ref:`float<class_float>` radius, :ref:`float<class_float>` height, :ref:`int<class_int>` sides, :ref:`int<class_int>` lats, :ref:`int<class_int>` axis=2 **)** |
  17. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`Array<class_array>` | :ref:`build_cylinder_planes<class_Geometry_build_cylinder_planes>` **(** :ref:`float<class_float>` radius, :ref:`float<class_float>` height, :ref:`int<class_int>` sides, :ref:`int<class_int>` axis=2 **)** |
  19. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`PoolVector3Array<class_poolvector3array>` | :ref:`clip_polygon<class_Geometry_clip_polygon>` **(** :ref:`PoolVector3Array<class_poolvector3array>` points, :ref:`Plane<class_plane>` plane **)** |
  21. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`PoolVector2Array<class_poolvector2array>` | :ref:`convex_hull_2d<class_Geometry_convex_hull_2d>` **(** :ref:`PoolVector2Array<class_poolvector2array>` points **)** |
  23. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Vector3<class_vector3>` | :ref:`get_closest_point_to_segment<class_Geometry_get_closest_point_to_segment>` **(** :ref:`Vector3<class_vector3>` point, :ref:`Vector3<class_vector3>` s1, :ref:`Vector3<class_vector3>` s2 **)** |
  25. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Vector2<class_vector2>` | :ref:`get_closest_point_to_segment_2d<class_Geometry_get_closest_point_to_segment_2d>` **(** :ref:`Vector2<class_vector2>` point, :ref:`Vector2<class_vector2>` s1, :ref:`Vector2<class_vector2>` s2 **)** |
  27. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Vector3<class_vector3>` | :ref:`get_closest_point_to_segment_uncapped<class_Geometry_get_closest_point_to_segment_uncapped>` **(** :ref:`Vector3<class_vector3>` point, :ref:`Vector3<class_vector3>` s1, :ref:`Vector3<class_vector3>` s2 **)** |
  29. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`Vector2<class_vector2>` | :ref:`get_closest_point_to_segment_uncapped_2d<class_Geometry_get_closest_point_to_segment_uncapped_2d>` **(** :ref:`Vector2<class_vector2>` point, :ref:`Vector2<class_vector2>` s1, :ref:`Vector2<class_vector2>` s2 **)** |
  31. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`PoolVector3Array<class_poolvector3array>` | :ref:`get_closest_points_between_segments<class_Geometry_get_closest_points_between_segments>` **(** :ref:`Vector3<class_vector3>` p1, :ref:`Vector3<class_vector3>` p2, :ref:`Vector3<class_vector3>` q1, :ref:`Vector3<class_vector3>` q2 **)** |
  33. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`PoolVector2Array<class_poolvector2array>` | :ref:`get_closest_points_between_segments_2d<class_Geometry_get_closest_points_between_segments_2d>` **(** :ref:`Vector2<class_vector2>` p1, :ref:`Vector2<class_vector2>` q1, :ref:`Vector2<class_vector2>` p2, :ref:`Vector2<class_vector2>` q2 **)** |
  35. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`get_uv84_normal_bit<class_Geometry_get_uv84_normal_bit>` **(** :ref:`Vector3<class_vector3>` normal **)** |
  37. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Dictionary<class_dictionary>` | :ref:`make_atlas<class_Geometry_make_atlas>` **(** :ref:`PoolVector2Array<class_poolvector2array>` sizes **)** |
  39. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`point_is_inside_triangle<class_Geometry_point_is_inside_triangle>` **(** :ref:`Vector2<class_vector2>` point, :ref:`Vector2<class_vector2>` a, :ref:`Vector2<class_vector2>` b, :ref:`Vector2<class_vector2>` c **)** const |
  41. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`Variant<class_variant>` | :ref:`ray_intersects_triangle<class_Geometry_ray_intersects_triangle>` **(** :ref:`Vector3<class_vector3>` from, :ref:`Vector3<class_vector3>` dir, :ref:`Vector3<class_vector3>` a, :ref:`Vector3<class_vector3>` b, :ref:`Vector3<class_vector3>` c **)** |
  43. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`float<class_float>` | :ref:`segment_intersects_circle<class_Geometry_segment_intersects_circle>` **(** :ref:`Vector2<class_vector2>` segment_from, :ref:`Vector2<class_vector2>` segment_to, :ref:`Vector2<class_vector2>` circle_position, :ref:`float<class_float>` circle_radius **)** |
  45. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`PoolVector3Array<class_poolvector3array>` | :ref:`segment_intersects_convex<class_Geometry_segment_intersects_convex>` **(** :ref:`Vector3<class_vector3>` from, :ref:`Vector3<class_vector3>` to, :ref:`Array<class_array>` planes **)** |
  47. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`PoolVector3Array<class_poolvector3array>` | :ref:`segment_intersects_cylinder<class_Geometry_segment_intersects_cylinder>` **(** :ref:`Vector3<class_vector3>` from, :ref:`Vector3<class_vector3>` to, :ref:`float<class_float>` height, :ref:`float<class_float>` radius **)** |
  49. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`Variant<class_variant>` | :ref:`segment_intersects_segment_2d<class_Geometry_segment_intersects_segment_2d>` **(** :ref:`Vector2<class_vector2>` from_a, :ref:`Vector2<class_vector2>` to_a, :ref:`Vector2<class_vector2>` from_b, :ref:`Vector2<class_vector2>` to_b **)** |
  51. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`PoolVector3Array<class_poolvector3array>` | :ref:`segment_intersects_sphere<class_Geometry_segment_intersects_sphere>` **(** :ref:`Vector3<class_vector3>` from, :ref:`Vector3<class_vector3>` to, :ref:`Vector3<class_vector3>` sphere_position, :ref:`float<class_float>` sphere_radius **)** |
  53. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`Variant<class_variant>` | :ref:`segment_intersects_triangle<class_Geometry_segment_intersects_triangle>` **(** :ref:`Vector3<class_vector3>` from, :ref:`Vector3<class_vector3>` to, :ref:`Vector3<class_vector3>` a, :ref:`Vector3<class_vector3>` b, :ref:`Vector3<class_vector3>` c **)** |
  55. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`PoolIntArray<class_poolintarray>` | :ref:`triangulate_polygon<class_Geometry_triangulate_polygon>` **(** :ref:`PoolVector2Array<class_poolvector2array>` polygon **)** |
  57. +--------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. Member Function Description
  59. ---------------------------
  60. .. _class_Geometry_build_box_planes:
  61. - :ref:`Array<class_array>` **build_box_planes** **(** :ref:`Vector3<class_vector3>` extents **)**
  62. Returns an array with 6 :ref:`Plane<class_plane>`\ s that describe the sides of a box centered at the origin. The box size is defined by ``extents``, which represents one (positive) corner of the box (i.e. half its actual size).
  63. .. _class_Geometry_build_capsule_planes:
  64. - :ref:`Array<class_array>` **build_capsule_planes** **(** :ref:`float<class_float>` radius, :ref:`float<class_float>` height, :ref:`int<class_int>` sides, :ref:`int<class_int>` lats, :ref:`int<class_int>` axis=2 **)**
  65. Returns an array of :ref:`Plane<class_plane>`\ s closely bounding a faceted capsule centered at the origin with radius ``radius`` and height ``height``. The parameter ``sides`` defines how many planes will be generated for the side part of the capsule, whereas ``lats`` gives the number of latitudinal steps at the bottom and top of the capsule. The parameter ``axis`` describes the axis along which the capsule is oriented (0 for X, 1 for Y, 2 for Z).
  66. .. _class_Geometry_build_cylinder_planes:
  67. - :ref:`Array<class_array>` **build_cylinder_planes** **(** :ref:`float<class_float>` radius, :ref:`float<class_float>` height, :ref:`int<class_int>` sides, :ref:`int<class_int>` axis=2 **)**
  68. Returns an array of :ref:`Plane<class_plane>`\ s closely bounding a faceted cylinder centered at the origin with radius ``radius`` and height ``height``. The parameter ``sides`` defines how many planes will be generated for the round part of the cylinder. The parameter ``axis`` describes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 for Z).
  69. .. _class_Geometry_clip_polygon:
  70. - :ref:`PoolVector3Array<class_poolvector3array>` **clip_polygon** **(** :ref:`PoolVector3Array<class_poolvector3array>` points, :ref:`Plane<class_plane>` plane **)**
  71. Clips the polygon defined by the points in ``points`` against the ``plane`` and returns the points of the clipped polygon.
  72. .. _class_Geometry_convex_hull_2d:
  73. - :ref:`PoolVector2Array<class_poolvector2array>` **convex_hull_2d** **(** :ref:`PoolVector2Array<class_poolvector2array>` points **)**
  74. Given an array of :ref:`Vector2<class_vector2>`\ s, returns the convex hull as a list of points in counter-clockwise order. The last point is the same as the first one.
  75. .. _class_Geometry_get_closest_point_to_segment:
  76. - :ref:`Vector3<class_vector3>` **get_closest_point_to_segment** **(** :ref:`Vector3<class_vector3>` point, :ref:`Vector3<class_vector3>` s1, :ref:`Vector3<class_vector3>` s2 **)**
  77. Returns the 3d point on the 3d segment (``s1``, ``s2``) that is closest to ``point``. The returned point will always be inside the specified segment.
  78. .. _class_Geometry_get_closest_point_to_segment_2d:
  79. - :ref:`Vector2<class_vector2>` **get_closest_point_to_segment_2d** **(** :ref:`Vector2<class_vector2>` point, :ref:`Vector2<class_vector2>` s1, :ref:`Vector2<class_vector2>` s2 **)**
  80. Returns the 2d point on the 2d segment (``s1``, ``s2``) that is closest to ``point``. The returned point will always be inside the specified segment.
  81. .. _class_Geometry_get_closest_point_to_segment_uncapped:
  82. - :ref:`Vector3<class_vector3>` **get_closest_point_to_segment_uncapped** **(** :ref:`Vector3<class_vector3>` point, :ref:`Vector3<class_vector3>` s1, :ref:`Vector3<class_vector3>` s2 **)**
  83. Returns the 3d point on the 3d line defined by (``s1``, ``s2``) that is closest to ``point``. The returned point can be inside the segment (``s1``, ``s2``) or outside of it, i.e. somewhere on the line extending from the segment.
  84. .. _class_Geometry_get_closest_point_to_segment_uncapped_2d:
  85. - :ref:`Vector2<class_vector2>` **get_closest_point_to_segment_uncapped_2d** **(** :ref:`Vector2<class_vector2>` point, :ref:`Vector2<class_vector2>` s1, :ref:`Vector2<class_vector2>` s2 **)**
  86. Returns the 2d point on the 2d line defined by (``s1``, ``s2``) that is closest to ``point``. The returned point can be inside the segment (``s1``, ``s2``) or outside of it, i.e. somewhere on the line extending from the segment.
  87. .. _class_Geometry_get_closest_points_between_segments:
  88. - :ref:`PoolVector3Array<class_poolvector3array>` **get_closest_points_between_segments** **(** :ref:`Vector3<class_vector3>` p1, :ref:`Vector3<class_vector3>` p2, :ref:`Vector3<class_vector3>` q1, :ref:`Vector3<class_vector3>` q2 **)**
  89. Given the two 3d segments (``p1``, ``p2``) and (``q1``, ``q2``), finds those two points on the two segments that are closest to each other. Returns a :ref:`PoolVector3Array<class_poolvector3array>` that contains this point on (``p1``, ``p2``) as well the accompanying point on (``q1``, ``q2``).
  90. .. _class_Geometry_get_closest_points_between_segments_2d:
  91. - :ref:`PoolVector2Array<class_poolvector2array>` **get_closest_points_between_segments_2d** **(** :ref:`Vector2<class_vector2>` p1, :ref:`Vector2<class_vector2>` q1, :ref:`Vector2<class_vector2>` p2, :ref:`Vector2<class_vector2>` q2 **)**
  92. Given the two 2d segments (``p1``, ``p2``) and (``q1``, ``q2``), finds those two points on the two segments that are closest to each other. Returns a :ref:`PoolVector2Array<class_poolvector2array>` that contains this point on (``p1``, ``p2``) as well the accompanying point on (``q1``, ``q2``).
  93. .. _class_Geometry_get_uv84_normal_bit:
  94. - :ref:`int<class_int>` **get_uv84_normal_bit** **(** :ref:`Vector3<class_vector3>` normal **)**
  95. .. _class_Geometry_make_atlas:
  96. - :ref:`Dictionary<class_dictionary>` **make_atlas** **(** :ref:`PoolVector2Array<class_poolvector2array>` sizes **)**
  97. Given an array of :ref:`Vector2<class_vector2>`\ s representing tiles, builds an atlas. The returned dictionary has two keys: ``points`` is a vector of :ref:`Vector2<class_vector2>` that specifies the positions of each tile, ``size`` contains the overall size of the whole atlas as :ref:`Vector2<class_vector2>`.
  98. .. _class_Geometry_point_is_inside_triangle:
  99. - :ref:`bool<class_bool>` **point_is_inside_triangle** **(** :ref:`Vector2<class_vector2>` point, :ref:`Vector2<class_vector2>` a, :ref:`Vector2<class_vector2>` b, :ref:`Vector2<class_vector2>` c **)** const
  100. Returns if ``point`` is inside the triangle specified by ``a``, ``b`` and ``c``.
  101. .. _class_Geometry_ray_intersects_triangle:
  102. - :ref:`Variant<class_variant>` **ray_intersects_triangle** **(** :ref:`Vector3<class_vector3>` from, :ref:`Vector3<class_vector3>` dir, :ref:`Vector3<class_vector3>` a, :ref:`Vector3<class_vector3>` b, :ref:`Vector3<class_vector3>` c **)**
  103. Tests if the 3d ray starting at ``from`` with the direction of ``dir`` intersects the triangle specified by ``a``, ``b`` and ``c``. If yes, returns the point of intersection as :ref:`Vector3<class_vector3>`. If no intersection takes place, an empty :ref:`Variant<class_variant>` is returned.
  104. .. _class_Geometry_segment_intersects_circle:
  105. - :ref:`float<class_float>` **segment_intersects_circle** **(** :ref:`Vector2<class_vector2>` segment_from, :ref:`Vector2<class_vector2>` segment_to, :ref:`Vector2<class_vector2>` circle_position, :ref:`float<class_float>` circle_radius **)**
  106. Given the 2d segment (``segment_from``, ``segment_to``), returns the position on the segment (as a number between 0 and 1) at which the segment hits the circle that is located at position ``circle_position`` and has radius ``circle_radius``. If the segment does not intersect the circle, -1 is returned (this is also the case if the line extending the segment would intersect the circle, but the segment does not).
  107. .. _class_Geometry_segment_intersects_convex:
  108. - :ref:`PoolVector3Array<class_poolvector3array>` **segment_intersects_convex** **(** :ref:`Vector3<class_vector3>` from, :ref:`Vector3<class_vector3>` to, :ref:`Array<class_array>` planes **)**
  109. Given a convex hull defined though the :ref:`Plane<class_plane>`\ s in the array ``planes``, tests if the segment (``from``, ``to``) intersects with that hull. If an intersection is found, returns a :ref:`PoolVector3Array<class_poolvector3array>` containing the point the intersection and the hull's normal. If no intersecion is found, an the returned array is empty.
  110. .. _class_Geometry_segment_intersects_cylinder:
  111. - :ref:`PoolVector3Array<class_poolvector3array>` **segment_intersects_cylinder** **(** :ref:`Vector3<class_vector3>` from, :ref:`Vector3<class_vector3>` to, :ref:`float<class_float>` height, :ref:`float<class_float>` radius **)**
  112. Checks if the segment (``from``, ``to``) intersects the cylinder with height ``height`` that is centered at the origin and has radius ``radius``. If no, returns an empty :ref:`PoolVector3Array<class_poolvector3array>`. If an intersection takes place, the returned array contains the point of intersection and the cylinder's normal at the point of intersection.
  113. .. _class_Geometry_segment_intersects_segment_2d:
  114. - :ref:`Variant<class_variant>` **segment_intersects_segment_2d** **(** :ref:`Vector2<class_vector2>` from_a, :ref:`Vector2<class_vector2>` to_a, :ref:`Vector2<class_vector2>` from_b, :ref:`Vector2<class_vector2>` to_b **)**
  115. Checks if the two segments (``from_a``, ``to_a``) and (``from_b``, ``to_b``) intersect. If yes, return the point of intersection as :ref:`Vector2<class_vector2>`. If no intersection takes place, returns an empty :ref:`Variant<class_variant>`.
  116. .. _class_Geometry_segment_intersects_sphere:
  117. - :ref:`PoolVector3Array<class_poolvector3array>` **segment_intersects_sphere** **(** :ref:`Vector3<class_vector3>` from, :ref:`Vector3<class_vector3>` to, :ref:`Vector3<class_vector3>` sphere_position, :ref:`float<class_float>` sphere_radius **)**
  118. Checks if the segment (``from``, ``to``) intersects the sphere that is located at ``sphere_position`` and has radius ``sphere_radius``. If no, returns an empty :ref:`PoolVector3Array<class_poolvector3array>`. If yes, returns a :ref:`PoolVector3Array<class_poolvector3array>` containing the point of intersection and the sphere's normal at the point of intersection.
  119. .. _class_Geometry_segment_intersects_triangle:
  120. - :ref:`Variant<class_variant>` **segment_intersects_triangle** **(** :ref:`Vector3<class_vector3>` from, :ref:`Vector3<class_vector3>` to, :ref:`Vector3<class_vector3>` a, :ref:`Vector3<class_vector3>` b, :ref:`Vector3<class_vector3>` c **)**
  121. Tests if the segment (``from``, ``to``) intersects the triangle ``a``, ``b``, ``c``. If yes, returns the point of intersection as :ref:`Vector3<class_vector3>`. If no intersection takes place, an empty :ref:`Variant<class_variant>` is returned.
  122. .. _class_Geometry_triangulate_polygon:
  123. - :ref:`PoolIntArray<class_poolintarray>` **triangulate_polygon** **(** :ref:`PoolVector2Array<class_poolvector2array>` polygon **)**
  124. Triangulates the polygon specified by the points in ``polygon``. Returns a :ref:`PoolIntArray<class_poolintarray>` where each triangle consists of three consecutive point indices into ``polygon`` (i.e. the returned array will have ``n * 3`` elements, with ``n`` being the number of found triangles). If the triangulation did not succeed, an empty :ref:`PoolIntArray<class_poolintarray>` is returned.