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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CollisionShape.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CollisionShape:
- CollisionShape
- ==============
- **Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Node that represents collision shape data in 3D space.
- Member Functions
- ----------------
- +-------+---------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`make_convex_from_brothers<class_CollisionShape_make_convex_from_brothers>` **(** **)** |
- +-------+---------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`resource_changed<class_CollisionShape_resource_changed>` **(** :ref:`Resource<class_resource>` resource **)** |
- +-------+---------------------------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- .. _class_CollisionShape_disabled:
- - :ref:`bool<class_bool>` **disabled** - A disabled collision shape has no effect in the world.
- .. _class_CollisionShape_shape:
- - :ref:`Shape<class_shape>` **shape** - The actual shape owned by this collision shape.
- Description
- -----------
- Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area<class_area>` to give it a detection shape, or add it to a :ref:`PhysicsBody<class_physicsbody>` to create a solid object. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`get_shape<class_CollisionShape_get_shape>` to get the actual shape.
- Member Function Description
- ---------------------------
- .. _class_CollisionShape_make_convex_from_brothers:
- - void **make_convex_from_brothers** **(** **)**
- Sets the collision shape's shape to the addition of all its convexed :ref:`MeshInstance<class_meshinstance>` siblings geometry.
- .. _class_CollisionShape_resource_changed:
- - void **resource_changed** **(** :ref:`Resource<class_resource>` resource **)**
- If this method exists within a script it will be called whenever the shape resource has been modified.
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