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9 月之前 | |
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| .. | ||
| screenshots | 2 年之前 | |
| README.md | 1 年之前 | |
| icon.webp | 2 年之前 | |
| icon.webp.import | 2 年之前 | |
| montserrat_semibold.ttf | 2 年之前 | |
| montserrat_semibold.ttf.import | 7 月之前 | |
| montserrat_semibold_msdf.ttf | 2 年之前 | |
| montserrat_semibold_msdf.ttf.import | 7 月之前 | |
| project.godot | 7 月之前 | |
| sdf_font_demo.gd | 1 年之前 | |
| sdf_font_demo.gd.uid | 7 月之前 | |
| sdf_font_demo.tscn | 1 年之前 | |
This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations.
The multi-channel part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts.
Language: This demo contains no code.
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2770