rat.lua 2.1 KB

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  1. local S = mobs.intllib_animal
  2. -- Rat by KPavel and PilzAdam (B3D model by sirrobzeroone)
  3. mobs:register_mob("mobs_animal:rat", {
  4. stepheight = 0.6,
  5. type = "animal",
  6. passive = true,
  7. hp_min = 1,
  8. hp_max = 4,
  9. armor = 200,
  10. collisionbox = {-0.2, -1, -0.2, 0.2, -0.8, 0.2},
  11. visual = "mesh",
  12. mesh = "mobs_rat.b3d",
  13. textures = {
  14. {"mobs_rat.png"},
  15. {"mobs_rat2.png"}
  16. },
  17. makes_footstep_sound = false,
  18. sounds = {
  19. random = "mobs_rat"
  20. },
  21. walk_velocity = 1,
  22. run_velocity = 2,
  23. runaway = true,
  24. jump = true,
  25. water_damage = 0,
  26. lava_damage = 4,
  27. light_damage = 0,
  28. fear_height = 2,
  29. on_rightclick = function(self, clicker)
  30. mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:rat")
  31. end,
  32. --[[
  33. do_custom = function(self, dtime)
  34. self.rat_timer = (self.rat_timer or 0) + dtime
  35. if self.rat_timer < 1 then return end -- every 1 second
  36. self.rat_timer = 0
  37. local pos = self.object:get_pos()
  38. print("rat pos", pos.x, pos.y, pos.z, dtime)
  39. return false -- return but skip doing rest of API
  40. end,
  41. ]]
  42. --[[
  43. on_blast = function(obj, damage)
  44. print ("--- damage is", damage)
  45. print ("--- mob is", obj.object:get_luaentity().name)
  46. -- return's do_damage, do_knockback and drops
  47. return false, true, {"default:mese"}
  48. end,
  49. ]]
  50. })
  51. -- example on_spawn function
  52. local function rat_spawn(self, pos)
  53. self = self:get_luaentity()
  54. print (self.name, pos.x, pos.y, pos.z)
  55. self.hp_max = 100
  56. self.health = 100
  57. end
  58. if not mobs.custom_spawn_animal then
  59. mobs:spawn({
  60. name = "mobs_animal:rat",
  61. nodes = {"default:stone"},
  62. min_light = 3,
  63. max_light = 9,
  64. interval = 60,
  65. chance = 8000,
  66. max_height = 0,
  67. -- on_spawn = rat_spawn,
  68. })
  69. end
  70. mobs:register_egg("mobs_animal:rat", S("Rat"), "mobs_rat_inv.png")
  71. mobs:alias_mob("mobs:rat", "mobs_animal:rat") -- compatibility
  72. -- cooked rat, yummy!
  73. minetest.register_craftitem(":mobs:rat_cooked", {
  74. description = S("Cooked Rat"),
  75. inventory_image = "mobs_cooked_rat.png",
  76. on_use = minetest.item_eat(3),
  77. groups = {food_rat = 1, flammable = 2}
  78. })
  79. minetest.register_craft({
  80. type = "cooking",
  81. output = "mobs:rat_cooked",
  82. recipe = "mobs_animal:rat",
  83. cooktime = 5
  84. })