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- game_modes = return {"classes","classic","nade_fight"}
- barrier_area = return {pos2={x=229,y=132,z=217},pos1={x=0,y=0,z=0}}
- teams = local _={};_[1]="enabled";_[2]="flag_pos";return {red={pos2={x=0,y=0,z=217},[_[1]]=true,[_[2]]={x=9,y=79,z=109},pos1={x=103,y=132,z=0}},blue={pos2={x=229,y=0,z=0},[_[1]]=true,[_[2]]={x=207,y=79,z=109},pos1={x=103,y=132,z=217}}}
- chests = return {{pos2={x=103,y=131,z=216},amount=50,pos1={x=1,y=78,z=1}},{pos2={x=228,y=131,z=216},amount=50,pos1={x=104,y=78,z=0}}}
- phys_jump = 1
- phys_speed = 1
- size = return {x=229,y=132,z=217}
- map_version = 3
- enabled = true
- name = Alien Invasion
- phys_gravity = 1
- initial_stuff = return {"default:torch 20"}
- author = ScaleRaker, extremyst, MrRar
- hint = Ores are hidden in the base!
- license = CC BY-SA 4.0
- others = Map Testers: HobbitPower, Kat and s20. Screenshot: HobbitPower
- treasures =
- skybox = FullMoon
- enable_shadows = 0.26
- start_time = 60
- time_speed = 1
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