Capture the Flag game based on Minetest voxel engine
LoneWolfHT 18d0b00fc1 Allow map loading screen to overwrite itself | hace 2 semanas | |
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.github | hace 3 meses | |
docs | hace 3 semanas | |
menu | hace 8 meses | |
mods | hace 2 semanas | |
scripts | hace 10 meses | |
textures | hace 4 meses | |
.editorconfig | hace 2 años | |
.gitignore | hace 9 meses | |
.gitmodules | hace 2 años | |
.luacheckrc | hace 1 año | |
README.md | hace 3 meses | |
game.conf | hace 1 año | |
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screenshot.png | hace 6 años | |
settingtypes.txt | hace 7 meses |
Capture the flag uses several submodules. Make sure to grab them all by cloning like this:
git clone --recursive https://github.com/MT-CTF/capturetheflag.git
(Using ssh to clone is recommended for developers/contributors)
Simply download the game with the ingame content browser. Note that this version may be slightly behind the git version, but it will be a little more stable.
dummy
backend.redis
backend, all steps are required:
sudo apt install luarocks redis
sudo luarocks install luaredis
ctf_rankings
to your secure.trusted_mods
ctf_rankings
when it is a trusted mod(cd minetest/worlds/yourworld && redis-server) | <command to launch your minetest server>
singlenode
worldEnable Damage
and Host Server
, turn off Creative Mode
, memorize your portHost Game
, a round should automatically start as soon as you join inCreated by rubenwardy. Developed by LandarVargan. Previous Developers: savilli.
Check out mods/ to see all the installed mods and their respective licenses.
Licenses where not specified:\ Code: GNU LGPLv2.1+\ Media: CC BY-SA 3.0 Unported