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- #include <SFML/Window.hpp>
- #include <SFML/Graphics.hpp>
- #include <list>
- #include <cstdint>
- #include <iostream>
- #include <iterator>
- class Player : public sf::Drawable
- {
- private:
- uint8_t hp;
- sf::RectangleShape collider;
- virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const
- {
- target.draw(this->collider);
- }
- public:
- static const uint8_t maxHP = 5;
- Player() : hp(5), collider({50, 50})
- {
- this->collider.setFillColor(sf::Color::Green);
- }
- bool collision(const sf::RectangleShape& object)
- {
- return this->collider.getGlobalBounds().intersects(object.getGlobalBounds());
- }
- void move(sf::Vector2f vector)
- {
- this->collider.move(vector);
- }
- };
- class Game
- {
- private:
- sf::RenderWindow* window;
- Player player;
- std::list<sf::RectangleShape> objects;
- bool quit = false;
- void draw()
- {
- this->window->clear(sf::Color::Black);
- this->window->draw(this->player);
- for(const auto& object : this->objects)
- {
- this->window->draw(object);
- }
- this->window->display();
- }
- void processCollisions()
- {
- for (std::list<sf::RectangleShape>::iterator it = this->objects.begin(); it != this->objects.end();)
- {
- if(this->player.collision(*it))
- {
- std::cout << "collision" << std::endl;
- it = this->objects.erase(it);
- }
- ++it;
- }
- }
- void processEvents()
- {
- sf::Event event;
- while (window->pollEvent(event))
- {
- if(event.type == sf::Event::Closed)
- {
- this->quit = true;
- }
- else if(event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Up)
- {
- this->player.move(sf::Vector2f(0, -5));
- }
- else if(event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Down)
- {
- this->player.move(sf::Vector2f(0, 5));
- }
- else if(event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Left)
- {
- this->player.move(sf::Vector2f(-5, 0));
- }
- else if(event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Right)
- {
- this->player.move(sf::Vector2f(5, 0));
- }
- }
- }
- public:
- Game(sf::RenderWindow* window) : window(window)
- {
- sf::RectangleShape r1({20, 20});
- r1.setFillColor(sf::Color::Red);
- r1.setPosition({300, 300});
- sf::RectangleShape r2({40, 40});
- r2.setFillColor(sf::Color::Yellow);
- r2.setPosition({100, 200});
- sf::RectangleShape r3({10, 10});
- r3.setFillColor(sf::Color::Magenta);
- r3.setPosition({20, 600});
- sf::RectangleShape r4({20, 20});
- r4.setFillColor(sf::Color::Cyan);
- r4.setPosition({800, 700});
- this->objects.push_back(r1);
- this->objects.push_back(r2);
- this->objects.push_back(r3);
- this->objects.push_back(r4);
- }
- void run()
- {
- while(!this->quit)
- {
- this->processEvents();
- this->processCollisions();
- this->draw();
- }
- }
- };
- int main(int argc, char *argv[])
- {
- sf::RenderWindow window(sf::VideoMode(1280, 720), "sfml-template");
- window.setFramerateLimit(30);
- Game game(&window);
- game.run();
- window.close();
- return 0;
- }
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