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- extends RayCast2D
- func _physics_process(_delta):
- if is_colliding():
- var collision_point = to_local(get_collision_point())
- $Line2D.set_point_position(1, collision_point)
- if get_collider() is Player:
- get_tree().reload_current_scene()
- else:
- $Line2D.set_point_position(1, target_position)
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