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  1. Contents of the "macos" sub-archive for UnZip 5.42 and later:
  2. Contents this file
  3. README.TXT Dirk Haase's infos on updated Macintosh ports of Zip/UnZip
  4. HISTORY.TXT Dirk Haase's MacOS specific ChangeLog
  5. UnZp.h config header used to build standalone app with GUI
  6. UnZpLib.h config header used to build a static library
  7. UnZpSFX.h config header used to build the SFX stub
  8. UnZpSx.h config header for building a standalone app. with MW Sioux
  9. UnZpPrj.xml Metrowerks CodeWarrior pro5 project file (xml export file)
  10. source/ subdirectory containing all sources:
  11. a) UnZip specific code
  12. macbin3.c macbinary III code, used for extraction of ZipIt archives
  13. macbin3.h macbinary III header, macbinary docu + public prototyping
  14. macos.c Mac-specific filesystem code
  15. maccfg.h Mac-specific configuration and global declarations
  16. macdir.c Macintosh Posix-style directory emulation ("dirent")
  17. macdir.h header file for directory emulation
  18. macscreen.c screen functions to be used in standalone UnZip application
  19. macstat.c Macintosh stat() emulation
  20. macstat.h header file for stat() emulation
  21. macunzip.c Macintosh standalone version main function
  22. sxunzip.c main function for use with static library (SIOUX)
  23. unzip_rc.hqx UnZip resource file for standalone application (BinHex)
  24. b) general utilities shared between Zip and UnZip
  25. charmap.h character mapping tables ISO 8859-1 <--> MacRoman
  26. getenv.c simulation of unix compatible getenv() on MacOS
  27. helpers.c some helper functions
  28. helpers.h
  29. macstuff.h wrapper to pull in some "MoreFiles" filemanager stuff
  30. mactime.c replacement for broken Metrowerks RTL time functions
  31. mactime.h
  32. pathname.c functions for handling MacOS HFS path- /filenames
  33. pathname.h
  34. The new UnZpPrj.hqx project file should be "un-BinHex'ed" into UnZpPrj,
  35. which builds the following targets:
  36. Unzip (68k) -> standalone unzip for 68k
  37. Unzip (PPC) -> standalone unzip for PPC
  38. Unzip Lib (68k) -> static library 68k
  39. Unzip Lib (PPC) -> static library PPC
  40. Unzip Sioux (68k) -> MW Sioux standoalone App, good for debugging
  41. Unzip Sioux (PPC) -> MW Sioux standoalone App, good for debugging
  42. Before you start a build on your Macintosh:
  43. Extract "*.hqx" and "source:*.hqx" first!
  44. And PLEASE, read the MacOS specific documentation in README.TXT!
  45. The resource files and the compiler project files are in BinHex form because
  46. they contain Macintosh resource forks. The resource info cannot be
  47. maintained when handling (e.g. repacking) the master source collection on
  48. non-Macintosh systems. The BinHex form is the traditional way for
  49. transferring such files via non-Macintosh systems.
  50. It's also the safest since it uses only printable characters. The ".hqx"
  51. files must be converted with StuffitExpander or BinHex 4.0 (or equivalent)
  52. on a Macintosh system before using them.