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- /***************************************************************************
- AllegroVisitor.cpp - description
- -------------------
- begin : Sat Jan 6 2001
- copyright : (C) 2001 by Henrik Enqvist
- email : henqvist@excite.com
- ***************************************************************************/
- #include "Private.h"
- #include "AllegroVisitor.h"
- #include "Group.h"
- #include "Shape3D.h"
- #include "Polygon.h"
- #include "BillBoard.h"
- #include "Config.h"
- AllegroVisitor * AllegroVisitor::p_AllegroVisitor = NULL;
- AllegroVisitor::AllegroVisitor(){
- #if EM_USE_ALLEGRO
- //
- for (int a=0; a<256; a++) {
- alleg_vtx_p[a] = &alleg_vtx[a];
- alleg_clip_p[a] = &alleg_clip[a];
- alleg_tmp_p[a] = &alleg_tmp[a];
- }
- m_iMode = EM_ALLEGRO_GCOL_TEX;
- #endif // EM_USE_ALLEGRO
- }
- AllegroVisitor::~AllegroVisitor() {
- p_AllegroVisitor = NULL;
- }
- AllegroVisitor * AllegroVisitor::getInstance() {
- if (p_AllegroVisitor == NULL) {
- p_AllegroVisitor = new AllegroVisitor();
- }
- return p_AllegroVisitor;
- }
- void AllegroVisitor::empty() {
- #if EM_USE_ALLEGRO
- switch (m_iMode) {
- case EM_ALLEGRO_GCOL_TEX: {
- drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0);
- } break;
- case EM_ALLEGRO_GCOL_TEX_TRANS: {
- drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0);
- } break;
- case EM_ALLEGRO_CLEAN: {
- } break;
- }
- #endif // EM_USE_ALLEGRO
- }
- #if EM_USE_ALLEGRO
- void AllegroVisitor::visit(Group * g) {
- int filter = Config::getInstance()->getGLFilter();
- switch (m_iMode) {
- case EM_ALLEGRO_GCOL_TEX: {
- // shapes
- vector<Shape3D*>::iterator shapeIter = g->m_vShape3D.begin();
- vector<Shape3D*>::iterator shapeEnd = g->m_vShape3D.end();
- for ( ; shapeIter != shapeEnd; ++shapeIter) {
- if (EM_SHAPE3D_HIDDEN & (*shapeIter)->m_iProperties) continue;
- vector<Polygon3D*>::iterator polyIter = (*shapeIter)->m_vPolygon.begin();
- vector<Polygon3D*>::iterator polyEnd = (*shapeIter)->m_vPolygon.end();
- for ( ; polyIter != polyEnd; polyIter++) {
- // if ((*polyIter)->m_iProperties & EM_POLY_HIDDEN) continue;
- if ((*polyIter)->m_iProperties & EM_POLY_TRANS) continue;
- vector<int>::iterator indexIter = (*polyIter)->m_vIndex.begin();
- vector<int>::iterator indexEnd = (*polyIter)->m_vIndex.end();
-
- // 3.4 %
- int index=0;
- // TODO implement a fast float to int conversion and fast clamp;
- // see section 2.1 i Game Prog Gems 2
- if ((*shapeIter)->m_Texture == NULL || filter == -1) {
- // color polygon
- for (; indexIter != indexEnd; ++indexIter, ++index) {
- #if 0
- alleg_vtx[index].x = (*shapeIter)->m_vVtxAlign[(*indexIter)].x;
- alleg_vtx[index].y = (*shapeIter)->m_vVtxAlign[(*indexIter)].y;
- alleg_vtx[index].z = (*shapeIter)->m_vVtxAlign[(*indexIter)].z;
- alleg_vtx[index].u = 0;
- alleg_vtx[index].v = 0;
- alleg_vtx[index].c = 0xFFFFFF;
- #else
- // TODO Fix this slow copying !!!
- alleg_vtx[index].x = (*shapeIter)->m_vVtxAlign[(*indexIter)].x;
- alleg_vtx[index].y = (*shapeIter)->m_vVtxAlign[(*indexIter)].y;
- alleg_vtx[index].z = (*shapeIter)->m_vVtxAlign[(*indexIter)].z;
- float r = (*shapeIter)->m_vLitColor[(*indexIter)].r*255.0f;
- float g = (*shapeIter)->m_vLitColor[(*indexIter)].g*255.0f;
- float b = (*shapeIter)->m_vLitColor[(*indexIter)].b*255.0f;
- int ir = (int)r;
- int ig = (int)g;
- int ib = (int)b;
- alleg_vtx[index].c = makecol(EM_MIN(ir,255), EM_MIN(ig,255), EM_MIN(ib,255));
- #endif
- }
- } else {
- // textured polygon
- for (; indexIter != indexEnd; ++indexIter, ++index) {
- // TODO Fix this slow copying !!!
- alleg_vtx[index].x = (*shapeIter)->m_vVtxAlign[(*indexIter)].x;
- alleg_vtx[index].y = (*shapeIter)->m_vVtxAlign[(*indexIter)].y;
- alleg_vtx[index].z = (*shapeIter)->m_vVtxAlign[(*indexIter)].z;
- // TODO Not all textures are 256
- alleg_vtx[index].u = (int)((*shapeIter)->m_vTexCoord[(*indexIter)].u*255.0f);
- alleg_vtx[index].v = (int)((*shapeIter)->m_vTexCoord[(*indexIter)].v*255.0f);
- float r = (*shapeIter)->m_vLitColor[(*indexIter)].r*255.0f;
- float g = (*shapeIter)->m_vLitColor[(*indexIter)].g*255.0f;
- float b = (*shapeIter)->m_vLitColor[(*indexIter)].b*255.0f;
- int ir = (int)r;
- int ig = (int)g;
- int ib = (int)b;
- ib = EM_MAX(ir, EM_MAX(ig, ib));
- alleg_vtx[index].c = EM_MIN(ib, 255);
- }
- }
- // 52.9 %
- if (index < 3) continue;
- EmAssert(index < 128, "AllegorVisitor::visit polygonedge amout to large");
- // clip
- int size = 0;
- if ((*shapeIter)->m_Texture == NULL || filter == -1) {
- size = clip3d_f(POLYTYPE_GCOL, 0.1, 1000, index,
- (AL_CONST V3D_f**)alleg_vtx_p,alleg_clip_p, alleg_tmp_p, int_tmp);
- } else {
- size = clip3d_f(POLYTYPE_ATEX, 0.1, 1000, index, (AL_CONST V3D_f**)alleg_vtx_p,
- alleg_clip_p, alleg_tmp_p, int_tmp);
- }
- if (size < 3) continue;
- // project, if clause moved outside for loop for perfomance
- // most likely scenario first
- if (!((*shapeIter)->m_iProperties & (EM_SHAPE3D_BEHIND + EM_SHAPE3D_BEHIND2))) {
- for (int a=0; a<size; ++a) {
- persp_project_f(alleg_clip[a].x, alleg_clip[a].y, alleg_clip[a].z,
- &alleg_clip[a].x, &alleg_clip[a].y);
- }
- } else if ((*shapeIter)->m_iProperties & EM_SHAPE3D_BEHIND) {
- for (int a=0; a<size; ++a) {
- persp_project_f(alleg_clip[a].x, alleg_clip[a].y, alleg_clip[a].z,
- &alleg_clip[a].x, &alleg_clip[a].y);
- alleg_clip[a].z += 0.1f;
- }
- } else if ((*shapeIter)->m_iProperties & EM_SHAPE3D_BEHIND2) {
- for (int a=0; a<size; ++a) {
- persp_project_f(alleg_clip[a].x, alleg_clip[a].y, alleg_clip[a].z,
- &alleg_clip[a].x, &alleg_clip[a].y);
- alleg_clip[a].z += 0.2f;
- }
- }
- // cull
- if (polygon_z_normal_f(alleg_clip_p[0], alleg_clip_p[1], alleg_clip_p[2]) < 0) continue;
- //53.5 %
- // render
- if ((*shapeIter)->m_Texture == NULL || filter == -1) {
- polygon3d_f(backbuffer, POLYTYPE_GCOL | POLYTYPE_ZBUF, NULL, size, alleg_clip_p);
- } else {
- polygon3d_f(backbuffer, POLYTYPE_ATEX_LIT | POLYTYPE_ZBUF, (*shapeIter)->m_Texture,
- size, alleg_clip_p);
- }
- // 72 % (79%)
- }
- }
- // billboard TODO
- BillBoard * b = g->p_BillBoard;
- if (b != NULL && b->m_iProperties & EM_BILLBOARD_TRANS) {
- EmAssert(b->m_Texture != NULL, "all billboards must have a texture");
-
- EM_COUT_D("AllegroVisitor::visit() BillBoard at " << b->m_vtxAlign.x <<" "<<
- b->m_vtxAlign.y <<" "<< b->m_vtxAlign.z, 0);
- }
- } break;
- case EM_ALLEGRO_GCOL_TEX_TRANS: {
- // shapes
- vector<Shape3D*>::iterator shapeIter = g->m_vShape3D.begin();
- vector<Shape3D*>::iterator shapeEnd = g->m_vShape3D.end();
- for ( ; shapeIter != shapeEnd; ++shapeIter) {
- if (EM_SHAPE3D_HIDDEN & (*shapeIter)->m_iProperties) continue;
- if (!(EM_SHAPE3D_USE_TRANS & (*shapeIter)->m_iProperties)) continue;
- vector<Polygon3D*>::iterator polyIter = (*shapeIter)->m_vPolygon.begin();
- vector<Polygon3D*>::iterator polyEnd = (*shapeIter)->m_vPolygon.end();
- for ( ; polyIter != polyEnd; ++polyIter) {
- // if ((*polyIter)->m_iProperties & EM_POLY_HIDDEN) continue;
- if (!((*polyIter)->m_iProperties & EM_POLY_TRANS)) continue;
- vector<int>::iterator indexIter = (*polyIter)->m_vIndex.begin();
- vector<int>::iterator indexEnd = (*polyIter)->m_vIndex.end();
-
- int index=0;
- if ((*shapeIter)->m_Texture == NULL || filter == -1) {
- // color polygon
- for (; indexIter != indexEnd; ++indexIter, ++index) {
- // TODO Fix this slow copying !!!
- alleg_vtx[index].x = (*shapeIter)->m_vVtxAlign[(*indexIter)].x;
- alleg_vtx[index].y = (*shapeIter)->m_vVtxAlign[(*indexIter)].y;
- alleg_vtx[index].z = (*shapeIter)->m_vVtxAlign[(*indexIter)].z;
- // TODO implement a fast float to int conversion and fast clamp;
- // see section 2.1 i Game Prog Gems 2
- float r = (*shapeIter)->m_vLitColor[(*indexIter)].r*255.0f;
- float g = (*shapeIter)->m_vLitColor[(*indexIter)].g*255.0f;
- float b = (*shapeIter)->m_vLitColor[(*indexIter)].b*255.0f;
- int ir = (int)r;
- int ig = (int)g;
- int ib = (int)b;
- alleg_vtx[index].c = makecol(EM_MIN(ir,255), EM_MIN(ig,255), EM_MIN(ib,255));
- }
- } else {
- // textured polygon
- for (; indexIter != indexEnd; ++indexIter, ++index) {
- // TODO Fix this slow copying !!!
- alleg_vtx[index].x = (*shapeIter)->m_vVtxAlign[(*indexIter)].x;
- alleg_vtx[index].y = (*shapeIter)->m_vVtxAlign[(*indexIter)].y;
- alleg_vtx[index].z = (*shapeIter)->m_vVtxAlign[(*indexIter)].z;
- // TODO Not all textures are 255
- alleg_vtx[index].u = (int)((*shapeIter)->m_vTexCoord[(*indexIter)].u*255.0f);
- alleg_vtx[index].v = (int)((*shapeIter)->m_vTexCoord[(*indexIter)].v*255.0f);
- // TODO implement a fast float to int conversion and fast clamp;
- // see section 2.1 i Game Prog Gems 2
- float r = (*shapeIter)->m_vLitColor[(*indexIter)].r*255.0f;
- float g = (*shapeIter)->m_vLitColor[(*indexIter)].g*255.0f;
- float b = (*shapeIter)->m_vLitColor[(*indexIter)].b*255.0f;
- int ir = (int)r;
- int ig = (int)g;
- int ib = (int)b;
- ib = EM_MAX(ir, EM_MAX(ig, ib));
- alleg_vtx[index].c = EM_MIN(ib,255) ;
- }
- }
- if (index < 3) continue;
- EmAssert(index < 128, "AllegorVisitor::visit polygonedge amout to large");
- // clip
- int size = 0;
- if ((*shapeIter)->m_Texture == NULL || filter == -1) {
- size = clip3d_f(POLYTYPE_GCOL, 0.1, 1000, index,
- (AL_CONST V3D_f**)alleg_vtx_p,alleg_clip_p, alleg_tmp_p, int_tmp);
- } else {
- size = clip3d_f(POLYTYPE_ATEX, 0.1, 1000, index, (AL_CONST V3D_f**)alleg_vtx_p,
- alleg_clip_p, alleg_tmp_p, int_tmp);
- }
- if (size < 3) continue;
- // project, if clause moved outside for loop for perfomance
- if ((*shapeIter)->m_iProperties & EM_SHAPE3D_BEHIND) {
- for (int a=0; a<size; ++a) {
- persp_project_f(alleg_clip[a].x, alleg_clip[a].y, alleg_clip[a].z,
- &alleg_clip[a].x, &alleg_clip[a].y);
- alleg_clip[a].z += 0.1f;
- }
- } else if ((*shapeIter)->m_iProperties & EM_SHAPE3D_BEHIND2) {
- for (int a=0; a<size; ++a) {
- persp_project_f(alleg_clip[a].x, alleg_clip[a].y, alleg_clip[a].z,
- &alleg_clip[a].x, &alleg_clip[a].y);
- alleg_clip[a].z += 0.2f;
- }
- } else {
- for (int a=0; a<size; ++a) {
- persp_project_f(alleg_clip[a].x, alleg_clip[a].y, alleg_clip[a].z,
- &alleg_clip[a].x, &alleg_clip[a].y);
- }
- }
- // cull
- if (polygon_z_normal_f(alleg_clip_p[0], alleg_clip_p[1], alleg_clip_p[2]) < 0) continue;
- // render
- if ((*shapeIter)->m_Texture == NULL || filter == -1) {
- polygon3d_f(backbuffer, POLYTYPE_GCOL | POLYTYPE_ZBUF, NULL, size, alleg_clip_p);
- } else {
- polygon3d_f(backbuffer, POLYTYPE_ATEX_MASK_LIT | POLYTYPE_ZBUF,
- (*shapeIter)->m_Texture, size, alleg_clip_p);
- }
- }
- }
- // billboard TODO
- BillBoard * b = g->p_BillBoard;
- if (b != NULL && b->m_iProperties & EM_BILLBOARD_TRANS) {
- EmAssert(b->m_Texture != NULL, "all billboards must have a texture");
-
- EM_COUT_D("AllegroVisitor::visit() BillBoard at " << b->m_vtxAlign.x <<" "<<
- b->m_vtxAlign.y <<" "<< b->m_vtxAlign.z, 0);
- }
- } break;
- }
- }
- #else
- void AllegroVisitor::visit(Group *) {
- }
- #endif // EM_USE_ALLEGRO
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