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- <?php
- /**
- * <https://y.st./>
- * Copyright © 2015 Alex Yst <mailto:copyright@y.st>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <https://www.gnu.org./licenses/>.
- **/
- $xhtml = array(
- 'title' => 'Doors',
- 'body' => <<<END
- <p>
- I didn't have much time today, but I definitely wanted to get at least a little done so I wouldn't have to call the day a waste.
- I converted the door module over from minetest_game to Minetyst, which took surprisingly little effort.
- The only necessary changes were the sound function names, the recipe item names, and the single dependency.
- For consistency across modules, I also tweaked the ownership value's key name.
- While all other modules in minetest_game use the <code>owner</code> key, the doors module uses the <code>doors_owner</code> key.
- Using a different key for this one module would only lead to complications later, so I fixed it.
- I'm thinking most of the other modules I convert over will likely go as smoothly as doors.
- The only real exceptions will be minimal/default and any module that needs major revamping such as bones.
- </p>
- <p>
- My <a href="/a/canary.txt">canary</a> still sings the tune of freedom and transparency.
- </p>
- END
- );
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