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- <?php
- /**
- * <https://y.st./>
- * Copyright © 2015 Alex Yst <mailto:copyright@y.st>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <https://www.gnu.org./licenses/>.
- **/
- $xhtml = array(
- 'title' => 'I give up',
- 'body' => <<<END
- <p>
- I've decided to quit writing about all the petitions and campaigns in my inbox.
- It potentially brings some light to them, but I can't keep up.
- Writing about things from my inbox is the sole reason I can't keep up with my inbox and is often the reason I don't keep up on my weblog and is a contributing factor in the slow growth of this site's non-weblog sections.
- I should probably put up a page with a list of important mailing lists at some point, but for now, if you want to hear about activist campaigns, sign up for a few mailing lists such as the $a[EFF], Daily Kos, and CREDO Action lists.
- I may still write about some campaigns haphazardly, or if they are particularly important or personal to me, regularly.
- However, I renounce all responsibility for acting as a source of political information.
- </p>
- <p>
- I put quite a bit of time today into fixing up Minetyst.
- The subgame now has four main biomes, though only one of them has its vegetation fully programmed.
- I had been trying to avoid splitting the sound effects off into their own module, but in the end, I had to do it to keep things even remotely sane without making a monolithic module that deals with most of the game.
- Everything is incredibly interconnected, and I'm starting to see why minetest_game is still set up the way it is.
- I think keeping everything separate will be fairly easy after the initial cleanup, but it takes effort to pull everything apart.
- Minetest originally was not customizable.
- Default inherited all the nodes from before modules were introduced, and from there, it absorbed any new code that made sense to include with any of its existing code.
- Default began life as the complete game and it has never really recovered from that.
- </p>
- <p>
- My <a href="/a/canary.txt">canary</a> still sings the tune of freedom and transparency.
- </p>
- END
- );
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