SoundHelix-Piano.xml 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342
  1. <?xml version="1.0"?>
  2. <!-- Example XML file for SoundHelix. Author: Thomas Schuerger. -->
  3. <SoundHelix version="0.5+" xmlns:xi="http://www.w3.org/2001/XInclude">
  4. <xi:include href="../includes/Standard-SongNameEngine.xml" />
  5. <structure>
  6. <bars>
  7. <random min="96" max="192" step="16" />
  8. </bars>
  9. <beatsPerBar>4</beatsPerBar>
  10. <ticksPerBeat>4</ticksPerBeat>
  11. </structure>
  12. <xi:include href="../includes/Standard-HarmonyEngine.xml" />
  13. <arrangementEngine class="SimpleArrangementEngine">
  14. <maxIterations>1000000</maxIterations>
  15. <minActivityCount>3</minActivityCount>
  16. <maxActivityCount>8</maxActivityCount>
  17. <maxActivityChangeCount>2</maxActivityChangeCount>
  18. <startActivityCounts>
  19. <random list="1,2,3,4|1,2,3,4,5" />
  20. </startActivityCounts>
  21. <stopActivityCounts>
  22. <random list="2,1|3,2|4,3,2" />
  23. </stopActivityCounts>
  24. <activityVector name="accomp">
  25. <stopShift>-2</stopShift>
  26. <minActive>10</minActive>
  27. <minSegmentLength>2</minSegmentLength>
  28. </activityVector>
  29. <activityVector name="arpeggio">
  30. <minActive>15</minActive>
  31. <maxActive>65</maxActive>
  32. <minSegmentLength>2</minSegmentLength>
  33. </activityVector>
  34. <activityVector name="melody">
  35. <startAfterSection>3</startAfterSection>
  36. <stopBeforeSection>1</stopBeforeSection>
  37. <stopShift>-3</stopShift>
  38. <minActive>10</minActive>
  39. <maxActive>35</maxActive>
  40. <maxSegmentCount>3</maxSegmentCount>
  41. <minSegmentLength>2</minSegmentLength>
  42. <maxSegmentLength>4</maxSegmentLength>
  43. </activityVector>
  44. <activityVector name="base_and_snare">
  45. <startAfterSection>1</startAfterSection>
  46. <startBeforeSection>4</startBeforeSection>
  47. <stopBeforeSection>0</stopBeforeSection>
  48. <stopAfterSection>3</stopAfterSection>
  49. <minActive>50</minActive>
  50. <maxActive>85</maxActive>
  51. <minSegmentLength>2</minSegmentLength>
  52. <maxSegmentLength>8</maxSegmentLength>
  53. <maxPauseLength>5</maxPauseLength>
  54. <minSegmentCount>2</minSegmentCount>
  55. <maxSegmentCount>4</maxSegmentCount>
  56. </activityVector>
  57. <activityVector name="hihat">
  58. <startAfterSection>0</startAfterSection>
  59. <stopBeforeSection>0</stopBeforeSection>
  60. <minActive>40</minActive>
  61. <maxActive>85</maxActive>
  62. <minSegmentLength>2</minSegmentLength>
  63. </activityVector>
  64. <activityVector name="pad">
  65. <minActive>10</minActive>
  66. <maxActive>70</maxActive>
  67. <minSegmentLength>2</minSegmentLength>
  68. </activityVector>
  69. <activityVector name="bass">
  70. <startAfterSection>0</startAfterSection>
  71. <minActive>15</minActive>
  72. <maxActive>80</maxActive>
  73. <minSegmentLength>2</minSegmentLength>
  74. </activityVector>
  75. <activityVector name="randombass">
  76. <startAfterSection>1</startAfterSection>
  77. <stopBeforeSection>0</stopBeforeSection>
  78. <minActive>15</minActive>
  79. <maxActive>80</maxActive>
  80. <minSegmentLength>2</minSegmentLength>
  81. </activityVector>
  82. <track>
  83. <instrument>arpeggio</instrument>
  84. <transposition>-12</transposition>
  85. <sequenceEngine class="ArpeggioSequenceEngine">
  86. <normalizeChords>false</normalizeChords>
  87. <obeyChordSections>true</obeyChordSections>
  88. <patternEngines>
  89. <patternEngine class="StringPatternEngine">
  90. <string>0:26000,1:26000,2:26000,1:26000</string>
  91. </patternEngine>
  92. <patternEngine class="StringPatternEngine">
  93. <string>0:26000,1:26000,2:26000,3:26000,4:26000,3:26000,2:26000,1:26000</string>
  94. </patternEngine>
  95. <patternEngine class="StringPatternEngine">
  96. <string>0:26000,1:26000,2:26000,3:26000,4:26000,5:26000,6:26000,7:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
  97. </patternEngine>
  98. <patternEngine class="StringPatternEngine">
  99. <string>0:26000,1:26000,2:26000,3:26000,4:26000,5:26000,6:26000,7:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000,0:26000,1:26000,2:26000,3:26000,4:26000,3:26000,2:26000,1:26000</string>
  100. </patternEngine>
  101. <patternEngine class="StringPatternEngine">
  102. <string>0:26000,1:26000,2:26000,3:26000,4:26000,5:26000,6:26000,7:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000,0:26000,1:26000,2:26000,3:26000,4:26000,5:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
  103. </patternEngine>
  104. <patternEngine class="StringPatternEngine">
  105. <string>0:26000,1:26000,2:26000,3:26000,4:26000,5:26000,6:26000,7:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000,0:26000,1:26000,2:26000,3:26000,4:26000,5:26000,6:26000,7:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
  106. </patternEngine>
  107. </patternEngines>
  108. <patternEngines>
  109. <patternEngine class="StringPatternEngine">
  110. <string>0:26000,1:26000,2:26000,1:26000</string>
  111. </patternEngine>
  112. <patternEngine class="StringPatternEngine">
  113. <string>0:26000,1:26000,2:26000,1:26000,2:26000,3:26000,2:26000,1:26000</string>
  114. </patternEngine>
  115. <patternEngine class="StringPatternEngine">
  116. <string>0:26000,1:26000,2:26000,1:26000,2:26000,3:26000,2:26000,3:26000,4:26000,3:26000,4:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
  117. </patternEngine>
  118. <patternEngine class="StringPatternEngine">
  119. <string>0:26000,1:26000,2:26000,1:26000,2:26000,3:26000,2:26000,3:26000,4:26000,3:26000,4:26000,5:26000,4:26000,5:26000,6:26000,5:26000,6:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
  120. </patternEngine>
  121. <patternEngine class="StringPatternEngine">
  122. <string>0:26000,1:26000,2:26000,1:26000,2:26000,3:26000,2:26000,3:26000,4:26000,3:26000,4:26000,5:26000,4:26000,5:26000,6:26000,5:26000,6:26000,7:26000,6:26000,7:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
  123. </patternEngine>
  124. <patternEngine class="StringPatternEngine">
  125. <string>0:26000,1:26000,2:26000,1:26000,2:26000,3:26000,2:26000,3:26000,4:26000,3:26000,4:26000,5:26000,4:26000,5:26000,6:26000,5:26000,6:26000,7:26000,6:26000,7:26000,8:26000,7:26000,8:26000,9:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
  126. </patternEngine>
  127. <patternEngine class="StringPatternEngine">
  128. <string>0:26000,1:26000,2:26000,1:26000,2:26000,3:26000,2:26000,3:26000,4:26000,3:26000,4:26000,5:26000,4:26000,5:26000,6:26000,5:26000,6:26000,7:26000,6:26000,7:26000,8:26000,7:26000,8:26000,9:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000,0:26000,1:26000,2:26000,1:26000,2:26000,3:26000,2:26000,3:26000,4:26000,3:26000,4:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
  129. </patternEngine>
  130. <patternEngine class="StringPatternEngine">
  131. <string>0:26000,1:26000,2:26000,1:26000,2:26000,3:26000,2:26000,3:26000,4:26000,3:26000,4:26000,5:26000,4:26000,5:26000,6:26000,5:26000,6:26000,7:26000,6:26000,7:26000,8:26000,7:26000,8:26000,9:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000,0:26000,1:26000,2:26000,1:26000,2:26000,3:26000,2:26000,3:26000,4:26000,3:26000,4:26000,5:26000,4:26000,5:26000,6:26000,5:26000,6:26000,7:26000,6:26000,7:26000,8:26000,7:26000,8:26000,9:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
  132. </patternEngine>
  133. </patternEngines>
  134. </sequenceEngine>
  135. <activityVector>arpeggio</activityVector>
  136. </track>
  137. <track>
  138. <instrument>accomp</instrument>
  139. <transposition>-24</transposition>
  140. <sequenceEngine class="MultiPatternSequenceEngine">
  141. <patternEngines>
  142. <patternEngine class="StringPatternEngine">
  143. <string>-,-,-,-,5,-,-,-</string>
  144. </patternEngine>
  145. <patternEngine class="StringPatternEngine">
  146. <string>-,-,-,-,4,-,-,-</string>
  147. </patternEngine>
  148. <patternEngine class="StringPatternEngine">
  149. <string>-,-,-,-,3,-,-,-</string>
  150. </patternEngine>
  151. <patternEngine class="StringPatternEngine">
  152. <string>0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,+,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-1,+</string>
  153. </patternEngine>
  154. </patternEngines>
  155. </sequenceEngine>
  156. <activityVector>accomp</activityVector>
  157. </track>
  158. <track>
  159. <instrument>melody</instrument>
  160. <transposition>12</transposition>
  161. <sequenceEngine class="MelodySequenceEngine">
  162. <melodies>1,2,2,3</melodies>
  163. <minPitch>0</minPitch>
  164. <maxPitch>11</maxPitch>
  165. <pitchDistances>-2,-2,-1,-1,-1,-1,0,0,1,1,1,1,2,2</pitchDistances>
  166. <patternEngine class="RandomPatternEngine">
  167. <patternTicks>16</patternTicks>
  168. <patternString>
  169. <random list="A1,A2,A1,A3,A1,A2,A1,B1" />
  170. </patternString>
  171. <noteProbability>75</noteProbability>
  172. <legatoProbability>0</legatoProbability>
  173. <minVelocity>32767</minVelocity>
  174. <maxVelocity>32767</maxVelocity>
  175. <minActiveTicks>7</minActiveTicks>
  176. <maxActiveTicks>13</maxActiveTicks>
  177. <offsets>0,0,0,0,0,0,+,+,+,+,*,*</offsets>
  178. <noteLengths>2,2,2,3,2,2,2,1,2</noteLengths>
  179. <pauseLengths>2,2,2,2,1,2</pauseLengths>
  180. <pitchVelocityCorrelation>100</pitchVelocityCorrelation>
  181. <velocityExponent>3</velocityExponent>
  182. </patternEngine>
  183. </sequenceEngine>
  184. <activityVector>melody</activityVector>
  185. </track>
  186. <track>
  187. <instrument>percussion</instrument>
  188. <sequenceEngine class="DrumSequenceEngine">
  189. <pattern>
  190. <pitch>36</pitch>
  191. <patternEngine class="RandomFragmentPatternEngine">
  192. <patternTicks>16</patternTicks>
  193. <patternString>
  194. <random list="A1,B1,A1,B2,A1,B1,A1,B3|A1,A1,A1,B1,A1,A1,A1,B2,A1,A1,A1,B1,A1,A1,A1,B3" />
  195. </patternString>
  196. <pattern group="A">0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-</pattern>
  197. <pattern group="B">0,-,0,-,-,-,-,-,0,-,-,-,-,-,-,-|0,-,-,0,-,-,-,-,0,-,-,-,-,-,-,-|0,-,-,-,-,-,-,-,0,-,-,-,-,-,0,-|0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,0|0,-,-,-,-,-,-,-,0,-,-,-,-,-,0,0</pattern>
  198. </patternEngine>
  199. </pattern>
  200. <pattern>
  201. <pitch>38</pitch>
  202. <patternEngine class="RandomFragmentPatternEngine">
  203. <patternTicks>8</patternTicks>
  204. <patternString>A1,A1,A1,B1,A1,A1,A1,C1,A1,A1,A1,B1,A1,A1,A1,C2</patternString>
  205. <pattern group="A">-,-,-,-,0,-,-,-</pattern>
  206. <pattern group="B">-,-,-,-,0,-,-,-|-,-,-,-,0,-,-,0</pattern>
  207. <pattern group="C">-,-,-,-,0,-,-,0|-,-,-,0,0,-,0,-|-,-,-,0,0,0,-,0|-,-,-,0,0,0,0,-</pattern>
  208. </patternEngine>
  209. </pattern>
  210. <pattern>
  211. <pitch>42</pitch>
  212. <patternEngine class="RandomFragmentPatternEngine">
  213. <patternTicks>4</patternTicks>
  214. <patternString>A1,A2,A1,A3,A1,A2,A1,A4</patternString>
  215. <pattern group="A">0:26000,0:26000,0:26000,0:26000|0:26000,0:26000,-,0:26000|0:26000,-,-,-|0:26000,-,0:26000,-|0:26000,0:26000,0:26000,-</pattern>
  216. </patternEngine>
  217. </pattern>
  218. <pattern>
  219. <pitch>46</pitch>
  220. <patternEngine class="RandomFragmentPatternEngine">
  221. <patternTicks>8</patternTicks>
  222. <patternString>A1,B1,A1,B2,A1,B1,A1,B3</patternString>
  223. <pattern group="A">-,-,0:20000,-,-,-,0:20000,-</pattern>
  224. <pattern group="B">-,-,0:20000,-,-,-,0:20000,-|-,-,0:20000,-,-,-,-,0:20000|-,-,0:20000,-,-,0:20000,-,0:20000</pattern>
  225. </patternEngine>
  226. </pattern>
  227. <conditionalPattern>
  228. <target>1</target>
  229. <precondition>-base_and_snare</precondition>
  230. <postcondition>+base_and_snare</postcondition>
  231. <mode>replace</mode>
  232. <probability>40</probability>
  233. <patternEngine class="CrescendoPatternEngine">
  234. <patternTicks>
  235. <random list="32|64|128" />
  236. </patternTicks>
  237. <minVelocity>1</minVelocity>
  238. <maxVelocity>32767</maxVelocity>
  239. <velocityExponent>2</velocityExponent>
  240. <pattern>
  241. <random list="0/1|0/1:32767,0/1:24000" />
  242. </pattern>
  243. </patternEngine>
  244. </conditionalPattern>
  245. <conditionalPattern>
  246. <target>0</target>
  247. <precondition>+base_and_snare</precondition>
  248. <postcondition>-base_and_snare</postcondition>
  249. <mode>add</mode>
  250. <probability>40</probability>
  251. <patternEngine class="StringPatternEngine">
  252. <string>
  253. <random list="(0)*4|(0)*8|(0)*16" />
  254. </string>
  255. </patternEngine>
  256. </conditionalPattern>
  257. </sequenceEngine>
  258. <activityVector>base_and_snare</activityVector>
  259. <activityVector>base_and_snare</activityVector>
  260. <activityVector>hihat</activityVector>
  261. <activityVector>hihat</activityVector>
  262. </track>
  263. <track>
  264. <instrument>pad</instrument>
  265. <sequenceEngine class="PadSequenceEngine">
  266. <offsets>0,1,2</offsets>
  267. <velocity>15000</velocity>
  268. </sequenceEngine>
  269. <activityVector>pad</activityVector>
  270. </track>
  271. <track>
  272. <transposition>-24</transposition>
  273. <instrument>bass</instrument>
  274. <sequenceEngine class="PatternSequenceEngine">
  275. <patternEngine class="StringPatternEngine">
  276. <string>0,-,-,-,0,-,-,0,-,-,0,-,-,-1,-,-,0,-,-,-,0,-,-,0,-,-,0,-,-,-,+,-,0,-,-,-,0,-,-,0,-,-,0,-,-,-1,-,-,0,-,-,-,0,-,-,0,-,0,-,-,0,-,+,-</string>
  277. <string>0,-,-,0,-,-,0,2,0,-,-,0,-,-,-1,-,0,-,-,0,-,-,0,2,0,-,-,0,-,-,-1,-,0,-,-,0,-,-,0,2,0,-,-,0,-,-,-1,-,0,-,-,0,-,-,0,2,0,-,-,0,-,-,1,-</string>
  278. <string>0,-,0,-,0,-,-,0,-,0,-,0,0,-,+,-</string>
  279. <string>0,-,-,-,0,-,-,-,0,-,-,0,-,-,+,-,0,-,-,-,0,-,-,0,-,-,0,-,-,0,+,-,0,-,-,-,0,-,-,-,0,-,-,0,-,-,+,-,0,-,-,-,0,-,-,0,-,-,0,-,0,-,+,-</string>
  280. <string>-,-,0,-,-,-,0,-,-,-,0,-,-,-,0,-,-,-,0,-,-,-,0,-,-,-,0,-,-,-,+,-</string>
  281. <string>0,-,-,-,0,-,-,-,0,-,-,0,-,-,0,-,0,-,-,-,0,-,-,-,0,-,-,2,-,-,+,-,0,-,-,-,0,-,-,-,0,-,-,0,-,-,0,-,0,-,-,-,0,-,-,-,0,-,-,0,-,-,+,-</string>
  282. <string>0,-,-,3,-,-,0,-,1,-,-,0,-,-,3,-,0,-,-,3,-,-,0,-,1,-,-,0,-,2,1,-</string>
  283. </patternEngine>
  284. </sequenceEngine>
  285. <activityVector>bass</activityVector>
  286. </track>
  287. <track>
  288. <transposition>-36</transposition>
  289. <instrument>randombass</instrument>
  290. <sequenceEngine class="PatternSequenceEngine">
  291. <patternEngine class="RandomPatternEngine">
  292. <patternTicks>16</patternTicks>
  293. <patternString>
  294. <random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,A4" />
  295. </patternString>
  296. <noteProbability>75</noteProbability>
  297. <legatoProbability>0</legatoProbability>
  298. <minVelocity>32767</minVelocity>
  299. <maxVelocity>32767</maxVelocity>
  300. <minActiveTicks>8</minActiveTicks>
  301. <maxActiveTicks>15</maxActiveTicks>
  302. <offsets>0,0,0,2,3,0,0,0</offsets>
  303. <noteLengths>1,2,3,2</noteLengths>
  304. <pauseLengths>1,2</pauseLengths>
  305. <pitchVelocityCorrelation>100</pitchVelocityCorrelation>
  306. <velocityExponent>3</velocityExponent>
  307. </patternEngine>
  308. </sequenceEngine>
  309. <activityVector>randombass</activityVector>
  310. </track>
  311. </arrangementEngine>
  312. <player class="MidiPlayer">
  313. <bpm>
  314. <random min="120" max="144" type="normal" variance="7" />
  315. </bpm>
  316. <transposition>
  317. <random min="65" max="69" />
  318. </transposition>
  319. <beforePlayWaitTicks>16</beforePlayWaitTicks>
  320. <afterPlayWaitTicks>16</afterPlayWaitTicks>
  321. <groove>
  322. <random list="100|110,90|115,85|125,75,115,85" />
  323. </groove>
  324. <!-- uncomment the following line if you want to write all generated songs as MIDI files -->
  325. <!-- <midiFilename>midifiles/${safeSongName}-${safeDeviceName}.mid</midiFilename> -->
  326. <device name="device1" clockSynchronization="true">Gervill,Microsoft GS Wavetable Synth,Microsoft GS Wavetable SW Synth,Java Sound Synthesizer</device>
  327. <map instrument="arpeggio" device="device1" channel="1" program="1" />
  328. <map instrument="accomp" device="device1" channel="2" program="1" />
  329. <map instrument="melody" device="device1" channel="3" program="2" />
  330. <map instrument="pad" device="device1" channel="4" program="92" />
  331. <map instrument="bass" device="device1" channel="5" program="40" />
  332. <map instrument="randombass" device="device1" channel="6" program="40" />
  333. <map instrument="percussion" device="device1" channel="10" />
  334. </player>
  335. </SoundHelix>