1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- /* License Notice:
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- /**
- * @file demo_level_background.hpp
- * @author TooOld2Rock'nRoll
- * @date 2023/12/07
- * @remark Last modified in 2024/fed
- * @brief Background for the ArcadeFighter demonstration level.
- */
- #ifndef _DEMO_LEVEL_BACKGROUND_HPP_
- #define _DEMO_LEVEL_BACKGROUND_HPP_
- /*---- Includes ----*/
- #include "scenery.hpp"
- /*---- Typedefs ----*/
- /*---- Macros ----*/
- /*---- Class Declaration ----*/
- /**
- * @brief A example of how a background could be implemented extending the Scenery class.
- * @extends Scenery
- */
- class DemoLevelBackground : public Scenery
- {
- private:
- protected:
- public:
- DemoLevelBackground (DomainID_t domain_id, Shader *sh);
- void load () override;
- void init () override;
- void update (double delta_t) override;
- };//END DemoLevelBackground
- #endif //_DEMO_LEVEL_BACKGROUND_HPP_
|