The Forest is the second world in SuperTux. This world is currently in the Contrib Levels menu, and has been in the game for a while now. It has yet to be added to the story, as it is not considered stable enough. It is currently one of the teams priorities for a future release.
There are a few forest specific enemies used in this world.
The forest world is still under development and therefore it is not reasonable to state which levels exist. Many will be removed or changed.
Currently, the end boss of this world is The Ghost Tree
== Forest ==
The Forest is the second world in SuperTux. It is generally a lively place with many creatures roaming about. Parts of the Forest, however, are spooked. This world was included in the unstable SuperTux 0.3 releases but will be removed before MMilestone 1.9. It has been project to removed it, so status is uncertain. It will need attention before next release.
Badguys in the Forest can be found at the Badguys page.
Currently (January 2010) the Forest world consists of the following 29 levels:
Category:World
There are many levels in svn's World 2 directory. Trying to get an overview here what works and for what part of world 2 it's usable.
Status: Almost done.
Difficulty:
Praise:
Critique:
--AnMaster
Praise:
Critique:
--AnMaster
Tux has to make his way through a wall and up in the clouds.
Status: playable (door size does no longer match, you have to jump to trigger end of level)
Difficulty:
easy/medium. Can be completed in <2min.--WolfgangB 00:57, 7 Jul 2006 (BST)
Tux has to climb some trees.
Difficulty:
One or two jumps are a bit tricky. --WolfgangB 16:46, 3 Jul 2006 (BST)
Update r3937. Longer, more coin trails. --WolfgangB 03:13, 8 Jul 2006 (BST)
Update r4039: Two more signs right at the beginning to avoid the dead end. --WolfgangB 18:18, 17 Jul 2006 (BST)
Nolok has created a huge open space and drawn some lines through it.
Status: boring, empty, some new tiles shown, unbeatable, no defined goals
Difficulty: Easy, other than jumping up 100 times in a row
Nolok has erected his foundations, filled them with traps, and now Tux must navigate through them.
Status: Beatable, although the end (or at least, what appears to be the end) is missing
No badguys are in the level, so it feels very empty
Difficulty: Easy so far, but can only be beaten by taking a shortcut/secret path which requires backflips in some places.
Appears to be left unfinished, as the ordinary path is still unbeatable (Requires you to cross a large empty space filled with lava)
Uses switches to block/unblock passageways with column-like platforms, questionable usage at best. Extremely large and empty, distances between relevant objects could be shrunk. (Half the time spent in the level is walking back and forth) Spike pit is a bit large. One part requires Tux to jump off blindly, drop into a pit of lava, then lifts him out of the lava with platforms to allow Tux to continue - very disconcerting. The secret path is also odd, as it flips Tux, requires him to ride a platform across the level, passing over the parts he just went through, and then the flip-back area is too small and requires Tux to jump up to activate it. --Mathnerd314 00:39, 23 February 2008 (UTC)
Having entered Nolok's castle at the bottom, Tux must now climb up to face him at the top. Status: Playable, although there are some very tight jumps in places (Take a running jump and stop on a two-tile platform, then do another running jump off that. Later, Tux gets to take a running jump up, go through a 1-tile gap between the ceiling and a bracket, and come back down 4 tiles later). Missing all its badguys. There are a few dead ends, but those are recoverable as Tux can fall back down.
Difficulty: Very hard, but only requires skilled handling of Tux and a working knowledge of the level. Adding badguys will make it either impossible or improbable to beat, depending on how they are placed. --Mathnerd314 00:39, 23 February 2008 (UTC)
Status: placeholder/test, since its displayed name is NOLOK it presumably represents an appearance of Nolok to laugh at Tux/criticize him.
Contains an Angrystone and very odd-looking tilesets as well which can only be accessed by ghosting through the floor. --Mathnerd314 00:39, 23 February 2008 (UTC)
Fishponds in the forest.
Difficulty:
My plan was to create a easy level. If you want all coins it's a bit more complicated. --WolfgangB 16:46, 3 Jul 2006 (BST)
Praise:
Critique:
--Sommer
Update: extended in r3957. --WolfgangB 19:52, 8 Jul 2006 (BST)
Update r4038: Main level is one sector again. Less badguys, removed dispenser, made some jumps simpler. --WolfgangB 18:20, 17 Jul 2006 (BST)
tile test level, not playable, demonstrates how to add some variety to monotonus forest tiles
Status: placeholder/test
Playable: can be finished
Difficulty: too easy
Status: placeholder/test
Playable: can be finished
Difficulty: too easy
Status: placeholder/test
Status: placeholder/test
Status: placeholder/test
Solvable. Easy. A bit short. Wasn't there a similar level on Giana?
IIRC sommer (I think it was sommer at least) said he made this level like some level in another game. --AnMaster 14:35, 4 Jul 2006 (BST)
Forest, level starting on the right.
Difficulty:
IMO easy, but I got some training while making it. --WolfgangB 16:46, 3 Jul 2006 (BST)
A village in the light forest. Tux has to use a switch to solve the level. Use camera to give hint about switch and it's effect so it should not me too hard to figure out.
Difficulty:
I think it's medium but I played the level a lot while designing it. --WolfgangB 16:36, 3 Jul 2006 (BST)
Somewhere between medium and easy I would say. --AnMaster 23:53, 6 Jul 2006 (BST)
Praise:
Critique:
--Sommer
Update: r3932 should fix most of the problems.--WolfgangB 21:04, 7 Jul 2006 (BST)
Platforms. Background needs smaller tiles.
Forest Level. Easy standard level.
Forest Level with Unstable Tiles
'Tux the Builder'. A forest level with some rocks.
I can add another rock near the start. If it's placed in midair it will drop down while the player is watching to make it clear that this rock is not a standard tile. If another sign next to the rock is not good enough we could mention it in the manual or add an infoblock. --WolfgangB 15:29, 30 Jul 2006 (BST)
Is something like Media:RockHowTo-nq8.png self explaining or does it need additional text? --WolfgangB 17:05, 31 Jul 2006 (BST)
Category:Development