- float4 render(float2 uv) {
- int iTime = int(builtin_elapsed_time_since_shown);
- float4 image_color = image.Sample(builtin_texture_sampler, uv);
- float red = (builtin_elapsed_time_since_shown - iTime);
- red = red > 0.5 ? 1 - red : red;
- image_color[0] = image_color[0] + red * 0.7;
- return image_color;
- }
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