12345678910111213 |
- float4 render(float2 uv) {
- float2 newuv;
- newuv[0] = uv[0] - 0.5;
- newuv[1] = uv[1];
- newuv[0] = newuv[0] < 0 ? -newuv[0] : newuv[0];
- //newuv[1] = newuv[1] < 0 ? -newuv[1] : newuv[1];
- newuv[0] = newuv[0] + 0.5;
- //newuv[1] = newuv[1] + 0.5;
- float4 image_color = image.Sample(builtin_texture_sampler, newuv);
- return image_color;
- }
|