123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 |
- local stick_knockback = 30 --multiplier for how hard the stick hits
- local stick_vault_reach = 3 -- how close to the pointed node must the player be to vault
- local stick_vault_timeout = 1 -- int timer for how long the vault cannot be used after it is used
- local allow_swap_distance = 4 -- if an opponent is within this distance, then if the player uses the pushstick with the shift key pressed, the players switch positions.
- minetest.register_craftitem("sumo:pushstick", {
- description = "Push Stick",
- inventory_image = "default_stick.png",
- stack_max = 1,
- wield_scale = {x = 2, y = 2, z = 2},
- on_drop = function() end,
- on_use = function(itemstack, user, pointed_thing)
- local sound = 'swish'..math.random(1,4)
- minetest.sound_play(sound, {
- pos = user:get_pos(),
- max_hear_distance = 5,
- gain = 10.0,
- })
- if pointed_thing == nil then return end
- if pointed_thing.type == 'object' then
- if minetest.is_player(pointed_thing.ref) == true then
- local dir = user:get_look_dir()
- local keys = user:get_player_control()
- local swap = false
- local hitted_pos = pointed_thing.ref:get_pos()
- local hitter_pos = user:get_pos()
- if keys.sneak and vector.distance(hitted_pos,hitter_pos) < allow_swap_distance then
- swap = true
- user:move_to(hitted_pos, true)
- pointed_thing.ref:move_to(hitter_pos, true)
- pointed_thing.ref:add_player_velocity(vector.multiply({x = -dir.x, y = dir.y, z= -dir.z}, stick_knockback/2))
- else
- pointed_thing.ref:add_player_velocity(vector.multiply(dir, stick_knockback))
- if not swap then
- local sound = 'thwack'..math.random(1,3)
- minetest.sound_play(sound, {
- pos = user:get_pos(),
- max_hear_distance = 10,
- gain = 10.0,
- })
- local sound = 'hurt'..math.random(1,2)
- minetest.sound_play(sound, {
- to_player = pointed_thing.ref:get_player_name(),
- pos = user:get_pos(),
- gain = 10.0,
- })
- end
- end
- end
- end
- end,
- on_place = function(itemstack, placer, pointed_thing)
- if pointed_thing == nil then return end
- if pointed_thing.type == 'node' then
- if vector.distance(pointed_thing.under, placer:get_pos()) < stick_vault_reach then
- local first_use = false
- local imeta = itemstack:get_meta()
- local old_time = imeta:get_int('old_time')
- local current_time = minetest.get_gametime()
- if old_time == 0 or old_time == nil then
- first_use = true
- end
- if first_use or current_time > old_time + stick_vault_timeout then
- local lookvect = placer:get_look_dir()
- local pushvect = vector.normalize( {x=lookvect.x, z=lookvect.z, y= math.sqrt(1-(lookvect.y*lookvect.y))})
- --gives a unit vector that is 90 deg offset in the vert direction
- local force = 10 * vector.length(vector.normalize( {x=lookvect.x, z=lookvect.z, y= 0}))
- placer:add_player_velocity(vector.multiply(pushvect, force))
- --update the staff time for next check
- local sound = 'jump'..math.random(1,2)
- minetest.sound_play(sound, {
- pos = placer:get_pos(),
- max_hear_distance = 10,
- gain = 10.0,
- })
- imeta:set_int('old_time', current_time)
- return itemstack
- end
- end
- end
- end,
- })
|