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- If you wish to register treasures to Treasurer, it is recommended to assign the treasurer to a Treasurer group.
- It is not possible to assign a treasure to multiple groups. If you think a treasure fits into two groups, create
- two seperate treasure definitions instead. But try to keep it as an exception.
- Think of treasurer groups as categories for treasurers to put into.
- This file contains some guidelines for Treasurer groups and there are even guidelines for preciousness levels.
- Keep in mind these are only guidelines.
- Treasurer suggests to use the following standard Treasurer groups:
- crafting_component:
- Generic group for components in crafting recipes. If it is primarily a component for food, use raw_food instead.
- Preciousness is based roughly on the preciousness of items it can create.
- fuel:
- Fuel for furnaces.
- Preciousness is based on burning time.
- food:
- Can be eaten and restores health.
- Preciousness should equal the number of hearts restored (restored HP divided by 2), but not higher than 7.
- raw_food:
- Food which is not fully processed and is not (quite) ready to be eaten.
- melee_weapon:
- Primarily used to damage close foes, i.e. a sword.
- Preciousness is based on attack speed and damage.
- ranged_weapon:
- Primarily used to damage far away foes,
- Preciousness is based on attack speed, damage and range.
- tool:
- A tool for other uses.
- Preciousness is hard to determine; at least is should base on the number of uses.
-
- minetool:
- A tool to destroy blocks. Includes pickaxes, axes, shovels, …
- Preciousness is based on power, number of uses and speed.
- deco:
- Primarily just a decorational thing to place.
- Preciousness is based on beauty, highly subjective.
- light:
- Is a light source.
- Preciousness is based on the brightness. For the maximum brightness (before sun brightness), preciousness should be 3.
- building_block:
- A block for buildings. Includes stairs, slabs, fences and similar things.
- Excludes all natural blocks.
- Preciousness should be roughly based on the “cost” to craft the block.
- seed:
- Seeds and saplings.
- Preciousness is based on the percieved “usefulness” of what can grow from the seed.
- transport_vehicle
- A vehicle to transport players and stuff, i.e. a cart or a boat.
- Preciousness is hard to determine, maybe speed?
- transport_structure
- A fixed structure which is neccessary for a transport vehicle to operate, i.e. rails.
- Preciousness is hard to dertermine …
- ladder
- A ladder.
- default:
- This is the group your treasure get assigned to if you don’t specify a group.
- Do you miss a group? Feel free to invent your own!
- Note that Treasurer groups differ from the groups as defined by the Minetest API. These groups are handled differently.
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