bee.lua 4.4 KB

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  1. local S = mobs.intllib
  2. -- Bee by KrupnoPavel (.b3d model by sirrobzeroone)
  3. mobs:register_mob("mobs_animal:bee", {
  4. type = "animal",
  5. passive = true,
  6. hp_min = 1,
  7. hp_max = 2,
  8. armor = 200,
  9. collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.5, 0.2},
  10. visual = "mesh",
  11. mesh = "mobs_bee.b3d",
  12. textures = {
  13. {"mobs_bee.png"},
  14. },
  15. blood_texture = "mobs_bee_inv.png",
  16. blood_amount = 1,
  17. makes_footstep_sound = false,
  18. sounds = {
  19. random = "mobs_bee",
  20. },
  21. walk_velocity = 1,
  22. jump = true,
  23. drops = {
  24. {name = "mobs:honey", chance = 2, min = 1, max = 2},
  25. },
  26. water_damage = 1,
  27. lava_damage = 2,
  28. light_damage = 0,
  29. fall_damage = 0,
  30. fall_speed = -3,
  31. animation = {
  32. speed_normal = 15,
  33. stand_start = 0,
  34. stand_end = 30,
  35. walk_start = 35,
  36. walk_end = 65,
  37. },
  38. on_rightclick = function(self, clicker)
  39. mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:bee")
  40. end,
  41. -- after_activate = function(self, staticdata, def, dtime)
  42. -- print ("------", self.name, dtime, self.health)
  43. -- end,
  44. })
  45. if not mobs.custom_spawn_animal then
  46. mobs:spawn({
  47. name = "mobs_animal:bee",
  48. nodes = {"group:flower"},
  49. min_light = 14,
  50. interval = 60,
  51. chance = 7000,
  52. min_height = 3,
  53. max_height = 200,
  54. day_toggle = true,
  55. })
  56. end
  57. mobs:register_egg("mobs_animal:bee", S("Bee"), "mobs_bee_inv.png")
  58. -- compatibility
  59. mobs:alias_mob("mobs:bee", "mobs_animal:bee")
  60. -- honey
  61. minetest.register_craftitem(":mobs:honey", {
  62. description = S("Honey"),
  63. inventory_image = "mobs_honey_inv.png",
  64. on_use = minetest.item_eat(4),
  65. groups = {food_honey = 1, food_sugar = 1, flammable = 1},
  66. })
  67. -- beehive (when placed spawns bee)
  68. minetest.register_node(":mobs:beehive", {
  69. description = S("Beehive"),
  70. drawtype = "plantlike",
  71. tiles = {"mobs_beehive.png"},
  72. inventory_image = "mobs_beehive.png",
  73. paramtype = "light",
  74. sunlight_propagates = true,
  75. walkable = true,
  76. groups = {oddly_breakable_by_hand = 3, flammable = 1, disable_suffocation = 1},
  77. sounds = default.node_sound_defaults(),
  78. on_construct = function(pos)
  79. local meta = minetest.get_meta(pos)
  80. meta:set_string("formspec", "size[8,6]"
  81. ..default.gui_bg..default.gui_bg_img..default.gui_slots
  82. .. "image[3,0.8;0.8,0.8;mobs_bee_inv.png]"
  83. .. "list[current_name;beehive;4,0.5;1,1;]"
  84. .. "list[current_player;main;0,2.35;8,4;]"
  85. .. "listring[]")
  86. meta:get_inventory():set_size("beehive", 1)
  87. end,
  88. after_place_node = function(pos, placer, itemstack)
  89. if placer and placer:is_player() then
  90. minetest.set_node(pos, {name = "mobs:beehive", param2 = 1})
  91. if math.random(1, 4) == 1 then
  92. minetest.add_entity(pos, "mobs_animal:bee")
  93. end
  94. end
  95. end,
  96. on_punch = function(pos, node, puncher)
  97. -- yep, bee's don't like having their home punched by players
  98. puncher:set_hp(puncher:get_hp() - 4)
  99. end,
  100. allow_metadata_inventory_put = function(pos, listname, index, stack, player)
  101. if listname == "beehive" then
  102. return 0
  103. end
  104. return stack:get_count()
  105. end,
  106. can_dig = function(pos,player)
  107. local meta = minetest.get_meta(pos)
  108. -- only dig beehive if no honey inside
  109. return meta:get_inventory():is_empty("beehive")
  110. end,
  111. })
  112. minetest.register_craft({
  113. output = "mobs:beehive",
  114. recipe = {
  115. {"mobs:bee","mobs:bee","mobs:bee"},
  116. }
  117. })
  118. -- honey block
  119. minetest.register_node(":mobs:honey_block", {
  120. description = S("Honey Block"),
  121. tiles = {"mobs_honey_block.png"},
  122. groups = {snappy = 3, flammable = 2},
  123. sounds = default.node_sound_dirt_defaults(),
  124. })
  125. minetest.register_craft({
  126. output = "mobs:honey_block",
  127. recipe = {
  128. {"mobs:honey", "mobs:honey", "mobs:honey"},
  129. {"mobs:honey", "mobs:honey", "mobs:honey"},
  130. {"mobs:honey", "mobs:honey", "mobs:honey"},
  131. }
  132. })
  133. minetest.register_craft({
  134. output = "mobs:honey 9",
  135. recipe = {
  136. {"mobs:honey_block"},
  137. }
  138. })
  139. -- beehive workings
  140. minetest.register_abm({
  141. nodenames = {"mobs:beehive"},
  142. interval = 12,
  143. chance = 6,
  144. catch_up = false,
  145. action = function(pos, node)
  146. -- bee's only make honey during the day
  147. local tod = (minetest.get_timeofday() or 0) * 24000
  148. if tod < 5500 or tod > 18500 then
  149. return
  150. end
  151. -- is hive full?
  152. local meta = minetest.get_meta(pos)
  153. if not meta then return end -- for older beehives
  154. local inv = meta:get_inventory()
  155. local honey = inv:get_stack("beehive", 1):get_count()
  156. -- is hive full?
  157. if honey > 11 then
  158. return
  159. end
  160. -- no flowers no honey, nuff said!
  161. if #minetest.find_nodes_in_area_under_air(
  162. {x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
  163. {x = pos.x + 4, y = pos.y + 3, z = pos.z + 4},
  164. "group:flower") > 3 then
  165. inv:add_item("beehive", "mobs:honey")
  166. end
  167. end
  168. })