Note: it is uncertain how long you can join the game. According to #401 and #3 @ YAAGL Linux/macOS (Wine) users are blocked from joining the game after a few days. Your experience may vary.
After following the instructions, start the game once
The file $WINEPREFIX/drive_c/users/$USER/AppData/LocalLow/miHoYo/原神/output_log.txt must now contain Renderer: AMD Radeon Pro 5300M
Please let me know whether these instructions worked, otherwise provide more information for in-depth analysis.
@lsz
Note: it is uncertain how long you can join the game. According to #401 and [#3 @ YAAGL](https://github.com/3Shain/yet-another-anime-game-launcher/issues/3) Linux/macOS (Wine) users are blocked from joining the game after a few days. Your experience may vary.
---
Ideas on how to solve your issue:
* [enable the DXVK HUD](src/master/TROUBLESHOOTING.md#game-is-on-an-lsd-trip)
1. Use the environment variable `DXVK_HUD=version,devinfo,fps`
2. A HUD must appear in the top left corner
* Follow the [INSTALLATION.md](src/master/INSTALLATION.md#macos-instructions) instructions
1. [use the CPU for mesh skinning](src/master/compat/macos_cpu_skinning.sh)
2. After following the instructions, start the game once
3. The file `$WINEPREFIX/drive_c/users/$USER/AppData/LocalLow/miHoYo/原神/output_log.txt` must now contain `Renderer: AMD Radeon Pro 5300M`
Please let me know whether these instructions worked, otherwise provide more information for in-depth analysis.
@lsz This does indeed look somewhat creepy. Unfortunately there is currently no other known workaround other what already is mentioned in #374. I tried to find some related issues on the yet-another-anime-game-launcher project but could not find any.
Another option is to use WineD3D which will result in different graphical issues due to shaders failing to compile. Also software rendering (llvmpipe) is an option (but will be very slow).
@3Shain Do you know by any chance of any new workaround for this graphical problem?
@lsz This does indeed look somewhat creepy. Unfortunately there is currently no other known workaround other what already is mentioned in #374. I tried to find some related issues on the yet-another-anime-game-launcher project but could not find any.
Another option is to use WineD3D which will result in different graphical issues due to shaders failing to compile. Also software rendering (llvmpipe) is an option (but will be very slow).
@3Shain Do you know by any chance of any new workaround for this graphical problem?
在ventura 13.4.1上面启动原神,天空岛的柱子会被渲染成白色。 我使用的dxvk是使用wineskin的winetricks安装的dxvk,有尝试过https://github.com/Gcenx/DXVK-macOS/,但是结果都一样。
@lsz
Note: it is uncertain how long you can join the game. According to #401 and #3 @ YAAGL Linux/macOS (Wine) users are blocked from joining the game after a few days. Your experience may vary.
Ideas on how to solve your issue:
DXVK_HUD=version,devinfo,fps
$WINEPREFIX/drive_c/users/$USER/AppData/LocalLow/miHoYo/原神/output_log.txt
must now containRenderer: AMD Radeon Pro 5300M
Please let me know whether these instructions worked, otherwise provide more information for in-depth analysis.
感谢你的回答 但是我使用crossover中的dxvk解决了白柱子问题,但是根据INSTALLATION.md 我执行了"macos_cpu_skinning.sh",但会没有天空岛的门并且游戏内部分npc及角色渲染异常
npc及角色渲染异常:
@lsz This does indeed look somewhat creepy. Unfortunately there is currently no other known workaround other what already is mentioned in #374. I tried to find some related issues on the yet-another-anime-game-launcher project but could not find any.
Another option is to use WineD3D which will result in different graphical issues due to shaders failing to compile. Also software rendering (llvmpipe) is an option (but will be very slow).
@3Shain Do you know by any chance of any new workaround for this graphical problem?
@Krock 这是游戏目录下的YuanShen_d3d11.log
希望对你有所帮助。
已使用game-porting-toolkit解决