#371 Huge fps drops after 3.3 update

Closed
opened 1 year ago by Ph42oN · 4 comments
Ph42oN commented 1 year ago

After this game update im getting fps drops to about 10 fps, it happens often when killing enemies with bloom team in sumeru area. I feel like high amount of effects on screen is when it happens.

Things i tried:
Apply patch_anti_logincrash.sh
Delete shader cache
Disable dxvk.conf tweaks
Disable dxvk async
Go back to dxvk 1.10.3 from 2.0
Set dxvk.numCompilerThreads to 4 and 8
Wine tkg 7.15, wine ge 7-25 and 7-34
Sisable fsync, try with esync, and both disabled
Kernels 6.0.7-xanmod1 and 5.19.8-xanmod1
Update mesa from slightly older git to latest, and downgrade to 22.3.0

PC info:
Gentoo linux
Ryzen 7 3800XT
Radeon RX 6800

Before this version i was getting 120 fps almost all time.

After this game update im getting fps drops to about 10 fps, it happens often when killing enemies with bloom team in sumeru area. I feel like high amount of effects on screen is when it happens. Things i tried:<br> Apply patch_anti_logincrash.sh<br> Delete shader cache<br> Disable dxvk.conf tweaks<br> Disable dxvk async<br> Go back to dxvk 1.10.3 from 2.0<br> Set dxvk.numCompilerThreads to 4 and 8<br> Wine tkg 7.15, wine ge 7-25 and 7-34<br> Sisable fsync, try with esync, and both disabled<br> Kernels 6.0.7-xanmod1 and 5.19.8-xanmod1<br> Update mesa from slightly older git to latest, and downgrade to 22.3.0 PC info:<br> Gentoo linux<br> Ryzen 7 3800XT<br> Radeon RX 6800 Before this version i was getting 120 fps almost all time.
KevTheGuy commented 1 year ago

I'd like to add that this is also happening on Windows, but only when using the FPS unlocker. So far I think Kokomi's normal attack is causing it. Haven't checked all characters though.

Some are reporting that is also happening on iOS devices that support 120 fps.

Here's the issue on their github: https://github.com/34736384/genshin-fps-unlock/issues/104

I'd like to add that this is also happening on Windows, but only when using the FPS unlocker. So far I think Kokomi's normal attack is causing it. Haven't checked all characters though. Some are reporting that is also happening on iOS devices that support 120 fps. Here's the issue on their github: https://github.com/34736384/genshin-fps-unlock/issues/104
Ph42oN commented 1 year ago
Poster

Interesting, i didnt notice it while i was playing on windows after patch dropped but i guess i didnt use kokomi normal attacks.

It does happen when using kokomi normal attacks but i didn't notice it was that because they don't always cause fps drop. If limiting to 60 fps the issue is gone. I will check if it happens on windows too.

Edit: I tested it on windows and the same issue happens. So, if that means we cant do anything and it must be fixed by game devs, i guess this issue can be closed.

Interesting, i didnt notice it while i was playing on windows after patch dropped but i guess i didnt use kokomi normal attacks. It does happen when using kokomi normal attacks but i didn't notice it was that because they don't always cause fps drop. If limiting to 60 fps the issue is gone. I will check if it happens on windows too. Edit: I tested it on windows and the same issue happens. So, if that means we cant do anything and it must be fixed by game devs, i guess this issue can be closed.
Krock commented 1 year ago
Owner

@Ph42oN

Did the issue resolve by itself or is it still happening? If you are using patch_revert.sh, DXVK will have to rebuild its shader cache which can cause a few frame drops.

EDIT: Feel free to answer at a later time when the patch is unlocked.

@Ph42oN Did the issue resolve by itself or is it still happening? If you are using `patch_revert.sh`, DXVK will have to rebuild its shader cache which can cause a few frame drops. EDIT: Feel free to answer at a later time when the patch is unlocked.
Ph42oN commented 1 year ago
Poster

This issue is gone after 3.4 update.

This issue is gone after 3.4 update.
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