After this game update im getting fps drops to about 10 fps, it happens often when killing enemies with bloom team in sumeru area. I feel like high amount of effects on screen is when it happens.
Things i tried:
Apply patch_anti_logincrash.sh
Delete shader cache
Disable dxvk.conf tweaks
Disable dxvk async
Go back to dxvk 1.10.3 from 2.0
Set dxvk.numCompilerThreads to 4 and 8
Wine tkg 7.15, wine ge 7-25 and 7-34
Sisable fsync, try with esync, and both disabled
Kernels 6.0.7-xanmod1 and 5.19.8-xanmod1
Update mesa from slightly older git to latest, and downgrade to 22.3.0
PC info:
Gentoo linux
Ryzen 7 3800XT
Radeon RX 6800
Before this version i was getting 120 fps almost all time.
After this game update im getting fps drops to about 10 fps, it happens often when killing enemies with bloom team in sumeru area. I feel like high amount of effects on screen is when it happens.
Things i tried:<br>
Apply patch_anti_logincrash.sh<br>
Delete shader cache<br>
Disable dxvk.conf tweaks<br>
Disable dxvk async<br>
Go back to dxvk 1.10.3 from 2.0<br>
Set dxvk.numCompilerThreads to 4 and 8<br>
Wine tkg 7.15, wine ge 7-25 and 7-34<br>
Sisable fsync, try with esync, and both disabled<br>
Kernels 6.0.7-xanmod1 and 5.19.8-xanmod1<br>
Update mesa from slightly older git to latest, and downgrade to 22.3.0
PC info:<br>
Gentoo linux<br>
Ryzen 7 3800XT<br>
Radeon RX 6800
Before this version i was getting 120 fps almost all time.
I'd like to add that this is also happening on Windows, but only when using the FPS unlocker. So far I think Kokomi's normal attack is causing it. Haven't checked all characters though.
Some are reporting that is also happening on iOS devices that support 120 fps.
I'd like to add that this is also happening on Windows, but only when using the FPS unlocker. So far I think Kokomi's normal attack is causing it. Haven't checked all characters though.
Some are reporting that is also happening on iOS devices that support 120 fps.
Here's the issue on their github: https://github.com/34736384/genshin-fps-unlock/issues/104
Interesting, i didnt notice it while i was playing on windows after patch dropped but i guess i didnt use kokomi normal attacks.
It does happen when using kokomi normal attacks but i didn't notice it was that because they don't always cause fps drop. If limiting to 60 fps the issue is gone. I will check if it happens on windows too.
Edit: I tested it on windows and the same issue happens. So, if that means we cant do anything and it must be fixed by game devs, i guess this issue can be closed.
Interesting, i didnt notice it while i was playing on windows after patch dropped but i guess i didnt use kokomi normal attacks.
It does happen when using kokomi normal attacks but i didn't notice it was that because they don't always cause fps drop. If limiting to 60 fps the issue is gone. I will check if it happens on windows too.
Edit: I tested it on windows and the same issue happens. So, if that means we cant do anything and it must be fixed by game devs, i guess this issue can be closed.
Did the issue resolve by itself or is it still happening? If you are using patch_revert.sh, DXVK will have to rebuild its shader cache which can cause a few frame drops.
EDIT: Feel free to answer at a later time when the patch is unlocked.
@Ph42oN
Did the issue resolve by itself or is it still happening? If you are using `patch_revert.sh`, DXVK will have to rebuild its shader cache which can cause a few frame drops.
EDIT: Feel free to answer at a later time when the patch is unlocked.
After this game update im getting fps drops to about 10 fps, it happens often when killing enemies with bloom team in sumeru area. I feel like high amount of effects on screen is when it happens.
Things i tried:
Apply patch_anti_logincrash.sh
Delete shader cache
Disable dxvk.conf tweaks
Disable dxvk async
Go back to dxvk 1.10.3 from 2.0
Set dxvk.numCompilerThreads to 4 and 8
Wine tkg 7.15, wine ge 7-25 and 7-34
Sisable fsync, try with esync, and both disabled
Kernels 6.0.7-xanmod1 and 5.19.8-xanmod1
Update mesa from slightly older git to latest, and downgrade to 22.3.0
PC info:
Gentoo linux
Ryzen 7 3800XT
Radeon RX 6800
Before this version i was getting 120 fps almost all time.
I'd like to add that this is also happening on Windows, but only when using the FPS unlocker. So far I think Kokomi's normal attack is causing it. Haven't checked all characters though.
Some are reporting that is also happening on iOS devices that support 120 fps.
Here's the issue on their github: https://github.com/34736384/genshin-fps-unlock/issues/104
Interesting, i didnt notice it while i was playing on windows after patch dropped but i guess i didnt use kokomi normal attacks.
It does happen when using kokomi normal attacks but i didn't notice it was that because they don't always cause fps drop. If limiting to 60 fps the issue is gone. I will check if it happens on windows too.
Edit: I tested it on windows and the same issue happens. So, if that means we cant do anything and it must be fixed by game devs, i guess this issue can be closed.
@Ph42oN
Did the issue resolve by itself or is it still happening? If you are using
patch_revert.sh
, DXVK will have to rebuild its shader cache which can cause a few frame drops.EDIT: Feel free to answer at a later time when the patch is unlocked.
This issue is gone after 3.4 update.