Journal for 1.1.0
Service
The mhyprot2.sys
service is started in UnityPlayer.dll
and stopped when the login screen is shown.
Network
Detailed information: network.md
- A large majority of packets has the same length when comparing Windows and Linux.
- Game data is transferred using UDP, security stuff seems to be done using TLSv1.2.
- The Linux client begins loading the game data over UDP, but opens a connection to the logging server to report the error.
Note: All error messages are reported to them. I blocked the logging servers for now, just to be safe.
Error messages also contain a stack backtrace, see UserAssembly.
Discontinued
Following topics are discontinued due to lack of relevance:
- "Persistent" data change comparison
- Lua injection