project.godot 1.2 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Object",
  11. "class": "Cell",
  12. "language": "GDScript",
  13. "path": "res://CELL.gd"
  14. }, {
  15. "base": "Reference",
  16. "class": "CellType",
  17. "language": "GDScript",
  18. "path": "res://CellType.gd"
  19. }, {
  20. "base": "Reference",
  21. "class": "Individuum",
  22. "language": "GDScript",
  23. "path": "res://Individuum.gd"
  24. }, {
  25. "base": "Reference",
  26. "class": "Room",
  27. "language": "GDScript",
  28. "path": "res://Room.gd"
  29. }, {
  30. "base": "ColorRect",
  31. "class": "VisualCell",
  32. "language": "GDScript",
  33. "path": "res://VisualCell.gd"
  34. } ]
  35. _global_script_class_icons={
  36. "Cell": "",
  37. "CellType": "",
  38. "Individuum": "",
  39. "Room": "",
  40. "VisualCell": ""
  41. }
  42. [application]
  43. config/name="CellularFloor"
  44. run/main_scene="res://GRID.tscn"
  45. config/icon="res://icon.png"
  46. [display]
  47. window/size/resizable=false
  48. [memory]
  49. limits/message_queue/max_size_kb=50024
  50. [rendering]
  51. quality/driver/driver_name="GLES2"
  52. environment/default_environment="res://default_env.tres"