INSTALLATION.md 9.0 KB

Game installation instructions

Minimal requirements:

  • Any installation of wine >= 5.3 (sooner or later)
  • MS core fonts
    • Ubuntu/Debian: install ttf-mscorefonts-installer
    • Arch/Manjaro: install ttf-ms-fonts
    • Alternatively: winetricks corefonts verb (after wineprefix setup)

Highly recommended:

Table of contents

Lutris

  1. Download the Windows installer from the official site
  2. Add the installer binary to your library
  3. Set up a wineprefix for the game
    • This is where the game will be installed. 40+ GiB of free space is highly recommended.
    • Grab a recent Wine runner. See TROUBLESHOOTING for problematic versions
  4. Install the components the game needs to run flawlessly
    • Enable DXVK in Configuration -> Runner options (1.7.3 or newer is recommended)
    • Navigate to Configuration -> Runner options -> DLL overrides (table) and add the entry avcodec-58.dll with value d. This avoids crashes (see Issue #339)
  5. Launch the downloaded installer .exe
    • Use the Run EXE inside wine prefix menu action for this.
    • The C++ Redistributable Package is optional. You may cancel it.
    • Download and install the game files.
    • Once it is done, do not press launch. Exit the launcher.
  6. Apply the patch script: "how?"
  7. Change the executable path. Configuration -> Game options
    • Executable: launcher.bat
    • Working directory: select the directory where GenshinImpact.exe resides
  8. Launch the game

Important note:

After setup you might have multiple Wine versions and multiple WINEPREFIX directories on your system. Hence running the wine command from your terminal will use another environment than Lutris does.

To open a command prompt which uses the correct environment, do either:

  • Games -> Wine options (see bottom status bar or left side) -> Wine console
  • Change the Executable path to cmd.exe

Steam

  1. Download the official launcher
  2. "Add non-Steam game..." -> Browse -> Show all files -> Select the installer executable -> Done
  3. Setup proton (if not done using global settings)
    • Navigate: Gear icon -> "Settings" -> "Compatibility"
    • Check "Force compatibility layer ..."
    • Select a recent Proton version
  4. Install the launcher and start it
    • The C++ Redistributable Package is optional. You may cancel it.
    • Download and install the game files.
  5. Apply the patch script: "how?"
  6. Update the target. Gear icon -> "Settings":
    • Target: explorer.exe
    • Execution directory: the directory where GenshinImpact.exe resides
    • Start options: %command% /desktop=anyname,1920x1080 cmd /c launcher.bat
    • Adjust the screen resolution above, if necessary.
  7. Play.

SteamOS

This section is based on the Steam instructions above.

  1. The patches may modify /etc/hosts which is not writable by default.
    • Option 1: Use sudo steamos-readonly disable before running the main patch script and make the file system readonly again after completion: sudo steamos-readonly enable
      • Note: The changes done by the script might be undone by system updates.
    • Option 2: Allow the analytics domains in the patch script. Refer to static/analytics_summary.txt for an overview of the collected data.
    • Option 3: Use a semi-isolated container to avoid this problem such as Flatpak. For example, the third party launcher "An Anime Game Launcher" (see updater/README.md for links) offers such package.
  2. For Chinese/Japanese players: (to fix startup crashes)
    1. Run the script compat/steamos_CJ_locale_enabler.sh to generate the necessary locale
    2. Configure LC_ALL as described in TROUBLESHOOTING.md

Custom

Script-based approach to use any Wine version on any WINEPREFIX. If you do not understand what each step is supposed to do, use Lutris instead.

For the final game launch script after the prefix setup, use steps 1, 2 and 6.

# 1. Specify the path to wine(64)
#    This can be either system-wide or a custom installation
WINE="wine64"
#WINE="/path/to/custom/wine/build/bin/wine64"

# 2. Specify a WINEPREFIX
export WINEPREFIX="/absolute/path/to/.prefix/"

# 3. Create or update WINEPREFIX
"$WINE" wineboot -u

# 4. Install DXVK (v1.9.4, for Wine 5.14+)
#    Use the newest Winetricks script from GitHub
export WINE
sh winetricks dxvk194

# 5. Install the game (if not already done)
"$WINE" "/path/to/installer.exe"

# 6. Game launch
#    Using a virtual desktop with a size of 1920x1080 pixels
cd "/path/to/Genshin Impact Game"
export WINEESYNC=1  # requires staging or Proton, see TWEAKS.md
"$WINE" explorer /desktop=anyname,1920x1080 cmd /c launcher.bat

# 7. Game update
#    See `updater/README.md` or attempt to use the official launcher:
"$WINE" "/path/to/official/launcher.exe"

macOS instructions

It's highly recommended to use CrossOver using a recent DXVK-macOS version.

  • Note: Confirmed working with DXVK-macOS 1.10.3-47.

MoltenVK does yet not support VK_EXT_transform_feedback (see issue #374), which can be worked around by the following patch. Check the script contents for details.

bash "/path/to/dawn/compat/macos_cpu_skinning.sh"

To fix further rendering issues on low-end Macs, open or create the file dxvk.conf in the game directory and add the following line: (requires a working DXVK installation)

dxgi.customDeviceDesc = "AMD Radeon Pro 5300M"
  • Note: CrossOver might come with an old DXVK version which does not handle this option.
  • Note: Setting the device ID and vendor ID does not have any effect.

Confirm whether the changes are in effect:

  1. Start the game
  2. Open the *_dxgi.log file in the game directory
  3. The line starting containing DXVK: must mention a recent version (e.g. 1.10.3)
  4. The line below Effective configuration: must mention the GPU specified in dxvk.conf.
  5. Visual test: compare the in-game graphics

Bilibili

Chinese

(feel free to translate / 随意翻译)

English

Wine Gecko 2.47.2 (and older) cannot render the in-game Bilibili login page. Whereas the game comes with the Chromium Embedded Framework (CEF), the Bilibili SDK does not make use of it. Instead it relies on the Internet Explorer libraries.

Known workaround: Check the "Links" section below.

Note: That project is not directly supported by the patch. Please report issues and questions to its dedicated page.

Links / 网页链接

Controller Configuration

This section should not be documented in this repository. If you know of a better public place for documentation, please open an issue so that this information is available to more people.

Only follow these instructions if the newest Wine version does not already support your controller.

Dualsense

Source: lahvuun, Issue #216

  1. Open regedit in your WINEPREFIX
  2. Navigate to HKEY_LOCAL_MACHINE\System\CurrentControlSet\Services\winebus
  3. Create a new DWORD, value 0, named Enable SDL
  4. If there is yet no success: check the udev rule section below

Caveats: No force feedback or haptics (vibrations)

Other

Source: Alex72, Issue #228

General idea: specify the environment variable SDL_GAMECONTROLLERCONFIG=?????.

Helpful resources to determine the value (?????):

  • For permission-related issues: check the udev rule section below
  • General mapping information: SDL_GameControllerDB
  • SDL2 controller test tool
    • Required packages: build tools and SDL2
      • Debian/Ubuntu: libsdl2-dev
    • Compile with gcc -o controllermap controllermap.c $(sdl2-config --libs --cflags)
    • If compiling fails, either:
      • Install a newer SDL2 library
      • or download an older controllermap.c file which matches your installed version
  • SDL2 Gamepad Mapper
  • AntiMicroX
udev rule configuration

Some specific controllers might lack read permission.

  • If game-devices-udev lists your controller, install it.
    • Run udevadm control --reload-rules or reboot to apply the changes
  • Arch Wiki instructions for other controllers: Gamepad

Maybe helpful: wine control.exe shows a simple controller/gamepad testing application.