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- local function FS() return end
- local S = minetest.get_translator("skins_collectible")
- local locked_skin = {
- name = "???",
- description = "???",
- model = nil,
- texture = nil,
- tier = 1,
- img = "blank.png",
- author = ""
- }
- function skins_collectible.get_formspec(p_name, page, skin_ID)
- local selected_skin
- local skin_bg
- local skin_preview
- local skin_stars
- -- se la skin è bloccata o meno
- if skin_ID == "LOCKED" then
- selected_skin = locked_skin
- skin_bg = "skinscollectible_gui_bg_locked.png"
- skin_preview = "skinscollectible_locked.png"
- skin_stars = "blank.png"
- minetest.get_player_by_name(p_name):get_meta():set_int("skins_collectible:selected_skin_ID", -1) -- metadato per "Wear" se è bloccata
- else
- selected_skin = skins_collectible.get_skin(skin_ID)
- skin_bg = "skinscollectible_gui_bg_tier" .. selected_skin.tier .. ".png"
- skin_preview = skins_collectible.get_preview(skin_ID)
- skin_stars = "skinscollectible_gui_stars" .. selected_skin.tier .. ".png"
- minetest.get_player_by_name(p_name):get_meta():set_int("skins_collectible:selected_skin_ID", skin_ID) -- metadato per "Wear" se è sbloccata
- end
- local formspec = {
- -- immagini
- "image[0,0;16.15,9.24;" .. skin_bg .. "]",
- "image[0,0;16.15,9.24;" .. selected_skin.img .. "]",
- "image[0,0;16.15,9.24;skinscollectible_gui_overlay.png]",
- -- skin selezionata
- "image[1.95,0.85;1.05,0.15;" .. skin_stars .. "]",
- "image[1.77,0.92;1.5,2.34;" .. skin_preview .. "]",
- -- pulsanti
- "image_button[1.87,3.2;1.3,0.3;skinscollectible_gui_button_wear.png;WEAR;" .. S("Wear") .. "]",
- "image_button[0.2,6;0.7,1.2;skinscollectible_gui_arrow_left.png;GO_LEFT;]",
- "image_button[15.2,6;0.7,1.2;skinscollectible_gui_arrow_right.png;GO_RIGHT;]",
- -- testo
- "hypertext[3.6,0.85;4,1;name; <global size=23 font=mono color=#7a444a><b>" .. selected_skin.name .. "</b>]",
- "hypertext[3.6,1.25;3.2,2;desc; <global size=12 font=mono halign=justify color=#a05b53><i>" .. FS(selected_skin.description) .. "</i>]"
- }
- local skins_amount = skins_collectible.get_loaded_skins_amount()
- local first_idx = (math.floor(skins_amount / 16) + 1) * page
- -- creo slot in matrice x*y
- for y = 1, 2 do
- for x = 1, 8 do
- local skin_ID = (x + (8 * (y-1))) * first_idx
- -- se ho raggiunto il numero massimo di skin, interrompo
- if skin_ID > skins_amount then
- break
- end
- local size_x = 1.603
- local size_y = 2.462
- local pos_x = size_x * x
- local pos_y = size_y * y
- local indent_x = 0.04
- local indent_y = 1.8
- local slot_size = size_x .. "," .. size_y .. ";"
- local slot_pos = indent_x + pos_x .. "," .. indent_y + pos_y .. ";"
- if skins_collectible.is_skin_unlocked(p_name, x) then
- table.insert(formspec, skin_ID, "image_button[" .. slot_pos .. slot_size .. skins_collectible.get_preview(skin_ID) .. ";" .. skin_ID .. ";]")
- else
- table.insert(formspec, skin_ID, "image_button[" .. slot_pos .. slot_size .. "skinscollectible_gui_button.png;LOCKED;]")
- table.insert(formspec, skin_ID +1, "tooltip[" .. slot_pos .. slot_size .. FS(skins_collectible.get_skin(skin_ID).hint) .. " ;#dff6f5;#5a5353]")
- end
- end
- end
- -- aggiunte finali che hanno la priorità
- table.insert(formspec, 1, "formspec_version[4]")
- table.insert(formspec, 2, "size[16.15,9.24]")
- table.insert(formspec, 3, "no_prepend[]")
- table.insert(formspec, 4, "background[0,0;16.15,9.24;skinscollectible_gui_bg.png]")
- table.insert(formspec, 5, "style_type[image_button;border=false]")
- table.insert(formspec, 6, "style[wear;font=mono;textcolor=#dff6f5]")
- table.insert(formspec, 7, "bgcolor[;true]")
- return table.concat(formspec, "")
- end
- function FS(txt)
- return minetest.formspec_escape(S(txt))
- end
- ----------------------------------------------
- ---------------GESTIONE CAMPI-----------------
- ----------------------------------------------
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "skins_collectible:GUI" then return end
- if fields.quit or fields.key_up or fields.key_down then return end
- local p_name = player:get_player_name()
- -- se provo a indossarla
- if fields.WEAR then
- local skin_ID = player:get_meta():get_int("skins_collectible:selected_skin_ID")
- -- se è sbloccata, indosso la skin e chiudo il formspec
- if skin_ID ~= -1 then
- skins_collectible.set_skin(player, skin_ID, true)
- minetest.close_formspec(p_name, "skins_collectible:GUI")
- --TODO: suono + effetto particellare
- -- sennò riproduco un suono d'errore
- else
- minetest.sound_play("skinscollectible_deny", {to_player = p_name})
- end
- -- se provo a cambiar pagina
- elseif fields.GO_LEFT then
- elseif fields.GO_RIGHT then
- -- selezione skin
- elseif fields.LOCKED then
- minetest.show_formspec(p_name, "skins_collectible:GUI", skins_collectible.get_formspec(p_name, 1, "LOCKED"))
- else
- local skin_ID = tonumber(string.match(dump(fields), "(%d+)"))
- minetest.show_formspec(p_name, "skins_collectible:GUI", skins_collectible.get_formspec(p_name, 1, skin_ID))
- end
- end)
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