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- -- mods/default/nodes.lua
- -- support for MT game translation.
- local S = default.get_translator
- --[[ Node name convention:
- Although many node names are in combined-word form, the required form for new
- node names is words separated by underscores. If both forms are used in written
- language (for example pinewood and pine wood) the underscore form should be used.
- --]]
- --[[ Index:
- Stone
- -----
- (1. Material 2. Cobble variant 3. Brick variant 4. Modified forms)
- default:stone
- default:cobble
- default:stonebrick
- default:stone_block
- default:mossycobble
- default:desert_stone
- default:desert_cobble
- default:desert_stonebrick
- default:desert_stone_block
- default:sandstone
- default:sandstonebrick
- default:sandstone_block
- default:desert_sandstone
- default:desert_sandstone_brick
- default:desert_sandstone_block
- default:silver_sandstone
- default:silver_sandstone_brick
- default:silver_sandstone_block
- default:obsidian
- default:obsidianbrick
- default:obsidian_block
- Soft / Non-Stone
- ----------------
- (1. Material 2. Modified forms)
- default:dirt
- default:dirt_with_grass
- default:dirt_with_grass_footsteps
- default:dirt_with_dry_grass
- default:dirt_with_snow
- default:dirt_with_rainforest_litter
- default:dirt_with_coniferous_litter
- default:dry_dirt
- default:dry_dirt_with_dry_grass
- default:permafrost
- default:permafrost_with_stones
- default:permafrost_with_moss
- default:sand
- default:desert_sand
- default:silver_sand
- default:gravel
- default:clay
- default:snow
- default:snowblock
- default:ice
- default:cave_ice
- Trees
- -----
- (1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling 5. Fruits)
- default:tree
- default:wood
- default:leaves
- default:sapling
- default:apple
- default:jungletree
- default:junglewood
- default:jungleleaves
- default:junglesapling
- default:emergent_jungle_sapling
- default:pine_tree
- default:pine_wood
- default:pine_needles
- default:pine_sapling
- default:acacia_tree
- default:acacia_wood
- default:acacia_leaves
- default:acacia_sapling
- default:aspen_tree
- default:aspen_wood
- default:aspen_leaves
- default:aspen_sapling
- Ores
- ----
- (1. In stone 2. Blocks)
- default:stone_with_coal
- default:coalblock
- default:stone_with_iron
- default:steelblock
- default:stone_with_copper
- default:copperblock
- default:stone_with_tin
- default:tinblock
- default:bronzeblock
- default:stone_with_gold
- default:goldblock
- default:stone_with_mese
- default:mese
- default:stone_with_diamond
- default:diamondblock
- Plantlife
- ---------
- default:cactus
- default:large_cactus_seedling
- default:papyrus
- default:dry_shrub
- default:junglegrass
- default:grass_1
- default:grass_2
- default:grass_3
- default:grass_4
- default:grass_5
- default:dry_grass_1
- default:dry_grass_2
- default:dry_grass_3
- default:dry_grass_4
- default:dry_grass_5
- default:fern_1
- default:fern_2
- default:fern_3
- default:marram_grass_1
- default:marram_grass_2
- default:marram_grass_3
- default:bush_stem
- default:bush_leaves
- default:bush_sapling
- default:acacia_bush_stem
- default:acacia_bush_leaves
- default:acacia_bush_sapling
- default:pine_bush_stem
- default:pine_bush_needles
- default:pine_bush_sapling
- default:blueberry_bush_leaves_with_berries
- default:blueberry_bush_leaves
- default:blueberry_bush_sapling
- default:sand_with_kelp
- Corals
- ------
- default:coral_green
- default:coral_pink
- default:coral_cyan
- default:coral_brown
- default:coral_orange
- default:coral_skeleton
- Liquids
- -------
- (1. Source 2. Flowing)
- default:water_source
- default:water_flowing
- default:river_water_source
- default:river_water_flowing
- default:lava_source
- default:lava_flowing
- Tools / "Advanced" crafting / Non-"natural"
- -------------------------------------------
- default:bookshelf
- default:sign_wall_wood
- default:sign_wall_steel
- default:ladder_wood
- default:ladder_steel
- default:fence_wood
- default:fence_acacia_wood
- default:fence_junglewood
- default:fence_pine_wood
- default:fence_aspen_wood
- default:fence_rail_wood
- default:fence_rail_acacia_wood
- default:fence_rail_junglewood
- default:fence_rail_pine_wood
- default:fence_rail_aspen_wood
- default:glass
- default:obsidian_glass
- default:brick
- default:meselamp
- default:mese_post_light
- default:mese_post_light_acacia_wood
- default:mese_post_light_junglewood
- default:mese_post_light_pine_wood
- default:mese_post_light_aspen_wood
- Misc
- ----
- default:cloud
- --]]
- -- Required wrapper to allow customization of default.after_place_leaves
- local function after_place_leaves(...)
- return default.after_place_leaves(...)
- end
- -- Required wrapper to allow customization of default.grow_sapling
- local function grow_sapling(...)
- return default.grow_sapling(...)
- end
- --
- -- Stone
- --
- minetest.register_node("default:stone", {
- description = S("Stone"),
- tiles = {"default_stone.png"},
- groups = {cracky = 3, stone = 1},
- drop = "default:cobble",
- legacy_mineral = true,
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:cobble", {
- description = S("Cobblestone"),
- tiles = {"default_cobble.png"},
- is_ground_content = false,
- groups = {cracky = 3, stone = 2},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:stonebrick", {
- description = S("Stone Brick"),
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_stone_brick.png"},
- is_ground_content = false,
- groups = {cracky = 2, stone = 1},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:stone_block", {
- description = S("Stone Block"),
- tiles = {"default_stone_block.png"},
- is_ground_content = false,
- groups = {cracky = 2, stone = 1},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:mossycobble", {
- description = S("Mossy Cobblestone"),
- tiles = {"default_mossycobble.png"},
- is_ground_content = false,
- groups = {cracky = 3, stone = 1},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:desert_stone", {
- description = S("Desert Stone"),
- tiles = {"default_desert_stone.png"},
- groups = {cracky = 3, stone = 1},
- drop = "default:desert_cobble",
- legacy_mineral = true,
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:desert_cobble", {
- description = S("Desert Cobblestone"),
- tiles = {"default_desert_cobble.png"},
- is_ground_content = false,
- groups = {cracky = 3, stone = 2},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:desert_stonebrick", {
- description = S("Desert Stone Brick"),
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_desert_stone_brick.png"},
- is_ground_content = false,
- groups = {cracky = 2, stone = 1},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:desert_stone_block", {
- description = S("Desert Stone Block"),
- tiles = {"default_desert_stone_block.png"},
- is_ground_content = false,
- groups = {cracky = 2, stone = 1},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:sandstone", {
- description = S("Sandstone"),
- tiles = {"default_sandstone.png"},
- groups = {crumbly = 1, cracky = 3},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:sandstonebrick", {
- description = S("Sandstone Brick"),
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_sandstone_brick.png"},
- is_ground_content = false,
- groups = {cracky = 2},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:sandstone_block", {
- description = S("Sandstone Block"),
- tiles = {"default_sandstone_block.png"},
- is_ground_content = false,
- groups = {cracky = 2},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:desert_sandstone", {
- description = S("Desert Sandstone"),
- tiles = {"default_desert_sandstone.png"},
- groups = {crumbly = 1, cracky = 3},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:desert_sandstone_brick", {
- description = S("Desert Sandstone Brick"),
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_desert_sandstone_brick.png"},
- is_ground_content = false,
- groups = {cracky = 2},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:desert_sandstone_block", {
- description = S("Desert Sandstone Block"),
- tiles = {"default_desert_sandstone_block.png"},
- is_ground_content = false,
- groups = {cracky = 2},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:silver_sandstone", {
- description = S("Silver Sandstone"),
- tiles = {"default_silver_sandstone.png"},
- groups = {crumbly = 1, cracky = 3},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:silver_sandstone_brick", {
- description = S("Silver Sandstone Brick"),
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_silver_sandstone_brick.png"},
- is_ground_content = false,
- groups = {cracky = 2},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:silver_sandstone_block", {
- description = S("Silver Sandstone Block"),
- tiles = {"default_silver_sandstone_block.png"},
- is_ground_content = false,
- groups = {cracky = 2},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:obsidian", {
- description = S("Obsidian"),
- tiles = {"default_obsidian.png"},
- sounds = default.node_sound_stone_defaults(),
- groups = {cracky = 1, level = 2},
- })
- minetest.register_node("default:obsidianbrick", {
- description = S("Obsidian Brick"),
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_obsidian_brick.png"},
- is_ground_content = false,
- sounds = default.node_sound_stone_defaults(),
- groups = {cracky = 1, level = 2},
- })
- minetest.register_node("default:obsidian_block", {
- description = S("Obsidian Block"),
- tiles = {"default_obsidian_block.png"},
- is_ground_content = false,
- sounds = default.node_sound_stone_defaults(),
- groups = {cracky = 1, level = 2},
- })
- --
- -- Soft / Non-Stone
- --
- minetest.register_node("default:dirt", {
- description = S("Dirt"),
- tiles = {"default_dirt.png"},
- groups = {crumbly = 3, soil = 1},
- sounds = default.node_sound_dirt_defaults(),
- })
- minetest.register_node("default:dirt_with_grass", {
- description = S("Dirt with Grass"),
- tiles = {"default_grass.png", "default_dirt.png",
- {name = "default_dirt.png^default_grass_side.png",
- tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
- drop = "default:dirt",
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_grass_footstep", gain = 0.25},
- }),
- })
- minetest.register_node("default:dirt_with_grass_footsteps", {
- description = S("Dirt with Grass and Footsteps"),
- tiles = {"default_grass.png^default_footprint.png", "default_dirt.png",
- {name = "default_dirt.png^default_grass_side.png",
- tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
- drop = "default:dirt",
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_grass_footstep", gain = 0.25},
- }),
- })
- minetest.register_node("default:dirt_with_dry_grass", {
- description = S("Dirt with Savanna Grass"),
- tiles = {"default_dry_grass.png",
- "default_dirt.png",
- {name = "default_dirt.png^default_dry_grass_side.png",
- tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
- drop = "default:dirt",
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_grass_footstep", gain = 0.4},
- }),
- })
- minetest.register_node("default:dirt_with_snow", {
- description = S("Dirt with Snow"),
- tiles = {"default_snow.png", "default_dirt.png",
- {name = "default_dirt.png^default_snow_side.png",
- tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
- drop = "default:dirt",
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_snow_footstep", gain = 0.2},
- }),
- })
- minetest.register_node("default:dirt_with_rainforest_litter", {
- description = S("Dirt with Rainforest Litter"),
- tiles = {
- "default_rainforest_litter.png",
- "default_dirt.png",
- {name = "default_dirt.png^default_rainforest_litter_side.png",
- tileable_vertical = false}
- },
- groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
- drop = "default:dirt",
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_grass_footstep", gain = 0.4},
- }),
- })
- minetest.register_node("default:dirt_with_coniferous_litter", {
- description = S("Dirt with Coniferous Litter"),
- tiles = {
- "default_coniferous_litter.png",
- "default_dirt.png",
- {name = "default_dirt.png^default_coniferous_litter_side.png",
- tileable_vertical = false}
- },
- groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
- drop = "default:dirt",
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_grass_footstep", gain = 0.4},
- }),
- })
- minetest.register_node("default:dry_dirt", {
- description = S("Savanna Dirt"),
- tiles = {"default_dry_dirt.png"},
- groups = {crumbly = 3, soil = 1},
- sounds = default.node_sound_dirt_defaults(),
- })
- minetest.register_node("default:dry_dirt_with_dry_grass", {
- description = S("Savanna Dirt with Savanna Grass"),
- tiles = {"default_dry_grass.png", "default_dry_dirt.png",
- {name = "default_dry_dirt.png^default_dry_grass_side.png",
- tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1},
- drop = "default:dry_dirt",
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_grass_footstep", gain = 0.4},
- }),
- })
- minetest.register_node("default:permafrost", {
- description = S("Permafrost"),
- tiles = {"default_permafrost.png"},
- groups = {cracky = 3},
- sounds = default.node_sound_dirt_defaults(),
- })
- minetest.register_node("default:permafrost_with_stones", {
- description = S("Permafrost with Stones"),
- tiles = {"default_permafrost.png^default_stones.png",
- "default_permafrost.png",
- "default_permafrost.png^default_stones_side.png"},
- groups = {cracky = 3},
- sounds = default.node_sound_gravel_defaults(),
- })
- minetest.register_node("default:permafrost_with_moss", {
- description = S("Permafrost with Moss"),
- tiles = {"default_moss.png", "default_permafrost.png",
- {name = "default_permafrost.png^default_moss_side.png",
- tileable_vertical = false}},
- groups = {cracky = 3},
- sounds = default.node_sound_dirt_defaults({
- footstep = {name = "default_grass_footstep", gain = 0.25},
- }),
- })
- minetest.register_node("default:sand", {
- description = S("Sand"),
- tiles = {"default_sand.png"},
- groups = {crumbly = 3, falling_node = 1, sand = 1},
- sounds = default.node_sound_sand_defaults(),
- })
- minetest.register_node("default:desert_sand", {
- description = S("Desert Sand"),
- tiles = {"default_desert_sand.png"},
- groups = {crumbly = 3, falling_node = 1, sand = 1},
- sounds = default.node_sound_sand_defaults(),
- })
- minetest.register_node("default:silver_sand", {
- description = S("Silver Sand"),
- tiles = {"default_silver_sand.png"},
- groups = {crumbly = 3, falling_node = 1, sand = 1},
- sounds = default.node_sound_sand_defaults(),
- })
- minetest.register_node("default:gravel", {
- description = S("Gravel"),
- tiles = {"default_gravel.png"},
- groups = {crumbly = 2, falling_node = 1},
- sounds = default.node_sound_gravel_defaults(),
- drop = {
- max_items = 1,
- items = {
- {items = {"default:flint"}, rarity = 16},
- {items = {"default:gravel"}}
- }
- }
- })
- minetest.register_node("default:clay", {
- description = S("Clay"),
- tiles = {"default_clay.png"},
- groups = {crumbly = 3},
- drop = "default:clay_lump 4",
- sounds = default.node_sound_dirt_defaults(),
- })
- minetest.register_node("default:snow", {
- description = S("Snow"),
- tiles = {"default_snow.png"},
- inventory_image = "default_snowball.png",
- wield_image = "default_snowball.png",
- paramtype = "light",
- buildable_to = true,
- floodable = true,
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
- },
- },
- collision_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, -6 / 16, 0.5},
- },
- },
- groups = {crumbly = 3, falling_node = 1, snowy = 1},
- sounds = default.node_sound_snow_defaults(),
- on_construct = function(pos)
- pos.y = pos.y - 1
- if minetest.get_node(pos).name == "default:dirt_with_grass" then
- minetest.set_node(pos, {name = "default:dirt_with_snow"})
- end
- end,
- })
- minetest.register_node("default:snowblock", {
- description = S("Snow Block"),
- tiles = {"default_snow.png"},
- groups = {crumbly = 3, cools_lava = 1, snowy = 1},
- sounds = default.node_sound_snow_defaults(),
- on_construct = function(pos)
- pos.y = pos.y - 1
- if minetest.get_node(pos).name == "default:dirt_with_grass" then
- minetest.set_node(pos, {name = "default:dirt_with_snow"})
- end
- end,
- })
- -- 'is ground content = false' to avoid tunnels in sea ice or ice rivers
- minetest.register_node("default:ice", {
- description = S("Ice"),
- tiles = {"default_ice.png"},
- is_ground_content = false,
- paramtype = "light",
- groups = {cracky = 3, cools_lava = 1, slippery = 3},
- sounds = default.node_sound_ice_defaults(),
- })
- -- Mapgen-placed ice with 'is ground content = true' to contain tunnels
- minetest.register_node("default:cave_ice", {
- description = S("Cave Ice"),
- tiles = {"default_ice.png"},
- paramtype = "light",
- groups = {cracky = 3, cools_lava = 1, slippery = 3,
- not_in_creative_inventory = 1},
- drop = "default:ice",
- sounds = default.node_sound_ice_defaults(),
- })
- --
- -- Trees
- --
- minetest.register_node("default:tree", {
- description = S("Apple Tree"),
- tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
- paramtype2 = "facedir",
- is_ground_content = false,
- groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node
- })
- minetest.register_node("default:wood", {
- description = S("Apple Wood Planks"),
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_wood.png"},
- is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
- sounds = default.node_sound_wood_defaults(),
- })
- minetest.register_node("default:sapling", {
- description = S("Apple Tree Sapling"),
- drawtype = "plantlike",
- tiles = {"default_sapling.png"},
- inventory_image = "default_sapling.png",
- wield_image = "default_sapling.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- on_timer = grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:sapling",
- -- minp, maxp to be checked, relative to sapling pos
- -- minp_relative.y = 1 because sapling pos has been checked
- {x = -3, y = 1, z = -3},
- {x = 3, y = 6, z = 3},
- -- maximum interval of interior volume check
- 4)
- return itemstack
- end,
- })
- minetest.register_node("default:leaves", {
- description = S("Apple Tree Leaves"),
- drawtype = "allfaces_optional",
- waving = 1,
- tiles = {"default_leaves.png"},
- special_tiles = {"default_leaves_simple.png"},
- paramtype = "light",
- is_ground_content = false,
- groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
- drop = {
- max_items = 1,
- items = {
- {
- -- player will get sapling with 1/20 chance
- items = {"default:sapling"},
- rarity = 20,
- },
- {
- -- player will get leaves only if he get no saplings,
- -- this is because max_items is 1
- items = {"default:leaves"},
- }
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = after_place_leaves,
- })
- minetest.register_node("default:apple", {
- description = S("Apple"),
- drawtype = "plantlike",
- tiles = {"default_apple.png"},
- inventory_image = "default_apple.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- is_ground_content = false,
- selection_box = {
- type = "fixed",
- fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
- },
- groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
- leafdecay = 3, leafdecay_drop = 1, food_apple = 1},
- on_use = minetest.item_eat(2),
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = function(pos, placer, itemstack)
- minetest.set_node(pos, {name = "default:apple", param2 = 1})
- end,
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- if oldnode.param2 == 0 then
- minetest.set_node(pos, {name = "default:apple_mark"})
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end
- end,
- })
- minetest.register_node("default:apple_mark", {
- description = S("Apple Marker"),
- inventory_image = "default_apple.png^default_invisible_node_overlay.png",
- wield_image = "default_apple.png^default_invisible_node_overlay.png",
- drawtype = "airlike",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- drop = "",
- groups = {not_in_creative_inventory = 1},
- on_timer = function(pos, elapsed)
- if not minetest.find_node_near(pos, 1, "default:leaves") then
- minetest.remove_node(pos)
- elseif minetest.get_node_light(pos) < 11 then
- minetest.get_node_timer(pos):start(200)
- else
- minetest.set_node(pos, {name = "default:apple"})
- end
- end
- })
- minetest.register_node("default:jungletree", {
- description = S("Jungle Tree"),
- tiles = {"default_jungletree_top.png", "default_jungletree_top.png",
- "default_jungletree.png"},
- paramtype2 = "facedir",
- is_ground_content = false,
- groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node
- })
- minetest.register_node("default:junglewood", {
- description = S("Jungle Wood Planks"),
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_junglewood.png"},
- is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
- sounds = default.node_sound_wood_defaults(),
- })
- minetest.register_node("default:jungleleaves", {
- description = S("Jungle Tree Leaves"),
- drawtype = "allfaces_optional",
- waving = 1,
- tiles = {"default_jungleleaves.png"},
- special_tiles = {"default_jungleleaves_simple.png"},
- paramtype = "light",
- is_ground_content = false,
- groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
- drop = {
- max_items = 1,
- items = {
- {items = {"default:junglesapling"}, rarity = 20},
- {items = {"default:jungleleaves"}}
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = after_place_leaves,
- })
- minetest.register_node("default:junglesapling", {
- description = S("Jungle Tree Sapling"),
- drawtype = "plantlike",
- tiles = {"default_junglesapling.png"},
- inventory_image = "default_junglesapling.png",
- wield_image = "default_junglesapling.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- on_timer = grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:junglesapling",
- -- minp, maxp to be checked, relative to sapling pos
- -- minp_relative.y = 1 because sapling pos has been checked
- {x = -2, y = 1, z = -2},
- {x = 2, y = 15, z = 2},
- -- maximum interval of interior volume check
- 4)
- return itemstack
- end,
- })
- minetest.register_node("default:emergent_jungle_sapling", {
- description = S("Emergent Jungle Tree Sapling"),
- drawtype = "plantlike",
- tiles = {"default_emergent_jungle_sapling.png"},
- inventory_image = "default_emergent_jungle_sapling.png",
- wield_image = "default_emergent_jungle_sapling.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- on_timer = grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:emergent_jungle_sapling",
- -- minp, maxp to be checked, relative to sapling pos
- {x = -3, y = -5, z = -3},
- {x = 3, y = 31, z = 3},
- -- maximum interval of interior volume check
- 4)
- return itemstack
- end,
- })
- minetest.register_node("default:pine_tree", {
- description = S("Pine Tree"),
- tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
- "default_pine_tree.png"},
- paramtype2 = "facedir",
- is_ground_content = false,
- groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node
- })
- minetest.register_node("default:pine_wood", {
- description = S("Pine Wood Planks"),
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_pine_wood.png"},
- is_ground_content = false,
- groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
- sounds = default.node_sound_wood_defaults(),
- })
- minetest.register_node("default:pine_needles",{
- description = S("Pine Needles"),
- drawtype = "allfaces_optional",
- tiles = {"default_pine_needles.png"},
- waving = 1,
- paramtype = "light",
- is_ground_content = false,
- groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
- drop = {
- max_items = 1,
- items = {
- {items = {"default:pine_sapling"}, rarity = 20},
- {items = {"default:pine_needles"}}
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = after_place_leaves,
- })
- minetest.register_node("default:pine_sapling", {
- description = S("Pine Tree Sapling"),
- drawtype = "plantlike",
- tiles = {"default_pine_sapling.png"},
- inventory_image = "default_pine_sapling.png",
- wield_image = "default_pine_sapling.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- on_timer = grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 3,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:pine_sapling",
- -- minp, maxp to be checked, relative to sapling pos
- -- minp_relative.y = 1 because sapling pos has been checked
- {x = -2, y = 1, z = -2},
- {x = 2, y = 14, z = 2},
- -- maximum interval of interior volume check
- 4)
- return itemstack
- end,
- })
- minetest.register_node("default:acacia_tree", {
- description = S("Acacia Tree"),
- tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
- "default_acacia_tree.png"},
- paramtype2 = "facedir",
- is_ground_content = false,
- groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node
- })
- minetest.register_node("default:acacia_wood", {
- description = S("Acacia Wood Planks"),
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_acacia_wood.png"},
- is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
- sounds = default.node_sound_wood_defaults(),
- })
- minetest.register_node("default:acacia_leaves", {
- description = S("Acacia Tree Leaves"),
- drawtype = "allfaces_optional",
- tiles = {"default_acacia_leaves.png"},
- special_tiles = {"default_acacia_leaves_simple.png"},
- waving = 1,
- paramtype = "light",
- is_ground_content = false,
- groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
- drop = {
- max_items = 1,
- items = {
- {items = {"default:acacia_sapling"}, rarity = 20},
- {items = {"default:acacia_leaves"}}
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = after_place_leaves,
- })
- minetest.register_node("default:acacia_sapling", {
- description = S("Acacia Tree Sapling"),
- drawtype = "plantlike",
- tiles = {"default_acacia_sapling.png"},
- inventory_image = "default_acacia_sapling.png",
- wield_image = "default_acacia_sapling.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- on_timer = grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:acacia_sapling",
- -- minp, maxp to be checked, relative to sapling pos
- -- minp_relative.y = 1 because sapling pos has been checked
- {x = -4, y = 1, z = -4},
- {x = 4, y = 7, z = 4},
- -- maximum interval of interior volume check
- 4)
- return itemstack
- end,
- })
- minetest.register_node("default:aspen_tree", {
- description = S("Aspen Tree"),
- tiles = {"default_aspen_tree_top.png", "default_aspen_tree_top.png",
- "default_aspen_tree.png"},
- paramtype2 = "facedir",
- is_ground_content = false,
- groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node
- })
- minetest.register_node("default:aspen_wood", {
- description = S("Aspen Wood Planks"),
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {"default_aspen_wood.png"},
- is_ground_content = false,
- groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
- sounds = default.node_sound_wood_defaults(),
- })
- minetest.register_node("default:aspen_leaves", {
- description = S("Aspen Tree Leaves"),
- drawtype = "allfaces_optional",
- tiles = {"default_aspen_leaves.png"},
- waving = 1,
- paramtype = "light",
- is_ground_content = false,
- groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
- drop = {
- max_items = 1,
- items = {
- {items = {"default:aspen_sapling"}, rarity = 20},
- {items = {"default:aspen_leaves"}}
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = after_place_leaves,
- })
- minetest.register_node("default:aspen_sapling", {
- description = S("Aspen Tree Sapling"),
- drawtype = "plantlike",
- tiles = {"default_aspen_sapling.png"},
- inventory_image = "default_aspen_sapling.png",
- wield_image = "default_aspen_sapling.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- on_timer = grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 0.5, 3 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 3,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:aspen_sapling",
- -- minp, maxp to be checked, relative to sapling pos
- -- minp_relative.y = 1 because sapling pos has been checked
- {x = -2, y = 1, z = -2},
- {x = 2, y = 12, z = 2},
- -- maximum interval of interior volume check
- 4)
- return itemstack
- end,
- })
- --
- -- Ores
- --
- minetest.register_node("default:stone_with_coal", {
- description = S("Coal Ore"),
- tiles = {"default_stone.png^default_mineral_coal.png"},
- groups = {cracky = 3},
- drop = "default:coal_lump",
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:coalblock", {
- description = S("Coal Block"),
- tiles = {"default_coal_block.png"},
- is_ground_content = false,
- groups = {cracky = 3},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:stone_with_iron", {
- description = S("Iron Ore"),
- tiles = {"default_stone.png^default_mineral_iron.png"},
- groups = {cracky = 2},
- drop = "default:iron_lump",
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:steelblock", {
- description = S("Steel Block"),
- tiles = {"default_steel_block.png"},
- is_ground_content = false,
- groups = {cracky = 1, level = 2},
- sounds = default.node_sound_metal_defaults(),
- })
- minetest.register_node("default:stone_with_copper", {
- description = S("Copper Ore"),
- tiles = {"default_stone.png^default_mineral_copper.png"},
- groups = {cracky = 2},
- drop = "default:copper_lump",
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:copperblock", {
- description = S("Copper Block"),
- tiles = {"default_copper_block.png"},
- is_ground_content = false,
- groups = {cracky = 1, level = 2},
- sounds = default.node_sound_metal_defaults(),
- })
- minetest.register_node("default:stone_with_tin", {
- description = S("Tin Ore"),
- tiles = {"default_stone.png^default_mineral_tin.png"},
- groups = {cracky = 2},
- drop = "default:tin_lump",
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:tinblock", {
- description = S("Tin Block"),
- tiles = {"default_tin_block.png"},
- is_ground_content = false,
- groups = {cracky = 1, level = 2},
- sounds = default.node_sound_metal_defaults(),
- })
- minetest.register_node("default:bronzeblock", {
- description = S("Bronze Block"),
- tiles = {"default_bronze_block.png"},
- is_ground_content = false,
- groups = {cracky = 1, level = 2},
- sounds = default.node_sound_metal_defaults(),
- })
- minetest.register_node("default:stone_with_mese", {
- description = S("Mese Ore"),
- tiles = {"default_stone.png^default_mineral_mese.png"},
- groups = {cracky = 1},
- drop = "default:mese_crystal",
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:mese", {
- description = S("Mese Block"),
- tiles = {"default_mese_block.png"},
- paramtype = "light",
- groups = {cracky = 1, level = 2},
- sounds = default.node_sound_stone_defaults(),
- light_source = 3,
- })
- minetest.register_node("default:stone_with_gold", {
- description = S("Gold Ore"),
- tiles = {"default_stone.png^default_mineral_gold.png"},
- groups = {cracky = 2},
- drop = "default:gold_lump",
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:goldblock", {
- description = S("Gold Block"),
- tiles = {"default_gold_block.png"},
- is_ground_content = false,
- groups = {cracky = 1},
- sounds = default.node_sound_metal_defaults(),
- })
- minetest.register_node("default:stone_with_diamond", {
- description = S("Diamond Ore"),
- tiles = {"default_stone.png^default_mineral_diamond.png"},
- groups = {cracky = 1},
- drop = "default:diamond",
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:diamondblock", {
- description = S("Diamond Block"),
- tiles = {"default_diamond_block.png"},
- is_ground_content = false,
- groups = {cracky = 1, level = 3},
- sounds = default.node_sound_stone_defaults(),
- })
- --
- -- Plantlife (non-cubic)
- --
- minetest.register_node("default:cactus", {
- description = S("Cactus"),
- tiles = {"default_cactus_top.png", "default_cactus_top.png",
- "default_cactus_side.png"},
- paramtype2 = "facedir",
- groups = {choppy = 3},
- sounds = default.node_sound_wood_defaults(),
- on_place = minetest.rotate_node,
- })
- minetest.register_node("default:large_cactus_seedling", {
- description = S("Large Cactus Seedling"),
- drawtype = "plantlike",
- tiles = {"default_large_cactus_seedling.png"},
- inventory_image = "default_large_cactus_seedling.png",
- wield_image = "default_large_cactus_seedling.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- selection_box = {
- type = "fixed",
- fixed = {
- -5 / 16, -0.5, -5 / 16,
- 5 / 16, 0.5, 5 / 16
- }
- },
- groups = {choppy = 3, dig_immediate = 3, attached_node = 1},
- sounds = default.node_sound_wood_defaults(),
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:large_cactus_seedling",
- {x = -2, y = -1, z = -2},
- {x = 2, y = 5, z = 2},
- 4)
- return itemstack
- end,
- on_construct = function(pos)
- -- Normal cactus farming adds 1 cactus node by ABM,
- -- interval 12s, chance 83.
- -- Consider starting with 5 cactus nodes. We make sure that growing a
- -- large cactus is not a faster way to produce new cactus nodes.
- -- Confirmed by experiment, when farming 5 cacti, on average 1 new
- -- cactus node is added on average every
- -- 83 / 5 = 16.6 intervals = 16.6 * 12 = 199.2s.
- -- Large cactus contains on average 14 cactus nodes.
- -- 14 * 199.2 = 2788.8s.
- -- Set random range to average to 2789s.
- minetest.get_node_timer(pos):start(math.random(1859, 3719))
- end,
- on_timer = function(pos)
- local node_under = minetest.get_node_or_nil(
- {x = pos.x, y = pos.y - 1, z = pos.z})
- if not node_under then
- -- Node under not yet loaded, try later
- minetest.get_node_timer(pos):start(300)
- return
- end
- if minetest.get_item_group(node_under.name, "sand") == 0 then
- -- Seedling dies
- minetest.remove_node(pos)
- return
- end
- local light_level = minetest.get_node_light(pos)
- if not light_level or light_level < 13 then
- -- Too dark for growth, try later in case it's night
- minetest.get_node_timer(pos):start(300)
- return
- end
- minetest.log("action", "A large cactus seedling grows into a large" ..
- "cactus at ".. minetest.pos_to_string(pos))
- default.grow_large_cactus(pos)
- end,
- })
- minetest.register_node("default:papyrus", {
- description = S("Papyrus"),
- drawtype = "plantlike",
- tiles = {"default_papyrus.png"},
- inventory_image = "default_papyrus.png",
- wield_image = "default_papyrus.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
- },
- groups = {snappy = 3, flammable = 2},
- sounds = default.node_sound_leaves_defaults(),
- after_dig_node = function(pos, node, metadata, digger)
- default.dig_up(pos, node, digger)
- end,
- })
- minetest.register_node("default:dry_shrub", {
- description = S("Dry Shrub"),
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_dry_shrub.png"},
- inventory_image = "default_dry_shrub.png",
- wield_image = "default_dry_shrub.png",
- paramtype = "light",
- paramtype2 = "meshoptions",
- place_param2 = 4,
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = {snappy = 3, flammable = 3, attached_node = 1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
- },
- })
- minetest.register_node("default:junglegrass", {
- description = S("Jungle Grass"),
- drawtype = "plantlike",
- waving = 1,
- visual_scale = 1.69,
- tiles = {"default_junglegrass.png"},
- inventory_image = "default_junglegrass.png",
- wield_image = "default_junglegrass.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, junglegrass = 1, flammable = 1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
- },
- })
- minetest.register_node("default:grass_1", {
- description = S("Grass"),
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_grass_1.png"},
- -- Use texture of a taller grass stage in inventory
- inventory_image = "default_grass_3.png",
- wield_image = "default_grass_3.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1,
- normal_grass = 1, flammable = 1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
- },
- on_place = function(itemstack, placer, pointed_thing)
- -- place a random grass node
- local stack = ItemStack("default:grass_" .. math.random(1,5))
- local ret = minetest.item_place(stack, placer, pointed_thing)
- return ItemStack("default:grass_1 " ..
- itemstack:get_count() - (1 - ret:get_count()))
- end,
- })
- for i = 2, 5 do
- minetest.register_node("default:grass_" .. i, {
- description = S("Grass"),
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_grass_" .. i .. ".png"},
- inventory_image = "default_grass_" .. i .. ".png",
- wield_image = "default_grass_" .. i .. ".png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- drop = "default:grass_1",
- groups = {snappy = 3, flora = 1, attached_node = 1,
- not_in_creative_inventory = 1, grass = 1,
- normal_grass = 1, flammable = 1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
- },
- })
- end
- minetest.register_node("default:dry_grass_1", {
- description = S("Savanna Grass"),
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_dry_grass_1.png"},
- inventory_image = "default_dry_grass_3.png",
- wield_image = "default_dry_grass_3.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = {snappy = 3, flammable = 3, flora = 1,
- attached_node = 1, grass = 1, dry_grass = 1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
- },
- on_place = function(itemstack, placer, pointed_thing)
- -- place a random dry grass node
- local stack = ItemStack("default:dry_grass_" .. math.random(1, 5))
- local ret = minetest.item_place(stack, placer, pointed_thing)
- return ItemStack("default:dry_grass_1 " ..
- itemstack:get_count() - (1 - ret:get_count()))
- end,
- })
- for i = 2, 5 do
- minetest.register_node("default:dry_grass_" .. i, {
- description = S("Savanna Grass"),
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_dry_grass_" .. i .. ".png"},
- inventory_image = "default_dry_grass_" .. i .. ".png",
- wield_image = "default_dry_grass_" .. i .. ".png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
- not_in_creative_inventory = 1, grass = 1, dry_grass = 1},
- drop = "default:dry_grass_1",
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -1 / 16, 6 / 16},
- },
- })
- end
- minetest.register_node("default:fern_1", {
- description = S("Fern"),
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_fern_1.png"},
- inventory_image = "default_fern_1.png",
- wield_image = "default_fern_1.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = {snappy = 3, flammable = 3, flora = 1, grass = 1,
- fern = 1, attached_node = 1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
- },
- on_place = function(itemstack, placer, pointed_thing)
- -- place a random fern node
- local stack = ItemStack("default:fern_" .. math.random(1, 3))
- local ret = minetest.item_place(stack, placer, pointed_thing)
- return ItemStack("default:fern_1 " ..
- itemstack:get_count() - (1 - ret:get_count()))
- end,
- })
- for i = 2, 3 do
- minetest.register_node("default:fern_" .. i, {
- description = S("Fern"),
- drawtype = "plantlike",
- waving = 1,
- visual_scale = 2,
- tiles = {"default_fern_" .. i .. ".png"},
- inventory_image = "default_fern_" .. i .. ".png",
- wield_image = "default_fern_" .. i .. ".png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
- grass = 1, fern = 1, not_in_creative_inventory = 1},
- drop = "default:fern_1",
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
- },
- })
- end
- minetest.register_node("default:marram_grass_1", {
- description = S("Marram Grass"),
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_marram_grass_1.png"},
- inventory_image = "default_marram_grass_1.png",
- wield_image = "default_marram_grass_1.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = {snappy = 3, flammable = 3, flora = 1, grass = 1, marram_grass = 1,
- attached_node = 1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
- },
- on_place = function(itemstack, placer, pointed_thing)
- -- place a random marram grass node
- local stack = ItemStack("default:marram_grass_" .. math.random(1, 3))
- local ret = minetest.item_place(stack, placer, pointed_thing)
- return ItemStack("default:marram_grass_1 " ..
- itemstack:get_count() - (1 - ret:get_count()))
- end,
- })
- for i = 2, 3 do
- minetest.register_node("default:marram_grass_" .. i, {
- description = S("Marram Grass"),
- drawtype = "plantlike",
- waving = 1,
- tiles = {"default_marram_grass_" .. i .. ".png"},
- inventory_image = "default_marram_grass_" .. i .. ".png",
- wield_image = "default_marram_grass_" .. i .. ".png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
- grass = 1, marram_grass = 1, not_in_creative_inventory = 1},
- drop = "default:marram_grass_1",
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
- },
- })
- end
- minetest.register_node("default:bush_stem", {
- description = S("Bush Stem"),
- drawtype = "plantlike",
- visual_scale = 1.41,
- tiles = {"default_bush_stem.png"},
- inventory_image = "default_bush_stem.png",
- wield_image = "default_bush_stem.png",
- paramtype = "light",
- sunlight_propagates = true,
- groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
- sounds = default.node_sound_wood_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
- },
- })
- minetest.register_node("default:bush_leaves", {
- description = S("Bush Leaves"),
- drawtype = "allfaces_optional",
- tiles = {"default_leaves_simple.png"},
- paramtype = "light",
- groups = {snappy = 3, flammable = 2, leaves = 1},
- drop = {
- max_items = 1,
- items = {
- {items = {"default:bush_sapling"}, rarity = 5},
- {items = {"default:bush_leaves"}}
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = after_place_leaves,
- })
- minetest.register_node("default:bush_sapling", {
- description = S("Bush Sapling"),
- drawtype = "plantlike",
- tiles = {"default_bush_sapling.png"},
- inventory_image = "default_bush_sapling.png",
- wield_image = "default_bush_sapling.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- on_timer = grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:bush_sapling",
- -- minp, maxp to be checked, relative to sapling pos
- {x = -1, y = 0, z = -1},
- {x = 1, y = 1, z = 1},
- -- maximum interval of interior volume check
- 2)
- return itemstack
- end,
- })
- minetest.register_node("default:blueberry_bush_leaves_with_berries", {
- description = S("Blueberry Bush Leaves with Berries"),
- drawtype = "allfaces_optional",
- tiles = {"default_blueberry_bush_leaves.png^default_blueberry_overlay.png"},
- paramtype = "light",
- groups = {snappy = 3, flammable = 2, leaves = 1, dig_immediate = 3},
- drop = "default:blueberries",
- sounds = default.node_sound_leaves_defaults(),
- node_dig_prediction = "default:blueberry_bush_leaves",
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- minetest.set_node(pos, {name = "default:blueberry_bush_leaves"})
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- })
- minetest.register_node("default:blueberry_bush_leaves", {
- description = S("Blueberry Bush Leaves"),
- drawtype = "allfaces_optional",
- tiles = {"default_blueberry_bush_leaves.png"},
- paramtype = "light",
- groups = {snappy = 3, flammable = 2, leaves = 1},
- drop = {
- max_items = 1,
- items = {
- {items = {"default:blueberry_bush_sapling"}, rarity = 5},
- {items = {"default:blueberry_bush_leaves"}}
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- on_timer = function(pos, elapsed)
- if minetest.get_node_light(pos) < 11 then
- minetest.get_node_timer(pos):start(200)
- else
- minetest.set_node(pos, {name = "default:blueberry_bush_leaves_with_berries"})
- end
- end,
- after_place_node = after_place_leaves,
- })
- minetest.register_node("default:blueberry_bush_sapling", {
- description = S("Blueberry Bush Sapling"),
- drawtype = "plantlike",
- tiles = {"default_blueberry_bush_sapling.png"},
- inventory_image = "default_blueberry_bush_sapling.png",
- wield_image = "default_blueberry_bush_sapling.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- on_timer = grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:blueberry_bush_sapling",
- -- minp, maxp to be checked, relative to sapling pos
- {x = -1, y = 0, z = -1},
- {x = 1, y = 1, z = 1},
- -- maximum interval of interior volume check
- 2)
- return itemstack
- end,
- })
- minetest.register_node("default:acacia_bush_stem", {
- description = S("Acacia Bush Stem"),
- drawtype = "plantlike",
- visual_scale = 1.41,
- tiles = {"default_acacia_bush_stem.png"},
- inventory_image = "default_acacia_bush_stem.png",
- wield_image = "default_acacia_bush_stem.png",
- paramtype = "light",
- sunlight_propagates = true,
- groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
- sounds = default.node_sound_wood_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
- },
- })
- minetest.register_node("default:acacia_bush_leaves", {
- description = S("Acacia Bush Leaves"),
- drawtype = "allfaces_optional",
- tiles = {"default_acacia_leaves_simple.png"},
- paramtype = "light",
- groups = {snappy = 3, flammable = 2, leaves = 1},
- drop = {
- max_items = 1,
- items = {
- {items = {"default:acacia_bush_sapling"}, rarity = 5},
- {items = {"default:acacia_bush_leaves"}}
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = after_place_leaves,
- })
- minetest.register_node("default:acacia_bush_sapling", {
- description = S("Acacia Bush Sapling"),
- drawtype = "plantlike",
- tiles = {"default_acacia_bush_sapling.png"},
- inventory_image = "default_acacia_bush_sapling.png",
- wield_image = "default_acacia_bush_sapling.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- on_timer = grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:acacia_bush_sapling",
- -- minp, maxp to be checked, relative to sapling pos
- {x = -1, y = 0, z = -1},
- {x = 1, y = 1, z = 1},
- -- maximum interval of interior volume check
- 2)
- return itemstack
- end,
- })
- minetest.register_node("default:pine_bush_stem", {
- description = S("Pine Bush Stem"),
- drawtype = "plantlike",
- visual_scale = 1.41,
- tiles = {"default_pine_bush_stem.png"},
- inventory_image = "default_pine_bush_stem.png",
- wield_image = "default_pine_bush_stem.png",
- paramtype = "light",
- sunlight_propagates = true,
- groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
- sounds = default.node_sound_wood_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
- },
- })
- minetest.register_node("default:pine_bush_needles", {
- description = S("Pine Bush Needles"),
- drawtype = "allfaces_optional",
- tiles = {"default_pine_needles.png"},
- paramtype = "light",
- groups = {snappy = 3, flammable = 2, leaves = 1},
- drop = {
- max_items = 1,
- items = {
- {items = {"default:pine_bush_sapling"}, rarity = 5},
- {items = {"default:pine_bush_needles"}}
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- after_place_node = after_place_leaves,
- })
- minetest.register_node("default:pine_bush_sapling", {
- description = S("Pine Bush Sapling"),
- drawtype = "plantlike",
- tiles = {"default_pine_bush_sapling.png"},
- inventory_image = "default_pine_bush_sapling.png",
- wield_image = "default_pine_bush_sapling.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- on_timer = grow_sapling,
- selection_box = {
- type = "fixed",
- fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
- },
- groups = {snappy = 2, dig_immediate = 3, flammable = 2,
- attached_node = 1, sapling = 1},
- sounds = default.node_sound_leaves_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math.random(300, 1500))
- end,
- on_place = function(itemstack, placer, pointed_thing)
- itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
- "default:pine_bush_sapling",
- -- minp, maxp to be checked, relative to sapling pos
- {x = -1, y = 0, z = -1},
- {x = 1, y = 1, z = 1},
- -- maximum interval of interior volume check
- 2)
- return itemstack
- end,
- })
- minetest.register_node("default:sand_with_kelp", {
- description = S("Kelp"),
- drawtype = "plantlike_rooted",
- waving = 1,
- tiles = {"default_sand.png"},
- special_tiles = {{name = "default_kelp.png", tileable_vertical = true}},
- inventory_image = "default_kelp.png",
- wield_image = "default_kelp.png",
- paramtype = "light",
- paramtype2 = "leveled",
- groups = {snappy = 3},
- selection_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- {-2/16, 0.5, -2/16, 2/16, 3.5, 2/16},
- },
- },
- node_dig_prediction = "default:sand",
- node_placement_prediction = "",
- sounds = default.node_sound_sand_defaults({
- dig = {name = "default_dig_snappy", gain = 0.2},
- dug = {name = "default_grass_footstep", gain = 0.25},
- }),
- on_place = function(itemstack, placer, pointed_thing)
- -- Call on_rightclick if the pointed node defines it
- if pointed_thing.type == "node" and placer and
- not placer:get_player_control().sneak then
- local node_ptu = minetest.get_node(pointed_thing.under)
- local def_ptu = minetest.registered_nodes[node_ptu.name]
- if def_ptu and def_ptu.on_rightclick then
- return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer,
- itemstack, pointed_thing)
- end
- end
- local pos = pointed_thing.under
- if minetest.get_node(pos).name ~= "default:sand" then
- return itemstack
- end
- local height = math.random(4, 6)
- local pos_top = {x = pos.x, y = pos.y + height, z = pos.z}
- local node_top = minetest.get_node(pos_top)
- local def_top = minetest.registered_nodes[node_top.name]
- local player_name = placer:get_player_name()
- if def_top and def_top.liquidtype == "source" and
- minetest.get_item_group(node_top.name, "water") > 0 then
- if not minetest.is_protected(pos, player_name) and
- not minetest.is_protected(pos_top, player_name) then
- minetest.set_node(pos, {name = "default:sand_with_kelp",
- param2 = height * 16})
- if not minetest.is_creative_enabled(player_name) then
- itemstack:take_item()
- end
- else
- minetest.chat_send_player(player_name, "Node is protected")
- minetest.record_protection_violation(pos, player_name)
- end
- end
- return itemstack
- end,
- after_destruct = function(pos, oldnode)
- minetest.set_node(pos, {name = "default:sand"})
- end
- })
- --
- -- Corals
- --
- local function coral_on_place(itemstack, placer, pointed_thing)
- if pointed_thing.type ~= "node" or not placer then
- return itemstack
- end
- local player_name = placer:get_player_name()
- local pos_under = pointed_thing.under
- local pos_above = pointed_thing.above
- local node_under = minetest.get_node(pos_under)
- local def_under = minetest.registered_nodes[node_under.name]
- if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then
- return def_under.on_rightclick(pos_under, node_under,
- placer, itemstack, pointed_thing) or itemstack
- end
- if node_under.name ~= "default:coral_skeleton" or
- minetest.get_node(pos_above).name ~= "default:water_source" then
- return itemstack
- end
- if minetest.is_protected(pos_under, player_name) or
- minetest.is_protected(pos_above, player_name) then
- minetest.log("action", player_name
- .. " tried to place " .. itemstack:get_name()
- .. " at protected position "
- .. minetest.pos_to_string(pos_under))
- minetest.record_protection_violation(pos_under, player_name)
- return itemstack
- end
- node_under.name = itemstack:get_name()
- minetest.set_node(pos_under, node_under)
- if not minetest.is_creative_enabled(player_name) then
- itemstack:take_item()
- end
- return itemstack
- end
- minetest.register_node("default:coral_green", {
- description = S("Green Coral"),
- drawtype = "plantlike_rooted",
- waving = 1,
- paramtype = "light",
- tiles = {"default_coral_skeleton.png"},
- special_tiles = {{name = "default_coral_green.png", tileable_vertical = true}},
- inventory_image = "default_coral_green.png",
- wield_image = "default_coral_green.png",
- groups = {snappy = 3},
- selection_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16},
- },
- },
- node_dig_prediction = "default:coral_skeleton",
- node_placement_prediction = "",
- sounds = default.node_sound_stone_defaults({
- dig = {name = "default_dig_snappy", gain = 0.2},
- dug = {name = "default_grass_footstep", gain = 0.25},
- }),
- on_place = coral_on_place,
- after_destruct = function(pos, oldnode)
- minetest.set_node(pos, {name = "default:coral_skeleton"})
- end,
- })
- minetest.register_node("default:coral_pink", {
- description = S("Pink Coral"),
- drawtype = "plantlike_rooted",
- waving = 1,
- paramtype = "light",
- tiles = {"default_coral_skeleton.png"},
- special_tiles = {{name = "default_coral_pink.png", tileable_vertical = true}},
- inventory_image = "default_coral_pink.png",
- wield_image = "default_coral_pink.png",
- groups = {snappy = 3},
- selection_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16},
- },
- },
- node_dig_prediction = "default:coral_skeleton",
- node_placement_prediction = "",
- sounds = default.node_sound_stone_defaults({
- dig = {name = "default_dig_snappy", gain = 0.2},
- dug = {name = "default_grass_footstep", gain = 0.25},
- }),
- on_place = coral_on_place,
- after_destruct = function(pos, oldnode)
- minetest.set_node(pos, {name = "default:coral_skeleton"})
- end,
- })
- minetest.register_node("default:coral_cyan", {
- description = S("Cyan Coral"),
- drawtype = "plantlike_rooted",
- waving = 1,
- paramtype = "light",
- tiles = {"default_coral_skeleton.png"},
- special_tiles = {{name = "default_coral_cyan.png", tileable_vertical = true}},
- inventory_image = "default_coral_cyan.png",
- wield_image = "default_coral_cyan.png",
- groups = {snappy = 3},
- selection_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16},
- },
- },
- node_dig_prediction = "default:coral_skeleton",
- node_placement_prediction = "",
- sounds = default.node_sound_stone_defaults({
- dig = {name = "default_dig_snappy", gain = 0.2},
- dug = {name = "default_grass_footstep", gain = 0.25},
- }),
- on_place = coral_on_place,
- after_destruct = function(pos, oldnode)
- minetest.set_node(pos, {name = "default:coral_skeleton"})
- end,
- })
- minetest.register_node("default:coral_brown", {
- description = S("Brown Coral"),
- tiles = {"default_coral_brown.png"},
- groups = {cracky = 3},
- drop = "default:coral_skeleton",
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:coral_orange", {
- description = S("Orange Coral"),
- tiles = {"default_coral_orange.png"},
- groups = {cracky = 3},
- drop = "default:coral_skeleton",
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:coral_skeleton", {
- description = S("Coral Skeleton"),
- tiles = {"default_coral_skeleton.png"},
- groups = {cracky = 3},
- sounds = default.node_sound_stone_defaults(),
- })
- --
- -- Liquids
- --
- minetest.register_node("default:water_source", {
- description = S("Water Source"),
- drawtype = "liquid",
- waving = 3,
- tiles = {
- {
- name = "default_water_source_animated.png",
- backface_culling = false,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 2.0,
- },
- },
- {
- name = "default_water_source_animated.png",
- backface_culling = true,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 2.0,
- },
- },
- },
- use_texture_alpha = "blend",
- paramtype = "light",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- is_ground_content = false,
- drop = "",
- drowning = 1,
- liquidtype = "source",
- liquid_alternative_flowing = "default:water_flowing",
- liquid_alternative_source = "default:water_source",
- liquid_viscosity = 1,
- post_effect_color = {a = 103, r = 30, g = 60, b = 90},
- groups = {water = 3, liquid = 3, cools_lava = 1},
- sounds = default.node_sound_water_defaults(),
- })
- minetest.register_node("default:water_flowing", {
- description = S("Flowing Water"),
- drawtype = "flowingliquid",
- waving = 3,
- tiles = {"default_water.png"},
- special_tiles = {
- {
- name = "default_water_flowing_animated.png",
- backface_culling = false,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 0.5,
- },
- },
- {
- name = "default_water_flowing_animated.png",
- backface_culling = true,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 0.5,
- },
- },
- },
- use_texture_alpha = "blend",
- paramtype = "light",
- paramtype2 = "flowingliquid",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- is_ground_content = false,
- drop = "",
- drowning = 1,
- liquidtype = "flowing",
- liquid_alternative_flowing = "default:water_flowing",
- liquid_alternative_source = "default:water_source",
- liquid_viscosity = 1,
- post_effect_color = {a = 103, r = 30, g = 60, b = 90},
- groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
- cools_lava = 1},
- sounds = default.node_sound_water_defaults(),
- })
- minetest.register_node("default:river_water_source", {
- description = S("River Water Source"),
- drawtype = "liquid",
- tiles = {
- {
- name = "default_river_water_source_animated.png",
- backface_culling = false,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 2.0,
- },
- },
- {
- name = "default_river_water_source_animated.png",
- backface_culling = true,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 2.0,
- },
- },
- },
- use_texture_alpha = "blend",
- paramtype = "light",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- is_ground_content = false,
- drop = "",
- drowning = 1,
- liquidtype = "source",
- liquid_alternative_flowing = "default:river_water_flowing",
- liquid_alternative_source = "default:river_water_source",
- liquid_viscosity = 1,
- -- Not renewable to avoid horizontal spread of water sources in sloping
- -- rivers that can cause water to overflow riverbanks and cause floods.
- -- River water source is instead made renewable by the 'force renew'
- -- option used in the 'bucket' mod by the river water bucket.
- liquid_renewable = false,
- liquid_range = 2,
- post_effect_color = {a = 103, r = 30, g = 76, b = 90},
- groups = {water = 3, liquid = 3, cools_lava = 1},
- sounds = default.node_sound_water_defaults(),
- })
- minetest.register_node("default:river_water_flowing", {
- description = S("Flowing River Water"),
- drawtype = "flowingliquid",
- tiles = {"default_river_water.png"},
- special_tiles = {
- {
- name = "default_river_water_flowing_animated.png",
- backface_culling = false,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 0.5,
- },
- },
- {
- name = "default_river_water_flowing_animated.png",
- backface_culling = true,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 0.5,
- },
- },
- },
- use_texture_alpha = "blend",
- paramtype = "light",
- paramtype2 = "flowingliquid",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- is_ground_content = false,
- drop = "",
- drowning = 1,
- liquidtype = "flowing",
- liquid_alternative_flowing = "default:river_water_flowing",
- liquid_alternative_source = "default:river_water_source",
- liquid_viscosity = 1,
- liquid_renewable = false,
- liquid_range = 2,
- post_effect_color = {a = 103, r = 30, g = 76, b = 90},
- groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
- cools_lava = 1},
- sounds = default.node_sound_water_defaults(),
- })
- minetest.register_node("default:lava_source", {
- description = S("Lava Source"),
- drawtype = "liquid",
- tiles = {
- {
- name = "default_lava_source_animated.png",
- backface_culling = false,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.0,
- },
- },
- {
- name = "default_lava_source_animated.png",
- backface_culling = true,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.0,
- },
- },
- },
- paramtype = "light",
- light_source = default.LIGHT_MAX - 1,
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- is_ground_content = false,
- drop = "",
- drowning = 1,
- liquidtype = "source",
- liquid_alternative_flowing = "default:lava_flowing",
- liquid_alternative_source = "default:lava_source",
- liquid_viscosity = 7,
- liquid_renewable = false,
- damage_per_second = 4 * 2,
- post_effect_color = {a = 191, r = 255, g = 64, b = 0},
- groups = {lava = 3, liquid = 2, igniter = 1},
- })
- minetest.register_node("default:lava_flowing", {
- description = S("Flowing Lava"),
- drawtype = "flowingliquid",
- tiles = {"default_lava.png"},
- special_tiles = {
- {
- name = "default_lava_flowing_animated.png",
- backface_culling = false,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.3,
- },
- },
- {
- name = "default_lava_flowing_animated.png",
- backface_culling = true,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.3,
- },
- },
- },
- paramtype = "light",
- paramtype2 = "flowingliquid",
- light_source = default.LIGHT_MAX - 1,
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- is_ground_content = false,
- drop = "",
- drowning = 1,
- liquidtype = "flowing",
- liquid_alternative_flowing = "default:lava_flowing",
- liquid_alternative_source = "default:lava_source",
- liquid_viscosity = 7,
- liquid_renewable = false,
- damage_per_second = 4 * 2,
- post_effect_color = {a = 191, r = 255, g = 64, b = 0},
- groups = {lava = 3, liquid = 2, igniter = 1,
- not_in_creative_inventory = 1},
- })
- --
- -- Tools / "Advanced" crafting / Non-"natural"
- --
- local bookshelf_formspec =
- "size[8,7;]" ..
- "list[context;books;0,0.3;8,2;]" ..
- "list[current_player;main;0,2.85;8,1;]" ..
- "list[current_player;main;0,4.08;8,3;8]" ..
- "listring[context;books]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(0,2.85)
- local function update_bookshelf(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local invlist = inv:get_list("books")
- local formspec = bookshelf_formspec
- -- Inventory slots overlay
- local bx, by = 0, 0.3
- local n_written, n_empty = 0, 0
- for i = 1, 16 do
- if i == 9 then
- bx = 0
- by = by + 1
- end
- local stack = invlist[i]
- if stack:is_empty() then
- formspec = formspec ..
- "image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
- else
- local metatable = stack:get_meta():to_table() or {}
- if metatable.fields and metatable.fields.text then
- n_written = n_written + stack:get_count()
- else
- n_empty = n_empty + stack:get_count()
- end
- end
- bx = bx + 1
- end
- meta:set_string("formspec", formspec)
- if n_written + n_empty == 0 then
- meta:set_string("infotext", S("Empty Bookshelf"))
- else
- meta:set_string("infotext", S("Bookshelf (@1 written, @2 empty books)", n_written, n_empty))
- end
- end
- minetest.register_node("default:bookshelf", {
- description = S("Bookshelf"),
- tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
- "default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
- paramtype2 = "facedir",
- is_ground_content = false,
- groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
- sounds = default.node_sound_wood_defaults(),
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- inv:set_size("books", 8 * 2)
- update_bookshelf(pos)
- end,
- can_dig = function(pos,player)
- local inv = minetest.get_meta(pos):get_inventory()
- return inv:is_empty("books")
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack)
- if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
- return stack:get_count()
- end
- return 0
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name() ..
- " moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
- update_bookshelf(pos)
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " puts stuff to bookshelf at " .. minetest.pos_to_string(pos))
- update_bookshelf(pos)
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
- update_bookshelf(pos)
- end,
- on_blast = function(pos)
- local drops = {}
- default.get_inventory_drops(pos, "books", drops)
- drops[#drops+1] = "default:bookshelf"
- minetest.remove_node(pos)
- return drops
- end,
- })
- local function register_sign(material, desc, def)
- minetest.register_node("default:sign_wall_" .. material, {
- description = desc,
- drawtype = "nodebox",
- tiles = {"default_sign_wall_" .. material .. ".png"},
- inventory_image = "default_sign_" .. material .. ".png",
- wield_image = "default_sign_" .. material .. ".png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- is_ground_content = false,
- walkable = false,
- use_texture_alpha = "opaque",
- node_box = {
- type = "wallmounted",
- wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
- wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
- wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
- },
- groups = def.groups,
- legacy_wallmounted = true,
- sounds = def.sounds,
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", "field[text;;${text}]")
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- local player_name = sender:get_player_name()
- if minetest.is_protected(pos, player_name) then
- minetest.record_protection_violation(pos, player_name)
- return
- end
- local text = fields.text
- if not text then
- return
- end
- if string.len(text) > 512 then
- minetest.chat_send_player(player_name, S("Text too long"))
- return
- end
- minetest.log("action", player_name .. " wrote \"" .. text ..
- "\" to the sign at " .. minetest.pos_to_string(pos))
- local meta = minetest.get_meta(pos)
- meta:set_string("text", text)
- if #text > 0 then
- meta:set_string("infotext", S('"@1"', text))
- else
- meta:set_string("infotext", '')
- end
- end,
- })
- end
- register_sign("wood", S("Wooden Sign"), {
- sounds = default.node_sound_wood_defaults(),
- groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3}
- })
- register_sign("steel", S("Steel Sign"), {
- sounds = default.node_sound_metal_defaults(),
- groups = {cracky = 2, attached_node = 1}
- })
- minetest.register_node("default:ladder_wood", {
- description = S("Wooden Ladder"),
- drawtype = "signlike",
- tiles = {"default_ladder_wood.png"},
- inventory_image = "default_ladder_wood.png",
- wield_image = "default_ladder_wood.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- climbable = true,
- is_ground_content = false,
- selection_box = {
- type = "wallmounted",
- --wall_top = = <default>
- --wall_bottom = = <default>
- --wall_side = = <default>
- },
- groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
- legacy_wallmounted = true,
- sounds = default.node_sound_wood_defaults(),
- })
- minetest.register_node("default:ladder_steel", {
- description = S("Steel Ladder"),
- drawtype = "signlike",
- tiles = {"default_ladder_steel.png"},
- inventory_image = "default_ladder_steel.png",
- wield_image = "default_ladder_steel.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- climbable = true,
- is_ground_content = false,
- selection_box = {
- type = "wallmounted",
- --wall_top = = <default>
- --wall_bottom = = <default>
- --wall_side = = <default>
- },
- groups = {cracky = 2},
- sounds = default.node_sound_metal_defaults(),
- })
- default.register_fence("default:fence_wood", {
- description = S("Apple Wood Fence"),
- texture = "default_fence_wood.png",
- inventory_image = "default_fence_overlay.png^default_wood.png^" ..
- "default_fence_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_overlay.png^default_wood.png^" ..
- "default_fence_overlay.png^[makealpha:255,126,126",
- material = "default:wood",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
- sounds = default.node_sound_wood_defaults()
- })
- default.register_fence("default:fence_acacia_wood", {
- description = S("Acacia Wood Fence"),
- texture = "default_fence_acacia_wood.png",
- inventory_image = "default_fence_overlay.png^default_acacia_wood.png^" ..
- "default_fence_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_overlay.png^default_acacia_wood.png^" ..
- "default_fence_overlay.png^[makealpha:255,126,126",
- material = "default:acacia_wood",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
- sounds = default.node_sound_wood_defaults()
- })
- default.register_fence("default:fence_junglewood", {
- description = S("Jungle Wood Fence"),
- texture = "default_fence_junglewood.png",
- inventory_image = "default_fence_overlay.png^default_junglewood.png^" ..
- "default_fence_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_overlay.png^default_junglewood.png^" ..
- "default_fence_overlay.png^[makealpha:255,126,126",
- material = "default:junglewood",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
- sounds = default.node_sound_wood_defaults()
- })
- default.register_fence("default:fence_pine_wood", {
- description = S("Pine Wood Fence"),
- texture = "default_fence_pine_wood.png",
- inventory_image = "default_fence_overlay.png^default_pine_wood.png^" ..
- "default_fence_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_overlay.png^default_pine_wood.png^" ..
- "default_fence_overlay.png^[makealpha:255,126,126",
- material = "default:pine_wood",
- groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
- sounds = default.node_sound_wood_defaults()
- })
- default.register_fence("default:fence_aspen_wood", {
- description = S("Aspen Wood Fence"),
- texture = "default_fence_aspen_wood.png",
- inventory_image = "default_fence_overlay.png^default_aspen_wood.png^" ..
- "default_fence_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_overlay.png^default_aspen_wood.png^" ..
- "default_fence_overlay.png^[makealpha:255,126,126",
- material = "default:aspen_wood",
- groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
- sounds = default.node_sound_wood_defaults()
- })
- default.register_fence_rail("default:fence_rail_wood", {
- description = S("Apple Wood Fence Rail"),
- texture = "default_fence_rail_wood.png",
- inventory_image = "default_fence_rail_overlay.png^default_wood.png^" ..
- "default_fence_rail_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_rail_overlay.png^default_wood.png^" ..
- "default_fence_rail_overlay.png^[makealpha:255,126,126",
- material = "default:wood",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
- sounds = default.node_sound_wood_defaults()
- })
- default.register_fence_rail("default:fence_rail_acacia_wood", {
- description = S("Acacia Wood Fence Rail"),
- texture = "default_fence_rail_acacia_wood.png",
- inventory_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" ..
- "default_fence_rail_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" ..
- "default_fence_rail_overlay.png^[makealpha:255,126,126",
- material = "default:acacia_wood",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
- sounds = default.node_sound_wood_defaults()
- })
- default.register_fence_rail("default:fence_rail_junglewood", {
- description = S("Jungle Wood Fence Rail"),
- texture = "default_fence_rail_junglewood.png",
- inventory_image = "default_fence_rail_overlay.png^default_junglewood.png^" ..
- "default_fence_rail_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_rail_overlay.png^default_junglewood.png^" ..
- "default_fence_rail_overlay.png^[makealpha:255,126,126",
- material = "default:junglewood",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
- sounds = default.node_sound_wood_defaults()
- })
- default.register_fence_rail("default:fence_rail_pine_wood", {
- description = S("Pine Wood Fence Rail"),
- texture = "default_fence_rail_pine_wood.png",
- inventory_image = "default_fence_rail_overlay.png^default_pine_wood.png^" ..
- "default_fence_rail_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_rail_overlay.png^default_pine_wood.png^" ..
- "default_fence_rail_overlay.png^[makealpha:255,126,126",
- material = "default:pine_wood",
- groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
- sounds = default.node_sound_wood_defaults()
- })
- default.register_fence_rail("default:fence_rail_aspen_wood", {
- description = S("Aspen Wood Fence Rail"),
- texture = "default_fence_rail_aspen_wood.png",
- inventory_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" ..
- "default_fence_rail_overlay.png^[makealpha:255,126,126",
- wield_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" ..
- "default_fence_rail_overlay.png^[makealpha:255,126,126",
- material = "default:aspen_wood",
- groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2},
- sounds = default.node_sound_wood_defaults()
- })
- minetest.register_node("default:glass", {
- description = S("Glass"),
- drawtype = "glasslike_framed_optional",
- tiles = {"default_glass.png", "default_glass_detail.png"},
- use_texture_alpha = "clip", -- only needed for stairs API
- paramtype = "light",
- paramtype2 = "glasslikeliquidlevel",
- sunlight_propagates = true,
- is_ground_content = false,
- groups = {cracky = 3, oddly_breakable_by_hand = 3},
- sounds = default.node_sound_glass_defaults(),
- })
- minetest.register_node("default:obsidian_glass", {
- description = S("Obsidian Glass"),
- drawtype = "glasslike_framed_optional",
- tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
- use_texture_alpha = "clip", -- only needed for stairs API
- paramtype = "light",
- paramtype2 = "glasslikeliquidlevel",
- is_ground_content = false,
- sunlight_propagates = true,
- sounds = default.node_sound_glass_defaults(),
- groups = {cracky = 3},
- })
- minetest.register_node("default:brick", {
- description = S("Brick Block"),
- paramtype2 = "facedir",
- place_param2 = 0,
- tiles = {
- "default_brick.png^[transformFX",
- "default_brick.png",
- },
- is_ground_content = false,
- groups = {cracky = 3},
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node("default:meselamp", {
- description = S("Mese Lamp"),
- drawtype = "glasslike",
- tiles = {"default_meselamp.png"},
- paramtype = "light",
- sunlight_propagates = true,
- is_ground_content = false,
- groups = {cracky = 3, oddly_breakable_by_hand = 3},
- sounds = default.node_sound_glass_defaults(),
- light_source = default.LIGHT_MAX,
- })
- default.register_mesepost("default:mese_post_light", {
- description = S("Apple Wood Mese Post Light"),
- texture = "default_fence_wood.png",
- material = "default:wood",
- })
- default.register_mesepost("default:mese_post_light_acacia_wood", {
- description = S("Acacia Wood Mese Post Light"),
- texture = "default_fence_acacia_wood.png",
- material = "default:acacia_wood",
- })
- default.register_mesepost("default:mese_post_light_junglewood", {
- description = S("Jungle Wood Mese Post Light"),
- texture = "default_fence_junglewood.png",
- material = "default:junglewood",
- })
- default.register_mesepost("default:mese_post_light_pine_wood", {
- description = S("Pine Wood Mese Post Light"),
- texture = "default_fence_pine_wood.png",
- material = "default:pine_wood",
- })
- default.register_mesepost("default:mese_post_light_aspen_wood", {
- description = S("Aspen Wood Mese Post Light"),
- texture = "default_fence_aspen_wood.png",
- material = "default:aspen_wood",
- })
- --
- -- Misc
- --
- minetest.register_node("default:cloud", {
- description = S("Cloud"),
- tiles = {"default_cloud.png"},
- is_ground_content = false,
- sounds = default.node_sound_defaults(),
- groups = {not_in_creative_inventory = 1},
- })
- --
- -- register trees for leafdecay
- --
- if minetest.get_mapgen_setting("mg_name") == "v6" then
- default.register_leafdecay({
- trunks = {"default:tree"},
- leaves = {"default:apple", "default:leaves"},
- radius = 2,
- })
- default.register_leafdecay({
- trunks = {"default:jungletree"},
- leaves = {"default:jungleleaves"},
- radius = 3,
- })
- else
- default.register_leafdecay({
- trunks = {"default:tree"},
- leaves = {"default:apple", "default:leaves"},
- radius = 3,
- })
- default.register_leafdecay({
- trunks = {"default:jungletree"},
- leaves = {"default:jungleleaves"},
- radius = 2,
- })
- end
- default.register_leafdecay({
- trunks = {"default:pine_tree"},
- leaves = {"default:pine_needles"},
- radius = 3,
- })
- default.register_leafdecay({
- trunks = {"default:acacia_tree"},
- leaves = {"default:acacia_leaves"},
- radius = 2,
- })
- default.register_leafdecay({
- trunks = {"default:aspen_tree"},
- leaves = {"default:aspen_leaves"},
- radius = 3,
- })
- default.register_leafdecay({
- trunks = {"default:bush_stem"},
- leaves = {"default:bush_leaves"},
- radius = 1,
- })
- default.register_leafdecay({
- trunks = {"default:acacia_bush_stem"},
- leaves = {"default:acacia_bush_leaves"},
- radius = 1,
- })
- default.register_leafdecay({
- trunks = {"default:pine_bush_stem"},
- leaves = {"default:pine_bush_needles"},
- radius = 1,
- })
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