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- --
- -- Sounds
- --
- function default.node_sound_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "", gain = 1.0}
- table.dug = table.dug or
- {name = "default_dug_node", gain = 0.25}
- table.place = table.place or
- {name = "default_place_node_hard", gain = 1.0}
- return table
- end
- function default.node_sound_stone_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_hard_footstep", gain = 0.3}
- table.dug = table.dug or
- {name = "default_hard_footstep", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_dirt_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_dirt_footstep", gain = 0.4}
- table.dug = table.dug or
- {name = "default_dirt_footstep", gain = 1.0}
- table.place = table.place or
- {name = "default_place_node", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_sand_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_sand_footstep", gain = 0.05}
- table.dug = table.dug or
- {name = "default_sand_footstep", gain = 0.15}
- table.place = table.place or
- {name = "default_place_node", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_gravel_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_gravel_footstep", gain = 0.1}
- table.dig = table.dig or
- {name = "default_gravel_dig", gain = 0.35}
- table.dug = table.dug or
- {name = "default_gravel_dug", gain = 1.0}
- table.place = table.place or
- {name = "default_place_node", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_wood_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_wood_footstep", gain = 0.3}
- table.dug = table.dug or
- {name = "default_wood_footstep", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_leaves_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_grass_footstep", gain = 0.45}
- table.dug = table.dug or
- {name = "default_grass_footstep", gain = 0.7}
- table.place = table.place or
- {name = "default_place_node", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_glass_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_glass_footstep", gain = 0.3}
- table.dig = table.dig or
- {name = "default_glass_footstep", gain = 0.5}
- table.dug = table.dug or
- {name = "default_break_glass", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_ice_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_ice_footstep", gain = 0.3}
- table.dig = table.dig or
- {name = "default_ice_dig", gain = 0.5}
- table.dug = table.dug or
- {name = "default_ice_dug", gain = 0.5}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_metal_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_metal_footstep", gain = 0.4}
- table.dig = table.dig or
- {name = "default_dig_metal", gain = 0.5}
- table.dug = table.dug or
- {name = "default_dug_metal", gain = 0.5}
- table.place = table.place or
- {name = "default_place_node_metal", gain = 0.5}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_water_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_water_footstep", gain = 0.2}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_snow_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_snow_footstep", gain = 0.2}
- table.dig = table.dig or
- {name = "default_snow_footstep", gain = 0.3}
- table.dug = table.dug or
- {name = "default_snow_footstep", gain = 0.3}
- table.place = table.place or
- {name = "default_place_node", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- --
- -- Lavacooling
- --
- default.cool_lava = function(pos, node)
- if node.name == "default:lava_source" then
- minetest.set_node(pos, {name = "default:obsidian"})
- else -- Lava flowing
- minetest.set_node(pos, {name = "default:stone"})
- end
- minetest.sound_play("default_cool_lava",
- {pos = pos, max_hear_distance = 16, gain = 0.25}, true)
- end
- if minetest.settings:get_bool("enable_lavacooling") ~= false then
- minetest.register_abm({
- label = "Lava cooling",
- nodenames = {"default:lava_source", "default:lava_flowing"},
- neighbors = {"group:cools_lava", "group:water"},
- interval = 2,
- chance = 2,
- catch_up = false,
- action = function(...)
- default.cool_lava(...)
- end,
- })
- end
- --
- -- Optimized helper to put all items in an inventory into a drops list
- --
- function default.get_inventory_drops(pos, inventory, drops)
- local inv = minetest.get_meta(pos):get_inventory()
- local n = #drops
- for i = 1, inv:get_size(inventory) do
- local stack = inv:get_stack(inventory, i)
- if stack:get_count() > 0 then
- drops[n+1] = stack:to_table()
- n = n + 1
- end
- end
- end
- --
- -- Papyrus and cactus growing
- --
- -- Wrapping the functions in ABM action is necessary to make overriding them possible
- function default.grow_cactus(pos, node)
- if node.param2 >= 4 then
- return
- end
- pos.y = pos.y - 1
- if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
- return
- end
- pos.y = pos.y + 1
- local height = 0
- while node.name == "default:cactus" and height < 4 do
- height = height + 1
- pos.y = pos.y + 1
- node = minetest.get_node(pos)
- end
- if height == 4 or node.name ~= "air" then
- return
- end
- if minetest.get_node_light(pos) < 13 then
- return
- end
- minetest.set_node(pos, {name = "default:cactus"})
- return true
- end
- function default.grow_papyrus(pos, node)
- pos.y = pos.y - 1
- local name = minetest.get_node(pos).name
- if name ~= "default:dirt" and
- name ~= "default:dirt_with_grass" and
- name ~= "default:dirt_with_dry_grass" and
- name ~= "default:dirt_with_rainforest_litter" and
- name ~= "default:dry_dirt" and
- name ~= "default:dry_dirt_with_dry_grass" then
- return
- end
- if not minetest.find_node_near(pos, 3, {"group:water"}) then
- return
- end
- pos.y = pos.y + 1
- local height = 0
- while node.name == "default:papyrus" and height < 4 do
- height = height + 1
- pos.y = pos.y + 1
- node = minetest.get_node(pos)
- end
- if height == 4 or node.name ~= "air" then
- return
- end
- if minetest.get_node_light(pos) < 13 then
- return
- end
- minetest.set_node(pos, {name = "default:papyrus"})
- return true
- end
- minetest.register_abm({
- label = "Grow cactus",
- nodenames = {"default:cactus"},
- neighbors = {"group:sand"},
- interval = 12,
- chance = 83,
- action = function(...)
- default.grow_cactus(...)
- end
- })
- minetest.register_abm({
- label = "Grow papyrus",
- nodenames = {"default:papyrus"},
- -- Grows on the dirt and surface dirt nodes of the biomes papyrus appears in,
- -- including the old savanna nodes.
- -- 'default:dirt_with_grass' is here only because it was allowed before.
- neighbors = {
- "default:dirt",
- "default:dirt_with_grass",
- "default:dirt_with_dry_grass",
- "default:dirt_with_rainforest_litter",
- "default:dry_dirt",
- "default:dry_dirt_with_dry_grass",
- },
- interval = 14,
- chance = 71,
- action = function(...)
- default.grow_papyrus(...)
- end
- })
- --
- -- Dig upwards
- --
- function default.dig_up(pos, node, digger)
- if digger == nil then return end
- local np = {x = pos.x, y = pos.y + 1, z = pos.z}
- local nn = minetest.get_node(np)
- if nn.name == node.name then
- minetest.node_dig(np, nn, digger)
- end
- end
- --
- -- Fence registration helper
- --
- local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
- function default.register_fence(name, def)
- minetest.register_craft({
- output = name .. " 4",
- recipe = {
- { def.material, 'group:stick', def.material },
- { def.material, 'group:stick', def.material },
- }
- })
- local fence_texture = "default_fence_overlay.png^" .. def.texture ..
- "^default_fence_overlay.png^[makealpha:255,126,126"
- -- Allow almost everything to be overridden
- local default_fields = {
- paramtype = "light",
- drawtype = "nodebox",
- node_box = {
- type = "connected",
- fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
- -- connect_top =
- -- connect_bottom =
- connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 },
- {-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }},
- connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16},
- {-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}},
- connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
- {-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }},
- connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16},
- { 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}}
- },
- collision_box = {
- type = "connected",
- fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
- -- connect_top =
- -- connect_bottom =
- connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
- connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
- connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
- connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
- },
- connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
- inventory_image = fence_texture,
- wield_image = fence_texture,
- tiles = {def.texture},
- sunlight_propagates = true,
- is_ground_content = false,
- groups = {},
- }
- for k, v in pairs(default_fields) do
- if def[k] == nil then
- def[k] = v
- end
- end
- -- Always add to the fence group, even if no group provided
- def.groups.fence = 1
- def.texture = nil
- def.material = nil
- minetest.register_node(name, def)
- end
- --
- -- Fence rail registration helper
- --
- function default.register_fence_rail(name, def)
- minetest.register_craft({
- output = name .. " 16",
- recipe = {
- { def.material, def.material },
- { "", ""},
- { def.material, def.material },
- }
- })
- local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
- "^default_fence_rail_overlay.png^[makealpha:255,126,126"
- -- Allow almost everything to be overridden
- local default_fields = {
- paramtype = "light",
- drawtype = "nodebox",
- node_box = {
- type = "connected",
- fixed = {{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
- {-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}},
- -- connect_top =
- -- connect_bottom =
- connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
- {-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
- connect_left = {{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
- {-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
- connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 },
- {-1/16, -5/16, 1/16, 1/16, -3/16, 1/2 }},
- connect_right = {{ 1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
- { 1/16, -5/16, -1/16, 1/2, -3/16, 1/16}}
- },
- collision_box = {
- type = "connected",
- fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
- -- connect_top =
- -- connect_bottom =
- connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
- connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
- connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
- connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
- },
- connects_to = {"group:fence", "group:wall"},
- inventory_image = fence_rail_texture,
- wield_image = fence_rail_texture,
- tiles = {def.texture},
- sunlight_propagates = true,
- is_ground_content = false,
- groups = {},
- }
- for k, v in pairs(default_fields) do
- if def[k] == nil then
- def[k] = v
- end
- end
- -- Always add to the fence group, even if no group provided
- def.groups.fence = 1
- def.texture = nil
- def.material = nil
- minetest.register_node(name, def)
- end
- --
- -- Mese post registration helper
- --
- function default.register_mesepost(name, def)
- minetest.register_craft({
- output = name .. " 4",
- recipe = {
- {'', 'default:glass', ''},
- {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
- {'', def.material, ''},
- }
- })
- local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0"
- local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0"
- -- Allow almost everything to be overridden
- local default_fields = {
- wield_image = post_texture,
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- {-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
- },
- },
- paramtype = "light",
- tiles = {def.texture, def.texture, post_texture_dark, post_texture_dark, post_texture, post_texture},
- use_texture_alpha = "opaque",
- light_source = default.LIGHT_MAX,
- sunlight_propagates = true,
- is_ground_content = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
- sounds = default.node_sound_wood_defaults(),
- }
- for k, v in pairs(default_fields) do
- if def[k] == nil then
- def[k] = v
- end
- end
- def.texture = nil
- def.material = nil
- minetest.register_node(name, def)
- end
- --
- -- Leafdecay
- --
- -- Prevent decay of placed leaves
- default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
- if placer and placer:is_player() then
- local node = minetest.get_node(pos)
- node.param2 = 1
- minetest.set_node(pos, node)
- end
- end
- -- Leafdecay
- local function leafdecay_after_destruct(pos, oldnode, def)
- for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
- vector.add(pos, def.radius), def.leaves)) do
- local node = minetest.get_node(v)
- local timer = minetest.get_node_timer(v)
- if node.param2 ~= 1 and not timer:is_started() then
- timer:start(math.random(20, 120) / 10)
- end
- end
- end
- local movement_gravity = tonumber(
- minetest.settings:get("movement_gravity")) or 9.81
- local function leafdecay_on_timer(pos, def)
- if minetest.find_node_near(pos, def.radius, def.trunks) then
- return false
- end
- local node = minetest.get_node(pos)
- local drops = minetest.get_node_drops(node.name)
- for _, item in ipairs(drops) do
- local is_leaf
- for _, v in pairs(def.leaves) do
- if v == item then
- is_leaf = true
- end
- end
- if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
- not is_leaf then
- minetest.add_item({
- x = pos.x - 0.5 + math.random(),
- y = pos.y - 0.5 + math.random(),
- z = pos.z - 0.5 + math.random(),
- }, item)
- end
- end
- minetest.remove_node(pos)
- minetest.check_for_falling(pos)
- -- spawn a few particles for the removed node
- minetest.add_particlespawner({
- amount = 8,
- time = 0.001,
- minpos = vector.subtract(pos, {x=0.5, y=0.5, z=0.5}),
- maxpos = vector.add(pos, {x=0.5, y=0.5, z=0.5}),
- minvel = vector.new(-0.5, -1, -0.5),
- maxvel = vector.new(0.5, 0, 0.5),
- minacc = vector.new(0, -movement_gravity, 0),
- maxacc = vector.new(0, -movement_gravity, 0),
- minsize = 0,
- maxsize = 0,
- node = node,
- })
- end
- function default.register_leafdecay(def)
- assert(def.leaves)
- assert(def.trunks)
- assert(def.radius)
- for _, v in pairs(def.trunks) do
- minetest.override_item(v, {
- after_destruct = function(pos, oldnode)
- leafdecay_after_destruct(pos, oldnode, def)
- end,
- })
- end
- for _, v in pairs(def.leaves) do
- minetest.override_item(v, {
- on_timer = function(pos)
- leafdecay_on_timer(pos, def)
- end,
- })
- end
- end
- --
- -- Convert default:dirt to something that fits the environment
- --
- minetest.register_abm({
- label = "Grass spread",
- nodenames = {"default:dirt"},
- neighbors = {
- "air",
- "group:grass",
- "group:dry_grass",
- "default:snow",
- },
- interval = 6,
- chance = 50,
- catch_up = false,
- action = function(pos, node)
- -- Check for darkness: night, shadow or under a light-blocking node
- -- Returns if ignore above
- local above = {x = pos.x, y = pos.y + 1, z = pos.z}
- if (minetest.get_node_light(above) or 0) < 13 then
- return
- end
- -- Look for spreading dirt-type neighbours
- local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
- if p2 then
- local n3 = minetest.get_node(p2)
- minetest.set_node(pos, {name = n3.name})
- return
- end
- -- Else, any seeding nodes on top?
- local name = minetest.get_node(above).name
- -- Snow check is cheapest, so comes first
- if name == "default:snow" then
- minetest.set_node(pos, {name = "default:dirt_with_snow"})
- elseif minetest.get_item_group(name, "grass") ~= 0 then
- minetest.set_node(pos, {name = "default:dirt_with_grass"})
- elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
- minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
- end
- end
- })
- --
- -- Grass and dry grass removed in darkness
- --
- minetest.register_abm({
- label = "Grass covered",
- nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"},
- interval = 8,
- chance = 50,
- catch_up = false,
- action = function(pos, node)
- local above = {x = pos.x, y = pos.y + 1, z = pos.z}
- local name = minetest.get_node(above).name
- local nodedef = minetest.registered_nodes[name]
- if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
- nodedef.paramtype == "light") and
- nodedef.liquidtype == "none") then
- if node.name == "default:dry_dirt_with_dry_grass" then
- minetest.set_node(pos, {name = "default:dry_dirt"})
- else
- minetest.set_node(pos, {name = "default:dirt"})
- end
- end
- end
- })
- --
- -- Moss growth on cobble near water
- --
- local moss_correspondences = {
- ["default:cobble"] = "default:mossycobble",
- ["stairs:slab_cobble"] = "stairs:slab_mossycobble",
- ["stairs:stair_cobble"] = "stairs:stair_mossycobble",
- ["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble",
- ["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble",
- ["walls:cobble"] = "walls:mossycobble",
- }
- minetest.register_abm({
- label = "Moss growth",
- nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble",
- "stairs:stair_inner_cobble", "stairs:stair_outer_cobble",
- "walls:cobble"},
- neighbors = {"group:water"},
- interval = 16,
- chance = 200,
- catch_up = false,
- action = function(pos, node)
- node.name = moss_correspondences[node.name]
- if node.name then
- minetest.set_node(pos, node)
- end
- end
- })
- --
- -- Register a craft to copy the metadata of items
- --
- function default.register_craft_metadata_copy(ingredient, result)
- minetest.register_craft({
- type = "shapeless",
- output = result,
- recipe = {ingredient, result}
- })
- minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
- if itemstack:get_name() ~= result then
- return
- end
- local original
- local index
- for i = 1, #old_craft_grid do
- if old_craft_grid[i]:get_name() == result then
- original = old_craft_grid[i]
- index = i
- end
- end
- if not original then
- return
- end
- local copymeta = original:get_meta():to_table()
- itemstack:get_meta():from_table(copymeta)
- -- put the book with metadata back in the craft grid
- craft_inv:set_stack("craft", index, original)
- end)
- end
- --
- -- NOTICE: This method is not an official part of the API yet.
- -- This method may change in future.
- --
- function default.can_interact_with_node(player, pos)
- if player and player:is_player() then
- if minetest.check_player_privs(player, "protection_bypass") then
- return true
- end
- else
- return false
- end
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- if not owner or owner == "" or owner == player:get_player_name() then
- return true
- end
- -- Is player wielding the right key?
- local item = player:get_wielded_item()
- if minetest.get_item_group(item:get_name(), "key") == 1 then
- local key_meta = item:get_meta()
- if key_meta:get_string("secret") == "" then
- local key_oldmeta = item:get_metadata()
- if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
- return false
- end
- key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
- item:set_metadata("")
- end
- return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
- end
- return false
- end
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