<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jesse Smith (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Game Text Infos -->
<Civ4GameText xmlns="http://www.firaxis.com">
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_REVOLUTIONS</Tag>
		<English>Revolutions (Experimental)</English>
		<French>Revolutions (Experimental)</French>
		<German>Revolutions (Experimental)</German>
		<Italian>Revolutions (Experimental)</Italian>
		<Spanish>Revoluciones (Experimental)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_REVOLUTIONS_HELP</Tag>
		<English>Allows the possibility of Revolutions (Experimental)</English>
		<French>Allows the possibility of Revolutions (Experimental)</French>
		<German>Allows the possibility of Revolutions (Experimental)</German>
		<Italian>Allows the possibility of Revolutions (Experimental)</Italian>
		<Spanish>Permite la posibilidad de Revoluciones (Experimental)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CONCEPT_REVOLUTIONS</Tag>
		<English>Revolutions</English>
		<French>Revolutions</French>
		<German>Revolutionen</German>
		<Italian>Revolutions</Italian>
		<Spanish>Revoluciones</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CONCEPT_REVOLUTIONS_PEDIA</Tag>
		<English>[H1]Revolutions[\H1][PARAGRAPH:2]This game option allows sections of disgruntled empires to rise up together and demand changes or attempt to break away from the motherland. No matter what the source of the complaint, you will be given an option to either ignore the complaint or accept the cities demands. If their demands go unmet and situations deteriorate, the cities may give you an ultimatum and take up arms if you do not comply![PARAGRAPH:2]HOW IT WORKS:[PARAGRAPH:2]This component is intended to add realistic dynamics to the game, making keeping your cities and regions happy more important and challenging. Each city in your empire will have factors that make it want to stay and factors that make it want to rebel. If you cannot find a balance that keeps each of your cities happy, you will face revolts! Revolts come in many different styles, including requests to change civics, requests to change state religion, and demands for independence. No matter what the scenario, you will always be given choices when confronted with a rebellious city.</English>
		<French>[H1]Revolutions[\H1][PARAGRAPH:2]This game option allows sections of disgruntled empires to rise up together and demand changes or attempt to break away from the motherland. No matter what the source of the complaint, you will be given an option to either ignore the complaint or accept the cities demands. If their demands go unmet and situations deteriorate, the cities may give you an ultimatum and take up arms if you do not comply![PARAGRAPH:2]HOW IT WORKS:[PARAGRAPH:2]This component is intended to add realistic dynamics to the game, making keeping your cities and regions happy more important and challenging. Each city in your empire will have factors that make it want to stay and factors that make it want to rebel. If you cannot find a balance that keeps each of your cities happy, you will face revolts! Revolts come in many different styles, including requests to change civics, requests to change state religion, and demands for independence. No matter what the scenario, you will always be given choices when confronted with a rebellious city.</French>
		<German>[H1]Revolutions[\H1][PARAGRAPH:2]This game option allows sections of disgruntled empires to rise up together and demand changes or attempt to break away from the motherland. No matter what the source of the complaint, you will be given an option to either ignore the complaint or accept the cities demands. If their demands go unmet and situations deteriorate, the cities may give you an ultimatum and take up arms if you do not comply![PARAGRAPH:2]HOW IT WORKS:[PARAGRAPH:2]This component is intended to add realistic dynamics to the game, making keeping your cities and regions happy more important and challenging. Each city in your empire will have factors that make it want to stay and factors that make it want to rebel. If you cannot find a balance that keeps each of your cities happy, you will face revolts! Revolts come in many different styles, including requests to change civics, requests to change state religion, and demands for independence. No matter what the scenario, you will always be given choices when confronted with a rebellious city.</German>
		<Italian>[H1]Revolutions[\H1][PARAGRAPH:2]This game option allows sections of disgruntled empires to rise up together and demand changes or attempt to break away from the motherland. No matter what the source of the complaint, you will be given an option to either ignore the complaint or accept the cities demands. If their demands go unmet and situations deteriorate, the cities may give you an ultimatum and take up arms if you do not comply![PARAGRAPH:2]HOW IT WORKS:[PARAGRAPH:2]This component is intended to add realistic dynamics to the game, making keeping your cities and regions happy more important and challenging. Each city in your empire will have factors that make it want to stay and factors that make it want to rebel. If you cannot find a balance that keeps each of your cities happy, you will face revolts! Revolts come in many different styles, including requests to change civics, requests to change state religion, and demands for independence. No matter what the scenario, you will always be given choices when confronted with a rebellious city.</Italian>
		<Spanish>[H1]Revolutions[\H1][PARAGRAPH:2]This game option allows sections of disgruntled empires to rise up together and demand changes or attempt to break away from the motherland. No matter what the source of the complaint, you will be given an option to either ignore the complaint or accept the cities demands. If their demands go unmet and situations deteriorate, the cities may give you an ultimatum and take up arms if you do not comply![PARAGRAPH:2]HOW IT WORKS:[PARAGRAPH:2]This component is intended to add realistic dynamics to the game, making keeping your cities and regions happy more important and challenging. Each city in your empire will have factors that make it want to stay and factors that make it want to rebel. If you cannot find a balance that keeps each of your cities happy, you will face revolts! Revolts come in many different styles, including requests to change civics, requests to change state religion, and demands for independence. No matter what the scenario, you will always be given choices when confronted with a rebellious city.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_REV_CONTACT_MINOR</Tag>
		<English>Diplomacy is not possible with the minor %s1_CivName</English>
		<French>La diplomatie n'est pas possible avec le mineur %s1_CivName</French>
		<German>Diplomatie ist mit der kleinen Civ %s1_CivName nicht m&#246;glich</German>
		<Italian>Non sono possibili relazioni diplomatiche con la Civilt&#224; Minore: %s1_CivName</Italian>
		<Spanish>No es posible la diplomacia con la civilizaci&#243;n menor: %s1_CivName</Spanish>
		<Finnish>Diplomacy is not possible with the minor %s1_CivName</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_REV_AT_WAR_WITH</Tag>
		<English>At war with %s1_CivName</English>
		<French>&#192; la guerre avec %s1_CivName</French>
		<German>Im Krieg mit %s1_CivName</German>
		<Italian>In guerra con %s1_CivName</Italian>
		<Spanish>En guerra con %s1_CivName</Spanish>
		<Finnish>At war with %s1_CivName</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_REV_OPTION_NO_REVOLUTION</Tag>
		<English>No Revolutions</English>
		<French>Pas de Revolutions</French>
		<German>Keine Revolutionen</German>
		<Italian>Nessuno Revolutions</Italian>
		<Spanish>No Revoluci&#243;nes</Spanish>
		<Finnish>No Revolutions</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_REV_OPTION_NO_REVOLUTION_HELP</Tag>
		<English>Disables the Revolution mod component: new rebel civs will not attempt to breakaway from an empire if their needs are not being met.</English>
		<French>D&#233;sactive le composant de mod de r&#233;volution : les nouveaux civs rebelles no peuvent essayer au point d'interruption d'un empire si leurs besoins ne sont pas satisfaits.</French>
		<German>Deaktiviert Sie den Revolution-MOD-Baustein: Neue Rebellenzivilisationen werden nicht versuchen, sich von einem Imperium abzuspalten, solange ihre Bed&#252;rfnisse nicht erf&#252;llt sind.</German>
		<Italian>Disabilita il MOD "Revolution" : nuove civilt&#224; ribelli no possono tentare la secessione da un impero se i loro bisogni non vengono soddisfatti.</Italian>
		<Spanish>Deactivado componente de Revolution Mod: Nuevas civilizaciones rebeldes no intentar&#225;n independizarse de un imperio si sus necesidades no son satisfechas (Mod)</Spanish>
		<Finnish>Disables the Revolution mod component: new rebel civs will not attempt to breakaway from an empire if their needs are not being met.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_LIMITED_RELIGIONS</Tag>
		<English>Limited Religions</English>
		<French>Limited Religions</French>
		<German>Begrenzte Religionen</German>
		<Italian>Limited Religions</Italian>
		<Spanish>Limited Religions</Spanish>
		<Finnish>Limited Religions</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_LIMITED_RELIGIONS_HELP</Tag>
		<English>If a civilization already owns a holy city, they cannot found a new religion.</English>
		<French>If a civilization already owns a holy city, they cannot found a new religion.</French>
		<German>If a civilization already owns a holy city, they cannot found a new religion.</German>
		<Italian>If a civilization already owns a holy city, they cannot found a new religion.</Italian>
		<Spanish>If a civilization already owns a holy city, they cannot found a new religion.</Spanish>
		<Finnish>If a civilization already owns a holy city, they cannot found a new religion.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_REV_OPTION_NO_BARBARIAN_CIV</Tag>
		<English>No BarbarianCivs</English>
		<French>Pas de BarbarianCivs</French>
		<German>Keine BarbarianCivs</German>
		<Italian>Nessuno BarbarianCivs</Italian>
		<Spanish>No Civilizaci&#243;nes b&#225;rbara</Spanish>
		<Finnish>No BarbarianCivs</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_REV_OPTION_NO_BARBARIAN_CIV_HELP</Tag>
		<English>Disables the BarbarianCivs: Barbarian cities which are left alone will remain barbarian, they will not spawn new civilizations.</English>
		<French>Disables the BarbarianCivs: Barbarian cities which are left alone will remain barbarian, they will not spawn new civilizations.</French>
		<German>Disables the BarbarianCivs: Barbarian cities which are left alone will remain barbarian, they will not spawn new civilizations.</German>
		<Italian>Disables the BarbarianCivs: Barbarian cities which are left alone will remain barbarian, they will not spawn new civilizations.</Italian>
		<Spanish>Disables the BarbarianCivs: Barbarian cities which are left alone will remain barbarian, they will not spawn new civilizations.</Spanish>
		<Finnish>Disables the BarbarianCivs: Barbarian cities which are left alone will remain barbarian, they will not spawn new civilizations.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_REV_OPTION_NO_TECH_DIFFUSION</Tag>
		<English>No TechDiffusion</English>
		<French>Pas de TechDiffusion</French>
		<German>Keine TechDiffusion</German>
		<Italian>Nessuno TechDiffusion</Italian>
		<Spanish>No Difusi&#243;n tecnol&#243;gica</Spanish>
		<Finnish>No TechDiffusion</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_REV_OPTION_NO_TECH_DIFFUSION_HELP</Tag>
		<English>Disables TechDiffusion: tech knowledge will not slowly diffuses to civs that are behind.</English>
		<French>Disables TechDiffusion: tech knowledge will not slowly diffuses to civs that are behind.</French>
		<German>Disables TechDiffusion: tech knowledge will not slowly diffuses to civs that are behind.</German>
		<Italian>Disables TechDiffusion: tech knowledge will not slowly diffuses to civs that are behind.</Italian>
		<Spanish>Disables TechDiffusion: tech knowledge will not slowly diffuses to civs that are behind.</Spanish>
		<Finnish>Disables TechDiffusion: tech knowledge will not slowly diffuses to civs that are behind.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_REV_OPTION_START_AS_MINORS</Tag>
		<English>Start as minor civs</English>
		<French>Commencez en tant que civs mineurs</French>
		<German>Beginnen Sie als kleine Civ</German>
		<Italian>MOD "Start as minor" </Italian>
		<Spanish>Empezar como civilizaciones menores</Spanish>
		<Finnish>Start as minor civs</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_REV_OPTION_START_AS_MINORS_HELP</Tag>
		<English>All players start as minor civs, meaning they are at war with everyone.  Your civ will settle into a full civ and you'll be able to conduct diplomacy after you discover Writing.</English>
		<French>Tous les joueurs commencent en tant que civs mineurs, signifiant ils sont &#224; la guerre avec chacun.  Votre civ arrangera dans un pleins civ et you&#039; le ll puisse conduire la diplomatie apr&#232;s que vous d&#233;couvriez l'&#233;criture.</French>
		<German>Alle Spieler beginnen als kleine Civ, wodurch sie sich mit allen anderen im Kriegszustand befinden.  Ihre Civ wird sich in eine vollwertige Civ verwandeln und Diplomatie erm&#246;glichen, sobald Sie die Schrift entdecken.</German>
		<Italian>Attiva il componente "Inizio come Civilt&#224; Minori" (Start as minor): Tutti i giocatori cominciano come Civilt&#224; Minori, cio&#233; in stato di guerra con tutti.  Dopo la scoperta della Scrittura, la tua si trasformer&#224; in una civilt&#224; a pieno titolo, e potrai avviare relazioni diplomatiche.</Italian>
		<Spanish>Todos los jugadores empiezan como civilizaciones menores, lo que significa que est&#225;n en guerra con todos los dem&#225;s.  Tu civilizaci&#243;n podr&#225; asentarse como una verdadera civilizaci&#243;n y usar la diplomacia despu&#233;s del descubrimiento de la escritura (Mod).</Spanish>
		<Finnish>All players start as minor civs, meaning they are at war with everyone.  Your civ will settle into a full civ and you'll be able to conduct diplomacy after you discover Writing.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_REV_REQUEST_ANGER</Tag>
		<English>+%d1_Change[ICON_UNHAPPY]: "You refused to grant our request!"</English>
		<French>+%d1_Change[ICON_UNHAPPY]: &quot; Vous avez refus&#233; d'accorder notre demande! &quot;</French>
		<German>+%d1_Change[ICON_UNHAPPY]: &quot; Sie haben unsere Forderung abgelehnt! &quot;</German>
		<Italian>+%d1_Change[ICON_UNHAPPY]: &quot; Non hai accettato le nostre richieste! &quot;</Italian>
		<Spanish>+%d1_Change[ICON_UNHAPPY]: "&#161;Rechazaste conceder nuestros ruegos!"</Spanish>
		<Finnish>+%d1_Change[ICON_UNHAPPY]: "You refused to grant our request!"</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_REV_INDEX_ANGER</Tag>
		<English>+%d1_Change[ICON_UNHAPPY]: "We're feeling rebellious!"</English>
		<French>+%d1_Change[ICON_UNHAPPY]: &quot; We&#039; sentiment re rebelle! &quot;</French>
		<German>+%d1_Change[ICON_UNHAPPY]: &quot; Unsere Stimmung ist rebellisch! &quot;</German>
		<Italian>+%d1_Change[ICON_UNHAPPY]: &quot; Siamo pronti alla rivolta! &quot;</Italian>
		<Spanish>+%d1_Change[ICON_UNHAPPY]: "&#161;Sentimos ansias de rebeli&#243;n!"</Spanish>
		<Finnish>+%d1_Change[ICON_UNHAPPY]: "We're feeling rebellious!"</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_REV_SUCCESS_HAPPINESS</Tag>
		<English>+%d1_Change[ICON_HAPPY]: "Our rebellion has been successful"</English>
		<French>+%d1_Change[ICON_HAPPY]: &quot; Notre r&#233;bellion a &#233;t&#233; successful&quot;</French>
		<German>+%d1_Change[ICON_HAPPY]: &quot; Unser Aufstand war erfolgreich&quot; </German>
		<Italian>+%d1_Change[ICON_HAPPY]: &quot; La nostra rivolta ha avuto successo &quot;</Italian>
		<Spanish>+%d1_Change[ICON_HAPPY]: "Nuestra rebeli&#243;n ha sido un &#233;xito"</Spanish>
		<Finnish>+%d1_Change[ICON_HAPPY]: "Our rebellion has been successful"</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_REV_MESS_ASSIMILATE</Tag>
		<English>The %s1_CivName have decided to give up their independence and join the %s2_CivName!</English>
		<French>Les %s1_CivName ont d&#233;cid&#233; d'abandonner leur ind&#233;pendance et de joindre %s2_CivName!</French>
		<German>Die %s1_CivName haben sich entschieden, ihre Unabh&#228;ngigkeit aufzugeben und sich den %s2_CivName anzuschlie&#223;en!</German>
		<Italian>Il/la %s1_CivName ha deciso abbandonare l'indipendenza e di unirsi a %s2_CivName!</Italian>
		<Spanish>Los %s1_CivName han decidido renunciar a su independencia y unirse a %s2_CivName!</Spanish>
		<Finnish>The %s1_CivName have decided to give up their independence and join the %s2_CivName!</Finnish>
	</TEXT>
</Civ4GameText>
