<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jesse Smith (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Goody Infos -->
<Civ4GoodyInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
	<GoodyInfos>
		<GoodyInfo>
			<Type>GOODY_LOW_GOLD</Type>
			<Description>TXT_KEY_GOODY_GOLD</Description>
			<Sound>AS2D_GOODY_GOLD</Sound>
			<iGold>20</iGold>
			<iGoldRand1>21</iGoldRand1>
			<iGoldRand2>21</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_HIGH_GOLD</Type>
			<Description>TXT_KEY_GOODY_GOLD</Description>
			<Sound>AS2D_GOODY_GOLD</Sound>
			<iGold>20</iGold>
			<iGoldRand1>51</iGoldRand1>
			<iGoldRand2>51</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_MAP</Type>
			<Description>TXT_KEY_GOODY_MAP</Description>
			<Sound>AS2D_GOODY_MAP</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>4</iMapOffset>
			<iMapRange>4</iMapRange>
			<iMapProb>80</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_SETTLER</Type>
			<Description>TXT_KEY_GOODY_SETTLER</Description>
			<Sound>AS2D_GOODY_SETTLER</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_SETTLER</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_WARRIOR</Type>
			<Description>TXT_KEY_GOODY_WARRIOR</Description>
			<Sound>AS2D_GOODY_WARRIOR</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_WARRIOR</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_SCOUT</Type>
			<Description>TXT_KEY_GOODY_SCOUT</Description>
			<Sound>AS2D_GOODY_SCOUT</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_SCOUT</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_WORKER</Type>
			<Description>TXT_KEY_GOODY_WORKER</Description>
			<Sound>AS2D_GOODY_WORKER</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_WORKER</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPERIENCE</Type>
			<Description>TXT_KEY_GOODY_EXPERIENCE</Description>
			<Sound>AS2D_GOODY_XP</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>5</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_HEALING</Type>
			<Description>TXT_KEY_GOODY_HEALING</Description>
			<Sound>AS2D_GOODY_HEAL</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>100</iHealing>
			<iDamagePrereq>60</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_TECH</Type>
			<Description>TXT_KEY_GOODY_TECH</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>1</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_BARBARIANS_WEAK</Type>
			<Description>TXT_KEY_GOODY_BARBARIANS</Description>
			<Sound>AS2D_GOODY_HOSTILE</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>1</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>UNITCLASS_WARRIOR</BarbarianClass>
			<iBarbarianUnitProb>20</iBarbarianUnitProb>
			<iMinBarbarians>1</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_BARBARIANS_STRONG</Type>
			<Description>TXT_KEY_GOODY_BARBARIANS</Description>
			<Sound>AS2D_GOODY_HOSTILE</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>1</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>UNITCLASS_WARRIOR</BarbarianClass>
			<iBarbarianUnitProb>40</iBarbarianUnitProb>
			<iMinBarbarians>2</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_GRAVE_SKELETONS</Type>
			<Description>TXT_KEY_GOODY_GRAVE_SKELETONS</Description>
			<Sound>AS2D_GOODY_HOSTILE</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>1</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>UNITCLASS_SKELETON</BarbarianClass>
			<iBarbarianUnitProb>20</iBarbarianUnitProb>
			<iMinBarbarians>1</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_GRAVE_SPECTRE</Type>
			<Description>TXT_KEY_GOODY_GRAVE_SPECTRE</Description>
			<Sound>AS2D_GOODY_HOSTILE</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>1</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>UNITCLASS_SPECTRE</BarbarianClass>
			<iBarbarianUnitProb>20</iBarbarianUnitProb>
			<iMinBarbarians>1</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_GRAVE_LOW_GOLD</Type>
			<Description>TXT_KEY_GOODY_GRAVE_GOLD</Description>
			<Sound>AS2D_GOODY_GOLD</Sound>
			<iGold>20</iGold>
			<iGoldRand1>21</iGoldRand1>
			<iGoldRand2>21</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_GRAVE_HIGH_GOLD</Type>
			<Description>TXT_KEY_GOODY_GRAVE_GOLD</Description>
			<Sound>AS2D_GOODY_GOLD</Sound>
			<iGold>20</iGold>
			<iGoldRand1>51</iGoldRand1>
			<iGoldRand2>51</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_GRAVE_TECH</Type>
			<Description>TXT_KEY_GOODY_GRAVE_TECH</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>1</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_EXPERIENCE</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_EXPERIENCE</Description>
			<Sound>AS2D_GOODY_XP</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>5</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_HIGH_GOLD</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_HIGH_GOLD</Description>
			<Sound>AS2D_GOODY_GOLD</Sound>
			<iGold>20</iGold>
			<iGoldRand1>51</iGoldRand1>
			<iGoldRand2>51</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_ITEM_HEALING_SALVE</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_HEALING_SALVE</Description>
			<Sound>AS2D_GOODY_GOLD</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>EQUIPMENTCLASS_HEALING_SALVE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_ITEM_JADE_TORC</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_JADE_TORC</Description>
			<Sound>AS2D_GOODY_GOLD</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>EQUIPMENTCLASS_JADE_TORC</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_ITEM_POTION_OF_INVISIBILITY</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_POTION_OF_INVISIBILITY</Description>
			<Sound>AS2D_GOODY_GOLD</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>EQUIPMENTCLASS_POTION_OF_INVISIBILITY</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_ITEM_POTION_OF_RESTORATION</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_POTION_OF_RESTORATION</Description>
			<Sound>AS2D_GOODY_GOLD</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>EQUIPMENTCLASS_POTION_OF_RESTORATION</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_ITEM_ROD_OF_WINDS</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_ROD_OF_WINDS</Description>
			<Sound>AS2D_GOODY_GOLD</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>EQUIPMENTCLASS_ROD_OF_WINDS</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_ITEM_TIMOR_MASK</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_TIMOR_MASK</Description>
			<Sound>AS2D_GOODY_GOLD</Sound>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>EQUIPMENTCLASS_TIMOR_MASK</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_TREASURE_VAULT</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_TREASURE_VAULT</Description>
			<Sound>AS2D_GOODY_GOLD</Sound>
			<iGold>40</iGold>
			<iGoldRand1>101</iGoldRand1>
			<iGoldRand2>101</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_ADVENTURER</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_ADVENTURER</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_ADVENTURER</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_ANGEL</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_ANGEL</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>10</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_ANGEL</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_ARTIST</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_ARTIST</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_ARTIST</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_ASSASSIN</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_ASSASSIN</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>10</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_ASSASSIN</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_CHAMPION</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_CHAMPION</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>10</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_CHAMPION</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_COMMANDER</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_COMMANDER</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_COMMANDER</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_DISCIPLE_ASHEN</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_DISCIPLE_ASHEN</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_DISCIPLE_THE_ASHEN_VEIL</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_DISCIPLE_EMPYREAN</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_DISCIPLE_EMPYREAN</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_DISCIPLE_EMPYREAN</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_DISCIPLE_LEAVES</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_DISCIPLE_LEAVES</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_DISCIPLE_FELLOWSHIP_OF_LEAVES</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_DISCIPLE_RUNES</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_DISCIPLE_RUNES</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_DISCIPLE_RUNES_OF_KILMORPH</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_DISCIPLE_OVERLORDS</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_DISCIPLE_OVERLORDS</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_DISCIPLE_OCTOPUS_OVERLORDS</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_DISCIPLE_ORDER</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_DISCIPLE_ORDER</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_DISCIPLE_THE_ORDER</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_ENGINEER</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_ENGINEER</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_ENGINEER</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_MAGE</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_MAGE</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>10</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_MAGE</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_MERCHANT</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_MERCHANT</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_MERCHANT</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_MONK</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_MONK</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>10</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_MONK</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_PROPHET</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_PROPHET</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_PROPHET</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_SCIENTIST</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_SCIENTIST</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_SCIENTIST</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_PRISONER_SEA_SERPENT</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_SEA_SERPENT</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_SEA_SERPENT</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_SPAWN_DROWN</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_SPAWN_DROWN</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>1</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>UNITCLASS_DROWN</BarbarianClass>
			<iBarbarianUnitProb>30</iBarbarianUnitProb>
			<iMinBarbarians>1</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_SPAWN_FROSTLING</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_SPAWN_FROSTLING</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>1</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>UNITCLASS_FROSTLING</BarbarianClass>
			<iBarbarianUnitProb>30</iBarbarianUnitProb>
			<iMinBarbarians>1</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_SPAWN_LIZARDMAN</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_SPAWN_LIZARDMAN</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>1</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>UNITCLASS_HUNTER</BarbarianClass>
			<iBarbarianUnitProb>30</iBarbarianUnitProb>
			<iMinBarbarians>1</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_SPAWN_SCORPION</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_SPAWN_SCORPION</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>1</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>UNITCLASS_SCORPION</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>1</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_SPAWN_SCORPION_BAD</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_SPAWN_SCORPION_BAD</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>1</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>UNITCLASS_SCORPION</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>3</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_SPAWN_SEA_SERPENT</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_SPAWN_SEA_SERPENT</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>1</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>UNITCLASS_SEA_SERPENT</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>1</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_SPAWN_SKELETON</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_SPAWN_SKELETON</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>1</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>UNITCLASS_SKELETON</BarbarianClass>
			<iBarbarianUnitProb>30</iBarbarianUnitProb>
			<iMinBarbarians>1</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_SPAWN_SPIDER</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_SPAWN_SPIDER</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>1</bBad>
			<UnitClass>NONE</UnitClass>
			<BarbarianClass>UNITCLASS_GIANT_SPIDER</BarbarianClass>
			<iBarbarianUnitProb>10</iBarbarianUnitProb>
			<iMinBarbarians>1</iMinBarbarians>
		</GoodyInfo>
		<GoodyInfo>
			<Type>GOODY_EXPLORE_LAIR_SUPPLIES</Type>
			<Description>TXT_KEY_GOODY_EXPLORE_LAIR_SUPPLIES</Description>
			<Sound/>
			<iGold>0</iGold>
			<iGoldRand1>0</iGoldRand1>
			<iGoldRand2>0</iGoldRand2>
			<iMapOffset>0</iMapOffset>
			<iMapRange>0</iMapRange>
			<iMapProb>0</iMapProb>
			<iExperience>0</iExperience>
			<iHealing>0</iHealing>
			<iDamagePrereq>0</iDamagePrereq>
			<bTech>0</bTech>
			<bBad>0</bBad>
			<UnitClass>UNITCLASS_SUPPLIES</UnitClass>
			<BarbarianClass>NONE</BarbarianClass>
			<iBarbarianUnitProb>0</iBarbarianUnitProb>
			<iMinBarbarians>0</iMinBarbarians>
		</GoodyInfo>
	</GoodyInfos>
</Civ4GoodyInfo>
