<?xml version="1.0"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Unit art path information -->
<Civ4ArtDefines xmlns="x-schema:CIV4ArtDefinesSchema.xml">
    <UnitArtInfos>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_ATHAME</Type>
            <Button>Art/Interface/Buttons/Equipment/Athame.dds</Button>
            <fScale>0.75</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Equipment/Athame/Athame.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_BLACK_MIRROR</Type>
            <Button>Art/Interface/Buttons/Equipment/BlackMirror.dds</Button>
            <fScale>1.5</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Equipment/Black Mirror/adr_dragonslayer_hib_shield_medium.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_CROWN_OF_AKHARIEN</Type>
            <Button>Art/Interface/Buttons/Equipment/CrownOfAkharien.dds</Button>
            <fScale>3</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Equipment/Crown of Akharien/relic_ruler_wreath_ni4.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
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                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <AudioRunTypeLoop/>
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        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_CROWN_OF_COMMAND</Type>
            <Button>Art/Interface/Buttons/Equipment/CrownOfCommand.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Equipment/Crown of Command/crown.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_DRAGONS_HORDE</Type>
            <Button>Art/Interface/Buttons/Equipment/DragonsHorde.dds</Button>
            <fScale>2</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Equipment/Dragons Horde/treasurePile.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_EMPTY_BIER</Type>
            <Button>Art/Interface/Buttons/Equipment/EmptyBier.dds</Button>
            <fScale>1.2</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Equipment/Empty Bier/relic_artisan_shield_ni4.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_GELA</Type>
            <Button>Art/Interface/Buttons/Equipment/Gela.dds</Button>
            <fScale>1.25</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Equipment/Gela/relic_battle_trident_ni4.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_GODSLAYER</Type>
            <Button>Art/Interface/Buttons/Equipment/Godslayer.dds</Button>
            <fScale>0.75</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Equipment/Godslayer/godslayer.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_GOLDEN_HAMMER</Type>
            <Button>Art/Interface/Buttons/Equipment/GoldenHammer.dds</Button>
            <fScale>1</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Equipment/Golden Hammer/R_NHammer.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_HEALING_SALVE</Type>
            <Button>Art/Interface/Buttons/Equipment/HealingSalve.dds</Button>
            <fScale>8</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Equipment/Healing Salve/yelflask_sfx.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_INFERNAL_GRIMOIRE</Type>
            <Button>Art/Interface/Buttons/Equipment/InfernalGrimoire.dds</Button>
            <fScale>1.5</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Equipment/Infernal Grimoire/relic_unity_scroll_ni4.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_JADE_TORC</Type>
            <Button>Art/Interface/Buttons/Equipment/JadeTorc.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_NETHER_BLADE</Type>
            <Button>Art/Interface/Buttons/Equipment/NetherBlade.dds</Button>
            <fScale>2</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Equipment/Nether Blade/relic_death_blade_ni4.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_ORTHUSS_AXE</Type>
            <Button>Art/Interface/Buttons/Equipment/OrthussAxe.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
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            <NIF>Art/Equipment/Orthuss Axe/Axe.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_PIECES_OF_BARNAXUS</Type>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
            <ShadowDef>
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                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_POTION_OF_INVISIBILITY</Type>
            <Button>Art/Interface/Buttons/Equipment/PotionOfInvisibility.dds</Button>
            <fScale>8</fScale>
            <fInterfaceScale>1</fInterfaceScale>
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            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
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                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_POTION_OF_RESTORATION</Type>
            <Button>Art/Interface/Buttons/Equipment/PotionOfRestoration.dds</Button>
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                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_RODS_OF_WINDS</Type>
            <Button>Art/Interface/Buttons/Equipment/RodOfWinds.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
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            <NIF>Art/Equipment/Rod of Winds/relic_unity_staff_ni4.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
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                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_SCORCHED_STAFF</Type>
            <Button>Art/Interface/Buttons/Equipment/ScorchedStaff.dds</Button>
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            <fInterfaceScale>0.9</fInterfaceScale>
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                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <AudioRunTypeLoop/>
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            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_STAFF_OF_SOULS</Type>
            <Button>Art/Interface/Buttons/Equipment/StaffOfSouls.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
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                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_SYLIVENS_PERFECT_LYRE</Type>
            <Button>Art/Interface/Buttons/Equipment/SylivensPerfectLyre.dds</Button>
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            <bActAsLand>0</bActAsLand>
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                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_TIMOR_MASK</Type>
            <Button>Art/Interface/Buttons/Equipment/TimorMask.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_TREASURE</Type>
            <Button>Art/Interface/Buttons/Equipment/Treasure.dds</Button>
            <fScale>0.6</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Equipment/Treasure/treasure_chest.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_EQUIPMENT_WAR</Type>
            <Button>Art/Interface/Buttons/Equipment/War.dds</Button>
            <fScale>0.75</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Equipment/War/war.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ABASHI</Type>
            <Button>Art/Interface/Buttons/Units/Abashi.dds</Button>
            <fScale>0.55</fScale>
            <fInterfaceScale>0.4</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Abashi/dragon.nif</NIF>
            <KFM>Art/Units/Heroes/Abashi/dragon.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/horseshadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Center</ShadowAttachNode>
                <fShadowScale>2</fShadowScale>
            </ShadowDef>
                <fBattleDistance>1.2</fBattleDistance>
                <fRangedDeathTime>0.35</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_DRAGON_BREATH_IN</SelectionSound>
            <ActionSound>AS3D_UN_DRAGON_ROAR</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ACHERON</Type>
            <Button>Art/Interface/Buttons/Units/Acheron.dds</Button>
            <fScale>0.55</fScale>
            <fInterfaceScale>0.4</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Acheron/dragon.nif</NIF>
            <KFM>Art/Units/Heroes/Acheron/dragon.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/horseshadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Center</ShadowAttachNode>
                <fShadowScale>2</fShadowScale>
            </ShadowDef>
                <fBattleDistance>1.2</fBattleDistance>
                <fRangedDeathTime>0.35</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_DRAGON_BREATH_IN</SelectionSound>
            <ActionSound>AS3D_UN_DRAGON_ROAR</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADEPT</Type>
            <Button>Art/Interface/Buttons/Units/Adept.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Adept/IncanQuechua.nif</NIF>
            <KFM>Art/Units/Adept/IncanQuechua.kfm</KFM>
            <SHADERNIF>Art/Units/Adept/IncanQuechua_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADEPT_AMURITES</Type>
            <Button>Art/Interface/Buttons/Units/Adept Amurites.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Amurites/Adept/IncanQuechua.nif</NIF>
            <KFM>Art/Units/Unique/Inca/quechua/IncanQuechua blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADEPT_BALSERAPHS</Type>
            <Button>Art/Interface/Buttons/Units/Adept Balseraphs.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Balseraphs/Adept/scout.nif</NIF>
            <KFM>Art/Units/Scout/Scout blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADEPT_CALABIM</Type>
            <Button>Art/Interface/Buttons/Units/Adept Calabim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Calabim/Adept/IncanQuechua.nif</NIF>
            <KFM>Art/Units/Unique/Inca/quechua/IncanQuechua blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADEPT_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Witch Doctor Clan of Embers.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Witch Doctor/Grenadier.nif</NIF>
            <KFM>Art/Units/Civs/Clan of Embers/Witch Doctor/Grenadier.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Clan of Embers/Witch Doctor/Grenadier_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
            <ActionSound>AS3D_ORC_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADEPT_DOVIELLO</Type>
            <Button>Art/Interface/Buttons/Units/Witch Doctor.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Shaman/Grenadier.nif</NIF>
            <KFM>Art/Units/Civs/Doviello/Shaman/Grenadier.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Doviello/Shaman/Grenadier_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADEPT_ELOHIM</Type>
            <Button>Art/Interface/Buttons/Units/Adept Elohim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Elohim/Adept/IncanQuechua.nif</NIF>
            <KFM>Art/Units/Unique/Inca/quechua/IncanQuechua blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADEPT_GRIGORI</Type>
            <Button>Art/Interface/Buttons/Units/Adept Grigori.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Adept/AncientSpy.nif</NIF>
            <KFM>Art/Units/AncientSpy/AncientSpy.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MAGE_GRIGORI</Type>
            <Button>Art/Interface/Buttons/Units/Mage Grigori.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Mage/AncientSpy.nif</NIF>
            <KFM>Art/Units/AncientSpy/AncientSpy.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADEPT_ILLIANS</Type>
            <Button>Art/Interface/Buttons/Units/Adept Illians.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Illians/Adept/IncanQuechua.nif</NIF>
            <KFM>Art/Units/Unique/Inca/quechua/IncanQuechua blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.4</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADEPT_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Adept Khazad.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Adept/Scout.nif</NIF>
            <KFM>Art/Units/Scout/Scout blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADEPT_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/adept.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Adept/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADEPT_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Adept Ljosalfar.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Adept/Grenadier.nif</NIF>
            <KFM>Art/Units/Civs/Ljosalfar/Adept/Grenadier.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADEPT_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Adept Malakim.dds</Button>
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            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Malakim/Adept/maceman.nif</NIF>
            <KFM>Art/Units/maceman/maceman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADEPT_SHEAIM</Type>
            <Button>Art/Interface/Buttons/Units/Adept Sheaim.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sheaim/Adept/IncanQuechua.nif</NIF>
            <KFM>Art/Units/Unique/Inca/quechua/IncanQuechua blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADEPT_SIDAR</Type>
            <Button>Art/Interface/Buttons/Units/Adept Sidar.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sidar/Adept/Aztec_Jaguar.nif</NIF>
            <KFM>Art/Units/Unique/Aztec/Jaguar/Aztec_Jaguar blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.4</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADEPT_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Adept Svartalfar.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Adept/ancientspy.nif</NIF>
            <KFM>Art/Units/Civs/Svartalfar/Adept/ancientspy.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.4</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ADVENTURER</Type>
            <Button>Art/Interface/Buttons/Units/Adventurer.dds</Button>
            <fScale>0.48</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Adventurer/Seasoned_Scout.nif</NIF>
            <KFM>Art/Units/Civs/Grigori/Adventurer/Seasoned_Scout.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AIR_ELEMENTAL</Type>
            <Button>Art/Interface/Buttons/Units/Air Elemental.dds</Button>
            <fScale>0.25</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Air Elemental/airelement.nif</NIF>
            <KFM>Art/Units/Summons/Air Elemental/Airelement.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.65</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AIRSHIP</Type>
            <Button>Art/Interface/Buttons/Units/Airship.dds</Button>
            <fScale>0.08</fScale>
            <fInterfaceScale>0.5</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Queen of the Line/ship_airship.nif</NIF>
            <KFM>Art/Units/Queen of the Line/ship_merman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/GalleonShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <iDamageStates>4</iDamageStates>
            <TrailDefinition>
                <Texture>Art/Shared/water_ship_wake.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>1</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>720</fAngleInterpRate>
                <fExchangeAngle>25</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
            <ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ALAZKAN</Type>
            <Button>Art/Interface/Buttons/Units/Alazkan.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Alazkan/Alazkan.nif</NIF>
            <KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ALAZKAN_ILLUSION</Type>
            <Button>Art/Interface/Buttons/Units/Alazkan Illusion.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Alazkan/Illusion/Alazkan.nif</NIF>
            <KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ANGEL</Type>
            <Button>Art/Interface/Buttons/Units/Angel.dds</Button>
            <fScale>0.53</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Mercurians/Angel/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Mercurians/Angel/Swordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ANGEL_OF_DEATH</Type>
            <Button>Art/Interface/Buttons/Units/Angel of Death.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>0.5</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Mercurians/Angel of Death/DeathAngel.nif</NIF>
            <KFM>Art/Units/Civs/Mercurians/Angel of Death/DeathAngel.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCANE_BARGE</Type>
            <Button>Art/Interface/Buttons/Units/Arcane Barge.dds</Button>
            <fScale>0.2</fScale>
            <fInterfaceScale>0.5</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Arcanebarge/Galleon.nif</NIF>
            <KFM>Art/Units/Galleon/Galleon.kfm</KFM>
            <SHADERNIF>Art/Units/Arcanebarge/Galleon_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/GalleonShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <iDamageStates>4</iDamageStates>
            <TrailDefinition>
                <Texture>Art/Shared/water_ship_wake.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>1</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>720</fAngleInterpRate>
                <fExchangeAngle>25</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
            <ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHER</Type>
            <Button>Art/Interface/Buttons/Units/Archer.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Archer/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <SHADERNIF>Art/Units/Archer/Archer_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHER_AMURITES</Type>
            <Button>Art/Interface/Buttons/Units/Archer Amurites.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Amurites/Archer/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHER_BANNOR</Type>
            <Button>Art/Interface/Buttons/Units/Archer Bannor.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Bannor/Archer/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHER_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Archer Clan of Embers.dds</Button>
            <fScale>0.49</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Archer/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
            <ActionSound>AS3D_ORC_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHER_ELOHIM</Type>
            <Button>Art/Interface/Buttons/Units/Archer Elohim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Elohim/Archer/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHER_GRIGORI</Type>
            <Button>Art/Interface/Buttons/Units/Archer Grigori.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Archer/Archer.nif</NIF>
            <KFM>Art/Units/Unique_Babylon_Bowman/Unique_Babylon_Bowman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHER_GRIGORI_B</Type>
            <Button>Art/Interface/Buttons/Units/Archer Grigori.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Archer/Archer2.nif</NIF>
            <KFM>Art/Units/Unique_Babylon_Bowman/Unique_Babylon_Bowman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHER_HIPPUS</Type>
            <Button>Art/Interface/Buttons/Units/Archer Hippus.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Hippus/Archer/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHER_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Archer Infernal.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Archer/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHER_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/Archer Lanun.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Archer/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHER_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Archer Ljosalfar.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Archer/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Ljosalfar/Archer/Archer_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHER_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Archer Malakim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Archer_Middle_East/Archer_Middle_East.nif</NIF>
            <KFM>Art/Units/Archer_Middle_East/Archer_Egyptian blood.kfm</KFM>
            <SHADERNIF>Art/Units/Archer_Middle_East/Archer_Middle_East_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHER_SCORPION_CLAN</Type>
            <Button>Art/Interface/Buttons/Units/Archer Scorpion Clan.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Scorpion Clan/Archer/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <SHADERNIF>Art/Units/Scorpion Clan/Archer/Archer_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_GOBLIN_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHER_SHEAIM</Type>
            <Button>Art/Interface/Buttons/Units/Archer Sheaim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sheaim/Archer/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHER_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Archer Svartalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Archer/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHMAGE</Type>
            <Button>Art/Interface/Buttons/Units/Archmage.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Archmage/GreatProphet.nif</NIF>
            <KFM>Art/Units/greatpeople/prophet/GreatProphet.kfm</KFM>
            <SHADERNIF>Art/Units/Archmage/GreatProphet_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHMAGE_AMURITES</Type>
            <Button>Art/Interface/Buttons/Units/Archmage Amurites.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Amurites/Archmage/Grenadier.nif</NIF>
            <KFM>Art/Units/Grenadier/Grenadier.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHMAGE_CALABIM</Type>
            <Button>Art/Interface/Buttons/Units/Archmage Calabim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Calabim/Archmage/Pikeman.nif</NIF>
            <KFM>Art/Units/Pikeman/Pikeman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHMAGE_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Archmage Clan of Embers.dds</Button>
            <fScale>0.48</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Archmage/maliskirmisher.nif</NIF>
            <KFM>Art/Units/Unique/Mali/Skirmisher/maliskirmisher blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
            <ActionSound>AS3D_ORC_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHMAGE_ILLIANS</Type>
            <Button>Art/Interface/Buttons/Units/Archmage Illians.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Illians/Archmage/AncientSpy.nif</NIF>
            <KFM>Art/Units/AncientSpy/AncientSpy.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHMAGE_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Lich.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Lich/Grenadier.nif</NIF>
            <KFM>Art/Units/Lich/Grenadier.kfm</KFM>
            <SHADERNIF>Art/Units/Lich/Grenadier_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_WRAITH_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHMAGE_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Archmage Ljosalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Archmage/maliskirmisher.nif</NIF>
            <KFM>Art/Units/Unique/Mali/Skirmisher/maliskirmisher blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHMAGE_LUCHUIRP</Type>
            <Button>Art/Interface/Buttons/Units/Archmage Luchuirp.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Luchuirp/Archmage/maliskirmisher.nif</NIF>
            <KFM>Art/Units/Unique/Mali/Skirmisher/maliskirmisher blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHMAGE_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Archmage Malakim.dds</Button>
            <fScale>0.49</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Malakim/Archmage/AncientSpy.nif</NIF>
            <KFM>Art/Units/AncientSpy/AncientSpy.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHMAGE_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Archmage Svartalfar.dds</Button>
            <fScale>1</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Archmage/bainsheesi.nif</NIF>
            <KFM>Art/Units/Fireball/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARQUEBUS</Type>
            <Button>,Art/Interface/Buttons/Units/Musketman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,1</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Arquebus/Musketman.nif</NIF>
            <KFM>Art/Units/Musketman/Musketman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.05</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARQUEBUS_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Arquebus Khazad.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Arquebus/Musketman.nif</NIF>
            <KFM>Art/Units/Musketman/Musketman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.05</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARQUEBUS_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/Arquebus Lanun.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Arquebus/Musketman.nif</NIF>
            <KFM>Art/Units/Musketman/Musketman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.05</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARS</Type>
            <Button>Art/Interface/Buttons/Units/Ars.dds</Button>
            <fScale>0.5</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Ars/Unique_Byzantine_Cataphract.nif</NIF>
            <KFM>Art/Units/Unique_Byzantine_Cataphract/Unique_Byzantine_Cataphract.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARTHENDAIN</Type>
            <Button>Art/Interface/Buttons/Units/Arthendain.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Arthendain/ChoKuNu.nif</NIF>
            <KFM>Art/Units/Unique/china/chokonu/ChoKuNu blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARTIST</Type>
            <Button>,Art/Interface/Buttons/Units/GreatArtist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,4</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/GreatPeople/Artist/GreatArtist.nif</NIF>
            <KFM>Art/Units/GreatPeople/Artist/GreatArtist.kfm</KFM>
            <SHADERNIF>Art/Units/GreatPeople/Artist/GreatArtist_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ASSASSIN</Type>
            <Button>Art/Interface/Buttons/Units/Assassin.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Assassin/LightSwordsman.nif</NIF>
            <KFM>Art/Units/Charlemagne_LightSwordsman/LightSwordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ASSASSIN_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Lizardman Assassin.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Assassin/Crossbowman_fx.nif</NIF>
            <KFM>Art/Units/Crossbowman/Crossbowman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_LIZARDMAN_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ASSASSIN_DOVIELLO</Type>
            <Button>Art/Interface/Buttons/Units/Assassin Doviello.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Assassin/Scout.nif</NIF>
            <KFM>Art/Units/Civs/Doviello/Assassin/Scout.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ASSASSIN_HIPPUS</Type>
            <Button>Art/Interface/Buttons/Units/Assassin Hippus.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Hippus/Assassin/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ASSASSIN_ILLIANS</Type>
            <Button>Art/Interface/Buttons/Units/Assassin Illians.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Illians/Assassin/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Illians/Assassin/Swordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ASSASSIN_ILLIANS_ILLUSION</Type>
            <Button>Art/Interface/Buttons/Units/Assassin Illians.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Illians/Assassin/Illusion/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Illians/Assassin/Illusion/Swordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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            <AudioRunSounds>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ASSASSIN_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Assassin Infernal.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Assassin/Berserker.nif</NIF>
            <KFM>Art/Units/Viking_Berserker/Berserker.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ASSASSIN_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Assassin Khazad.dds</Button>
            <fScale>0.38</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Assassin/Grenadier.nif</NIF>
            <KFM>Art/Units/Grenadier/Grenadier.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ASSASSIN_KURIOTATES</Type>
            <Button>Art/Interface/Buttons/Units/Assassin Kuriotates.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Kuriotates/Assassin/Scout.nif</NIF>
            <KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ASSASSIN_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/Assassin Lanun.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Assassin/Scout.nif</NIF>
            <KFM>Art/Units/Scout/Scout blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
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                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ASSASSIN_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Assassin Ljosalfar.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Assassin/ranger.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ASSASSIN_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Assassin.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Malakim/Assassin/LightSwordsman.nif</NIF>
            <KFM>Art/Units/Charlemagne_LightSwordsman/LightSwordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ASSASSIN_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Assassin Svartalfar.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Assassin/Unique_Sumerian_Vulture.nif</NIF>
            <KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AUREALIS</Type>
            <Button>Art/Interface/Buttons/Units/Aurealis.dds</Button>
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            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Aurealis/ArcaneGolem.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AURIC</Type>
            <Button>Art/Interface/Leaderheads/Auric button.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Auric/Auric.nif</NIF>
            <KFM>Art/Units/Adept/IncanQuechua.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AURIC_ASCENDED</Type>
            <Button>Art/Interface/Buttons/Units/Auric Ascended.dds</Button>
            <fScale>10</fScale>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Auric Ascended/Mulcarn.nif</NIF>
            <KFM>Art/Units/Heroes/Auric Ascended/Mulcarn.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AXEMAN</Type>
            <Button>Art/Interface/Buttons/Units/Axeman.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Axeman/Axeman.nif</NIF>
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            <SHADERNIF>Art/Units/Axeman/Axeman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AXEMAN_BANNOR</Type>
            <Button>Art/Interface/Buttons/Units/Axeman Bannor.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AXEMAN_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Axeman Clan of Embers.dds</Button>
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            <bActAsLand>0</bActAsLand>
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            <NIF>Art/Units/Civs/Clan of Embers/Axeman/axeman.nif</NIF>
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            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <AudioRunTypeLoop/>
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            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
            <ActionSound>AS3D_ORC_ORDER</ActionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AXEMAN_DOVIELLO</Type>
            <Button>Art/Interface/Buttons/Units/Axeman Doviello.dds</Button>
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            <bActAsLand>0</bActAsLand>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AXEMAN_ELOHIM</Type>
            <Button>Art/Interface/Buttons/Units/Axeman Elohim.dds</Button>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AXEMAN_GRIGORI</Type>
            <Button>Art/Interface/Buttons/Units/Axeman Grigori.dds</Button>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AXEMAN_GRIGORI_B</Type>
            <Button>Art/Interface/Buttons/Units/Axeman Grigori.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
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                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AXEMAN_GRIGORI_C</Type>
            <Button>Art/Interface/Buttons/Units/Axeman Grigori.dds</Button>
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            <bActAsLand>0</bActAsLand>
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            <KFM>Art/Units/Spearman/Spearman blood.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AXEMAN_HIPPUS</Type>
            <Button>Art/Interface/Buttons/Units/Axeman Hippus.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Hippus/Axeman/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AXEMAN_ILLIANS</Type>
            <Button>Art/Interface/Buttons/Units/Axeman Illians.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Illians/Axeman/Berserker.nif</NIF>
            <KFM>Art/Units/Viking_Berserker/Berserker blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Illians/Axeman/Berserker_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AXEMAN_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Axeman Infernal.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Axeman/Axeman.nif</NIF>
            <KFM>Art/Units/Axeman/Axeman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AXEMAN_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Axeman Khazad.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Axeman/warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_SELECT</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AXEMAN_SIDAR</Type>
            <Button>Art/Interface/Buttons/Units/Axeman Sidar.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sidar/Axeman/Axeman.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Sidar/Axeman/Axeman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_AZER</Type>
            <Button>Art/Interface/Buttons/Units/Azer.dds</Button>
            <fScale>0.5</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Azer/sfx_moloch_head.nif</NIF>
            <KFM>Art/Units/Fireball/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BABOON</Type>
            <Button>Art/Interface/Buttons/Units/Margalard.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Margalard/Berserker.nif</NIF>
            <KFM>Art/Units/Viking_Berserker/Berserker.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_GORILLA</SelectionSound>
            <ActionSound>AS3D_GORILLA</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BABY_BEAR</Type>
            <Button>Art/Interface/Buttons/Units/Bear.dds</Button>
            <fScale>0.3</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Bear/Bear.nif</NIF>
            <KFM>Art/Units/Bear/Bear blood.kfm</KFM>
            <SHADERNIF>Art/Units/Bear/Bear_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/BearShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine</ShadowAttachNode>
                <fShadowScale>0.3</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BABY_POLAR_BEAR</Type>
            <Button>Art/Interface/Buttons/Units/Polar Bear.dds</Button>
            <fScale>0.3</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Polar Bear/Bear.nif</NIF>
            <KFM>Art/Units/Bear/Bear blood.kfm</KFM>
            <SHADERNIF>Art/Units/Polar Bear/Bear_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/BearShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine</ShadowAttachNode>
                <fShadowScale>0.3</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BABY_SPIDER</Type>
            <Button>Art/Interface/Buttons/Units/Spider.dds</Button>
            <fScale>0.2</fScale>
            <fInterfaceScale>0.7</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Giant Spider/abman-spider.nif</NIF>
            <KFM>Art/Units/Giant Spider/abman-spider.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.75</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_SPIDER_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BALOR</Type>
            <Button>Art/Interface/Buttons/Units/Balor.dds</Button>
            <fScale>0.6</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Balor/Swordsman.nif</NIF>
            <KFM>Art/Units/Summons/Balor/Swordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_BALOR_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BALOR_ILLUSION</Type>
            <Button>Art/Interface/Buttons/Units/Balor.dds</Button>
            <fScale>0.6</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Balor/Illusion/Swordsman.nif</NIF>
            <KFM>Art/Units/Summons/Balor/Swordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_BALOR_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BAMBUR</Type>
            <Button>Art/Interface/Buttons/Units/Bambur.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Bambur/warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <SHADERNIF>Art/Units/Heroes/Bambur/warrior_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BARNAXUS</Type>
            <Button>Art/Interface/Buttons/Units/Barnaxus.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Barnaxus/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BASIUM</Type>
            <Button>Art/Interface/Buttons/Units/Basium.dds</Button>
            <fScale>0.66</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Basium/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior.kfm</KFM>
            <SHADERNIF>Art/Units/Heroes/Basium/Warrior_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BATTERING_RAM</Type>
            <Button>Art/Interface/Buttons/Units/Battering Ram.dds</Button>
            <fScale>0.2</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Battering Ram/siege_ram_heavy.nif</NIF>
            <KFM>Art/Units/Fireball/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BATTLEMASTER</Type>
            <Button>Art/Interface/Buttons/Units/Battlemaster.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Battlemaster/maceman.nif</NIF>
            <KFM>Art/Units/Maceman/maceman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Doviello/Battlemaster/maceman_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BEAR</Type>
            <Button>Art/Interface/Buttons/Units/Bear.dds</Button>
            <fScale>0.6</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Bear/Bear.nif</NIF>
            <KFM>Art/Units/Bear/Bear blood.kfm</KFM>
            <SHADERNIF>Art/Units/Bear/Bear_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/BearShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine</ShadowAttachNode>
                <fShadowScale>0.6</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BEAST_OF_AGARES</Type>
            <Button>Art/Interface/Buttons/Units/Beast of Agares.dds</Button>
            <fScale>1</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Ashen Veil/Beast of Agares/Panther.nif</NIF>
            <KFM>Art/Units/Panther/Panther blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/BearShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine</ShadowAttachNode>
                <fShadowScale>0.6</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BEASTMAN</Type>
            <Button>Art/Interface/Buttons/Units/Beastman.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Beastman/Axeman.nif</NIF>
            <KFM>Art/Units/Axeman/Axeman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Doviello/Beastman/Axeman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BEASTMASTER</Type>
            <Button>Art/Interface/Buttons/Units/Beastmaster.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Pikeman_South_America/Pikeman_South_America.nif</NIF>
            <KFM>Art/Units/Pikeman_South_America/Spearman.kfm</KFM>
            <SHADERNIF>Art/Units/Pikeman_South_America/Pikeman_South_America_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.4</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BEASTMASTER_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Lizardman Beastmaster.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Lizardman/Swordsman_fx.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Clan of Embers/Lizardman/Swordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_LIZARDMAN_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BEASTMASTER_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Beastmaster Infernal.dds</Button>
            <fScale>0.7</fScale>
            <fInterfaceScale>0.7</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Beastmaster/warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BEASTMASTER_KURIOTATES</Type>
            <Button>Art/Interface/Buttons/Units/Beastmaster Kuriotates.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Kuriotates/Beastmaster/Scout.nif</NIF>
            <KFM>Art/Units/Maceman/Maceman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BEASTMASTER_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Beastmaster Ljosalfar.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Beastmaster/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Ljosalfar/Beastmaster/Archer_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BEASTMASTER_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Beastmaster Svartalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Beastmaster/Maceman.nif</NIF>
            <KFM>Art/Units/Maceman/Maceman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BERSERKER</Type>
            <Button>Art/Interface/Buttons/Units/Berserker.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Viking_Berserker/Berserker.nif</NIF>
            <KFM>Art/Units/Viking_Berserker/Berserker blood.kfm</KFM>
            <SHADERNIF>Art/Units/Viking_Berserker/Berserker_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BERSERKER_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Berserker Clan of Embers.dds</Button>
            <fScale>0.49</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Berserker/Berserker.nif</NIF>
            <KFM>Art/Units/Civs/Clan of Embers/Berserker/Berserker.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
            <ActionSound>AS3D_ORC_ORDER</ActionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BERSERKER_DOVIELLO</Type>
            <Button>Art/Interface/Buttons/Units/Berserker Doviello.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Berserker/Maceman.nif</NIF>
            <KFM>Art/Units/Civs/Doviello/Berserker/Maceman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BERSERKER_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Berserker Khazad.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Berserker/berserker.nif</NIF>
            <KFM>Art/Units/Viking_Berserker/Berserker blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_ORDER</ActionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BERSERKER_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/Berserker Lanun.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Berserker/Maceman.nif</NIF>
            <KFM>Art/Units/Maceman/Maceman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BERSERKER_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Berserker Malakim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Malakim/Berserker/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Malakim/Berserker/Warrior_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
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                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BISON_RIDER</Type>
            <Button>Art/Interface/Buttons/Units/Bison Rider.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Bison Rider/Knight.nif</NIF>
            <KFM>Art/Units/Knight/Knight blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BLACK_WIND</Type>
            <Button>Art/Interface/Buttons/Units/Black Wind.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Black Wind/Galleon.nif</NIF>
            <KFM>Art/Units/Galleon/Galleon.kfm</KFM>
            <SHADERNIF>Art/Units/Heroes/Black Wind/Galleon_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/GalleonShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <iDamageStates>4</iDamageStates>
            <TrailDefinition>
                <Texture>Art/Shared/water_ship_wake.dds</Texture>
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                <fLength>180</fLength>
                <fTaper>1</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
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                <bSmoothMove>1</bSmoothMove>
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                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
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            <SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
            <ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BLOODPET</Type>
            <Button>Art/Interface/Buttons/Units/Bloodpet.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Calabim/Bloodpet/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Calabim/Bloodpet/Warrior_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BOAR_RIDER</Type>
            <Button>Art/Interface/Buttons/Units/Boar Rider.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Boar Rider/companion_cavalry.nif</NIF>
            <KFM>Art/Units/Scenario/companion_cavalry/companion_cavalry blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
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                <fBattleDistance>0.35</fBattleDistance>
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                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BOARDING_PARTY_LONGBOWMAN</Type>
            <Button>Art/Interface/Buttons/Units/Boarding Party.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Boardingparty/Longbowman/Longbowman.nif</NIF>
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            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BOARDING_PARTY_SWORDSMAN</Type>
            <Button>Art/Interface/Buttons/Units/Boarding Party.dds</Button>
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            <bActAsLand>0</bActAsLand>
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            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BOARDING_PARTY_WARRIOR</Type>
            <Button>Art/Interface/Buttons/Units/Boarding Party.dds</Button>
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            <SHADERNIF>Art/Units/Civs/Lanun/Boardingparty/Warrior/Warrior_FX.nif</SHADERNIF>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BONE_GOLEM</Type>
            <Button>Art/Interface/Buttons/Units/Bone Golem.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Luchuirp/Bone Golem/IncanQuechua.nif</NIF>
            <KFM>Art/Units/Unique/Inca/quechua/IncanQuechua.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Luchuirp/Bone Golem/IncanQuechua_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BRIGIT</Type>
            <Button>Art/Interface/Buttons/Units/Brigit.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Brigit/Brigit.nif</NIF>
            <KFM>Art\Units\Unique_Sumeria_Vulture\Unique_Sumerian_Vulture blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
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                <AudioRunTypeLoop/>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BRUJAH</Type>
            <Button>Art/Interface/Buttons/Units/Brujah.dds</Button>
            <fScale>0.49</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Calabim/Brujah/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_BUBOES</Type>
            <Button>Art/Interface/Buttons/Units/Buboes.dds</Button>
            <fScale>0.5</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Buboes/Horseman.nif</NIF>
            <KFM>Art/Units/MountedSwordsman_Mongol/Mounted_Swordsman_Mongol blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CAMEL_ARCHER</Type>
            <Button>Art/Interface/Buttons/Units/Camel Archer.dds</Button>
            <fScale>0.39</fScale>
            <fInterfaceScale>0.7</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Unique/Arabia/CamelArcher/ArabiaCamelArcher.nif</NIF>
            <KFM>Art/Units/Unique/Arabia/CamelArcher/ArabiaCamelArcher blood.kfm</KFM>
            <SHADERNIF>Art/Units/Unique/Arabia/CamelArcher/ArabiaCamelArcher_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CANNON</Type>
            <Button>Art/Interface/Buttons/Units/Cannon.dds</Button>
            <fScale>0.53</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Cannon/Cannon.nif</NIF>
            <KFM>Art/Units/Cannon/Cannon.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/CannonShadow.nif</ShadowNIF>
                <ShadowAttachNode/>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.5</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CANNON_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Cannon Khazad.dds</Button>
            <fScale>0.5</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Cannon/Hwachadwarf.nif</NIF>
            <KFM>Art/Units/Hwacha_Korean/Hwacha.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
                <ShadowAttachNode>Cart_Master_Dummy</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.5</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CARAVEL</Type>
            <Button>Art/Interface/Buttons/Units/Caravel.dds</Button>
            <fScale>0.24</fScale>
            <fInterfaceScale>0.5</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Caravel/Caravel.nif</NIF>
            <KFM>Art/Units/Caravel/Caravel.kfm</KFM>
            <SHADERNIF>Art/Units/Caravel/Caravel_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/CaravelShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <iDamageStates>4</iDamageStates>
            <TrailDefinition>
                <Texture>Art/Shared/water_ship_wake.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>1</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>720</fAngleInterpRate>
                <fExchangeAngle>25</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
            <ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CATAPULT</Type>
            <Button>Art/Interface/Buttons/Units/Catapult.dds</Button>
            <fScale>0.65</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Catapult/Catapult.nif</NIF>
            <KFM>Art/Units/Catapult/Catapult.kfm</KFM>
            <SHADERNIF>Art/Units/Catapult/Catapult_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.5</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_CATAPULT_FORT</SelectionSound>
            <ActionSound>AS3D_UN_CATAPULT_FORT</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CATAPULT_BALSERAPHS</Type>
            <Button>Art/Interface/Buttons/Units/Catapult Balseraphs.dds</Button>
            <fScale>0.65</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Balseraphs/Catapult/Catapult.nif</NIF>
            <KFM>Art/Units/Civs/Balseraphs/Catapult/Catapult.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Balseraphs/Catapult/Catapult_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.5</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_CATAPULT_FORT</SelectionSound>
            <ActionSound>AS3D_UN_CATAPULT_FORT</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CATAPULT_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Catapult.dds</Button>
            <fScale>0.65</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Catapult/Catapult.nif</NIF>
            <KFM>Art/Units/Civs/Clan of Embers/Catapult/Catapult.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Clan of Embers/Catapult/Catapult_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.5</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_CATAPULT_FORT</SelectionSound>
            <ActionSound>AS3D_UN_CATAPULT_FORT</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CATAPULT_DOVIELLO</Type>
            <Button>Art/Interface/Buttons/Units/Catapult.dds</Button>
            <fScale>0.65</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Catapult/Catapult.nif</NIF>
            <KFM>Art/Units/Civs/Doviello/Catapult/Catapult.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Doviello/Catapult/Catapult_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.5</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_CATAPULT_FORT</SelectionSound>
            <ActionSound>AS3D_UN_CATAPULT_FORT</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CENTAUR</Type>
            <Button>Art/Interface/Buttons/Units/Centaur.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Kuriotates/Centaur/centaur_light.nif</NIF>
            <KFM>Art/Units/Civs/Kuriotates/Centaur/centaur_light.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CENTAUR_ARCHER</Type>
            <Button>Art/Interface/Buttons/Units/Centaur Archer.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Kuriotates/Centaur Archer/Horse_Archer_Roman.nif</NIF>
            <KFM>Art/Units/HorseArcher_Roman/Horse_Archer_Roman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CENTAUR_CHARGER</Type>
            <Button>Art/Interface/Buttons/Units/Centaur Charger.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Kuriotates/Centaur Charger/Prodromoi.nif</NIF>
            <KFM>Art/Units/Civs/Kuriotates/Centaur Charger/Prodromoi.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CENTAUR_LANCER</Type>
            <Button>Art/Interface/Buttons/Units/Centaur Lancer.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Kuriotates/Centaur Lancer/HeavyCavalry.nif</NIF>
            <KFM>Art/Units/Charlemagne_HeavyCavalry/HeavyCavalry blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHALID</Type>
            <Button>Art/Interface/Buttons/Units/Chalid.dds</Button>
            <fScale>0.49</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Chalid/Unique_Sumerian_Vulture.nif</NIF>
            <KFM>Art\Units\Unique_Sumeria_Vulture\Unique_Sumerian_Vulture blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHAMPION</Type>
            <Button>Art/Interface/Buttons/Units/Champion.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.nif</NIF>
            <KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHAMPION_AMURITES</Type>
            <Button>Art/Interface/Buttons/Units/Champion Amurites.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Amurites/Champion/Axeman.nif</NIF>
            <KFM>Art/Units/Axeman/Axeman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHAMPION_BANNOR</Type>
            <Button>Art/Interface/Buttons/Units/Champion Bannor.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Bannor/Champion/Unique_Sumerian_Vulture.nif</NIF>
            <KFM>Art\Units\Unique_Sumeria_Vulture\Unique_Sumerian_Vulture blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHAMPION_ELOHIM</Type>
            <Button>Art/Interface/Buttons/Units/Champion Elohim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Elohim/Champion/Knightstemplar.nif</NIF>
            <KFM>Art/Units/scenario/knigts_templar/Knightstemplar blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHAMPION_ILLIANS</Type>
            <Button>Art/Interface/Buttons/Units/Champion Illians.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Illians/Champion/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Illians/Champion/Swordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHAMPION_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Champion Infernal.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Champion/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Infernal/Champion/Warrior_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHAMPION_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Champion Khazad.dds</Button>
            <fScale>0.38</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Champion/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Khazad/Champion/Swordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHAMPION_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Champion Ljosalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Champion/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Ljosalfar/Champion/Swordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHAMPION_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Champion Malakim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Malakim/Champion/HeavySwordsman.nif</NIF>
            <KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Malakim/Champion/HeavySwordsman_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHAMPION_SIDAR</Type>
            <Button>Art/Interface/Buttons/Units/Champion Sidar.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sidar/Champion/HeavySwordsman.nif</NIF>
            <KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Sidar/Champion/HeavySwordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHAMPION_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Champion Svartalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Champion/Female_plate.nif</NIF>
            <KFM>Art/Units/Civs/Svartalfar/Champion/female_plate.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHANTER</Type>
            <Button>Art/Interface/Buttons/Units/Chanter.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Amurites/Chanter/Aztec_Jaguar.nif</NIF>
            <KFM>Art/Units/Unique/Aztec/Jaguar/Aztec_Jaguar blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Amurites/Chanter/Aztec_Jaguar_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.4</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHAOS_MARAUDER</Type>
            <Button>Art/Interface/Buttons/Units/Chaos Marauder.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Chaos Marauder/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <SHADERNIF>Art/Units/Summons/Chaos Marauder/Warrior_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHAOS_MARAUDER_ILLUSION</Type>
            <Button>Art/Interface/Buttons/Units/Chaos Marauder.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Chaos Marauder/Illusion/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT</Type>
            <Button>Art/Interface/Buttons/Units/Chariot.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Chariot/Chariot.nif</NIF>
            <KFM>Art/Units/Chariot/Chariot blood.kfm</KFM>
            <SHADERNIF>Art/Units/Chariot/Chariot_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT_AMURITES</Type>
            <Button>Art/Interface/Buttons/Units/Chariot.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Amurites/Chariot/Chariot_Celtic.nif</NIF>
            <KFM>Art/Units/Chariot_Celtic/Chariot_Celtic blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT_BALSERAPHS</Type>
            <Button>Art/Interface/Buttons/Units/Chariot.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Balseraphs/Chariot/Chariot_Celtic.nif</NIF>
            <KFM>Art/Units/Chariot_Celtic/Chariot_Celtic blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT_BANNOR</Type>
            <Button>Art/Interface/Buttons/Units/Chariot.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Bannor/Chariot/Chariot_Celtic.nif</NIF>
            <KFM>Art/Units/Chariot_Celtic/Chariot_Celtic blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT_CALABIM</Type>
            <Button>Art/Interface/Buttons/Units/Chariot.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Calabim/Chariot/Chariot_Celtic.nif</NIF>
            <KFM>Art/Units/Chariot_Celtic/Chariot_Celtic blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Goblin Chariot.dds</Button>
            <fScale>0.26</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Goblin Chariot/Chariot_Celtic.nif</NIF>
            <KFM>Art/Units/Chariot_Celtic/Chariot_Celtic blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_GOBLIN_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT_DOVIELLO</Type>
            <Button>Art/Interface/Buttons/Units/Chariot.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Chariot/Chariot_Celtic.nif</NIF>
            <KFM>Art/Units/Chariot_Celtic/Chariot_Celtic blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT_ELOHIM</Type>
            <Button>Art/Interface/Buttons/Units/Chariot Elohim.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Elohim/Chariot/Chariot_Celtic.nif</NIF>
            <KFM>Art/Units/Chariot_Celtic/Chariot_Celtic blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT_GRIGORI</Type>
            <Button>Art/Interface/Buttons/Units/Chariot Grigori.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Chariot/Chariot.nif</NIF>
            <KFM>Art/Units/Chariot/Chariot blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT_HIPPUS</Type>
            <Button>Art/Interface/Buttons/Units/Chariot Hippus.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Hippus/Chariot/Chariot.nif</NIF>
            <KFM>Art/Units/Chariot/Chariot blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Hippus/Chariot/Chariot_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT_ILLIANS</Type>
            <Button>Art/Interface/Buttons/Units/Chariot.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Illians/Chariot/Chariot_Celtic.nif</NIF>
            <KFM>Art/Units/Chariot_Celtic/Chariot_Celtic blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Chariot.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Chariot/Chariot.nif</NIF>
            <KFM>Art/Units/Chariot/Chariot.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Infernal/Chariot/Chariot_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Chariot Khazad.dds</Button>
            <fScale>0.32</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Chariot/Chariot.nif</NIF>
            <KFM>Art/Units/Chariot/Chariot blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/Chariot.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Chariot/Chariot_Celtic.nif</NIF>
            <KFM>Art/Units/Chariot_Celtic/Chariot_Celtic blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Chariot.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Malakim/Chariot/Chariot.nif</NIF>
            <KFM>Art/Units/Chariot/Chariot blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Malakim/Chariot/Chariot_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT_SCORPION_CLAN</Type>
            <Button>Art/Interface/Buttons/Units/Chariot Scorpion Clan.dds</Button>
            <fScale>0.26</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Scorpion Clan/Chariot/Chariot_Celtic.nif</NIF>
            <KFM>Art/Units/Chariot_Celtic/Chariot_Celtic blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_GOBLIN_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CHARIOT_SIDAR</Type>
            <Button>Art/Interface/Buttons/Units/Chariot.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sidar/Chariot/Chariot_Celtic.nif</NIF>
            <KFM>Art/Units/Chariot_Celtic/Chariot_Celtic blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
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                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CLOCKWORK_GOLEM</Type>
            <Button>Art/Interface/Buttons/Units/Clockwork Golem.dds</Button>
            <fScale>0.7</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Luchuirp/Clockwork Golem/aztec_jaguar.nif</NIF>
            <KFM>Art/Units/Civs/Luchuirp/Clockwork Golem/aztec_jaguar.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.5</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_COPPER_GOLEM</Type>
            <Button>Art/Interface/Buttons/Units/Copper Golem.dds</Button>
            <fScale>0.65</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/CopperGolem/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
            <SHADERNIF>Art/Units/CopperGolem/Swordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CORLINDALE</Type>
            <Button>Art/Interface/Buttons/Units/Corlindale.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Corlindale/Islamic_missionary.nif</NIF>
            <KFM>Art/Units/Missionary/Islamic/Islamic_missionary.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_COURTESAN</Type>
            <Button>Art/Interface/Buttons/Units/Courtesan.dds</Button>
            <fScale>0.48</fScale>
            <fInterfaceScale>1.1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Balseraphs/Courtesan/Spy.nif</NIF>
            <KFM>Art/Units/Civs/Balseraphs/Courtesan/Spy.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.8</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_SPY_SURR_VOX</SelectionSound>
            <ActionSound>AS3D_UN_SPY_SURR_VOX</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CROSSBOWMAN</Type>
            <Button>Art/Interface/Buttons/Units/Crossbowman.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Crossbowman/Crossbowman.nif</NIF>
            <KFM>Art/Units/Crossbowman/Crossbowman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Crossbowman/Crossbowman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        <UnitArtInfo>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_CROSSBOWMAN_BANNOR</Type>
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        <UnitArtInfo>
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            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
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        <UnitArtInfo>
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        <UnitArtInfo>
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            <Button>Art/Interface/Buttons/Units/Crossbowman Hippus.dds</Button>
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        <UnitArtInfo>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        <UnitArtInfo>
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        <UnitArtInfo>
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            <ShadowDef>
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        <UnitArtInfo>
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        <UnitArtInfo>
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        <UnitArtInfo>
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        <UnitArtInfo>
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        <UnitArtInfo>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_DISCIPLE_OVERLORDS</Type>
            <Button>Art/Interface/Buttons/Units/Disciple Overlords.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Octopus Overlords/Disciple/Unique_Sumerian_Vulture.nif</NIF>
            <KFM>Art\Units\Unique_Sumeria_Vulture\Unique_Sumerian_Vulture blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_DISEASED_CORPSE</Type>
            <Button>Art/Interface/Buttons/Units/Diseased Corpse.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Ashen Veil/Diseased Corpse/Zombie/IncanQuechua.nif</NIF>
            <KFM>Art/Units/Unique/Inca/quechua/IncanQuechua.kfm</KFM>
            <SHADERNIF>Art/Units/Religions/Ashen Veil/Diseased Corpse/Zombie/IncanQuechua_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
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                <AudioRunTypeEnd/>
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            <SelectionSound>AS3D_UNDEAD_SELECT</SelectionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_DISEASED_CORPSE_HYAPIST</Type>
            <Button>Art/Interface/Buttons/Units/Diseased Corpse.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <SHADERNIF>Art/Units/Religions/Ashen Veil/Diseased Corpse/Zombiehyapist/Greek_Hypaspist_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <SelectionSound>AS3D_UNDEAD_SELECT</SelectionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_DISEASED_CORPSE_WARRIOR</Type>
            <Button>Art/Interface/Buttons/Units/Diseased Corpse.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
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            <NIF>Art/Units/Religions/Ashen Veil/Diseased Corpse/Zombiewarrior/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior.kfm</KFM>
            <SHADERNIF>Art/Units/Religions/Ashen Veil/Diseased Corpse/Zombiewarrior/Warrior_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
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            <SelectionSound>AS3D_UNDEAD_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_DIVIDED_SOUL</Type>
            <Button>Art/Interface/Buttons/Units/Divided Soul.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sidar/Divided Soul/JapaneseSamurai.nif</NIF>
            <KFM>Art/Units/Unique/Japan/Samurai/JapaneseSamurai blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Sidar/Divided Soul/JapaneseSamurai_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_DJINN</Type>
            <Button>Art/Interface/Buttons/Units/Djinn.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Djinn/Scout.nif</NIF>
            <KFM>Art/Units/Summons/Djinn/Scout.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_DJINN_ILLUSION</Type>
            <Button>Art/Interface/Buttons/Units/Djinn.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Djinn/Illusion/Scout.nif</NIF>
            <KFM>Art/Units/Summons/Djinn/Scout.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
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            <AudioRunSounds>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_DONAL</Type>
            <Button>Art/Interface/Buttons/Units/Donal.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Donal/HeavySwordsman.nif</NIF>
            <KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_DRAGON_SLAYER</Type>
            <Button>Art/Interface/Buttons/Units/Dragon Slayer.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        <UnitArtInfo>
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            <Button>Art/Interface/Buttons/Units/Dragon Slayer.dds</Button>
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            <KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman blood.kfm</KFM>
            <ShadowDef>
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        </UnitArtInfo>
        <UnitArtInfo>
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            <Button>Art/Interface/Buttons/Units/Dragon Slayer.dds</Button>
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            <KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_DRIFA</Type>
            <Button>Art/Interface/Buttons/Units/Drifa.dds</Button>
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            <KFM>Art/Units/Heroes/Drifa/dragon.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/horseshadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Center</ShadowAttachNode>
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            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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            <SelectionSound>AS3D_UN_DRAGON_BREATH_IN</SelectionSound>
            <ActionSound>AS3D_UN_DRAGON_ROAR</ActionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_DROWN</Type>
            <Button>Art/Interface/Buttons/Units/Drown.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <SHADERNIF>Art/Units/Afterworld_Bleeder_Aberrant/Bleeder_Aberrant_FX.nif</SHADERNIF>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_DRUID</Type>
            <Button>Art/Interface/Buttons/Units/Druid.dds</Button>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_DRUID_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Lizardman Druid.dds</Button>
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            <SHADERNIF>Art/Units/Civs/Clan of Embers/Druid/Knightstemplar_FX.nif</SHADERNIF>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <SelectionSound>AS3D_LIZARDMAN_SELECT</SelectionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_DRUID_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Druid Ljosalfar.dds</Button>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_DRUID_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Druid Svartalfar.dds</Button>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        <UnitArtInfo>
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        <UnitArtInfo>
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            <Button>Art/Interface/Buttons/Units/Dwarven Druid.dds</Button>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_DWARVEN_SLINGER</Type>
            <Button>Art/Interface/Buttons/Units/Dwarven Slinger.dds</Button>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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            <Type>ART_DEF_UNIT_EARTH_ELEMENTAL</Type>
            <Button>Art/Interface/Buttons/Units/Earth Elemental.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Earth Elemental/Swordsman.nif</NIF>
            <KFM>Art/Units/Summons/Earth Elemental/Swordsman.kfm</KFM>
            <SHADERNIF>Art/Units/Summons/Earth Elemental/Swordsman_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
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                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_EARTH_ELEMENTAL_ILLUSION</Type>
            <Button>Art/Interface/Buttons/Units/Earth Elemental.dds</Button>
            <fScale>0.53</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Earth Elemental/Illusion/Swordsman.nif</NIF>
            <KFM>Art/Units/Summons/Earth Elemental/Swordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_EATER_OF_DREAMS</Type>
            <Button>Art/Interface/Buttons/Units/Eater of Dreams.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sheaim/Eater of Dreams/TaoistMissionary.nif</NIF>
            <KFM>Art/Units/Civs/Sheaim/Eater of Dreams/TaoistMissionary.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Sheaim/Eater of Dreams/TaoistMissionary_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_EIDOLON</Type>
            <Button>Art/Interface/Buttons/Units/Eidolon.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Eidolon/Praetorian.nif</NIF>
            <KFM>Art/Units/Unique/roman/praetorian/Praetorian.kfm</KFM>
            <SHADERNIF>Art/Units/Eidolon/Praetorian_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_EINHERJAR</Type>
            <Button>Art/Interface/Buttons/Units/Einherjar.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Einherjar/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
            <SHADERNIF>Art/Units/Summons/Einherjar/Swordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ELEPHANT</Type>
            <Button>Art/Interface/Buttons/Units/Elephant.dds</Button>
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            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Elephant/Elephant.nif</NIF>
            <KFM>Art/Units/WarElephant/WarElephant.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.45</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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            <SelectionSound>AS3D_ELEPHANT_SELECT</SelectionSound>
            <ActionSound>AS3D_ELEPHANT_SELECT</ActionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ENGINEER</Type>
            <Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,8</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/GreatPeople/Engineer/Engineer.nif</NIF>
            <KFM>Art/Units/GreatPeople/Engineer/Engineer.kfm</KFM>
            <SHADERNIF>Art/Units/GreatPeople/Engineer/Engineer_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_EURABATRES</Type>
            <Button>Art/Interface/Buttons/Units/Eurabatres.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Eurabatres/dragon.nif</NIF>
            <KFM>Art/Units/Heroes/Eurabatres/dragon.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/horseshadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Center</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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            <SelectionSound>AS3D_UN_DRAGON_BREATH_IN</SelectionSound>
            <ActionSound>AS3D_UN_DRAGON_ROAR</ActionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_EYE</Type>
            <Button>Art/Interface/Buttons/Units/Floating Eye.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Eye/flyeye.nif</NIF>
            <KFM>Art/Units/Summons/Eye/flyeye.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_FAWN</Type>
            <Button>Art/Interface/Buttons/Units/Fawn.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Fellowship of Leaves/Fawn/Scout.nif</NIF>
            <KFM>Art/Units/Scout/Scout blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_FIRE_ELEMENTAL</Type>
            <Button>Art/Interface/Buttons/Units/Fire Elemental.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Fire Elemental/GreatProphet.nif</NIF>
            <KFM>Art/Units/greatpeople/prophet/GreatProphet.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_FIREBALL</Type>
            <Button>Art/Interface/Buttons/Units/Fireball.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Fireball/wolf.nif</NIF>
            <KFM>Art/Units/Fireball/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        <UnitArtInfo>
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            <Button>Art/Interface/Buttons/Units/Firebow.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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            <AudioRunSounds>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_FLAGBEARER</Type>
            <Button>Art/Interface/Buttons/Units/Flagbearer.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/missionary/hindu/Hindu_Missionary.kfm</KFM>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_FLESH_GOLEM</Type>
            <Button>Art/Interface/Buttons/Units/Flesh Golem.dds</Button>
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            <bActAsLand>0</bActAsLand>
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            <NIF>Art/Units/Flesh Golem/GolemFlesh.nif</NIF>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        <UnitArtInfo>
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            <NIF>Art/Units/Civs/Ljosalfar/Flurry/waywatcher1.nif</NIF>
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        <UnitArtInfo>
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            <NIF>Art/Units/Civs/Balseraphs/Freak/maceman.nif</NIF>
            <KFM>Art/Units/Maceman/maceman blood.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        <UnitArtInfo>
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                <Texture>Art/Shared/water_ship_wake.dds</Texture>
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            <SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_FROSTLING</Type>
            <Button>Art/Interface/Buttons/Units/Frostling.dds</Button>
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        <UnitArtInfo>
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            <Button>Art/Interface/Buttons/Units/Frostling Archer.dds</Button>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_FROSTLING_WOLF_RIDER</Type>
            <Button>Art/Interface/Buttons/Units/Frostling Wolf Rider.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/Scenario/companion_cavalry/companion_cavalry blood.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_FROSTLING_WOLF_RIDER_CAPTAIN</Type>
            <Button>Art/Interface/Buttons/Units/Frostling Wolf Rider.dds</Button>
            <fScale>0.34</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Frostling/Wolf Rider Captain/ork_wolf_rider.nif</NIF>
            <KFM>Art/Units/Scenario/companion_cavalry/companion_cavalry blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_FYRDWELL</Type>
            <Button>Art/Interface/Buttons/Units/Fyrdwell.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Fyrdwell/HorseArcher.nif</NIF>
            <KFM>Art/Units/HorseArcher/HorseArcher blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GAELAN</Type>
            <Button>Art/Interface/Buttons/Units/Gaelan.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Gaelan/Swordsman.nif</NIF>
            <KFM>Art/Units/Unique/Japan/Samurai/JapaneseSamurai blood.kfm</KFM>
            <SHADERNIF>Art/Units/Heroes/Gaelan/Swordsman_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GALLEON</Type>
            <Button>Art/Interface/Buttons/Units/Galleon.dds</Button>
            <fScale>0.2</fScale>
            <fInterfaceScale>0.5</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Galleon/Galleon.nif</NIF>
            <KFM>Art/Units/Galleon/Galleon.kfm</KFM>
            <SHADERNIF>Art/Units/Galleon/Galleon_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/GalleonShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <iDamageStates>4</iDamageStates>
            <TrailDefinition>
                <Texture>Art/Shared/water_ship_wake.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>1</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>720</fAngleInterpRate>
                <fExchangeAngle>25</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
            <ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GALLEY</Type>
            <Button>Art/Interface/Buttons/Units/Galley.dds</Button>
            <fScale>0.18</fScale>
            <fInterfaceScale>0.6</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Galley/Galley.nif</NIF>
            <KFM>Art/Units/Galley/Galley.kfm</KFM>
            <SHADERNIF>Art/Units/Galley/Galley_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/GalleyShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <iDamageStates>4</iDamageStates>
            <TrailDefinition>
                <Texture>Art/Shared/water_ship_wake.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>1</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>720</fAngleInterpRate>
                <fExchangeAngle>25</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
            <ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GALLEY_BALSERAPHS</Type>
            <Button>,Art/Interface/Buttons/Units/Galley.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,1,9</Button>
            <fScale>0.14</fScale>
            <fInterfaceScale>0.6</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Ship_Asian/Ship_Asian.nif</NIF>
            <KFM>Art/Units/Ship_Asian/Ship_Asian.kfm</KFM>
            <SHADERNIF>Art/Units/Ship_Asian/Ship_Asian_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/IroncladShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>4</fShadowScale>
            </ShadowDef>
            <iDamageStates>4</iDamageStates>
            <TrailDefinition>
                <Texture>Art/Shared/water_ship_wake.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>1</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>720</fAngleInterpRate>
                <fExchangeAngle>25</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
            <ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GARGOYLE</Type>
            <Button>Art/Interface/Buttons/Units/Gargoyle.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Luchuirp/Gargoyle/Berserker.nif</NIF>
            <KFM>Art/Units/Viking_Berserker/Berserker.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GHOST</Type>
            <Button>Art/Interface/Buttons/Units/Ghost.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sidar/Ghost/Ghost.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GIANT_SPIDER</Type>
            <Button>Art/Interface/Buttons/Units/Spider.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>0.7</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Giant Spider/abman-spider.nif</NIF>
            <KFM>Art/Units/Giant Spider/abman-spider.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.75</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_SPIDER_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GIANT_TORTOISE</Type>
            <Button>Art/Interface/Buttons/Units/Giant Tortoise.dds</Button>
            <fScale>0.28</fScale>
            <fInterfaceScale>0.6</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Giant Tortoise/WarElephant_Carthage.nif</NIF>
            <KFM>Art/Units/Giant Tortoise/WarElephant_Carthage.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/water_ship_wake.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>1</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.45</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>720</fAngleInterpRate>
                <fExchangeAngle>25</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GIBBON</Type>
            <Button>Art/Interface/Buttons/Units/Gibbon.dds</Button>
            <fScale>0.48</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Gibbon/Unique_Sumerian_Vulture.nif</NIF>
            <KFM>Art\Units\Unique_Sumeria_Vulture\Unique_Sumerian_Vulture blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GILDEN</Type>
            <Button>Art/Interface/Buttons/Units/Gilden.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Gilden/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <SHADERNIF>Art/Units/Heroes/Gilden/Archer_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GOBLIN</Type>
            <Button>Art/Interface/Buttons/Units/Goblin.dds</Button>
            <fScale>0.36</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Goblin/Spearman.nif</NIF>
            <KFM>Art/Units/Spearman/Spearman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_GOBLIN_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GOBLIN_SCORPION_CLAN</Type>
            <Button>Art/Interface/Buttons/Units/Goblin Scorpion Clan.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Scorpion Clan/Goblin/Spearman.nif</NIF>
            <KFM>Art/Units/Spearman/Spearman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Scorpion Clan/Goblin/Spearman_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_GOBLIN_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GORILLA</Type>
            <Button>Art/Interface/Buttons/Units/Gorilla.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Gorilla/Berserker.nif</NIF>
            <KFM>Art/Units/Viking_Berserker/Berserker.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_GORILLA</SelectionSound>
            <ActionSound>AS3D_GORILLA</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GOVANNON</Type>
            <Button>Art/Interface/Buttons/Units/Govannon.dds</Button>
            <fScale>0.48</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Govannon/govannon.nif</NIF>
            <KFM>Art/Units/Heroes/Govannon/govannon.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GREAT_COMMANDER</Type>
            <Button>Art/Interface/Buttons/Units/Commander.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Great Commander/warlord_ancient.nif</NIF>
            <KFM>Art/Units/Warlord_ancient/warlord_ancient.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GREATER_WEREWOLF</Type>
            <Button>Art/Interface/Buttons/Units/Greater Werewolf.dds</Button>
            <fScale>0.54</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Werewolf/Warrior.nif</NIF>
            <KFM>Art/Units/Werewolf/aztec_jaguar.kfm</KFM>
            <SHADERNIF>Art/Units/Werewolf/Warrior_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_GRIFFON</Type>
            <Button>Art/Interface/Buttons/Units/Griffon.dds</Button>
            <fScale>0.6</fScale>
            <fInterfaceScale>1.1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Griffon/griffon.nif</NIF>
            <KFM>Art/Units/Panther/Panther blood.kfm</KFM>
            <ShadowDef>
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        <UnitArtInfo>
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            <KFM>Art/Units/Civs/Balseraphs/Harlequin/Scout.kfm</KFM>
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            <KFM>Art/Units/Hawk/bird.kfm</KFM>
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            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSE_ARCHER</Type>
            <Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/HorseArcher/HorseArcher.nif</NIF>
            <KFM>Art/Units/HorseArcher/HorseArcher blood.kfm</KFM>
            <SHADERNIF>Art/Units/HorseArcher/HorseArcher_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSE_ARCHER_AMURITES</Type>
            <Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Amurites/Horse Archer/HorseArcher.nif</NIF>
            <KFM>Art/Units/HorseArcher/HorseArcher blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSE_ARCHER_BANNOR</Type>
            <Button>Art/Interface/Buttons/Units/HorseArcher Bannor.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Bannor/HorseArcher/Horse_Archer_Roman.nif</NIF>
            <KFM>Art/Units/Civs/Bannor/HorseArcher/Horse_Archer_Roman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSE_ARCHER_DOVIELLO</Type>
            <Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Horse Archer/HorseArcher.nif</NIF>
            <KFM>Art/Units/HorseArcher/HorseArcher blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSE_ARCHER_ELOHIM</Type>
            <Button>Art/Interface/Buttons/Units/HorseArcher Elohim.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Elohim/Horse Archer/HorseArcher.nif</NIF>
            <KFM>Art/Units/HorseArcher/HorseArcher blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSE_ARCHER_GRIGORI</Type>
            <Button>Art/Interface/Buttons/Units/HorseArcher Grigori.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Horse Archer/HorseArcher.nif</NIF>
            <KFM>Art/Units/HorseArcher/HorseArcher blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSE_ARCHER_GRIGORI_B</Type>
            <Button>Art/Interface/Buttons/Units/HorseArcher Grigori.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Horse Archer/HorseArcherB.nif</NIF>
            <KFM>Art/Units/HorseArcher/HorseArcher blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSE_ARCHER_HIPPUS</Type>
            <Button>Art/Interface/Buttons/Units/HorseArcher Hippus.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Hippus/Horse Archer/HorseArcher.nif</NIF>
            <KFM>Art/Units/Horsearcher/HorseArcher blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSE_ARCHER_ILLIANS</Type>
            <Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Illians/Horse Archer/HorseArcher.nif</NIF>
            <KFM>Art/Units/HorseArcher/HorseArcher blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSE_ARCHER_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/HorseArcher Infernal.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Horse Archer/HorseArcher.nif</NIF>
            <KFM>Art/Units/Horsearcher/HorseArcher.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSE_ARCHER_LANUN</Type>
            <Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Horse Archer/HorseArcher.nif</NIF>
            <KFM>Art/Units/HorseArcher/HorseArcher blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSE_ARCHER_SHEAIM</Type>
            <Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sheaim/Horse Archer/HorseArcher.nif</NIF>
            <KFM>Art/Units/HorseArcher/HorseArcher blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSEMAN</Type>
            <Button>Art/Interface/Buttons/Units/Horseman.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Unique/Persia/Immortal/PersianImmortal.nif</NIF>
            <KFM>Art/Units/Unique/Persia/Immortal/PersianImmortal blood.kfm</KFM>
            <SHADERNIF>Art/Units/Unique/Persia/Immortal/PersianImmortal_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSEMAN_AMURITES</Type>
            <Button>Art/Interface/Buttons/Units/Horseman Amurites.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Amurites/Horseman/horseman.nif</NIF>
            <KFM>Art/Units/MountedSwordsman_Mongol/Mounted_Swordsman_Mongol blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Amurites/Horseman/horseman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSEMAN_BANNOR</Type>
            <Button>Art/Interface/Buttons/Units/Horseman Bannor.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Bannor/Horseman/companion_cavalry.nif</NIF>
            <KFM>Art/Units/Scenario/companion_cavalry/companion_cavalry blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSEMAN_DOVIELLO</Type>
            <Button>Art/Interface/Buttons/Units/Horseman Doviello.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Horseman/Mounted_Swordsman_Mongol.nif</NIF>
            <KFM>Art/Units/MountedSwordsman_Mongol/Mounted_Swordsman_Mongol blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Doviello/Horseman/Mounted_Swordsman_Mongol_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSEMAN_ELOHIM</Type>
            <Button>Art/Interface/Buttons/Units/Horseman Elohim.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Elohim/Horseman/Unique_Byzantine_Cataphract.nif</NIF>
            <KFM>Art/Units/Unique_Byzantine_Cataphract/Unique_Byzantine_Cataphract blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSEMAN_GRIGORI</Type>
            <Button>Art/Interface/Buttons/Units/Horseman Grigori.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Horseman/Unique_Byzantine_Cataphract.nif</NIF>
            <KFM>Art/Units/Unique_Byzantine_Cataphract/Unique_Byzantine_Cataphract blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSEMAN_HIPPUS</Type>
            <Button>Art/Interface/Buttons/Units/Horseman Hippus.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Hippus/Horseman/PersianImmortal.nif</NIF>
            <KFM>Art/Units/Unique/persia/immortal/PersianImmortal blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSEMAN_ILLIANS</Type>
            <Button>Art/Interface/Buttons/Units/Horseman.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Illians/Horseman/Companion_Cavalry.nif</NIF>
            <KFM>Art/Units/Scenario/companion_cavalry/companion_cavalry blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Illians/Horseman/Companion_Cavalry_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSEMAN_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Horseman Infernal.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Horseman/Skeletonrider.nif</NIF>
            <KFM>Art/Units/Scenario/companion_cavalry/companion_cavalry.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.15</fBattleDistance>
                <fRangedDeathTime>0.28</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSEMAN_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Horseman.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Horseman/gladerider.nif</NIF>
            <KFM>Art/Units/Scenario/companion_cavalry/companion_cavalry blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSEMAN_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Horseman.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Malakim/Horseman/Mounted_Swordsman_Mongol.nif</NIF>
            <KFM>Art/Units/MountedSwordsman_Mongol/Mounted_Swordsman_Mongol blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSEMAN_SHEAIM</Type>
            <Button>Art/Interface/Buttons/Units/Horseman.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sheaim/Horseman/MongelKeshik.nif</NIF>
            <KFM>Art/Units/Unique/Mongol/Keshik/MongelKeshik blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HORSEMAN_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Horseman Svartalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Horseman/PersianImmortal.nif</NIF>
            <KFM>Art/Units/Unique/Persia/immortal/PersianImmortal blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Svartalfar/Horseman/PersianImmortal_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HUNTER</Type>
            <Button>Art/Interface/Buttons/Units/Hunter.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Hunter/Scout.nif</NIF>
            <KFM>Art/Units/Scout/Scout blood.kfm</KFM>
            <SHADERNIF>Art/Units/Hunter/Scout_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HUNTER_AMURITES</Type>
            <Button>Art/Interface/Buttons/Units/Hunter Amurites.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Amurites/Hunter/Mongolian_JavalinThrower.nif</NIF>
            <KFM>Art/Units/Unique/Mali/Skirmisher/maliskirmisher blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HUNTER_BALSERAPHS</Type>
            <Button>Art/Interface/Buttons/Units/Hunter Balseraphs.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Balseraphs/Hunter/Scout.nif</NIF>
            <KFM>Art/Units/Scout/Scout blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HUNTER_DOVIELLO</Type>
            <Button>Art/Interface/Buttons/Units/Hunter Doviello.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Hunter/skirmisher.nif</NIF>
            <KFM>Art/Units/Unique/Mali/Skirmisher/maliskirmisher blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Doviello/Hunter/skirmisher_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HUNTER_ELOHIM</Type>
            <Button>Art/Interface/Buttons/Units/Hunter Elohim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Elohim/Hunter/Hunter.nif</NIF>
            <KFM>Art\Units\Unique_Sumeria_Vulture\Unique_Sumerian_Vulture blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HUNTER_GRIGORI</Type>
            <Button>Art/Interface/Buttons/Units/Hunter Grigori.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Hunter/Hunter.nif</NIF>
            <KFM>Art\Units\Unique_Sumeria_Vulture\Unique_Sumerian_Vulture blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HUNTER_ILLIANS</Type>
            <Button>Art/Interface/Buttons/Units/Hunter Illians.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Illians/Hunter/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Illians/Hunter/Swordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HUNTER_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Hunter Infernal.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Hunter/MaliSkirmisher.nif</NIF>
            <KFM>Art/Units/Civs/Infernal/Hunter/MaliSkirmisher.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HUNTER_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Hunter.dds</Button>
            <fScale>0.38</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Hunter/Scout.nif</NIF>
            <KFM>Art/Units/Civs/Infernal/Hunter/MaliSkirmisher.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HUNTER_KURIOTATES</Type>
            <Button>Art/Interface/Buttons/Units/Hunter Kuriotates.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Kuriotates/Hunter/Scout.nif</NIF>
            <KFM>Art\Units\Unique_Sumeria_Vulture\Unique_Sumerian_Vulture blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HUNTER_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/Hunter Lanun.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Hunter/Explorer.nif</NIF>
            <KFM>Art/Units/Explorer/Explorer blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HUNTER_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Hunter Ljosalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Hunter/gladeguard2.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HUNTER_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Hunter Malakim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Malakim/Hunter/Scout.nif</NIF>
            <KFM>Art/Units/Scout/Scout blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HUNTER_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Hunter Svartalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Hunter/huntress.nif</NIF>
            <KFM>Art\Units\Unique_Sumeria_Vulture\Unique_Sumerian_Vulture blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HYBOREM</Type>
            <Button>Art/Interface/Buttons/Units/Hyborem.dds</Button>
            <fScale>15.55</fScale>
            <fInterfaceScale>0.5</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Hyborem/Bloodthirster.nif</NIF>
            <KFM>Art/Units/Heroes/Hyborem/Bloodthirster.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.95</fBattleDistance>
                <fRangedDeathTime>0.35</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_DRAGON_BREATH_IN</SelectionSound>
            <ActionSound>AS3D_UN_DRAGON_ROAR</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_HYENA</Type>
            <Button>Art/Interface/Buttons/Units/Wolf.dds</Button>
            <fScale>0.5</fScale>
            <fInterfaceScale>1.3</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Hyena/lion.nif</NIF>
            <KFM>Art/Units/Lion/Lion blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ICE_ELEMENTAL</Type>
            <Button>Art/Interface/Buttons/Units/Ice Elemental.dds</Button>
            <fScale>0.48</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Ice Elemental/GolemIce.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ILLUSIONIST</Type>
            <Button>Art/Interface/Buttons/Units/Illusionist.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Illusionist/ancientspy.nif</NIF>
            <KFM>Art/Units/AncientSpy/AncientSpy.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.4</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
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                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_IMMORTAL</Type>
            <Button>Art/Interface/Buttons/Units/Immortal.dds</Button>
            <fScale>0.48</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Spearman/Spearman.nif</NIF>
            <KFM>Art/Units/Spearman/Spearman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Spearman/Spearman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_IMMORTAL_AMURITES</Type>
            <Button>Art/Interface/Buttons/Units/Immortal Amurites.dds</Button>
            <fScale>0.48</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Amurites/Immortal/Warrior.nif</NIF>
            <KFM>Art/Units/Civs/Amurites/Immortal/warrior.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_IMMORTAL_BANNOR</Type>
            <Button>Art/Interface/Buttons/Units/Immortal Bannor.dds</Button>
            <fScale>0.48</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Bannor/Immortal/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_IMMORTAL_DOVIELLO</Type>
            <Button>Art/Interface/Buttons/Units/Immortal Doviello.dds</Button>
            <fScale>0.48</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Immortal/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Doviello/Immortal/Swordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_IMMORTAL_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Immortal Infernal.dds</Button>
            <fScale>0.48</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Immortal/chaosknight.nif</NIF>
            <KFM>Art/Units/Warrior/warrior.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Infernal/Immortal/chaosknight_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_IMMORTAL_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Immortal Khazad.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Immortal/axeman.nif</NIF>
            <KFM>Art/Units/Axeman/Axeman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Khazad/Immortal/axeman_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_IMMORTAL_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/Immortal Lanun.dds</Button>
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            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Immortal/Maceman.nif</NIF>
            <KFM>Art/Units/Maceman/Maceman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_IMMORTAL_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Immortal.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Immortal/Warrior_fx.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Ljosalfar/Immortal/Warrior_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_IMMORTAL_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Immortal Malakim.dds</Button>
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            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Malakim/Immortal/Spearman.nif</NIF>
            <KFM>Art/Units/Spearman/Spearman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Malakim/Immortal/Spearman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_IMMORTAL_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Immortal Svartalfar.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Immortal/bg.nif</NIF>
            <KFM>Art/Units/Civs/Svartalfar/Immortal/bg.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
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            <AudioRunSounds>
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        </UnitArtInfo>
        <UnitArtInfo>
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            <Button>Art/Interface/Buttons/Units/Imp.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/Unique/Aztec/Jaguar/Aztec_Jaguar.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <SelectionSound>AS3D_IMP_SELECT</SelectionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_INQUISITOR</Type>
            <Button>Art/Interface/Buttons/Units/Inquisitor.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <SHADERNIF>Art/Units/GodsOfOld_Inquisitor/Inquisitor_Red_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_INQUISITOR_GRIGORI</Type>
            <Button>Art/Interface/Buttons/Units/Inquisitor Grigori.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Inquisitor/JewishMissionary.nif</NIF>
            <KFM>Art/Units/missionary/jewish/JewishMissionary.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Grigori/Inquisitor/JewishMissionary_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_IRA</Type>
            <Button>Art/Interface/Buttons/Units/Ira.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/Axeman/Axeman.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_IRON_GOLEM</Type>
            <Button>Art/Interface/Buttons/Units/Iron Golem.dds</Button>
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            <NIF>Art/Units/Civs/Luchuirp/Iron Golem/IronGolem.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_JAVELIN_THROWER</Type>
            <Button>Art/Interface/Buttons/Units/Javelin Thrower.dds</Button>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_JAVELIN_THROWER_ILLIANS</Type>
            <Button>Art/Interface/Buttons/Units/Javelin Thrower.dds</Button>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_KITHRA</Type>
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                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_KNIGHT</Type>
            <Button>Art/Interface/Buttons/Units/Knight.dds</Button>
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            <KFM>Art/Units/Charlemagne_HeavyCavalry/HeavyCavalry blood.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_KNIGHT_BANNOR</Type>
            <Button>Art/Interface/Buttons/Units/Knight Bannor.dds</Button>
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            <KFM>Art/Units/Knight/Knight blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_KNIGHT_HIPPUS</Type>
            <Button>Art/Interface/Buttons/Units/Knight Hippus.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Hippus/Knight/MongelKeshik.nif</NIF>
            <KFM>Art/Units/Unique/Mongol/Keshik/MongelKeshik blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Hippus/Knight/MongelKeshik_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_KNIGHT_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Knight.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Knight/MongelKeshik_fx.nif</NIF>
            <KFM>Art/Units/Unique/Mongol/Keshik/MongelKeshik blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Ljosalfar/Knight/MongelKeshik_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_KNIGHT_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Knight.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Malakim/Knight/Knight.nif</NIF>
            <KFM>Art/Units/Knight/Knight blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Malakim/Knight/Knight_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_KRAKEN</Type>
            <Button>Art/Interface/Buttons/Units/Kraken.dds</Button>
            <fScale>0.75</fScale>
            <fInterfaceScale>0.5</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Octopus Overlords/Kraken/krake.nif</NIF>
            <KFM>Art/Units/Religions/Octopus Overlords/Kraken/krake.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/FrigateShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.25</fShadowScale>
            </ShadowDef>
            <iDamageStates>0</iDamageStates>
            <TrailDefinition>
                <Texture>Art/Shared/water_ship_wake.dds</Texture>
                <fWidth>2</fWidth>
                <fLength>180</fLength>
                <fTaper>1</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.4</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
            <ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LEVIATHAN</Type>
            <Button>Art/Interface/Buttons/Units/Leviathan.dds</Button>
            <fScale>3</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Leviathan/k_fish.nif</NIF>
            <KFM>Art/Units/Workboat_Ancient/Workboat_Ancient.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/WorkboatShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.25</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/water_ship_wake.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>1</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>720</fAngleInterpRate>
                <fExchangeAngle>25</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_WRK_BOAT_ANC_FORT</SelectionSound>
            <ActionSound>AS3D_UN_WRK_BOAT_ANC_FORT</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LICH</Type>
            <Button>Art/Interface/Buttons/Units/Lich.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Lich/Grenadier.nif</NIF>
            <KFM>Art/Units/Lich/Grenadier.kfm</KFM>
            <SHADERNIF>Art/Units/Lich/Grenadier_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_WRAITH_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LIGHTBRINGER</Type>
            <Button>Art/Interface/Buttons/Units/Lightbringer.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Spearman_Middle_East/Spearman_Middle_East.nif</NIF>
            <KFM>Art/Units/Spearman_Middle_East/Spearman.kfm</KFM>
            <SHADERNIF>Art/Units/Spearman_Middle_East/Spearman_Middle_East_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LIGHTNING_ELEMENTAL</Type>
            <Button>Art/Interface/Buttons/Units/Lightning Elemental.dds</Button>
            <fScale>5</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Lightning Elemental/wolf.nif</NIF>
            <KFM>Art/Units/Summons/Lightning Elemental/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LION</Type>
            <Button>Art/Interface/Buttons/Units/Lion.dds</Button>
            <fScale>0.61</fScale>
            <fInterfaceScale>1.3</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Lion/Lion.nif</NIF>
            <KFM>Art/Units/Lion/Lion blood.kfm</KFM>
            <SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.28</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_LION_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LIONESS</Type>
            <Button>Art/Interface/Buttons/Units/Lion.dds</Button>
            <fScale>0.55</fScale>
            <fInterfaceScale>1.3</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Lioness/Panther.nif</NIF>
            <KFM>Art/Units/Panther/Panther blood.kfm</KFM>
            <SHADERNIF>Art/Units/Lioness/Panther_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.28</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_LION_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LIZARDMAN</Type>
            <Button>Art/Interface/Buttons/Units/Lizardman.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Lizardman/Swordsman_fx.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Clan of Embers/Lizardman/Swordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_LIZARDMAN_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LOKI</Type>
            <Button>Art/Interface/Buttons/Units/Loki.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Loki/ModernArtist.nif</NIF>
            <KFM>Art/Units/greatpeople/modernartist/ModernArtist.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LONGBOWMAN</Type>
            <Button>Art/Interface/Buttons/Units/Longbowman.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Longbowman/Longbowman.nif</NIF>
            <KFM>Art/Units/Longbowman/Longbowman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LONGBOWMAN_BANNOR</Type>
            <Button>Art/Interface/Buttons/Units/Longbowman Bannor.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Bannor/Longbowman/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Bannor/Longbowman/Archer_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LONGBOWMAN_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Longbowman Clan of Embers.dds</Button>
            <fScale>0.49</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Longbowman/longbowman.nif</NIF>
            <KFM>Art/Units/Longbowman/Longbowman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
            <ActionSound>AS3D_ORC_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LONGBOWMAN_DOVIELLO</Type>
            <Button>Art/Interface/Buttons/Units/Longbowman.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Longbowman/archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Doviello/Longbowman/archer_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LONGBOWMAN_ELOHIM</Type>
            <Button>Art/Interface/Buttons/Units/Longbowman Elohim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Elohim/Longbowman/Unique_Babylon_Bowman.nif</NIF>
            <KFM>Art/Units/Longbowman_Middle_East/Unique_Babylon_Bowman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LONGBOWMAN_GRIGORI</Type>
            <Button>Art/Interface/Buttons/Units/Longbowman Grigori.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Longbowman/Longbowman.nif</NIF>
            <KFM>Art/Units/Longbowman/Longbowman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LONGBOWMAN_HIPPUS</Type>
            <Button>Art/Interface/Buttons/Units/Longbowman Hippus.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Hippus/Longbowman/Longbowman.nif</NIF>
            <KFM>Art/Units/Longbowman/Longbowman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Hippus/Longbowman/Longbowman_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LONGBOWMAN_ILLIANS</Type>
            <Button>Art/Interface/Buttons/Units/Longbowman.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Illians/Longbowman/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Illians/Longbowman/Archer_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LONGBOWMAN_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Longbowman Infernal.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Longbowman/Archer.nif</NIF>
            <KFM>Art/Units/Civs/Infernal/Longbowman/Archer.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LONGBOWMAN_KURIOTATES</Type>
            <Button>Art/Interface/Buttons/Units/Longbowman Kuriotates.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Kuriotates/Longbowman/Longbowman.nif</NIF>
            <KFM>Art/Units/Longbowman/Longbowman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Kuriotates/Longbowman/Longbowman_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LONGBOWMAN_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/Longbowman Lanun.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Longbowman/Longbowman.nif</NIF>
            <KFM>Art/Units/Longbowman/Longbowman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LONGBOWMAN_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Longbowman Ljosalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Longbowman/gladearcher2.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LONGBOWMAN_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Longbowman.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Longbowman_Middle_East/Longbowman_Middle_East.nif</NIF>
            <KFM>Art/Units/Longbowman_Middle_East/Unique_Babylon_Bowman.kfm</KFM>
            <SHADERNIF>Art/Units/Longbowman_Middle_East/Longbowman_Middle_East_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LONGBOWMAN_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Longbowman Svartalfar.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Longbowman/Unique_Babylon_Bowman.nif</NIF>
            <KFM>Art/Units/Unique_Babylon_Bowman/Unique_Babylon_Bowman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LOSHA</Type>
            <Button>Art/Interface/Buttons/Units/Losha.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Losha/maceman.nif</NIF>
            <KFM>Art/Units/Maceman/maceman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Heroes/Losha/maceman_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_LOSHA_SELECT</SelectionSound>
            <ActionSound>AS3D_LOSHA_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LUCIAN</Type>
            <Button>Art/Interface/Buttons/Units/Lucian.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Lucian/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Heroes/Lucian/Swordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_LUNATIC</Type>
            <Button>Art/Interface/Buttons/Units/Lunatic.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Octopus Overlords/Lunatic/Maceman.nif</NIF>
            <KFM>Art/Units/Maceman/Maceman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Religions/Octopus Overlords/Lunatic/Maceman_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MAGE</Type>
            <Button>Art/Interface/Buttons/Units/Mage.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Mage/grenadier.nif</NIF>
            <KFM>Art/Units/Mage/grenadier.kfm</KFM>
            <SHADERNIF>Art/Units/Mage/grenadier_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MAGE_CALABIM</Type>
            <Button>Art/Interface/Buttons/Units/Mage Calabim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Calabim/Mage/spy.nif</NIF>
            <KFM>Art/Units/Civs/Calabim/Mage/spy.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MAGE_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Shaman Clan of Embers.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Shaman/Grenadier.nif</NIF>
            <KFM>Art/Units/Grenadier/Grenadier.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
            <ActionSound>AS3D_ORC_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MAGE_DOVIELLO</Type>
            <Button>Art/Interface/Buttons/Units/Shaman.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Shaman/Grenadier.nif</NIF>
            <KFM>Art/Units/Civs/Doviello/Shaman/Grenadier.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Doviello/Shaman/Grenadier_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MAGE_ELOHIM</Type>
            <Button>Art/Interface/Buttons/Units/Mage Elohim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Elohim/Mage/AncientSpy.nif</NIF>
            <KFM>Art/Units/AncientSpy/AncientSpy.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ARCHMAGE_GRIGORI</Type>
            <Button>Art/Interface/Buttons/Units/Archmage Grigori.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Archmage/AncientSpy.nif</NIF>
            <KFM>Art/Units/AncientSpy/AncientSpy.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MAGE_ILLIANS</Type>
            <Button>Art/Interface/Buttons/Units/Mage Illians.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Illians/Mage/Unique_Sumerian_Vulture.nif</NIF>
            <KFM>Art\Units\Unique_Sumeria_Vulture\Unique_Sumerian_Vulture blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MAGE_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Mage Infernal.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Mage/TaoistMissionary.nif</NIF>
            <KFM>Art/Units/Missionary/Taoist/TaoistMissionary.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MAGE_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Mage Ljosalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Mage/AncientSpy.nif</NIF>
            <KFM>Art/Units/AncientSpy/AncientSpy.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MAGE_LUCHUIRP</Type>
            <Button>Art/Interface/Buttons/Units/Mage Luchuirp.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Luchuirp/Mage/warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MAGE_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Mage Malakim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Malakim/Mage/Grenadier.nif</NIF>
            <KFM>Art/Units/Civs/Malakim/Mage/Grenadier.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MAGE_SHEAIM</Type>
            <Button>Art/Interface/Buttons/Units/Mage Sheaim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sheaim/Mage/maliskirmisher.nif</NIF>
            <KFM>Art/Units/Unique/Mali/Skirmisher/maliskirmisher blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MAGNADINE</Type>
            <Button>Art/Interface/Buttons/Units/Magnadine.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Magnadine/Knight.nif</NIF>
            <KFM>Art/Units/Knight/Knight blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MAN_O_WAR</Type>
            <Button>Art/Interface/Buttons/Units/Man O War.dds</Button>
            <fScale>0.2</fScale>
            <fInterfaceScale>0.6</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Man_O_War/Man_O_War.nif</NIF>
            <KFM>Art/Units/Man_O_War/Man_O_War.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/GalleonShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <iDamageStates>4</iDamageStates>
            <TrailDefinition>
                <Texture>Art/Shared/water_ship_wake.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>1</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>720</fAngleInterpRate>
                <fExchangeAngle>25</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
            <ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MANES</Type>
            <Button>Art/Interface/Buttons/Units/Manes.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Manes/manegloss(swordsman).nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MANTICORE</Type>
            <Button>Art/Interface/Buttons/Units/Manticore.dds</Button>
            <fScale>0.8</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sheaim/Manticore/Lion.nif</NIF>
            <KFM>Art/Units/Lion/Lion blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Sheaim/Manticore/Lion_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.28</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_LION_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MARDERO</Type>
            <Button>Art/Interface/Buttons/Units/Mardero.dds</Button>
            <fScale>0.53</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Mardero/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
            <SHADERNIF>Art/Units/Heroes/Mardero/Swordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MARGALARD</Type>
            <Button>Art/Interface/Buttons/Units/Margalard.dds</Button>
            <fScale>1.4</fScale>
            <fInterfaceScale>0.5</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Margalard/Berserker.nif</NIF>
            <KFM>Art/Units/Viking_Berserker/Berserker.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_GORILLA</SelectionSound>
            <ActionSound>AS3D_GORILLA</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MARKSMAN</Type>
            <Button>Art/Interface/Buttons/Units/Marksman.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Marksman/gladearcher.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MARKSMAN_AMURITES</Type>
            <Button>Art/Interface/Buttons/Units/Marksman Amurites.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Amurites/Marksman/Longbowman.nif</NIF>
            <KFM>Art/Units/Longbowman/Longbowman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MARKSMAN_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Marksman Clan of Embers.dds</Button>
            <fScale>0.49</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Longbowman/longbowman.nif</NIF>
            <KFM>Art/Units/Longbowman/Longbowman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
            <ActionSound>AS3D_ORC_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MARKSMAN_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Marksman Infernal.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Marksman/Unique_Babylon_Bowman.nif</NIF>
            <KFM>Art/Units/Unique_Babylon_Bowman/Unique_Babylon_Bowman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MARKSMAN_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Marksman Ljosalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Marksman/waywatcher2.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MARKSMAN_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Marksman Svartalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Marksman/Unique_babylon_bowman.nif</NIF>
            <KFM>Art/Units/Unique_Babylon_Bowman/Unique_Babylon_Bowman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MAROS</Type>
            <Button>Art/Interface/Buttons/Units/Maros.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Maros/HeavySwordsman.nif</NIF>
            <KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MARY</Type>
            <Button>Art/Interface/Buttons/Units/Mary.dds</Button>
            <fScale>0.48</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Mary/Aztec_Jaguar.nif</NIF>
            <KFM>Art/Units/Unique/Aztec/Jaguar/Aztec_Jaguar blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MERCENARY</Type>
            <Button>Art/Interface/Buttons/Units/Mercenary.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Mercenary/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.15</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MERCENARY_MOUNTED</Type>
            <Button>Art/Interface/Buttons/Units/Mercenary Mounted.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Mercenary Mounted/knight.nif</NIF>
            <KFM>Art/Units/MountedSwordsman_Mongol/Mounted_Swordsman_Mongol blood.kfm</KFM>
            <SHADERNIF>Art/Units/Mercenary Mounted/knight_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MERCHANT</Type>
            <Button>,Art/Interface/Buttons/Units/GreatTycoon.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,4</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/GreatPeople/Merchant/GreatMerchantAncient.nif</NIF>
            <KFM>Art/Units/GreatPeople/Merchant/GreatMerchantAncient.kfm</KFM>
            <SHADERNIF>Art/Units/GreatPeople/Merchant/GreatMerchantAncient_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/GreatMerchantShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MESHABBER</Type>
            <Button>Art/Interface/Buttons/Units/Meshabber.dds</Button>
            <fScale>0.9</fScale>
            <fInterfaceScale>0.6</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Meshabber/swordsman.nif</NIF>
            <KFM>Art/Units/swordsman/Swordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_DEMON</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_METEOR</Type>
            <Button>Art/Interface/Buttons/Units/Meteor.dds</Button>
            <fScale>0.5</fScale>
            <fInterfaceScale>1.4</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Meteor/wolf.nif</NIF>
            <KFM>Art/Units/Meteor/wolf.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MIMIC</Type>
            <Button>Art/Interface/Buttons/Units/Mimic.dds</Button>
            <fScale>0.48</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Balseraphs/Mimic/mimic.nif</NIF>
            <KFM>Art\Units\Unique_Sumeria_Vulture\Unique_Sumerian_Vulture blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MINOTAUR_AHMEN</Type>
            <Button>Art/Interface/Buttons/Units/Minotaur.dds</Button>
            <fScale>0.25</fScale>
            <fInterfaceScale>0.7</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sheaim/Ahmen Minotaur/minotaurA.nif</NIF>
            <KFM>Art/Units/Civs/Sheaim/Ahmen Minotaur/minotaurA.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MINOTAUR_SYNISH</Type>
            <Button>Art/Interface/Buttons/Units/Minotaur.dds</Button>
            <fScale>0.25</fScale>
            <fInterfaceScale>0.7</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sheaim/Synish Minotaur/minotaurB.nif</NIF>
            <KFM>Art/Units/Civs/Sheaim/Synish Minotaur/minotaurB.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MISTFORM</Type>
            <Button>Art/Interface/Buttons/Units/Mistform.dds</Button>
            <fScale>0.5</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Mistform/Aztec_Jaguar.nif</NIF>
            <KFM>Art/Units/Unique/Aztec/Jaguar/Aztec_Jaguar.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
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                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MITHRIL_GOLEM</Type>
            <Button>Art/Interface/Buttons/Units/Mithril Golem.dds</Button>
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            <fInterfaceScale>0.5</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/MithrilGolem/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MOBIUS_WITCH</Type>
            <Button>Art/Interface/Buttons/Units/Mobius Witch.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sheaim/Mobius Witch/TaoistMissionary.nif</NIF>
            <KFM>Art/Units/Missionary/Taoist/TaoistMissionary.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Sheaim/Mobius Witch/TaoistMissionary_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MOKKA</Type>
            <Button>Art/Interface/Buttons/Units/Mokka.dds</Button>
            <fScale>0.49</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Mokka/Spearman.nif</NIF>
            <KFM>Art/Units/Spearman/Spearman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MONK</Type>
            <Button>Art/Interface/Buttons/Units/Monk.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Elohim/Monk/Spearman.nif</NIF>
            <KFM>Art/Units/Civs/Elohim/Monk/Spearman_chinese.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MOROI</Type>
            <Button>Art/Interface/Buttons/Units/Moroi.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Calabim/Moroi/Celtic_Warrior.nif</NIF>
            <KFM>Art/Units/Celtic_Warrior/Celtic_warrior blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Calabim/Moroi/Celtic_Warrior_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MUD_GOLEM</Type>
            <Button>Art/Interface/Buttons/Units/Mud Golem.dds</Button>
            <fScale>0.5</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Luchuirp/Mud Golem/MudGolem.nif</NIF>
            <KFM>Art/Units/Worker/Worker.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MUIRIN</Type>
            <Button>Art/Interface/Buttons/Units/Muirin.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Afterworld_Bleeder_Aberrant/Savage/Bleeder_Aberrant.nif</NIF>
            <KFM>Art/Units/Afterworld_Bleeder_Aberrant/Bleeder_Aberrant.kfm</KFM>
            <SHADERNIF>Art/Units/Afterworld_Bleeder_Aberrant/Savage/Bleeder_Aberrant_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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            <SelectionSound>AS3D_UNDEAD_SELECT</SelectionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_MYCONID</Type>
            <Button>Art/Interface/Buttons/Units/Myconid.dds</Button>
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            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Myconid/scout.nif</NIF>
            <KFM>Art/Units/Scout/Scout blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_NIGHTWATCH</Type>
            <Button>Art/Interface/Buttons/Units/Nightwatch.dds</Button>
            <fScale>0.48</fScale>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Council of Esus/Nightwatch/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <SHADERNIF>Art/Units/Religions/Council of Esus/Nightwatch/Archer_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
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                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_NULLSTONE_GOLEM</Type>
            <Button>Art/Interface/Buttons/Units/Nullstone Golem.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Luchuirp/Nullstone Golem/NullStonegolem.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_NYXKIN</Type>
            <Button>Art/Interface/Buttons/Units/Nyxkin.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Nyxkin/Conquistador.nif</NIF>
            <KFM>Art/Units/Civs/Svartalfar/Nyxkin/Conquistador.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_OGRE</Type>
            <Button>Art/Interface/Buttons/Units/Ogre.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Ogre/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
            <ActionSound>AS3D_ORC_ORDER</ActionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_OGRE_WARCHIEF</Type>
            <Button>Art/Interface/Buttons/Units/Ogre Warchief.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/Civs/Clan of Embers/Ogre Warchief/warrior.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_OPHANIM</Type>
            <Button>Art/Interface/Buttons/Units/Ophanim.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Mercurians/Ophanim/EgyptianWarChariot.nif</NIF>
            <KFM>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/WarChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ORTHUS</Type>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PALADIN</Type>
            <Button>Art/Interface/Buttons/Units/Paladin.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PALADIN_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Paladin Clan of Embers.dds</Button>
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            <bActAsLand>0</bActAsLand>
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            <KFM>Art\Units\Unique_Sumeria_Vulture\Unique_Sumerian_Vulture blood.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PALADIN_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Paladin Khazad.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art\Units\Unique_Sumeria_Vulture\Unique_Sumerian_Vulture blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PALADIN_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Paladin Ljosalfar.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Paladin/swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Ljosalfar/Paladin/swordsman_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PANTHER</Type>
            <Button>Art/Interface/Buttons/Units/Panther.dds</Button>
            <fScale>0.55</fScale>
            <fInterfaceScale>1.3</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Panther/Panther.nif</NIF>
            <KFM>Art/Units/Panther/Panther blood.kfm</KFM>
            <SHADERNIF>Art/Units/Panther/Panther_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.28</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PARAMANDER</Type>
            <Button>Art/Interface/Buttons/Units/Paramander.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/scenario/greek_hyapist/greek_hypaspist.nif</NIF>
            <KFM>Art/Units/scenario/greek_hyapist/Greek_Hypaspist blood.kfm</KFM>
            <SHADERNIF>Art/Units/scenario/greek_hyapist/greek_hypaspist_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PARROT</Type>
            <Button>Art/Interface/Buttons/Units/Parrot.dds</Button>
            <fScale>0.3</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Hawk/Parrot/bird.nif</NIF>
            <KFM>Art/Units/Hawk/bird.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.75</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <PatrolSound>AS3D_UN_HAWK_PATROL</PatrolSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PHALANX</Type>
            <Button>Art/Interface/Buttons/Units/Phalanx.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Charlemagne_HeavySpearman/HeavySpearman.nif</NIF>
            <KFM>Art/Units/Charlemagne_HeavySpearman/HeavySpearman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Charlemagne_HeavySpearman/HeavySpearman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PHALANX_AMURITES</Type>
            <Button>Art/Interface/Buttons/Units/Phalanx Amurites.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Amurites/Phalanx/Pikeman.nif</NIF>
            <KFM>Art/Units/Pikeman/Pikeman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PHALANX_BANNOR</Type>
            <Button>Art/Interface/Buttons/Units/Phalanx Bannor.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Bannor/Phalanx/Spearman.nif</NIF>
            <KFM>Art/Units/Spearman/Spearman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Bannor/Phalanx/Spearman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PHALANX_DOVIELLO</Type>
            <Button>Art/Interface/Buttons/Units/Phalanx Doviello.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Phalanx/Pikeman.nif</NIF>
            <KFM>Art/Units/Pikeman/Pikeman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Doviello/Phalanx/Pikeman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PHALANX_GRIGORI</Type>
            <Button>Art/Interface/Buttons/Units/Phalanx.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Phalanx/spear.nif</NIF>
            <KFM>Art/Units/Unique/greek/phalanx/GreekPhalanx blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Grigori/Phalanx/spear_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PHALANX_HIPPUS</Type>
            <Button>Art/Interface/Buttons/Units/Phalanx Hippus.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Hippus/Phalanx/Pikeman.nif</NIF>
            <KFM>Art/Units/Pikeman/Pikeman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PHALANX_ILLIANS</Type>
            <Button>Art/Interface/Buttons/Units/Phalanx Illians.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Illians/Phalanx/Pikeman.nif</NIF>
            <KFM>Art/Units/Civs/Illians/Phalanx/Pikeman.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Illians/Phalanx/Pikeman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PHALANX_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Phalanx Infernal.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Phalanx/HeavySwordsman.nif</NIF>
            <KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PHALANX_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Phalanx Khazad.dds</Button>
            <fScale>0.38</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Phalanx/axeman.nif</NIF>
            <KFM>Art/Units/Axeman/Axeman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PHALANX_KURIOTATES</Type>
            <Button>Art/Interface/Buttons/Units/Phalanx.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Kuriotates/Phalanx/HeavySpearman.nif</NIF>
            <KFM>Art/Units/Charlemagne_HeavySpearman/HeavySpearman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PHALANX_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/Phalanx Lanun.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Phalanx/Spearman.nif</NIF>
            <KFM>Art/Units/Spearman/Spearman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PHALANX_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Phalanx Ljosalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Phalanx/Pikeman.nif</NIF>
            <KFM>Art/Units/Pikeman/Pikeman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Ljosalfar/Phalanx/Pikeman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PHALANX_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Phalanx.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Pikeman_Middle_East/Pikeman_Middle_East.nif</NIF>
            <KFM>Art/Units/Pikeman_Middle_East/greekphalanx.kfm</KFM>
            <SHADERNIF>Art/Units/Pikeman_Middle_East/Pikeman_Middle_East_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PIT_BEAST</Type>
            <Button>Art/Interface/Buttons/Units/Pit Beast.dds</Button>
            <fScale>32</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Pit Beast/Devourer.nif</NIF>
            <KFM>Art/Units/Summons/Pit Beast/Devourer.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
                <fShadowScale>0.04</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.28</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_POLAR_BEAR</Type>
            <Button>Art/Interface/Buttons/Units/Polar Bear.dds</Button>
            <fScale>0.6</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Polar Bear/Bear.nif</NIF>
            <KFM>Art/Units/Bear/Bear blood.kfm</KFM>
            <SHADERNIF>Art/Units/Polar Bear/Bear_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/BearShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine</ShadowAttachNode>
                <fShadowScale>0.6</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PRIEST_ASHEN</Type>
            <Button>Art/Interface/Buttons/Units/Priest Ashen.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Ashen Veil/Priest/Spearman.nif</NIF>
            <KFM>Art/Units/Spearman/Spearman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PRIEST_EMPYREAN</Type>
            <Button>Art/Interface/Buttons/Units/Priest Empyrean.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Empyrean/Priest/Pikeman.nif</NIF>
            <KFM>Art/Units/Pikeman/Pikeman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PRIEST_KILMORPH</Type>
            <Button>Art/Interface/Buttons/Units/Priest Kilmorph.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Runes of Kilmorph/Priest/Spearman.nif</NIF>
            <KFM>Art/Units/Spearman/Spearman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PRIEST_KILMORPH_DWARF</Type>
            <Button>Art/Interface/Buttons/Units/Priest Kilmorph.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Runes of Kilmorph/Priest/Dwarf/Spearman.nif</NIF>
            <KFM>Art/Units/Spearman/Spearman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PRIEST_LEAVES</Type>
            <Button>Art/Interface/Buttons/Units/Priest Leaves.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Fellowship of Leaves/Priest/ancientspy.nif</NIF>
            <KFM>Art/Units/AncientSpy/AncientSpy.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PRIEST_OF_WINTER</Type>
            <Button>Art/Interface/Buttons/Units/Priest of Winter.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Illians/Priest of Winter/axeman.nif</NIF>
            <KFM>Art/Units/Axeman/Axeman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Illians/Priest of Winter/axeman_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PRIEST_ORDER</Type>
            <Button>Art/Interface/Buttons/Units/Priest Order.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Order/Priest/Spearman.nif</NIF>
            <KFM>Art/Units/Spearman/Spearman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PRIEST_OVERLORDS</Type>
            <Button>Art/Interface/Buttons/Units/Priest Overlords.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Octopus Overlords/Priest/Spearman.nif</NIF>
            <KFM>Art/Units/Spearman/Spearman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PRIVATEER</Type>
            <Button>Art/Interface/Buttons/Units/Pirate.dds</Button>
            <fScale>0.2</fScale>
            <fInterfaceScale>0.6</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Privateer/Merchantman.nif</NIF>
            <KFM>Art/Units/Privateer/Merchantman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/GalleonShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <iDamageStates>4</iDamageStates>
            <TrailDefinition>
                <Texture>Art/Shared/water_ship_wake.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>1</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
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                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>720</fAngleInterpRate>
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                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
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            <SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
            <ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PROPHET</Type>
            <Button>,Art/Interface/Buttons/Units/GreatProphet.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,1</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/GreatPeople/Prophet/GreatProphet.nif</NIF>
            <KFM>Art/Units/GreatPeople/Prophet/GreatProphet.kfm</KFM>
            <SHADERNIF>Art/Units/GreatPeople/Prophet/GreatProphet_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PUPPET</Type>
            <Button>Art/Interface/Buttons/Units/Puppet.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Balseraphs/Puppet/puppet.nif</NIF>
            <KFM>Art/Units/Adept/IncanQuechua.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PUPPET_LOKI</Type>
            <Button>Art/Interface/Buttons/Units/Puppet.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Balseraphs/Puppet Loki/ModernArtist.nif</NIF>
            <KFM>Art/Units/greatpeople/modernartist/ModernArtist.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
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                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_PYRE_ZOMBIE</Type>
            <Button>Art/Interface/Buttons/Units/Pyre Zombie.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sheaim/Pyre Zombie/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Sheaim/Pyre Zombie/Warrior_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_QUEEN_OF_THE_LINE</Type>
            <Button>Art/Interface/Buttons/Units/Queen of the Line.dds</Button>
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            <fInterfaceScale>0.5</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Queen of the Line/ship_merman.nif</NIF>
            <KFM>Art/Units/Queen of the Line/ship_merman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/GalleonShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <iDamageStates>4</iDamageStates>
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                <Texture>Art/Shared/water_ship_wake.dds</Texture>
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                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
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            <SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
            <ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RADIANT_GUARD</Type>
            <Button>Art/Interface/Buttons/Units/Radiant Guard.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Empyrean/Radiant Guard/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RANGER</Type>
            <Button>Art/Interface/Buttons/Units/Ranger.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Ranger/Scout.nif</NIF>
            <KFM>Art/Units/Scout/Scout blood.kfm</KFM>
            <SHADERNIF>Art/Units/Ranger/Scout_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RANGER_AMURITES</Type>
            <Button>Art/Interface/Buttons/Units/Ranger Amurites.dds</Button>
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            <bActAsLand>0</bActAsLand>
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            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RANGER_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Lizardman Ranger.dds</Button>
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            <SHADERNIF>Art/Units/Civs/Clan of Embers/Lizardman/Swordsman_FX.nif</SHADERNIF>
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            <SelectionSound>AS3D_LIZARDMAN_SELECT</SelectionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RANGER_DOVIELLO</Type>
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            <bActAsLand>0</bActAsLand>
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            <NIF>Art/Units/Civs/Doviello/Ranger/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Doviello/Ranger/Archer_fx.nif</SHADERNIF>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RANGER_ILLIANS</Type>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <SHADERNIF>Art/Units/Civs/Illians/Ranger/Swordsman_FX.nif</SHADERNIF>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RANGER_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Ranger Infernal.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Ranger/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
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                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RANGER_KURIOTATES</Type>
            <Button>Art/Interface/Buttons/Units/Ranger Kuriotates.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Kuriotates/Ranger/Scout.nif</NIF>
            <KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RANGER_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/Ranger Lanun.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Ranger/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RANGER_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Ranger Ljosalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Ranger/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Ljosalfar/Ranger/Archer_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RANGER_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Ranger.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Maceman_Middle_East/Maceman_Middle_East.nif</NIF>
            <KFM>Art/Units/Maceman_Middle_East/warrior.kfm</KFM>
            <SHADERNIF>Art/Units/Maceman_Middle_East/Maceman_Middle_East_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RANGER_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Ranger Svartalfar.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Ranger/Unique_Sumerian_Vulture.nif</NIF>
            <KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RANTINE</Type>
            <Button>Art/Interface/Buttons/Units/Rantine.dds</Button>
            <fScale>0.49</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Rantine/axeman.nif</NIF>
            <KFM>Art/Units/Axeman/Axeman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
            <ActionSound>AS3D_ORC_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RATHA</Type>
            <Button>Art/Interface/Buttons/Units/Ratha.dds</Button>
            <fScale>0.35</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Empyrean/Ratha/Chariot.nif</NIF>
            <KFM>Art/Units/Chariot/Chariot blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.2</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>360</fAngleInterpRate>
                <fExchangeAngle>-30</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RATHUS</Type>
            <Button>Art/Interface/Buttons/Units/Rathus.dds</Button>
            <fScale>0.48</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Rathus/Rathus.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RAVEN</Type>
            <Button>Art/Interface/Buttons/Units/Raven.dds</Button>
            <fScale>0.3</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Hawk/Raven/bird.nif</NIF>
            <KFM>Art/Units/Hawk/bird.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.75</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <PatrolSound>AS3D_UN_RAVEN_PATROL</PatrolSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_RAVENOUS_WEREWOLF</Type>
            <Button>Art/Interface/Buttons/Units/Ravenous Werewolf.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Werewolf/Warrior.nif</NIF>
            <KFM>Art/Units/Werewolf/aztec_jaguar.kfm</KFM>
            <SHADERNIF>Art/Units/Werewolf/Warrior_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_REPENTANT_ANGEL</Type>
            <Button>Art/Interface/Buttons/Units/Repentant Angel.dds</Button>
            <fScale>0.53</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Mercurians/Repentant Angel/Maceman.nif</NIF>
            <KFM>Art/Units/Maceman/Maceman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_REVELERS</Type>
            <Button>Art/Interface/Buttons/Units/Revelers.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1.1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Great_Spy_Ancient/Great_Spy_Ancient.nif</NIF>
            <KFM>Art/Units/Great_Spy_Ancient/Great_Spy_Ancient.kfm</KFM>
            <SHADERNIF>Art/Units/Great_Spy_Ancient/Great_Spy_Ancient_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.8</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ROSIER</Type>
            <Button>Art/Interface/Buttons/Units/Rosier.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Rosier/HeavyCavalry.nif</NIF>
            <KFM>Art/Units/Charlemagne_HeavyCavalry/HeavyCavalry blood.kfm</KFM>
            <SHADERNIF>Art/Units/Heroes/Rosier/HeavyCavalry_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ROSIER_OATHTAKER</Type>
            <Button>Art/Interface/Buttons/Units/Rosier.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Rosier Oathtaker/HeavyCavalry.nif</NIF>
            <KFM>Art/Units/Charlemagne_HeavyCavalry/HeavyCavalry blood.kfm</KFM>
            <SHADERNIF>Art/Units/Heroes/Rosier Oathtaker/HeavyCavalry_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_ROYAL_GUARD</Type>
            <Button>Art/Interface/Buttons/Units/Royal Guard.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Royal Guard/Companion_Cavalry.nif</NIF>
            <KFM>Art/Units/Scenario/companion_cavalry/companion_cavalry blood.kfm</KFM>
            <SHADERNIF>Art/Units/Royal Guard/Companion_Cavalry_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SAILORS_DIRGE</Type>
            <Button>Art/Interface/Buttons/Units/Sailors Dirge.dds</Button>
            <fScale>0.1</fScale>
            <fInterfaceScale>0.3</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Sailors Dirge/barque.nif</NIF>
            <KFM>Art/Units/Heroes/Sailors Dirge/barque.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/GalleonShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <iDamageStates>4</iDamageStates>
            <TrailDefinition>
                <Texture>Art/Shared/water_ship_wake.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>1</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>720</fAngleInterpRate>
                <fExchangeAngle>25</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
            <ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SAND_LION</Type>
            <Button>Art/Interface/Buttons/Units/Sand Lion.dds</Button>
            <fScale>0.5</fScale>
            <fInterfaceScale>1.3</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Sand Lion/Panther.nif</NIF>
            <KFM>Art/Units/Panther/Panther.kfm</KFM>
            <SHADERNIF>Art/Units/Summons/Sand Lion/Panther_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_SPELL_TIGER</SelectionSound>
            <ActionSound>AS3D_SPELL_TIGER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SAND_LION_ILLUSION</Type>
            <Button>Art/Interface/Buttons/Units/Sand Lion.dds</Button>
            <fScale>0.5</fScale>
            <fInterfaceScale>1.3</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Sand Lion/Illusion/Panther.nif</NIF>
            <KFM>Art/Units/Panther/Panther.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_SPELL_TIGER</SelectionSound>
            <ActionSound>AS3D_SPELL_TIGER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SATYR</Type>
            <Button>Art/Interface/Buttons/Units/Satyr.dds</Button>
            <fScale>0.54</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Fellowship of Leaves/Satyr/Warrior.nif</NIF>
            <KFM>Art/Units/Religions/Fellowship of Leaves/Satyr/warrior.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SAVEROUS</Type>
            <Button>Art/Interface/Buttons/Units/Saverous.dds</Button>
            <fScale>0.6</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Saverous/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCIENTIST</Type>
            <Button>,Art/Interface/Buttons/Units/GreatScientist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,4</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/GreatPeople/Scientist/GreatScientistAncient.nif</NIF>
            <KFM>Art/Units/GreatPeople/Scientist/GreatScientistAncient.kfm</KFM>
            <SHADERNIF>Art/Units/GreatPeople/Scientist/GreatScientistAncient_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCORPION</Type>
            <Button>Art/Interface/Buttons/Units/Scorpion.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Scorpion/scorp.nif</NIF>
            <KFM>Art/Units/Scorpion/scorp.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine</ShadowAttachNode>
                <fShadowScale>0.05</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT</Type>
            <Button>Art/Interface/Buttons/Units/Scout.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Scout_Greco_Roman/Scout_Greco_Roman.nif</NIF>
            <KFM>Art/Units/Scout_Greco_Roman/Scout.kfm</KFM>
            <SHADERNIF>Art/Units/Scout_Greco_Roman/Scout_Greco_Roman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT_AMURITES</Type>
            <Button>Art/Interface/Buttons/Units/Scout Amurites.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Amurites/Scout/Scout.nif</NIF>
            <KFM>Art/Units/Scout/Scout blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT_BALSERAPHS</Type>
            <Button>Art/Interface/Buttons/Units/Scout Balseraphs.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Balseraphs/Scout/Scout.nif</NIF>
            <KFM>Art/Units/Scout/Scout blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT_DOVIELLO</Type>
            <Button>Art/Interface/Buttons/Units/Scout Doviello.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Doviello/Scout/Scout.nif</NIF>
            <KFM>Art/Units/Scout/Scout blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Doviello/Scout/scout_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT_ELOHIM</Type>
            <Button>Art/Interface/Buttons/Units/Scout Elohim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Elohim/Scout/Scout.nif</NIF>
            <KFM>Art/Units/Scout/Scout blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT_GRIGORI</Type>
            <Button>Art/Interface/Buttons/Units/Scout Grigori.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Scout/spearman.nif</NIF>
            <KFM>Art/Units/Spearman/Spearman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT_HIPPUS</Type>
            <Button>Art/Interface/Buttons/Units/Scout Hippus.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Hippus/Scout/Scout.nif</NIF>
            <KFM>Art/Units/Scout/Scout blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Hippus/Scout/Scout_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <fBattleDistance>0.35</fBattleDistance>
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                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT_ILLIANS</Type>
            <Button>Art/Interface/Buttons/Units/Scout.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <SHADERNIF>Art/Units/Civs/Illians/Scout/Swordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Scout Infernal.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/Scout/Scout.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Scout Khazad.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/Scout/Scout blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
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                <AudioRunTypeLoop/>
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            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_ORDER</ActionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT_KURIOTATES</Type>
            <Button>Art/Interface/Buttons/Units/Scout Kuriotates.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/Unique/Aztec/Jaguar/Aztec_Jaguar blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/Scout Lanun.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/Explorer/Explorer blood.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Scout Ljosalfar.dds</Button>
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            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Scout.dds</Button>
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            <bActAsLand>0</bActAsLand>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT_SHEAIM</Type>
            <Button>Art/Interface/Buttons/Units/Scout Sheaim.dds</Button>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT_SIDAR</Type>
            <Button>Art/Interface/Buttons/Units/Scout Sidar.dds</Button>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SCOUT_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Scout Svartalfar.dds</Button>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SEA_SERPENT</Type>
            <Button>Art/Interface/Buttons/Units/Sea Serpent.dds</Button>
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            <bActAsLand>0</bActAsLand>
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            <NIF>Art/Units/Sea Serpent/Water Lizard.nif</NIF>
            <KFM>Art/Units/Dragon/dragon.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/horseshadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Center</ShadowAttachNode>
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                <AudioRunTypeLoop/>
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            <SelectionSound>AS3D_SEA_SERPENT</SelectionSound>
            <ActionSound>AS3D_SEA_SERPENT</ActionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SERAPH</Type>
            <Button>Art/Interface/Buttons/Units/Seraph.dds</Button>
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            <bActAsLand>0</bActAsLand>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER</Type>
            <Button>Art/Interface/Buttons/Units/Settler.dds</Button>
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            <bActAsLand>0</bActAsLand>
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            <NIF>Art/Units/Settler/Settler_Male.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
            <SHADERNIF>Art/Units/Settler/Settler_Male_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_CARAVAN_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Settler Khazad.dds</Button>
            <fScale>0.26</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Settler/Caravan_Food.nif</NIF>
            <KFM>Art/Units/Charlemagne_SupplyTrain/SupplyTrain.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/CannonShadow.nif</ShadowNIF>
                <ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
                <fShadowScale>1.5</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>0.9</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_CHILD</Type>
            <Button>Art/Interface/Buttons/Units/Settler.dds</Button>
            <fScale>0.47</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Settler/Settler_Child.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Child.kfm</KFM>
            <SHADERNIF>Art/Units/Settler/Settler_Child_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.7</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bCombatExempt>1</bCombatExempt>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_CHILD_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Settler Clan of Embers.dds</Button>
            <fScale>0.47</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Settler/Settler_child.nif</NIF>
            <KFM>Art/Units/Settler/Settler_child.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Clan of Embers/Settler/Settler_child_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
            <ActionSound>AS3D_ORC_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_CHILD_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Settler Infernal.dds</Button>
            <fScale>0.47</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Settler/Settler_Child.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Child.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.7</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
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                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_CHILD_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/Settler Lanun.dds</Button>
            <fScale>0.47</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Settler/Settler_Child.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Child.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.7</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bCombatExempt>1</bCombatExempt>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_CHILD_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Settler Ljosalfar.dds</Button>
            <fScale>0.45</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Settler/Settler_Child.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Child.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Ljosalfar/Settler/Settler_Child_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.7</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bCombatExempt>1</bCombatExempt>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_CHILD_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Settler.dds</Button>
            <fScale>0.47</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Settler_Middle_East/Settler_Middle_East_Child.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Child.kfm</KFM>
            <SHADERNIF>Art/Units/Settler_Middle_East/Settler_Middle_East_Child_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.7</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bCombatExempt>1</bCombatExempt>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_CHILD_SIDAR</Type>
            <Button>Art/Interface/Buttons/Units/Settler Sidar.dds</Button>
            <fScale>0.47</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sidar/Settler/Settler_Child.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Child.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.7</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bCombatExempt>1</bCombatExempt>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_CHILD_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Settler Svartalfar.dds</Button>
            <fScale>0.45</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Settler/Settler_Child.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Child.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.7</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_FEMALE</Type>
            <Button>Art/Interface/Buttons/Units/Settler.dds</Button>
            <fScale>0.47</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Settler/Settler_Female.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
            <SHADERNIF>Art/Units/Settler/Settler_Female_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_FEMALE_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Settler Clan of Embers.dds</Button>
            <fScale>0.47</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Settler/Settler_female.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Clan of Embers/Settler/Settler_female_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
            <ActionSound>AS3D_ORC_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_FEMALE_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Settler Infernal.dds</Button>
            <fScale>0.47</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Settler/Settler_Female.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_FEMALE_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Settler Khazad.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Settler/Settler_Female.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
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                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_FEMALE_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/Settler Lanun.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Settler/Settler_Female.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
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                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_FEMALE_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Settler Ljosalfar.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Settler/Settler_Female.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Ljosalfar/Settler/Settler_Female_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
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                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
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            <Button>Art/Interface/Buttons/Units/Settler.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
            <SHADERNIF>Art/Units/Settler_Middle_East/Settler_Middle_East_Female_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_FEMALE_SIDAR</Type>
            <Button>Art/Interface/Buttons/Units/Settler Sidar.dds</Button>
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            <bActAsLand>0</bActAsLand>
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            <KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_FEMALE_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Settler Svartalfar.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Settler/Settler_Female.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
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                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_MALE</Type>
            <Button>Art/Interface/Buttons/Units/Settler.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Settler/Settler_Male.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
            <SHADERNIF>Art/Units/Settler/Settler_Male_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
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                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_MALE_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Settler Clan of Embers.dds</Button>
            <fScale>0.47</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Settler/Settler_Male.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
            <ActionSound>AS3D_ORC_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_MALE_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Settler Infernal.dds</Button>
            <fScale>0.49</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Settler/Settler_male.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_MALE_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Settler Khazad.dds</Button>
            <fScale>0.38</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Settler/Settler_male.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_MALE_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/Settler Lanun.dds</Button>
            <fScale>0.49</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Settler/Settler_male.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_MALE_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Settler Ljosalfar.dds</Button>
            <fScale>0.45</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Settler/Settler_Male.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Ljosalfar/Settler/Settler_Male_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_MALE_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Settler.dds</Button>
            <fScale>0.47</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Settler_Middle_East/Settler_Middle_East_Male.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
            <SHADERNIF>Art/Units/Settler_Middle_East/Settler_Middle_East_Male_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_MALE_SIDAR</Type>
            <Button>Art/Interface/Buttons/Units/Settler Sidar.dds</Button>
            <fScale>0.47</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sidar/Settler/Settler_male.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SETTLER_MALE_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Settler Svartalfar.dds</Button>
            <fScale>0.45</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Settler/Settler_Male.nif</NIF>
            <KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SEVERED_SOUL</Type>
            <Button>Art/Interface/Buttons/Units/Severed Soul.dds</Button>
            <fScale>1</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sidar/Severed Soul/corpselight_whtprp.nif</NIF>
            <KFM>Art/Units/greatpeople/prophet/GreatProphet.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SHADE</Type>
            <Button>Art/Interface/Buttons/Units/Shade.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sidar/Shade/Shade.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SHADOW</Type>
            <Button>Art/Interface/Buttons/Units/Shadow.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Shadow/Engineer.nif</NIF>
            <KFM>Art/Units/greatpeople/engineer/Engineer.kfm</KFM>
            <SHADERNIF>Art/Units/Shadow/Engineer_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SHADOW_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Shadow Khazad.dds</Button>
            <fScale>0.38</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Shadow/swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SHADOWRIDER</Type>
            <Button>Art/Interface/Buttons/Units/Shadowrider.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Council of Esus/Shadowrider/HorseArcher.nif</NIF>
            <KFM>Art/Units/HorseArcher/HorseArcher blood.kfm</KFM>
            <SHADERNIF>Art/Units/Religions/Council of Esus/Shadowrider/HorseArcher_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SIEGE_TOWER</Type>
            <Button>Art/Interface/Buttons/Units/Skeleton.dds</Button>
            <fScale>0.2</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Siege_Tower/Siege_Tower.nif</NIF>
            <KFM>Art/Units/Siege_Tower/Siege_Tower.kfm</KFM>
            <SHADERNIF>Art/Units/Siege_Tower/Siege_Tower_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>SiegeTower_Main_Bone</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.05</fRangedDeathTime>
                <fExchangeAngle>-38</fExchangeAngle>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SKELETON</Type>
            <Button>Art/Interface/Buttons/Units/Skeleton.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Skeleton/swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
            <SHADERNIF>Art/Units/Summons/Skeleton/swordsman_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_SKELETON_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SKELETON_ILLUSION</Type>
            <Button>Art/Interface/Buttons/Units/Skeleton.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Skeleton/Illusion/swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_SKELETON_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SLAVE</Type>
            <Button>Art/Interface/Buttons/Units/Slave.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Slave/Worker.nif</NIF>
            <KFM>Art/Units/Worker/Worker.kfm</KFM>
            <SHADERNIF>Art/Units/Slave/Worker_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SLAVE_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Worker Clan of Embers.dds</Button>
            <fScale>0.49</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Slave/Worker.nif</NIF>
            <KFM>Art/Units/Worker/Worker.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_ORC_READYTOWORK</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SOLDIER_OF_KILMORPH</Type>
            <Button>Art/Interface/Buttons/Units/Soldier of Kilmorph.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Religions/Runes of Kilmorph/Soldier of Kilmorph/dwarvenberserker.nif</NIF>
            <KFM>Art/Units/Axeman/Axeman.kfm</KFM>
            <SHADERNIF>Art/Units/Religions/Runes of Kilmorph/Soldier of Kilmorph/dwarvenberserker_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SON_OF_THE_INFERNO</Type>
            <Button>Art/Interface/Buttons/Units/Son of the Inferno.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Son of the Inferno/Grenadier.nif</NIF>
            <KFM>Art/Units/Son of the Inferno/Grenadier.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SPECTRE</Type>
            <Button>Art/Interface/Buttons/Units/Spectre.dds</Button>
            <fScale>0.5</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Spectre/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SPHENER</Type>
            <Button>Art/Interface/Buttons/Units/Sphener.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Sphener/Sumerian_Vulture.nif</NIF>
            <KFM>Art\Units\Unique_Sumeria_Vulture\Unique_Sumerian_Vulture.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SPIDERKIN</Type>
            <Button>Art/Interface/Buttons/Units/Spiderkin.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Spiderkin/swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_STEPHANOS</Type>
            <Button>Art/Interface/Buttons/Units/Stephanos.dds</Button>
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            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Stephanos/CataphractStephanos5.blend.nif</NIF>
            <KFM>Art/Units/Unique_Byzantine_Cataphract/Unique_Byzantine_Cataphract blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_STONESKIN_OGRE</Type>
            <Button>Art/Interface/Buttons/Units/Stoneskin Ogre.dds</Button>
            <fScale>0.66</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Stoneskin Ogre/warrior.nif</NIF>
            <KFM>Art/Units/Civs/Clan of Embers/Stoneskin Ogre/warrior.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
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            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
            <ActionSound>AS3D_ORC_ORDER</ActionSound>
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        <UnitArtInfo>
            <Type>ART_DEF_UNIT_STYGIAN_GUARD</Type>
            <Button>Art/Interface/Buttons/Units/Stygian Guard.dds</Button>
            <fScale>0.52</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Afterworld_Feral_Aberrant/Feral_Aberrant.nif</NIF>
            <KFM>Art/Units/Afterworld_Feral_Aberrant/Feral_Aberrant.kfm</KFM>
            <SHADERNIF>Art/Units/Afterworld_Feral_Aberrant/Feral_Aberrant_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
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                <AudioRunTypeEnd/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SUCCUBUS</Type>
            <Button>Art/Interface/Buttons/Units/Succubus.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sheaim/Succubus/sumerian_vulture.nif</NIF>
            <KFM>Art\Units\Unique_Sumeria_Vulture\Unique_Sumerian_Vulture.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            </ShadowDef>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SUPPLIES</Type>
            <Button>Art/Interface/Buttons/Units/Supplies.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Treasure/Treasure.nif</NIF>
            <KFM>Art/Units/Treasure/Treasure.kfm</KFM>
            <SHADERNIF>Art/Units/Treasure/Treasure_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/CannonShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP01 Pelvis</ShadowAttachNode>
                <fShadowScale>1.5</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/wheeltread.dds</Texture>
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                <fTaper>0</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_WHEELS_3</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_WHEELS_3</AudioRunTypeEnd>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SWORDSMAN</Type>
            <Button>Art/Interface/Buttons/Units/Swordsman.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Swordsman/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Swordsman/Swordsman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SWORDSMAN_AMURITES</Type>
            <Button>Art/Interface/Buttons/Units/Swordsman Amurites.dds</Button>
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            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
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            <SHADERNIF>Art/Units/Civs/Amurites/Swordsman/Swordsman_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        <UnitArtInfo>
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            <Button>Art/Interface/Buttons/Units/Swordsman Balseraphs.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Balseraphs/Swordsman/JapaneseSamurai.nif</NIF>
            <KFM>Art/Units/Unique/Japan/Samurai/JapaneseSamurai blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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            <AudioRunSounds>
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        </UnitArtInfo>
        <UnitArtInfo>
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            <bActAsLand>0</bActAsLand>
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            <NIF>Art/Units/Charlemagne_LightSwordsman/LightSwordsman.nif</NIF>
            <KFM>Art/Units/Charlemagne_LightSwordsman/LightSwordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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            <AudioRunSounds>
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        <UnitArtInfo>
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            <Button>Art/Interface/Buttons/Units/Swordsman Lanun.dds</Button>
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            <NIF>Art/Units/Civs/Lanun/Swordsman/Swordsman.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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            <AudioRunSounds>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SWORDSMAN_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Swordsman Ljosalfar.dds</Button>
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            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Swordsman/gladeguard1.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_SWORDSMAN_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Swordsman Malakim.dds</Button>
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            <bActAsLand>0</bActAsLand>
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            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        <UnitArtInfo>
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            <Button>Art/Interface/Buttons/Units/Swordsman Svartalfar.dds</Button>
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            <bActAsLand>0</bActAsLand>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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        <UnitArtInfo>
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            <KFM>Art/Units/greatpeople/prophet/GreatProphet.kfm</KFM>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        <UnitArtInfo>
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            <SHADERNIF>Art/Units/Civs/Balseraphs/Taskmaster/Maceman_FX.nif</SHADERNIF>
            <ShadowDef>
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        <UnitArtInfo>
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        <UnitArtInfo>
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            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine</ShadowAttachNode>
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            <SelectionSound>AS3D_SPELL_TIGER</SelectionSound>
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        <UnitArtInfo>
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            <Button>Art/Interface/Buttons/Units/Treant.dds</Button>
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            <NIF>Art/Units/Summons/Treant/Scout.nif</NIF>
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            <SHADERNIF>Art/Units/Summons/Treant/Scout_fx.nif</SHADERNIF>
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                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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        <UnitArtInfo>
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        <UnitArtInfo>
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        <UnitArtInfo>
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        <UnitArtInfo>
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        <UnitArtInfo>
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        <UnitArtInfo>
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        <UnitArtInfo>
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                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WAR_ELEPHANT_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/War Elephant.dds</Button>
            <fScale>0.32</fScale>
            <fInterfaceScale>0.6</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/War Elephant/WarElephant.nif</NIF>
            <KFM>Art/Units/WarElephant/WarElephant.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.45</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WAR_ELEPHANT_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/War Elephant.dds</Button>
            <fScale>0.32</fScale>
            <fInterfaceScale>0.6</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Malakim/War Elephant/WarElephant.nif</NIF>
            <KFM>Art/Units/WarElephant/WarElephant.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.45</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WAR_ELEPHANT_SHEAIM</Type>
            <Button>Art/Interface/Buttons/Units/War Elephant.dds</Button>
            <fScale>0.32</fScale>
            <fInterfaceScale>0.6</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sheaim/War Elephant/WarElephant.nif</NIF>
            <KFM>Art/Units/WarElephant/WarElephant.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.45</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WAR_ELEPHANT_SIDAR</Type>
            <Button>Art/Interface/Buttons/Units/War Elephant.dds</Button>
            <fScale>0.32</fScale>
            <fInterfaceScale>0.6</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sidar/War Elephant/WarElephant.nif</NIF>
            <KFM>Art/Units/WarElephant/WarElephant.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.45</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WAR_ELEPHANT_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/War Elephant.dds</Button>
            <fScale>0.32</fScale>
            <fInterfaceScale>0.6</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/War Elephant/WarElephant.nif</NIF>
            <KFM>Art/Units/WarElephant/WarElephant.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.45</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WAR_MACHINE</Type>
            <Button>Art/Interface/Buttons/Units/War Machine.dds</Button>
            <fScale>0.32</fScale>
            <fInterfaceScale>0.6</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/War Machine/WarElephant.nif</NIF>
            <KFM>Art/Units/Heroes/War Machine/WarElephant.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.45</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WAR_TORTOISE</Type>
            <Button>Art/Interface/Buttons/Units/War Tortoise.dds</Button>
            <fScale>0.28</fScale>
            <fInterfaceScale>0.6</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/War Tortoise/WarElephant_Carthage.nif</NIF>
            <KFM>Art/Units/WarElephant_Carthage/WarElephant_Carthage blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.45</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR</Type>
            <Button>Art/Interface/Buttons/Units/Warrior.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Warrior/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <SHADERNIF>Art/Units/Warrior/Warrior_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_AMURITES</Type>
            <Button>Art/Interface/Buttons/Units/Warrior Amurites.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Amurites/Warrior/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/Warrior blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Amurites/Warrior/Warrior_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_BALSERAPHS</Type>
            <Button>Art/Interface/Buttons/Units/Warrior Balseraphs.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Balseraphs/Warrior/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_BANNOR</Type>
            <Button>Art/Interface/Buttons/Units/Warrior Bannor.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Bannor/Warrior/LightSpearman.nif</NIF>
            <KFM>Art/Units/Charlemagne_LightSpearman/LightSpearman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Warrior Clan of Embers.dds</Button>
            <fScale>0.49</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Warrior/Pikeman.nif</NIF>
            <KFM>Art/Units/Pikeman/Pikeman blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_ORC_SELECT</SelectionSound>
            <ActionSound>AS3D_ORC_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_ELOHIM</Type>
            <Button>Art/Interface/Buttons/Units/Warrior Elohim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Elohim/Warrior/spearman_chinese.nif</NIF>
            <KFM>Art/Units/Civs/Elohim/Warrior/Spearman_chinese.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_GRIGORI</Type>
            <Button>Art/Interface/Buttons/Units/Warrior Grigori.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Warrior/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_GRIGORI_B</Type>
            <Button>Art/Interface/Buttons/Units/Warrior Grigori.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Warrior/WarriorB.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_GRIGORI_C</Type>
            <Button>Art/Interface/Buttons/Units/Warrior Grigori.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Grigori/Warrior/WarriorC.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_HIPPUS</Type>
            <Button>Art/Interface/Buttons/Units/Warrior Hippus.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Hippus/Warrior/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_ILLIANS</Type>
            <Button>Art/Interface/Buttons/Units/Warrior.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Illians/Warrior/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Illians/Warrior/Warrior_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Skeleton.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Warrior/Spearman.nif</NIF>
            <KFM>Art/Units/Spearman/Spearman.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Infernal/Warrior/Spearman_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Warrior Khazad.dds</Button>
            <fScale>0.38</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Warrior/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
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                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/Warrior Lanun.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Warrior/Criminal.nif</NIF>
            <KFM>Art/Units/Civs/Lanun/Warrior/Criminal.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Warrior Ljosalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Warrior/Archer.nif</NIF>
            <KFM>Art/Units/Archer/Archer blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.85</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Warrior Malakim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Malakim/Warrior/DogSoldier.nif</NIF>
            <KFM>Art/Units/Unique_NativeAmerica_DogSoldier/DogSoldier blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_SHEAIM</Type>
            <Button>Art/Interface/Buttons/Units/Warrior Sheaim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sheaim/Warrior/Warrior.nif</NIF>
            <KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_SIDAR</Type>
            <Button>Art/Interface/Buttons/Units/Warrior Sidar.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sidar/Warrior/Warrior.nif</NIF>
            <KFM>Art/Units/Unique_NativeAmerica_DogSoldier/DogSoldier blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WARRIOR_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Warrior Svartalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Warrior/PapalSpearman.nif</NIF>
            <KFM>Art/Units/Civs/Svartalfar/Warrior/PapalSpearman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WATER_ELEMENTAL</Type>
            <Button>Art/Interface/Buttons/Units/Water Elemental.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>0.55</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Afterworld_Boss/Afterworld_Boss.nif</NIF>
            <KFM>Art/Units/Afterworld_Boss/Afterworld_Boss.kfm</KFM>
            <SHADERNIF>Art/Units/Afterworld_Boss/Afterworld_Boss.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WEREWOLF</Type>
            <Button>Art/Interface/Buttons/Units/Werewolf.dds</Button>
            <fScale>0.49</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Werewolf/Warrior.nif</NIF>
            <KFM>Art/Units/Werewolf/aztec_jaguar.kfm</KFM>
            <SHADERNIF>Art/Units/Werewolf/Warrior_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WILBOMAN</Type>
            <Button>Art/Interface/Buttons/Units/Wilboman.dds</Button>
            <fScale>1</fScale>
            <fInterfaceScale>0.5</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Wilboman/swordsman.nif</NIF>
            <KFM>Art/Units/swordsman/Swordsman blood.kfm</KFM>
            <SHADERNIF>Art/Units/Heroes/Wilboman/swordsman_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WIZARD</Type>
            <Button>Art/Interface/Buttons/Units/Wizard.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Amurites/Wizard/Grenadier.nif</NIF>
            <KFM>Art/Units/Grenadier/Grenadier.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WIZARD_ILLUSION</Type>
            <Button>Art/Interface/Buttons/Units/Wizard.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Amurites/Wizard/Illusion/Grenadier.nif</NIF>
            <KFM>Art/Units/Grenadier/Grenadier.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.95</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WOLF</Type>
            <Button>Art/Interface/Buttons/Units/Wolf.dds</Button>
            <fScale>0.5</fScale>
            <fInterfaceScale>1.4</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Wolf/Wolf.nif</NIF>
            <KFM>Art/Units/Wolf/Wolf blood.kfm</KFM>
            <SHADERNIF>Art/Units/Wolf/Wolf_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/WolfShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_WOLF_FIDGT_VOX</SelectionSound>
            <ActionSound>AS3D_UN_WOLF_ATTK_VOX</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WOLF_PACK</Type>
            <Button>Art/Interface/Buttons/Units/Wolf Pack.dds</Button>
            <fScale>0.5</fScale>
            <fInterfaceScale>1.4</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Wolf/Wolf.nif</NIF>
            <KFM>Art/Units/Wolf/Wolf blood.kfm</KFM>
            <SHADERNIF>Art/Units/Wolf/Wolf_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/WolfShadow.nif</ShadowNIF>
                <ShadowAttachNode>LionBip Spine</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_WOLF_FIDGT_VOX</SelectionSound>
            <ActionSound>AS3D_UN_WOLF_ATTK_VOX</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WOLF_RIDER</Type>
            <Button>Art/Interface/Buttons/Units/Wolf Rider.dds</Button>
            <fScale>0.34</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Wolf Rider/ork_wolf_rider.nif</NIF>
            <KFM>Art/Units/Scenario/companion_cavalry/companion_cavalry blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_GOBLIN_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WOLF_RIDER_SCORPION_CLAN</Type>
            <Button>Art/Interface/Buttons/Units/Wolf Rider Scorpion Clan.dds</Button>
            <fScale>0.34</fScale>
            <fInterfaceScale>0.9</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Scorpion Clan/Wolf Rider/ork_wolf_rider.nif</NIF>
            <KFM>Art/Units/Scenario/companion_cavalry/companion_cavalry blood.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_GOBLIN_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WOOD_GOLEM</Type>
            <Button>Art/Interface/Buttons/Units/Wood Golem.dds</Button>
            <fScale>0.48</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Luchuirp/Wood Golem/GolemWood.nif</NIF>
            <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WORKBOAT</Type>
            <Button>Art/Interface/Buttons/Units/Workboat.dds</Button>
            <fScale>0.19</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Workboat_Ancient/Workboat_Ancient.nif</NIF>
            <KFM>Art/Units/Workboat_Ancient/Workboat_Ancient.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/WorkboatShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
            <TrailDefinition>
                <Texture>Art/Shared/water_ship_wake.dds</Texture>
                <fWidth>1</fWidth>
                <fLength>180</fLength>
                <fTaper>1</fTaper>
                <fFadeStartTime>0.2</fFadeStartTime>
                <fFadeFalloff>0.35</fFadeFalloff>
            </TrailDefinition>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bSmoothMove>1</bSmoothMove>
                <fAngleInterpRate>720</fAngleInterpRate>
                <fExchangeAngle>25</fExchangeAngle>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
                <AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_WRK_BOAT_ANC_FORT</SelectionSound>
            <ActionSound>AS3D_UN_WRK_BOAT_ANC_FORT</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WORKER</Type>
            <Button>Art/Interface/Buttons/Units/Worker.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Worker/Worker.nif</NIF>
            <KFM>Art/Units/Worker/Worker.kfm</KFM>
            <SHADERNIF>Art/Units/Worker/Worker_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WORKER_CLAN_OF_EMBERS</Type>
            <Button>Art/Interface/Buttons/Units/Worker Clan of Embers.dds</Button>
            <fScale>0.36</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Clan of Embers/Worker/Worker.nif</NIF>
            <KFM>Art/Units/Worker/Worker.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_GOBLIN_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WORKER_INFERNAL</Type>
            <Button>Art/Interface/Buttons/Units/Worker Infernal.dds</Button>
            <fScale>0.5</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Infernal/Worker/Worker.nif</NIF>
            <KFM>Art/Units/Worker/Worker.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WORKER_KHAZAD</Type>
            <Button>Art/Interface/Buttons/Units/Worker Khazad.dds</Button>
            <fScale>0.38</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Khazad/Worker/Worker.nif</NIF>
            <KFM>Art/Units/Worker/Worker.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_DWARF_SELECT</SelectionSound>
            <ActionSound>AS3D_DWARF_ORDER</ActionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WORKER_LANUN</Type>
            <Button>Art/Interface/Buttons/Units/Worker Lanun.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Lanun/Worker/Worker.nif</NIF>
            <KFM>Art/Units/Worker/Worker.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WORKER_LJOSALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Worker Ljosalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Ljosalfar/Worker/Worker.nif</NIF>
            <KFM>Art/Units/Worker/Worker.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WORKER_MALAKIM</Type>
            <Button>Art/Interface/Buttons/Units/Worker Malakim.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Malakim/Worker/Worker.nif</NIF>
            <KFM>Art/Units/Worker/Worker.kfm</KFM>
            <SHADERNIF>Art/Units/Civs/Malakim/Worker/Worker_FX.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WORKER_SIDAR</Type>
            <Button>Art/Interface/Buttons/Units/Worker Sidar.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Sidar/Worker/Worker.nif</NIF>
            <KFM>Art/Units/Worker/Worker.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WORKER_SVARTALFAR</Type>
            <Button>Art/Interface/Buttons/Units/Worker Svartalfar.dds</Button>
            <fScale>0.4</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Civs/Svartalfar/Worker/Worker.nif</NIF>
            <KFM>Art/Units/Worker/Worker.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.9</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WRAITH</Type>
            <Button>Art/Interface/Buttons/Units/Wraith.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Wraith/knightstemplar.nif</NIF>
            <KFM>Art/Units/scenario/knigts_templar/Knightstemplar.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_WRAITH_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WRAITH_ILLUSION</Type>
            <Button>Art/Interface/Buttons/Units/Wraith.dds</Button>
            <fScale>0.44</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Summons/Wraith/Illusion/knightstemplar.nif</NIF>
            <KFM>Art/Units/scenario/knigts_templar/Knightstemplar.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_WRAITH_SELECT</SelectionSound>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WRATH</Type>
            <Button>Art/Interface/Buttons/Units/Wrath.dds</Button>
            <fScale>15</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Avatar of Wrath/abaddon.nif</NIF>
            <KFM>Art/Units/Heroes/Avatar of Wrath/abaddon.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>0.1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_YERSINIA</Type>
            <Button>Art/Interface/Buttons/Units/Yersinia.dds</Button>
            <fScale>0.42</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Yersinia/Horseman_Famine.nif</NIF>
            <KFM>Art/Units/Heroes/Yersinia/Horseman_Famine.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
                <ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.05</fRangedDeathTime>
                <bActAsRanged>1</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_YVAIN</Type>
            <Button>Art/Interface/Buttons/Units/Yvain.dds</Button>
            <fScale>0.55</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/Heroes/Yvain/treeman.nif</NIF>
            <KFM>Art/Units/Heroes/Yvain/treeman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
    </UnitArtInfos>
</Civ4ArtDefines>
