<?xml version="1.0"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Tech Infos -->
<Civ4TechInfos xmlns="x-schema:CIV4TechnologiesSchema.xml">
    <TechInfos>
        <TechInfo>
            <Type>TECH_AGRICULTURE</Type>
            <Description>TXT_KEY_TECH_AGRICULTURE</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_GROWTH</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>80</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_ANCIENT</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>8</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>1</iGridX>
            <iGridY>2</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>70</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_AGRICULTURE_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Agriculture.dds,Art/Interface/Buttons/TechTree_Atlas.dds,1,1</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_ALTERATION</Type>
            <Description>TXT_KEY_TECH_ALTERATION</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>-10</iAITradeModifier>
            <iCost>640</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>4</iGridX>
            <iGridY>22</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_KNOWLEDGE_OF_THE_ETHER</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_ALTERATION_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Alteration.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_ANCIENT_CHANTS</Type>
            <Description>TXT_KEY_TECH_ANCIENT_CHANTS</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>80</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_ANCIENT</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>8</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>1</iGridX>
            <iGridY>19</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>50</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_ANCIENT_CHANTS_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Ancientchants.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_ANIMAL_HANDLING</Type>
            <Description>TXT_KEY_TECH_ANIMAL_HANDLING</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>1800</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>4</iGridX>
            <iGridY>6</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>50</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>50</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_HUNTING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_ANIMAL_HANDLING_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Animalhandling.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_ANIMAL_HUSBANDRY</Type>
            <Description>TXT_KEY_TECH_ANIMAL_HUSBANDRY</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_GROWTH</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>180</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_ANCIENT</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>16</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>2</iGridX>
            <iGridY>3</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_AGRICULTURE</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_ANIMAL_HUSBANDRY_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Animal Husbandry.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,1</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_ANIMAL_MASTERY</Type>
            <Description>TXT_KEY_TECH_ANIMAL_MASTERY</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>1800</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>40</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>7</iGridX>
            <iGridY>7</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_FERAL_BOND</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_IRON_WORKING</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_ANIMAL_MASTERY_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Animalmastery.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_ARCANE_LORE</Type>
            <Description>TXT_KEY_TECH_ARCANE_LORE</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>3600</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>UNITCLASS_SCIENTIST</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>40</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>6</iGridX>
            <iGridY>23</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>100</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_SORCERY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_ARCANE_LORE_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Arcanelore.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_ARCHERY</Type>
            <Description>TXT_KEY_TECH_ARCHERY</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>10</iAITradeModifier>
            <iCost>300</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>50</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>24</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>3</iGridX>
            <iGridY>9</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>40</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>40</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_HUNTING</PrereqTech>
                    <PrereqTech>TECH_MINING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_ARCHERY_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Archery.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,1</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_ARETE</Type>
            <Description>TXT_KEY_TECH_ARETE</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>640</iCost>
            <iAdvancedStartCost>-1</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>0</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>0</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>2</iGridX>
            <iGridY>29</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>60</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_WAY_OF_THE_EARTHMOTHER</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_ARETE_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Arete.dds</Button>
            <PrereqReligion>RELIGION_RUNES_OF_KILMORPH</PrereqReligion>
        </TechInfo>
        <TechInfo>
            <Type>TECH_ASTRONOMY</Type>
            <Description>TXT_KEY_TECH_ASTRONOMY</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_GROWTH</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>-10</iAITradeModifier>
            <iCost>3000</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>40</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>7</iGridX>
            <iGridY>5</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
                <TerrainTrade>
                    <TerrainType>TERRAIN_OCEAN</TerrainType>
                    <bTerrainTrade>1</bTerrainTrade>
                </TerrainTrade>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>50</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_OPTICS</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_MATHEMATICS</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_ASTRONOMY_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Astronomy.dds,Art/Interface/Buttons/TechTree_Atlas.dds,7,1</Button>
            <bWater>1</bWater>
        </TechInfo>
        <TechInfo>
            <Type>TECH_BLASTING_POWDER</Type>
            <Description>TXT_KEY_TECH_BLASTING_POWDER</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>10</iAITradeModifier>
            <iCost>5400</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>48</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>8</iGridX>
            <iGridY>19</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>70</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_ENGINEERING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_IRON_WORKING</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_BLASTING_POWDER_QUOTE</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Gunpowder.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,4</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_BOWYERS</Type>
            <Description>TXT_KEY_TECH_BOWYERS</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>10</iAITradeModifier>
            <iCost>2400</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>48</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>5</iGridX>
            <iGridY>9</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>40</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>50</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_ARCHERY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_BOWYERS_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Bowyers.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_BRONZE_WORKING</Type>
            <Description>TXT_KEY_TECH_BRONZE_WORKING</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>25</iAITradeModifier>
            <iCost>400</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>24</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>3</iGridX>
            <iGridY>11</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_MINING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_BRONZE_WORKING_QUOTE</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Bronze Working.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,9</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_CALENDAR</Type>
            <Description>TXT_KEY_TECH_CALENDAR</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_GROWTH</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>10</iAITradeModifier>
            <iCost>160</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_ANCIENT</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>16</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>2</iGridX>
            <iGridY>1</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>60</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_AGRICULTURE</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_CALENDAR_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Calendar.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,9</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_CARTOGRAPHY</Type>
            <Description>TXT_KEY_TECH_CARTOGRAPHY</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_ECONOMY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>200</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_ANCIENT</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>16</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <!--Afforess Advanced Diplomacy-->
            <bLimitedBordersTrading>1</bLimitedBordersTrading>
            <!--Afforess Advanced Diplomacy-->
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>1</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>1</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>2</iGridX>
            <iGridY>9</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>50</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_EXPLORATION</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_CARTOGRAPHY_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Cartography.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_CODE_OF_LAWS</Type>
            <Description>TXT_KEY_TECH_CODE_OF_LAWS</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_ECONOMY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>320</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>24</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>3</iGridX>
            <iGridY>17</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>40</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_EDUCATION</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_CODE_OF_LAWS_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Code of Laws.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,2</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_COMMUNE_WITH_NATURE</Type>
            <Description>TXT_KEY_TECH_COMMUNE_WITH_NATURE</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_GROWTH</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>6800</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>48</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>5</iGridX>
            <iGridY>30</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_PRIESTHOOD</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_FERAL_BOND</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_COMMUNE_WITH_NATURE_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Communewithnature.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_CONSTRUCTION</Type>
            <Description>TXT_KEY_TECH_CONSTRUCTION</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_GROWTH</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>400</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>24</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>1</bBridgeBuilding>
            <bIrrigation>1</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>3</iGridX>
            <iGridY>13</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>40</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_MASONRY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_CONSTRUCTION_QUOTE</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Construction.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,9</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_CORRUPTION_OF_SPIRIT</Type>
            <Description>TXT_KEY_TECH_CORRUPTION_OF_SPIRIT</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>-10</iAITradeModifier>
            <iCost>800</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>40</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>0</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>1</iGridX>
            <iGridY>31</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>90</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_WAY_OF_THE_WICKED</PrereqTech>
                    <PrereqTech>TECH_KNOWLEDGE_OF_THE_ETHER</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_CORRUPTION_OF_SPIRIT_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Corruptionofspirit.dds</Button>
            <PreferredAlignment>ALIGNMENT_EVIL</PreferredAlignment>
        </TechInfo>
        <TechInfo>
            <Type>TECH_CRAFTING</Type>
            <Description>TXT_KEY_TECH_CRAFTING</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_GROWTH</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>120</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_ANCIENT</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>8</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>1</iGridX>
            <iGridY>12</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_CRAFTING_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Crafting.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_CURRENCY</Type>
            <Description>TXT_KEY_TECH_CURRENCY</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_ECONOMY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>900</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>1</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>1</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>4</iGridX>
            <iGridY>16</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_CURRENCY_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Currency.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_DECEPTION</Type>
            <Description>TXT_KEY_TECH_DECEPTION</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_ECONOMY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>-25</iAITradeModifier>
            <iCost>700</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>6</iGridX>
            <iGridY>3</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>70</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_TRADE</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_WAY_OF_THE_WICKED</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_DECEPTION_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Deception.dds</Button>
            <PreferredAlignment>ALIGNMENT_EVIL</PreferredAlignment>
        </TechInfo>
        <TechInfo>
            <Type>TECH_DIVINATION</Type>
            <Description>TXT_KEY_TECH_DIVINATION</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>-10</iAITradeModifier>
            <iCost>640</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>4</iGridX>
            <iGridY>20</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>90</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_KNOWLEDGE_OF_THE_ETHER</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_DIVINATION_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Divination.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_DIVINE_ESSENCE</Type>
            <Description>TXT_KEY_TECH_DIVINE_ESSENCE</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>9600</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>64</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>7</iGridX>
            <iGridY>11</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>70</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_MITHRIL_WORKING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_THEOLOGY</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_DIVINE_ESSENCE_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Divineessence.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_DRAMA</Type>
            <Description>TXT_KEY_TECH_DRAMA</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_CULTURE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>600</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>UNITCLASS_ARTIST</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>24</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>4</iGridX>
            <iGridY>1</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
                <bFlexible>0</bFlexible>
                <bFlexible>0</bFlexible>
                <bFlexible>1</bFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_FESTIVALS</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_EDUCATION</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_DRAMA_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Drama.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,3</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_EDUCATION</Type>
            <Description>TXT_KEY_TECH_EDUCATION</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>25</iAITradeModifier>
            <iCost>280</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_ANCIENT</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>16</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>2</iGridX>
            <iGridY>17</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>40</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>40</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_ANCIENT_CHANTS</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_AGRICULTURE</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_EDUCATION_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Education.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,3</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_ELEMENTALISM</Type>
            <Description>TXT_KEY_TECH_ELEMENTALISM</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>-10</iAITradeModifier>
            <iCost>640</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>4</iGridX>
            <iGridY>24</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>90</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_KNOWLEDGE_OF_THE_ETHER</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_ELEMENTALISM_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Elementalism.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_ENGINEERING</Type>
            <Description>TXT_KEY_TECH_ENGINEERING</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_GROWTH</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>2200</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>40</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>6</iGridX>
            <iGridY>19</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_MATHEMATICS</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_CONSTRUCTION</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_ENGINEERING_QUOTE</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Engineering.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_EXPLORATION</Type>
            <Description>TXT_KEY_TECH_EXPLORATION</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_GROWTH</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>10</iAITradeModifier>
            <iCost>80</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_ANCIENT</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>8</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>1</iGridX>
            <iGridY>7</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>60</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_EXPLORATION_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Exploration.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_FANATICISM</Type>
            <Description>TXT_KEY_TECH_FANATICISM</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>1800</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>40</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>5</iGridX>
            <iGridY>28</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>50</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>50</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_PRIESTHOOD</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_FANATICISM_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Fanaticism.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_FERAL_BOND</Type>
            <Description>TXT_KEY_TECH_FERAL_BOND</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>2200</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>40</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>6</iGridX>
            <iGridY>6</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>50</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>50</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_ANIMAL_HANDLING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_FERAL_BOND_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Feralbond.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_FESTIVALS</Type>
            <Description>TXT_KEY_TECH_FESTIVALS</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_CULTURE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>10</iAITradeModifier>
            <iCost>180</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_ANCIENT</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>16</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>3</iGridX>
            <iGridY>1</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_CALENDAR</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_FESTIVALS_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Festivals.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_FEUDALISM</Type>
            <Description>TXT_KEY_TECH_FEUDALISM</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_ECONOMY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>1400</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>40</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>1</bPermanentAllianceTrading>
            <bVassalTrading>1</bVassalTrading>
	    <bPuppetTrading>1</bPuppetTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>4</iGridX>
            <iGridY>18</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>40</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>40</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_TRADE</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_FEUDALISM_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Feudalism.dds,Art/Interface/Buttons/TechTree_Atlas.dds,1,10</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_FISHING</Type>
            <Description>TXT_KEY_TECH_FISHING</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_GROWTH</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>160</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_ANCIENT</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>16</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>1</bWaterWork>
            <iGridX>2</iGridX>
            <iGridY>5</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>1</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>60</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_EXPLORATION</PrereqTech>
                    <PrereqTech>TECH_SEAFARING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_FISHING_QUOTE</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Fishing.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,10</Button>
            <bWater>1</bWater>
        </TechInfo>
        <TechInfo>
            <Type>TECH_FUTURE_TECH</Type>
            <Description>TXT_KEY_TECH_FUTURE_TECH</Description>
            <Civilopedia>TXT_KEY_TECH_FUTURE_TECH_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy>TXT_KEY_TECH_FUTURE_TECH_STRATEGY</Strategy>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>10000</iCost>
            <iAdvancedStartCost>-1</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>1</iHealth>
            <iHappiness>1</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>64</iAsset>
            <iPower>0</iPower>
            <bRepeat>1</bRepeat>
            <bTrade>0</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>0</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>9</iGridX>
            <iGridY>23</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_OMNISCIENCE</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_FUTURE_TECH_QUOTE</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Future Tech.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,4</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_GUILDS</Type>
            <Description>TXT_KEY_TECH_GUILDS</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_ECONOMY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>3200</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>48</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>7</iGridX>
            <iGridY>17</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>50</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_TAXATION</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_GUILDS_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Guilds.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_HIDDEN_PATHS</Type>
            <Description>TXT_KEY_TECH_HIDDEN_PATHS</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>640</iCost>
            <iAdvancedStartCost>-1</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>0</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>0</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>2</iGridX>
            <iGridY>27</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_WAY_OF_THE_FORESTS</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_HIDDEN_PATHS_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Hiddenpaths.dds</Button>
            <PrereqReligion>RELIGION_FELLOWSHIP_OF_LEAVES</PrereqReligion>
        </TechInfo>
        <TechInfo>
            <Type>TECH_HONOR</Type>
            <Description>TXT_KEY_TECH_HONOR</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_ECONOMY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>-25</iAITradeModifier>
            <iCost>700</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>1</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>5</iGridX>
            <iGridY>2</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>70</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_TRADE</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_WAY_OF_THE_WISE</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_HONOR_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Honor.dds</Button>
            <PreferredAlignment>ALIGNMENT_GOOD</PreferredAlignment>
        </TechInfo>
        <TechInfo>
            <Type>TECH_HORSEBACK_RIDING</Type>
            <Description>TXT_KEY_TECH_HORSEBACK_RIDING</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>10</iAITradeModifier>
            <iCost>360</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>24</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>3</iGridX>
            <iGridY>3</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>60</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_HORSEBACK_RIDING_QUOTE</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Horseback Riding.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,4</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_HUNTING</Type>
            <Description>TXT_KEY_TECH_HUNTING</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>10</iAITradeModifier>
            <iCost>460</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_ANCIENT</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>16</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>2</iGridX>
            <iGridY>7</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>60</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_EXPLORATION</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_HUNTING_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Hunting.dds,Art/Interface/Buttons/TechTree_Atlas.dds,7,4</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_INFERNAL_PACT</Type>
            <Description>TXT_KEY_TECH_INFERNAL_PACT</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>2500</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>1200</iCost>
            <iAdvancedStartCost>-1</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>48</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>0</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>0</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>2</iGridX>
            <iGridY>31</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_CORRUPTION_OF_SPIRIT</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_INFERNAL_PACT_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Infernalpact.dds</Button>
            <PrereqReligion>RELIGION_THE_ASHEN_VEIL</PrereqReligion>
        </TechInfo>
        <TechInfo>
            <Type>TECH_IRON_WORKING</Type>
            <Description>TXT_KEY_TECH_IRON_WORKING</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>25</iAITradeModifier>
            <iCost>2600</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>40</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>5</iGridX>
            <iGridY>11</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>70</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_SMELTING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_IRON_WORKING_QUOTE</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Iron Working.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,10</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_KNOWLEDGE_OF_THE_ETHER</Type>
            <Description>TXT_KEY_TECH_KNOWLEDGE_OF_THE_ETHER</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>360</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>24</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>3</iGridX>
            <iGridY>23</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_MYSTICISM</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_KNOWLEDGE_OF_THE_ETHER_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Knowledgeoftheether.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_MACHINERY</Type>
            <Description>TXT_KEY_TECH_MACHINERY</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>6800</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>UNITCLASS_ENGINEER</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>48</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>7</iGridX>
            <iGridY>20</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_ENGINEERING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_BOWYERS</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_MACHINERY_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Machinery.dds,Art/Interface/Buttons/TechTree_Atlas.dds,8,10</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_MALEVOLENT_DESIGNS</Type>
            <Description>TXT_KEY_TECH_MALEVOLENT_DESIGNS</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>7400</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>48</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>6</iGridX>
            <iGridY>27</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_FANATICISM</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_WAY_OF_THE_WICKED</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_MALEVOLENT_DESIGNS_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Malevolentdesigns.dds</Button>
            <PreferredAlignment>ALIGNMENT_EVIL</PreferredAlignment>
        </TechInfo>
        <TechInfo>
            <Type>TECH_MASONRY</Type>
            <Description>TXT_KEY_TECH_MASONRY</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_GROWTH</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>140</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_ANCIENT</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>16</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>2</iGridX>
            <iGridY>13</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>60</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_CRAFTING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_MASONRY_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Masonry.dds,Art/Interface/Buttons/TechTree_Atlas.dds,1,5</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_MATHEMATICS</Type>
            <Description>TXT_KEY_TECH_MATHEMATICS</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_ECONOMY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>950</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>5</iGridX>
            <iGridY>19</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_WRITING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_MATHEMATICS_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Mathematics.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,5</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_MEDICINE</Type>
            <Description>TXT_KEY_TECH_MEDICINE</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_GROWTH</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>1400</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>1</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>40</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>5</iGridX>
            <iGridY>13</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>70</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_SANITATION</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_EDUCATION</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_MEDICINE_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Medicine.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,5</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_MERCANTILISM</Type>
            <Description>TXT_KEY_TECH_MERCANTILISM</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_ECONOMY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>3400</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>UNITCLASS_MERCHANT</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>48</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>7</iGridX>
            <iGridY>15</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>70</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_TAXATION</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_MERCANTILISM_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Mercantilism.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_MESSAGE_FROM_THE_DEEP</Type>
            <Description>TXT_KEY_TECH_MESSAGE_FROM_THE_DEEP</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>-25</iAITradeModifier>
            <iCost>400</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>24</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>0</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>1</iGridX>
            <iGridY>25</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>70</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_FISHING</PrereqTech>
                    <PrereqTech>TECH_MYSTICISM</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_MESSAGE_FROM_THE_DEEP_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Overlords.dds</Button>
            <bWater>1</bWater>
        </TechInfo>
        <TechInfo>
            <Type>TECH_MILITARY_STRATEGY</Type>
            <Description>TXT_KEY_TECH_MILITARY_STRATEGY</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>480</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>UNITCLASS_COMMANDER</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>5</iGridX>
            <iGridY>15</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>70</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_WARFARE</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_PHILOSOPHY</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_MILITARY_STRATEGY_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Militarystrategy.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_MIND_STAPLING</Type>
            <Description>TXT_KEY_TECH_MIND_STAPLING</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>800</iCost>
            <iAdvancedStartCost>-1</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>0</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>0</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>2</iGridX>
            <iGridY>25</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>50</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_MESSAGE_FROM_THE_DEEP</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_MIND_STAPLING_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Mindstapling.dds</Button>
            <PrereqReligion>RELIGION_OCTOPUS_OVERLORDS</PrereqReligion>
        </TechInfo>
        <TechInfo>
            <Type>TECH_MINING</Type>
            <Description>TXT_KEY_TECH_MINING</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_ECONOMY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>10</iAITradeModifier>
            <iCost>200</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_ANCIENT</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>16</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>2</iGridX>
            <iGridY>11</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>60</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_CRAFTING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_MINING_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Mining.dds,Art/Interface/Buttons/TechTree_Atlas.dds,8,5</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_MITHRIL_WEAPONS</Type>
            <Description>TXT_KEY_TECH_MITHRIL_WEAPONS</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>25</iAITradeModifier>
            <iCost>9600</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>64</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>7</iGridX>
            <iGridY>13</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_MITHRIL_WORKING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_MITHRIL_WEAPONS_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Mithrilweapons.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_MITHRIL_WORKING</Type>
            <Description>TXT_KEY_TECH_MITHRIL_WORKING</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>25</iAITradeModifier>
            <iCost>7400</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>56</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>6</iGridX>
            <iGridY>12</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>70</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_IRON_WORKING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_ENGINEERING</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_MITHRIL_WORKING_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Mithrilworking.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_MYSTICISM</Type>
            <Description>TXT_KEY_TECH_MYSTICISM</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>200</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_ANCIENT</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>16</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>2</iGridX>
            <iGridY>21</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>40</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>40</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_ANCIENT_CHANTS</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_MYSTICISM_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Mysticism.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,11</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_NECROMANCY</Type>
            <Description>TXT_KEY_TECH_NECROMANCY</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>-10</iAITradeModifier>
            <iCost>640</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>4</iGridX>
            <iGridY>26</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>90</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_KNOWLEDGE_OF_THE_ETHER</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_NECROMANCY_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Necromancy.dds</Button>
            <PreferredAlignment>ALIGNMENT_EVIL</PreferredAlignment>
        </TechInfo>
        <TechInfo>
            <Type>TECH_NEVER</Type>
            <Description>TXT_KEY_TECH_NEVER</Description>
            <Civilopedia>TXT_KEY_TECH_NEVER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>-1</iCost>
            <iAdvancedStartCost>-1</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>0</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>0</bTrade>
            <bDisable>1</bDisable>
            <bGoodyTech>0</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>1</iGridX>
            <iGridY>-1</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_NEVER_QUOTE</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Never.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_OMNISCIENCE</Type>
            <Description>TXT_KEY_TECH_OMNISCIENCE</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>9600</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>64</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>0</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>0</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>1</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>8</iGridX>
            <iGridY>23</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_STRENGTH_OF_WILL</PrereqTech>
                    <PrereqTech>TECH_PASS_THROUGH_THE_ETHER</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_COMMUNE_WITH_NATURE</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_OMNISCIENCE_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Omniscience.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_OPTICS</Type>
            <Description>TXT_KEY_TECH_OPTICS</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_GROWTH</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>-10</iAITradeModifier>
            <iCost>720</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>1</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>5</iGridX>
            <iGridY>5</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>40</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_SAILING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_OPTICS_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Optics.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,6</Button>
            <bWater>1</bWater>
        </TechInfo>
        <TechInfo>
            <Type>TECH_ORDERS_FROM_HEAVEN</Type>
            <Description>TXT_KEY_TECH_ORDERS_FROM_HEAVEN</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>-25</iAITradeModifier>
            <iCost>800</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>40</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>0</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>1</iGridX>
            <iGridY>23</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>70</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_WAY_OF_THE_WISE</PrereqTech>
                    <PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_ORDERS_FROM_HEAVEN_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Ordersfromheaven.dds</Button>
            <PreferredAlignment>ALIGNMENT_GOOD</PreferredAlignment>
        </TechInfo>
        <TechInfo>
            <Type>TECH_PASS_THROUGH_THE_ETHER</Type>
            <Description>TXT_KEY_TECH_PASS_THROUGH_THE_ETHER</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>8000</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>64</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>7</iGridX>
            <iGridY>24</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_ARCANE_LORE</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_PASS_THROUGH_THE_ETHER_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Passthroughtheether.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_PHILOSOPHY</Type>
            <Description>TXT_KEY_TECH_PHILOSOPHY</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>300</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>24</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>3</iGridX>
            <iGridY>30</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>40</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>50</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_MYSTICISM</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_PHILOSOPHY_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Philosophy.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,6</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_POISONS</Type>
            <Description>TXT_KEY_TECH_POISONS</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>10</iAITradeModifier>
            <iCost>1600</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>5</iGridX>
            <iGridY>7</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>60</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_HUNTING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_POISONS_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Poisons.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_PRECISION</Type>
            <Description>TXT_KEY_TECH_PRECISION</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>7800</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>56</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>7</iGridX>
            <iGridY>9</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>60</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_BOWYERS</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_MILITARY_STRATEGY</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_PRECISION_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Precision.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_PRIESTHOOD</Type>
            <Description>TXT_KEY_TECH_PRIESTHOOD</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>800</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>4</iGridX>
            <iGridY>30</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_PHILOSOPHY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_EDUCATION</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_PRIESTHOOD_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Priesthood.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,11</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_RAGE</Type>
            <Description>TXT_KEY_TECH_RAGE</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>6800</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>48</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>7</iGridX>
            <iGridY>28</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>100</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_FANATICISM</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_IRON_WORKING</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_RAGE_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Rage.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_RELIGIOUS_LAW</Type>
            <Description>TXT_KEY_TECH_RELIGIOUS_LAW</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>2400</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>40</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>5</iGridX>
            <iGridY>32</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_PRIESTHOOD</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_RELIGIOUS_LAW_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Monotheism.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_RIGHTEOUSNESS</Type>
            <Description>TXT_KEY_TECH_RIGHTEOUSNESS</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>7400</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>48</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>6</iGridX>
            <iGridY>29</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>60</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_FANATICISM</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_WAY_OF_THE_WISE</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_RIGHTEOUSNESS_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Righteousness.dds</Button>
            <PreferredAlignment>ALIGNMENT_GOOD</PreferredAlignment>
        </TechInfo>
        <TechInfo>
            <Type>TECH_SAILING</Type>
            <Description>TXT_KEY_TECH_SAILING</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_GROWTH</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>-10</iAITradeModifier>
            <iCost>320</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>24</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>3</iGridX>
            <iGridY>5</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
                <TerrainTrade>
                    <TerrainType>TERRAIN_COAST</TerrainType>
                    <bTerrainTrade>1</bTerrainTrade>
                </TerrainTrade>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_FISHING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_SAILING_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Sailing.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,7</Button>
            <bWater>1</bWater>
        </TechInfo>
        <TechInfo>
            <Type>TECH_SANITATION</Type>
            <Description>TXT_KEY_TECH_SANITATION</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_GROWTH</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>640</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>4</iGridX>
            <iGridY>13</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_CONSTRUCTION</PrereqTech>
                    <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_SANITATION_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Sanitation.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_SEAFARING</Type>
            <Description>TXT_KEY_TECH_SEAFARING</Description>
            <Civilopedia>TXT_KEY_TECH_SEAFARING_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_GROWTH</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>-1</iCost>
            <iAdvancedStartCost>-1</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_ANCIENT</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>0</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>0</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>0</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>1</iGridX>
            <iGridY>4</iGridY>
            <DomainExtraMoves>
                <DomainExtraMove>
                    <DomainType>DOMAIN_SEA</DomainType>
                    <iExtraMoves>1</iExtraMoves>
                </DomainExtraMove>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>1</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_SEAFARING_QUOTE</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Seafaring.dds</Button>
            <bWater>1</bWater>
        </TechInfo>
        <TechInfo>
            <Type>TECH_SMELTING</Type>
            <Description>TXT_KEY_TECH_SMELTING</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>1600</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>4</iGridX>
            <iGridY>11</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>70</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_SMELTING_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Smelting.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_SORCERY</Type>
            <Description>TXT_KEY_TECH_SORCERY</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>10</iAITradeModifier>
            <iCost>2000</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>40</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>5</iGridX>
            <iGridY>23</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_ALTERATION</PrereqTech>
                    <PrereqTech>TECH_DIVINATION</PrereqTech>
                    <PrereqTech>TECH_ELEMENTALISM</PrereqTech>
                    <PrereqTech>TECH_NECROMANCY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_WRITING</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_SORCERY_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Sorcery.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_STIRRUPS</Type>
            <Description>TXT_KEY_TECH_STIRRUPS</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>800</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>40</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>4</iGridX>
            <iGridY>8</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>40</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>40</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_ARCHERY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_STIRRUPS_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Stirrups.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_STRENGTH_OF_WILL</Type>
            <Description>TXT_KEY_TECH_STRENGTH_OF_WILL</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>8800</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>56</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>7</iGridX>
            <iGridY>22</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_ARCANE_LORE</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_STRENGTH_OF_WILL_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Strengthofwill.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_TAXATION</Type>
            <Description>TXT_KEY_TECH_TAXATION</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_ECONOMY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>1600</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>40</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>6</iGridX>
            <iGridY>16</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_CURRENCY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_MATHEMATICS</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_TAXATION_QUOTE</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Taxation.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_THEOLOGY</Type>
            <Description>TXT_KEY_TECH_THEOLOGY</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>7600</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>48</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>6</iGridX>
            <iGridY>32</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>70</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_RELIGIOUS_LAW</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_THEOLOGY_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Theology.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,12</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_TRADE</Type>
            <Description>TXT_KEY_TECH_TRADE</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_ECONOMY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>10</iAITradeModifier>
            <iCost>450</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>1</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>24</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>1</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>4</iGridX>
            <iGridY>3</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
                    <PrereqTech>TECH_SAILING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_WRITING</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_TRADE_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Trade.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_WARFARE</Type>
            <Description>TXT_KEY_TECH_WARFARE</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>320</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>24</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>3</iGridX>
            <iGridY>15</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_EDUCATION</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_WARFARE_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Warfare.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_WARHORSES</Type>
            <Description>TXT_KEY_TECH_WARHORSES</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>0</iAITradeModifier>
            <iCost>7400</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_MEDIEVAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>48</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>6</iGridX>
            <iGridY>10</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>60</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_IRON_WORKING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_WARHORSES_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Warhorses.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_WAY_OF_THE_EARTHMOTHER</Type>
            <Description>TXT_KEY_TECH_WAY_OF_THE_EARTHMOTHER</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>-25</iAITradeModifier>
            <iCost>400</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>24</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>0</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>1</iGridX>
            <iGridY>29</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_MINING</PrereqTech>
                    <PrereqTech>TECH_MYSTICISM</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_WAY_OF_THE_EARTHMOTHER_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Runes.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_WAY_OF_THE_FORESTS</Type>
            <Description>TXT_KEY_TECH_WAY_OF_THE_FORESTS</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>-25</iAITradeModifier>
            <iCost>400</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>24</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>0</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>1</iGridX>
            <iGridY>27</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>80</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
                    <PrereqTech>TECH_HUNTING</PrereqTech>
                    <PrereqTech>TECH_MYSTICISM</PrereqTech>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_WAY_OF_THE_FORESTS_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Leaves.dds</Button>
        </TechInfo>
        <TechInfo>
            <Type>TECH_WAY_OF_THE_WICKED</Type>
            <Description>TXT_KEY_TECH_WAY_OF_THE_WICKED</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>-25</iAITradeModifier>
            <iCost>280</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>4</iGridX>
            <iGridY>28</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>70</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_PHILOSOPHY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_WAY_OF_THE_WICKED_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Wayofthewicked.dds</Button>
            <PreferredAlignment>ALIGNMENT_EVIL</PreferredAlignment>
        </TechInfo>
        <TechInfo>
            <Type>TECH_WAY_OF_THE_WISE</Type>
            <Description>TXT_KEY_TECH_WAY_OF_THE_WISE</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_RELIGION</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>-25</iAITradeModifier>
            <iCost>280</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>32</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <bDisable>0</bDisable>
            <bGoodyTech>1</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>4</iGridX>
            <iGridY>32</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>10</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>70</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_PHILOSOPHY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_WAY_OF_THE_WISE_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>Art/Interface/Buttons/TechTree/Wayofthewise.dds</Button>
            <PreferredAlignment>ALIGNMENT_GOOD</PreferredAlignment>
        </TechInfo>
        <TechInfo>
            <Type>TECH_WRITING</Type>
            <Description>TXT_KEY_TECH_WRITING</Description>
            <Civilopedia>TXT_KEY_TECH_PLACEHOLDER_PEDIA</Civilopedia>
            <Help></Help>
            <Strategy></Strategy>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <iAIWeight>0</iAIWeight>
            <iAITradeModifier>10</iAITradeModifier>
            <iCost>380</iCost>
            <iAdvancedStartCost>100</iAdvancedStartCost>
            <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
            <Era>ERA_CLASSICAL</Era>
            <FirstFreeUnitClass>NONE</FirstFreeUnitClass>
            <iFeatureProductionModifier>0</iFeatureProductionModifier>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iTradeRoutes>0</iTradeRoutes>
            <iHealth>0</iHealth>
            <iHappiness>0</iHappiness>
            <iFirstFreeTechs>0</iFirstFreeTechs>
            <iAsset>24</iAsset>
            <iPower>0</iPower>
            <bRepeat>0</bRepeat>
            <bTrade>1</bTrade>
            <!--Afforess Advanced Diplomacy-->
            <bEmbassyTrading>1</bEmbassyTrading>
	    <bFreeTradeAgreementTrading>1</bFreeTradeAgreementTrading>
	    <bNonAggressionTrading>1</bNonAggressionTrading>
	    <bPOWTrading>0</bPOWTrading>
            <!--Afforess Advanced Diplomacy-->
            <bDisable>0</bDisable>
            <bGoodyTech>0</bGoodyTech>
            <bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
            <bMapCentering>0</bMapCentering>
            <bMapVisible>0</bMapVisible>
            <bMapTrading>0</bMapTrading>
            <bTechTrading>0</bTechTrading>
            <bGoldTrading>0</bGoldTrading>
            <bOpenBordersTrading>0</bOpenBordersTrading>
            <bDefensivePactTrading>0</bDefensivePactTrading>
            <bPermanentAllianceTrading>0</bPermanentAllianceTrading>
            <bVassalTrading>0</bVassalTrading>
            <bBridgeBuilding>0</bBridgeBuilding>
            <bIrrigation>0</bIrrigation>
            <bIgnoreIrrigation>0</bIgnoreIrrigation>
            <bWaterWork>0</bWaterWork>
            <iGridX>3</iGridX>
            <iGridY>19</iGridY>
            <DomainExtraMoves>
            </DomainExtraMoves>
            <CommerceFlexible>
            </CommerceFlexible>
            <TerrainTrades>
            </TerrainTrades>
            <bRiverTrade>0</bRiverTrade>
            <Flavors>
                <Flavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>30</iFlavor>
                </Flavor>
                <Flavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>20</iFlavor>
                </Flavor>
            </Flavors>
            <OrPreReqs>
                    <PrereqTech>TECH_EDUCATION</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <Quote>TXT_KEY_TECH_WRITING_PEDIA</Quote>
            <Sound>AS2D_TECH_DING</Sound>
            <SoundMP>AS2D_TECH_DING</SoundMP>
            <Button>,Art/Interface/Buttons/TechTree/Writing.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,12</Button>
        </TechInfo>
    </TechInfos>
</Civ4TechInfos>
