<?xml version="1.0"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Event Infos -->
<Civ4EventInfos xmlns="x-schema:CIV4EventSchema.xml">
    <EventInfos>
        <EventInfo>
            <Type>EVENT_AERONS_CHOSEN_1</Type>
            <Description>TXT_KEY_EVENT_CONTINUE</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_AERONS_CHOSEN</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_AFFLUENT_DUKE_1</Type>
            <Description>TXT_KEY_EVENT_AFFLUENT_DUKE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
            <iBuildingChange>1</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_AFFLUENT_DUKE_2</Type>
            <Description>TXT_KEY_EVENT_AFFLUENT_DUKE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>20</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_AFFLUENT_DUKE_3</Type>
            <Description>TXT_KEY_EVENT_AFFLUENT_DUKE_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ALCHEMIST_1</Type>
            <Description>TXT_KEY_EVENT_ALCHEMIST_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ALCHEMIST_2</Type>
            <Description>TXT_KEY_EVENT_ALCHEMIST_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_HEALING_SALVE</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ALCHEMIST_3</Type>
            <Description>TXT_KEY_EVENT_ALCHEMIST_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_ALCHEMY_LAB</BuildingClass>
            <iBuildingChange>1</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_AMURITE_TRIAL_1</Type>
            <Description>TXT_KEY_EVENT_AMURITE_TRIAL_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>4</iUnitExperience>
            <iUnitImmobileTurns>2</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyAmuriteTrial1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_AMURITE_TRIAL_2</Type>
            <Description>TXT_KEY_EVENT_AMURITE_TRIAL_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ANCIENT_TEXTS_1</Type>
            <Description>TXT_KEY_EVENT_ANCIENT_TEXTS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>15</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ANCIENT_TEXTS_2</Type>
            <Description>TXT_KEY_EVENT_ANCIENT_TEXTS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-200</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doAncientTexts2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>getHelpAncientTexts2</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ANCIENTOLYMPICS_1</Type>
            <Description>TXT_KEY_EVENT_ANCIENTOLYMPICS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ANCIENTOLYMPICS_2</Type>
            <Description>TXT_KEY_EVENT_ANCIENTOLYMPICS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText>TXT_KEY_EVENT_FAIL_OLYMPICS</QuestFailText>
            <bQuest>1</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-20</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doAncientOlympics2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>getHelpModernOlympics</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ANGEL_OF_MERCY_1</Type>
            <Description>TXT_KEY_EVENT_ANGEL_OF_MERCY_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_INFIRMARY</BuildingClass>
                    <CommerceType>COMMERCE_GOLD</CommerceType>
                    <iExtraCommerce>2</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ANGEL_OF_MERCY_2</Type>
            <Description>TXT_KEY_EVENT_ANGEL_OF_MERCY_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-100</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
                <BuildingExtraHappy>
                    <BuildingClass>BUILDINGCLASS_INFIRMARY</BuildingClass>
                    <iHappy>1</iHappy>
                </BuildingExtraHappy>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
                <BuildingExtraHealth>
                    <BuildingClass>BUILDINGCLASS_INFIRMARY</BuildingClass>
                    <iHealth>1</iHealth>
                </BuildingExtraHealth>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ANGELIC_PROCESSION_1</Type>
            <Description>TXT_KEY_EVENT_ANGELIC_PROCESSION_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>-2</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ANGELIC_PROCESSION_2</Type>
            <Description>TXT_KEY_EVENT_ANGELIC_PROCESSION_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_FOOD</YieldType>
                    <iExtraYield>0</iExtraYield>
                </PlotExtraYield>
                <PlotExtraYield>
                    <YieldType>YIELD_PRODUCTION</YieldType>
                    <iExtraYield>0</iExtraYield>
                </PlotExtraYield>
                <PlotExtraYield>
                    <YieldType>YIELD_COMMERCE</YieldType>
                    <iExtraYield>1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>-2</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>CIVILIZATION_ELOHIM</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ANTELOPE_1</Type>
            <Description>TXT_KEY_EVENT_ANTELOPE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>BONUS_DEER</BonusType>
            <iBonusChange>1</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ANTELOPE_2</Type>
            <Description>TXT_KEY_EVENT_ANTELOPE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>BONUS_DEER</BonusType>
            <iBonusChange>1</iBonusChange>
            <RouteType>ROUTE_ROAD</RouteType>
            <iRouteChange>1</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doAntelope2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>getHelpAntelope2</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ASHEN_VEIL_DEAL_SALLOS_1</Type>
            <Description>TXT_KEY_EVENT_ASHEN_VEIL_DEAL_SALLOS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_SUCCUBUS</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_AT_THE_SWORD_1</Type>
            <Description>TXT_KEY_EVENT_AT_THE_SWORD_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>3</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName>TXT_KEY_EVENT_UNIT_AT_THE_SWORD</UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BABY_BOOM_1</Type>
            <Description>TXT_KEY_EVENT_BABY_BOOM_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>10</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BALSERAPH_PERFORMERS_1</Type>
            <Description>TXT_KEY_EVENT_BALSERAPH_PERFORMERS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>10</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BALSERAPH_PERFORMERS_2</Type>
            <Description>TXT_KEY_EVENT_BALSERAPH_PERFORMERS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>20</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BALSERAPH_PERFORMERS_3</Type>
            <Description>TXT_KEY_EVENT_BALSERAPH_PERFORMERS_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_CARNIVAL</BuildingClass>
            <iBuildingChange>1</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>10</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BALSERAPH_PERFORMERS_4</Type>
            <Description>TXT_KEY_EVENT_BALSERAPH_PERFORMERS_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
                <BuildingExtraHappy>
                    <BuildingClass>BUILDINGCLASS_CARNIVAL</BuildingClass>
                    <iHappy>1</iHappy>
                </BuildingExtraHappy>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>10</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BANDIT_NIETZ_1</Type>
            <Description>TXT_KEY_EVENT_BANDIT_NIETZ_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>20</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>-5</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BANDIT_NIETZ_2</Type>
            <Description>TXT_KEY_EVENT_BANDIT_NIETZ_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-20</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>20</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>-15</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BANDIT_NIETZ_3</Type>
            <Description>TXT_KEY_EVENT_BANDIT_NIETZ_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>5</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doBanditNietz3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpBanditNietz3</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>10</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BARDS_TALE_1</Type>
            <Description>TXT_KEY_EVENT_BARDS_TALE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>100</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BARDS_TALE_2</Type>
            <Description>TXT_KEY_EVENT_BARDS_TALE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>450</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BOWYER_1</Type>
            <Description>TXT_KEY_EVENT_BOWYER_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
                <UnitClassPromotion>
                    <UnitClass>UNITCLASS_ARCHER</UnitClass>
                    <UnitPromotion>PROMOTION_COMBAT1</UnitPromotion>
                </UnitClassPromotion>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BREAKTHROUGH_1</Type>
            <Description>TXT_KEY_EVENT_BREAKTHROUGH_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>10</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>4</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BROTHERS_IN_NEED_1</Type>
            <Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canDoBrothersInNeed1</PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BROTHERS_IN_NEED_2</Type>
            <Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup>TXT_KEY_EVENT_BROTHERS_IN_NEED_OTHER_2</OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>BONUS_COPPER</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BROTHERS_IN_NEED_3</Type>
            <Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup>TXT_KEY_EVENT_BROTHERS_IN_NEED_OTHER_3</OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>BONUS_IRON</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BROTHERS_IN_NEED_4</Type>
            <Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup>TXT_KEY_EVENT_BROTHERS_IN_NEED_OTHER_4</OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>BONUS_HORSE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BROTHERS_IN_NEED_5</Type>
            <Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_5</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup>TXT_KEY_EVENT_BROTHERS_IN_NEED_OTHER_5</OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>BONUS_IVORY</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CALABIM_SANCTUARY_1</Type>
            <Description>TXT_KEY_EVENT_CALABIM_SANCTUARY_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>1</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doCalabimSanctuary1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CALABIM_SANCTUARY_2</Type>
            <Description>TXT_KEY_EVENT_CALABIM_SANCTUARY_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CARELESS_APPRENTICE_1</Type>
            <Description>TXT_KEY_EVENT_CARELESS_APPRENTICE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CARELESS_APPRENTICE_2</Type>
            <Description>TXT_KEY_EVENT_CARELESS_APPRENTICE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
            <iBuildingChange>-1</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CARELESS_APPRENTICE_3</Type>
            <Description>TXT_KEY_EVENT_CARELESS_APPRENTICE_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
            <iBuildingChange>-1</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>1</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CARNIVAL_STAR_1</Type>
            <Description>TXT_KEY_EVENT_CARNIVAL_STAR_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_CARNIVAL</BuildingClass>
                    <CommerceType>COMMERCE_GOLD</CommerceType>
                    <iExtraCommerce>1</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CARNIVAL_STAR_2</Type>
            <Description>TXT_KEY_EVENT_CARNIVAL_STAR_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
                <BuildingExtraHappy>
                    <BuildingClass>BUILDINGCLASS_CARNIVAL</BuildingClass>
                    <iHappy>1</iHappy>
                </BuildingExtraHappy>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CARNIVAL_STAR_3</Type>
            <Description>TXT_KEY_EVENT_CARNIVAL_STAR_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_SCOUT</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_MOBILITY1</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CARNIVAL_STAR_4</Type>
            <Description>TXT_KEY_EVENT_CARNIVAL_STAR_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_DISCIPLE_FELLOWSHIP_OF_LEAVES</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_MOBILITY1</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>RELIGION_FELLOWSHIP_OF_LEAVES</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CHAMPION_1</Type>
            <Description>TXT_KEY_EVENT_CHAMPION_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyChampion</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>getHelpChampion</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CIRCLE_OF_GAELAN_1_1</Type>
            <Description>TXT_KEY_EVENT_CIRCLE_OF_GAELAN_1_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CIRCLE_OF_GAELAN_1_2</Type>
            <Description>TXT_KEY_EVENT_CIRCLE_OF_GAELAN_1_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_MAGE_GUILD</BuildingClass>
                    <CommerceType>COMMERCE_RESEARCH</CommerceType>
                    <iExtraCommerce>2</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CIRCLE_OF_GAELAN_2_1</Type>
            <Description>TXT_KEY_EVENT_CIRCLE_OF_GAELAN_2_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_MAGE_GUILD</BuildingClass>
                    <CommerceType>COMMERCE_RESEARCH</CommerceType>
                    <iExtraCommerce>-2</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CIRCLE_OF_GAELAN_2_2</Type>
            <Description>TXT_KEY_EVENT_CIRCLE_OF_GAELAN_2_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_MAGE_GUILD</BuildingClass>
                    <CommerceType>COMMERCE_RESEARCH</CommerceType>
                    <iExtraCommerce>1</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>-1</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CIRCLE_OF_GAELAN_3_1</Type>
            <Description>TXT_KEY_EVENT_CIRCLE_OF_GAELAN_3_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_RANGER</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_MAGIC_RESISTANCE</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_MAGE_GUILD</BuildingClass>
                    <CommerceType>COMMERCE_RESEARCH</CommerceType>
                    <iExtraCommerce>-3</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CIRCLE_OF_GAELAN_3_2</Type>
            <Description>TXT_KEY_EVENT_CIRCLE_OF_GAELAN_3_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_GAELAN</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CITY_FEUD_ARSON_1</Type>
            <Description>TXT_KEY_EVENT_CITY_FEUD_ARSON_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CITY_FEUD_ARSON_2</Type>
            <Description>TXT_KEY_EVENT_CITY_FEUD_ARSON_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_ADEPT</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_FIRE1</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CITY_FEUD_ARSON_3</Type>
            <Description>TXT_KEY_EVENT_CITY_FEUD_ARSON_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_FOOD</YieldType>
                    <iExtraYield>0</iExtraYield>
                </PlotExtraYield>
                <PlotExtraYield>
                    <YieldType>YIELD_PRODUCTION</YieldType>
                    <iExtraYield>0</iExtraYield>
                </PlotExtraYield>
                <PlotExtraYield>
                    <YieldType>YIELD_COMMERCE</YieldType>
                    <iExtraYield>-1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CITY_FEUD_MERC_1</Type>
            <Description>TXT_KEY_EVENT_CITY_FEUD_MERC_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CITY_FEUD_MERC_2</Type>
            <Description>TXT_KEY_EVENT_CITY_FEUD_MERC_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_MERCENARY</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_FIRE1</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CITY_FEUD_MERC_3</Type>
            <Description>TXT_KEY_EVENT_CITY_FEUD_MERC_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>5</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_FOOD</YieldType>
                    <iExtraYield>0</iExtraYield>
                </PlotExtraYield>
                <PlotExtraYield>
                    <YieldType>YIELD_PRODUCTION</YieldType>
                    <iExtraYield>0</iExtraYield>
                </PlotExtraYield>
                <PlotExtraYield>
                    <YieldType>YIELD_COMMERCE</YieldType>
                    <iExtraYield>-1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doCityFeudStart3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpCityFeudStart3</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CITY_FEUD_START_1</Type>
            <Description>TXT_KEY_EVENT_CITY_FEUD_START_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-150</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>5</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doCityFeudStart1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpCityFeudStart1</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CITY_FEUD_START_2</Type>
            <Description>TXT_KEY_EVENT_CITY_FEUD_START_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>5</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doCityFeudStart1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpCityFeudStart1</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CITY_FEUD_START_3</Type>
            <Description>TXT_KEY_EVENT_CITY_FEUD_START_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>5</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doCityFeudStart3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpCityFeudStart3</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CITY_RUINS_1</Type>
            <Description>TXT_KEY_EVENT_CITY_RUINS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
                <TechFlavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_ESPIONAGE</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
            </TechFlavors>
            <iTechPercent>15</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>4</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CITY_RUINS_2</Type>
            <Description>TXT_KEY_EVENT_CITY_RUINS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
                <TechFlavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_ESPIONAGE</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
            </TechFlavors>
            <iTechPercent>15</iTechPercent>
            <iTechCostPercent>5</iTechCostPercent>
            <iTechMinTurnsLeft>4</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
                <EventChance>
                    <Event>EVENT_CITY_RUINS_3</Event>
                    <iEventChance>50</iEventChance>
                </EventChance>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CITY_RUINS_3</Type>
            <Description>TXT_KEY_EVENT_CITY_RUINS_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
                <TechFlavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
                <TechFlavor>
                    <FlavorType>FLAVOR_ESPIONAGE</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
            </TechFlavors>
            <iTechPercent>15</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>4</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CITY_SPLIT_1</Type>
            <Description>TXT_KEY_EVENT_CITY_SPLIT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doCitySplit1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CITY_SPLIT_2</Type>
            <Description>TXT_KEY_EVENT_CITY_SPLIT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-20</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>6</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CITY_SPLIT_3</Type>
            <Description>TXT_KEY_EVENT_CITY_SPLIT_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CITY_SPLIT_4</Type>
            <Description>TXT_KEY_EVENT_CITY_SPLIT_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>-2</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>CIVILIZATION_CALABIM</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CONTINUE</Type>
            <Description>TXT_KEY_EVENT_CONTINUE</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CONTROVERSIAL_PHILOSOPHER_1</Type>
            <Description>TXT_KEY_EVENT_CONTROVERSIAL_PHILOSOPHER_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>15</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CONTROVERSIAL_PHILOSOPHER_2</Type>
            <Description>TXT_KEY_EVENT_CONTROVERSIAL_PHILOSOPHER_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>-1</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
                <FreeSpecialistCount>
                    <SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
                    <iFreeSpecialistCount>1</iFreeSpecialistCount>
                </FreeSpecialistCount>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CONTROVERSIAL_PHILOSOPHER_3</Type>
            <Description>TXT_KEY_EVENT_CONTROVERSIAL_PHILOSOPHER_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-100</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_ACADEMY</BuildingClass>
            <iBuildingChange>1</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>-2</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CORRUPT_MERCHANT_1</Type>
            <Description>TXT_KEY_EVENT_CORRUPT_MERCHANT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>5</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_FOOD</YieldType>
                    <iExtraYield>0</iExtraYield>
                </PlotExtraYield>
                <PlotExtraYield>
                    <YieldType>YIELD_PRODUCTION</YieldType>
                    <iExtraYield>0</iExtraYield>
                </PlotExtraYield>
                <PlotExtraYield>
                    <YieldType>YIELD_COMMERCE</YieldType>
                    <iExtraYield>-1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CORRUPT_MERCHANT_2</Type>
            <Description>TXT_KEY_EVENT_CORRUPT_MERCHANT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CORRUPT_MERCHANT_3</Type>
            <Description>TXT_KEY_EVENT_CORRUPT_MERCHANT_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>RELIGION_RUNES_OF_KILMORPH</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CRAB_CAKES_1</Type>
            <Description>TXT_KEY_EVENT_SALES_TAXES</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>30</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>40</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CRIME_DECREASE_1</Type>
            <Description>TXT_KEY_EVENT_CRIME_DECREASE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>-2</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CRIME_INCREASE_1</Type>
            <Description>TXT_KEY_EVENT_CRIME_INCREASE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>2</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CYCLONE_1</Type>
            <Description>TXT_KEY_EVENT_HURRICANE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyHurricane1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyHurricane1</PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CYCLONE_2</Type>
            <Description>TXT_KEY_EVENT_HURRICANE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>-1</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyHurricane2</PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DEAL_REFUSE</Type>
            <Description>TXT_KEY_EVENT_DEAL_REFUSE</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DEDICATE_MONUMENT_1</Type>
            <Description>TXT_KEY_EVENT_DEDICATE_MONUMENT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
                <BuildingExtraYield>
                    <BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
                    <YieldType>YIELD_FOOD</YieldType>
                    <iExtraYield>2</iExtraYield>
                </BuildingExtraYield>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DEDICATE_MONUMENT_2</Type>
            <Description>TXT_KEY_EVENT_DEDICATE_MONUMENT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
                <BuildingExtraHealth>
                    <BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
                    <iHealth>1</iHealth>
                </BuildingExtraHealth>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DEDICATE_MONUMENT_3</Type>
            <Description>TXT_KEY_EVENT_DEDICATE_MONUMENT_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
                    <CommerceType>COMMERCE_RESEARCH</CommerceType>
                    <iExtraCommerce>2</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DEDICATE_MONUMENT_4</Type>
            <Description>TXT_KEY_EVENT_DEDICATE_MONUMENT_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
                    <CommerceType>COMMERCE_GOLD</CommerceType>
                    <iExtraCommerce>2</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DEDICATE_MONUMENT_5</Type>
            <Description>TXT_KEY_EVENT_DEDICATE_MONUMENT_5</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
                <BuildingExtraYield>
                    <BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
                    <YieldType>YIELD_PRODUCTION</YieldType>
                    <iExtraYield>2</iExtraYield>
                </BuildingExtraYield>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>CIVILIZATION_ILLIANS</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DEDICATE_MONUMENT_6</Type>
            <Description>TXT_KEY_EVENT_DEDICATE_MONUMENT_6</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
                    <CommerceType>COMMERCE_CULTURE</CommerceType>
                    <iExtraCommerce>6</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>CIVILIZATION_GRIGORI</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DEMONIC_TOME_1</Type>
            <Description>TXT_KEY_EVENT_DEMONIC_TOME_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>25</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>5</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DEMONIC_TOME_2</Type>
            <Description>TXT_KEY_EVENT_DEMONIC_TOME_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>-5</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DISSENT_1</Type>
            <Description>TXT_KEY_EVENT_DISSENT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doDissent1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpDissent1</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DISSENT_2</Type>
            <Description>TXT_KEY_EVENT_DISSENT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doDissent2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpDissent2</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DISSENT_3</Type>
            <Description>TXT_KEY_EVENT_DISSENT_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>-1</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DISSENT_4</Type>
            <Description>TXT_KEY_EVENT_DISSENT_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyDissent4</PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DISSENT_5</Type>
            <Description>TXT_KEY_EVENT_DISSENT_5</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DREAMS_OF_DEATH_1</Type>
            <Description>TXT_KEY_EVENT_DREAMS_OF_DEATH_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>-25</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DREAMS_OF_DEATH_2</Type>
            <Description>TXT_KEY_EVENT_DREAMS_OF_DEATH_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DREAMS_OF_DEATH_3</Type>
            <Description>TXT_KEY_EVENT_DREAMS_OF_DEATH_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_PROPHET</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>RELIGION_OCTOPUS_OVERLORDS</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DREAMS_OF_DEATH_4</Type>
            <Description>TXT_KEY_EVENT_DREAMS_OF_DEATH_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>1</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>CIVILIZATION_INFERNAL</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DUSTBOWL_1</Type>
            <Description>TXT_KEY_EVENT_DUSTBOWL_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-40</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>-1</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
                <EventChance>
                    <Event>EVENT_DUSTBOWL_2</Event>
                    <iEventChance>100</iEventChance>
                </EventChance>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DUSTBOWL_2</Type>
            <Description>TXT_KEY_EVENT_DUSTBOWL_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>-1</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
                <EventChance>
                    <Event>EVENT_DUSTBOWL_2</Event>
                    <iEventChance>25</iEventChance>
                </EventChance>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>getHelpDustBowl2</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ELDER_CONFLICT_1</Type>
            <Description>TXT_KEY_EVENT_ELDER_CONFLICT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_ELDER_COUNCIL</BuildingClass>
                    <CommerceType>COMMERCE_GOLD</CommerceType>
                    <iExtraCommerce>2</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ELDER_CONFLICT_2</Type>
            <Description>TXT_KEY_EVENT_ELDER_CONFLICT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_ELDER_COUNCIL</BuildingClass>
                    <CommerceType>COMMERCE_RESEARCH</CommerceType>
                    <iExtraCommerce>-1</iExtraCommerce>
                </BuildingExtraCommerce>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_ELDER_COUNCIL</BuildingClass>
                    <CommerceType>COMMERCE_CULTURE</CommerceType>
                    <iExtraCommerce>3</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ELDER_CONFLICT_3</Type>
            <Description>TXT_KEY_EVENT_ELDER_CONFLICT_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_ELDER_COUNCIL</BuildingClass>
                    <CommerceType>COMMERCE_RESEARCH</CommerceType>
                    <iExtraCommerce>1</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ELOHIM_HALLOWING_1</Type>
            <Description>TXT_KEY_EVENT_ELOHIM_HALLOWING_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>-3</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ELOHIM_HALLOWING_2</Type>
            <Description>TXT_KEY_EVENT_ELOHIM_HALLOWING_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ELOHIM_HALLOWING_3</Type>
            <Description>TXT_KEY_EVENT_ELOHIM_HALLOWING_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>3</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ENCHANTER_1</Type>
            <Description>TXT_KEY_EVENT_ENCHANTER_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ENCHANTER_2</Type>
            <Description>TXT_KEY_EVENT_ENCHANTER_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_ENCHANTED_BLADE</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ENCHANTER_3</Type>
            <Description>TXT_KEY_EVENT_ENCHANTER_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>TECH_KNOWLEDGE_OF_THE_ETHER</PrereqTech>
            <UnitClass>UNITCLASS_ADEPT</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_ENCHANTMENT1</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ESTEEMED_PLAYWRIGHT_1</Type>
            <Description>TXT_KEY_EVENT_ESTEEMED_PLAYWRIGHT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass>
                    <CommerceType>COMMERCE_GOLD</CommerceType>
                    <iExtraCommerce>1</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ESTEEMED_PLAYWRIGHT_2</Type>
            <Description>TXT_KEY_EVENT_ESTEEMED_PLAYWRIGHT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass>
                    <CommerceType>COMMERCE_CULTURE</CommerceType>
                    <iExtraCommerce>3</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_EXPERIENCED_CAPTAIN_1</Type>
            <Description>TXT_KEY_EVENT_EXPERIENCED_CAPTAIN_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_SHIPYARD</BuildingClass>
                    <CommerceType>COMMERCE_GOLD</CommerceType>
                    <iExtraCommerce>2</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_EXPERIENCED_CAPTAIN_2</Type>
            <Description>TXT_KEY_EVENT_EXPERIENCED_CAPTAIN_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-250</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_COMMAND_POST</BuildingClass>
            <iBuildingChange>1</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FAMINE_1</Type>
            <Description>TXT_KEY_EVENT_FAMINE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FAMINE_2</Type>
            <Description>TXT_KEY_EVENT_FAMINE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
                <Text>TXT_KEY_NEWS_EVENT_FAMINE_2</Text>
            </WorldNewsTexts>
            <OtherPlayerPopup>TXT_KEY_EVENT_FAMINE_OTHER_2</OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>1</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>-50</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>1</iOurAttitudeModifier>
            <iAttitudeModifier>1</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FAMINE_3</Type>
            <Description>TXT_KEY_EVENT_FAMINE_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
                <Text>TXT_KEY_NEWS_EVENT_FAMINE_3</Text>
            </WorldNewsTexts>
            <OtherPlayerPopup>TXT_KEY_EVENT_FAMINE_OTHER_3</OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>1</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>1</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>-100</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>3</iOurAttitudeModifier>
            <iAttitudeModifier>3</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FARM_BANDITS_1</Type>
            <Description>TXT_KEY_EVENT_FARM_BANDITS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
                <EventChance>
                    <Event>EVENT_FARM_BANDITS_3</Event>
                    <iEventChance>100</iEventChance>
                </EventChance>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>200</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FARM_BANDITS_2</Type>
            <Description>TXT_KEY_EVENT_FARM_BANDITS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>2</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>-5</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
                <EventChance>
                    <Event>EVENT_FARM_BANDITS_3</Event>
                    <iEventChance>100</iEventChance>
                </EventChance>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>200</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FARM_BANDITS_3</Type>
            <Description>TXT_KEY_EVENT_FARM_BANDITS_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>-5</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
                <EventChance>
                    <Event>EVENT_FARM_BANDITS_3</Event>
                    <iEventChance>100</iEventChance>
                </EventChance>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>200</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FARM_BANDITS_4</Type>
            <Description>TXT_KEY_EVENT_FARM_BANDITS_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>5</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>-5</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
                <EventChance>
                    <Event>EVENT_FARM_BANDITS_3</Event>
                    <iEventChance>100</iEventChance>
                </EventChance>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FARM_PLOWS_1</Type>
            <Description>TXT_KEY_EVENT_SALES_TAXES</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>30</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>30</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FAUX_PAS_1</Type>
            <Description>TXT_KEY_EVENT_FAUX_PAS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup>TXT_KEY_EVENT_FAUX_PAS_OTHER_1</OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>-1</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FAVORITE_SON_1</Type>
            <Description>TXT_KEY_EVENT_FAVORITE_SON_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>20</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FAVORITE_SON_2</Type>
            <Description>TXT_KEY_EVENT_FAVORITE_SON_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_CARNIVAL</BuildingClass>
                    <CommerceType>COMMERCE_CULTURE</CommerceType>
                    <iExtraCommerce>3</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FORTY_THIEVES_1</Type>
            <Description>TXT_KEY_EVENT_FORTY_THIEVES_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_COMMERCE</YieldType>
                    <iExtraYield>2</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FRIENDLY_LOCALS_1</Type>
            <Description>TXT_KEY_EVENT_FRIENDLY_LOCALS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>1</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FUGITIVE_1</Type>
            <Description>TXT_KEY_EVENT_FUGITIVE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>1</iOurAttitudeModifier>
            <iAttitudeModifier>2</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FUGITIVE_2</Type>
            <Description>TXT_KEY_EVENT_FUGITIVE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>10</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FUGITIVE_3</Type>
            <Description>TXT_KEY_EVENT_FUGITIVE_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GIRLS_BEST_FRIEND_1</Type>
            <Description>TXT_KEY_EVENT_SALES_TAXES</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>120</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>60</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GOBLIN_WASTE_1</Type>
            <Description>TXT_KEY_EVENT_GOBLIN_WASTE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_FOOD</YieldType>
                    <iExtraYield>-1</iExtraYield>
                </PlotExtraYield>
                <PlotExtraYield>
                    <YieldType>YIELD_PRODUCTION</YieldType>
                    <iExtraYield>0</iExtraYield>
                </PlotExtraYield>
                <PlotExtraYield>
                    <YieldType>YIELD_COMMERCE</YieldType>
                    <iExtraYield>0</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GOBLIN_WASTE_2</Type>
            <Description>TXT_KEY_EVENT_GOBLIN_WASTE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>BONUS_MANA_NATURE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GOVERNOR_ASSASSINATION_1</Type>
            <Description>TXT_KEY_EVENT_GOVERNOR_ASSASSINATION_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doGovernorAssassination</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GOVERNOR_ASSASSINATION_2</Type>
            <Description>TXT_KEY_EVENT_GOVERNOR_ASSASSINATION_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doGovernorAssassination</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GOVERNOR_ASSASSINATION_3</Type>
            <Description>TXT_KEY_EVENT_GOVERNOR_ASSASSINATION_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doGovernorAssassination</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GOVERNOR_ASSASSINATION_4</Type>
            <Description>TXT_KEY_EVENT_GOVERNOR_ASSASSINATION_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doGovernorAssassination</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GRAVEYARD_1</Type>
            <Description>TXT_KEY_EVENT_GRAVEYARD_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>IMPROVEMENT_GRAVEYARD</ImprovementType>
            <iImprovementChange>1</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GRAVEYARD_2</Type>
            <Description>TXT_KEY_EVENT_GRAVEYARD_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>-1</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GRAVEYARD_3</Type>
            <Description>TXT_KEY_EVENT_GRAVEYARD_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_AXEMAN</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>-1</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>CIVILIZATION_SHEAIM</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GREAT_BEAST_1</Type>
            <Description>TXT_KEY_EVENT_GREAT_BEAST_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_FOOD</YieldType>
                    <iExtraYield>1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GREAT_BEAST_2</Type>
            <Description>TXT_KEY_EVENT_GREAT_BEAST_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-15</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>1</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GREAT_BEAST_3</Type>
            <Description>TXT_KEY_EVENT_GREAT_BEAST_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doGreatBeast3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>getHelpGreatBeast3</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GREAT_MEDIATOR_1</Type>
            <Description>TXT_KEY_EVENT_GREAT_MEDIATOR_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GREAT_MEDIATOR_2</Type>
            <Description>TXT_KEY_EVENT_GREAT_MEDIATOR_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENT_MEDIATOR_WORLD_2</Text>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doGreatMediator2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>getHelpGreatMediator2</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GUILD_OF_THE_NINE_MERC_1_1</Type>
            <Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_1_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-90</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_ADEPT</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_WATER1</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GUILD_OF_THE_NINE_MERC_1_2</Type>
            <Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_1_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-120</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_ARCHER</UnitClass>
            <iNumFreeUnits>2</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_CITY_GARRISON1</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GUILD_OF_THE_NINE_MERC_2_1</Type>
            <Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_2_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-60</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_HUNTER</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_SUBDUE_ANIMAL</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GUILD_OF_THE_NINE_MERC_2_2</Type>
            <Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_2_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-120</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_HORSE_ARCHER</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GUILD_OF_THE_NINE_MERC_3_1</Type>
            <Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_3_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-120</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_CHAMPION</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GUILD_OF_THE_NINE_MERC_3_2</Type>
            <Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_3_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-180</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_ASSASSIN</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_HIDDEN_NATIONALITY</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GUILD_OF_THE_NINE_MERC_4_1</Type>
            <Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_4_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-500</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doGuildOfTheNineMerc41</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GUILD_OF_THE_NINE_MERC_5_1</Type>
            <Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_4_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-300</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doGuildOfTheNineMerc51</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GUILD_OF_THE_NINE_MERC_6_1</Type>
            <Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_4_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-500</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doGuildOfTheNineMerc61</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GUILD_OF_THE_NINE_MERC_7_1</Type>
            <Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_4_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-500</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doGuildOfTheNineMerc71</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GUILD_OF_THE_NINE_MERC_8_1</Type>
            <Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_4_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-500</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doGuildOfTheNineMerc81</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_GUILD_OF_THE_NINE_MERC_9_1</Type>
            <Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_4_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-200</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_MERCENARY</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HAPPY_HUNTING_1</Type>
            <Description>TXT_KEY_EVENT_HAPPY_HUNTING_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>8</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HEALING_PLANT_1</Type>
            <Description>TXT_KEY_EVENT_HEALING_PLANT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>10</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HEALING_PLANT_2</Type>
            <Description>TXT_KEY_EVENT_HEALING_PLANT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>1</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
                <EventChance>
                    <Event>EVENT_HEALING_PLANT_4</Event>
                    <iEventChance>20</iEventChance>
                </EventChance>
                <EventChance>
                    <Event>EVENT_HEALING_PLANT_5</Event>
                    <iEventChance>35</iEventChance>
                </EventChance>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HEALING_PLANT_3</Type>
            <Description>TXT_KEY_EVENT_HEALING_PLANT_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>2</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
                <EventChance>
                    <Event>EVENT_HEALING_PLANT_4</Event>
                    <iEventChance>50</iEventChance>
                </EventChance>
                <EventChance>
                    <Event>EVENT_HEALING_PLANT_6</Event>
                    <iEventChance>90</iEventChance>
                </EventChance>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HEALING_PLANT_4</Type>
            <Description>TXT_KEY_EVENT_HEALING_PLANT_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>-1</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HEALING_PLANT_5</Type>
            <Description>TXT_KEY_EVENT_HEALING_PLANT_5</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>1</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HEALING_PLANT_6</Type>
            <Description>TXT_KEY_EVENT_HEALING_PLANT_6</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>2</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HERESY_1</Type>
            <Description>TXT_KEY_EVENT_HERESY_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>1</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>2</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HERESY_2</Type>
            <Description>TXT_KEY_EVENT_HERESY_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-40</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
                <TechFlavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
            </TechFlavors>
            <iTechPercent>15</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HERESY_3</Type>
            <Description>TXT_KEY_EVENT_HERESY_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HEROIC_GESTURE_1</Type>
            <Description>TXT_KEY_EVENT_HEROIC_GESTURE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HEROIC_GESTURE_2</Type>
            <Description>TXT_KEY_EVENT_HEROIC_GESTURE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENT_HEROIC_GESTURE_WORLD_2</Text>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doHeroicGesture2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>getHelpHeroicGesture2</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HOLY_CHILD_1</Type>
            <Description>TXT_KEY_EVENT_HOLY_CHILD_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>-5</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HOLY_CHILD_2</Type>
            <Description>TXT_KEY_EVENT_HOLY_CHILD_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>1</iHappy>
            <iHealth>1</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>-10</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HOLY_CHILD_3</Type>
            <Description>TXT_KEY_EVENT_HOLY_CHILD_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>-2</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>10</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HOLY_CHILD_4</Type>
            <Description>TXT_KEY_EVENT_HOLY_CHILD_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_PROPHET</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>RELIGION_OCTOPUS_OVERLORDS</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HORSESHOE_1</Type>
            <Description>TXT_KEY_EVENT_HORSESHOE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
                <UnitClassPromotion>
                    <UnitClass>UNITCLASS_HORSEMAN</UnitClass>
                    <UnitPromotion>PROMOTION_FLANKING1</UnitPromotion>
                </UnitClassPromotion>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HORTICULTURE_1</Type>
            <Description>TXT_KEY_EVENT_HORTICULTURE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_COMMERCE</YieldType>
                    <iExtraYield>1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HORTICULTURE_2</Type>
            <Description>TXT_KEY_EVENT_HORTICULTURE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-100</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_COMMERCE</YieldType>
                    <iExtraYield>1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
                <EventChance>
                    <Event>EVENT_HORTICULTURE_3</Event>
                    <iEventChance>67</iEventChance>
                </EventChance>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HORTICULTURE_3</Type>
            <Description>TXT_KEY_NEWS_EVENT_HORTICULTURE_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>3</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
                <FreeSpecialistCount>
                    <SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
                    <iFreeSpecialistCount>1</iFreeSpecialistCount>
                </FreeSpecialistCount>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HUNTER_1</Type>
            <Description>TXT_KEY_EVENT_HUNTER_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_WOLF</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HUNTER_2</Type>
            <Description>TXT_KEY_EVENT_HUNTER_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-15</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_LION</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HUNTER_3</Type>
            <Description>TXT_KEY_EVENT_HUNTER_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-20</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_GORILLA</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HUNTER_4</Type>
            <Description>TXT_KEY_EVENT_HUNTER_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_TIGER</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HUNTER_5</Type>
            <Description>TXT_KEY_EVENT_HUNTER_5</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_HUNTER</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_SUBDUE_ANIMAL</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HUNTER_6</Type>
            <Description>TXT_KEY_EVENT_HUNTER_6</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HURRICANE_1</Type>
            <Description>TXT_KEY_EVENT_HURRICANE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyHurricane1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyHurricane1</PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HURRICANE_2</Type>
            <Description>TXT_KEY_EVENT_HURRICANE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>-1</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyHurricane2</PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HYBOREMS_WHISPER_1</Type>
            <Description>TXT_KEY_EVENT_HYBOREMS_WHISPER_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyHyboremsWhisper1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpHyboremsWhisper1</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HYBOREMS_WHISPER_2</Type>
            <Description>TXT_KEY_EVENT_HYBOREMS_WHISPER_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyHyboremsWhisper2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpHyboremsWhisper2</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>900</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_HYBOREMS_WHISPER_3</Type>
            <Description>TXT_KEY_EVENT_HYBOREMS_WHISPER_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyHyboremsWhisper3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpHyboremsWhisper3</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>800</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ICE_SCULPTURE_1</Type>
            <Description>TXT_KEY_EVENT_ICE_SCULPTURE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>100</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ICE_SCULPTURE_2</Type>
            <Description>TXT_KEY_EVENT_ICE_SCULPTURE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-120</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
                <FreeSpecialistCount>
                    <SpecialistType>SPECIALIST_GREAT_ARTIST</SpecialistType>
                    <iFreeSpecialistCount>1</iFreeSpecialistCount>
                </FreeSpecialistCount>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_IMMIGRANTS_1</Type>
            <Description>TXT_KEY_EVENT_IMMIGRANTS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-100</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_SETTLER</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_IMMIGRANTS_2</Type>
            <Description>TXT_KEY_EVENT_IMMIGRANTS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-80</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>TECH_KNOWLEDGE_OF_THE_ETHER</PrereqTech>
            <UnitClass>UNITCLASS_ADEPT</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_IMMIGRANTS_3</Type>
            <Description>TXT_KEY_EVENT_IMMIGRANTS_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-60</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
            <UnitClass>UNITCLASS_AXEMAN</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_IMMIGRANTS_4</Type>
            <Description>TXT_KEY_EVENT_IMMIGRANTS_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-60</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>TECH_ARCHERY</PrereqTech>
            <UnitClass>UNITCLASS_ARCHER</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_IMMIGRANTS_5</Type>
            <Description>TXT_KEY_EVENT_IMMIGRANTS_5</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-40</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>TECH_HUNTING</PrereqTech>
            <UnitClass>UNITCLASS_HUNTER</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_IMMIGRANTS_6</Type>
            <Description>TXT_KEY_EVENT_IMMIGRANTS_6</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>1</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_IMMIGRANTS_7</Type>
            <Description>TXT_KEY_EVENT_IMMIGRANTS_7</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>60</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>CIVILIZATION_CALABIM</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_INN_TO_HOUSING_1</Type>
            <Description>TXT_KEY_EVENT_INN_TO_HOUSING_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_INN_TO_HOUSING_2</Type>
            <Description>TXT_KEY_EVENT_INN_TO_HOUSING_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_INN</BuildingClass>
            <iBuildingChange>-1</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>1</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_INSPIRED_MISSION_1</Type>
            <Description>TXT_KEY_EVENT_INSPIRED_MISSION_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>4</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_INSPIRED_MISSION_2</Type>
            <Description>TXT_KEY_EVENT_INSPIRED_MISSION_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>4</iConvertOwnCities>
            <iConvertOtherCities>1</iConvertOtherCities>
            <iMaxNumReligions>1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_INSPIRED_MISSION_3</Type>
            <Description>TXT_KEY_EVENT_INSPIRED_MISSION_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>4</iConvertOwnCities>
            <iConvertOtherCities>4</iConvertOtherCities>
            <iMaxNumReligions>1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_JACKPOT_1</Type>
            <Description>TXT_KEY_EVENT_JACKPOT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>3</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_JACKPOT_2</Type>
            <Description>TXT_KEY_EVENT_JACKPOT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_GAMBLING_HOUSE</BuildingClass>
            <iBuildingChange>-1</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_JACKPOT_3</Type>
            <Description>TXT_KEY_EVENT_JACKPOT_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-40</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_GAMBLING_HOUSE</BuildingClass>
                    <CommerceType>COMMERCE_GOLD</CommerceType>
                    <iExtraCommerce>1</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>1</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_JACKPOT_4</Type>
            <Description>TXT_KEY_EVENT_JACKPOT_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>1</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>RELIGION_RUNES_OF_KILMORPH</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_JADE_1</Type>
            <Description>TXT_KEY_EVENT_JADE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_COMMERCE</YieldType>
                    <iExtraYield>2</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_JOYOUS_WEDDING_1</Type>
            <Description>TXT_KEY_EVENT_JOYOUS_WEDDING_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup>TXT_KEY_EVENT_JOYOUS_WEDDING_OTHER_1</OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_JOYOUS_WEDDING_2</Type>
            <Description>TXT_KEY_EVENT_JOYOUS_WEDDING_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup>TXT_KEY_EVENT_JOYOUS_WEDDING_OTHER_2</OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-15</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>1</iOurAttitudeModifier>
            <iAttitudeModifier>1</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_JOYOUS_WEDDING_3</Type>
            <Description>TXT_KEY_EVENT_JOYOUS_WEDDING_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup>TXT_KEY_EVENT_JOYOUS_WEDDING_OTHER_3</OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-60</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>3</iOurAttitudeModifier>
            <iAttitudeModifier>3</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_KHAZAD_FORGE_1</Type>
            <Description>TXT_KEY_EVENT_KHAZAD_FORGE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-20</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
            <iBuildingChange>1</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_KHAZAD_FORGE_2</Type>
            <Description>TXT_KEY_EVENT_KHAZAD_FORGE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
                <BuildingExtraYield>
                    <BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
                    <YieldType>YIELD_PRODUCTION</YieldType>
                    <iExtraYield>1</iExtraYield>
                </BuildingExtraYield>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_KHAZAD_FORGE_3</Type>
            <Description>TXT_KEY_EVENT_KHAZAD_FORGE_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LEFT_AT_ALTAR_1</Type>
            <Description>TXT_KEY_EVENT_LEFT_AT_ALTAR_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>-1</iOurAttitudeModifier>
            <iAttitudeModifier>-1</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LETUM_FRIGUS_1</Type>
            <Description>TXT_KEY_EVENT_LETUM_FRIGUS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LETUM_FRIGUS_2</Type>
            <Description>TXT_KEY_EVENT_LETUM_FRIGUS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>1</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>CIVILIZATION_AMURITES</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LETUM_FRIGUS_3</Type>
            <Description>TXT_KEY_EVENT_LETUM_FRIGUS_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doLetumFrigus3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpLetumFrigus3</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>CIVILIZATION_ILLIANS</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LIBRARY_FIRE_1</Type>
            <Description>TXT_KEY_EVENT_LIBRARY_FIRE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
            <iBuildingChange>-1</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LIBRARY_FIRE_2</Type>
            <Description>TXT_KEY_EVENT_LIBRARY_FIRE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>BONUS_MANA_WATER</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LITERACY_1</Type>
            <Description>TXT_KEY_EVENT_LITERACY_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
                <FreeSpecialistCount>
                    <SpecialistType>SPECIALIST_GREAT_SCIENTIST</SpecialistType>
                    <iFreeSpecialistCount>1</iFreeSpecialistCount>
                </FreeSpecialistCount>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LOOTERS_1</Type>
            <Description>TXT_KEY_EVENT_LOOTERS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup>TXT_KEY_EVENT_LOOTERS_OTHER_1</OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>1</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>1</iMinPillage>
            <iMaxPillage>1</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LOOTERS_2</Type>
            <Description>TXT_KEY_EVENT_LOOTERS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup>TXT_KEY_EVENT_LOOTERS_OTHER_2</OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>1</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-40</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>2</iMinPillage>
            <iMaxPillage>4</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LOOTERS_3</Type>
            <Description>TXT_KEY_EVENT_LOOTERS_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup>TXT_KEY_EVENT_LOOTERS_OTHER_3</OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>1</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>-50</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>3</iMinPillage>
            <iMaxPillage>5</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
                <EventChance>
                    <Event>EVENT_LOOTERS_4</Event>
                    <iEventChance>55</iEventChance>
                </EventChance>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyLooters3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyLooters3</PythonCanDo>
            <PythonHelp>getHelpLooters3</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LOOTERS_4</Type>
            <Description>TXT_KEY_EVENT_LOOTERS_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup>TXT_KEY_EVENT_LOOTERS_OTHER_4</OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>-2</iOurAttitudeModifier>
            <iAttitudeModifier>-2</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MACHINE_PARTS_1</Type>
            <Description>TXT_KEY_EVENT_MACHINE_PARTS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doMachineParts1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MACHINE_PARTS_2</Type>
            <Description>TXT_KEY_EVENT_MACHINE_PARTS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doMachineParts2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1500</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>CIVILIZATION_LUCHUIRP</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MACHINE_PARTS_3</Type>
            <Description>TXT_KEY_EVENT_MACHINE_PARTS_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>10</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MACHINE_PARTS_4</Type>
            <Description>TXT_KEY_EVENT_MACHINE_PARTS_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MALAKIM_PILGRIMAGE_1</Type>
            <Description>TXT_KEY_EVENT_MALAKIM_PILGRIMAGE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>4</iUnitExperience>
            <iUnitImmobileTurns>2</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyMalakimPilgrimage1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MALAKIM_PILGRIMAGE_2</Type>
            <Description>TXT_KEY_EVENT_MALAKIM_PILGRIMAGE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MARATHON_1</Type>
            <Description>TXT_KEY_EVENT_MARATHON_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>1</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MARBLE_STATUES_1</Type>
            <Description>TXT_KEY_EVENT_SALES_TAXES</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>20</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MARKET_THEFT_1</Type>
            <Description>TXT_KEY_EVENT_MARKET_THEFT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-20</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>-5</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MARKET_THEFT_2</Type>
            <Description>TXT_KEY_EVENT_MARKET_THEFT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doMarketTheft2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpMarketTheft2</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MARKET_THEFT_3</Type>
            <Description>TXT_KEY_EVENT_MARKET_THEFT_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>-10</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>RELIGION_COUNCIL_OF_ESUS</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MARY_1</Type>
            <Description>TXT_KEY_EVENT_MARY_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MARY_2</Type>
            <Description>TXT_KEY_EVENT_MARY_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_MARY</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>-2</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MASTER_SMITH_1</Type>
            <Description>TXT_KEY_EVENT_MASTER_SMITH_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
                <BuildingExtraYield>
                    <BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
                    <YieldType>YIELD_PRODUCTION</YieldType>
                    <iExtraYield>1</iExtraYield>
                </BuildingExtraYield>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MERC_PAYMENT_1</Type>
            <Description>TXT_KEY_EVENT_MERC_PAYMENT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MERC_PAYMENT_2</Type>
            <Description>TXT_KEY_EVENT_MERC_PAYMENT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>1</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MERC_PAYMENT_3</Type>
            <Description>TXT_KEY_EVENT_MERC_PAYMENT_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-5</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>CIVILIZATION_HIPPUS</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MERCENARY_1</Type>
            <Description>TXT_KEY_EVENT_MERCENARY_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-120</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_MERCENARY</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MERCHANT_KEEP_1</Type>
            <Description>TXT_KEY_EVENT_MERCHANT_KEEP_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
                <FreeSpecialistCount>
                    <SpecialistType>SPECIALIST_GREAT_MERCHANT</SpecialistType>
                    <iFreeSpecialistCount>-1</iFreeSpecialistCount>
                </FreeSpecialistCount>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MERCHANT_KEEP_2</Type>
            <Description>TXT_KEY_EVENT_MERCHANT_KEEP_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MERCHANT_KEEP_3</Type>
            <Description>TXT_KEY_EVENT_MERCHANT_KEEP_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
                <FreeSpecialistCount>
                    <SpecialistType>SPECIALIST_GREAT_MERCHANT</SpecialistType>
                    <iFreeSpecialistCount>-1</iFreeSpecialistCount>
                </FreeSpecialistCount>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_METEOR_1</Type>
            <Description>TXT_KEY_EVENT_METEOR_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_METEOR_2</Type>
            <Description>TXT_KEY_EVENT_METEOR_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>EQUIPMENTCLASS_SCORCHED_STAFF</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>BONUS_MANA_ENCHANTMENT</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_METEOR_3</Type>
            <Description>TXT_KEY_EVENT_METEOR_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>1</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>CIVILIZATION_CLAN_OF_EMBERS</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MIRACLE_1</Type>
            <Description>TXT_KEY_EVENT_MIRACLE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_WALLS</BuildingClass>
                    <CommerceType>COMMERCE_GOLD</CommerceType>
                    <iExtraCommerce>1</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MIRACLE_2</Type>
            <Description>TXT_KEY_EVENT_MIRACLE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-30</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>2</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MONEY_CHANGERS_1</Type>
            <Description>TXT_KEY_EVENT_MONEY_CHANGERS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_MARKET</BuildingClass>
                    <CommerceType>COMMERCE_GOLD</CommerceType>
                    <iExtraCommerce>1</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MONSOON_1</Type>
            <Description>TXT_KEY_EVENT_HURRICANE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyHurricane1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyHurricane1</PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MONSOON_2</Type>
            <Description>TXT_KEY_EVENT_HURRICANE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>-1</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyHurricane2</PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MOTHER_LODE_1</Type>
            <Description>TXT_KEY_EVENT_MOTHER_LODE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>20</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>20</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MURDERED_WIFE_1</Type>
            <Description>TXT_KEY_EVENT_MURDERED_WIFE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doJudgementRight</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MURDERED_WIFE_2</Type>
            <Description>TXT_KEY_EVENT_MURDERED_WIFE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doJudgementWrong</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MURDERED_WIFE_3</Type>
            <Description>TXT_KEY_EVENT_MURDERED_WIFE_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doJudgementWrong</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MURDERED_WIFE_4</Type>
            <Description>TXT_KEY_EVENT_MURDERED_WIFE_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MUTATE_1</Type>
            <Description>TXT_KEY_EVENT_MUTATE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_MUTATED</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MUTATE_2</Type>
            <Description>TXT_KEY_EVENT_MUTATE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MYSTIC_TREE_1</Type>
            <Description>TXT_KEY_EVENT_MYSTIC_TREE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>1</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyNoOrder</PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>5</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MYSTIC_TREE_2</Type>
            <Description>TXT_KEY_EVENT_MYSTIC_TREE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyNoOrder</PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>-5</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MYSTIC_TREE_3</Type>
            <Description>TXT_KEY_EVENT_MYSTIC_TREE_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_FOOD</YieldType>
                    <iExtraYield>1</iExtraYield>
                </PlotExtraYield>
                <PlotExtraYield>
                    <YieldType>YIELD_PRODUCTION</YieldType>
                    <iExtraYield>1</iExtraYield>
                </PlotExtraYield>
                <PlotExtraYield>
                    <YieldType>YIELD_COMMERCE</YieldType>
                    <iExtraYield>1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>RELIGION_FELLOWSHIP_OF_LEAVES</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MYSTIC_TREE_4</Type>
            <Description>TXT_KEY_EVENT_MYSTIC_TREE_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>FEATURE_FLAMES</FeatureType>
            <iFeatureChange>1</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>RELIGION_THE_ORDER</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ORDER_VS_VEIL_1</Type>
            <Description>TXT_KEY_EVENT_ORDER_VS_VEIL_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>3</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doOrderVsVeil1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpOrderVsVeil1</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>200</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ORDER_VS_VEIL_2</Type>
            <Description>TXT_KEY_EVENT_ORDER_VS_VEIL_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>3</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doOrderVsVeil2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpOrderVsVeil2</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>200</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ORDER_VS_VEIL_3</Type>
            <Description>TXT_KEY_EVENT_ORDER_VS_VEIL_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>3</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doOrderVsVeil3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpOrderVsVeil3</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>200</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ORDER_VS_VEIL_4</Type>
            <Description>TXT_KEY_EVENT_ORDER_VS_VEIL_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyOrderVsVeil4</PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>200</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ORDER_VS_VEIL_TEMPLE_1</Type>
            <Description>TXT_KEY_EVENT_ORDER_VS_VEIL_TEMPLE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>3</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doOrderVsVeilTemple1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpOrderVsVeilTemple1</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>200</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ORDER_VS_VEIL_TEMPLE_2</Type>
            <Description>TXT_KEY_EVENT_ORDER_VS_VEIL_TEMPLE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>3</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doOrderVsVeilTemple2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpOrderVsVeilTemple2</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ORDER_VS_VEIL_TEMPLE_3</Type>
            <Description>TXT_KEY_EVENT_ORDER_VS_VEIL_TEMPLE_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>3</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doOrderVsVeilTemple3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpOrderVsVeilTemple3</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>200</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ORPHANAGE_FIRE_1</Type>
            <Description>TXT_KEY_EVENT_ORPHANAGE_FIRE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>5</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>-1</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ORPHANAGE_FIRE_2</Type>
            <Description>TXT_KEY_EVENT_ORPHANAGE_FIRE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>1</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>-1</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>-2</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>BONUS_MANA_LIFE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ORPHANAGE_FIRE_3</Type>
            <Description>TXT_KEY_EVENT_ORPHANAGE_FIRE_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_SPECTRE</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>-1</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>2</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>BONUS_MANA_DEATH</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_OVERCOUNCIL_GIFT_1</Type>
            <Description>TXT_KEY_EVENT_OVERCOUNCIL_GIFT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
                <TechFlavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_OVERCOUNCIL_GIFT_2</Type>
            <Description>TXT_KEY_EVENT_OVERCOUNCIL_GIFT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
                <TechFlavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_RADIANT_GUARD</UnitClass>
            <iNumFreeUnits>2</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_LOYALTY</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_OVERCOUNCIL_GIFT_3</Type>
            <Description>TXT_KEY_EVENT_OVERCOUNCIL_GIFT_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
                <UnitCombatPromotion>
                    <UnitCombat>UNITCOMBAT_DISCIPLE</UnitCombat>
                    <UnitPromotion>PROMOTION_VALOR</UnitPromotion>
                </UnitCombatPromotion>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PARROTS_1</Type>
            <Description>TXT_KEY_EVENT_PARROTS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_COMMERCE</YieldType>
                    <iExtraYield>1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PASTURE_BUILT_1</Type>
            <Description>TXT_KEY_EVENT_PASTURE_BUILT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
            <iImprovementChange>1</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>ROUTE_ROAD</RouteType>
            <iRouteChange>1</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PATRON_OF_KNOWLEDGE_1</Type>
            <Description>TXT_KEY_EVENT_PATRON_OF_KNOWLEDGE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>10</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PATRON_OF_KNOWLEDGE_2</Type>
            <Description>TXT_KEY_EVENT_PATRON_OF_KNOWLEDGE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>10</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
                    <CommerceType>COMMERCE_RESEARCH</CommerceType>
                    <iExtraCommerce>1</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PESTILENCE_1</Type>
            <Description>TXT_KEY_EVENT_PESTILENCE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>-1</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PICK_ALIGNMENT_1</Type>
            <Description>TXT_KEY_EVENT_PICK_ALIGNMENT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doPickAlignment1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PICK_ALIGNMENT_2</Type>
            <Description>TXT_KEY_EVENT_PICK_ALIGNMENT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doPickAlignment2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PICK_ALIGNMENT_3</Type>
            <Description>TXT_KEY_EVENT_PICK_ALIGNMENT_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doPickAlignment3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PRAIRIE_DOGS_1</Type>
            <Description>TXT_KEY_EVENT_PRAIRIE_DOGS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_COMMERCE</YieldType>
                    <iExtraYield>1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PRON_ALEXIS</Type>
            <Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyPronAlexis</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PRON_ARENDEL</Type>
            <Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyPronArendel</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PRON_CAPRIA</Type>
            <Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyPronCapria</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PRON_ETHNE</Type>
            <Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyPronEthne</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PRON_FAERYL</Type>
            <Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyPronFaeryl</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PRON_HANNAH</Type>
            <Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyPronHannah</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PRON_KEELYN</Type>
            <Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyPronKeelyn</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PRON_MAHALA</Type>
            <Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyPronMahala</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PRON_REFUSE</Type>
            <Description>TXT_KEY_EVENT_PRON_REFUSE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PRON_RHOANNA</Type>
            <Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyPronRhoanna</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PRON_SHEELBA</Type>
            <Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyPronSheelba</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PRON_THESSA</Type>
            <Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyPronThessa</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PRON_VALLEDIA</Type>
            <Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyPronValledia</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_RABBIT_1</Type>
            <Description>TXT_KEY_EVENT_RABBIT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>1</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_RABBIT_2</Type>
            <Description>TXT_KEY_EVENT_RABBIT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_SENTRY</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_RABBIT_3</Type>
            <Description>TXT_KEY_EVENT_RABBIT_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>2</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_RABBIT_4</Type>
            <Description>TXT_KEY_EVENT_RABBIT_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_MOBILITY1</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_RANSOM_1</Type>
            <Description>TXT_KEY_EVENT_RANSOM_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>-2</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_RANSOM_2</Type>
            <Description>TXT_KEY_EVENT_RANSOM_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-5</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>5</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_RANSOM_3</Type>
            <Description>TXT_KEY_EVENT_RANSOM_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-20</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>-5</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_RUNNING_BULLS_1</Type>
            <Description>TXT_KEY_EVENT_RUNNING_BULLS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>100</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_RUNNING_BULLS_2</Type>
            <Description>TXT_KEY_EVENT_RUNNING_BULLS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-35</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>300</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_RURAL_FARMERS_1</Type>
            <Description>TXT_KEY_EVENT_RURAL_FARMERS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
                <BuildingExtraYield>
                    <BuildingClass>BUILDINGCLASS_GRANARY</BuildingClass>
                    <YieldType>YIELD_FOOD</YieldType>
                    <iExtraYield>1</iExtraYield>
                </BuildingExtraYield>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SAGE_KEEP_1</Type>
            <Description>TXT_KEY_EVENT_SAGE_KEEP_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
                <FreeSpecialistCount>
                    <SpecialistType>SPECIALIST_GREAT_SCIENTIST</SpecialistType>
                    <iFreeSpecialistCount>-1</iFreeSpecialistCount>
                </FreeSpecialistCount>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SAGE_KEEP_2</Type>
            <Description>TXT_KEY_EVENT_SAGE_KEEP_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SAGE_KEEP_3</Type>
            <Description>TXT_KEY_EVENT_SAGE_KEEP_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
                    <CommerceType>COMMERCE_RESEARCH</CommerceType>
                    <iExtraCommerce>3</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
                <FreeSpecialistCount>
                    <SpecialistType>SPECIALIST_GREAT_SCIENTIST</SpecialistType>
                    <iFreeSpecialistCount>-1</iFreeSpecialistCount>
                </FreeSpecialistCount>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SAGE_KEEP_4</Type>
            <Description>TXT_KEY_EVENT_SAGE_KEEP_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_ADEPT</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>10</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
                <FreeSpecialistCount>
                    <SpecialistType>SPECIALIST_GREAT_SCIENTIST</SpecialistType>
                    <iFreeSpecialistCount>-1</iFreeSpecialistCount>
                </FreeSpecialistCount>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SAGE_KEEP_5</Type>
            <Description>TXT_KEY_EVENT_SAGE_KEEP_5</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
                <FreeSpecialistCount>
                    <SpecialistType>SPECIALIST_GREAT_SCIENTIST</SpecialistType>
                    <iFreeSpecialistCount>-1</iFreeSpecialistCount>
                </FreeSpecialistCount>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SAUNDRA_1</Type>
            <Description>TXT_KEY_EVENT_SAUNDRA_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>1</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_HERBALIST</BuildingClass>
            <iBuildingChange>1</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>-4</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SAUNDRA_2</Type>
            <Description>TXT_KEY_EVENT_SAUNDRA_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_HERBALIST</BuildingClass>
            <iBuildingChange>1</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>-4</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SAUNDRA_3</Type>
            <Description>TXT_KEY_EVENT_SAUNDRA_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>-2</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SAUNDRA_4</Type>
            <Description>TXT_KEY_EVENT_SAUNDRA_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>4</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SEA_TURTLES_1</Type>
            <Description>TXT_KEY_EVENT_SEA_TURTLES_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_FOOD</YieldType>
                    <iExtraYield>1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SETBACK_1</Type>
            <Description>TXT_KEY_EVENT_SETBACK_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>-8</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>2</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SHEAIM_ELEGY_1</Type>
            <Description>TXT_KEY_EVENT_SHEAIM_ELEGY_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>3</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SHEAIM_ELEGY_2</Type>
            <Description>TXT_KEY_EVENT_SHEAIM_ELEGY_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SHEAIM_ELEGY_3</Type>
            <Description>TXT_KEY_EVENT_SHEAIM_ELEGY_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>-3</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SICKNESS_1</Type>
            <Description>TXT_KEY_EVENT_SICKNESS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>-1</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SICKNESS_2</Type>
            <Description>TXT_KEY_EVENT_SICKNESS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>BONUS_MANA_BODY</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SIGN_2</Type>
            <Description>TXT_KEY_EVENT_SIGN_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SIGN_AGARES_1</Type>
            <Description>TXT_KEY_EVENT_SIGN_AGARES_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>1</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>RELIGION_THE_ASHEN_VEIL</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SIGN_AMATHAON_1</Type>
            <Description>TXT_KEY_EVENT_SIGN_AMATHAON_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_PROPHET</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>ALIGNMENT_GOOD</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SIGN_AMATHAON_2</Type>
            <Description>TXT_KEY_EVENT_SIGN_AMATHAON_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>25</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>ALIGNMENT_GOOD</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SIGN_CERIDWEN_1</Type>
            <Description>TXT_KEY_EVENT_SIGN_CERIDWEN_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_PROPHET</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SIGN_CERIDWEN_2</Type>
            <Description>TXT_KEY_EVENT_SIGN_CERIDWEN_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>25</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SIGN_CERNUNNOS_1</Type>
            <Description>TXT_KEY_EVENT_SIGN_CERNUNNOS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>1</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>RELIGION_FELLOWSHIP_OF_LEAVES</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SIGN_DANALIN_1</Type>
            <Description>TXT_KEY_EVENT_SIGN_DANALIN_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>1</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>RELIGION_OCTOPUS_OVERLORDS</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SIGN_ESUS_1</Type>
            <Description>TXT_KEY_EVENT_SIGN_ESUS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>1</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>RELIGION_COUNCIL_OF_ESUS</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SIGN_JUNIL_1</Type>
            <Description>TXT_KEY_EVENT_SIGN_JUNIL_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>1</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>RELIGION_THE_ORDER</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SIGN_KILMORPH_1</Type>
            <Description>TXT_KEY_EVENT_SIGN_KILMORPH_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>1</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>RELIGION_RUNES_OF_KILMORPH</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SIGN_LUGUS_1</Type>
            <Description>TXT_KEY_EVENT_SIGN_LUGUS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>1</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>RELIGION_THE_EMPYREAN</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SIGN_MAMMON_1</Type>
            <Description>TXT_KEY_EVENT_CONTINUE</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>40</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SIGN_MULCARN_1</Type>
            <Description>TXT_KEY_EVENT_SIGN_MULCARN_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>1</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>CIVILIZATION_ILLIANS</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SIGN_OGHMA_1</Type>
            <Description>TXT_KEY_EVENT_CONTINUE</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>25</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SLAVE_RING_END_1</Type>
            <Description>TXT_KEY_EVENT_SLAVE_RING_END_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>-10</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SLAVE_RING_END_2</Type>
            <Description>TXT_KEY_EVENT_SLAVE_RING_END_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_SLAVE</UnitClass>
            <iNumFreeUnits>2</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SLAVE_RING_START_1</Type>
            <Description>TXT_KEY_EVENT_SLAVE_RING_START_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-20</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SLAVE_RING_START_2</Type>
            <Description>TXT_KEY_EVENT_SLAVE_RING_START_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SMUGGLERS_1</Type>
            <Description>TXT_KEY_EVENT_SMUGGLERS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_SMUGGLERS_PORT</BuildingClass>
            <iBuildingChange>1</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SMUGGLERS_2</Type>
            <Description>TXT_KEY_EVENT_SMUGGLERS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SOBS_1</Type>
            <Description>TXT_KEY_EVENT_SOBS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>-1</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SOBS_2</Type>
            <Description>TXT_KEY_EVENT_SOBS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>-2</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>BONUS_MANA_SPIRIT</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SOBS_3</Type>
            <Description>TXT_KEY_EVENT_SOBS_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_COMMERCE</YieldType>
                    <iExtraYield>1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>CIVILIZATION_INFERNAL</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SOVERIGN_CITY_1</Type>
            <Description>TXT_KEY_EVENT_CITY_SPLIT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doSoverignCity1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SPIDER_MINE_1</Type>
            <Description>TXT_KEY_EVENT_SPIDER_MINE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-20</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SPIDER_MINE_2</Type>
            <Description>TXT_KEY_EVENT_SPIDER_MINE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>IMPROVEMENT_MINE</ImprovementType>
            <iImprovementChange>-1</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SPIDER_MINE_3</Type>
            <Description>TXT_KEY_EVENT_SPIDER_MINE_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doSpiderMine3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SPOILED_GRAIN_1</Type>
            <Description>TXT_KEY_EVENT_SPOILED_GRAIN_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>-100</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SPOILED_GRAIN_2</Type>
            <Description>TXT_KEY_EVENT_SPOILED_GRAIN_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-20</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_STRANGE_ADVISOR_1</Type>
            <Description>TXT_KEY_EVENT_STRANGE_ADVISOR_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>10</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>3</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_STRANGE_ADVISOR_2</Type>
            <Description>TXT_KEY_EVENT_STRANGE_ADVISOR_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>-3</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_STRANGE_ADVISOR_3</Type>
            <Description>TXT_KEY_EVENT_STRANGE_ADVISOR_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>20</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>CIVILIZATION_BALSERAPHS</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SWITCH_CIVS_1</Type>
            <Description>TXT_KEY_EVENT_SWITCH_CIVS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SWITCH_CIVS_2</Type>
            <Description>TXT_KEY_EVENT_SWITCH_CIVS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doSwitchCivs2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_THOROUGHBRED_1</Type>
            <Description>TXT_KEY_EVENT_SALES_TAXES</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>30</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>40</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TIN_1</Type>
            <Description>TXT_KEY_EVENT_TIN_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_PRODUCTION</YieldType>
                    <iExtraYield>2</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TOO_CLOSE_TO_CALL_1</Type>
            <Description>TXT_KEY_EVENT_TOO_CLOSE_TO_CALL_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass>
                    <CommerceType>COMMERCE_GOLD</CommerceType>
                    <iExtraCommerce>1</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TOO_CLOSE_TO_CALL_2</Type>
            <Description>TXT_KEY_EVENT_TOO_CLOSE_TO_CALL_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass>
                    <CommerceType>COMMERCE_CULTURE</CommerceType>
                    <iExtraCommerce>3</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TORNADO_1</Type>
            <Description>TXT_KEY_EVENT_TORNADO_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>-1</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TOWER_SHIELD_1</Type>
            <Description>TXT_KEY_EVENT_TOWER_SHIELD_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
                <UnitClassPromotion>
                    <UnitClass>UNITCLASS_AXEMAN</UnitClass>
                    <UnitPromotion>PROMOTION_COVER</UnitPromotion>
                </UnitClassPromotion>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRAIT_AGGRESSIVE</Type>
            <Description>TXT_KEY_EVENT_TRAIT_AGGRESSIVE</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
                <TechFlavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doTraitAggressive</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyTraitAggressive</PythonCanDo>
            <PythonHelp>helpTraitAggressive</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRAIT_ARCANE</Type>
            <Description>TXT_KEY_EVENT_TRAIT_ARCANE</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
                <TechFlavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doTraitArcane</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyTraitArcane</PythonCanDo>
            <PythonHelp>helpTraitArcane</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRAIT_CHARISMATIC</Type>
            <Description>TXT_KEY_EVENT_TRAIT_CHARISMATIC</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doTraitCharismatic</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyTraitCharismatic</PythonCanDo>
            <PythonHelp>helpTraitCharismatic</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRAIT_CREATIVE</Type>
            <Description>TXT_KEY_EVENT_TRAIT_CREATIVE</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
                <TechFlavor>
                    <FlavorType>FLAVOR_CULTURE</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doTraitCreative</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyTraitCreative</PythonCanDo>
            <PythonHelp>helpTraitCreative</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRAIT_EXPANSIVE</Type>
            <Description>TXT_KEY_EVENT_TRAIT_EXPANSIVE</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
                <TechFlavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doTraitExpansive</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyTraitExpansive</PythonCanDo>
            <PythonHelp>helpTraitExpansive</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRAIT_FINANCIAL</Type>
            <Description>TXT_KEY_EVENT_TRAIT_FINANCIAL</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
                <TechFlavor>
                    <FlavorType>FLAVOR_GOLD</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doTraitFinancial</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyTraitFinancial</PythonCanDo>
            <PythonHelp>helpTraitFinancial</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRAIT_INDUSTRIOUS</Type>
            <Description>TXT_KEY_EVENT_TRAIT_INDUSTRIOUS</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
                <TechFlavor>
                    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doTraitIndustrious</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyTraitIndustrious</PythonCanDo>
            <PythonHelp>helpTraitIndustrious</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRAIT_INSANE</Type>
            <Description>TXT_KEY_EVENT_TRAIT_INSANE</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doTraitInsane</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRAIT_ORGANIZED</Type>
            <Description>TXT_KEY_EVENT_TRAIT_ORGANIZED</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doTraitOrganized</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyTraitOrganized</PythonCanDo>
            <PythonHelp>helpTraitOrganized</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRAIT_PHILOSOPHICAL</Type>
            <Description>TXT_KEY_EVENT_TRAIT_PHILOSOPHICAL</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doTraitPhilosophical</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyTraitPhilosophical</PythonCanDo>
            <PythonHelp>helpTraitPhilosophical</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRAIT_RAIDERS</Type>
            <Description>TXT_KEY_EVENT_TRAIT_RAIDERS</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doTraitRaiders</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyTraitRaiders</PythonCanDo>
            <PythonHelp>helpTraitRaiders</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRAIT_SPIRITUAL</Type>
            <Description>TXT_KEY_EVENT_TRAIT_SPIRITUAL</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
                <TechFlavor>
                    <FlavorType>FLAVOR_RELIGION</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doTraitSpiritual</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyTraitSpiritual</PythonCanDo>
            <PythonHelp>helpTraitSpiritual</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRAITOR_1</Type>
            <Description>TXT_KEY_EVENT_TRAITOR_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRAITOR_2</Type>
            <Description>TXT_KEY_EVENT_TRAITOR_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>-1</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRAITOR_3</Type>
            <Description>TXT_KEY_EVENT_TRAITOR_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>-2</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>CIVILIZATION_CALABIM</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRANSMUTATION_2</Type>
            <Description>TXT_KEY_EVENT_TRANSMUTATION_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRANSMUTATION_TO_COPPER_1</Type>
            <Description>TXT_KEY_EVENT_TRANSMUTATION_TO_COPPER_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>BONUS_COPPER</BonusType>
            <iBonusChange>1</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>2000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRANSMUTATION_TO_GOLD_1</Type>
            <Description>TXT_KEY_EVENT_TRANSMUTATION_TO_GOLD_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>BONUS_GOLD</BonusType>
            <iBonusChange>1</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>500</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TRUFFLES_1</Type>
            <Description>TXT_KEY_EVENT_TRUFFLES_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_FOOD</YieldType>
                    <iExtraYield>1</iExtraYield>
                </PlotExtraYield>
                <PlotExtraYield>
                    <YieldType>YIELD_COMMERCE</YieldType>
                    <iExtraYield>1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TWO_HEADED_COW_1</Type>
            <Description>TXT_KEY_EVENT_TWO_HEADED_COW_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>-2</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TWO_HEADED_COW_2</Type>
            <Description>TXT_KEY_EVENT_TWO_HEADED_COW_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>2</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_UNDERCOUNCIL_GIFT_1</Type>
            <Description>TXT_KEY_EVENT_UNDERCOUNCIL_GIFT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
                <TechFlavor>
                    <FlavorType>FLAVOR_MILITARY</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_ASSASSIN</UnitClass>
            <iNumFreeUnits>2</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_MOBILITY1</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_UNDERCOUNCIL_GIFT_2</Type>
            <Description>TXT_KEY_EVENT_UNDERCOUNCIL_GIFT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
                <TechFlavor>
                    <FlavorType>FLAVOR_GROWTH</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
                <UnitCombatPromotion>
                    <UnitCombat>UNITCOMBAT_RECON</UnitCombat>
                    <UnitPromotion>PROMOTION_MAGIC_RESISTANCE</UnitPromotion>
                </UnitCombatPromotion>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_UNDERCOUNCIL_GIFT_3</Type>
            <Description>TXT_KEY_EVENT_UNDERCOUNCIL_GIFT_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
                <TechFlavor>
                    <FlavorType>FLAVOR_SCIENCE</FlavorType>
                    <iFlavor>1</iFlavor>
                </TechFlavor>
            </TechFlavors>
            <iTechPercent>20</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_VEIL_VS_ORDER_TEMPLE_1</Type>
            <Description>TXT_KEY_EVENT_VEIL_VS_ORDER_TEMPLE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>3</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doVeilVsOrderTemple1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpVeilVsOrderTemple1</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>200</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_VEIL_VS_ORDER_TEMPLE_2</Type>
            <Description>TXT_KEY_EVENT_VEIL_VS_ORDER_TEMPLE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>3</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doVeilVsOrderTemple2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpVeilVsOrderTemple2</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_VEIL_VS_ORDER_TEMPLE_3</Type>
            <Description>TXT_KEY_EVENT_VEIL_VS_ORDER_TEMPLE_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>3</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doVeilVsOrderTemple3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>helpVeilVsOrderTemple3</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>200</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_VOLCANO_1</Type>
            <Description>TXT_KEY_EVENT_VOLCANO_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyVolcano1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canApplyVolcano1</PythonCanDo>
            <PythonHelp>getHelpVolcano1</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WAR_GAMES_1</Type>
            <Description>TXT_KEY_EVENT_WAR_GAMES_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>1</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>-2</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WAR_GAMES_2</Type>
            <Description>TXT_KEY_EVENT_WAR_GAMES_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>-1</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WAR_GAMES_3</Type>
            <Description>TXT_KEY_EVENT_WAR_GAMES_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WAR_GAMES_4</Type>
            <Description>TXT_KEY_EVENT_WAR_GAMES_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>2</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>RELIGION_THE_ASHEN_VEIL</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WASHED_OUT_1</Type>
            <Description>TXT_KEY_EVENT_WASHED_OUT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>-1</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WASHED_OUT_2</Type>
            <Description>TXT_KEY_EVENT_WASHED_OUT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-20</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WATERS_OF_LIFE_1</Type>
            <Description>TXT_KEY_EVENT_WATERS_OF_LIFE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_COMMERCE</YieldType>
                    <iExtraYield>1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WEDDING_FEUD_1</Type>
            <Description>TXT_KEY_EVENT_WEDDING_FEUD_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup>TXT_KEY_EVENT_WEDDING_FEUD_OTHER_1</OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>-1</iOurAttitudeModifier>
            <iAttitudeModifier>-1</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WEDDING_FEUD_2</Type>
            <Description>TXT_KEY_EVENT_WEDDING_FEUD_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup>TXT_KEY_EVENT_WEDDING_FEUD_OTHER_2</OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-15</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>-2</iOurAttitudeModifier>
            <iAttitudeModifier>-2</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doWeddingFeud2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp>getHelpWeddingFeud2</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WEDDING_FEUD_3</Type>
            <Description>TXT_KEY_EVENT_WEDDING_FEUD_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-60</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>-3</iOurAttitudeModifier>
            <iAttitudeModifier>-3</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doWeddingFeud3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canDoWeddingFeud3</PythonCanDo>
            <PythonHelp>getHelpWeddingFeud3</PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WEREWOLF_1</Type>
            <Description>TXT_KEY_EVENT_WEREWOLF_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doWerewolf1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>-1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WEREWOLF_2</Type>
            <Description>TXT_KEY_EVENT_WEREWOLF_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>4</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WEREWOLF_3</Type>
            <Description>TXT_KEY_EVENT_WEREWOLF_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_DUNGEON</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doWerewolf3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WHALEOFATHING_1</Type>
            <Description>TXT_KEY_EVENT_WHALEOFATHING_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>BONUS_WHALE</BonusType>
            <iBonusChange>1</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WITCH_1</Type>
            <Description>TXT_KEY_EVENT_WITCH_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>10</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WITCH_2</Type>
            <Description>TXT_KEY_EVENT_WITCH_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LUNATIC_1</Type>
            <Description>TXT_KEY_EVENT_LUNATIC_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LUNATIC_2</Type>
            <Description>TXT_KEY_EVENT_LUNATIC_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_STYGIAN_GUARD</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>RELIGION_OCTOPUS_OVERLORDS</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LUNATIC_3</Type>
            <Description>TXT_KEY_EVENT_LUNATIC_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_PRIEST_OF_THE_VEIL</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_CRAZED</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>5</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>RELIGION_THE_ASHEN_VEIL</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LUNATIC_4</Type>
            <Description>TXT_KEY_EVENT_LUNATIC_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_DISCIPLE_FELLOWSHIP_OF_LEAVES</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_CRAZED</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>5</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>RELIGION_FELLOWSHIP_OF_LEAVES</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LUNATIC_5</Type>
            <Description>TXT_KEY_EVENT_LUNATIC_5</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>RELIGION_RUNES_OF_KILMORPH</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_LUNATIC_6</Type>
            <Description>TXT_KEY_EVENT_LUNATIC_6</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>20</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_PRODUCTION</YieldType>
                    <iExtraYield>-1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>RELIGION_THE_EMPYREAN</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WILDERNESS_MAN_1</Type>
            <Description>TXT_KEY_EVENT_WILDERNESS_MAN_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WILDERNESS_MAN_2</Type>
            <Description>TXT_KEY_EVENT_WILDERNESS_MAN_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_HUNTER</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WILDERNESS_MAN_3</Type>
            <Description>TXT_KEY_EVENT_WILDERNESS_MAN_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_HUNTING_LODGE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_HUNTING_LODGE</BuildingClass>
                    <CommerceType>COMMERCE_RESEARCH</CommerceType>
                    <iExtraCommerce>1</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FARMER_1</Type>
            <Description>TXT_KEY_EVENT_FARMER_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_FOOD</YieldType>
                    <iExtraYield>1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_FARMER_2</Type>
            <Description>TXT_KEY_EVENT_FARMER_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
                <PlotExtraYield>
                    <YieldType>YIELD_COMMERCE</YieldType>
                    <iExtraYield>1</iExtraYield>
                </PlotExtraYield>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PIG_GIANT_1</Type>
            <Description>TXT_KEY_EVENT_PIG_GIANT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_HILL_GIANT</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>BONUS_PIG</BonusType>
            <iBonusChange>-1</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PIG_GIANT_2</Type>
            <Description>TXT_KEY_EVENT_PIG_GIANT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-20</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>-100</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PIG_GIANT_3</Type>
            <Description>TXT_KEY_EVENT_PIG_GIANT_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>doPigGiant3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PSYCHOPATH_1</Type>
            <Description>TXT_KEY_EVENT_PSYCHOPATH_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>0</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PSYCHOPATH_2</Type>
            <Description>TXT_KEY_EVENT_PSYCHOPATH_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-20</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>500</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PSYCHOPATH_3</Type>
            <Description>TXT_KEY_EVENT_PSYCHOPATH_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PSYCHOPATH_LOST_1</Type>
            <Description>TXT_KEY_EVENT_CONTINUE</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>4</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>-2</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PSYCHOPATH_CAUGHT_1</Type>
            <Description>TXT_KEY_EVENT_PSYCHOPATH_CAUGHT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>5</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PSYCHOPATH_CAUGHT_2</Type>
            <Description>TXT_KEY_EVENT_PSYCHOPATH_CAUGHT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>10</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PSYCHOPATH_CAUGHT_3</Type>
            <Description>TXT_KEY_EVENT_PSYCHOPATH_CAUGHT_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_AXEMAN</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>10</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_CRAZED</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>4</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PSYCHOPATH_CAUGHT_4</Type>
            <Description>TXT_KEY_EVENT_PSYCHOPATH_CAUGHT_4</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_LUNATIC</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>BUILDINGCLASS_ASYLUM</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>4</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_EXPLORE_LAIR_PORTAL_1</Type>
            <Description>TXT_KEY_EVENT_EXPLORE_LAIR_PORTAL_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyExploreLairPortal1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_EXPLORE_LAIR_PORTAL_2</Type>
            <Description>TXT_KEY_EVENT_EXPLORE_LAIR_PORTAL_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_EXPLORE_LAIR_DEPTHS_1</Type>
            <Description>TXT_KEY_EVENT_EXPLORE_LAIR_DEPTHS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyExploreLairDepths1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_EXPLORE_LAIR_DEPTHS_2</Type>
            <Description>TXT_KEY_EVENT_EXPLORE_LAIR_DEPTHS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_EXPLORE_LAIR_DWARF_VS_LIZARDMEN_1</Type>
            <Description>TXT_KEY_EVENT_EXPLORE_LAIR_DWARF_VS_LIZARDMEN_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyExploreLairDwarfVsLizardmen1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_EXPLORE_LAIR_DWARF_VS_LIZARDMEN_2</Type>
            <Description>TXT_KEY_EVENT_EXPLORE_LAIR_DWARF_VS_LIZARDMEN_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyExploreLairDwarfVsLizardmen2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_EXPLORE_LAIR_DWARF_VS_LIZARDMEN_3</Type>
            <Description>TXT_KEY_EVENT_EXPLORE_LAIR_DWARF_VS_LIZARDMEN_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DUNGEON_1</Type>
            <Description>TXT_KEY_EVENT_DUNGEON_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-30</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>IMPROVEMENT_DUNGEON</ImprovementType>
            <iImprovementChange>1</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_DUNGEON_2</Type>
            <Description>TXT_KEY_EVENT_DUNGEON_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TREASURE_1</Type>
            <Description>TXT_KEY_EVENT_TREASURE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-40</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyTreasure1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_TREASURE_2</Type>
            <Description>TXT_KEY_EVENT_TREASURE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ENEMY_CITY_CRIME_1</Type>
            <Description>TXT_KEY_EVENT_ENEMY_CITY_CRIME_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>1</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ENEMY_CITY_CRIME_2</Type>
            <Description>TXT_KEY_EVENT_ENEMY_CITY_CRIME_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>1</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-10</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>10</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ENEMY_CITY_CRIME_3</Type>
            <Description>TXT_KEY_EVENT_ENEMY_CITY_CRIME_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>1</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>20</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_AMELANCHIER_1</Type>
            <Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_AMELANCHIER_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_AMELANCHIER_2</Type>
            <Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_AMELANCHIER_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_AMELANCHIER_3</Type>
            <Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_AMELANCHIER_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBSplinteredCourtDefeatedAmelanchier3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_THESSA_1</Type>
            <Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_THESSA_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_THESSA_2</Type>
            <Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_THESSA_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_THESSA_3</Type>
            <Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_THESSA_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBSplinteredCourtDefeatedThessa3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_RIVANNA_1</Type>
            <Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_RIVANNA_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_RIVANNA_2</Type>
            <Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_RIVANNA_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_RIVANNA_3</Type>
            <Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_RIVANNA_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBSplinteredCourtDefeatedRivanna3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_VOLANNA_1</Type>
            <Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_VOLANNA_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_VOLANNA_2</Type>
            <Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_VOLANNA_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_VOLANNA_3</Type>
            <Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_VOLANNA_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBSplinteredCourtDefeatedVolanna3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_SPLINTERED_COURT_PARITH_YES</Type>
            <Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_PARITH_YES</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBSplinteredCourtParithYes</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_SPLINTERED_COURT_PARITH_NO</Type>
            <Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_PARITH_NO</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MAGNADINE_HIRE_UNITS_AXEMAN</Type>
            <Description>TXT_KEY_EVENT_MAGNADINE_HIRE_UNITS_AXEMAN</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-40</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
            <UnitClass>UNITCLASS_AXEMAN</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_BRONZE_WEAPONS</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>Art/Interface/Buttons/Units/Axeman Hippus.dds</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MAGNADINE_HIRE_UNITS_CHAMPION</Type>
            <Description>TXT_KEY_EVENT_MAGNADINE_HIRE_UNITS_CHAMPION</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-100</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>TECH_IRON_WORKING</PrereqTech>
            <UnitClass>UNITCLASS_CHAMPION</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_IRON_WEAPONS</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>Art/Interface/Buttons/Units/Champion.dds</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MAGNADINE_HIRE_UNITS_ARCHER</Type>
            <Description>TXT_KEY_EVENT_MAGNADINE_HIRE_UNITS_ARCHER</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-40</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>TECH_ARCHERY</PrereqTech>
            <UnitClass>UNITCLASS_ARCHER</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>Art/Interface/Buttons/Units/Archer Hippus.dds</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MAGNADINE_HIRE_UNITS_LONGBOWMAN</Type>
            <Description>TXT_KEY_EVENT_MAGNADINE_HIRE_UNITS_LONGBOWMAN</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-100</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>TECH_BOWYERS</PrereqTech>
            <UnitClass>UNITCLASS_LONGBOWMAN</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>Art/Interface/Buttons/Units/Longbowman Hippus.dds</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MAGNADINE_HIRE_UNITS_HORSEMAN</Type>
            <Description>TXT_KEY_EVENT_MAGNADINE_HIRE_UNITS_HORSEMAN</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-40</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
            <UnitClass>UNITCLASS_HORSEMAN</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>Art/Interface/Buttons/Units/Horseman Hippus.dds</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MAGNADINE_HIRE_UNITS_HORSE_ARCHER</Type>
            <Description>TXT_KEY_EVENT_MAGNADINE_HIRE_UNITS_HORSE_ARCHER</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-100</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>TECH_STIRRUPS</PrereqTech>
            <UnitClass>UNITCLASS_HORSE_ARCHER</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>Art/Interface/Buttons/Units/HorseArcher Hippus.dds</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MAGNADINE_HIRE_UNITS_CATAPULT</Type>
            <Description>TXT_KEY_EVENT_MAGNADINE_HIRE_UNITS_CATAPULT</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-60</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>TECH_CONSTRUCTION</PrereqTech>
            <UnitClass>UNITCLASS_CATAPULT</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>Art/Interface/Buttons/Units/Catapult.dds</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MAGNADINE_HIRE_UNITS_MERCENARY</Type>
            <Description>TXT_KEY_EVENT_MAGNADINE_HIRE_UNITS_MERCENARY</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-80</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>TECH_CURRENCY</PrereqTech>
            <UnitClass>UNITCLASS_MERCENARY</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion>PROMOTION_HIDDEN_NATIONALITY</UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>Art/Interface/Buttons/Units/Mercenary Mounted.dds</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_MAGNADINE_HIRE_UNITS_NONE</Type>
            <Description>TXT_KEY_EVENT_MAGNADINE_HIRE_UNITS_NONE</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_THE_BLACK_TOWER_PICK_CIV_BANNOR</Type>
            <Description>TXT_KEY_CIV_BANNOR_DESC</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBTheBlackTowerPickCivBannor</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canDoWBTheBlackTowerPickCivBannor</PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_THE_BLACK_TOWER_PICK_CIV_HIPPUS</Type>
            <Description>TXT_KEY_CIV_HIPPUS_DESC</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBTheBlackTowerPickCivHippus</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_THE_BLACK_TOWER_PICK_CIV_LANUN</Type>
            <Description>TXT_KEY_CIV_LANUN_DESC</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBTheBlackTowerPickCivLanun</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_THE_BLACK_TOWER_PICK_CIV_LJOSALFAR</Type>
            <Description>TXT_KEY_CIV_LJOSALFAR_DESC</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBTheBlackTowerPickCivLjosalfar</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canDoWBTheBlackTowerPickCivLjosalfar</PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_THE_BLACK_TOWER_PICK_CIV_LUCHUIRP</Type>
            <Description>TXT_KEY_CIV_LUCHUIRP_DESC</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBTheBlackTowerPickCivLuchuirp</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canDoWBTheBlackTowerPickCivLuchuirp</PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_THE_BLACK_TOWER_PICK_CIV_SVARTALFAR</Type>
            <Description>TXT_KEY_CIV_SVARTALFAR_DESC</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBTheBlackTowerPickCivSvartalfar</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo>canDoWBTheBlackTowerPickCivSvartalfar</PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_THE_MOMUS_BEERIS_OFFER_YES</Type>
            <Description>TXT_KEY_EVENT_WB_THE_MOMUS_BEERIS_OFFER_YES</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBTheMomusBeerisOfferYes</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_THE_MOMUS_BEERIS_OFFER_NO</Type>
            <Description>TXT_KEY_EVENT_WB_THE_MOMUS_BEERIS_OFFER_NO</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_GIFT_OF_KYLORIN_SECRET_DOOR_YES</Type>
            <Description>TXT_KEY_EVENT_WB_GIFT_OF_KYLORIN_SECRET_DOOR_YES</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBGiftOfKylorinSecretDoorYes</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_GIFT_OF_KYLORIN_SECRET_DOOR_NO</Type>
            <Description>TXT_KEY_EVENT_WB_GIFT_OF_KYLORIN_SECRET_DOOR_NO</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBGiftOfKylorinMeshabberWrong</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_GOLEM</Type>
            <Description>TXT_KEY_EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_GOLEM</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBGiftOfKylorinMeshabberRight</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_HARPY</Type>
            <Description>TXT_KEY_EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_HARPY</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBGiftOfKylorinMeshabberWrong</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_NAGA</Type>
            <Description>TXT_KEY_EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_NAGA</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBGiftOfKylorinMeshabberWrong</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_SATYR</Type>
            <Description>TXT_KEY_EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_SATYR</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBGiftOfKylorinMeshabberWrong</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_WEREWOLF</Type>
            <Description>TXT_KEY_EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_WEREWOLF</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBGiftOfKylorinMeshabberWrong</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_THE_RADIANT_GUARD_CHOOSE_SIDES_BASIUM</Type>
            <Description>TXT_KEY_EVENT_WB_THE_RADIANT_GUARD_CHOOSE_SIDES_BASIUM</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBTheRadiantGuardChooseSidesBasium</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_THE_RADIANT_GUARD_CHOOSE_SIDES_HYBOREM</Type>
            <Description>TXT_KEY_EVENT_WB_THE_RADIANT_GUARD_CHOOSE_SIDES_HYBOREM</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBTheRadiantGuardChooseSidesHyborem</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_LORD_OF_THE_BALORS_TEMPT_JUDECCA_YES</Type>
            <Description>TXT_KEY_EVENT_WB_LORD_OF_THE_BALORS_TEMPT_YES</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBLordOfTheBalorsTemptJudeccaYes</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_LORD_OF_THE_BALORS_TEMPT_NO</Type>
            <Description>TXT_KEY_EVENT_WB_LORD_OF_THE_BALORS_TEMPT_NO</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_LORD_OF_THE_BALORS_TEMPT_SALLOS_YES</Type>
            <Description>TXT_KEY_EVENT_WB_LORD_OF_THE_BALORS_TEMPT_YES</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBLordOfTheBalorsTemptSallosYes</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_LORD_OF_THE_BALORS_TEMPT_OUZZA_YES</Type>
            <Description>TXT_KEY_EVENT_WB_LORD_OF_THE_BALORS_TEMPT_YES</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBLordOfTheBalorsTemptOuzzaYes</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_LORD_OF_THE_BALORS_TEMPT_MERESIN_YES</Type>
            <Description>TXT_KEY_EVENT_WB_LORD_OF_THE_BALORS_TEMPT_YES</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBLordOfTheBalorsTemptMeresinYes</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_LORD_OF_THE_BALORS_TEMPT_STATIUS_YES</Type>
            <Description>TXT_KEY_EVENT_WB_LORD_OF_THE_BALORS_TEMPT_YES</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBLordOfTheBalorsTemptStatiusYes</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_LORD_OF_THE_BALORS_TEMPT_LETHE_YES</Type>
            <Description>TXT_KEY_EVENT_WB_LORD_OF_THE_BALORS_TEMPT_YES</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBLordOfTheBalorsTemptLetheYes</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_FALL_OF_CUANTINE_ROSIER_1</Type>
            <Description>TXT_KEY_EVENT_WB_FALL_OF_CUANTINE_ROSIER_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBFallOfCuantineRosier1</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_FALL_OF_CUANTINE_ROSIER_2</Type>
            <Description>TXT_KEY_EVENT_WB_FALL_OF_CUANTINE_ROSIER_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBFallOfCuantineRosier2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_FALL_OF_CUANTINE_FLEE_MALAKIM</Type>
            <Description>TXT_KEY_EVENT_WB_FALL_OF_CUANTINE_FLEE_MALAKIM</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBFallOfCuantineFleeMalakim</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WB_FALL_OF_CUANTINE_FLEE_CALABIM</Type>
            <Description>TXT_KEY_EVENT_WB_FALL_OF_CUANTINE_FLEE_CALABIM</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyWBFallOfCuantineFleeCalabim</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SHRINE_CAMULOS_1</Type>
            <Description>TXT_KEY_EVENT_SHRINE_CAMULOS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>1</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SHRINE_CAMULOS_2</Type>
            <Description>TXT_KEY_EVENT_SHRINE_CAMULOS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyShrineCamulos2</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>-3</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_SHRINE_CAMULOS_3</Type>
            <Description>TXT_KEY_EVENT_SHRINE_CAMULOS_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>3</iGlobalCounter>
            <PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_COUNTERFEIT_1</Type>
            <Description>TXT_KEY_EVENT_COUNTERFEIT_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>10</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_COUNTERFEIT_2</Type>
            <Description>TXT_KEY_EVENT_COUNTERFEIT_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-100</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_COUNTERFEIT_3</Type>
            <Description>TXT_KEY_EVENT_COUNTERFEIT_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>25</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>RELIGION_RUNES_OF_KILMORPH</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WEREWOLF_MORALITY_GOOD_1</Type>
            <Description>TXT_KEY_EVENT_WEREWOLF_MORALITY_GOOD_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WEREWOLF_MORALITY_GOOD_2</Type>
            <Description>TXT_KEY_EVENT_WEREWOLF_MORALITY_GOOD_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WEREWOLF_MORALITY_BAD_1</Type>
            <Description>TXT_KEY_EVENT_WEREWOLF_MORALITY_BAD_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_WEREWOLF_MORALITY_BAD_2</Type>
            <Description>TXT_KEY_EVENT_WEREWOLF_MORALITY_BAD_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_IRON_ORB_1</Type>
            <Description>TXT_KEY_EVENT_IRON_ORB_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_IRON_ORB_2</Type>
            <Description>TXT_KEY_EVENT_IRON_ORB_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-75</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
                <BuildingExtraCommerce>
                    <BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
                    <CommerceType>COMMERCE_RESEARCH</CommerceType>
                    <iExtraCommerce>2</iExtraCommerce>
                </BuildingExtraCommerce>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>2</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_IRON_ORB_3</Type>
            <Description>TXT_KEY_EVENT_IRON_ORB_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-75</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyIronOrb3</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>-1</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ANCIENT_CITY_1</Type>
            <Description>TXT_KEY_EVENT_ANCIENT_CITY_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>25</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>-3</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_ANCIENT_CITY_2</Type>
            <Description>TXT_KEY_EVENT_ANCIENT_CITY_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BAREKE_1</Type>
            <Description>TXT_KEY_EVENT_BAREKE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BAREKE_2</Type>
            <Description>TXT_KEY_EVENT_BAREKE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-75</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_ENGINEER</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_BAREKE_3</Type>
            <Description>TXT_KEY_EVENT_BAREKE_3</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>-50</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_SUPPLIES</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>100</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CLAIRONE_1</Type>
            <Description>TXT_KEY_EVENT_CLAIRONE_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CLAIRONE_2</Type>
            <Description>TXT_KEY_EVENT_CLAIRONE_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>UNITCLASS_ARTIST</UnitClass>
            <iNumFreeUnits>1</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>5</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CENTAUR_PANTS_1</Type>
            <Description>TXT_KEY_EVENT_CENTAUR_PANTS_1</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_CENTAUR_PANTS_2</Type>
            <Description>TXT_KEY_EVENT_CENTAUR_PANTS_2</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PARITH_YES</Type>
            <Description>TXT_KEY_EVENT_PARITH_YES</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>1</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback>applyParithYes</PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
        <EventInfo>
            <Type>EVENT_PARITH_NO</Type>
            <Description>TXT_KEY_EVENT_PARITH_YES</Description>
            <LocalInfoText></LocalInfoText>
            <WorldNewsTexts>
            </WorldNewsTexts>
            <OtherPlayerPopup></OtherPlayerPopup>
            <QuestFailText></QuestFailText>
            <bQuest>0</bQuest>
            <bGlobal>0</bGlobal>
            <bTeam>0</bTeam>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bDeclareWar>0</bDeclareWar>
            <iGold>0</iGold>
            <bGoldToPlayer>0</bGoldToPlayer>
            <iRandomGold>0</iRandomGold>
            <iCulture>0</iCulture>
            <iEspionagePoints>0</iEspionagePoints>
            <bGoldenAge>0</bGoldenAge>
            <iFreeUnitSupport>0</iFreeUnitSupport>
            <iInflationMod>0</iInflationMod>
            <iSpaceProductionMod>0</iSpaceProductionMod>
            <Tech>NONE</Tech>
            <TechFlavors>
            </TechFlavors>
            <iTechPercent>0</iTechPercent>
            <iTechCostPercent>0</iTechCostPercent>
            <iTechMinTurnsLeft>0</iTechMinTurnsLeft>
            <PrereqTech>NONE</PrereqTech>
            <UnitClass>NONE</UnitClass>
            <iNumFreeUnits>0</iNumFreeUnits>
            <bDisbandUnit>0</bDisbandUnit>
            <iUnitExperience>0</iUnitExperience>
            <iUnitImmobileTurns>0</iUnitImmobileTurns>
            <UnitPromotion></UnitPromotion>
            <UnitName></UnitName>
            <UnitCombatPromotions>
            </UnitCombatPromotions>
            <UnitClassPromotions>
            </UnitClassPromotions>
            <BuildingClass>NONE</BuildingClass>
            <iBuildingChange>0</iBuildingChange>
            <BuildingExtraYields>
            </BuildingExtraYields>
            <BuildingExtraCommerces>
            </BuildingExtraCommerces>
            <BuildingExtraHappies>
            </BuildingExtraHappies>
            <BuildingExtraHealths>
            </BuildingExtraHealths>
            <iHappy>0</iHappy>
            <iHealth>0</iHealth>
            <iHurryAnger>0</iHurryAnger>
            <iHappyTurns>0</iHappyTurns>
            <iRevoltTurns>0</iRevoltTurns>
            <iMinPillage>0</iMinPillage>
            <iMaxPillage>0</iMaxPillage>
            <iFood>0</iFood>
            <iFoodPercent>0</iFoodPercent>
            <FreeSpecialistCounts>
            </FreeSpecialistCounts>
            <FeatureType>NONE</FeatureType>
            <iFeatureChange>0</iFeatureChange>
            <ImprovementType>NONE</ImprovementType>
            <iImprovementChange>0</iImprovementChange>
            <BonusType>NONE</BonusType>
            <iBonusChange>0</iBonusChange>
            <RouteType>NONE</RouteType>
            <iRouteChange>0</iRouteChange>
            <BonusRevealed>NONE</BonusRevealed>
            <BonusGift>NONE</BonusGift>
            <PlotExtraYields>
            </PlotExtraYields>
            <iConvertOwnCities>0</iConvertOwnCities>
            <iConvertOtherCities>0</iConvertOtherCities>
            <iMaxNumReligions>-1</iMaxNumReligions>
            <iOurAttitudeModifier>0</iOurAttitudeModifier>
            <iAttitudeModifier>0</iAttitudeModifier>
            <iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
            <iPopulationChange>0</iPopulationChange>
            <AdditionalEvents>
            </AdditionalEvents>
            <EventTimes>
            </EventTimes>
            <ClearEvents>
            </ClearEvents>
            <PythonCallback></PythonCallback>
            <PythonExpireCheck></PythonExpireCheck>
            <PythonCanDo></PythonCanDo>
            <PythonHelp></PythonHelp>
            <Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
            <iAIValue>1000</iAIValue>
            <iCrime>0</iCrime>
            <iGlobalCounter>0</iGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqBonus>NONE</PrereqBonus>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
            <PrereqStateReligion>NONE</PrereqStateReligion>
        </EventInfo>
    </EventInfos>
</Civ4EventInfos>
