Version=11
BeginGame
	Era=ERA_ANCIENT
	Speed=GAMESPEED_NORMAL
	Calendar=CALENDAR_DEFAULT
	Option=GAMEOPTION_NO_TECH_TRADING
	Option=GAMEOPTION_PERMANENT_ALLIANCES
	Option=GAMEOPTION_NO_VASSAL_STATES
	Option=GAMEOPTION_NO_ESPIONAGE
	Option=GAMEOPTION_NO_GLOBAL_COUNTER
	Option=GAMEOPTION_NO_HYBOREM_OR_BASIUM
	Option=GAMEOPTION_NO_RELIGION_0
	Option=GAMEOPTION_NO_RELIGION_3
	Option=GAMEOPTION_NO_RELIGION_4
	Option=GAMEOPTION_NO_RELIGION_5
	Option=GAMEOPTION_NO_RELIGION_6
	Option=GAMEOPTION_NO_ACHERON
	Option=GAMEOPTION_NO_ORTHUS
	Option=GAMEOPTION_WB_FALL_OF_CUANTINE
	Victory=VICTORY_TIME
	Victory=VICTORY_CONQUEST
	Victory=VICTORY_DOMINATION
	Victory=VICTORY_CULTURAL
	Victory=VICTORY_RELIGIOUS
	Victory=VICTORY_TOWER_OF_MASTERY
	Victory=VICTORY_ALTAR_OF_THE_LUONNOTAR
	GameTurn=0
	MaxTurns=690
	MaxCityElimination=0
	NumAdvancedStartPoints=442
	TargetScore=0
	StartYear=1
	Description=TXT_KEY_WB_FALL_OF_CUANTINE_DESC
	ModPath=Mods\More Naval AI
EndGame
BeginTeam
	TeamID=0
	Tech=TECH_AGRICULTURE
	Tech=TECH_ANCIENT_CHANTS
	Tech=TECH_ANIMAL_HUSBANDRY
	Tech=TECH_ARCHERY
	Tech=TECH_BRONZE_WORKING
	Tech=TECH_CODE_OF_LAWS
	Tech=TECH_CRAFTING
	Tech=TECH_EDUCATION
	Tech=TECH_EXPLORATION
	Tech=TECH_HORSEBACK_RIDING
	Tech=TECH_HUNTING
	Tech=TECH_MINING
	Tech=TECH_MYSTICISM
	Tech=TECH_PHILOSOPHY
	Tech=TECH_WARFARE
	Tech=TECH_WAY_OF_THE_WISE
	ContactWithTeam=0
	ContactWithTeam=1
	RevealMap=0
EndTeam
BeginTeam
	TeamID=1
	Tech=TECH_AGRICULTURE
	Tech=TECH_ANCIENT_CHANTS
	Tech=TECH_ANIMAL_HUSBANDRY
	Tech=TECH_ARCHERY
	Tech=TECH_BRONZE_WORKING
	Tech=TECH_CARTOGRAPHY
	Tech=TECH_CRAFTING
	Tech=TECH_EDUCATION
	Tech=TECH_EXPLORATION
	Tech=TECH_FESTIVALS
	Tech=TECH_FISHING
	Tech=TECH_HUNTING
	Tech=TECH_MESSAGE_FROM_THE_DEEP
	Tech=TECH_MYSTICISM
	Tech=TECH_PHILOSOPHY
	Tech=TECH_SAILING
	Tech=TECH_SEAFARING
	Tech=TECH_WARFARE
	Tech=TECH_WRITING
	ContactWithTeam=0
	ContactWithTeam=1
	RevealMap=0
EndTeam
BeginTeam
	TeamID=2
	ContactWithTeam=2
	RevealMap=0
EndTeam
BeginTeam
	TeamID=3
	ContactWithTeam=3
	RevealMap=0
EndTeam
BeginTeam
	TeamID=4
	ContactWithTeam=4
	RevealMap=0
EndTeam
BeginTeam
	TeamID=5
	ContactWithTeam=5
	RevealMap=0
EndTeam
BeginTeam
	TeamID=6
	ContactWithTeam=6
	RevealMap=0
EndTeam
BeginTeam
	TeamID=7
	ContactWithTeam=7
	RevealMap=0
EndTeam
BeginTeam
	TeamID=8
	ContactWithTeam=8
	RevealMap=0
EndTeam
BeginTeam
	TeamID=9
	ContactWithTeam=9
	RevealMap=0
EndTeam
BeginTeam
	TeamID=10
	ContactWithTeam=10
	RevealMap=0
EndTeam
BeginTeam
	TeamID=11
	ContactWithTeam=11
	RevealMap=0
EndTeam
BeginTeam
	TeamID=12
	ContactWithTeam=12
	RevealMap=0
EndTeam
BeginTeam
	TeamID=13
	ContactWithTeam=13
	RevealMap=0
EndTeam
BeginTeam
	TeamID=14
	ContactWithTeam=14
	RevealMap=0
EndTeam
BeginTeam
	TeamID=15
	ContactWithTeam=15
	RevealMap=0
EndTeam
BeginTeam
	TeamID=16
	ContactWithTeam=16
	RevealMap=0
EndTeam
BeginTeam
	TeamID=17
	ContactWithTeam=17
	RevealMap=0
EndTeam
BeginTeam
	TeamID=18
	ContactWithTeam=18
	RevealMap=0
EndTeam
BeginTeam
	TeamID=19
	ContactWithTeam=19
	RevealMap=0
EndTeam
BeginTeam
	TeamID=20
	ContactWithTeam=20
	RevealMap=0
EndTeam
BeginTeam
	TeamID=21
	ContactWithTeam=21
	RevealMap=0
EndTeam
BeginTeam
	TeamID=22
	ContactWithTeam=22
	RevealMap=0
EndTeam
BeginTeam
	TeamID=23
	ContactWithTeam=23
	RevealMap=0
EndTeam
BeginTeam
	TeamID=24
	ContactWithTeam=24
	RevealMap=0
EndTeam
BeginTeam
	TeamID=25
	ContactWithTeam=25
	RevealMap=0
EndTeam
BeginTeam
	TeamID=26
	ContactWithTeam=26
	RevealMap=0
EndTeam
BeginTeam
	TeamID=27
	ContactWithTeam=27
	RevealMap=0
EndTeam
BeginTeam
	TeamID=28
	ContactWithTeam=28
	RevealMap=0
EndTeam
BeginTeam
	TeamID=29
	ContactWithTeam=29
	RevealMap=0
EndTeam
BeginTeam
	TeamID=30
	ContactWithTeam=30
	RevealMap=0
EndTeam
BeginTeam
	TeamID=31
	ContactWithTeam=31
	RevealMap=0
EndTeam
BeginTeam
	TeamID=32
	ContactWithTeam=32
	RevealMap=0
EndTeam
BeginTeam
	TeamID=33
	ContactWithTeam=33
	RevealMap=0
EndTeam
BeginTeam
	TeamID=34
	ContactWithTeam=34
	RevealMap=0
EndTeam
BeginTeam
	TeamID=35
	ContactWithTeam=35
	RevealMap=0
EndTeam
BeginTeam
	TeamID=36
	ContactWithTeam=36
	RevealMap=0
EndTeam
BeginTeam
	TeamID=37
	ContactWithTeam=37
	RevealMap=0
EndTeam
BeginTeam
	TeamID=38
	ContactWithTeam=38
	RevealMap=0
EndTeam
BeginTeam
	TeamID=39
	ContactWithTeam=39
	RevealMap=0
EndTeam
BeginTeam
	TeamID=40
	ContactWithTeam=40
	RevealMap=0
EndTeam
BeginTeam
	TeamID=41
	ContactWithTeam=41
	RevealMap=0
EndTeam
BeginTeam
	TeamID=42
	ContactWithTeam=42
	RevealMap=0
EndTeam
BeginTeam
	TeamID=43
	ContactWithTeam=43
	RevealMap=0
EndTeam
BeginTeam
	TeamID=44
	ContactWithTeam=44
	RevealMap=0
EndTeam
BeginTeam
	TeamID=45
	ContactWithTeam=45
	RevealMap=0
EndTeam
BeginTeam
	TeamID=46
	ContactWithTeam=46
	RevealMap=0
EndTeam
BeginTeam
	TeamID=47
	ContactWithTeam=47
	RevealMap=0
EndTeam
BeginTeam
	TeamID=48
	ContactWithTeam=48
	RevealMap=0
EndTeam
BeginTeam
	TeamID=49
	ContactWithTeam=49
	RevealMap=0
EndTeam
BeginPlayer
	Team=0
	LeaderType=LEADER_DECIUS
	LeaderName=Decius
	CivDesc=Bannor
	CivShortDesc=Bannor
	CivAdjective=Bannor
	FlagDecal=Art/Interface/TeamColor/Bannorflag.dds
	WhiteFlag=0
	CivType=CIVILIZATION_BANNOR
	Color=PLAYERCOLOR_BANNOR
	ArtStyle=ARTSTYLE_BANNOR
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StartingX=3, StartingY=11
	StateReligion=
	StartingEra=ERA_CLASSICAL
	RandomStartLocation=false
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
	CivicOption=CIVICOPTION_CULTURAL_VALUES, Civic=CIVIC_RELIGION
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
	CivicOption=CIVICOPTION_MEMBERSHIP, Civic=CIVIC_NO_MEMBERSHIP
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=0
	LeaderType=LEADER_SABATHIEL
	LeaderName=Sabathiel
	CivDesc=Bannor
	CivShortDesc=Bannor
	CivAdjective=Bannor
	FlagDecal=Art/Interface/TeamColor/Bannorflag.dds
	WhiteFlag=0
	CivType=CIVILIZATION_BANNOR
	Color=PLAYERCOLOR_LIGHT_ORANGE
	ArtStyle=ARTSTYLE_BANNOR
	PlayableCiv=0
	MinorNationStatus=0
	StartingGold=0
	StartingX=20, StartingY=13
	StateReligion=
	StartingEra=ERA_CLASSICAL
	RandomStartLocation=false
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
	CivicOption=CIVICOPTION_CULTURAL_VALUES, Civic=CIVIC_RELIGION
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
	CivicOption=CIVICOPTION_MEMBERSHIP, Civic=CIVIC_NO_MEMBERSHIP
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=1
	LeaderType=LEADER_HANNAH
	LeaderName=Hannah the Irin
	CivDesc=Lanun
	CivShortDesc=Lanun
	CivAdjective=Lanun
	FlagDecal=Art/Interface/TeamColor/Lanunflag.dds
	WhiteFlag=0
	CivType=CIVILIZATION_LANUN
	Color=PLAYERCOLOR_LANUN
	ArtStyle=ARTSTYLE_LANUN
	PlayableCiv=0
	MinorNationStatus=0
	StartingGold=0
	StartingX=29, StartingY=13
	StateReligion=
	StartingEra=ERA_CLASSICAL
	RandomStartLocation=false
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
	CivicOption=CIVICOPTION_CULTURAL_VALUES, Civic=CIVIC_NATIONHOOD
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
	CivicOption=CIVICOPTION_MEMBERSHIP, Civic=CIVIC_NO_MEMBERSHIP
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=3
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=4
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=5
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=6
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=7
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=8
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=9
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=10
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=11
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=12
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=13
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=14
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=15
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=16
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=17
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=18
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=19
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=20
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=21
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=22
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=23
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=24
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=25
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=26
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=27
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=28
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=29
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=30
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=31
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=32
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=33
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=34
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=35
	LeaderType=NONE
	CivType=NONE
EndPlayer
BeginPlayer
	Team=36
	LeaderType=NONE
	CivType=NONE
EndPlayer
BeginPlayer
	Team=37
	LeaderType=NONE
	CivType=NONE
EndPlayer
BeginPlayer
	Team=38
	LeaderType=NONE
	CivType=NONE
EndPlayer
BeginPlayer
	Team=39
	LeaderType=NONE
	CivType=NONE
EndPlayer
BeginPlayer
	Team=40
	LeaderType=NONE
	CivType=NONE
EndPlayer
BeginPlayer
	Team=41
	LeaderType=NONE
	CivType=NONE
EndPlayer
BeginPlayer
	Team=42
	LeaderType=NONE
	CivType=NONE
EndPlayer
BeginPlayer
	Team=43
	LeaderType=NONE
	CivType=NONE
EndPlayer
BeginPlayer
	Team=44
	LeaderType=NONE
	CivType=NONE
EndPlayer
BeginPlayer
	Team=45
	LeaderType=NONE
	CivType=NONE
EndPlayer
BeginPlayer
	Team=46
	LeaderType=NONE
	CivType=NONE
EndPlayer
BeginPlayer
	Team=47
	LeaderType=NONE
	CivType=NONE
EndPlayer
BeginPlayer
	Team=48
	LeaderType=NONE
	CivType=NONE
EndPlayer
BeginPlayer
	Team=49
	LeaderType=NONE
	CivType=NONE
EndPlayer
BeginMap
	grid width=32
	grid height=24
	top latitude=45
	bottom latitude=25
	wrap X=0
	wrap Y=0
	world size=WORLDSIZE_SMALL
	climate=CLIMATE_TEMPERATE
	sealevel=SEALEVEL_MEDIUM
	num plots written=768
	num signs written=0
	Randomize Resources=false
	Randomize Lairs=false
	Randomize Unique Improvements=false
	Randomize Goody Huts=false
EndMap

### Plot Info ###
BeginPlot
	x=0,y=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=0,y=1
	ImprovementType=IMPROVEMENT_GOODY_HUT
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=0,y=2
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=0,y=3
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=0,y=4
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=0,y=5
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=0,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=0,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=0,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=0,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=0,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=0,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=0,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=0,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=0,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=0,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=0,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=0,y=17
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=0,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=0,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=0,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=0,y=21
	ImprovementType=IMPROVEMENT_GOODY_HUT
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=0,y=22
	FeatureType=FEATURE_FOREST, FeatureVariety=2
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=0,y=23
	BonusType=BONUS_GUNPOWDER
	TerrainType=TERRAIN_TUNDRA
	PlotType=2
EndPlot
BeginPlot
	x=1,y=0
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=1,y=1
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=1,y=2
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=1,y=3
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=1,y=4
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SWORDSMAN, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SWORDSMAN, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_SWORDSMAN, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=1,
EndPlot
BeginPlot
	x=1,y=5
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=1,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=1,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=1,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=1,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=1,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=1,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=1,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=1,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=1,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=1,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=1,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=1,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=1,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=1,y=19
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=1,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=1,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=1,y=22
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=1,y=23
	FeatureType=FEATURE_FOREST, FeatureVariety=2
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=2,y=0
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=2,y=1
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=2,y=2
	BonusType=BONUS_SILK
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=2,y=3
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=2,y=4
	BonusType=BONUS_CLAM
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=2,y=5
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=2,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=2,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=2,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=2,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=2,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=2,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=2,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=2,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=2,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=2,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=2,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=2,y=17
	TerrainType=TERRAIN_GRASS
	PlotType=0
EndPlot
BeginPlot
	x=2,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=2,y=19
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=2,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=2,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=2,y=22
	FeatureType=FEATURE_FOREST, FeatureVariety=2
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=2,y=23
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=3,y=0
	BonusType=BONUS_IRON
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=3,y=1
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=3,y=2
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=3,y=3
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=3,y=4
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=3,y=5
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=3,y=6
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=3,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=3,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=3,y=9
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=3,y=10
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=3,y=11
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=3,y=12
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=3,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=3,y=14
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=3,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=3,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=3,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=3,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=3,y=19
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=3,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=3,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=3,y=22
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=3,y=23
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=4,y=0
	BonusType=BONUS_MANA
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=4,y=1
	BonusType=BONUS_CLAM
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=4,y=2
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=4,y=3
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_WORKBOAT, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_WORKER_SEA
	EndUnit
	BeginUnit
		UnitType=UNIT_LONGBOWMAN, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_BOARDING_PARTY, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_BOARDING
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_COUNTER
	EndUnit
	BeginUnit
		UnitType=UNIT_WORKER, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_WORKER
	EndUnit
	BeginUnit
		UnitType=UNIT_SUPPLIES, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_RESERVE
	EndUnit
	BeginCity
		CityOwner=2
		CityName=TXT_KEY_CITY_LANUN_1
		CityPopulation=3
		BuildingType=BUILDING_FORGE
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_PALACE_LANUN
		BuildingType=BUILDING_WALLS
	EndCity
	TeamReveal=1,
EndPlot
BeginPlot
	x=4,y=4
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=4,y=5
	ImprovementType=IMPROVEMENT_PIRATE_COVE
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=4,y=6
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=4,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=4,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=4,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=4,y=10
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=4,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=4,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=4,y=13
	BonusType=BONUS_CLAM
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=4,y=14
	BonusType=BONUS_INCENSE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=4,y=15
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=4,y=16
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=4,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=4,y=18
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=4,y=19
	BonusType=BONUS_WHALE
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=4,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=4,y=21
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=4,y=22
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=4,y=23
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=5,y=0
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=5,y=1
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=5,y=2
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=5,y=3
	ImprovementType=IMPROVEMENT_MINE
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=5,y=4
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=5,y=5
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=5,y=6
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=5,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=5,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=5,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=5,y=10
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=5,y=11
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=5,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=5,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=5,y=14
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=5,y=15
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=5,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=5,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=5,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=5,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=5,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=5,y=21
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=5,y=22
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=5,y=23
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=6,y=0
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=6,y=1
	BonusType=BONUS_BANANA
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=6,y=2
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=6,y=3
	BonusType=BONUS_GUNPOWDER
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=6,y=4
	ImprovementType=IMPROVEMENT_COTTAGE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=6,y=5
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=6,y=6
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=6,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=6,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=6,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=6,y=10
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=6,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=6,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=6,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=6,y=14
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_HORSEMAN, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_WARRIOR, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_WARRIOR, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ADEPT, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_CHANNELING1
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=2
		CityName=TXT_KEY_CITY_LANUN_6
		CityPopulation=3
		BuildingType=BUILDING_TEMPLE_OF_THE_OVERLORDS
	EndCity
	TeamReveal=1,
EndPlot
BeginPlot
	x=6,y=15
	ImprovementType=IMPROVEMENT_PIRATE_COVE
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=6,y=16
	BonusType=BONUS_FISH
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=6,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=6,y=18
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=6,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=6,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=6,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=6,y=22
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=6,y=23
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=7,y=0
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=7,y=1
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=7,y=2
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=7,y=3
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=7,y=4
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=7,y=5
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=7,y=6
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=7,y=7
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=7,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=7,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=7,y=10
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=7,y=11
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=7,y=12
	BonusType=BONUS_PIG
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=7,y=13
	BonusType=BONUS_PIG
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=7,y=14
	isNOfRiver
	RiverWEDirection=3
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=7,y=15
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=7,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=7,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=7,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=7,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=7,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=7,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=7,y=22
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=7,y=23
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=8,y=0
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=1
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=2
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=8,y=3
	RiverNSDirection=0
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=4
	RiverNSDirection=0
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SKELETON, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_UNDEAD
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=5
	RiverNSDirection=0
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=6
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=7
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=8
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=10
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=8,y=11
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=8,y=12
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=13
	RiverNSDirection=0
	isWOfRiver
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=14
	isNOfRiver
	RiverWEDirection=3
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=15
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_SKELETON, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_UNDEAD
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=16
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=18
	BonusType=BONUS_MANA
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=8,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=21
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=22
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=8,y=23
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=9,y=1
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=9,y=2
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_GORILLA, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
EndPlot
BeginPlot
	x=9,y=3
	isNOfRiver
	RiverWEDirection=3
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=9,y=4
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=5
	FeatureType=FEATURE_FOREST_NEW, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=6
	FeatureType=FEATURE_FOREST_NEW, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=7
	BonusType=BONUS_CLAM
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=8
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=10
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=11
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=9,y=12
	BonusType=BONUS_IRON
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=13
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=14
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=15
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=16
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=17
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=18
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_WARRIOR, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_ORC
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=22
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=9,y=23
	BonusType=BONUS_FISH
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=10,y=0
	BonusType=BONUS_COPPER
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=10,y=1
	ImprovementType=IMPROVEMENT_COTTAGE
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=10,y=2
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_WARRIOR, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_ORC
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_ORC
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=50
		CityName=TXT_KEY_CITY_BARBARIAN_7
		CityPopulation=2
		BuildingType=BUILDING_GAMBLING_HOUSE
		BuildingType=BUILDING_HUNTING_LODGE
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_PAGAN_TEMPLE
		BuildingType=BUILDING_TRAINING_YARD
		BuildingType=BUILDING_WALLS
	EndCity
EndPlot
BeginPlot
	x=10,y=3
	isNOfRiver
	RiverWEDirection=3
	BonusType=BONUS_COTTON
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=10,y=4
	BonusType=BONUS_MANA
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=10,y=5
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=10,y=6
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=10,y=7
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=10,y=8
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=10,y=9
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=10,y=10
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=10,y=11
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=10,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=10,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=10,y=14
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=10,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=10,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=10,y=17
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=10,y=18
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=10,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=10,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=10,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=10,y=22
	BonusType=BONUS_HORSE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=10,y=23
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=11,y=0
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=11,y=1
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=11,y=2
	BonusType=BONUS_BANANA
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=11,y=3
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	ImprovementType=IMPROVEMENT_HAMLET
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=11,y=4
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=11,y=5
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=11,y=6
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=11,y=7
	RiverNSDirection=0
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_GORILLA, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WARRIOR, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=2
		CityName=TXT_KEY_CITY_LANUN_2
		CityPopulation=1
		BuildingType=BUILDING_HARBOR_LANUN
		BuildingType=BUILDING_HUNTING_LODGE
	EndCity
	TeamReveal=1,
EndPlot
BeginPlot
	x=11,y=8
	isNOfRiver
	RiverWEDirection=3
	BonusType=BONUS_RICE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=11,y=9
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=11,y=10
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=11,y=11
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=11,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=11,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=11,y=14
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=11,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=11,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=11,y=17
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_LONGBOWMAN, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_HUNTER, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_EXPLORE
	EndUnit
	BeginUnit
		UnitType=UNIT_HUNTER, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_EXPLORE
	EndUnit
	BeginUnit
		UnitType=UNIT_DROWN, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		PromotionType=PROMOTION_UNDEAD
		PromotionType=PROMOTION_VULNERABLE_TO_FIRE
		PromotionType=PROMOTION_WATER_WALKING
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_WARRIOR, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		PromotionType=PROMOTION_DRILL1
		PromotionType=PROMOTION_DRILL2
		PromotionType=PROMOTION_DRILL3
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=2
		CityName=TXT_KEY_CITY_LANUN_5
		CityPopulation=1
		BuildingType=BUILDING_TEMPLE_OF_THE_OVERLORDS
		BuildingType=BUILDING_WALLS
		ReligionType=RELIGION_OCTOPUS_OVERLORDS
	EndCity
	TeamReveal=1,
EndPlot
BeginPlot
	x=11,y=18
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=11,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=11,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=11,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=11,y=22
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_LONGBOWMAN, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=2
		CityName=TXT_KEY_CITY_LANUN_4
		CityPopulation=1
		BuildingType=BUILDING_COURTHOUSE
	EndCity
	TeamReveal=1,
EndPlot
BeginPlot
	x=11,y=23
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=0
	ImprovementType=IMPROVEMENT_GOODY_HUT
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=12,y=1
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=12,y=2
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=12,y=3
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_TIGER, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_TIGER, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
EndPlot
BeginPlot
	x=12,y=4
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=5
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=6
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=7
	BonusType=BONUS_COPPER
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=8
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=9
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=10
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=12,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=12,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=12,y=14
	FeatureType=FEATURE_VOLCANO, FeatureVariety=0
	TerrainType=TERRAIN_BROKEN_LANDS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=15
	BonusType=BONUS_FISH
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=22
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=12,y=23
	TerrainType=TERRAIN_TUNDRA
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=13,y=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=13,y=1
	ImprovementType=IMPROVEMENT_DUNGEON
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=13,y=2
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_GIANT_SPIDER, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
EndPlot
BeginPlot
	x=13,y=3
	BonusType=BONUS_PIG
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=13,y=4
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=13,y=5
	RiverNSDirection=2
	isNOfRiver
	RiverWEDirection=3
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=13,y=6
	RiverNSDirection=2
	isWOfRiver
	BonusType=BONUS_GEMS
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=13,y=7
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=13,y=8
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=13,y=9
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=13,y=10
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_GIANT_SPIDER, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
EndPlot
BeginPlot
	x=13,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=13,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=13,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=13,y=14
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=13,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=13,y=16
	BonusType=BONUS_FISH
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,
EndPlot
BeginPlot
	x=13,y=17
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,
EndPlot
BeginPlot
	x=13,y=18
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,
EndPlot
BeginPlot
	x=13,y=19
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,
EndPlot
BeginPlot
	x=13,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,
EndPlot
BeginPlot
	x=13,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=13,y=22
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=13,y=23
	BonusType=BONUS_CRAB
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=14,y=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=14,y=1
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=14,y=2
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=14,y=3
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=14,y=4
	ImprovementType=IMPROVEMENT_RUINS
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=14,y=5
	BonusType=BONUS_GEMS
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=14,y=6
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=14,y=7
	isNOfRiver
	RiverWEDirection=3
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=14,y=8
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=14,y=9
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=14,y=10
	ImprovementType=IMPROVEMENT_TOWER
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=14,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=14,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=14,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=14,y=14
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=14,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=14,y=16
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=14,y=17
	BonusType=BONUS_FISH
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=14,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,
EndPlot
BeginPlot
	x=14,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,1,
EndPlot
BeginPlot
	x=14,y=20
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,
EndPlot
BeginPlot
	x=14,y=21
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,1,
EndPlot
BeginPlot
	x=14,y=22
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=14,y=23
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=15,y=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_DROWN, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_UNDEAD
		PromotionType=PROMOTION_VULNERABLE_TO_FIRE
		PromotionType=PROMOTION_WATER_WALKING
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
EndPlot
BeginPlot
	x=15,y=1
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=15,y=2
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=15,y=3
	BonusType=BONUS_IRON
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=15,y=4
	TerrainType=TERRAIN_SNOW
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=15,y=5
	TerrainType=TERRAIN_TUNDRA
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=15,y=6
	RiverNSDirection=0
	isWOfRiver
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=15,y=7
	isNOfRiver
	RiverWEDirection=3
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=15,y=8
	BonusType=BONUS_COW
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=15,y=9
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=15,y=10
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=15,y=11
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=15,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=15,y=13
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=15,y=14
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=15,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=15,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=15,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=15,y=18
	FeatureType=FEATURE_FOREST_NEW, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=15,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=15,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=15,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=15,y=22
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=15,y=23
	TerrainType=TERRAIN_OCEAN
	PlotType=3
EndPlot
BeginPlot
	x=16,y=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=16,y=1
	ImprovementType=IMPROVEMENT_JUNGLE_ALTAR
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_MUIRIN, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_FEAR
		PromotionType=PROMOTION_HELD
		PromotionType=PROMOTION_HERO
		PromotionType=PROMOTION_UNDEAD
		PromotionType=PROMOTION_VULNERABLE_TO_FIRE
		PromotionType=PROMOTION_WATER_WALKING
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=1,
EndPlot
BeginPlot
	x=16,y=2
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=16,y=3
	ImprovementType=IMPROVEMENT_GOODY_HUT
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=16,y=4
	TerrainType=TERRAIN_TUNDRA
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=16,y=5
	BonusType=BONUS_SILK
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=16,y=6
	isNOfRiver
	RiverWEDirection=3
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=16,y=7
	ImprovementType=IMPROVEMENT_COTTAGE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=16,y=8
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=16,y=9
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=16,y=10
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=16,y=11
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=16,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=16,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=16,y=14
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=16,y=15
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	BeginUnit
		UnitType=UNIT_GIANT_TORTOISE, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	TeamReveal=0,
EndPlot
BeginPlot
	x=16,y=16
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=16,y=17
	FeatureType=FEATURE_FOREST_NEW, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=16,y=18
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_AXEMAN, UnitOwner=1
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_GUARDSMAN
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_WARRIOR, UnitOwner=1
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_GUARDSMAN
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=1
		CityName=Cuantine
		CityPopulation=1
		ReligionType=RELIGION_THE_ORDER
	EndCity
	TeamReveal=0,
EndPlot
BeginPlot
	x=16,y=19
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=16,y=20
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=16,y=21
	ImprovementType=IMPROVEMENT_TOWER
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=16,y=22
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=16,y=23
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=17,y=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_SWORDSMAN, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_ORC
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
EndPlot
BeginPlot
	x=17,y=1
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=17,y=2
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_MERCENARY, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_ENCHANTED_BLADE
		PromotionType=PROMOTION_HEALING_SALVE
		PromotionType=PROMOTION_ORC
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=1,
EndPlot
BeginPlot
	x=17,y=3
	BonusType=BONUS_GEMS
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=17,y=4
	TerrainType=TERRAIN_TUNDRA
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=17,y=5
	RiverNSDirection=0
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_WARRIOR, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_ORC
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	TeamReveal=1,
EndPlot
BeginPlot
	x=17,y=6
	isNOfRiver
	RiverWEDirection=3
	BonusType=BONUS_SILK
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=17,y=7
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=17,y=8
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_WORKBOAT, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_WORKER_SEA
	EndUnit
	BeginUnit
		UnitType=UNIT_HORSEMAN, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_WARRIOR, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=2
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=2
		CityName=TXT_KEY_CITY_LANUN_3
		CityPopulation=1
		BuildingType=BUILDING_ARCHERY_RANGE
		BuildingType=BUILDING_HARBOR_LANUN
		BuildingType=BUILDING_MONUMENT
		BuildingType=BUILDING_TRAINING_YARD
		BuildingType=BUILDING_WALLS
		ReligionType=RELIGION_OCTOPUS_OVERLORDS
	EndCity
	TeamReveal=1,
EndPlot
BeginPlot
	x=17,y=9
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=17,y=10
	BonusType=BONUS_PEARL
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=17,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=17,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=17,y=13
	TerrainType=TERRAIN_DESERT
	PlotType=1
EndPlot
BeginPlot
	x=17,y=14
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=17,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=17,y=16
	BonusType=BONUS_CLAM
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=17,y=17
	FeatureType=FEATURE_FOREST_NEW, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=17,y=18
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=17,y=19
	ImprovementType=IMPROVEMENT_MINE
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=17,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=17,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=17,y=22
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=17,y=23
	BonusType=BONUS_GUNPOWDER
	TerrainType=TERRAIN_SNOW
	PlotType=2
EndPlot
BeginPlot
	x=18,y=0
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=18,y=1
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=18,y=2
	RiverNSDirection=2
	isWOfRiver
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=18,y=3
	RiverNSDirection=2
	isWOfRiver
	TerrainType=TERRAIN_TUNDRA
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=18,y=4
	RiverNSDirection=2
	isWOfRiver
	TerrainType=TERRAIN_TUNDRA
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=18,y=5
	TerrainType=TERRAIN_TUNDRA
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=18,y=6
	BonusType=BONUS_RICE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=18,y=7
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=18,y=8
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=18,y=9
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=18,y=10
	BonusType=BONUS_CLAM
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=18,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=1,
EndPlot
BeginPlot
	x=18,y=12
	FeatureType=FEATURE_OASIS, FeatureVariety=0
	TerrainType=TERRAIN_DESERT
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=18,y=13
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=18,y=14
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=18,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=18,y=16
	FeatureType=FEATURE_FOREST_NEW, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=18,y=17
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=18,y=18
	BonusType=BONUS_COW
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=18,y=19
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=18,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=18,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=18,y=22
	FeatureType=FEATURE_ICE, FeatureVariety=0
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=18,y=23
	ImprovementType=IMPROVEMENT_GOODY_HUT
	FeatureType=FEATURE_FOREST, FeatureVariety=2
	TerrainType=TERRAIN_TUNDRA
	PlotType=2
EndPlot
BeginPlot
	x=19,y=0
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=19,y=1
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_FREAK, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_AMPHIBIOUS
		PromotionType=PROMOTION_CRAZED
		PromotionType=PROMOTION_EMPOWER1
		PromotionType=PROMOTION_ENRAGED
		PromotionType=PROMOTION_HEAVY
		PromotionType=PROMOTION_HEROIC_DEFENSE
		PromotionType=PROMOTION_HEROIC_STRENGTH
		PromotionType=PROMOTION_IMMUNE_DISEASE
		PromotionType=PROMOTION_MUTATED
		PromotionType=PROMOTION_ORC
		PromotionType=PROMOTION_REGENERATION
		PromotionType=PROMOTION_SENTRY
		PromotionType=PROMOTION_STONESKIN
		PromotionType=PROMOTION_STRONG
		PromotionType=PROMOTION_VULNERABLE_TO_FIRE
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_FREAK, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_AMPHIBIOUS
		PromotionType=PROMOTION_BLITZ
		PromotionType=PROMOTION_CANNIBALIZE
		PromotionType=PROMOTION_COLD_RESISTANCE
		PromotionType=PROMOTION_DISEASED
		PromotionType=PROMOTION_EMPOWER1
		PromotionType=PROMOTION_HEROIC_STRENGTH
		PromotionType=PROMOTION_IMMUNE_DISEASE
		PromotionType=PROMOTION_LIGHT
		PromotionType=PROMOTION_MUTATED
		PromotionType=PROMOTION_ORC
		PromotionType=PROMOTION_POISON_RESISTANCE
		PromotionType=PROMOTION_SENTRY
		PromotionType=PROMOTION_STRONG
		PromotionType=PROMOTION_VULNERABLE_TO_FIRE
		PromotionType=PROMOTION_WEAK
		PromotionType=PROMOTION_WITHERED
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=1,
EndPlot
BeginPlot
	x=19,y=2
	isNOfRiver
	RiverWEDirection=1
	ImprovementType=IMPROVEMENT_CAMP
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_JAVELIN_THROWER, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COLD_RESISTANCE
		PromotionType=PROMOTION_ORC
		PromotionType=PROMOTION_WINTERBORN
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_FREAK, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_AMPHIBIOUS
		PromotionType=PROMOTION_BLITZ
		PromotionType=PROMOTION_CANNIBALIZE
		PromotionType=PROMOTION_COLD_RESISTANCE
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_CRAZED
		PromotionType=PROMOTION_DISEASED
		PromotionType=PROMOTION_EMPOWER1
		PromotionType=PROMOTION_ENRAGED
		PromotionType=PROMOTION_FIRE_RESISTANCE
		PromotionType=PROMOTION_MUTATED
		PromotionType=PROMOTION_ORC
		PromotionType=PROMOTION_REGENERATION
		PromotionType=PROMOTION_STRONG
		PromotionType=PROMOTION_VULNERABLE_TO_FIRE
		PromotionType=PROMOTION_WITHERED
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
EndPlot
BeginPlot
	x=19,y=3
	TerrainType=TERRAIN_SNOW
	PlotType=1
	BeginUnit
		UnitType=UNIT_MERCENARY, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_RAIDER1
		PromotionType=PROMOTION_CRAZED
		PromotionType=PROMOTION_FLANKING1
		PromotionType=PROMOTION_ORC
		PromotionType=PROMOTION_SHOCK
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_FREAK, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_AMPHIBIOUS
		PromotionType=PROMOTION_BLITZ
		PromotionType=PROMOTION_CANNIBALIZE
		PromotionType=PROMOTION_EMPOWER1
		PromotionType=PROMOTION_FIRE_RESISTANCE
		PromotionType=PROMOTION_HEAVY
		PromotionType=PROMOTION_HEROIC_DEFENSE
		PromotionType=PROMOTION_IMMUNE_DISEASE
		PromotionType=PROMOTION_LIGHT
		PromotionType=PROMOTION_LIGHTNING_RESISTANCE
		PromotionType=PROMOTION_MUTATED
		PromotionType=PROMOTION_ORC
		PromotionType=PROMOTION_REGENERATION
		PromotionType=PROMOTION_SENTRY
		PromotionType=PROMOTION_STONESKIN
		PromotionType=PROMOTION_VULNERABLE_TO_FIRE
		PromotionType=PROMOTION_WITHERED
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
EndPlot
BeginPlot
	x=19,y=4
	TerrainType=TERRAIN_TUNDRA
	PlotType=0
EndPlot
BeginPlot
	x=19,y=5
	TerrainType=TERRAIN_PLAINS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=19,y=6
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=19,y=7
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=19,y=8
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=19,y=9
	TerrainType=TERRAIN_PLAINS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=19,y=10
	TerrainType=TERRAIN_PLAINS
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=19,y=11
	TerrainType=TERRAIN_DESERT
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=19,y=12
	TerrainType=TERRAIN_DESERT
	PlotType=2
	TeamReveal=1,
EndPlot
BeginPlot
	x=19,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=19,y=14
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=19,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=19,y=16
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=19,y=17
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=19,y=18
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=19,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=19,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=19,y=21
	TerrainType=TERRAIN_OCEAN
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=19,y=22
	FeatureType=FEATURE_ICE, FeatureVariety=0
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=19,y=23
	ImprovementType=IMPROVEMENT_BARROW
	TerrainType=TERRAIN_TUNDRA
	PlotType=2
	BeginUnit
		UnitType=UNIT_SKELETON, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_BUCCANEERS
		PromotionType=PROMOTION_GOLDEN_HAMMER
		PromotionType=PROMOTION_UNDEAD
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
EndPlot
BeginPlot
	x=20,y=0
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=20,y=1
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=20,y=2
	isNOfRiver
	RiverWEDirection=1
	BonusType=BONUS_PIG
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=20,y=3
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=20,y=4
	TerrainType=TERRAIN_TUNDRA
	PlotType=0
	TeamReveal=0,
EndPlot
BeginPlot
	x=20,y=5
	TerrainType=TERRAIN_TUNDRA
	PlotType=0
	TeamReveal=0,1,
EndPlot
BeginPlot
	x=20,y=6
	TerrainType=TERRAIN_TUNDRA
	PlotType=0
	TeamReveal=1,
EndPlot
BeginPlot
	x=20,y=7
	BonusType=BONUS_GEMS
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=1,
EndPlot
BeginPlot
	x=20,y=8
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=20,y=9
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=20,y=10
	ImprovementType=IMPROVEMENT_LION_DEN
	TerrainType=TERRAIN_PLAINS
	PlotType=1
	BeginUnit
		UnitType=UNIT_LION_PRIDE, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_HIDDEN_NATIONALITY
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	TeamReveal=1,
EndPlot
BeginPlot
	x=20,y=11
	BonusType=BONUS_INCENSE
	TerrainType=TERRAIN_DESERT
	PlotType=1
EndPlot
BeginPlot
	x=20,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=20,y=13
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=20,y=14
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=20,y=15
	ImprovementType=IMPROVEMENT_HAMLET
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=20,y=16
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=20,y=17
	BonusType=BONUS_CORN
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=20,y=18
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=20,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=20,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=20,y=21
	FeatureType=FEATURE_ICE, FeatureVariety=0
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=20,y=22
	FeatureType=FEATURE_ICE, FeatureVariety=0
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=20,y=23
	TerrainType=TERRAIN_TUNDRA
	PlotType=1
EndPlot
BeginPlot
	x=21,y=0
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=21,y=1
	BonusType=BONUS_PIG
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=21,y=2
	isNOfRiver
	RiverWEDirection=1
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=21,y=3
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=21,y=4
	BonusType=BONUS_IRON
	ImprovementType=IMPROVEMENT_MINE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=21,y=5
	FeatureType=FEATURE_FOREST, FeatureVariety=1
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=21,y=6
	TerrainType=TERRAIN_TUNDRA
	PlotType=0
EndPlot
BeginPlot
	x=21,y=7
	TerrainType=TERRAIN_TUNDRA
	PlotType=0
EndPlot
BeginPlot
	x=21,y=8
	FeatureType=FEATURE_FOREST_ANCIENT, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=21,y=9
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=21,y=10
	TerrainType=TERRAIN_DESERT
	PlotType=2
EndPlot
BeginPlot
	x=21,y=11
	TerrainType=TERRAIN_DESERT
	PlotType=0
	TeamReveal=0,
EndPlot
BeginPlot
	x=21,y=12
	BonusType=BONUS_IRON
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=21,y=13
	BonusType=BONUS_MANA
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=21,y=14
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=21,y=15
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=21,y=16
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=21,y=17
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=21,y=18
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=21,y=19
	TerrainType=TERRAIN_GRASS
	PlotType=0
EndPlot
BeginPlot
	x=21,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=21,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=21,y=22
	TerrainType=TERRAIN_TUNDRA
	PlotType=0
EndPlot
BeginPlot
	x=21,y=23
	FeatureType=FEATURE_FOREST, FeatureVariety=2
	TerrainType=TERRAIN_TUNDRA
	PlotType=1
EndPlot
BeginPlot
	x=22,y=0
	TerrainType=TERRAIN_GRASS
	PlotType=0
EndPlot
BeginPlot
	x=22,y=1
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=22,y=2
	RiverNSDirection=0
	isNOfRiver
	RiverWEDirection=1
	isWOfRiver
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=22,y=3
	RiverNSDirection=0
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_WARRIOR, UnitOwner=1
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_GUARDSMAN
		PromotionType=PROMOTION_WEAK
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_WARRIOR, UnitOwner=1
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_GUARDSMAN
		PromotionType=PROMOTION_WEAK
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=1
		CityName=TXT_KEY_CITY_BANNOR_2
		CityPopulation=2
	EndCity
	TeamReveal=0,
EndPlot
BeginPlot
	x=22,y=4
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=22,y=5
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=22,y=6
	FeatureType=FEATURE_FOREST_ANCIENT, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=22,y=7
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_GIANT_SPIDER, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMBAT1
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
EndPlot
BeginPlot
	x=22,y=8
	TerrainType=TERRAIN_PLAINS
	PlotType=1
EndPlot
BeginPlot
	x=22,y=9
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=22,y=10
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=22,y=11
	BonusType=BONUS_INCENSE
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=22,y=12
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=22,y=13
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=22,y=14
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=22,y=15
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=22,y=16
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=22,y=17
	TerrainType=TERRAIN_PLAINS
	PlotType=1
EndPlot
BeginPlot
	x=22,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=22,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=22,y=20
	TerrainType=TERRAIN_GRASS
	PlotType=0
EndPlot
BeginPlot
	x=22,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=22,y=22
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=22,y=23
	TerrainType=TERRAIN_TUNDRA
	PlotType=1
EndPlot
BeginPlot
	x=23,y=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=23,y=1
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=23,y=2
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=23,y=3
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=23,y=4
	isNOfRiver
	RiverWEDirection=1
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=23,y=5
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=23,y=6
	FeatureType=FEATURE_FOREST_ANCIENT, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=23,y=7
	ImprovementType=IMPROVEMENT_LION_DEN
	TerrainType=TERRAIN_PLAINS
	PlotType=1
EndPlot
BeginPlot
	x=23,y=8
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=23,y=9
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=23,y=10
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=23,y=11
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=23,y=12
	FeatureType=FEATURE_FOREST_NEW, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=23,y=13
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=23,y=14
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=23,y=15
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=23,y=16
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=23,y=17
	ImprovementType=IMPROVEMENT_BEAR_DEN
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
EndPlot
BeginPlot
	x=23,y=18
	BonusType=BONUS_COPPER
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=23,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=23,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=23,y=21
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=23,y=22
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=23,y=23
	ImprovementType=IMPROVEMENT_BEAR_DEN
	TerrainType=TERRAIN_TUNDRA
	PlotType=2
	BeginUnit
		UnitType=UNIT_BEAR, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
EndPlot
BeginPlot
	x=24,y=0
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_AXEMAN, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_ORC
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
EndPlot
BeginPlot
	x=24,y=1
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=24,y=2
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=24,y=3
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=24,y=4
	isNOfRiver
	RiverWEDirection=1
	BonusType=BONUS_CORN
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=24,y=5
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=24,y=6
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=24,y=7
	FeatureType=FEATURE_FOREST_NEW, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=24,y=8
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=24,y=9
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=24,y=10
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=24,y=11
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=24,y=12
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_WARRIOR, UnitOwner=1
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_GUARDSMAN
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_DISCIPLE_THE_ORDER, UnitOwner=1
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_MEDIC1
		FacingDirection=0
		UnitAIType=UNITAI_MISSIONARY
	EndUnit
	BeginCity
		CityOwner=1
		CityName=Brigits Light Abbey
		CityPopulation=1
		BuildingType=BUILDING_ELDER_COUNCIL
		BuildingType=BUILDING_TEMPLE_OF_THE_ORDER
		ReligionType=RELIGION_THE_ORDER
	EndCity
	TeamReveal=0,
EndPlot
BeginPlot
	x=24,y=13
	FeatureType=FEATURE_FOREST_NEW, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=24,y=14
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=24,y=15
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=24,y=16
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=24,y=17
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=24,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=24,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=24,y=20
	FeatureType=FEATURE_FOREST, FeatureVariety=1
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=24,y=21
	FeatureType=FEATURE_FOREST, FeatureVariety=2
	TerrainType=TERRAIN_TUNDRA
	PlotType=2
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	TeamReveal=0,
EndPlot
BeginPlot
	x=24,y=22
	TerrainType=TERRAIN_TUNDRA
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=24,y=23
	ImprovementType=IMPROVEMENT_CITY_RUINS
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=25,y=0
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_TIGER, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
EndPlot
BeginPlot
	x=25,y=1
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,
EndPlot
BeginPlot
	x=25,y=2
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=25,y=3
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=25,y=4
	isNOfRiver
	RiverWEDirection=1
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=25,y=5
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=25,y=6
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,
EndPlot
BeginPlot
	x=25,y=7
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=25,y=8
	TerrainType=TERRAIN_PLAINS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=25,y=9
	FeatureType=FEATURE_FOREST_ANCIENT, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_WOLF_PACK, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
EndPlot
BeginPlot
	x=25,y=10
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_BEAR, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	TeamReveal=0,
EndPlot
BeginPlot
	x=25,y=11
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=25,y=12
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=25,y=13
	BonusType=BONUS_WINE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=25,y=14
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=25,y=15
	BonusType=BONUS_SILK
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=25,y=16
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=25,y=17
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=25,y=18
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=25,y=19
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=25,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=25,y=21
	FeatureType=FEATURE_FOREST, FeatureVariety=1
	TerrainType=TERRAIN_TUNDRA
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=25,y=22
	BonusType=BONUS_SHEEP
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=25,y=23
	FeatureType=FEATURE_FOREST, FeatureVariety=2
	TerrainType=TERRAIN_TUNDRA
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=26,y=0
	TerrainType=TERRAIN_GRASS
	PlotType=0
EndPlot
BeginPlot
	x=26,y=1
	TerrainType=TERRAIN_GRASS
	PlotType=0
EndPlot
BeginPlot
	x=26,y=2
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=26,y=3
	BonusType=BONUS_RICE
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=26,y=4
	isNOfRiver
	RiverWEDirection=1
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=26,y=5
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=26,y=6
	TerrainType=TERRAIN_GRASS
	PlotType=0
EndPlot
BeginPlot
	x=26,y=7
	TerrainType=TERRAIN_PLAINS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=26,y=8
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=26,y=9
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=26,y=10
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=26,y=11
	ImprovementType=IMPROVEMENT_COTTAGE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=26,y=12
	isNOfRiver
	RiverWEDirection=3
	BonusType=BONUS_WINE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=26,y=13
	BonusType=BONUS_WINE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=26,y=14
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=26,y=15
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=26,y=16
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=26,y=17
	BonusType=BONUS_WHEAT
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=26,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=26,y=19
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=26,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
BeginPlot
	x=26,y=21
	TerrainType=TERRAIN_PLAINS
	PlotType=0
	TeamReveal=0,
EndPlot
BeginPlot
	x=26,y=22
	ImprovementType=IMPROVEMENT_FORT
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_AXEMAN, UnitOwner=1
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_GUARDSMAN
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	TeamReveal=0,
EndPlot
BeginPlot
	x=26,y=23
	TerrainType=TERRAIN_PLAINS
	PlotType=0
	TeamReveal=0,
EndPlot
BeginPlot
	x=27,y=0
	TerrainType=TERRAIN_GRASS
	PlotType=0
EndPlot
BeginPlot
	x=27,y=1
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_AXEMAN, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_ORC
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
EndPlot
BeginPlot
	x=27,y=2
	BonusType=BONUS_RICE
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=27,y=3
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=27,y=4
	RiverNSDirection=0
	isNOfRiver
	RiverWEDirection=1
	isWOfRiver
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=27,y=5
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=27,y=6
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=27,y=7
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=27,y=8
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=27,y=9
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=27,y=10
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=27,y=11
	ImprovementType=IMPROVEMENT_COTTAGE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=27,y=12
	isNOfRiver
	RiverWEDirection=3
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=27,y=13
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=27,y=14
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_WOLF_PACK, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
EndPlot
BeginPlot
	x=27,y=15
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=27,y=16
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=27,y=17
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=27,y=18
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=27,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=27,y=20
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=27,y=21
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=27,y=22
	BonusType=BONUS_DEER
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=27,y=23
	FeatureType=FEATURE_FOREST, FeatureVariety=1
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
EndPlot
BeginPlot
	x=28,y=1
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=28,y=2
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=3
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=4
	BonusType=BONUS_GOLD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=5
	isNOfRiver
	RiverWEDirection=1
	ImprovementType=IMPROVEMENT_HAMLET
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=6
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=7
	BonusType=BONUS_SILK
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=8
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=9
	RiverNSDirection=0
	isWOfRiver
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=10
	RiverNSDirection=0
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_HUNTER, UnitOwner=0
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		FacingDirection=4
		UnitAIType=UNITAI_EXPLORE
	EndUnit
	BeginUnit
		UnitType=UNIT_AXEMAN, UnitOwner=0
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_BRONZE_WEAPONS
		PromotionType=PROMOTION_COMMANDO
		PromotionType=PROMOTION_GUARDSMAN
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_HUNTER, UnitOwner=0
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMMANDO
		PromotionType=PROMOTION_GUERILLA1
		PromotionType=PROMOTION_WOODSMAN1
		FacingDirection=4
		UnitAIType=UNITAI_EXPLORE
	EndUnit
	BeginUnit
		UnitType=UNIT_AXEMAN, UnitOwner=0
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_BRONZE_WEAPONS
		PromotionType=PROMOTION_COMMANDO
		PromotionType=PROMOTION_DRILL1
		PromotionType=PROMOTION_ENCHANTED_BLADE
		PromotionType=PROMOTION_GUARDSMAN
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=0
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		PromotionType=PROMOTION_COMMANDO
		PromotionType=PROMOTION_GUARDSMAN
		PromotionType=PROMOTION_GUERILLA1
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=0
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMMANDO
		PromotionType=PROMOTION_GUARDSMAN
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=0
		UnitName=Hunting Dog
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COURAGE
		PromotionType=PROMOTION_FLANKING1
		PromotionType=PROMOTION_FLANKING2
		PromotionType=PROMOTION_FLANKING3
		PromotionType=PROMOTION_LIGHT
		PromotionType=PROMOTION_MARKSMAN
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WOLF, UnitOwner=0
		UnitName=Hunting Dog
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COURAGE
		PromotionType=PROMOTION_FLANKING1
		PromotionType=PROMOTION_FLANKING2
		PromotionType=PROMOTION_FLANKING3
		PromotionType=PROMOTION_HEAVY
		PromotionType=PROMOTION_MARKSMAN
		FacingDirection=4
		UnitAIType=UNITAI_ANIMAL
	EndUnit
	BeginUnit
		UnitType=UNIT_WORKER, UnitOwner=0
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_WORKER
	EndUnit
	BeginUnit
		UnitType=UNIT_SUPPLIES, UnitOwner=0
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_RESERVE
	EndUnit
	BeginUnit
		UnitType=UNIT_SUPPLIES, UnitOwner=0
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_RESERVE
	EndUnit
	BeginUnit
		UnitType=UNIT_DECIUS, UnitOwner=0
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_ENGINEER
	EndUnit
	BeginCity
		CityOwner=0
		CityName=House Achare
		CityPopulation=2
		BuildingType=BUILDING_GRANARY
		BuildingType=BUILDING_MARKET
		BuildingType=BUILDING_PALACE_BANNOR
	EndCity
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=11
	RiverNSDirection=0
	isWOfRiver
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=12
	isNOfRiver
	RiverWEDirection=3
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=13
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=28,y=14
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=28,y=15
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=28,y=16
	ImprovementType=IMPROVEMENT_COTTAGE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=17
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=18
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=19
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=20
	TerrainType=TERRAIN_COAST
	PlotType=3
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=21
	ImprovementType=IMPROVEMENT_COTTAGE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=22
	FeatureType=FEATURE_FOREST, FeatureVariety=1
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=28,y=23
	FeatureType=FEATURE_FOREST, FeatureVariety=1
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=0
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=29,y=1
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=29,y=2
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=3
	FeatureType=FEATURE_FOREST_NEW, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=4
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=5
	isNOfRiver
	RiverWEDirection=1
	BonusType=BONUS_CORN
	ImprovementType=IMPROVEMENT_FARM
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=6
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=7
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=8
	RiverNSDirection=0
	isWOfRiver
	TerrainType=TERRAIN_PLAINS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=9
	isNOfRiver
	RiverWEDirection=3
	FeatureType=FEATURE_FOREST_NEW, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=10
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=11
	BonusType=BONUS_HORSE
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=12
	BonusType=BONUS_HORSE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=13
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=29,y=14
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=29,y=15
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=29,y=16
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=29,y=17
	BonusType=BONUS_FUR
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=29,y=18
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=19
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=20
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=21
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	BeginUnit
		UnitType=UNIT_LONGBOWMAN, UnitOwner=1
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_GUARDSMAN
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_CATAPULT, UnitOwner=1
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_HELD
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_CATAPULT, UnitOwner=1
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_HELD
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK_CITY
	EndUnit
	BeginUnit
		UnitType=UNIT_WARRIOR, UnitOwner=1
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_COMBAT2
		PromotionType=PROMOTION_GUARDSMAN
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginCity
		CityOwner=1
		CityName=Tor Alessi
		CityPopulation=1
		ReligionType=RELIGION_THE_ORDER
	EndCity
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=22
	FeatureType=FEATURE_FOREST, FeatureVariety=1
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=29,y=23
	BonusType=BONUS_SHEEP
	TerrainType=TERRAIN_PLAINS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=0
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=30,y=1
	BonusType=BONUS_MANA
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=30,y=2
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=3
	ImprovementType=IMPROVEMENT_CASTLE
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=4
	RiverNSDirection=2
	isWOfRiver
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_CRUSADER, UnitOwner=1
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_DEMON_SLAYING
		PromotionType=PROMOTION_HELD
		PromotionType=PROMOTION_IMMUNE_DISEASE
		PromotionType=PROMOTION_MEDIC1
		PromotionType=PROMOTION_WEAK
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_LONGBOWMAN, UnitOwner=1
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_CITY_GARRISON1
		PromotionType=PROMOTION_GUARDSMAN
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_AXEMAN, UnitOwner=1
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_GUARDSMAN
		PromotionType=PROMOTION_HEAVY
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_AXEMAN, UnitOwner=1
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_GUARDSMAN
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_WORKER, UnitOwner=1
		Damage=0
		Level=1, Experience=0
		FacingDirection=4
		UnitAIType=UNITAI_WORKER
	EndUnit
	BeginCity
		CityOwner=1
		CityName=Torrolerial West
		CityPopulation=3
		BuildingType=BUILDING_ACADEMY
		BuildingType=BUILDING_ELDER_COUNCIL
		BuildingType=BUILDING_LIBRARY
		BuildingType=BUILDING_MONUMENT
		BuildingType=BUILDING_PALACE_BANNOR
		ReligionType=RELIGION_THE_ORDER
		HolyCityReligionType=RELIGION_THE_ORDER
	EndCity
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=5
	isNOfRiver
	RiverWEDirection=1
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=6
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=7
	BonusType=BONUS_SILK
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=8
	isNOfRiver
	RiverWEDirection=3
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=9
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=10
	BonusType=BONUS_MARBLE
	TerrainType=TERRAIN_PLAINS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=11
	BonusType=BONUS_WHEAT
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=12
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=13
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=30,y=14
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=30,y=15
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=30,y=16
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=1
EndPlot
BeginPlot
	x=30,y=17
	ImprovementType=IMPROVEMENT_RUINS
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	BeginUnit
		UnitType=UNIT_LIZARDMAN, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_LIZARDMAN
		FacingDirection=4
		UnitAIType=UNITAI_EXPLORE
	EndUnit
EndPlot
BeginPlot
	x=30,y=18
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=19
	BonusType=BONUS_FUR
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=20
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=21
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=22
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=30,y=23
	FeatureType=FEATURE_FOREST, FeatureVariety=1
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=31,y=0
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=31,y=1
	FeatureType=FEATURE_JUNGLE, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=31,y=2
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=31,y=3
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=31,y=4
	isNOfRiver
	RiverWEDirection=1
	ImprovementType=IMPROVEMENT_HAMLET
	RouteType=ROUTE_ROAD
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=31,y=5
	ImprovementType=IMPROVEMENT_VILLAGE
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=31,y=6
	ImprovementType=IMPROVEMENT_HAMLET
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=31,y=7
	ImprovementType=IMPROVEMENT_HAMLET
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=31,y=8
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=1
EndPlot
BeginPlot
	x=31,y=9
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,
EndPlot
BeginPlot
	x=31,y=10
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=31,y=11
	TerrainType=TERRAIN_GRASS
	PlotType=1
	TeamReveal=0,
EndPlot
BeginPlot
	x=31,y=12
	ImprovementType=IMPROVEMENT_HAMLET
	TerrainType=TERRAIN_GRASS
	PlotType=2
EndPlot
BeginPlot
	x=31,y=13
	ImprovementType=IMPROVEMENT_FARM
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=31,y=14
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_PLAINS
	PlotType=2
EndPlot
BeginPlot
	x=31,y=15
	BonusType=BONUS_COPPER
	TerrainType=TERRAIN_PLAINS
	PlotType=1
EndPlot
BeginPlot
	x=31,y=16
	TerrainType=TERRAIN_PLAINS
	PlotType=0
EndPlot
BeginPlot
	x=31,y=17
	BonusType=BONUS_FUR
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=1
	BeginUnit
		UnitType=UNIT_AXEMAN, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_ORC
		FacingDirection=4
		UnitAIType=UNITAI_ATTACK
	EndUnit
	BeginUnit
		UnitType=UNIT_WARRIOR, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_COMBAT1
		PromotionType=PROMOTION_ORC
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_WARRIOR, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_ORC
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
	BeginUnit
		UnitType=UNIT_WARRIOR, UnitOwner=50
		Damage=0
		Level=1, Experience=0
		PromotionType=PROMOTION_ORC
		FacingDirection=4
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit
EndPlot
BeginPlot
	x=31,y=18
	TerrainType=TERRAIN_GRASS
	PlotType=0
EndPlot
BeginPlot
	x=31,y=19
	TerrainType=TERRAIN_GRASS
	PlotType=0
	TeamReveal=0,
EndPlot
BeginPlot
	x=31,y=20
	FeatureType=FEATURE_FOREST, FeatureVariety=0
	TerrainType=TERRAIN_GRASS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=31,y=21
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=31,y=22
	FeatureType=FEATURE_FOREST, FeatureVariety=1
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot
BeginPlot
	x=31,y=23
	BonusType=BONUS_MANA
	TerrainType=TERRAIN_PLAINS
	PlotType=2
	TeamReveal=0,
EndPlot

### Sign Info ###
