<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Bart Muzzin (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Build Infos -->
<Civ4BuildInfos xmlns="x-schema:CIV4UnitSchema.xml">
	<BuildInfos>
		<BuildInfo>
			<Type>BUILD_ROAD</Type>
			<Description>TXT_KEY_BUILD_ROAD</Description>
			<Help/>
			<PrereqTech>TECH_EXPLORATION</PrereqTech>
			<iTime>200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>ROUTE_ROAD</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_R</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildRoad.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,1,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_FARM</Type>
			<Description>TXT_KEY_BUILD_FARM</Description>
			<Help/>
			<PrereqTech>TECH_AGRICULTURE</PrereqTech>
			<iTime>500</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_IRRIGATE</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_I</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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			<Button>,Art/Interface/Buttons/Builds/BuildFarm.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,3,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_FISHING_BOATS</Type>
			<Description>TXT_KEY_BUILD_FISHING_BOATS</Description>
			<Help/>
			<PrereqTech>TECH_FISHING</PrereqTech>
			<iTime>0</iTime>
			<iCost>0</iCost>
			<bKill>1</bKill>
			<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_F</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildFishingBoats.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_WHALING_BOATS</Type>
			<Description>TXT_KEY_BUILD_WHALING_BOATS</Description>
			<Help/>
			<PrereqTech>TECH_SAILING</PrereqTech>
			<iTime>0</iTime>
			<iCost>0</iCost>
			<bKill>1</bKill>
			<ImprovementType>IMPROVEMENT_WHALING_BOATS</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_W</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildWhalingBoats.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,9</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MINE</Type>
			<Description>TXT_KEY_BUILD_MINE</Description>
			<Help/>
			<PrereqTech>TECH_MINING</PrereqTech>
			<iTime>400</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_MINE</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_M</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildMine.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_WORKSHOP</Type>
			<Description>TXT_KEY_BUILD_WORKSHOP</Description>
			<Help/>
			<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
			<iTime>600</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_MINE</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_K</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildWorkshop.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,8,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LUMBERMILL</Type>
			<Description>TXT_KEY_BUILD_LUMBERMILL</Description>
			<Help/>
			<PrereqTech>TECH_ARCHERY</PrereqTech>
			<iTime>800</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LUMBERMILL</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_L</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildLumberMill.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,5,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_WINDMILL</Type>
			<Description>TXT_KEY_BUILD_WINDMILL</Description>
			<Help/>
			<PrereqTech>TECH_ENGINEERING</PrereqTech>
			<iTime>500</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_W</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildWindMill.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,5,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_PLANTATION</Type>
			<Description>TXT_KEY_BUILD_PLANTATION</Description>
			<Help/>
			<PrereqTech>TECH_CALENDAR</PrereqTech>
			<iTime>500</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_P</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildPlantation.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,1,9</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_QUARRY</Type>
			<Description>TXT_KEY_BUILD_QUARRY</Description>
			<Help/>
			<PrereqTech>TECH_MASONRY</PrereqTech>
			<iTime>600</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_Q</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildQuarry.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,9</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_PASTURE</Type>
			<Description>TXT_KEY_BUILD_PASTURE</Description>
			<Help/>
			<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
			<iTime>400</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_P</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildPasture.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,8,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_CAMP</Type>
			<Description>TXT_KEY_BUILD_CAMP</Description>
			<Help/>
			<PrereqTech>TECH_HUNTING</PrereqTech>
			<iTime>400</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_H</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildCamp.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,1,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_WINERY</Type>
			<Description>TXT_KEY_BUILD_WINERY</Description>
			<Help/>
			<PrereqTech>TECH_CRAFTING</PrereqTech>
			<iTime>500</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_WINERY</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_W</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildWinery.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_COTTAGE</Type>
			<Description>TXT_KEY_BUILD_COTTAGE</Description>
			<Help/>
			<PrereqTech>TECH_EDUCATION</PrereqTech>
			<iTime>400</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_T</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildCottage.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_FORT</Type>
			<Description>TXT_KEY_BUILD_FORT</Description>
			<Help/>
			<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
			<iTime>800</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_FORT</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_F</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>1</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildFort.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,9</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_REMOVE_JUNGLE</Type>
			<Description>TXT_KEY_BUILD_REMOVE_JUNGLE</Description>
			<Help/>
			<PrereqTech>NONE</PrereqTech>
			<iTime>0</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_CHOP</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_C</HotKey>
			<bAltDown>1</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildChopDown.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_REMOVE_FOREST</Type>
			<Description>TXT_KEY_BUILD_REMOVE_FOREST</Description>
			<Help/>
			<PrereqTech>NONE</PrereqTech>
			<iTime>0</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_CHOP</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_C</HotKey>
			<bAltDown>1</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildChopDown.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_SCRUB_FALLOUT</Type>
			<Description>TXT_KEY_BUILD_SCRUB_FALLOUT</Description>
			<Help/>
			<PrereqTech>NONE</PrereqTech>
			<iTime>0</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_IRRIGATE</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_FALLOUT</FeatureType>
					<PrereqTech>TECH_NEVER</PrereqTech>
					<iTime>1800</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildScrubFallout.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_AIR</Type>
			<Description>TXT_KEY_BUILD_MANA_AIR</Description>
			<Help/>
			<PrereqTech>TECH_ELEMENTALISM</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_AIR</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Air.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_BODY</Type>
			<Description>TXT_KEY_BUILD_MANA_BODY</Description>
			<Help/>
			<PrereqTech>TECH_ALTERATION</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_BODY</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Body.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_CHAOS</Type>
			<Description>TXT_KEY_BUILD_MANA_CHAOS</Description>
			<Help/>
			<PrereqTech>TECH_NECROMANCY</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Chaos.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_DEATH</Type>
			<Description>TXT_KEY_BUILD_MANA_DEATH</Description>
			<Help/>
			<PrereqTech>TECH_NECROMANCY</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Death.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_EARTH</Type>
			<Description>TXT_KEY_BUILD_MANA_EARTH</Description>
			<Help/>
			<PrereqTech>TECH_ELEMENTALISM</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_EARTH</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Earth.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_ENCHANTMENT</Type>
			<Description>TXT_KEY_BUILD_MANA_ENCHANTMENT</Description>
			<Help/>
			<PrereqTech>TECH_ALTERATION</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_ENCHANTMENT</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Enchantment.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_ENTROPY</Type>
			<Description>TXT_KEY_BUILD_MANA_ENTROPY</Description>
			<Help/>
			<PrereqTech>TECH_NECROMANCY</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Entropy.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_FIRE</Type>
			<Description>TXT_KEY_BUILD_MANA_FIRE</Description>
			<Help/>
			<PrereqTech>TECH_ELEMENTALISM</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Fire.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_LAW</Type>
			<Description>TXT_KEY_BUILD_MANA_LAW</Description>
			<Help/>
			<PrereqTech>TECH_DIVINATION</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
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				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
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			</FeatureStructs>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Law.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_LIFE</Type>
			<Description>TXT_KEY_BUILD_MANA_LIFE</Description>
			<Help/>
			<PrereqTech>TECH_ALTERATION</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_LIFE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Life.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_METAMAGIC</Type>
			<Description>TXT_KEY_BUILD_MANA_METAMAGIC</Description>
			<Help/>
			<PrereqTech>TECH_SORCERY</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_METAMAGIC</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Metamagic.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_MIND</Type>
			<Description>TXT_KEY_BUILD_MANA_MIND</Description>
			<Help/>
			<PrereqTech>TECH_DIVINATION</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_MIND</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
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					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Mind.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_NATURE</Type>
			<Description>TXT_KEY_BUILD_MANA_NATURE</Description>
			<Help/>
			<PrereqTech>TECH_ALTERATION</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_NATURE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
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				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Nature.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_SPIRIT</Type>
			<Description>TXT_KEY_BUILD_MANA_SPIRIT</Description>
			<Help/>
			<PrereqTech>TECH_DIVINATION</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>0</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Spirit.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_WATER</Type>
			<Description>TXT_KEY_BUILD_MANA_WATER</Description>
			<Help/>
			<PrereqTech>TECH_ELEMENTALISM</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_WATER</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>500</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
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					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
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				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
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					<bRemove>1</bRemove>
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			</FeatureStructs>
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			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Water.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_SHADOW</Type>
			<Description>TXT_KEY_BUILD_MANA_SHADOW</Description>
			<Help/>
			<PrereqTech>TECH_NECROMANCY</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_SHADOW</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
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					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
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				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
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				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
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					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
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					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
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				<FeatureStruct>
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					<PrereqTech>TECH_MINING</PrereqTech>
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					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
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			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Shadow.dds</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MANA_SUN</Type>
			<Description>TXT_KEY_BUILD_MANA_SUN</Description>
			<Help/>
			<PrereqTech>TECH_DIVINATION</PrereqTech>
			<iTime>1200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MANA_SUN</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>250</iTime>
					<iProduction>20</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
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					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
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					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST_BURNT</FeatureType>
					<PrereqTech>TECH_MINING</PrereqTech>
					<iTime>125</iTime>
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					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_S</HotKey>
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			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Worldbuilder/Sun.dds</Button>
		</BuildInfo>
	</BuildInfos>
</Civ4BuildInfos>
