<?xml version="1.0"?>
<!-- Sid Meier's Civilization 4 Beyond the Sword -->
<!-- Modified by the World of Civilization Team -->
<!-- Game Text -->
<!-- -->

<!-- RevConfig -->
<Civ4GameText xmlns="http://www.firaxis.com">
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ACTIVEPOPUP_TEXT</Tag>
		<English>RevInit Popup</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ACTIVEPOPUP_HOVER</Tag>
		<English>Display popup on initialization indicating what components are active</English>
		<Spanish>Muestra un popup en la inicializaci&#243;n indicando que componentes hay activos.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__REVCONFIGDEBUGMODE_TEXT</Tag>
		<English>RevConfig Debug</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__REVCONFIGDEBUGMODE_HOVER</Tag>
		<English>Don't change this</English>
		<Spanish>No cambies esto</Spanish>
	</TEXT>

<!-- BarbarianCiv -->
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BARBCIVDEBUGMODE_TEXT</Tag>
		<English>BarbCiv Debug</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BARBCIVDEBUGMODE_HOVER</Tag>
		<English>Turn on Barbarian Civ Debug output</English>
		<Spanish>Activa la salida de depuraci&#243;n del mod Barbarian Civ.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ANNOUNCEBARBSETTLE_TEXT</Tag>
		<English>Announce Barb Settling</English>
		<Spanish>Anuncia Asentamiento B&#225;rbaro</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ANNOUNCEBARBSETTLE_HOVER</Tag>
		<English>Enables announcment when Barbarian cities settle down and spawn new civs</English>
		<Spanish>Activa el anuncio cuando una ciudad b&#225;rbara se asienta y forma una nueva civilizaci&#243;n.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__USEPOPUP_TEXT</Tag>
		<English>Barb Settle Popup</English>
		<Spanish>Popup Asentamiento B&#225;rbaro</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__USEPOPUP_HOVER</Tag>
		<English>Use a popup when announcing barbarian city settleing</English>
		<Spanish>Muestra un popup anunciando que una ciudad b&#225;rbara se asienta y forma una nueva civilizaci&#243;n.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ONLYNOTIFYNEARBYPLAYERS_TEXT</Tag>
		<English>Notify nearby players only</English>
		<Spanish>Notificar jugadores cercanos</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ONLYNOTIFYNEARBYPLAYERS_HOVER</Tag>
		<English>Only nearby players are notified when barbarian cities settle</English>
		<Spanish>Solo los jugadores cercanos son notificados cuando una ciudad b&#225;rbara se asienta.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BLOCKPOPUPINAUTO_TEXT</Tag>
		<English>No Auto Popup</English>
		<Spanish>No Popup en autom&#225;tico</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BLOCKPOPUPINAUTO_HOVER</Tag>
		<English>Lock barb settle popup while AIAutoPlay is on (will show up as messages)</English>
		<Spanish>Bloquea el popup de asentamiento b&#225;rbaro cuando AIAutoPlay esta activado (solo se mostrara el mensaje)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BARBARIAN_CIV_TEXT</Tag>
		<English>Barbarian Civ</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BARBARIAN_CIV_HOVER</Tag>
		<English>Barbarian Civ</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__NEWWORLDPOLICY_TEXT</Tag>
		<English>New World Policy</English>
		<Spanish>Pol&#237;tica de Nuevo Mundo</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__NEWWORLDPOLICY_HOVER</Tag>
		<English>Sets New World policy on Barbarian civ settling in new world landmasses[NEWLINE]0:  New World treated like Old World[NEWLINE]1:  New World barb civs spawn as normal, but chance to settle into a full civ from a minor is reduced[NEWLINE]2:  New World barbarian civs stay minors until contact is made with an old world civ[NEWLINE]3:  Like 2, but New World barb civs cannot settle until an Old World unit lands on the landmass[NEWLINE]4:  Barb civs will not spawn until an old world civ unit lands on landmass[NEWLINE]5:  Barb civs will not spawn until an old world civ settles a city on the landmass</English>
		<Spanish>Establece la Pol&#237;tica de Nuevo Mundo sobre las civilizaciones b&#225;rbaras asent&#225;ndose en territorios 'Nuevo Mundo'[NEWLINE]0:  Nuevo Mundo tratado como Viejo Mundo[NEWLINE]1:  Las civilizaciones b&#225;rbaras del Nuevo Mundo aparecen normalmente, pero la probabilidad de crecer a una civilizaci&#243;n completa es reducida[NEWLINE]2:  Las civilizaciones b&#225;rbaras del Nuevo Mundo permanecen como civilizaciones menores hasta el contacto con las civilizaciones del Viejo Mundo[NEWLINE]3:  Como el punto 2, pero las civilizaciones b&#225;rbaras del Nuevo Mundo no pueden pasar de menores hasta que una unidad del Viejo Mundo pisa la tierra[NEWLINE]4:  Las civilizaciones b&#225;rbaras del Nuevo Mundo no crecer&#225;n a civilizaci&#243;n menor hasta que una unidad del Viejo Mundo pisa la tierra[NEWLINE]5:  Las civilizaciones b&#225;rbaras del Nuevo Mundo no crecer&#225;n a civilizaci&#243;n menor hasta que una civilizaci&#243;n del Viejo Mundo funda una ciudad en el territorio</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MINORHALFLIFE_TEXT</Tag>
		<English>Minor Half Life</English>
		<Spanish>Vida Media Civ. Menor</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MINORHALFLIFE_HOVER</Tag>
		<English>Average number of turns a new world minor civ remains a minor after the conditions under NewWorldPolicies 2 and higher are satisfied</English>
		<Spanish>Numero de turnos medio en que una civilizaci&#243;n menor permanece menor despu&#233;s de que las condiciones de Pol&#237;tica de Nuevo Mundo 2 y superiores se han cumplido</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__FIERCENATIVES_TEXT</Tag>
		<English>Fierce Natives</English>
		<Spanish>Nativos Agresivos</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__FIERCENATIVES_HOVER</Tag>
		<English>New World barbcivs will attack Old World civs preferentially and in addition to wars against other new world civs</English>
		<Spanish>Las civilizaciones b&#225;rbaras del Nuevo Mundo atacaran a las del Viejo Mundo preferiblemente y adem&#225;s de las guerras que tuvieran con otras civilizaciones del Nuevo Mundo</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__OFFERCONTROL_TEXT</Tag>
		<English>Offer Control</English>
		<Spanish>Ofrecer Control</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__OFFERCONTROL_HOVER</Tag>
		<English>Offer player control of new barb civilizations</English>
		<Spanish>Ofrece al jugador tomar el control de las nuevas civilizaciones b&#225;rbaras</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CANCELAUTOFOROFFER_TEXT</Tag>
		<English>Cancel Offer Control</English>
		<Spanish>Cancelar Ofrecer Control</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CANCELAUTOFOROFFER_HOVER</Tag>
		<English>Cancels player control of new barb civilizations</English>
		<Spanish>Cancela la toma de control de las nuevas civilizaciones b&#225;rbaras por el jugador</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BARBCIVSBYSTYLE_TEXT</Tag>
		<English>BarbCiv Style</English>
		<Spanish>Estilo Civ. B&#225;rbaras</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BARBCIVSBYSTYLE_HOVER</Tag>
		<English>If a city has culture, spawn a new civ with same art style as highest culture player</English>
		<Spanish>Si una ciudad tiene cultura, genera una nueva civilizaci&#243;n b&#225;rbaras con el mismo estilo art&#237;stico que el jugador con la cultura m&#225;s elevada.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BARBCIVMAXCIVS_TEXT</Tag>
		<English>Max BarbCivs</English>
		<Spanish>Maximo de Civ. B&#225;rbaras</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BARBCIVMAXCIVS_HOVER</Tag>
		<English>Barbcivs will not spawn if there are already this many civs in the game (-1 for DLL limit)</English>
		<Spanish>Las Civ. B&#225;rbaras no se asentaran si ya hay este n&#250;mero de civilizaciones en el juego (-1 del l&#237;mite DLL)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__FORMMINORMODIFIER_TEXT</Tag>
		<English>Form Minor Modifier</English>
		<Spanish>Modificador Creacion Civ. Menor</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__FORMMINORMODIFIER_HOVER</Tag>
		<English>Change odds of barb city turning into a minor civ)</English>
		<French>Change odds of barb city turning into a minor civ</French>
		<German>Change odds of barb city turning into a minor civ</German>
		<Italian>Change odds of barb city turning into a minor civ</Italian>
		<Spanish>Cambia las probabilidades de que una ciudad b&#225;rbara se convierta en Civ. Menor.</Spanish>
		<Finnish>Change odds of barb city turning into a minor civ</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MINPOPULATION_TEXT</Tag>
		<English>Min City Pop</English>
		<Spanish>M&#237;nima Poblaci&#243;n Ciudad B&#225;rbara</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MINPOPULATION_HOVER</Tag>
		<English>Minimum population needed for a barb city to settle</English>
		<Spanish>M&#237;nimo de poblaci&#243;n necesario para una ciudad b&#225;rbara se asiente.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MINCONTACTS_TEXT</Tag>
		<English>Min Contacts</English>
		<Spanish>M&#237;nimo Contactos</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MINCONTACTS_HOVER</Tag>
		<English>Minimum number of contacts (with any civ) a Barbarian Civ needs to settle from a minor to full civ</English>
		<French>Minimum number of contacts (with any civs) a Barbarian Civ needs to settle from a minor to full civ</French>
		<German>Minimum number of contacts (with any civs) a Barbarian Civ needs to settle from a minor to full civ</German>
		<Italian>Minimum number of contacts (with any civs) a Barbarian Civ needs to settle from a minor to full civ</Italian>
		<Spanish>N&#250;mero m&#237;nimo de contactos (con cualquier Civ.) que una Civilizaci&#243;n B&#225;rbara menor necesita para convertirse en una Civilizaci&#243;n Completa.</Spanish>
		<Finnish>Minimum number of contacts (with any civs) a Barbarian Civ needs to settle from a minor to full civ</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MINFULLCONTACTS_TEXT</Tag>
		<English>Min Full Contacts</English>
		<Spanish>M&#237;nimo Contactos Completos</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MINFULLCONTACTS_HOVER</Tag>
		<English>Minimum number of contacts (with full civs) a Barbarian Civ needs to settle from a minor to full civ</English>
		<Spanish>N&#250;mero m&#237;nimo de contactos (con Civ. Completas) que una Civilizaci&#243;n B&#225;rbara menor necesita para convertirse en una Civilizaci&#243;n Completa.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BASEMILITARYODDS_TEXT</Tag>
		<English>Military Odds</English>
		<Spanish>Probabilidades Militares </Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BASEMILITARYODDS_HOVER</Tag>
		<English>Base odds of Military style buildup</English>
		<Spanish>Probabilidades base del estilo 'Incremento en la Fuerza Militar'</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BARBTECHFRAC_TEXT</Tag>
		<English>BarbTech Fraction</English>
		<Spanish>Fracci&#243;n Tecnolog&#237;a B&#225;rbara</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BARBTECHFRAC_HOVER</Tag>
		<English>Former barbarians get all techs known by this fraction of players</English>
		<Spanish>Las nuevas civilizaciones b&#225;rbaras obtienen todas las tecnolog&#237;as conocidas por este n&#250;mero de jugadores</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__NEWWORLDREDUCTION_TEXT</Tag>
		<English>NewWorld Reduction</English>
		<Spanish>Reducci&#243;n Nuevo Mundo</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__NEWWORLDREDUCTION_HOVER</Tag>
		<English>Reduce tech given to former barbarians alone on a continent (larger means they're more behind)</English>
		<Spanish>Reduce las tecnolog&#237;as obtenidas por las nuevas civilizaciones b&#225;rbaras que est&#233;n solas en un continente (Valor elevado significa que obtienen menos tecnolog&#237;as)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__NEWWORLDERASBEHIND_TEXT</Tag>
		<English>NewWorld Eras Behind</English>
		<Spanish>Atraso Eras Nuevo Mundo</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__NEWWORLDERASBEHIND_HOVER</Tag>
		<English>Eras behind New World BarbCivs will be before allowed to spawn</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BUILDERBONUSTECHS_TEXT</Tag>
		<English>Builder Tech Bonus</English>
		<Spanish>Bonus Tecnolog&#237;as Diligente</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BUILDERBONUSTECHS_HOVER</Tag>
		<English>Number of bonus techs that builder type BarbCivs get</English>
		<Spanish>Numero de tecnolog&#237;as de bonus que obtienen las civilizaciones b&#225;rbaras de tipo Diligente.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MILITARYWINDOW_HOVER_TEXT</Tag>
		<English>Declare War Turns</English>
		<Spanish>Declarar Guerra</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MILITARYWINDOW_HOVER_HOVER</Tag>
		<English>After settling into a full civ from a minor, militaristic barb civ will declare war on the first civ it meets within this window of turns</English>
		<Spanish>Despu&#233;s de asentarse como una civilizaci&#243;n completa, las civilizaciones Agresivas declararan la guerra a la primera civilizaci&#243;n que se encuentren dentro de esta ventana de turnos.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__WARCLOSEDIST_TEXT</Tag>
		<English>Max Declare Distance</English>
		<Spanish>Distancia M&#225;xima Declaraci&#243;n</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__WARCLOSEDIST_HOVER</Tag>
		<English>Max Distance between capitals for barb civ to consider immeadiate declaration of war (must also be on same continent)</English>
		<Spanish>M&#225;xima distancia entre capitales para que una civilizaci&#243;n b&#225;rbara considere la declaraci&#243;n de guerra inmediata (Debe estar en el mismo continente).</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MILITARYSTRENGTH_TEXT</Tag>
		<English>Bonus Units Multiplier</English>
		<Spanish>Multiplicador Bonus Unidades</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MILITARYSTRENGTH_HOVER</Tag>
		<English>Affects number of (non-defense) military units given to barbs</English>
		<Spanish>Afecta al n&#250;mero de (no defensivas) unidades militares otorgadas a los barbaros.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__NEWWORLDBONUSES_TEXT</Tag>
		<English>New World Bonuses</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__NEWWORLDBONUSES_HOVER</Tag>
		<English>Bonuses given to barbarian civs that spawn in the new world.[NEWLINE]0:  None - New world barb civs recieve no bonus techs, units or buildings when spawned or settled[NEWLINE]1:  Reduced - New World barb civs recieve all techs known by the barbarians, and recieve some culture and free units[NEWLINE]2:  Barbarian civs in the new world are treated the same as barbarian civs that spawn in the Old World</English>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MILITARYWINDOW_TEXT</Tag>
		<English>Military Window</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MILITARYWINDOW_HOVER</Tag>
		<English>Minimum turns a new created barb civ must remain a minor civ, before it can settle and engage in diplomacy.</English>
		<French>Minimum turns a new created barb civ must remain a minor civ, before it can settle and engage in diplomacy</French>
		<German>Minimum turns a new created barb civ must remain a minor civ, before it can settle and engage in diplomacy</German>
		<Italian>Minimum turns a new created barb civ must remain a minor civ, before it can settle and engage in diplomacy</Italian>
		<Spanish>Minimum turns a new created barb civ must remain a minor civ, before it can settle and engage in diplomacy</Spanish>
		<Finnish>Minimum turns a new created barb civ must remain a minor civ, before it can settle and engage in diplomacy</Finnish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__REVDEBUGMODE_TEXT</Tag>
		<English>Revolution Debug</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__REVDEBUGMODE_HOVER</Tag>
		<English>Revolution Debug information displayed and debug information logging.</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__SHOWDEBUGMESSAGES_TEXT</Tag>
		<English>Revolution Debug Messages</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__SHOWDEBUGMESSAGES_HOVER</Tag>
		<English>Show Revolution Debug Messages</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CENTERPOPUPS_TEXT</Tag>
		<English>Center Pop Ups</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CENTERPOPUPS_HOVER</Tag>
		<English>Revolution Message Pop Ups are centered.</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__SHOWREVINDEXINPOPUP_TEXT</Tag>
		<English>RevIndex pop up</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__SHOWREVINDEXINPOPUP_HOVER</Tag>
		<English>Enables special RevIndex pop up (debugging info)</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MAXSCORELINES_TEXT</Tag>
		<English>Max Score Lines</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MAXSCORELINES_HOVER</Tag>
		<English>Max Score Lines displayed on Scoreboard (-1 for Maximum)</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ARTSTYLETYPES_TEXT</Tag>
		<English>ArtStyle Types</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ARTSTYLETYPES_HOVER</Tag>
		<English>Spawn Rebels with a preference for the artstyle type of the parent nation</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__OFFERDEFECTTOREVS_TEXT</Tag>
		<English>Offer Defections</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__OFFERDEFECTTOREVS_HOVER</Tag>
		<English>Offer human players with a rebelion the choice to defect and lead the rebels.</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ALLOWASSIMILATION_TEXT</Tag>
		<English>Allow Assimilations</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ALLOWASSIMILATION_HOVER</Tag>
		<English>Allow assimilations of vassal civs.</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ALLOWSMALLBARBREVS_TEXT</Tag>
		<English>Unorganized Rebolutions</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ALLOWSMALLBARBREVS_HOVER</Tag>
		<English>Small revolutions spawn as disorganized rebels (barbarians)</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ALLOWBREAKVASSAL_TEXT</Tag>
		<English>Allow Vassal Breaking</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ALLOWBREAKVASSAL_HOVER</Tag>
		<English>Allow Revolutions to break Vassal states</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ENDWARSONDEATH_TEXT</Tag>
		<English>End Wars on Death</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ENDWARSONDEATH_HOVER</Tag>
		<English>When a rebel civ dies, current wars are cancelled (in case of respawn)</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CULTURALREVOLUTION_TEXT</Tag>
		<English>Cultural Revolutions</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CULTURALREVOLUTION_HOVER</Tag>
		<English>Allow cultural revolutions</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__RELIGIOUSREVOLUTION_TEXT</Tag>
		<English>Religious Revolutions</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__RELIGIOUSREVOLUTION_HOVER</Tag>
		<English>Allow Religious Revolutions</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CIVICREVOLUTION_TEXT</Tag>
		<English>Civics Revolutions</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CIVICREVOLUTION_HOVER</Tag>
		<English>Allow Civics based Revolutions</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__LEADERREVOLUTION_TEXT</Tag>
		<English>Leader Revolutions</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__LEADERREVOLUTION_HOVER</Tag>
		<English>Allow Leader changing Revolutions</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__HUMANLEADERREVOLUTION_TEXT</Tag>
		<English>Human Leader Revolutions</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__HUMANLEADERREVOLUTION_HOVER</Tag>
		<English>Allow Human Player to have Leader changing Revolutions</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MAXNATIONALITY_TEXT</Tag>
		<English>Max Nationality</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MAXNATIONALITY_HOVER</Tag>
		<English>Nationality percentage cap in a city above which a city will cease to be effected by nationality based revolutions.</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CLOSERADIUS_TEXT</Tag>
		<English>Close Radius</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CLOSERADIUS_HOVER</Tag>
		<English>Limiting distance for colony negative revolutionary effects, and distance rebeling cities can effect and draw in other cities.</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ALLOWSTATERELIGIONTOJOIN_TEXT</Tag>
		<English>Allow state religion to join</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ALLOWSTATERELIGIONTOJOIN_HOVER</Tag>
		<English>Allows cities with state religion to join Religious Rebellions.</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__INDEXMODIFIER_TEXT</Tag>
		<English>Index Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__INDEXMODIFIER_HOVER</Tag>
		<English>Multiplier used to alter RevIdx changes</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__INDEXOFFSET_TEXT</Tag>
		<English>Index Offset</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__INDEXOFFSET_HOVER</Tag>
		<English>Offset used to alter RevIdx changes</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__HUMANINDEXMODIFIER_TEXT</Tag>
		<English>Human Index Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__HUMANINDEXMODIFIER_HOVER</Tag>
		<English>Multiplier used to alter RevIdx changes for Human Players</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__HUMANINDEXOFFSET_TEXT</Tag>
		<English>Human Index Offset</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__HUMANINDEXOFFSET_HOVER</Tag>
		<English>Offset used to alter RevIdx changes for Human Players</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CHANCEMODIFIER_TEXT</Tag>
		<English>Chance Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CHANCEMODIFIER_HOVER</Tag>
		<English>Multiplier used to alter chance of spawning a revolution</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__STRENGTHMODIFIER_TEXT</Tag>
		<English>Strength Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__STRENGTHMODIFIER_HOVER</Tag>
		<English>Multiplier used to alter initial Rebellion Strength</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__REINFORCEMENTMODIFIER_TEXT</Tag>
		<English>Reinforcement Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__REINFORCEMENTMODIFIER_HOVER</Tag>
		<English>Multiplier used to alter revolutionary reinforcement strength</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__HAPPINESSMODIFIER_TEXT</Tag>
		<English>Happiness Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__HAPPINESSMODIFIER_HOVER</Tag>
		<English>Multiplier used to alter Happiness based RevIdx changes</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__COLONYMODIFIER_TEXT</Tag>
		<English>Colony Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__COLONYMODIFIER_HOVER</Tag>
		<English>Multiplier used to alter Colony based RevIdx changes</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__DISTANCETOCAPITALMODIFIER_TEXT</Tag>
		<English>Distance to Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__DISTANCETOCAPITALMODIFIER_HOVER</Tag>
		<English>Multiplier used to alter Distance to Capital RevIdx penalty</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CULTURERATEMODIFIER_TEXT</Tag>
		<English>Culture rate Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CULTURERATEMODIFIER_HOVER</Tag>
		<English>Multiplier used to alter Culture Rate RevIdx bonus</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__NATIONALITYMODIFIER_TEXT</Tag>
		<English>Nationality Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__NATIONALITYMODIFIER_HOVER</Tag>
		<English>Multiplier used to alter Nationality based RevIdx changes</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__GARRISONMODIFIER_TEXT</Tag>
		<English>Garrison Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__GARRISONMODIFIER_HOVER</Tag>
		<English>Multiplier used to alter RevIdx bonus from city garrison</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__RELIGIONMODIFIER_TEXT</Tag>
		<English>Religion Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__RELIGIONMODIFIER_HOVER</Tag>
		<English>Multiplier used to alter Religion based RevIdx changes</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CIVSIZEMODIFIER_TEXT</Tag>
		<English>Civ Size Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CIVSIZEMODIFIER_HOVER</Tag>
		<English>Multiplier used to alter Civ Size based RevIdx changes</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CITYLOSTMODIFIER_TEXT</Tag>
		<English>City Lost Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CITYLOSTMODIFIER_HOVER</Tag>
		<English>Multiplier used to alter RevIdx penalty from loosing a city</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CITYACQUIREDMODIFIER_TEXT</Tag>
		<English>City Acquired Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CITYACQUIREDMODIFIER_HOVER</Tag>
		<English>Multiplier used to alter RevIdx bonus from conquering a city</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__REVCULTUREMODIFIER_TEXT</Tag>
		<English>Culture Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__REVCULTUREMODIFIER_HOVER</Tag>
		<English>Multiplier used to alter RevIdx bonus from Culture in a city</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CIVICSODDS_TEXT</Tag>
		<English>Civics Odds</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CIVICSODDS_HOVER</Tag>
		<English>Odds used to determine Revolution type when a rebellion occurs, adjusts chance of Civics type rebellion</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__RELIGIONODDS_TEXT</Tag>
		<English>Religion Odds</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__RELIGIONODDS_HOVER</Tag>
		<English>Odds used to determine Revolution type when a rebellion occurs, adjusts chance of Religious type rebellion</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__LEADERODDS_TEXT</Tag>
		<English>Leader Odds</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__LEADERODDS_HOVER</Tag>
		<English>Odds used to determine Revolution type when a rebellion occurs, adjusts chance of Leader type rebellion</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CRUSADEODDS_TEXT</Tag>
		<English>Crusade Odds</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CRUSADEODDS_HOVER</Tag>
		<English>Odds used to determine Revolution type when a rebellion occurs, adjusts chance of Crusade type rebellion</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__INDEPENDENCEODDS_TEXT</Tag>
		<English>Independence Odds</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__INDEPENDENCEODDS_HOVER</Tag>
		<English>Odds used to determine Revolution type when a rebellion occurs, adjusts chance of Independence type rebellion</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__HUMANWARNFRAC_TEXT</Tag>
		<English>Warn Fraction</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__HUMANWARNFRAC_HOVER</Tag>
		<English>Fraction of RevIdx used to warn a Human Player of an indpending Revolutionary issue in a city (1.0 equates to a RevIdx of 1000)</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__WARNTURNS_TEXT</Tag>
		<English>Warn turns</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__WARNTURNS_HOVER</Tag>
		<English>Mininum number of turns waited before repeating an inpending revolution warning</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__WARWEARINESSMOD_TEXT</Tag>
		<English>WW Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__WARWEARINESSMOD_HOVER</Tag>
		<English>Multiplier used to alter RevIdx penalty caused by War Weariness</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__REVMAXCIVS_TEXT</Tag>
		<English>Rev Max Civs</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__REVMAXCIVS_HOVER</Tag>
		<English>Maximum number for Players allowed in a game before Revolutions cease to occur (-1 for Maximum Players allowed by Engine)</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__TURNSBETWEENREVS_TEXT</Tag>
		<English>Turns Between Revs</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__TURNSBETWEENREVS_HOVER</Tag>
		<English>Minimum number of turns that must pass before a city that has already rebelled can spawn new revolution</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ACCEPTEDTURNS_TEXT</Tag>
		<English>Accepted Turns</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ACCEPTEDTURNS_HOVER</Tag>
		<English>Minimum number of turns that must pass before a revolution can be spawned after accepting rebel demands</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ACQUIREDTURNS_TEXT</Tag>
		<English>Acquired Turns</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ACQUIREDTURNS_HOVER</Tag>
		<English>Minimum number of turns that must pass before a recently conquered city may spawn a revolution</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BUYOFFTURNS_TEXT</Tag>
		<English>Acquired Turns</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BUYOFFTURNS_HOVER</Tag>
		<English>Minimum number of turns that must pass before a revolution can occur after rebels have been bought off</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BASEREINFORCEMENTTURNS_TEXT</Tag>
		<English>Base Reinforcement Turns</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BASEREINFORCEMENTTURNS_HOVER</Tag>
		<English>Average number of turns that pass before rebellions recieve reinforcements</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MINREINFORCEMENTTURNS_TEXT</Tag>
		<English>Min Reinforcement Turns</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MINREINFORCEMENTTURNS_HOVER</Tag>
		<English>Minumum number of turns that must pass between reinforcements</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ALWAYSVIOLENTTHRESHOLD_TEXT</Tag>
		<English>Violent Threshold</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__ALWAYSVIOLENTTHRESHOLD_HOVER</Tag>
		<English>RevIdx value at which a city that causes a rebellion will always be a violent and spawn rebel units</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__INSTIGATEREVOLUTIONTHRESHOLD_TEXT</Tag>
		<English>Instigate Threshold</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__INSTIGATEREVOLUTIONTHRESHOLD_HOVER</Tag>
		<English>RevIdx value at which a city can instigate rebellions</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__JOINREVOLUTIONFRAC_TEXT</Tag>
		<English>Join Fraction</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__JOINREVOLUTIONFRAC_HOVER</Tag>
		<English>Fraction of RevIdx Instigate Threshold at which a city may join an instigating city's rebellion</English>
		<Finnish>RevIdx value at which a city can instigate rebellions</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BADLOCALTHRESHOLD_TEXT</Tag>
		<English>Local Threshold</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BADLOCALTHRESHOLD_HOVER</Tag>
		<English>Effects local RevIdx effects and bribing, as well as penalties added when a city is feeling rebelious</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__DENIEDTURNS_TEXT</Tag>
		<English>Denied Turns</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__DENIEDTURNS_HOVER</Tag>
		<English>Turns delay before a new rebellion can spawn, or rebels can make new demands, after rebel terms are rejected</English>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__AIAUTOPLAYENABLE_TEXT</Tag>
		<English>Enable</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__AIAUTOPLAYENABLE_HOVER</Tag>
		<English>Enables AIAutoplay</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BLOCKPOPUPS_TEXT</Tag>
		<English>Block Pop Ups</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BLOCKPOPUPS_HOVER</Tag>
		<English>Blocks pop ups while in AIAutoplay</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__SAVEALLDEATHS_TEXT</Tag>
		<English>Save Deaths</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__SAVEALLDEATHS_HOVER</Tag>
		<English>Not sure what this does</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__REFORTIFY_TEXT</Tag>
		<English>Refortify</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__REFORTIFY_HOVER</Tag>
		<English>Refortifies units when human takes control from AIAutoplay</English>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CHANGEPLAYERENABLE_TEXT</Tag>
		<English>Enable</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CHANGEPLAYERENABLE_HOVER</Tag>
		<English>Enables Change Player function</English>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CHANGEPLAYERDEBUGMODE_TEXT</Tag>
		<English>Debug</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__CHANGEPLAYERDEBUGMODE_HOVER</Tag>
		<English>Enables Debugging information and logging for Change Player functions</English>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__TECHDIFDEBUGMODE_TEXT</Tag>
		<English>Debug</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__TECHDIFDEBUGMODE_HOVER</Tag>
		<English>Enables Debugging information and logging for Tech Diffusion functions</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MINTECHSBEHIND_TEXT</Tag>
		<English>Min Techs Behind</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__MINTECHSBEHIND_HOVER</Tag>
		<English>Minimum number of techs a team must be behind before recieving Tech Diffusion bonuses</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__FULLEFFECTTECHSBEHIND_TEXT</Tag>
		<English>Full Techs Behind</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__FULLEFFECTTECHSBEHIND_HOVER</Tag>
		<English>Number of techs a team must be behind before recieving full Tech Diffusion bonuses</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BONUSTECHSBEHIND_TEXT</Tag>
		<English>Bonus Techs Behind</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__BONUSTECHSBEHIND_HOVER</Tag>
		<English>Offset number of techs behind used to give heavy Tech Diffusion bonuses to very behind civs</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__DIFFUSIONMOD_TEXT</Tag>
		<English>Diffusion Modifier</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__DIFFUSIONMOD_HOVER</Tag>
		<English>Modifier used in Tech Diffusion calculations</English>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__DYNAMICNAMESDEBUGMODE_TEXT</Tag>
		<English>Debug</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__DYNAMICNAMESDEBUGMODE_HOVER</Tag>
		<English>Enables Debugging information and logging for Dynamic Civ Names</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__DNCLEVEL_TEXT</Tag>
		<English>Dynamic Names Level</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__DNCLEVEL_HOVER</Tag>
		<English>Level of creativity the Dynamic Civ Names component employs to generate names</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__DNCLEVEL_LIST</Tag>
		<English>Off|Minimal|Medium|High</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__TEAMNAMING_TEXT</Tag>
		<English>Team Naming</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__TEAMNAMING_HOVER</Tag>
		<English>Dynamic Civ Names applied across teams</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__LEAVEHUMANPLAYERNAME_TEXT</Tag>
		<English>Leave Human</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__LEAVEHUMANPLAYERNAME_HOVER</Tag>
		<English>Dynamic Civ Names are not applied to human players</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__EMPIREDEFAULTNAME_TEXT</Tag>
		<English>"Empire" default names</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_REVOLUTION__EMPIREDEFAULTNAME_HOVER</Tag>
		<English>Default names of the form "Amurite Empire" are used instead of "Amurites"</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_DNC_DISABLED_MULTIPLAYER</Tag>
		<English>Dynamic Civ Names is disabled in multiplayer</English>
	</TEXT>
</Civ4GameText>
