<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jason Winokur (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
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						<ModelFile>Art/Terrain/Features/Ancient/anc04_01.nif</ModelFile>
						<Connections>SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc05_01.nif</ModelFile>
						<Connections>NW SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc06_01.nif</ModelFile>
						<Connections>NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc07_01.nif</ModelFile>
						<Connections>NW NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc08_01.nif</ModelFile>
						<Connections>SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc09_01.nif</ModelFile>
						<Connections>NW SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc10_01.nif</ModelFile>
						<Connections>NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc11_01.nif</ModelFile>
						<Connections>NW NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc12_01.nif</ModelFile>
						<Connections>SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc13_01.nif</ModelFile>
						<Connections>NW SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc14_01.nif</ModelFile>
						<Connections>NE SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Ancient/anc15_01.nif</ModelFile>
						<Connections>NW NE SE SW</Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/ForestEvergreen.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_FOREST_BURNT</Type>
			<bAnimated>0</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/WorldBuilder/BurntForest.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Structures/Improvements/Burnt Forest/burnttrees.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Forest.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_FOREST_NEW</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/Forest.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/New Forest/new forest.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Forest.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_FALLOUT</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>,Art/Interface/Buttons/TerrainFeatures/Fallout.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,1,3</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Effects/cities_irradiated/fx_cities_iradiated.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Fallout.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_FLAMES</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>30.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/Flames.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Flames/tribalvillage.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Flames.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_OBSIDIAN_PLAINS</Type>
			<bAnimated>0</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>0.6</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/ObsidianPlains.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Obsidian Plains/floodplain.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/ObsidianPlains.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_VOLCANO</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>12.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/Volcano.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Volcano/dormant_volcano.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Volcano.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_SCRUB</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/Scrub.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Scrub/Scrub15_01.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Scrub.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_BLIZZARD</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>0.3</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/Blizzard.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Blizzard/Stormcloud_sound.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Blizzard.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_TORMENTED_SOULS</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>40.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/Tormented Souls.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Structures/Buildings/Demonic Citizens/Anubis_Room.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Tormented Souls.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_DOOR_NORTH_CLOSED</Type>
			<bAnimated>0</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/door.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/AfterworldWalls/Door_North_Closed.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/door.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_DOOR_NORTH_OPEN</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/door.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/AfterworldWalls/Door_North_Open.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/door.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_DOOR_WEST_CLOSED</Type>
			<bAnimated>0</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/door.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/AfterworldWalls/Door_West_Closed.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/door.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_DOOR_WEST_OPEN</Type>
			<bAnimated>1</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/door.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/AfterworldWalls/Door_West_Open.nif</ModelFile>
						<Connections></Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/door.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
		<FeatureArtInfo>
			<Type>ART_DEF_FEATURE_WALLS</Type>
			<bAnimated>0</bAnimated>
			<bRiverArt>0</bRiverArt>
			<TileArtType>TILE_ART_TYPE_HALF_TILING</TileArtType>
			<LightType>LIGHT_TYPE_SUN</LightType>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<Button>Art/Interface/Buttons/TerrainFeatures/Walls.dds</Button>
			<FeatureVariety>
				<FeatureArtPieces>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice01_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice01_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice01_03.nif</ModelFile>
						<Connections>NW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice02_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice02_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice02_03.nif</ModelFile>
						<Connections>NE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice03_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice03_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice03_03.nif</ModelFile>
						<Connections>NW NE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice04_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice04_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice04_03.nif</ModelFile>
						<Connections>SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice05_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice05_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice05_03.nif</ModelFile>
						<Connections>NW SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
<!-- 	removed for bad meshing	<ModelFile>Art/Terrain/Features/Walls/Ice06_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice06_02.nif</ModelFile> -->
						<ModelFile>Art/Terrain/Features/Walls/Ice06_03.nif</ModelFile>
						<Connections>NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice07_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice07_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice07_03.nif</ModelFile>
						<Connections>NW NE SE</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice08_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice08_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice08_03.nif</ModelFile>
						<Connections>SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice09_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice09_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice09_03.nif</ModelFile>
						<Connections>NW SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice10_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice10_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice10_03.nif</ModelFile>
						<Connections>NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice11_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice11_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice11_03.nif</ModelFile>
						<Connections>NW NE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice12_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice12_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice12_03.nif</ModelFile>
						<Connections>SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice13_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice13_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice13_03.nif</ModelFile>
						<Connections>NW SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice14_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice14_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice14_03.nif</ModelFile>
						<Connections>NE SE SW</Connections>
					</FeatureArtPiece>
					<FeatureArtPiece>
						<ModelFile>Art/Terrain/Features/Walls/Ice15_01.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice15_02.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice15_03.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice15_04.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice15_05.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice15_06.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice15_07.nif</ModelFile>
						<ModelFile>Art/Terrain/Features/Walls/Ice15_08.nif</ModelFile>
						<Connections>NW NE SE SW</Connections>
					</FeatureArtPiece>
				</FeatureArtPieces>
				<FeatureDummyNodes/>
				<bGenerateRotations>0</bGenerateRotations>
				<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Walls.dds</VarietyButton>
			</FeatureVariety>
		</FeatureArtInfo>
	</FeatureArtInfos>
</Civ4ArtDefines>
