<?xml version="1.0"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Promotion Infos -->
<Civ4PromotionInfos xmlns="x-schema:CIV4UnitSchema.xml">
    <PromotionInfos>
        <PromotionInfo>
            <Type>PROMOTION_ACCURACY</Type>
            <Description>TXT_KEY_PROMOTION_ACCURACY</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_BARRAGE1</PromotionPrereq>
            <iBombardRateChange>20</iBombardRateChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Accuracy.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,1</Button>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_AERONS_CHOSEN</Type>
            <Description>TXT_KEY_PROMOTION_AERONS_CHOSEN</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <bImmuneToFirstStrikes>1</bImmuneToFirstStrikes>
            <Button>Art/Interface/Buttons/Promotions/AeronsChosen.dds</Button>
            <bImmuneToFear>1</bImmuneToFear>
            <iCombatHealPercent>20</iCombatHealPercent>
            <iMinLevel>-1</iMinLevel>
            <DamageTypeCombats>
                <DamageTypeCombat>
                    <DamageType>DAMAGE_UNHOLY</DamageType>
                    <iCombat>2</iCombat>
                </DamageTypeCombat>
            </DamageTypeCombats>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_AIR1</Type>
            <Description>TXT_KEY_PROMOTION_AIR1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CHANNELING1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Air1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_AIR</BonusPrereq>
            <PromotionNextLevel>PROMOTION_AIR2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_AIR2</Type>
            <Description>TXT_KEY_PROMOTION_AIR2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_AIR1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Air2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_AIR3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_AIR3</Type>
            <Description>TXT_KEY_PROMOTION_AIR3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_AIR2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Air3.dds</Button>
            <iAIWeight>150</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_AMPHIBIOUS</Type>
            <Description>TXT_KEY_PROMOTION_AMPHIBIOUS</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT2</PromotionPrereq>
            <bAmphib>1</bAmphib>
            <bRiver>1</bRiver>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Amphibious.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,1</Button>
            <bMutation>1</bMutation>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ANGEL</Type>
            <Description>TXT_KEY_PROMOTION_ANGEL</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Angel.dds</Button>
            <bImmuneToFear>1</bImmuneToFear>
            <bNotAlive>1</bNotAlive>
            <bRace>1</bRace>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_DEATH</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_FIRE</DamageType>
                    <iResist>20</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_HOLY</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_POISON</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ATHAME</Type>
            <Description>TXT_KEY_EQUIPMENT_ATHAME</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/Athame.dds</Button>
            <bEquipment>1</bEquipment>
            <PromotionCombatApply>PROMOTION_PLAGUED</PromotionCombatApply>
            <DamageTypeCombats>
                <DamageTypeCombat>
                    <DamageType>DAMAGE_POISON</DamageType>
                    <iCombat>3</iCombat>
                </DamageTypeCombat>
            </DamageTypeCombats>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_AVATAR</Type>
            <Description>TXT_KEY_PROMOTION_AVATAR</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Avatar.dds</Button>
            <bImmuneToCapture>1</bImmuneToCapture>
            <bImmuneToFear>1</bImmuneToFear>
            <bImmuneToMagic>1</bImmuneToMagic>
            <bNotAlive>1</bNotAlive>
            <bRace>1</bRace>
            <iBetterDefenderThanPercent>1000</iBetterDefenderThanPercent>
            <iCasterResistModify>-50</iCasterResistModify>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_BARRAGE1</Type>
            <Description>TXT_KEY_PROMOTION_BARRAGE1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iCollateralDamageChange>40</iCollateralDamageChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Barrage1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,1</Button>
            <PromotionNextLevel>PROMOTION_BARRAGE2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_BARRAGE2</Type>
            <Description>TXT_KEY_PROMOTION_BARRAGE2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_BARRAGE1</PromotionPrereq>
            <iCollateralDamageChange>60</iCollateralDamageChange>
            <UnitCombatMods>
                <UnitCombatMod>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <iUnitCombatMod>20</iUnitCombatMod>
                </UnitCombatMod>
            </UnitCombatMods>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Barrage2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,1</Button>
            <PromotionNextLevel>PROMOTION_BARRAGE3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_BARRAGE3</Type>
            <Description>TXT_KEY_PROMOTION_BARRAGE3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_BARRAGE2</PromotionPrereq>
            <iCollateralDamageChange>100</iCollateralDamageChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Barrage3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,1</Button>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_BLACK_MIRROR</Type>
            <Description>TXT_KEY_EQUIPMENT_BLACK_MIRROR</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/BlackMirror.dds</Button>
            <bEquipment>1</bEquipment>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_BLESSED</Type>
            <Description>TXT_KEY_PROMOTION_BLESSED</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Blessed.dds</Button>
            <bDispellable>1</bDispellable>
            <bRemovedByCombat>1</bRemovedByCombat>
            <iAIWeight>100</iAIWeight>
            <iMinLevel>-1</iMinLevel>
            <PromotionCombatType>PROMOTION_DEMON</PromotionCombatType>
            <iPromotionCombatMod>20</iPromotionCombatMod>
            <DamageTypeCombats>
                <DamageTypeCombat>
                    <DamageType>DAMAGE_HOLY</DamageType>
                    <iCombat>1</iCombat>
                </DamageTypeCombat>
            </DamageTypeCombats>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_BLITZ</Type>
            <Description>TXT_KEY_PROMOTION_BLITZ</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_DRILL4</PromotionPrereq>
            <TechPrereq>TECH_MILITARY_STRATEGY</TechPrereq>
            <bBlitz>1</bBlitz>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Blitz.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,1</Button>
            <bMutation>1</bMutation>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_BLUR</Type>
            <Description>TXT_KEY_PROMOTION_BLUR</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <bImmuneToFirstStrikes>1</bImmuneToFirstStrikes>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Blur.dds</Button>
            <iAIWeight>50</iAIWeight>
            <iExpireChance>50</iExpireChance>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_BOARDING</Type>
            <Description>TXT_KEY_PROMOTION_BOARDING</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Boarding.dds</Button>
            <bBoarding>1</bBoarding>
            <iMinLevel>-1</iMinLevel>
            <CaptureUnitCombat>UNITCOMBAT_NAVAL</CaptureUnitCombat>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_BODY1</Type>
            <Description>TXT_KEY_PROMOTION_BODY1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CHANNELING1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Body1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_BODY</BonusPrereq>
            <PromotionNextLevel>PROMOTION_BODY2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_BODY2</Type>
            <Description>TXT_KEY_PROMOTION_BODY2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_BODY1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Body2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_BODY3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_BODY3</Type>
            <Description>TXT_KEY_PROMOTION_BODY3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_BODY2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Body3.dds</Button>
            <iAIWeight>150</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_BOUNTY_HUNTER</Type>
            <Description>TXT_KEY_PROMOTION_BOUNTY_HUNTER</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT3</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/BountyHunter.dds</Button>
            <iGoldFromCombat>2</iGoldFromCombat>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_BRONZE_WEAPONS</Type>
            <Description>TXT_KEY_PROMOTION_BRONZE_WEAPONS</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Bronzeweapons.dds</Button>
            <iExtraCombatStr>1</iExtraCombatStr>
            <iExtraCombatDefense>1</iExtraCombatDefense>
            <iMinLevel>-1</iMinLevel>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_LIGHTNING</DamageType>
                    <iResist>-25</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_BUCCANEERS</Type>
            <Description>TXT_KEY_PROMOTION_BUCCANEERS</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iMovesChange>-1</iMovesChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Buccaneers.dds</Button>
            <iAIWeight>150</iAIWeight>
            <iExtraCombatStr>1</iExtraCombatStr>
            <iExtraCombatDefense>1</iExtraCombatDefense>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_BURNING_BLOOD</Type>
            <Description>TXT_KEY_PROMOTION_BURNING_BLOOD</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <bBlitz>1</bBlitz>
            <iMovesChange>1</iMovesChange>
            <iCombatPercent>20</iCombatPercent>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Burningblood.dds</Button>
            <bImmuneToFear>1</bImmuneToFear>
            <iBetrayalChance>20</iBetrayalChance>
            <iCombatPercentDefense>20</iCombatPercentDefense>
            <iExpireChance>10</iExpireChance>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CANNIBALIZE</Type>
            <Description>TXT_KEY_PROMOTION_CANNIBALIZE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT2</PromotionPrereq>
            <PromotionPrereqOr1>PROMOTION_UNDEAD</PromotionPrereqOr1>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Cannibalize.dds</Button>
            <bMutation>1</bMutation>
            <iCombatHealPercent>10</iCombatHealPercent>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CENTAUR</Type>
            <Description>TXT_KEY_PROMOTION_CENTAUR</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Centaur.dds</Button>
            <bRace>1</bRace>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CHANNELING1</Type>
            <Description>TXT_KEY_PROMOTION_CHANNELING1</Description>
            <Help>TXT_KEY_PROMOTION_CHANNELING1_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Channeling1.dds</Button>
            <iBetterDefenderThanPercent>-25</iBetterDefenderThanPercent>
            <iMinLevel>-1</iMinLevel>
            <iSpellCasterXP>20</iSpellCasterXP>
            <PromotionNextLevel>PROMOTION_CHANNELING2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CHANNELING2</Type>
            <Description>TXT_KEY_PROMOTION_CHANNELING2</Description>
            <Help>TXT_KEY_PROMOTION_CHANNELING2_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Channeling2.dds</Button>
            <iBetterDefenderThanPercent>-25</iBetterDefenderThanPercent>
            <iCasterResistModify>-10</iCasterResistModify>
            <iMinLevel>-1</iMinLevel>
            <iSpellCasterXP>30</iSpellCasterXP>
            <PromotionNextLevel>PROMOTION_CHANNELING3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CHANNELING3</Type>
            <Description>TXT_KEY_PROMOTION_CHANNELING3</Description>
            <Help>TXT_KEY_PROMOTION_CHANNELING3_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Channeling3.dds</Button>
            <iBetterDefenderThanPercent>-25</iBetterDefenderThanPercent>
            <iCasterResistModify>-10</iCasterResistModify>
            <iMinLevel>-1</iMinLevel>
            <iSpellCasterXP>40</iSpellCasterXP>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CHAOS1</Type>
            <Description>TXT_KEY_PROMOTION_CHAOS1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Chaos1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_CHAOS</BonusPrereq>
            <PromotionPrereqAnd>PROMOTION_CHANNELING1</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_CHAOS2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CHAOS2</Type>
            <Description>TXT_KEY_PROMOTION_CHAOS2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CHAOS1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Chaos2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_CHAOS3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CHAOS3</Type>
            <Description>TXT_KEY_PROMOTION_CHAOS3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CHAOS2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Chaos3.dds</Button>
            <iAIWeight>150</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CHARMED</Type>
            <Description>TXT_KEY_PROMOTION_CHARMED</Description>
            <Help>TXT_KEY_PROMOTION_CHARMED_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Charmed.dds</Button>
            <bOnlyDefensive>1</bOnlyDefensive>
            <bDispellable>1</bDispellable>
            <iAIWeight>-100</iAIWeight>
            <iExpireChance>20</iExpireChance>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CITY_GARRISON1</Type>
            <Description>TXT_KEY_PROMOTION_GARRISON1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <TechPrereq>TECH_WARFARE</TechPrereq>
            <iCityDefense>30</iCityDefense>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/CityGarrison1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,2</Button>
            <iRevGarrisonValue>1</iRevGarrisonValue>
            <PromotionNextLevel>PROMOTION_CITY_GARRISON2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CITY_GARRISON2</Type>
            <Description>TXT_KEY_PROMOTION_GARRISON2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CITY_GARRISON1</PromotionPrereq>
            <iCityDefense>30</iCityDefense>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/CityGarrison2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,2</Button>
            <iRevGarrisonValue>1</iRevGarrisonValue>
            <PromotionNextLevel>PROMOTION_CITY_GARRISON3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CITY_GARRISON3</Type>
            <Description>TXT_KEY_PROMOTION_GARRISON3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CITY_GARRISON2</PromotionPrereq>
            <iCityDefense>30</iCityDefense>
            <UnitCombatMods>
                <UnitCombatMod>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <iUnitCombatMod>20</iUnitCombatMod>
                </UnitCombatMod>
            </UnitCombatMods>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/CityGarrison3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,2</Button>
            <iRevGarrisonValue>1</iRevGarrisonValue>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CITY_RAIDER1</Type>
            <Description>TXT_KEY_PROMOTION_CITYRAIDER1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <TechPrereq>TECH_WARFARE</TechPrereq>
            <iCityAttack>30</iCityAttack>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/CityRaider1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,2</Button>
            <PromotionNextLevel>PROMOTION_CITY_RAIDER2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CITY_RAIDER2</Type>
            <Description>TXT_KEY_PROMOTION_CITYRAIDER2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CITY_RAIDER1</PromotionPrereq>
            <iCityAttack>30</iCityAttack>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/CityRaider2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,2</Button>
            <PromotionNextLevel>PROMOTION_CITY_RAIDER3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CITY_RAIDER3</Type>
            <Description>TXT_KEY_PROMOTION_CITYRAIDER3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CITY_RAIDER2</PromotionPrereq>
            <iCityAttack>30</iCityAttack>
            <UnitCombatMods>
                <UnitCombatMod>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <iUnitCombatMod>20</iUnitCombatMod>
                </UnitCombatMod>
            </UnitCombatMods>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/CityRaider3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,2</Button>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_COLD_RESISTANCE</Type>
            <Description>TXT_KEY_PROMOTION_COLD_RESISTANCE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_MAGIC_RESISTANCE</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/ColdResistance.dds</Button>
            <bMutation>1</bMutation>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_COLD</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_COMBAT1</Type>
            <Description>TXT_KEY_PROMOTION_COMBAT1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iCombatPercent>20</iCombatPercent>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Combat1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,2</Button>
            <bMutation>1</bMutation>
            <iCombatPercentDefense>20</iCombatPercentDefense>
            <iSpellDamageModify>5</iSpellDamageModify>
            <PromotionSummonPerk>PROMOTION_EMPOWER1</PromotionSummonPerk>
            <PromotionNextLevel>PROMOTION_COMBAT2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_COMBAT2</Type>
            <Description>TXT_KEY_PROMOTION_COMBAT2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT1</PromotionPrereq>
            <iCombatPercent>20</iCombatPercent>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Combat2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,6</Button>
            <iCombatPercentDefense>20</iCombatPercentDefense>
            <iSpellDamageModify>5</iSpellDamageModify>
            <PromotionSummonPerk>PROMOTION_EMPOWER2</PromotionSummonPerk>
            <PromotionNextLevel>PROMOTION_COMBAT3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_COMBAT3</Type>
            <Description>TXT_KEY_PROMOTION_COMBAT3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT2</PromotionPrereq>
            <iCombatPercent>20</iCombatPercent>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Combat3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,6</Button>
            <iCombatPercentDefense>20</iCombatPercentDefense>
            <iSpellDamageModify>5</iSpellDamageModify>
            <PromotionSummonPerk>PROMOTION_EMPOWER3</PromotionSummonPerk>
            <PromotionNextLevel>PROMOTION_COMBAT4</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_COMBAT4</Type>
            <Description>TXT_KEY_PROMOTION_COMBAT4</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT3</PromotionPrereq>
            <iCombatPercent>20</iCombatPercent>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Combat4.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,6</Button>
            <iCombatPercentDefense>20</iCombatPercentDefense>
            <iSpellDamageModify>5</iSpellDamageModify>
            <PromotionSummonPerk>PROMOTION_EMPOWER4</PromotionSummonPerk>
            <PromotionNextLevel>PROMOTION_COMBAT5</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_COMBAT5</Type>
            <Description>TXT_KEY_PROMOTION_COMBAT5</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT4</PromotionPrereq>
            <iCombatPercent>20</iCombatPercent>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,6</Button>
            <iCombatPercentDefense>20</iCombatPercentDefense>
            <iSpellDamageModify>5</iSpellDamageModify>
            <PromotionSummonPerk>PROMOTION_EMPOWER5</PromotionSummonPerk>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_COMMAND1</Type>
            <Description>TXT_KEY_PROMOTION_COMMAND1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereqOr1>PROMOTION_CHANNELING2</PromotionPrereqOr1>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Command1.dds</Button>
            <iCombatCapturePercent>10</iCombatCapturePercent>
            <PromotionNextLevel>PROMOTION_COMMAND2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_COMMAND2</Type>
            <Description>TXT_KEY_PROMOTION_COMMAND2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMMAND1</PromotionPrereq>
            <PromotionPrereqOr1>PROMOTION_CHANNELING3</PromotionPrereqOr1>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Command2.dds</Button>
            <iCombatCapturePercent>20</iCombatCapturePercent>
            <PromotionNextLevel>PROMOTION_COMMAND3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_COMMAND3</Type>
            <Description>TXT_KEY_PROMOTION_COMMAND3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMMAND2</PromotionPrereq>
            <PromotionPrereqOr1>PROMOTION_CHANNELING3</PromotionPrereqOr1>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Command3.dds</Button>
            <iCombatCapturePercent>20</iCombatCapturePercent>
            <PromotionNextLevel>PROMOTION_COMMAND4</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_COMMAND4</Type>
            <Description>TXT_KEY_PROMOTION_COMMAND4</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMMAND3</PromotionPrereq>
            <PromotionPrereqOr1>PROMOTION_CHANNELING3</PromotionPrereqOr1>
            <StateReligionPrereq>RELIGION_THE_ORDER</StateReligionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Command4.dds</Button>
            <iCombatCapturePercent>20</iCombatCapturePercent>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_COMMANDO</Type>
            <Description>TXT_KEY_PROMOTION_COMMANDO</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT4</PromotionPrereq>
            <bEnemyRoute>1</bEnemyRoute>
            <iChanceFirstStrikesChange>1</iChanceFirstStrikesChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Commando.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,3</Button>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_COURAGE</Type>
            <Description>TXT_KEY_PROMOTION_COURAGE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iSameTileHealChange>10</iSameTileHealChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Courage.dds</Button>
            <bDispellable>1</bDispellable>
            <bImmuneToFear>1</bImmuneToFear>
            <iAIWeight>50</iAIWeight>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_COVER</Type>
            <Description>TXT_KEY_PROMOTION_COVER</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT1</PromotionPrereq>
            <UnitCombatMods>
                <UnitCombatMod>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <iUnitCombatMod>40</iUnitCombatMod>
                </UnitCombatMod>
            </UnitCombatMods>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Cover.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,5</Button>
            <PromotionNextLevel>PROMOTION_COVER2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_COVER2</Type>
            <Description>TXT_KEY_PROMOTION_COVER2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COVER</PromotionPrereq>
            <UnitCombatMods>
                <UnitCombatMod>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <iUnitCombatMod>40</iUnitCombatMod>
                </UnitCombatMod>
            </UnitCombatMods>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Cover.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,5</Button>
            <PromotionPrereqAnd>PROMOTION_COMBAT3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CRAZED</Type>
            <Description>TXT_KEY_PROMOTION_CRAZED</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Crazed.dds</Button>
            <iMinLevel>-1</iMinLevel>
            <PromotionRandomApply>PROMOTION_ENRAGED</PromotionRandomApply>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CROWN_OF_AKHARIEN</Type>
            <Description>TXT_KEY_EQUIPMENT_CROWN_OF_AKHARIEN</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/CrownOfAkharien.dds</Button>
            <bEquipment>1</bEquipment>
            <bImmuneToMagic>1</bImmuneToMagic>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CROWN_OF_BRILLANCE</Type>
            <Description>TXT_KEY_PROMOTION_CROWN_OF_BRILLANCE</Description>
            <Help>TXT_KEY_PROMOTION_CROWN_OF_BRILLANCE_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/CrownofBrillance.dds</Button>
            <bDispellable>1</bDispellable>
            <bSeeInvisible>1</bSeeInvisible>
            <iAIWeight>150</iAIWeight>
            <iExpireChance>25</iExpireChance>
            <iMinLevel>-1</iMinLevel>
            <PyPerTurn>effectCrownOfBrillance(pCaster)</PyPerTurn>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_CROWN_OF_COMMAND</Type>
            <Description>TXT_KEY_EQUIPMENT_CROWN_OF_COMMAND</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/CrownOfCommand.dds</Button>
            <bEquipment>1</bEquipment>
            <iCombatCapturePercent>30</iCombatCapturePercent>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DANCE_OF_BLADES</Type>
            <Description>TXT_KEY_PROMOTION_DANCE_OF_BLADES</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iFirstStrikesChange>1</iFirstStrikesChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Danceofblades.dds</Button>
            <bDispellable>1</bDispellable>
            <iAIWeight>50</iAIWeight>
            <iExpireChance>100</iExpireChance>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DARK_ELF</Type>
            <Description>TXT_KEY_PROMOTION_DARK_ELF</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <FeatureAttacks>
                <FeatureAttack>
                    <FeatureType>FEATURE_FOREST</FeatureType>
                    <iFeatureAttack>10</iFeatureAttack>
                </FeatureAttack>
                <FeatureAttack>
                    <FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
                    <iFeatureAttack>10</iFeatureAttack>
                </FeatureAttack>
            </FeatureAttacks>
            <FeatureDoubleMoves>
                <FeatureDoubleMove>
                    <FeatureType>FEATURE_FOREST</FeatureType>
                    <bFeatureDoubleMove>1</bFeatureDoubleMove>
                </FeatureDoubleMove>
                <FeatureDoubleMove>
                    <FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
                    <bFeatureDoubleMove>1</bFeatureDoubleMove>
                </FeatureDoubleMove>
            </FeatureDoubleMoves>
            <Button>Art/Interface/Buttons/Promotions/Elf.dds</Button>
            <bRace>1</bRace>
            <iWorkRateModify>-20</iWorkRateModify>
            <UnitArtStyleType>UNIT_ARTSTYLE_DARK_ELF</UnitArtStyleType>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_COLD</DamageType>
                    <iResist>-25</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DEATH1</Type>
            <Description>TXT_KEY_PROMOTION_DEATH1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Death1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_DEATH</BonusPrereq>
            <PromotionPrereqAnd>PROMOTION_CHANNELING1</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_DEATH2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DEATH2</Type>
            <Description>TXT_KEY_PROMOTION_DEATH2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_DEATH1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Death2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_DEATH3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DEATH3</Type>
            <Description>TXT_KEY_PROMOTION_DEATH3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_DEATH2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Death3.dds</Button>
            <iAIWeight>150</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DEFENSIVE</Type>
            <Description>TXT_KEY_PROMOTION_DEFENSIVE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Defensive.dds</Button>
            <bDoubleFortifyBonus>1</bDoubleFortifyBonus>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DEMON</Type>
            <Description>TXT_KEY_PROMOTION_DEMON</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <TerrainAttacks>
                <TerrainAttack>
                    <TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
                    <iTerrainAttack>10</iTerrainAttack>
                </TerrainAttack>
                <TerrainAttack>
                    <TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
                    <iTerrainAttack>10</iTerrainAttack>
                </TerrainAttack>
                <TerrainAttack>
                    <TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
                    <iTerrainAttack>10</iTerrainAttack>
                </TerrainAttack>
            </TerrainAttacks>
            <TerrainDefenses>
                <TerrainDefense>
                    <TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
                    <iTerrainDefense>10</iTerrainDefense>
                </TerrainDefense>
                <TerrainDefense>
                    <TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
                    <iTerrainDefense>10</iTerrainDefense>
                </TerrainDefense>
                <TerrainDefense>
                    <TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
                    <iTerrainDefense>10</iTerrainDefense>
                </TerrainDefense>
            </TerrainDefenses>
            <Button>Art/Interface/Buttons/Promotions/Demon.dds</Button>
            <bImmuneToFear>1</bImmuneToFear>
            <bNotAlive>1</bNotAlive>
            <bRace>1</bRace>
            <UnitArtStyleType>UNIT_ARTSTYLE_DEMON</UnitArtStyleType>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_DEATH</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_FIRE</DamageType>
                    <iResist>20</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_HOLY</DamageType>
                    <iResist>-25</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_POISON</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_UNHOLY</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DEMON_SLAYING</Type>
            <Description>TXT_KEY_PROMOTION_DEMON_SLAYING</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT1</PromotionPrereq>
            <TechPrereq>TECH_WAY_OF_THE_WISE</TechPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Demonslaying.dds</Button>
            <PromotionCombatType>PROMOTION_DEMON</PromotionCombatType>
            <iPromotionCombatMod>40</iPromotionCombatMod>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DEXTEROUS</Type>
            <Description>TXT_KEY_PROMOTION_DEXTEROUS</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Dexterous.dds</Button>
            <bValidate>1</bValidate>
            <iExtraCombatStr>1</iExtraCombatStr>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DISEASED</Type>
            <Description>TXT_KEY_PROMOTION_DISEASED</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iEnemyHealChange>-10</iEnemyHealChange>
            <iNeutralHealChange>-10</iNeutralHealChange>
            <iFriendlyHealChange>-10</iFriendlyHealChange>
            <iCombatPercent>-30</iCombatPercent>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Diseased.dds</Button>
            <bMutation>1</bMutation>
            <bPrereqAlive>1</bPrereqAlive>
            <iAIWeight>-100</iAIWeight>
            <iCombatPercentDefense>-30</iCombatPercentDefense>
            <iMinLevel>-1</iMinLevel>
            <PromotionCombatApply>PROMOTION_DISEASED</PromotionCombatApply>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DIVINE</Type>
            <Description>TXT_KEY_PROMOTION_DIVINE</Description>
            <Help>TXT_KEY_PROMOTION_DIVINE_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Divine.dds</Button>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DRAGON</Type>
            <Description>TXT_KEY_PROMOTION_DRAGON</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Dragon.dds</Button>
            <bFear>1</bFear>
            <bImmuneToFear>1</bImmuneToFear>
            <bRace>1</bRace>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DRAGON_SLAYING</Type>
            <Description>TXT_KEY_PROMOTION_DRAGON_SLAYING</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Dragonslaying.dds</Button>
            <PromotionCombatType>PROMOTION_DRAGON</PromotionCombatType>
            <iPromotionCombatMod>40</iPromotionCombatMod>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DRAGONS_HORDE</Type>
            <Description>TXT_KEY_EQUIPMENT_DRAGONS_HORDE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/DragonsHorde.dds</Button>
            <bEquipment>1</bEquipment>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DRILL1</Type>
            <Description>TXT_KEY_PROMOTION_DRILL1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iChanceFirstStrikesChange>1</iChanceFirstStrikesChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Drill1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,3</Button>
            <iDefensiveStrikeChance>10</iDefensiveStrikeChance>
            <iDefensiveStrikeDamage>5</iDefensiveStrikeDamage>
            <PromotionNextLevel>PROMOTION_DRILL2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DRILL2</Type>
            <Description>TXT_KEY_PROMOTION_DRILL2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_DRILL1</PromotionPrereq>
            <iFirstStrikesChange>1</iFirstStrikesChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Drill2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,3</Button>
            <iDefensiveStrikeChance>10</iDefensiveStrikeChance>
            <iDefensiveStrikeDamage>5</iDefensiveStrikeDamage>
            <PromotionNextLevel>PROMOTION_DRILL3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DRILL3</Type>
            <Description>TXT_KEY_PROMOTION_DRILL3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_DRILL2</PromotionPrereq>
            <iChanceFirstStrikesChange>2</iChanceFirstStrikesChange>
            <iCollateralDamageProtection>20</iCollateralDamageProtection>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Drill3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,3</Button>
            <iDefensiveStrikeChance>10</iDefensiveStrikeChance>
            <iDefensiveStrikeDamage>5</iDefensiveStrikeDamage>
            <PromotionNextLevel>PROMOTION_DRILL4</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DRILL4</Type>
            <Description>TXT_KEY_PROMOTION_DRILL4</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_DRILL3</PromotionPrereq>
            <iFirstStrikesChange>2</iFirstStrikesChange>
            <iCollateralDamageProtection>20</iCollateralDamageProtection>
            <UnitCombatMods>
                <UnitCombatMod>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <iUnitCombatMod>10</iUnitCombatMod>
                </UnitCombatMod>
            </UnitCombatMods>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Drill4.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,3</Button>
            <iDefensiveStrikeChance>10</iDefensiveStrikeChance>
            <iDefensiveStrikeDamage>5</iDefensiveStrikeDamage>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_DWARF</Type>
            <Description>TXT_KEY_PROMOTION_DWARF</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <bHillsDoubleMove>1</bHillsDoubleMove>
            <Button>Art/Interface/Buttons/Promotions/Dwarf.dds</Button>
            <bRace>1</bRace>
            <iWorkRateModify>25</iWorkRateModify>
            <UnitArtStyleType>UNIT_ARTSTYLE_DWARF</UnitArtStyleType>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_POISON</DamageType>
                    <iResist>25</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_EARTH1</Type>
            <Description>TXT_KEY_PROMOTION_EARTH1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Earth1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_EARTH</BonusPrereq>
            <PromotionPrereqAnd>PROMOTION_CHANNELING1</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_EARTH2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_EARTH2</Type>
            <Description>TXT_KEY_PROMOTION_EARTH2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_EARTH1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Earth2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_EARTH3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_EARTH3</Type>
            <Description>TXT_KEY_PROMOTION_EARTH3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_EARTH2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Earth3.dds</Button>
            <iAIWeight>150</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ELEMENTAL</Type>
            <Description>TXT_KEY_PROMOTION_ELEMENTAL</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Elemental.dds</Button>
            <bImmuneToFear>1</bImmuneToFear>
            <bNotAlive>1</bNotAlive>
            <bRace>1</bRace>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_DEATH</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_POISON</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ELF</Type>
            <Description>TXT_KEY_PROMOTION_ELF</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <FeatureAttacks>
                <FeatureAttack>
                    <FeatureType>FEATURE_FOREST</FeatureType>
                    <iFeatureAttack>10</iFeatureAttack>
                </FeatureAttack>
                <FeatureAttack>
                    <FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
                    <iFeatureAttack>10</iFeatureAttack>
                </FeatureAttack>
            </FeatureAttacks>
            <FeatureDoubleMoves>
                <FeatureDoubleMove>
                    <FeatureType>FEATURE_FOREST</FeatureType>
                    <bFeatureDoubleMove>1</bFeatureDoubleMove>
                </FeatureDoubleMove>
                <FeatureDoubleMove>
                    <FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
                    <bFeatureDoubleMove>1</bFeatureDoubleMove>
                </FeatureDoubleMove>
            </FeatureDoubleMoves>
            <Button>Art/Interface/Buttons/Promotions/Elf.dds</Button>
            <bRace>1</bRace>
            <iWorkRateModify>-20</iWorkRateModify>
            <UnitArtStyleType>UNIT_ARTSTYLE_ELF</UnitArtStyleType>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_COLD</DamageType>
                    <iResist>-25</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_EMPOWER1</Type>
            <Description>TXT_KEY_PROMOTION_EMPOWER1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iCombatPercent>10</iCombatPercent>
            <Button>Art/Interface/Buttons/Promotions/Empower1.dds</Button>
            <bMutation>1</bMutation>
            <iCombatPercentDefense>10</iCombatPercentDefense>
            <iMinLevel>-1</iMinLevel>
            <PromotionNextLevel>PROMOTION_EMPOWER2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_EMPOWER2</Type>
            <Description>TXT_KEY_PROMOTION_EMPOWER2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iCombatPercent>10</iCombatPercent>
            <Button>Art/Interface/Buttons/Promotions/Empower2.dds</Button>
            <iCombatPercentDefense>10</iCombatPercentDefense>
            <iMinLevel>-1</iMinLevel>
            <PromotionNextLevel>PROMOTION_EMPOWER3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_EMPOWER3</Type>
            <Description>TXT_KEY_PROMOTION_EMPOWER3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iCombatPercent>10</iCombatPercent>
            <Button>Art/Interface/Buttons/Promotions/Empower3.dds</Button>
            <iCombatPercentDefense>10</iCombatPercentDefense>
            <iMinLevel>-1</iMinLevel>
            <PromotionNextLevel>PROMOTION_EMPOWER4</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_EMPOWER4</Type>
            <Description>TXT_KEY_PROMOTION_EMPOWER4</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iCombatPercent>10</iCombatPercent>
            <Button>Art/Interface/Buttons/Promotions/Empower4.dds</Button>
            <iCombatPercentDefense>10</iCombatPercentDefense>
            <iMinLevel>-1</iMinLevel>
            <PromotionNextLevel>PROMOTION_EMPOWER5</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_EMPOWER5</Type>
            <Description>TXT_KEY_PROMOTION_EMPOWER5</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iCombatPercent>10</iCombatPercent>
            <Button>Art/Interface/Buttons/Promotions/Empower5.dds</Button>
            <iCombatPercentDefense>10</iCombatPercentDefense>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_EMPTY_BIER</Type>
            <Description>TXT_KEY_EQUIPMENT_EMPTY_BIER</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/EmptyBier.dds</Button>
            <bDoubleFortifyBonus>1</bDoubleFortifyBonus>
            <bEquipment>1</bEquipment>
            <iAIWeight>100</iAIWeight>
            <iExtraCombatDefense>2</iExtraCombatDefense>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ENCHANTED_BLADE</Type>
            <Description>TXT_KEY_PROMOTION_ENCHANTED_BLADE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iCombatPercent>20</iCombatPercent>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Enchantedblade.dds</Button>
            <bDispellable>1</bDispellable>
            <bValidate>1</bValidate>
            <iAIWeight>100</iAIWeight>
            <iCombatPercentDefense>20</iCombatPercentDefense>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ENCHANTMENT1</Type>
            <Description>TXT_KEY_PROMOTION_ENCHANTMENT1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Enchantment1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_ENCHANTMENT</BonusPrereq>
            <PromotionPrereqAnd>PROMOTION_CHANNELING1</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_ENCHANTMENT2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ENCHANTMENT2</Type>
            <Description>TXT_KEY_PROMOTION_ENCHANTMENT2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_ENCHANTMENT1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Enchantment2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_ENCHANTMENT3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ENCHANTMENT3</Type>
            <Description>TXT_KEY_PROMOTION_ENCHANTMENT3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_ENCHANTMENT2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Enchantment3.dds</Button>
            <iAIWeight>150</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ENRAGED</Type>
            <Description>TXT_KEY_PROMOTION_ENRAGED</Description>
            <Help>TXT_KEY_PROMOTION_ENRAGED_HELP</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iMovesChange>1</iMovesChange>
            <iCombatPercent>20</iCombatPercent>
            <Button>Art/Interface/Buttons/Promotions/Enraged.dds</Button>
            <bAIControl>1</bAIControl>
            <bRemovedByCombat>1</bRemovedByCombat>
            <iCombatPercentDefense>-20</iCombatPercentDefense>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ENTROPY1</Type>
            <Description>TXT_KEY_PROMOTION_ENTROPY1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Entropy1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_ENTROPY</BonusPrereq>
            <PromotionPrereqAnd>PROMOTION_CHANNELING1</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_ENTROPY2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ENTROPY2</Type>
            <Description>TXT_KEY_PROMOTION_ENTROPY2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_ENTROPY1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Entropy2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_ENTROPY3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ENTROPY3</Type>
            <Description>TXT_KEY_PROMOTION_ENTROPY3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_ENTROPY2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Entropy3.dds</Button>
            <iAIWeight>150</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_EXPANDED_HULL</Type>
            <Description>TXT_KEY_PROMOTION_EXPANDED_HULL</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iCargoChange>1</iCargoChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Expandedhull.dds</Button>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_EXTENSION1</Type>
            <Description>TXT_KEY_PROMOTION_EXTENSION1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CHANNELING1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Extension1.dds</Button>
            <PromotionSummonPerk>PROMOTION_MOBILITY1</PromotionSummonPerk>
            <PromotionNextLevel>PROMOTION_EXTENSION2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_EXTENSION2</Type>
            <Description>TXT_KEY_PROMOTION_EXTENSION2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_EXTENSION1</PromotionPrereq>
            <TechPrereq>TECH_ARCANE_LORE</TechPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Extension2.dds</Button>
            <PromotionSummonPerk>PROMOTION_MOBILITY2</PromotionSummonPerk>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_FAIR_WINDS</Type>
            <Description>TXT_KEY_PROMOTION_FAIR_WINDS</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iMovesChange>1</iMovesChange>
            <iWithdrawalChange>25</iWithdrawalChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Fairwinds.dds</Button>
            <bDispellable>1</bDispellable>
            <iAIWeight>50</iAIWeight>
            <iExpireChance>5</iExpireChance>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_FATIGUED</Type>
            <Description>TXT_KEY_PROMOTION_FATIGUED</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iCombatPercent>-10</iCombatPercent>
            <Button>Art/Interface/Buttons/Promotions/Fatigued.dds</Button>
            <iAIWeight>-50</iAIWeight>
            <iCombatPercentDefense>-10</iCombatPercentDefense>
            <iExpireChance>50</iExpireChance>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_FEAR</Type>
            <Description>TXT_KEY_PROMOTION_FEAR</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT5</PromotionPrereq>
            <PromotionPrereqOr1>PROMOTION_DEMON</PromotionPrereqOr1>
            <PromotionPrereqOr2>PROMOTION_UNDEAD</PromotionPrereqOr2>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Fear.dds</Button>
            <bFear>1</bFear>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqOr3>PROMOTION_NIGHTMARE</PromotionPrereqOr3>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_FIRE_RESISTANCE</Type>
            <Description>TXT_KEY_PROMOTION_FIRE_RESISTANCE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_MAGIC_RESISTANCE</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/FireResistance.dds</Button>
            <bMutation>1</bMutation>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_FIRE</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_FIRE1</Type>
            <Description>TXT_KEY_PROMOTION_FIRE1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Fire1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_FIRE</BonusPrereq>
            <PromotionPrereqAnd>PROMOTION_CHANNELING1</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_FIRE2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_FIRE2</Type>
            <Description>TXT_KEY_PROMOTION_FIRE2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_FIRE1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Fire2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_FIRE3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_FIRE3</Type>
            <Description>TXT_KEY_PROMOTION_FIRE3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_FIRE2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Fire3.dds</Button>
            <iAIWeight>150</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_FLAMING_ARROWS</Type>
            <Description>TXT_KEY_PROMOTION_FLAMING_ARROWS</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/FlamingArrows.dds</Button>
            <bDispellable>1</bDispellable>
            <bValidate>1</bValidate>
            <iAIWeight>100</iAIWeight>
            <iMinLevel>-1</iMinLevel>
            <DamageTypeCombats>
                <DamageTypeCombat>
                    <DamageType>DAMAGE_FIRE</DamageType>
                    <iCombat>1</iCombat>
                </DamageTypeCombat>
            </DamageTypeCombats>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_FLANKING1</Type>
            <Description>TXT_KEY_PROMOTION_FLANKING1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iWithdrawalChange>20</iWithdrawalChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Flanking1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,3</Button>
            <PromotionNextLevel>PROMOTION_FLANKING2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_FLANKING2</Type>
            <Description>TXT_KEY_PROMOTION_FLANKING2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_FLANKING1</PromotionPrereq>
            <iWithdrawalChange>20</iWithdrawalChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Flanking2.dds</Button>
            <PromotionNextLevel>PROMOTION_FLANKING3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_FLANKING3</Type>
            <Description>TXT_KEY_PROMOTION_FLANKING3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_FLANKING2</PromotionPrereq>
            <bImmuneToFirstStrikes>1</bImmuneToFirstStrikes>
            <iWithdrawalChange>10</iWithdrawalChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Flanking3.dds</Button>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_FLYING</Type>
            <Description>TXT_KEY_PROMOTION_FLYING</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <bAmphib>1</bAmphib>
            <bRiver>1</bRiver>
            <iMovesChange>1</iMovesChange>
            <Button>Art/Interface/Buttons/Promotions/Flying.dds</Button>
            <bFlying>1</bFlying>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_FORMATION</Type>
            <Description>TXT_KEY_PROMOTION_FORMATION</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT2</PromotionPrereq>
            <UnitCombatMods>
                <UnitCombatMod>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <iUnitCombatMod>40</iUnitCombatMod>
                </UnitCombatMod>
            </UnitCombatMods>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Formation.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,2</Button>
            <PromotionNextLevel>PROMOTION_FORMATION2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_FORMATION2</Type>
            <Description>TXT_KEY_PROMOTION_FORMATION2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_FORMATION</PromotionPrereq>
            <UnitCombatMods>
                <UnitCombatMod>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <iUnitCombatMod>40</iUnitCombatMod>
                </UnitCombatMod>
            </UnitCombatMods>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Formation.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,2</Button>
            <PromotionPrereqAnd>PROMOTION_COMBAT3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_FROSTLING</Type>
            <Description>TXT_KEY_PROMOTION_FROSTLING</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <TerrainAttacks>
                <TerrainAttack>
                    <TerrainType>TERRAIN_SNOW</TerrainType>
                    <iTerrainAttack>25</iTerrainAttack>
                </TerrainAttack>
                <TerrainAttack>
                    <TerrainType>TERRAIN_TUNDRA</TerrainType>
                    <iTerrainAttack>10</iTerrainAttack>
                </TerrainAttack>
                <TerrainAttack>
                    <TerrainType>TERRAIN_DESERT</TerrainType>
                    <iTerrainAttack>-25</iTerrainAttack>
                </TerrainAttack>
            </TerrainAttacks>
            <TerrainDefenses>
                <TerrainDefense>
                    <TerrainType>TERRAIN_SNOW</TerrainType>
                    <iTerrainDefense>25</iTerrainDefense>
                </TerrainDefense>
                <TerrainDefense>
                    <TerrainType>TERRAIN_TUNDRA</TerrainType>
                    <iTerrainDefense>10</iTerrainDefense>
                </TerrainDefense>
                <TerrainDefense>
                    <TerrainType>TERRAIN_DESERT</TerrainType>
                    <iTerrainDefense>-25</iTerrainDefense>
                </TerrainDefense>
            </TerrainDefenses>
            <Button>Art/Interface/Buttons/Promotions/Frostling.dds</Button>
            <bRace>1</bRace>
            <DamageTypeCombats>
                <DamageTypeCombat>
                    <DamageType>DAMAGE_COLD</DamageType>
                    <iCombat>1</iCombat>
                </DamageTypeCombat>
            </DamageTypeCombats>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_COLD</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_FIRE</DamageType>
                    <iResist>-50</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_GELA</Type>
            <Description>TXT_KEY_EQUIPMENT_GELA</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/Gela.dds</Button>
            <bEquipment>1</bEquipment>
            <iAIWeight>100</iAIWeight>
            <DamageTypeCombats>
                <DamageTypeCombat>
                    <DamageType>DAMAGE_UNHOLY</DamageType>
                    <iCombat>2</iCombat>
                </DamageTypeCombat>
            </DamageTypeCombats>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_GODSLAYER</Type>
            <Description>TXT_KEY_EQUIPMENT_GODSLAYER</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/Godslayer.dds</Button>
            <bEquipment>1</bEquipment>
            <iAIWeight>100</iAIWeight>
            <iExtraCombatStr>3</iExtraCombatStr>
            <iExtraCombatDefense>3</iExtraCombatDefense>
            <iResistMagic>100</iResistMagic>
            <iGroupSize>1</iGroupSize>
            <PromotionCombatType>PROMOTION_AVATAR</PromotionCombatType>
            <iPromotionCombatMod>1000</iPromotionCombatMod>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_COLD</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_DEATH</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_FIRE</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_HOLY</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_LIGHTNING</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_POISON</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_UNHOLY</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_GOLDEN_HAMMER</Type>
            <Description>TXT_KEY_EQUIPMENT_GOLDEN_HAMMER</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/GoldenHammer.dds</Button>
            <bEquipment>1</bEquipment>
            <iExtraCombatStr>1</iExtraCombatStr>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_GOLEM</Type>
            <Description>TXT_KEY_PROMOTION_GOLEM</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iNeutralHealChange>-5</iNeutralHealChange>
            <iFriendlyHealChange>-10</iFriendlyHealChange>
            <Button>Art/Interface/Buttons/Promotions/Golem.dds</Button>
            <bImmuneToFear>1</bImmuneToFear>
            <bNotAlive>1</bNotAlive>
            <bRace>1</bRace>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_DEATH</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_POISON</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_GREAT_COMMANDER</Type>
            <Description>TXT_KEY_PROMOTION_GREAT_COMMANDER</Description>
            <Help>TXT_KEY_PROMOTION_GREAT_COMMANDER_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Units/Commander.dds</Button>
            <iExtraCombatStr>1</iExtraCombatStr>
            <iExtraCombatDefense>1</iExtraCombatDefense>
            <iFreeXPFromCombat>1</iFreeXPFromCombat>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_GUARDSMAN</Type>
            <Description>TXT_KEY_PROMOTION_GUARDSMAN</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT4</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Guardsman.dds</Button>
            <bTargetWeakestUnitCounter>1</bTargetWeakestUnitCounter>
            <iBetterDefenderThanPercent>100</iBetterDefenderThanPercent>
            <iRevGarrisonValue>5</iRevGarrisonValue>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_GUERILLA1</Type>
            <Description>TXT_KEY_PROMOTION_GUERILLA1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iHillsDefense>40</iHillsDefense>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Guerilla1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,5</Button>
            <PromotionNextLevel>PROMOTION_GUERILLA2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_GUERILLA2</Type>
            <Description>TXT_KEY_PROMOTION_GUERILLA2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_GUERILLA1</PromotionPrereq>
            <TechPrereq>TECH_ARETE</TechPrereq>
            <bHillsDoubleMove>1</bHillsDoubleMove>
            <iHillsDefense>60</iHillsDefense>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Guerilla2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,5</Button>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_HASTED</Type>
            <Description>TXT_KEY_PROMOTION_HASTED</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iMovesChange>1</iMovesChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Hasted.dds</Button>
            <bDispellable>1</bDispellable>
            <iAIWeight>50</iAIWeight>
            <iExpireChance>100</iExpireChance>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_HEALING_SALVE</Type>
            <Description>TXT_KEY_EQUIPMENT_HEALING_SALVE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/HealingSalve.dds</Button>
            <bEquipment>1</bEquipment>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_HEAVY</Type>
            <Description>TXT_KEY_PROMOTION_HEAVY</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iMoveDiscountChange>-1</iMoveDiscountChange>
            <iCombatPercent>30</iCombatPercent>
            <Button>Art/Interface/Buttons/Promotions/Heavy.dds</Button>
            <bMutation>1</bMutation>
            <iCombatPercentDefense>30</iCombatPercentDefense>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_HELD</Type>
            <Description>TXT_KEY_PROMOTION_HELD</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iVisibilityChange>-1</iVisibilityChange>
            <Button>Art/Interface/Buttons/Promotions/Held.dds</Button>
            <bHeld>1</bHeld>
            <iAIWeight>-100</iAIWeight>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_HERO</Type>
            <Description>TXT_KEY_PROMOTION_HERO</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Hero.dds</Button>
            <iFreeXPPerTurn>1</iFreeXPPerTurn>
            <iMinLevel>-1</iMinLevel>
            <iResistMagic>20</iResistMagic>
            <iGroupSize>1</iGroupSize>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_HEROIC_DEFENSE</Type>
            <Description>TXT_KEY_PROMOTION_HEROIC_DEFENSE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_HERO</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Heroicdefense.dds</Button>
            <bMutation>1</bMutation>
            <iAIWeight>20</iAIWeight>
            <iExtraCombatDefense>1</iExtraCombatDefense>
            <PromotionPrereqAnd>PROMOTION_COMBAT5</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_HEROIC_DEFENSE2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_HEROIC_DEFENSE2</Type>
            <Description>TXT_KEY_PROMOTION_HEROIC_DEFENSE2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_HEROIC_DEFENSE</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Heroicdefense2.dds</Button>
            <iAIWeight>40</iAIWeight>
            <iExtraCombatDefense>1</iExtraCombatDefense>
            <PromotionPrereqAnd>PROMOTION_COMBAT5</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_HEROIC_STRENGTH</Type>
            <Description>TXT_KEY_PROMOTION_HEROIC_STRENGTH</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_HERO</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Heroicstrength.dds</Button>
            <bMutation>1</bMutation>
            <iAIWeight>20</iAIWeight>
            <iExtraCombatStr>1</iExtraCombatStr>
            <PromotionPrereqAnd>PROMOTION_COMBAT5</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_HEROIC_STRENGTH2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_HEROIC_STRENGTH2</Type>
            <Description>TXT_KEY_PROMOTION_HEROIC_STRENGTH2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_HEROIC_STRENGTH</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Heroicstrength2.dds</Button>
            <iAIWeight>40</iAIWeight>
            <iExtraCombatStr>1</iExtraCombatStr>
            <PromotionPrereqAnd>PROMOTION_COMBAT5</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_HIDDEN</Type>
            <Description>TXT_KEY_PROMOTION_HIDDEN</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iFirstStrikesChange>1</iFirstStrikesChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Hidden.dds</Button>
            <bInvisible>1</bInvisible>
            <bRemovedByCasting>1</bRemovedByCasting>
            <bRemovedByCombat>1</bRemovedByCombat>
            <iAIWeight>50</iAIWeight>
            <iMinLevel>-1</iMinLevel>
            <UnitArtStyleType>UNIT_ARTSTYLE_ILLUSION</UnitArtStyleType>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_HIDDEN_NATIONALITY</Type>
            <Description>TXT_KEY_PROMOTION_HIDDEN_NATIONALITY</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/HiddenNationality.dds</Button>
            <bHiddenNationality>1</bHiddenNationality>
            <iMinLevel>-1</iMinLevel>
            <PromotionSummonPerk>PROMOTION_HIDDEN_NATIONALITY</PromotionSummonPerk>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_HOMELAND</Type>
            <Description>TXT_KEY_PROMOTION_HOMELAND</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iWithdrawalChange>10</iWithdrawalChange>
            <Button>Art/Interface/Buttons/Promotions/Homeland.dds</Button>
            <iCombatPercentInBorders>10</iCombatPercentInBorders>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_HORSELORD</Type>
            <Description>TXT_KEY_PROMOTION_HORSELORD</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iMovesChange>1</iMovesChange>
            <iWithdrawalChange>10</iWithdrawalChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Horselord.dds</Button>
            <bValidate>1</bValidate>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ICE1</Type>
            <Description>TXT_KEY_PROMOTION_ICE1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CHANNELING1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Ice1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_ICE</BonusPrereq>
            <PromotionNextLevel>PROMOTION_ICE2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ICE2</Type>
            <Description>TXT_KEY_PROMOTION_ICE2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_ICE1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Ice2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_ICE3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ICE3</Type>
            <Description>TXT_KEY_PROMOTION_ICE3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_ICE2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Ice3.dds</Button>
            <iAIWeight>150</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ILLUSION</Type>
            <Description>TXT_KEY_PROMOTION_ILLUSION</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Illusion.dds</Button>
            <bNotAlive>1</bNotAlive>
            <bRace>1</bRace>
            <iCombatHealPercent>100</iCombatHealPercent>
            <iCombatLimit>90</iCombatLimit>
            <PromotionSummonPerk>PROMOTION_ILLUSION</PromotionSummonPerk>
            <UnitArtStyleType>UNIT_ARTSTYLE_ILLUSION</UnitArtStyleType>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_DEATH</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_POISON</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ILLUSIONIST</Type>
            <Description>TXT_KEY_PROMOTION_ILLUSIONIST</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Illusionist.dds</Button>
            <iMinLevel>-1</iMinLevel>
            <PromotionSummonPerk>PROMOTION_ILLUSION</PromotionSummonPerk>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_IMMORTAL</Type>
            <Description>TXT_KEY_PROMOTION_IMMORTAL</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Immortal.dds</Button>
            <bImmortal>1</bImmortal>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_IMMUNE_COLD</Type>
            <Description>TXT_KEY_PROMOTION_IMMUNE_COLD</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/ImmuneCold.dds</Button>
            <iMinLevel>-1</iMinLevel>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_COLD</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_IMMUNE_DISEASE</Type>
            <Description>TXT_KEY_PROMOTION_IMMUNE_DISEASE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Immunedisease.dds</Button>
            <bMutation>1</bMutation>
            <iMinLevel>-1</iMinLevel>
            <PromotionImmune1>PROMOTION_DISEASED</PromotionImmune1>
            <PromotionImmune2>PROMOTION_PLAGUED</PromotionImmune2>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_IMMUNE_FIRE</Type>
            <Description>TXT_KEY_PROMOTION_IMMUNE_FIRE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Immunefire.dds</Button>
            <iMinLevel>-1</iMinLevel>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_FIRE</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_IMMUNE_LIGHTNING</Type>
            <Description>TXT_KEY_PROMOTION_IMMUNE_LIGHTNING</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/ImmuneLightning.dds</Button>
            <iMinLevel>-1</iMinLevel>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_LIGHTNING</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_INFERNAL_GRIMOIRE</Type>
            <Description>TXT_KEY_EQUIPMENT_INFERNAL_GRIMOIRE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/InfernalGrimoire.dds</Button>
            <bEquipment>1</bEquipment>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_INQUISITOR</Type>
            <Description>TXT_KEY_PROMOTION_INQUISITOR</Description>
            <Help>TXT_KEY_PROMOTION_INQUISITOR_HELP</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CHANNELING2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Inquisitor.dds</Button>
            <iAIWeight>10</iAIWeight>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_INVISIBLE</Type>
            <Description>TXT_KEY_PROMOTION_INVISIBLE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Invisibility.dds</Button>
            <bInvisible>1</bInvisible>
            <iAIWeight>100</iAIWeight>
            <iMinLevel>-1</iMinLevel>
            <UnitArtStyleType>UNIT_ARTSTYLE_ILLUSION</UnitArtStyleType>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_IRON_WEAPONS</Type>
            <Description>TXT_KEY_PROMOTION_IRON_WEAPONS</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Ironweapons.dds</Button>
            <iExtraCombatStr>2</iExtraCombatStr>
            <iExtraCombatDefense>2</iExtraCombatDefense>
            <iMinLevel>-1</iMinLevel>
            <PromotionCombatType>PROMOTION_BRONZE_WEAPONS</PromotionCombatType>
            <iPromotionCombatMod>10</iPromotionCombatMod>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_LIGHTNING</DamageType>
                    <iResist>-25</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_JADE_TORC</Type>
            <Description>TXT_KEY_EQUIPMENT_JADE_TORC</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/JadeTorc.dds</Button>
            <bEquipment>1</bEquipment>
            <iResistMagic>20</iResistMagic>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_POISON</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_KEEN_SIGHT</Type>
            <Description>TXT_KEY_PROMOTION_KEEN_SIGHT</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_DRILL4</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/KeenSight.dds</Button>
            <iDefensiveStrikeChance>20</iDefensiveStrikeChance>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_LAW1</Type>
            <Description>TXT_KEY_PROMOTION_LAW1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Law1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_LAW</BonusPrereq>
            <PromotionPrereqAnd>PROMOTION_CHANNELING1</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_LAW2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_LAW2</Type>
            <Description>TXT_KEY_PROMOTION_LAW2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_LAW1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Law2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_LAW3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_LAW3</Type>
            <Description>TXT_KEY_PROMOTION_LAW3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_LAW2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Law3.dds</Button>
            <iAIWeight>150</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_LIFE1</Type>
            <Description>TXT_KEY_PROMOTION_LIFE1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Life1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_LIFE</BonusPrereq>
            <PromotionPrereqAnd>PROMOTION_CHANNELING1</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_LIFE2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_LIFE2</Type>
            <Description>TXT_KEY_PROMOTION_LIFE2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_LIFE1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Life2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_LIFE3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_LIFE3</Type>
            <Description>TXT_KEY_PROMOTION_LIFE3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_LIFE2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Life3.dds</Button>
            <iAIWeight>150</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_LIGHT</Type>
            <Description>TXT_KEY_PROMOTION_LIGHT</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iMovesChange>1</iMovesChange>
            <iWithdrawalChange>10</iWithdrawalChange>
            <iCombatPercent>-20</iCombatPercent>
            <Button>Art/Interface/Buttons/Promotions/Light.dds</Button>
            <bMutation>1</bMutation>
            <iCombatPercentDefense>-20</iCombatPercentDefense>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_LIGHTNING_RESISTANCE</Type>
            <Description>TXT_KEY_PROMOTION_LIGHTNING_RESISTANCE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_MAGIC_RESISTANCE</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/LightningResistance.dds</Button>
            <bMutation>1</bMutation>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_LIGHTNING</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_LIZARDMAN</Type>
            <Description>TXT_KEY_PROMOTION_LIZARDMAN</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <bAmphib>1</bAmphib>
            <bRiver>1</bRiver>
            <TerrainAttacks>
                <TerrainAttack>
                    <TerrainType>TERRAIN_MARSH</TerrainType>
                    <iTerrainAttack>10</iTerrainAttack>
                </TerrainAttack>
            </TerrainAttacks>
            <TerrainDefenses>
                <TerrainDefense>
                    <TerrainType>TERRAIN_MARSH</TerrainType>
                    <iTerrainDefense>10</iTerrainDefense>
                </TerrainDefense>
            </TerrainDefenses>
            <TerrainDoubleMoves>
                <TerrainDoubleMove>
                    <TerrainType>TERRAIN_MARSH</TerrainType>
                    <bTerrainDoubleMove>1</bTerrainDoubleMove>
                </TerrainDoubleMove>
            </TerrainDoubleMoves>
            <Button>Art/Interface/Buttons/Promotions/Lizardman.dds</Button>
            <bRace>1</bRace>
            <UnitArtStyleType>UNIT_ARTSTYLE_LIZARDMAN</UnitArtStyleType>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_POISON</DamageType>
                    <iResist>10</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_LONGSHOREMEN</Type>
            <Description>TXT_KEY_PROMOTION_LONGSHOREMEN</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iMovesChange>1</iMovesChange>
            <iCargoChange>-1</iCargoChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Longshoremen.dds</Button>
            <iAIWeight>150</iAIWeight>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_LOYALTY</Type>
            <Description>TXT_KEY_PROMOTION_LOYALTY</Description>
            <Help>TXT_KEY_PROMOTION_LOYALTY_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Loyalty.dds</Button>
            <bDispellable>1</bDispellable>
            <bImmuneToCapture>1</bImmuneToCapture>
            <iAIWeight>50</iAIWeight>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_MAGIC_IMMUNE</Type>
            <Description>TXT_KEY_PROMOTION_MAGIC_IMMUNE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Magicimmune.dds</Button>
            <bImmuneToMagic>1</bImmuneToMagic>
            <iMinLevel>-1</iMinLevel>
            <iResistMagic>100</iResistMagic>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_COLD</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_DEATH</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_FIRE</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_LIGHTNING</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_MAGIC_RESISTANCE</Type>
            <Description>TXT_KEY_PROMOTION_MAGIC_RESISTANCE</Description>
            <Help>TXT_KEY_PROMOTION_MAGIC_RESISTANCE_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT3</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Magicresistance.dds</Button>
            <iResistMagic>20</iResistMagic>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_COLD</DamageType>
                    <iResist>20</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_DEATH</DamageType>
                    <iResist>20</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_FIRE</DamageType>
                    <iResist>20</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_LIGHTNING</DamageType>
                    <iResist>20</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_MARCH</Type>
            <Description>TXT_KEY_PROMOTION_MARCH</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1>
            <PromotionPrereqOr2>PROMOTION_MEDIC1</PromotionPrereqOr2>
            <bAlwaysHeal>1</bAlwaysHeal>
            <iEnemyHealChange>10</iEnemyHealChange>
            <iNeutralHealChange>10</iNeutralHealChange>
            <iFriendlyHealChange>10</iFriendlyHealChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/March.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,4</Button>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_MARKSMAN</Type>
            <Description>TXT_KEY_PROMOTION_MARKSMAN</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT4</PromotionPrereq>
            <TechPrereq>TECH_PRECISION</TechPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Marksman.dds</Button>
            <bTargetWeakestUnit>1</bTargetWeakestUnit>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_MEDIC1</Type>
            <Description>TXT_KEY_PROMOTION_MEDIC1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iSameTileHealChange>10</iSameTileHealChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Medic1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,4</Button>
            <PromotionNextLevel>PROMOTION_MEDIC2</PromotionNextLevel>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_MEDIC2</Type>
            <Description>TXT_KEY_PROMOTION_MEDIC2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_MEDIC1</PromotionPrereq>
            <iSameTileHealChange>15</iSameTileHealChange>
            <Button>,Art/Interface/Buttons/Promotions/Medic2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,4</Button>
            <PromotionNextLevel>PROMOTION_MEDIC3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_MEDIC3</Type>
            <Description>TXT_KEY_PROMOTION_MEDIC3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_MEDIC2</PromotionPrereq>
            <iSameTileHealChange>20</iSameTileHealChange>
            <iAdjacentTileHealChange>20</iAdjacentTileHealChange>
            <Button>Art/Interface/Buttons/Promotions/Medic3.dds</Button>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_METAMAGIC1</Type>
            <Description>TXT_KEY_PROMOTION_METAMAGIC1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CHANNELING1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Metamagic1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <iCasterResistModify>-5</iCasterResistModify>
            <iSpellDamageModify>5</iSpellDamageModify>
            <BonusPrereq>BONUS_MANA_METAMAGIC</BonusPrereq>
            <PromotionNextLevel>PROMOTION_METAMAGIC2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_METAMAGIC2</Type>
            <Description>TXT_KEY_PROMOTION_METAMAGIC2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_METAMAGIC1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Metamagic2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <iCasterResistModify>-5</iCasterResistModify>
            <iSpellDamageModify>5</iSpellDamageModify>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_METAMAGIC3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_METAMAGIC3</Type>
            <Description>TXT_KEY_PROMOTION_METAMAGIC3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_METAMAGIC2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Metamagic3.dds</Button>
            <iAIWeight>150</iAIWeight>
            <iCasterResistModify>-5</iCasterResistModify>
            <iSpellDamageModify>5</iSpellDamageModify>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_MIND1</Type>
            <Description>TXT_KEY_PROMOTION_MIND1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CHANNELING1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Mind1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_MIND</BonusPrereq>
            <PromotionNextLevel>PROMOTION_MIND2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_MIND2</Type>
            <Description>TXT_KEY_PROMOTION_MIND2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_MIND1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Mind2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_MIND3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_MIND3</Type>
            <Description>TXT_KEY_PROMOTION_MIND3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_MIND2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Mind3.dds</Button>
            <iAIWeight>150</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_MITHRIL_WEAPONS</Type>
            <Description>TXT_KEY_PROMOTION_MITHRIL_WEAPONS</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Mithrilweapons.dds</Button>
            <iExtraCombatStr>4</iExtraCombatStr>
            <iExtraCombatDefense>4</iExtraCombatDefense>
            <iMinLevel>-1</iMinLevel>
            <PromotionCombatType>PROMOTION_IRON_WEAPONS</PromotionCombatType>
            <iPromotionCombatMod>10</iPromotionCombatMod>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_MOBILITY1</Type>
            <Description>TXT_KEY_PROMOTION_MOBILITY1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <TechPrereq>TECH_HORSEBACK_RIDING</TechPrereq>
            <iMovesChange>1</iMovesChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Mobility1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,4</Button>
            <bMutation>1</bMutation>
            <PromotionNextLevel>PROMOTION_MOBILITY2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_MOBILITY2</Type>
            <Description>TXT_KEY_PROMOTION_MOBILITY2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_MOBILITY1</PromotionPrereq>
            <iMovesChange>1</iMovesChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Mobility2.dds</Button>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_MORALE</Type>
            <Description>TXT_KEY_PROMOTION_MORALE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iCombatPercent>10</iCombatPercent>
            <iCityAttack>10</iCityAttack>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,7,16</Button>
            <iAIWeight>50</iAIWeight>
            <iCombatPercentDefense>10</iCombatPercentDefense>
            <iExpireChance>10</iExpireChance>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_MUTATED</Type>
            <Description>TXT_KEY_PROMOTION_MUTATED</Description>
            <Help>TXT_KEY_PROMOTION_MUTATED_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Mutated.dds</Button>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_NATURE1</Type>
            <Description>TXT_KEY_PROMOTION_NATURE1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CHANNELING1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Nature1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_NATURE</BonusPrereq>
            <PromotionNextLevel>PROMOTION_NATURE2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_NATURE2</Type>
            <Description>TXT_KEY_PROMOTION_NATURE2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_NATURE1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Nature2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_NATURE3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_NATURE3</Type>
            <Description>TXT_KEY_PROMOTION_NATURE3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_NATURE2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Nature3.dds</Button>
            <iAIWeight>150</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_NAVIGATION1</Type>
            <Description>TXT_KEY_PROMOTION_NAVIGATION1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_FLANKING1</PromotionPrereq>
            <iMovesChange>1</iMovesChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Navigation1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,4</Button>
            <PromotionNextLevel>PROMOTION_NAVIGATION2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_NAVIGATION2</Type>
            <Description>TXT_KEY_PROMOTION_NAVIGATION2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_NAVIGATION1</PromotionPrereq>
            <iMovesChange>1</iMovesChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Navigation2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,4</Button>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_NETHER_BLADE</Type>
            <Description>TXT_KEY_EQUIPMENT_NETHER_BLADE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/NetherBlade.dds</Button>
            <bEquipment>1</bEquipment>
            <PromotionCombatType>PROMOTION_HERO</PromotionCombatType>
            <iPromotionCombatMod>80</iPromotionCombatMod>
            <DamageTypeCombats>
                <DamageTypeCombat>
                    <DamageType>DAMAGE_DEATH</DamageType>
                    <iCombat>2</iCombat>
                </DamageTypeCombat>
            </DamageTypeCombats>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_NIGHTMARE</Type>
            <Description>TXT_KEY_PROMOTION_NIGHTMARE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <TerrainAttacks>
                <TerrainAttack>
                    <TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
                    <iTerrainAttack>10</iTerrainAttack>
                </TerrainAttack>
                <TerrainAttack>
                    <TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
                    <iTerrainAttack>10</iTerrainAttack>
                </TerrainAttack>
                <TerrainAttack>
                    <TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
                    <iTerrainAttack>10</iTerrainAttack>
                </TerrainAttack>
            </TerrainAttacks>
            <TerrainDefenses>
                <TerrainDefense>
                    <TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
                    <iTerrainDefense>10</iTerrainDefense>
                </TerrainDefense>
                <TerrainDefense>
                    <TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
                    <iTerrainDefense>10</iTerrainDefense>
                </TerrainDefense>
                <TerrainDefense>
                    <TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
                    <iTerrainDefense>10</iTerrainDefense>
                </TerrainDefense>
            </TerrainDefenses>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Worldbuilder/Nightmare.dds</Button>
            <bValidate>1</bValidate>
            <iExtraCombatStr>1</iExtraCombatStr>
            <iExtraCombatDefense>1</iExtraCombatDefense>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_NOMAD</Type>
            <Description>TXT_KEY_PROMOTION_NOMAD</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <TerrainAttacks>
                <TerrainAttack>
                    <TerrainType>TERRAIN_DESERT</TerrainType>
                    <iTerrainAttack>20</iTerrainAttack>
                </TerrainAttack>
            </TerrainAttacks>
            <TerrainDefenses>
                <TerrainDefense>
                    <TerrainType>TERRAIN_DESERT</TerrainType>
                    <iTerrainDefense>20</iTerrainDefense>
                </TerrainDefense>
            </TerrainDefenses>
            <TerrainDoubleMoves>
                <TerrainDoubleMove>
                    <TerrainType>TERRAIN_DESERT</TerrainType>
                    <bTerrainDoubleMove>1</bTerrainDoubleMove>
                </TerrainDoubleMove>
            </TerrainDoubleMoves>
            <Button>Art/Interface/Buttons/Promotions/Nomad.dds</Button>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ORC</Type>
            <Description>TXT_KEY_PROMOTION_ORC</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <FeatureAttacks>
                <FeatureAttack>
                    <FeatureType>FEATURE_JUNGLE</FeatureType>
                    <iFeatureAttack>10</iFeatureAttack>
                </FeatureAttack>
            </FeatureAttacks>
            <Button>Art/Interface/Buttons/Promotions/Orc.dds</Button>
            <bRace>1</bRace>
            <iWorkRateModify>-10</iWorkRateModify>
            <UnitArtStyleType>UNIT_ARTSTYLE_ORC</UnitArtStyleType>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_FIRE</DamageType>
                    <iResist>25</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ORTHUSS_AXE</Type>
            <Description>TXT_KEY_EQUIPMENT_ORTHUSS_AXE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <bBlitz>1</bBlitz>
            <Button>Art/Interface/Buttons/Equipment/Orthussaxe.dds</Button>
            <bEquipment>1</bEquipment>
            <DamageTypeCombats>
                <DamageTypeCombat>
                    <DamageType>DAMAGE_FIRE</DamageType>
                    <iCombat>1</iCombat>
                </DamageTypeCombat>
            </DamageTypeCombats>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_PERFECT_SIGHT</Type>
            <Description>TXT_KEY_PROMOTION_PERFECT_SIGHT</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_SENTRY2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/PerfectSight.dds</Button>
            <bSeeInvisible>1</bSeeInvisible>
            <PromotionCombatType>PROMOTION_ILLUSION</PromotionCombatType>
            <iPromotionCombatMod>50</iPromotionCombatMod>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_PIECES_OF_BARNAXUS</Type>
            <Description>TXT_KEY_EQUIPMENT_PIECES_OF_BARNAXUS</Description>
            <Help>TXT_KEY_PROMOTION_PIECES_OF_BARNAXUS_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Units/Barnaxus.dds</Button>
            <bEquipment>1</bEquipment>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_PLAGUE_CARRIER</Type>
            <Description>TXT_KEY_PROMOTION_PLAGUE_CARRIER</Description>
            <Help>TXT_KEY_PROMOTION_PLAGUE_CARRIER_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Plaguecarrier.dds</Button>
            <iMinLevel>-1</iMinLevel>
            <PromotionCombatApply>PROMOTION_PLAGUED</PromotionCombatApply>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_PLAGUED</Type>
            <Description>TXT_KEY_PROMOTION_PLAGUED</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iEnemyHealChange>-20</iEnemyHealChange>
            <iNeutralHealChange>-20</iNeutralHealChange>
            <iFriendlyHealChange>-20</iFriendlyHealChange>
            <iCombatPercent>-60</iCombatPercent>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Plagued.dds</Button>
            <bPrereqAlive>1</bPrereqAlive>
            <iAIWeight>-100</iAIWeight>
            <iCombatPercentDefense>-60</iCombatPercentDefense>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_POISON_RESISTANCE</Type>
            <Description>TXT_KEY_PROMOTION_POISON_RESISTANCE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_MAGIC_RESISTANCE</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/PoisonResistance.dds</Button>
            <bMutation>1</bMutation>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_POISON</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_POISONED</Type>
            <Description>TXT_KEY_PROMOTION_POISONED</Description>
            <Help>TXT_KEY_PROMOTION_POISONED_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iEnemyHealChange>-3</iEnemyHealChange>
            <iNeutralHealChange>-5</iNeutralHealChange>
            <iFriendlyHealChange>-8</iFriendlyHealChange>
            <iCombatPercent>-10</iCombatPercent>
            <Button>Art/Interface/Buttons/Promotions/Poisoned.dds</Button>
            <bRemovedWhenHealed>1</bRemovedWhenHealed>
            <iAIWeight>-100</iAIWeight>
            <iCombatPercentDefense>-10</iCombatPercentDefense>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_POISONED_BLADE</Type>
            <Description>TXT_KEY_PROMOTION_POISONED_BLADE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/PoisonedBlade.dds</Button>
            <bValidate>1</bValidate>
            <iAIWeight>100</iAIWeight>
            <iMinLevel>-1</iMinLevel>
            <DamageTypeCombats>
                <DamageTypeCombat>
                    <DamageType>DAMAGE_POISON</DamageType>
                    <iCombat>1</iCombat>
                </DamageTypeCombat>
            </DamageTypeCombats>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_POTENCY</Type>
            <Description>TXT_KEY_PROMOTION_POTENCY</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Potency.dds</Button>
            <bValidate>1</bValidate>
            <iCasterResistModify>-10</iCasterResistModify>
            <iMinLevel>-1</iMinLevel>
            <iSpellCasterXP>20</iSpellCasterXP>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_POTION_OF_INVISIBILITY</Type>
            <Description>TXT_KEY_EQUIPMENT_POTION_OF_INVISIBILITY</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/PotionOfInvisibility.dds</Button>
            <bEquipment>1</bEquipment>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_POTION_OF_RESTORATION</Type>
            <Description>TXT_KEY_EQUIPMENT_POTION_OF_RESTORATION</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/PotionOfRestoration.dds</Button>
            <bEquipment>1</bEquipment>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_PRECISION</Type>
            <Description>TXT_KEY_PROMOTION_PRECISION</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_DRILL4</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Precision.dds</Button>
            <iDefensiveStrikeDamage>10</iDefensiveStrikeDamage>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_PROPHECY_MARK</Type>
            <Description>TXT_KEY_PROMOTION_PROPHECY_MARK</Description>
            <Help>TXT_KEY_PROMOTION_PROPHECY_MARK_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/ProphecyMark.dds</Button>
            <iMinLevel>-1</iMinLevel>
            <iModifyGlobalCounter>1</iModifyGlobalCounter>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_PUPPET</Type>
            <Description>TXT_KEY_PROMOTION_PUPPET</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iCombatPercent>-20</iCombatPercent>
            <Button>Art/Interface/Buttons/Promotions/Puppet.dds</Button>
            <bNotAlive>1</bNotAlive>
            <bRace>1</bRace>
            <iCasterResistModify>20</iCasterResistModify>
            <iSpellDamageModify>-10</iSpellDamageModify>
            <PromotionSummonPerk>PROMOTION_PUPPET</PromotionSummonPerk>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_RECRUITER</Type>
            <Description>TXT_KEY_PROMOTION_RECRUITER</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Spells/Recruit.dds</Button>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_REGENERATION</Type>
            <Description>TXT_KEY_PROMOTION_REGENERATION</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <bAlwaysHeal>1</bAlwaysHeal>
            <iEnemyHealChange>10</iEnemyHealChange>
            <iNeutralHealChange>10</iNeutralHealChange>
            <iFriendlyHealChange>10</iFriendlyHealChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Regeneration.dds</Button>
            <bDispellable>1</bDispellable>
            <bMutation>1</bMutation>
            <bRemovedWhenHealed>1</bRemovedWhenHealed>
            <iAIWeight>50</iAIWeight>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_ROD_OF_WINDS</Type>
            <Description>TXT_KEY_EQUIPMENT_ROD_OF_WINDS</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/RodOfWinds.dds</Button>
            <bEquipment>1</bEquipment>
            <BonusAffinities>
                <BonusAffinity>
                    <BonusType>BONUS_MANA_AIR</BonusType>
                    <iAffinity>1</iAffinity>
                </BonusAffinity>
            </BonusAffinities>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_RUSTED</Type>
            <Description>TXT_KEY_PROMOTION_RUSTED</Description>
            <Help>TXT_KEY_PROMOTION_RUSTED_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iCombatPercent>-10</iCombatPercent>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Rusted.dds</Button>
            <iAIWeight>-50</iAIWeight>
            <iCombatPercentDefense>-10</iCombatPercentDefense>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SCORCHED_STAFF</Type>
            <Description>TXT_KEY_EQUIPMENT_SCORCHED_STAFF</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/ScorchedStaff.dds</Button>
            <bEquipment>1</bEquipment>
            <BonusAffinities>
                <BonusAffinity>
                    <BonusType>BONUS_MANA_FIRE</BonusType>
                    <iAffinity>1</iAffinity>
                </BonusAffinity>
            </BonusAffinities>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SCOURGE</Type>
            <Description>TXT_KEY_PROMOTION_SCOURGE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT1</PromotionPrereq>
            <TechPrereq>TECH_WAY_OF_THE_WICKED</TechPrereq>
            <UnitCombatMods>
                <UnitCombatMod>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <iUnitCombatMod>40</iUnitCombatMod>
                </UnitCombatMod>
            </UnitCombatMods>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Scourge.dds</Button>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SENTRY</Type>
            <Description>TXT_KEY_PROMOTION_SENTRY</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT3</PromotionPrereq>
            <iVisibilityChange>1</iVisibilityChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Sentry1.dds</Button>
            <bMutation>1</bMutation>
            <PromotionNextLevel>PROMOTION_SENTRY2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SENTRY2</Type>
            <Description>TXT_KEY_PROMOTION_SENTRY2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_SENTRY</PromotionPrereq>
            <iVisibilityChange>1</iVisibilityChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Sentry2.dds</Button>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SHADOW1</Type>
            <Description>TXT_KEY_PROMOTION_SHADOW1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CHANNELING1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Shadow1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_SHADOW</BonusPrereq>
            <PromotionNextLevel>PROMOTION_SHADOW2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SHADOW2</Type>
            <Description>TXT_KEY_PROMOTION_SHADOW2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_SHADOW1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Shadow2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_SHADOW3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SHADOW3</Type>
            <Description>TXT_KEY_PROMOTION_SHADOW3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_SHADOW2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Shadow3.dds</Button>
            <iAIWeight>200</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SHADOWWALK</Type>
            <Description>TXT_KEY_PROMOTION_SHADOWWALK</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/ShadowWalk.dds</Button>
            <bIgnoreBuildingDefense>1</bIgnoreBuildingDefense>
            <bImmuneToDefensiveStrike>1</bImmuneToDefensiveStrike>
            <iAIWeight>150</iAIWeight>
            <iExpireChance>25</iExpireChance>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SHEUT_STONE</Type>
            <Description>TXT_KEY_PROMOTION_SHEUT_STONE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/SheutStone.dds</Button>
            <iMinLevel>-1</iMinLevel>
            <DamageTypeCombats>
                <DamageTypeCombat>
                    <DamageType>DAMAGE_DEATH</DamageType>
                    <iCombat>1</iCombat>
                </DamageTypeCombat>
            </DamageTypeCombats>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_DEATH</DamageType>
                    <iResist>25</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_HOLY</DamageType>
                    <iResist>-10</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SHIELD_OF_FAITH</Type>
            <Description>TXT_KEY_PROMOTION_SHIELD_OF_FAITH</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iCombatPercent>10</iCombatPercent>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/ShieldofFaith.dds</Button>
            <bDispellable>1</bDispellable>
            <iAIWeight>100</iAIWeight>
            <iCombatPercentDefense>30</iCombatPercentDefense>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SHOCK</Type>
            <Description>TXT_KEY_PROMOTION_SHOCK</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT1</PromotionPrereq>
            <UnitCombatMods>
                <UnitCombatMod>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <iUnitCombatMod>40</iUnitCombatMod>
                </UnitCombatMod>
            </UnitCombatMods>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Shock.dds</Button>
            <PromotionNextLevel>PROMOTION_SHOCK2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SHOCK2</Type>
            <Description>TXT_KEY_PROMOTION_SHOCK2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_SHOCK</PromotionPrereq>
            <UnitCombatMods>
                <UnitCombatMod>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <iUnitCombatMod>40</iUnitCombatMod>
                </UnitCombatMod>
            </UnitCombatMods>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Shock2.dds</Button>
            <PromotionPrereqAnd>PROMOTION_COMBAT3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SINISTER</Type>
            <Description>TXT_KEY_PROMOTION_SINISTER</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Sinister.dds</Button>
            <bValidate>1</bValidate>
            <iExtraCombatStr>1</iExtraCombatStr>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SKELETON_CREW</Type>
            <Description>TXT_KEY_PROMOTION_SKELETON_CREW</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iCargoChange>1</iCargoChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Skeletoncrew.dds</Button>
            <iAIWeight>50</iAIWeight>
            <iExtraCombatStr>-1</iExtraCombatStr>
            <iExtraCombatDefense>-1</iExtraCombatDefense>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SLOW</Type>
            <Description>TXT_KEY_PROMOTION_SLOW</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iMovesChange>-1</iMovesChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Slow.dds</Button>
            <iAIWeight>-50</iAIWeight>
            <iExpireChance>30</iExpireChance>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SPELLSTAFF</Type>
            <Description>TXT_KEY_PROMOTION_SPELLSTAFF</Description>
            <Help>TXT_KEY_PROMOTION_SPELLSTAFF_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Spellstaff.dds</Button>
            <bDispellable>1</bDispellable>
            <iAIWeight>150</iAIWeight>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SPIRIT_GUIDE</Type>
            <Description>TXT_KEY_PROMOTION_SPIRIT_GUIDE</Description>
            <Help>TXT_KEY_PROMOTION_SPIRIT_GUIDE_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Spiritguide.dds</Button>
            <bDispellable>1</bDispellable>
            <iAIWeight>50</iAIWeight>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SPIRIT1</Type>
            <Description>TXT_KEY_PROMOTION_SPIRIT1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Spirit1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_SPIRIT</BonusPrereq>
            <PromotionPrereqAnd>PROMOTION_CHANNELING1</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_SPIRIT2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SPIRIT2</Type>
            <Description>TXT_KEY_PROMOTION_SPIRIT2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_SPIRIT1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Spirit2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_SPIRIT3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SPIRIT3</Type>
            <Description>TXT_KEY_PROMOTION_SPIRIT3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_SPIRIT2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Spirit3.dds</Button>
            <iAIWeight>150</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_STAFF_OF_SOULS</Type>
            <Description>TXT_KEY_EQUIPMENT_STAFF_OF_SOULS</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/StaffOfSouls.dds</Button>
            <bEquipment>1</bEquipment>
            <DamageTypeCombats>
                <DamageTypeCombat>
                    <DamageType>DAMAGE_DEATH</DamageType>
                    <iCombat>3</iCombat>
                </DamageTypeCombat>
            </DamageTypeCombats>
            <BonusAffinities>
                <BonusAffinity>
                    <BonusType>BONUS_MANA_DEATH</BonusType>
                    <iAffinity>1</iAffinity>
                </BonusAffinity>
            </BonusAffinities>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_STARTING_SETTLER</Type>
            <Description>TXT_KEY_PROMOTION_STARTING_SETTLER</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iVisibilityChange>3</iVisibilityChange>
            <iMovesChange>2</iMovesChange>
            <Button>Art/Interface/Buttons/Units/Settler.dds</Button>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_STEALTH</Type>
            <Description>TXT_KEY_PROMOTION_STEALTH</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Stealth.dds</Button>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_STIGMATA</Type>
            <Description>TXT_KEY_PROMOTION_STIGMATA</Description>
            <Help>TXT_KEY_PROMOTION_STIGMATA_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT5</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Stigmata.dds</Button>
            <iCombatPercentGlobalCounter>50</iCombatPercentGlobalCounter>
            <PromotionPrereqAnd>PROMOTION_DEMON</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_STONESKIN</Type>
            <Description>TXT_KEY_PROMOTION_STONESKIN</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iFirstStrikesChange>3</iFirstStrikesChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Stoneskin.dds</Button>
            <bDispellable>1</bDispellable>
            <bMutation>1</bMutation>
            <bRemovedByCombat>1</bRemovedByCombat>
            <iAIWeight>100</iAIWeight>
            <iExtraCombatDefense>2</iExtraCombatDefense>
            <iMinLevel>-1</iMinLevel>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_COLD</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_DEATH</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_FIRE</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_HOLY</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_LIGHTNING</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_POISON</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_UNHOLY</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_STRONG</Type>
            <Description>TXT_KEY_PROMOTION_STRONG</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Strong.dds</Button>
            <bMutation>1</bMutation>
            <iAIWeight>100</iAIWeight>
            <iExtraCombatStr>1</iExtraCombatStr>
            <iExtraCombatDefense>1</iExtraCombatDefense>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SUBDUE_ANIMAL</Type>
            <Description>TXT_KEY_PROMOTION_SUBDUE_ANIMAL</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT1</PromotionPrereq>
            <TechPrereq>TECH_ANIMAL_HUSBANDRY</TechPrereq>
            <UnitCombatMods>
                <UnitCombatMod>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <iUnitCombatMod>25</iUnitCombatMod>
                </UnitCombatMod>
            </UnitCombatMods>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Animalhusbandry.dds</Button>
            <iAIWeight>300</iAIWeight>
            <CaptureUnitCombat>UNITCOMBAT_ANIMAL</CaptureUnitCombat>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SUBDUE_BEASTS</Type>
            <Description>TXT_KEY_PROMOTION_SUBDUE_BEASTS</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_SUBDUE_ANIMAL</PromotionPrereq>
            <TechPrereq>TECH_ANIMAL_MASTERY</TechPrereq>
            <UnitCombatMods>
                <UnitCombatMod>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <iUnitCombatMod>25</iUnitCombatMod>
                </UnitCombatMod>
            </UnitCombatMods>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/SubdueBeasts.dds</Button>
            <iAIWeight>300</iAIWeight>
            <CaptureUnitCombat>UNITCOMBAT_BEAST</CaptureUnitCombat>
            <PromotionPrereqAnd>PROMOTION_COMBAT3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SUMMONER</Type>
            <Description>TXT_KEY_PROMOTION_SUMMONER</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_HERO</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Summoner.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionSummonPerk>PROMOTION_COMBAT1</PromotionSummonPerk>
            <PromotionPrereqAnd>PROMOTION_COMBAT5</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SUN1</Type>
            <Description>TXT_KEY_PROMOTION_SUN1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CHANNELING1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Sun1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_SUN</BonusPrereq>
            <PromotionNextLevel>PROMOTION_SUN2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SUN2</Type>
            <Description>TXT_KEY_PROMOTION_SUN2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_SUN1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Sun2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_SUN3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SUN3</Type>
            <Description>TXT_KEY_PROMOTION_SUN3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_SUN2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Sun3.dds</Button>
            <iAIWeight>200</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SUNDERED</Type>
            <Description>TXT_KEY_PROMOTION_SUNDERED</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_DEMON</PromotionPrereq>
            <TechPrereq>TECH_CORRUPTION_OF_SPIRIT</TechPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Sundered.dds</Button>
            <PromotionSummonPerk>PROMOTION_STIGMATA</PromotionSummonPerk>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_UNHOLY</DamageType>
                    <iResist>25</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_SYLIVENS_PERFECT_LYRE</Type>
            <Description>TXT_KEY_EQUIPMENT_SYLIVENS_PERFECT_LYRE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/SylivensPerfectLyre.dds</Button>
            <bEquipment>1</bEquipment>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_TIMOR_MASK</Type>
            <Description>TXT_KEY_EQUIPMENT_TIMOR_MASK</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/TimorMask.dds</Button>
            <bEquipment>1</bEquipment>
            <bFear>1</bFear>
            <bImmuneToFear>1</bImmuneToFear>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_TWINCAST</Type>
            <Description>TXT_KEY_PROMOTION_TWINCAST</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT5</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Twincast.dds</Button>
            <bTwincast>1</bTwincast>
            <iAIWeight>300</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_HERO</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_UNDEAD</Type>
            <Description>TXT_KEY_PROMOTION_UNDEAD</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Undead.dds</Button>
            <bImmuneToFear>1</bImmuneToFear>
            <bNotAlive>1</bNotAlive>
            <bRace>1</bRace>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_DEATH</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_HOLY</DamageType>
                    <iResist>-50</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_POISON</DamageType>
                    <iResist>100</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_UNHOLY</DamageType>
                    <iResist>50</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_UNDEAD_SLAYING</Type>
            <Description>TXT_KEY_PROMOTION_UNDEAD_SLAYING</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT1</PromotionPrereq>
            <TechPrereq>TECH_WAY_OF_THE_WISE</TechPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Undeadslaying.dds</Button>
            <PromotionCombatType>PROMOTION_UNDEAD</PromotionCombatType>
            <iPromotionCombatMod>40</iPromotionCombatMod>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_UNHOLY_TAINT</Type>
            <Description>TXT_KEY_PROMOTION_UNHOLY_TAINT</Description>
            <Help>TXT_KEY_PROMOTION_UNHOLY_TAINT_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iCombatPercent>-25</iCombatPercent>
            <Button>Art/Interface/Buttons/Promotions/Unholytaint.dds</Button>
            <iCombatPercentDefense>-25</iCombatPercentDefense>
            <iExtraCombatStr>-1</iExtraCombatStr>
            <iExtraCombatDefense>-1</iExtraCombatDefense>
            <iMinLevel>-1</iMinLevel>
            <iSpellCasterXP>10</iSpellCasterXP>
            <iSpellDamageModify>10</iSpellDamageModify>
            <DamageTypeCombats>
                <DamageTypeCombat>
                    <DamageType>DAMAGE_UNHOLY</DamageType>
                    <iCombat>1</iCombat>
                </DamageTypeCombat>
            </DamageTypeCombats>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_UNHOLY</DamageType>
                    <iResist>25</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_VALOR</Type>
            <Description>TXT_KEY_PROMOTION_VALOR</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Valor.dds</Button>
            <bDispellable>1</bDispellable>
            <iAIWeight>100</iAIWeight>
            <iFreeXPFromCombat>1</iFreeXPFromCombat>
            <iMinLevel>-1</iMinLevel>
            <iResistMagic>10</iResistMagic>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_VAMPIRE</Type>
            <Description>TXT_KEY_PROMOTION_VAMPIRE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iEnemyHealChange>5</iEnemyHealChange>
            <iNeutralHealChange>5</iNeutralHealChange>
            <iFriendlyHealChange>5</iFriendlyHealChange>
            <iCombatPercent>10</iCombatPercent>
            <Button>Art/Interface/Buttons/Promotions/Vampire.dds</Button>
            <iCombatPercentDefense>10</iCombatPercentDefense>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_VILE_TOUCH</Type>
            <Description>TXT_KEY_PROMOTION_VILE_TOUCH</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/VileTouch.dds</Button>
            <iMinLevel>-1</iMinLevel>
            <PromotionCombatApply>PROMOTION_WITHERED</PromotionCombatApply>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_VULNERABLE_TO_FIRE</Type>
            <Description>TXT_KEY_PROMOTION_VULNERABLE_TO_FIRE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Vulnerabletofire.dds</Button>
            <bMutation>1</bMutation>
            <iMinLevel>-1</iMinLevel>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_FIRE</DamageType>
                    <iResist>-50</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_WAR</Type>
            <Description>TXT_KEY_EQUIPMENT_WAR</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Equipment/War.dds</Button>
            <bEquipment>1</bEquipment>
            <iModifyGlobalCounterOnCombat>1</iModifyGlobalCounterOnCombat>
            <DamageTypeCombats>
                <DamageTypeCombat>
                    <DamageType>DAMAGE_UNHOLY</DamageType>
                    <iCombat>3</iCombat>
                </DamageTypeCombat>
            </DamageTypeCombats>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_WARCRY</Type>
            <Description>TXT_KEY_PROMOTION_WARCRY</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <bBlitz>1</bBlitz>
            <iMovesChange>1</iMovesChange>
            <Button>Art/Interface/Buttons/Promotions/Warcry.dds</Button>
            <iAIWeight>100</iAIWeight>
            <iExpireChance>5</iExpireChance>
            <iExtraCombatStr>1</iExtraCombatStr>
            <iExtraCombatDefense>1</iExtraCombatDefense>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_WATER_WALKING</Type>
            <Description>TXT_KEY_PROMOTION_WATER_WALKING</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <bAmphib>1</bAmphib>
            <bRiver>1</bRiver>
            <Button>Art/Interface/Buttons/Promotions/Waterwalking.dds</Button>
            <bWaterWalking>1</bWaterWalking>
            <iAIWeight>100</iAIWeight>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_WATER1</Type>
            <Description>TXT_KEY_PROMOTION_WATER1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_CHANNELING1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Water1.dds</Button>
            <iAIWeight>50</iAIWeight>
            <BonusPrereq>BONUS_MANA_WATER</BonusPrereq>
            <PromotionNextLevel>PROMOTION_WATER2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_WATER2</Type>
            <Description>TXT_KEY_PROMOTION_WATER2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_WATER1</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Water2.dds</Button>
            <iAIWeight>100</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
            <PromotionNextLevel>PROMOTION_WATER3</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_WATER3</Type>
            <Description>TXT_KEY_PROMOTION_WATER3</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_WATER2</PromotionPrereq>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Water3.dds</Button>
            <iAIWeight>150</iAIWeight>
            <PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_WEAK</Type>
            <Description>TXT_KEY_PROMOTION_WEAK</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Weak.dds</Button>
            <bMutation>1</bMutation>
            <iAIWeight>-100</iAIWeight>
            <iExtraCombatStr>-1</iExtraCombatStr>
            <iExtraCombatDefense>-1</iExtraCombatDefense>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_WEREWOLF</Type>
            <Description>TXT_KEY_PROMOTION_WEREWOLF</Description>
            <Help>TXT_KEY_PROMOTION_WEREWOLF_PEDIA</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <Button>Art/Interface/Buttons/Promotions/Werewolf.dds</Button>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_WINTERBORN</Type>
            <Description>TXT_KEY_PROMOTION_WINTERBORN</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <TerrainAttacks>
                <TerrainAttack>
                    <TerrainType>TERRAIN_SNOW</TerrainType>
                    <iTerrainAttack>10</iTerrainAttack>
                </TerrainAttack>
                <TerrainAttack>
                    <TerrainType>TERRAIN_TUNDRA</TerrainType>
                    <iTerrainAttack>10</iTerrainAttack>
                </TerrainAttack>
            </TerrainAttacks>
            <TerrainDefenses>
                <TerrainDefense>
                    <TerrainType>TERRAIN_SNOW</TerrainType>
                    <iTerrainDefense>10</iTerrainDefense>
                </TerrainDefense>
                <TerrainDefense>
                    <TerrainType>TERRAIN_TUNDRA</TerrainType>
                    <iTerrainDefense>10</iTerrainDefense>
                </TerrainDefense>
            </TerrainDefenses>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Winterborn.dds</Button>
            <iMinLevel>-1</iMinLevel>
            <DamageTypeResists>
                <DamageTypeResist>
                    <DamageType>DAMAGE_COLD</DamageType>
                    <iResist>20</iResist>
                </DamageTypeResist>
                <DamageTypeResist>
                    <DamageType>DAMAGE_FIRE</DamageType>
                    <iResist>-10</iResist>
                </DamageTypeResist>
            </DamageTypeResists>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_WITHERED</Type>
            <Description>TXT_KEY_PROMOTION_WITHERED</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <iEnemyHealChange>-20</iEnemyHealChange>
            <iNeutralHealChange>-20</iNeutralHealChange>
            <iFriendlyHealChange>-20</iFriendlyHealChange>
            <iCombatPercent>-10</iCombatPercent>
            <iExperiencePercent>-50</iExperiencePercent>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Withered.dds</Button>
            <bDispellable>1</bDispellable>
            <bMutation>1</bMutation>
            <bPrereqAlive>1</bPrereqAlive>
            <iAIWeight>-100</iAIWeight>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_WOODSMAN1</Type>
            <Description>TXT_KEY_PROMOTION_WOODSMAN1</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <FeatureAttacks>
                <FeatureAttack>
                    <FeatureType>FEATURE_JUNGLE</FeatureType>
                    <iFeatureAttack>30</iFeatureAttack>
                </FeatureAttack>
                <FeatureAttack>
                    <FeatureType>FEATURE_FOREST</FeatureType>
                    <iFeatureAttack>30</iFeatureAttack>
                </FeatureAttack>
                <FeatureAttack>
                    <FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
                    <iFeatureAttack>30</iFeatureAttack>
                </FeatureAttack>
            </FeatureAttacks>
            <FeatureDefenses>
                <FeatureDefense>
                    <FeatureType>FEATURE_JUNGLE</FeatureType>
                    <iFeatureDefense>30</iFeatureDefense>
                </FeatureDefense>
                <FeatureDefense>
                    <FeatureType>FEATURE_FOREST</FeatureType>
                    <iFeatureDefense>30</iFeatureDefense>
                </FeatureDefense>
                <FeatureDefense>
                    <FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
                    <iFeatureDefense>30</iFeatureDefense>
                </FeatureDefense>
            </FeatureDefenses>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Woodsman1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,6</Button>
            <PromotionNextLevel>PROMOTION_WOODSMAN2</PromotionNextLevel>
        </PromotionInfo>
        <PromotionInfo>
            <Type>PROMOTION_WOODSMAN2</Type>
            <Description>TXT_KEY_PROMOTION_WOODSMAN2</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_WOODSMAN1</PromotionPrereq>
            <TechPrereq>TECH_HIDDEN_PATHS</TechPrereq>
            <FeatureAttacks>
                <FeatureAttack>
                    <FeatureType>FEATURE_JUNGLE</FeatureType>
                    <iFeatureAttack>30</iFeatureAttack>
                </FeatureAttack>
                <FeatureAttack>
                    <FeatureType>FEATURE_FOREST</FeatureType>
                    <iFeatureAttack>30</iFeatureAttack>
                </FeatureAttack>
                <FeatureAttack>
                    <FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
                    <iFeatureAttack>30</iFeatureAttack>
                </FeatureAttack>
            </FeatureAttacks>
            <FeatureDefenses>
                <FeatureDefense>
                    <FeatureType>FEATURE_JUNGLE</FeatureType>
                    <iFeatureDefense>30</iFeatureDefense>
                </FeatureDefense>
                <FeatureDefense>
                    <FeatureType>FEATURE_FOREST</FeatureType>
                    <iFeatureDefense>30</iFeatureDefense>
                </FeatureDefense>
                <FeatureDefense>
                    <FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
                    <iFeatureDefense>30</iFeatureDefense>
                </FeatureDefense>
            </FeatureDefenses>
            <FeatureDoubleMoves>
                <FeatureDoubleMove>
                    <FeatureType>FEATURE_JUNGLE</FeatureType>
                    <bFeatureDoubleMove>1</bFeatureDoubleMove>
                </FeatureDoubleMove>
                <FeatureDoubleMove>
                    <FeatureType>FEATURE_FOREST</FeatureType>
                    <bFeatureDoubleMove>1</bFeatureDoubleMove>
                </FeatureDoubleMove>
                <FeatureDoubleMove>
                    <FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
                    <bFeatureDoubleMove>1</bFeatureDoubleMove>
                </FeatureDoubleMove>
            </FeatureDoubleMoves>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Woodsman2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,6</Button>
        </PromotionInfo>
				<PromotionInfo>
					<Type>PROMOTION_GREAT_GENERAL</Type>
					<Description>TXT_KEY_PROMOTION_GREAT_GENERAL</Description>
					<Sound>AS2D_IF_LEVELUP</Sound>
					<LayerAnimationPath>NONE</LayerAnimationPath>
					<bLeader>1</bLeader>
					<iUpgradeDiscount>50</iUpgradeDiscount>
					<iExperiencePercent>50</iExperiencePercent>
					<UnitCombats>
						<UnitCombat>
							<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
							<bUnitCombat>1</bUnitCombat>
						</UnitCombat>
						<UnitCombat>
							<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
							<bUnitCombat>1</bUnitCombat>
						</UnitCombat>
						<UnitCombat>
							<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
							<bUnitCombat>1</bUnitCombat>
						</UnitCombat>
						<UnitCombat>
							<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
							<bUnitCombat>1</bUnitCombat>
						</UnitCombat>
						<UnitCombat>
							<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
							<bUnitCombat>1</bUnitCombat>
						</UnitCombat>
						<UnitCombat>
							<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
							<bUnitCombat>1</bUnitCombat>
						</UnitCombat>
						<UnitCombat>
							<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
							<bUnitCombat>1</bUnitCombat>
						</UnitCombat>
						<UnitCombat>
							<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
							<bUnitCombat>1</bUnitCombat>
						</UnitCombat>
					</UnitCombats>
					<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,10</Button>
          <iExtraCombatStr>1</iExtraCombatStr>
          <iExtraCombatDefense>1</iExtraCombatDefense>
				</PromotionInfo>
    </PromotionInfos>
</Civ4PromotionInfos>
