<?xml version="1.0" encoding="ISO-8859-1" ?>
<!--
	Unit Naming
	by Ruff_Hi

	Copyright (c) 2008 The BUG Mod.
-->
<mod id="UnitNaming" 
	 name="Unit Naming" 
	 author="Ruff_Hi" 
	 version="1.0" 
	 date="09/02/2007"
	 url="http://forums.civfanatics.com/showthread.php?t=241801">
	 
	<options id="UnitNaming" file="Unit Naming.ini">
		<section id="UnitName">
			<option id="Enabled" key="Enabled" 
					type="boolean" default="False"/>
			<option id="UseAdvanced" key="UseAdvanced" 
					type="boolean" default="False" 
					get="isAdvanced" set="setAdvanced"/>
			<option id="Default" key="Default" 
					type="string" default="^ut^ ^cnt[n][u]^ (^ct^)"/>
			
			<option id="Combat_None" key="CombatNone" 
					type="string" default="DEFAULT"/>
			<option id="Combat_AIR" key="CombatAIR" 
					type="string" default="DEFAULT"/>
			<option id="Combat_ARCHER" key="CombatARCHER" 
					type="string" default="DEFAULT"/>
			<option id="Combat_ARMOR" key="CombatARMOR" 
					type="string" default="DEFAULT"/>
			<option id="Combat_GUN" key="CombatGUN" 
					type="string" default="DEFAULT"/>
			<option id="Combat_HELICOPTER" key="CombatHELICOPTER" 
					type="string" default="DEFAULT"/>
			<option id="Combat_MELEE" key="CombatMELEE" 
					type="string" default="DEFAULT"/>
			<option id="Combat_MOUNTED" key="CombatMOUNTED" 
					type="string" default="DEFAULT"/>
			<option id="Combat_NAVAL" key="CombatNAVAL" 
					type="string" default="DEFAULT"/>
			<option id="Combat_RECON" key="CombatRECON" 
					type="string" default="DEFAULT"/>
			<option id="Combat_SIEGE" key="CombatSIEGE" 
					type="string" default="DEFAULT"/>
      <!--RevolutionDCM - add new combat types here or get python isColor error-->
      			<option id="Combat_SPY" key="CombatSPY"
					type="string" default="DEFAULT"/>    
			<option id="Combat_DISCIPLE" key="CombatDISCIPLE" 
					type="string" default="DEFAULT"/>
			<option id="Combat_ADEPT" key="CombatADEPT" 
					type="string" default="DEFAULT"/>	  
			<option id="Combat_ANIMAL" key="CombatANIMAL" 
					type="string" default="DEFAULT"/>
			<accessor get="getByCombatType" set="setByCombatType" 
					  args="combatType" id="Combat_%s"/>
		</section>
	</options>
	
	<options id="AdvUnitNaming" file="Adv Unit Naming.ini">
		<section id="UnitName">
			<option id="ByEraAndClass" key="%s_%s" args="era, class" 
					type="string" default="DEFAULT"/>
		</section>
	</options>
	
	<events module="UnitNameEventManager">
		<!--arg type="key" value="Alt Ctrl N"/-->
	</events>
	
</mod>
