class_softbody3d.rst 31 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SoftBody3D.xml.
  6. .. _class_SoftBody3D:
  7. SoftBody3D
  8. ==========
  9. **Inherits:** :ref:`MeshInstance3D<class_MeshInstance3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A deformable 3D physics mesh.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A deformable 3D physics mesh. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
  15. Additionally, **SoftBody3D** is subject to wind forces defined in :ref:`Area3D<class_Area3D>` (see :ref:`Area3D.wind_source_path<class_Area3D_property_wind_source_path>`, :ref:`Area3D.wind_force_magnitude<class_Area3D_property_wind_force_magnitude>`, and :ref:`Area3D.wind_attenuation_factor<class_Area3D_property_wind_attenuation_factor>`).
  16. \ **Note:** It's recommended to use Jolt Physics when using **SoftBody3D** instead of the default GodotPhysics3D, as Jolt Physics' soft body implementation is faster and more reliable. You can switch the physics engine using the :ref:`ProjectSettings.physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` project setting.
  17. .. rst-class:: classref-introduction-group
  18. Tutorials
  19. ---------
  20. - :doc:`SoftBody <../tutorials/physics/soft_body>`
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  27. | :ref:`int<class_int>` | :ref:`collision_layer<class_SoftBody3D_property_collision_layer>` | ``1`` |
  28. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  29. | :ref:`int<class_int>` | :ref:`collision_mask<class_SoftBody3D_property_collision_mask>` | ``1`` |
  30. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  31. | :ref:`float<class_float>` | :ref:`damping_coefficient<class_SoftBody3D_property_damping_coefficient>` | ``0.01`` |
  32. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  33. | :ref:`DisableMode<enum_SoftBody3D_DisableMode>` | :ref:`disable_mode<class_SoftBody3D_property_disable_mode>` | ``0`` |
  34. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  35. | :ref:`float<class_float>` | :ref:`drag_coefficient<class_SoftBody3D_property_drag_coefficient>` | ``0.0`` |
  36. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  37. | :ref:`float<class_float>` | :ref:`linear_stiffness<class_SoftBody3D_property_linear_stiffness>` | ``0.5`` |
  38. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  39. | :ref:`NodePath<class_NodePath>` | :ref:`parent_collision_ignore<class_SoftBody3D_property_parent_collision_ignore>` | ``NodePath("")`` |
  40. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  41. | :ref:`float<class_float>` | :ref:`pressure_coefficient<class_SoftBody3D_property_pressure_coefficient>` | ``0.0`` |
  42. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  43. | :ref:`bool<class_bool>` | :ref:`ray_pickable<class_SoftBody3D_property_ray_pickable>` | ``true`` |
  44. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  45. | :ref:`float<class_float>` | :ref:`shrinking_factor<class_SoftBody3D_property_shrinking_factor>` | ``0.0`` |
  46. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  47. | :ref:`int<class_int>` | :ref:`simulation_precision<class_SoftBody3D_property_simulation_precision>` | ``5`` |
  48. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  49. | :ref:`float<class_float>` | :ref:`total_mass<class_SoftBody3D_property_total_mass>` | ``1.0`` |
  50. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  51. .. rst-class:: classref-reftable-group
  52. Methods
  53. -------
  54. .. table::
  55. :widths: auto
  56. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | |void| | :ref:`add_collision_exception_with<class_SoftBody3D_method_add_collision_exception_with>`\ (\ body\: :ref:`Node<class_Node>`\ ) |
  58. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | |void| | :ref:`apply_central_force<class_SoftBody3D_method_apply_central_force>`\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) |
  60. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | |void| | :ref:`apply_central_impulse<class_SoftBody3D_method_apply_central_impulse>`\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) |
  62. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | |void| | :ref:`apply_force<class_SoftBody3D_method_apply_force>`\ (\ point_index\: :ref:`int<class_int>`, force\: :ref:`Vector3<class_Vector3>`\ ) |
  64. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | |void| | :ref:`apply_impulse<class_SoftBody3D_method_apply_impulse>`\ (\ point_index\: :ref:`int<class_int>`, impulse\: :ref:`Vector3<class_Vector3>`\ ) |
  66. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Array<class_Array>`\[:ref:`PhysicsBody3D<class_PhysicsBody3D>`\] | :ref:`get_collision_exceptions<class_SoftBody3D_method_get_collision_exceptions>`\ (\ ) |
  68. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_value<class_SoftBody3D_method_get_collision_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
  70. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_SoftBody3D_method_get_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
  72. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`RID<class_RID>` | :ref:`get_physics_rid<class_SoftBody3D_method_get_physics_rid>`\ (\ ) |const| |
  74. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector3<class_Vector3>` | :ref:`get_point_transform<class_SoftBody3D_method_get_point_transform>`\ (\ point_index\: :ref:`int<class_int>`\ ) |
  76. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`bool<class_bool>` | :ref:`is_point_pinned<class_SoftBody3D_method_is_point_pinned>`\ (\ point_index\: :ref:`int<class_int>`\ ) |const| |
  78. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | |void| | :ref:`remove_collision_exception_with<class_SoftBody3D_method_remove_collision_exception_with>`\ (\ body\: :ref:`Node<class_Node>`\ ) |
  80. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | |void| | :ref:`set_collision_layer_value<class_SoftBody3D_method_set_collision_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  82. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | |void| | :ref:`set_collision_mask_value<class_SoftBody3D_method_set_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  84. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | |void| | :ref:`set_point_pinned<class_SoftBody3D_method_set_point_pinned>`\ (\ point_index\: :ref:`int<class_int>`, pinned\: :ref:`bool<class_bool>`, attachment_path\: :ref:`NodePath<class_NodePath>` = NodePath(""), insert_at\: :ref:`int<class_int>` = -1\ ) |
  86. +------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. .. rst-class:: classref-section-separator
  88. ----
  89. .. rst-class:: classref-descriptions-group
  90. Enumerations
  91. ------------
  92. .. _enum_SoftBody3D_DisableMode:
  93. .. rst-class:: classref-enumeration
  94. enum **DisableMode**: :ref:`🔗<enum_SoftBody3D_DisableMode>`
  95. .. _class_SoftBody3D_constant_DISABLE_MODE_REMOVE:
  96. .. rst-class:: classref-enumeration-constant
  97. :ref:`DisableMode<enum_SoftBody3D_DisableMode>` **DISABLE_MODE_REMOVE** = ``0``
  98. When :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, remove from the physics simulation to stop all physics interactions with this **SoftBody3D**.
  99. Automatically re-added to the physics simulation when the :ref:`Node<class_Node>` is processed again.
  100. .. _class_SoftBody3D_constant_DISABLE_MODE_KEEP_ACTIVE:
  101. .. rst-class:: classref-enumeration-constant
  102. :ref:`DisableMode<enum_SoftBody3D_DisableMode>` **DISABLE_MODE_KEEP_ACTIVE** = ``1``
  103. When :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, do not affect the physics simulation.
  104. .. rst-class:: classref-section-separator
  105. ----
  106. .. rst-class:: classref-descriptions-group
  107. Property Descriptions
  108. ---------------------
  109. .. _class_SoftBody3D_property_collision_layer:
  110. .. rst-class:: classref-property
  111. :ref:`int<class_int>` **collision_layer** = ``1`` :ref:`🔗<class_SoftBody3D_property_collision_layer>`
  112. .. rst-class:: classref-property-setget
  113. - |void| **set_collision_layer**\ (\ value\: :ref:`int<class_int>`\ )
  114. - :ref:`int<class_int>` **get_collision_layer**\ (\ )
  115. The physics layers this SoftBody3D **is in**. Collision objects can exist in one or more of 32 different layers. See also :ref:`collision_mask<class_SoftBody3D_property_collision_mask>`.
  116. \ **Note:** Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  117. .. rst-class:: classref-item-separator
  118. ----
  119. .. _class_SoftBody3D_property_collision_mask:
  120. .. rst-class:: classref-property
  121. :ref:`int<class_int>` **collision_mask** = ``1`` :ref:`🔗<class_SoftBody3D_property_collision_mask>`
  122. .. rst-class:: classref-property-setget
  123. - |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
  124. - :ref:`int<class_int>` **get_collision_mask**\ (\ )
  125. The physics layers this SoftBody3D **scans**. Collision objects can scan one or more of 32 different layers. See also :ref:`collision_layer<class_SoftBody3D_property_collision_layer>`.
  126. \ **Note:** Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  127. .. rst-class:: classref-item-separator
  128. ----
  129. .. _class_SoftBody3D_property_damping_coefficient:
  130. .. rst-class:: classref-property
  131. :ref:`float<class_float>` **damping_coefficient** = ``0.01`` :ref:`🔗<class_SoftBody3D_property_damping_coefficient>`
  132. .. rst-class:: classref-property-setget
  133. - |void| **set_damping_coefficient**\ (\ value\: :ref:`float<class_float>`\ )
  134. - :ref:`float<class_float>` **get_damping_coefficient**\ (\ )
  135. The body's damping coefficient. Higher values will slow down the body more noticeably when forces are applied.
  136. .. rst-class:: classref-item-separator
  137. ----
  138. .. _class_SoftBody3D_property_disable_mode:
  139. .. rst-class:: classref-property
  140. :ref:`DisableMode<enum_SoftBody3D_DisableMode>` **disable_mode** = ``0`` :ref:`🔗<class_SoftBody3D_property_disable_mode>`
  141. .. rst-class:: classref-property-setget
  142. - |void| **set_disable_mode**\ (\ value\: :ref:`DisableMode<enum_SoftBody3D_DisableMode>`\ )
  143. - :ref:`DisableMode<enum_SoftBody3D_DisableMode>` **get_disable_mode**\ (\ )
  144. Defines the behavior in physics when :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`.
  145. .. rst-class:: classref-item-separator
  146. ----
  147. .. _class_SoftBody3D_property_drag_coefficient:
  148. .. rst-class:: classref-property
  149. :ref:`float<class_float>` **drag_coefficient** = ``0.0`` :ref:`🔗<class_SoftBody3D_property_drag_coefficient>`
  150. .. rst-class:: classref-property-setget
  151. - |void| **set_drag_coefficient**\ (\ value\: :ref:`float<class_float>`\ )
  152. - :ref:`float<class_float>` **get_drag_coefficient**\ (\ )
  153. The body's drag coefficient. Higher values increase this body's air resistance.
  154. \ **Note:** This value is currently unused by Godot's default physics implementation.
  155. .. rst-class:: classref-item-separator
  156. ----
  157. .. _class_SoftBody3D_property_linear_stiffness:
  158. .. rst-class:: classref-property
  159. :ref:`float<class_float>` **linear_stiffness** = ``0.5`` :ref:`🔗<class_SoftBody3D_property_linear_stiffness>`
  160. .. rst-class:: classref-property-setget
  161. - |void| **set_linear_stiffness**\ (\ value\: :ref:`float<class_float>`\ )
  162. - :ref:`float<class_float>` **get_linear_stiffness**\ (\ )
  163. Higher values will result in a stiffer body, while lower values will increase the body's ability to bend. The value can be between ``0.0`` and ``1.0`` (inclusive).
  164. .. rst-class:: classref-item-separator
  165. ----
  166. .. _class_SoftBody3D_property_parent_collision_ignore:
  167. .. rst-class:: classref-property
  168. :ref:`NodePath<class_NodePath>` **parent_collision_ignore** = ``NodePath("")`` :ref:`🔗<class_SoftBody3D_property_parent_collision_ignore>`
  169. .. rst-class:: classref-property-setget
  170. - |void| **set_parent_collision_ignore**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
  171. - :ref:`NodePath<class_NodePath>` **get_parent_collision_ignore**\ (\ )
  172. :ref:`NodePath<class_NodePath>` to a :ref:`CollisionObject3D<class_CollisionObject3D>` this SoftBody3D should avoid clipping.
  173. .. rst-class:: classref-item-separator
  174. ----
  175. .. _class_SoftBody3D_property_pressure_coefficient:
  176. .. rst-class:: classref-property
  177. :ref:`float<class_float>` **pressure_coefficient** = ``0.0`` :ref:`🔗<class_SoftBody3D_property_pressure_coefficient>`
  178. .. rst-class:: classref-property-setget
  179. - |void| **set_pressure_coefficient**\ (\ value\: :ref:`float<class_float>`\ )
  180. - :ref:`float<class_float>` **get_pressure_coefficient**\ (\ )
  181. The pressure coefficient of this soft body. Simulate pressure build-up from inside this body. Higher values increase the strength of this effect.
  182. .. rst-class:: classref-item-separator
  183. ----
  184. .. _class_SoftBody3D_property_ray_pickable:
  185. .. rst-class:: classref-property
  186. :ref:`bool<class_bool>` **ray_pickable** = ``true`` :ref:`🔗<class_SoftBody3D_property_ray_pickable>`
  187. .. rst-class:: classref-property-setget
  188. - |void| **set_ray_pickable**\ (\ value\: :ref:`bool<class_bool>`\ )
  189. - :ref:`bool<class_bool>` **is_ray_pickable**\ (\ )
  190. If ``true``, the **SoftBody3D** will respond to :ref:`RayCast3D<class_RayCast3D>`\ s.
  191. .. rst-class:: classref-item-separator
  192. ----
  193. .. _class_SoftBody3D_property_shrinking_factor:
  194. .. rst-class:: classref-property
  195. :ref:`float<class_float>` **shrinking_factor** = ``0.0`` :ref:`🔗<class_SoftBody3D_property_shrinking_factor>`
  196. .. rst-class:: classref-property-setget
  197. - |void| **set_shrinking_factor**\ (\ value\: :ref:`float<class_float>`\ )
  198. - :ref:`float<class_float>` **get_shrinking_factor**\ (\ )
  199. Scales the rest lengths of **SoftBody3D**'s edge constraints. Positive values shrink the mesh, while negative values expand it. For example, a value of ``0.1`` shortens the edges of the mesh by 10%, while ``-0.1`` expands the edges by 10%.
  200. \ **Note:** :ref:`shrinking_factor<class_SoftBody3D_property_shrinking_factor>` is best used on surface meshes with pinned points.
  201. .. rst-class:: classref-item-separator
  202. ----
  203. .. _class_SoftBody3D_property_simulation_precision:
  204. .. rst-class:: classref-property
  205. :ref:`int<class_int>` **simulation_precision** = ``5`` :ref:`🔗<class_SoftBody3D_property_simulation_precision>`
  206. .. rst-class:: classref-property-setget
  207. - |void| **set_simulation_precision**\ (\ value\: :ref:`int<class_int>`\ )
  208. - :ref:`int<class_int>` **get_simulation_precision**\ (\ )
  209. Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
  210. .. rst-class:: classref-item-separator
  211. ----
  212. .. _class_SoftBody3D_property_total_mass:
  213. .. rst-class:: classref-property
  214. :ref:`float<class_float>` **total_mass** = ``1.0`` :ref:`🔗<class_SoftBody3D_property_total_mass>`
  215. .. rst-class:: classref-property-setget
  216. - |void| **set_total_mass**\ (\ value\: :ref:`float<class_float>`\ )
  217. - :ref:`float<class_float>` **get_total_mass**\ (\ )
  218. The SoftBody3D's mass.
  219. .. rst-class:: classref-section-separator
  220. ----
  221. .. rst-class:: classref-descriptions-group
  222. Method Descriptions
  223. -------------------
  224. .. _class_SoftBody3D_method_add_collision_exception_with:
  225. .. rst-class:: classref-method
  226. |void| **add_collision_exception_with**\ (\ body\: :ref:`Node<class_Node>`\ ) :ref:`🔗<class_SoftBody3D_method_add_collision_exception_with>`
  227. Adds a body to the list of bodies that this body can't collide with.
  228. .. rst-class:: classref-item-separator
  229. ----
  230. .. _class_SoftBody3D_method_apply_central_force:
  231. .. rst-class:: classref-method
  232. |void| **apply_central_force**\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_SoftBody3D_method_apply_central_force>`
  233. Distributes and applies a force to all points. A force is time dependent and meant to be applied every physics update.
  234. .. rst-class:: classref-item-separator
  235. ----
  236. .. _class_SoftBody3D_method_apply_central_impulse:
  237. .. rst-class:: classref-method
  238. |void| **apply_central_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_SoftBody3D_method_apply_central_impulse>`
  239. Distributes and applies an impulse to all points.
  240. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  241. .. rst-class:: classref-item-separator
  242. ----
  243. .. _class_SoftBody3D_method_apply_force:
  244. .. rst-class:: classref-method
  245. |void| **apply_force**\ (\ point_index\: :ref:`int<class_int>`, force\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_SoftBody3D_method_apply_force>`
  246. Applies a force to a point. A force is time dependent and meant to be applied every physics update.
  247. .. rst-class:: classref-item-separator
  248. ----
  249. .. _class_SoftBody3D_method_apply_impulse:
  250. .. rst-class:: classref-method
  251. |void| **apply_impulse**\ (\ point_index\: :ref:`int<class_int>`, impulse\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_SoftBody3D_method_apply_impulse>`
  252. Applies an impulse to a point.
  253. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  254. .. rst-class:: classref-item-separator
  255. ----
  256. .. _class_SoftBody3D_method_get_collision_exceptions:
  257. .. rst-class:: classref-method
  258. :ref:`Array<class_Array>`\[:ref:`PhysicsBody3D<class_PhysicsBody3D>`\] **get_collision_exceptions**\ (\ ) :ref:`🔗<class_SoftBody3D_method_get_collision_exceptions>`
  259. Returns an array of nodes that were added as collision exceptions for this body.
  260. .. rst-class:: classref-item-separator
  261. ----
  262. .. _class_SoftBody3D_method_get_collision_layer_value:
  263. .. rst-class:: classref-method
  264. :ref:`bool<class_bool>` **get_collision_layer_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SoftBody3D_method_get_collision_layer_value>`
  265. Returns whether or not the specified layer of the :ref:`collision_layer<class_SoftBody3D_property_collision_layer>` is enabled, given a ``layer_number`` between 1 and 32.
  266. .. rst-class:: classref-item-separator
  267. ----
  268. .. _class_SoftBody3D_method_get_collision_mask_value:
  269. .. rst-class:: classref-method
  270. :ref:`bool<class_bool>` **get_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SoftBody3D_method_get_collision_mask_value>`
  271. Returns whether or not the specified layer of the :ref:`collision_mask<class_SoftBody3D_property_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
  272. .. rst-class:: classref-item-separator
  273. ----
  274. .. _class_SoftBody3D_method_get_physics_rid:
  275. .. rst-class:: classref-method
  276. :ref:`RID<class_RID>` **get_physics_rid**\ (\ ) |const| :ref:`🔗<class_SoftBody3D_method_get_physics_rid>`
  277. Returns the internal :ref:`RID<class_RID>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>` for this body.
  278. .. rst-class:: classref-item-separator
  279. ----
  280. .. _class_SoftBody3D_method_get_point_transform:
  281. .. rst-class:: classref-method
  282. :ref:`Vector3<class_Vector3>` **get_point_transform**\ (\ point_index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_SoftBody3D_method_get_point_transform>`
  283. Returns local translation of a vertex in the surface array.
  284. .. rst-class:: classref-item-separator
  285. ----
  286. .. _class_SoftBody3D_method_is_point_pinned:
  287. .. rst-class:: classref-method
  288. :ref:`bool<class_bool>` **is_point_pinned**\ (\ point_index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SoftBody3D_method_is_point_pinned>`
  289. Returns ``true`` if vertex is set to pinned.
  290. .. rst-class:: classref-item-separator
  291. ----
  292. .. _class_SoftBody3D_method_remove_collision_exception_with:
  293. .. rst-class:: classref-method
  294. |void| **remove_collision_exception_with**\ (\ body\: :ref:`Node<class_Node>`\ ) :ref:`🔗<class_SoftBody3D_method_remove_collision_exception_with>`
  295. Removes a body from the list of bodies that this body can't collide with.
  296. .. rst-class:: classref-item-separator
  297. ----
  298. .. _class_SoftBody3D_method_set_collision_layer_value:
  299. .. rst-class:: classref-method
  300. |void| **set_collision_layer_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SoftBody3D_method_set_collision_layer_value>`
  301. Based on ``value``, enables or disables the specified layer in the :ref:`collision_layer<class_SoftBody3D_property_collision_layer>`, given a ``layer_number`` between 1 and 32.
  302. .. rst-class:: classref-item-separator
  303. ----
  304. .. _class_SoftBody3D_method_set_collision_mask_value:
  305. .. rst-class:: classref-method
  306. |void| **set_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SoftBody3D_method_set_collision_mask_value>`
  307. Based on ``value``, enables or disables the specified layer in the :ref:`collision_mask<class_SoftBody3D_property_collision_mask>`, given a ``layer_number`` between 1 and 32.
  308. .. rst-class:: classref-item-separator
  309. ----
  310. .. _class_SoftBody3D_method_set_point_pinned:
  311. .. rst-class:: classref-method
  312. |void| **set_point_pinned**\ (\ point_index\: :ref:`int<class_int>`, pinned\: :ref:`bool<class_bool>`, attachment_path\: :ref:`NodePath<class_NodePath>` = NodePath(""), insert_at\: :ref:`int<class_int>` = -1\ ) :ref:`🔗<class_SoftBody3D_method_set_point_pinned>`
  313. Sets the pinned state of a surface vertex. When set to ``true``, the optional ``attachment_path`` can define a :ref:`Node3D<class_Node3D>` the pinned vertex will be attached to.
  314. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  315. .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
  316. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  317. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  318. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  319. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  320. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  321. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  322. .. |void| replace:: :abbr:`void (No return value.)`