class_navigationagent2d.rst 64 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/NavigationAgent2D.xml.
  6. .. _class_NavigationAgent2D:
  7. NavigationAgent2D
  8. =================
  9. **Experimental:** This class may be changed or removed in future versions.
  10. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  11. A 2D agent used to pathfind to a position while avoiding obstacles.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. A 2D agent used to pathfind to a position while avoiding static and dynamic obstacles. The calculation can be used by the parent node to dynamically move it along the path. Requires navigation data to work correctly.
  16. Dynamic obstacles are avoided using RVO collision avoidance. Avoidance is computed before physics, so the pathfinding information can be used safely in the physics step.
  17. \ **Note:** After setting the :ref:`target_position<class_NavigationAgent2D_property_target_position>` property, the :ref:`get_next_path_position()<class_NavigationAgent2D_method_get_next_path_position>` method must be used once every physics frame to update the internal path logic of the navigation agent. The vector position it returns should be used as the next movement position for the agent's parent node.
  18. \ **Note:** Several methods of this class, such as :ref:`get_next_path_position()<class_NavigationAgent2D_method_get_next_path_position>`, can trigger a new path calculation. Calling these in your callback to an agent's signal, such as :ref:`waypoint_reached<class_NavigationAgent2D_signal_waypoint_reached>`, can cause infinite recursion. It is recommended to call these methods in the physics step or, alternatively, delay their call until the end of the frame (see :ref:`Object.call_deferred()<class_Object_method_call_deferred>` or :ref:`Object.CONNECT_DEFERRED<class_Object_constant_CONNECT_DEFERRED>`).
  19. .. rst-class:: classref-introduction-group
  20. Tutorials
  21. ---------
  22. - :doc:`Using NavigationAgents <../tutorials/navigation/navigation_using_navigationagents>`
  23. .. rst-class:: classref-reftable-group
  24. Properties
  25. ----------
  26. .. table::
  27. :widths: auto
  28. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  29. | :ref:`bool<class_bool>` | :ref:`avoidance_enabled<class_NavigationAgent2D_property_avoidance_enabled>` | ``false`` |
  30. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  31. | :ref:`int<class_int>` | :ref:`avoidance_layers<class_NavigationAgent2D_property_avoidance_layers>` | ``1`` |
  32. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  33. | :ref:`int<class_int>` | :ref:`avoidance_mask<class_NavigationAgent2D_property_avoidance_mask>` | ``1`` |
  34. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  35. | :ref:`float<class_float>` | :ref:`avoidance_priority<class_NavigationAgent2D_property_avoidance_priority>` | ``1.0`` |
  36. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  37. | :ref:`bool<class_bool>` | :ref:`debug_enabled<class_NavigationAgent2D_property_debug_enabled>` | ``false`` |
  38. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  39. | :ref:`Color<class_Color>` | :ref:`debug_path_custom_color<class_NavigationAgent2D_property_debug_path_custom_color>` | ``Color(1, 1, 1, 1)`` |
  40. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  41. | :ref:`float<class_float>` | :ref:`debug_path_custom_line_width<class_NavigationAgent2D_property_debug_path_custom_line_width>` | ``-1.0`` |
  42. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  43. | :ref:`float<class_float>` | :ref:`debug_path_custom_point_size<class_NavigationAgent2D_property_debug_path_custom_point_size>` | ``4.0`` |
  44. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  45. | :ref:`bool<class_bool>` | :ref:`debug_use_custom<class_NavigationAgent2D_property_debug_use_custom>` | ``false`` |
  46. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  47. | :ref:`int<class_int>` | :ref:`max_neighbors<class_NavigationAgent2D_property_max_neighbors>` | ``10`` |
  48. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  49. | :ref:`float<class_float>` | :ref:`max_speed<class_NavigationAgent2D_property_max_speed>` | ``100.0`` |
  50. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  51. | :ref:`int<class_int>` | :ref:`navigation_layers<class_NavigationAgent2D_property_navigation_layers>` | ``1`` |
  52. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  53. | :ref:`float<class_float>` | :ref:`neighbor_distance<class_NavigationAgent2D_property_neighbor_distance>` | ``500.0`` |
  54. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  55. | :ref:`float<class_float>` | :ref:`path_desired_distance<class_NavigationAgent2D_property_path_desired_distance>` | ``20.0`` |
  56. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  57. | :ref:`float<class_float>` | :ref:`path_max_distance<class_NavigationAgent2D_property_path_max_distance>` | ``100.0`` |
  58. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  59. | |bitfield|\[:ref:`PathMetadataFlags<enum_NavigationPathQueryParameters2D_PathMetadataFlags>`\] | :ref:`path_metadata_flags<class_NavigationAgent2D_property_path_metadata_flags>` | ``7`` |
  60. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  61. | :ref:`PathPostProcessing<enum_NavigationPathQueryParameters2D_PathPostProcessing>` | :ref:`path_postprocessing<class_NavigationAgent2D_property_path_postprocessing>` | ``0`` |
  62. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  63. | :ref:`float<class_float>` | :ref:`path_return_max_length<class_NavigationAgent2D_property_path_return_max_length>` | ``0.0`` |
  64. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  65. | :ref:`float<class_float>` | :ref:`path_return_max_radius<class_NavigationAgent2D_property_path_return_max_radius>` | ``0.0`` |
  66. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  67. | :ref:`float<class_float>` | :ref:`path_search_max_distance<class_NavigationAgent2D_property_path_search_max_distance>` | ``0.0`` |
  68. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  69. | :ref:`int<class_int>` | :ref:`path_search_max_polygons<class_NavigationAgent2D_property_path_search_max_polygons>` | ``4096`` |
  70. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  71. | :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters2D_PathfindingAlgorithm>` | :ref:`pathfinding_algorithm<class_NavigationAgent2D_property_pathfinding_algorithm>` | ``0`` |
  72. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  73. | :ref:`float<class_float>` | :ref:`radius<class_NavigationAgent2D_property_radius>` | ``10.0`` |
  74. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  75. | :ref:`float<class_float>` | :ref:`simplify_epsilon<class_NavigationAgent2D_property_simplify_epsilon>` | ``0.0`` |
  76. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  77. | :ref:`bool<class_bool>` | :ref:`simplify_path<class_NavigationAgent2D_property_simplify_path>` | ``false`` |
  78. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  79. | :ref:`float<class_float>` | :ref:`target_desired_distance<class_NavigationAgent2D_property_target_desired_distance>` | ``10.0`` |
  80. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  81. | :ref:`Vector2<class_Vector2>` | :ref:`target_position<class_NavigationAgent2D_property_target_position>` | ``Vector2(0, 0)`` |
  82. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  83. | :ref:`float<class_float>` | :ref:`time_horizon_agents<class_NavigationAgent2D_property_time_horizon_agents>` | ``1.0`` |
  84. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  85. | :ref:`float<class_float>` | :ref:`time_horizon_obstacles<class_NavigationAgent2D_property_time_horizon_obstacles>` | ``0.0`` |
  86. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  87. | :ref:`Vector2<class_Vector2>` | :ref:`velocity<class_NavigationAgent2D_property_velocity>` | ``Vector2(0, 0)`` |
  88. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  89. .. rst-class:: classref-reftable-group
  90. Methods
  91. -------
  92. .. table::
  93. :widths: auto
  94. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`float<class_float>` | :ref:`distance_to_target<class_NavigationAgent2D_method_distance_to_target>`\ (\ ) |const| |
  96. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`bool<class_bool>` | :ref:`get_avoidance_layer_value<class_NavigationAgent2D_method_get_avoidance_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
  98. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`bool<class_bool>` | :ref:`get_avoidance_mask_value<class_NavigationAgent2D_method_get_avoidance_mask_value>`\ (\ mask_number\: :ref:`int<class_int>`\ ) |const| |
  100. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`get_current_navigation_path<class_NavigationAgent2D_method_get_current_navigation_path>`\ (\ ) |const| |
  102. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | :ref:`int<class_int>` | :ref:`get_current_navigation_path_index<class_NavigationAgent2D_method_get_current_navigation_path_index>`\ (\ ) |const| |
  104. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | :ref:`NavigationPathQueryResult2D<class_NavigationPathQueryResult2D>` | :ref:`get_current_navigation_result<class_NavigationAgent2D_method_get_current_navigation_result>`\ (\ ) |const| |
  106. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | :ref:`Vector2<class_Vector2>` | :ref:`get_final_position<class_NavigationAgent2D_method_get_final_position>`\ (\ ) |
  108. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | :ref:`bool<class_bool>` | :ref:`get_navigation_layer_value<class_NavigationAgent2D_method_get_navigation_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
  110. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | :ref:`RID<class_RID>` | :ref:`get_navigation_map<class_NavigationAgent2D_method_get_navigation_map>`\ (\ ) |const| |
  112. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | :ref:`Vector2<class_Vector2>` | :ref:`get_next_path_position<class_NavigationAgent2D_method_get_next_path_position>`\ (\ ) |
  114. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | :ref:`float<class_float>` | :ref:`get_path_length<class_NavigationAgent2D_method_get_path_length>`\ (\ ) |const| |
  116. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. | :ref:`RID<class_RID>` | :ref:`get_rid<class_NavigationAgent2D_method_get_rid>`\ (\ ) |const| |
  118. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  119. | :ref:`bool<class_bool>` | :ref:`is_navigation_finished<class_NavigationAgent2D_method_is_navigation_finished>`\ (\ ) |
  120. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  121. | :ref:`bool<class_bool>` | :ref:`is_target_reachable<class_NavigationAgent2D_method_is_target_reachable>`\ (\ ) |
  122. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  123. | :ref:`bool<class_bool>` | :ref:`is_target_reached<class_NavigationAgent2D_method_is_target_reached>`\ (\ ) |const| |
  124. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  125. | |void| | :ref:`set_avoidance_layer_value<class_NavigationAgent2D_method_set_avoidance_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  126. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  127. | |void| | :ref:`set_avoidance_mask_value<class_NavigationAgent2D_method_set_avoidance_mask_value>`\ (\ mask_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  128. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  129. | |void| | :ref:`set_navigation_layer_value<class_NavigationAgent2D_method_set_navigation_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  130. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  131. | |void| | :ref:`set_navigation_map<class_NavigationAgent2D_method_set_navigation_map>`\ (\ navigation_map\: :ref:`RID<class_RID>`\ ) |
  132. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  133. | |void| | :ref:`set_velocity_forced<class_NavigationAgent2D_method_set_velocity_forced>`\ (\ velocity\: :ref:`Vector2<class_Vector2>`\ ) |
  134. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  135. .. rst-class:: classref-section-separator
  136. ----
  137. .. rst-class:: classref-descriptions-group
  138. Signals
  139. -------
  140. .. _class_NavigationAgent2D_signal_link_reached:
  141. .. rst-class:: classref-signal
  142. **link_reached**\ (\ details\: :ref:`Dictionary<class_Dictionary>`\ ) :ref:`๐Ÿ”—<class_NavigationAgent2D_signal_link_reached>`
  143. Signals that the agent reached a navigation link. Emitted when the agent moves within :ref:`path_desired_distance<class_NavigationAgent2D_property_path_desired_distance>` of the next position of the path when that position is a navigation link.
  144. The details dictionary may contain the following keys depending on the value of :ref:`path_metadata_flags<class_NavigationAgent2D_property_path_metadata_flags>`:
  145. - ``position``: The start position of the link that was reached.
  146. - ``type``: Always :ref:`NavigationPathQueryResult2D.PATH_SEGMENT_TYPE_LINK<class_NavigationPathQueryResult2D_constant_PATH_SEGMENT_TYPE_LINK>`.
  147. - ``rid``: The :ref:`RID<class_RID>` of the link.
  148. - ``owner``: The object which manages the link (usually :ref:`NavigationLink2D<class_NavigationLink2D>`).
  149. - ``link_entry_position``: If ``owner`` is available and the owner is a :ref:`NavigationLink2D<class_NavigationLink2D>`, it will contain the global position of the link's point the agent is entering.
  150. - ``link_exit_position``: If ``owner`` is available and the owner is a :ref:`NavigationLink2D<class_NavigationLink2D>`, it will contain the global position of the link's point which the agent is exiting.
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_NavigationAgent2D_signal_navigation_finished:
  154. .. rst-class:: classref-signal
  155. **navigation_finished**\ (\ ) :ref:`๐Ÿ”—<class_NavigationAgent2D_signal_navigation_finished>`
  156. Signals that the agent's navigation has finished. If the target is reachable, navigation ends when the target is reached. If the target is unreachable, navigation ends when the last waypoint of the path is reached. This signal is emitted only once per loaded path.
  157. This signal will be emitted just after :ref:`target_reached<class_NavigationAgent2D_signal_target_reached>` when the target is reachable.
  158. .. rst-class:: classref-item-separator
  159. ----
  160. .. _class_NavigationAgent2D_signal_path_changed:
  161. .. rst-class:: classref-signal
  162. **path_changed**\ (\ ) :ref:`๐Ÿ”—<class_NavigationAgent2D_signal_path_changed>`
  163. Emitted when the agent had to update the loaded path:
  164. - because path was previously empty.
  165. - because navigation map has changed.
  166. - because agent pushed further away from the current path segment than the :ref:`path_max_distance<class_NavigationAgent2D_property_path_max_distance>`.
  167. .. rst-class:: classref-item-separator
  168. ----
  169. .. _class_NavigationAgent2D_signal_target_reached:
  170. .. rst-class:: classref-signal
  171. **target_reached**\ (\ ) :ref:`๐Ÿ”—<class_NavigationAgent2D_signal_target_reached>`
  172. Signals that the agent reached the target, i.e. the agent moved within :ref:`target_desired_distance<class_NavigationAgent2D_property_target_desired_distance>` of the :ref:`target_position<class_NavigationAgent2D_property_target_position>`. This signal is emitted only once per loaded path.
  173. This signal will be emitted just before :ref:`navigation_finished<class_NavigationAgent2D_signal_navigation_finished>` when the target is reachable.
  174. It may not always be possible to reach the target but it should always be possible to reach the final position. See :ref:`get_final_position()<class_NavigationAgent2D_method_get_final_position>`.
  175. .. rst-class:: classref-item-separator
  176. ----
  177. .. _class_NavigationAgent2D_signal_velocity_computed:
  178. .. rst-class:: classref-signal
  179. **velocity_computed**\ (\ safe_velocity\: :ref:`Vector2<class_Vector2>`\ ) :ref:`๐Ÿ”—<class_NavigationAgent2D_signal_velocity_computed>`
  180. Notifies when the collision avoidance velocity is calculated. Emitted every update as long as :ref:`avoidance_enabled<class_NavigationAgent2D_property_avoidance_enabled>` is ``true`` and the agent has a navigation map.
  181. .. rst-class:: classref-item-separator
  182. ----
  183. .. _class_NavigationAgent2D_signal_waypoint_reached:
  184. .. rst-class:: classref-signal
  185. **waypoint_reached**\ (\ details\: :ref:`Dictionary<class_Dictionary>`\ ) :ref:`๐Ÿ”—<class_NavigationAgent2D_signal_waypoint_reached>`
  186. Signals that the agent reached a waypoint. Emitted when the agent moves within :ref:`path_desired_distance<class_NavigationAgent2D_property_path_desired_distance>` of the next position of the path.
  187. The details dictionary may contain the following keys depending on the value of :ref:`path_metadata_flags<class_NavigationAgent2D_property_path_metadata_flags>`:
  188. - ``position``: The position of the waypoint that was reached.
  189. - ``type``: The type of navigation primitive (region or link) that contains this waypoint.
  190. - ``rid``: The :ref:`RID<class_RID>` of the containing navigation primitive (region or link).
  191. - ``owner``: The object which manages the containing navigation primitive (region or link).
  192. .. rst-class:: classref-section-separator
  193. ----
  194. .. rst-class:: classref-descriptions-group
  195. Property Descriptions
  196. ---------------------
  197. .. _class_NavigationAgent2D_property_avoidance_enabled:
  198. .. rst-class:: classref-property
  199. :ref:`bool<class_bool>` **avoidance_enabled** = ``false`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_avoidance_enabled>`
  200. .. rst-class:: classref-property-setget
  201. - |void| **set_avoidance_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  202. - :ref:`bool<class_bool>` **get_avoidance_enabled**\ (\ )
  203. If ``true`` the agent is registered for an RVO avoidance callback on the :ref:`NavigationServer2D<class_NavigationServer2D>`. When :ref:`velocity<class_NavigationAgent2D_property_velocity>` is used and the processing is completed a ``safe_velocity`` Vector2 is received with a signal connection to :ref:`velocity_computed<class_NavigationAgent2D_signal_velocity_computed>`. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
  204. .. rst-class:: classref-item-separator
  205. ----
  206. .. _class_NavigationAgent2D_property_avoidance_layers:
  207. .. rst-class:: classref-property
  208. :ref:`int<class_int>` **avoidance_layers** = ``1`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_avoidance_layers>`
  209. .. rst-class:: classref-property-setget
  210. - |void| **set_avoidance_layers**\ (\ value\: :ref:`int<class_int>`\ )
  211. - :ref:`int<class_int>` **get_avoidance_layers**\ (\ )
  212. A bitfield determining the avoidance layers for this NavigationAgent. Other agents with a matching bit on the :ref:`avoidance_mask<class_NavigationAgent2D_property_avoidance_mask>` will avoid this agent.
  213. .. rst-class:: classref-item-separator
  214. ----
  215. .. _class_NavigationAgent2D_property_avoidance_mask:
  216. .. rst-class:: classref-property
  217. :ref:`int<class_int>` **avoidance_mask** = ``1`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_avoidance_mask>`
  218. .. rst-class:: classref-property-setget
  219. - |void| **set_avoidance_mask**\ (\ value\: :ref:`int<class_int>`\ )
  220. - :ref:`int<class_int>` **get_avoidance_mask**\ (\ )
  221. A bitfield determining what other avoidance agents and obstacles this NavigationAgent will avoid when a bit matches at least one of their :ref:`avoidance_layers<class_NavigationAgent2D_property_avoidance_layers>`.
  222. .. rst-class:: classref-item-separator
  223. ----
  224. .. _class_NavigationAgent2D_property_avoidance_priority:
  225. .. rst-class:: classref-property
  226. :ref:`float<class_float>` **avoidance_priority** = ``1.0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_avoidance_priority>`
  227. .. rst-class:: classref-property-setget
  228. - |void| **set_avoidance_priority**\ (\ value\: :ref:`float<class_float>`\ )
  229. - :ref:`float<class_float>` **get_avoidance_priority**\ (\ )
  230. The agent does not adjust the velocity for other agents that would match the :ref:`avoidance_mask<class_NavigationAgent2D_property_avoidance_mask>` but have a lower :ref:`avoidance_priority<class_NavigationAgent2D_property_avoidance_priority>`. This in turn makes the other agents with lower priority adjust their velocities even more to avoid collision with this agent.
  231. .. rst-class:: classref-item-separator
  232. ----
  233. .. _class_NavigationAgent2D_property_debug_enabled:
  234. .. rst-class:: classref-property
  235. :ref:`bool<class_bool>` **debug_enabled** = ``false`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_debug_enabled>`
  236. .. rst-class:: classref-property-setget
  237. - |void| **set_debug_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  238. - :ref:`bool<class_bool>` **get_debug_enabled**\ (\ )
  239. If ``true`` shows debug visuals for this agent.
  240. .. rst-class:: classref-item-separator
  241. ----
  242. .. _class_NavigationAgent2D_property_debug_path_custom_color:
  243. .. rst-class:: classref-property
  244. :ref:`Color<class_Color>` **debug_path_custom_color** = ``Color(1, 1, 1, 1)`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_debug_path_custom_color>`
  245. .. rst-class:: classref-property-setget
  246. - |void| **set_debug_path_custom_color**\ (\ value\: :ref:`Color<class_Color>`\ )
  247. - :ref:`Color<class_Color>` **get_debug_path_custom_color**\ (\ )
  248. If :ref:`debug_use_custom<class_NavigationAgent2D_property_debug_use_custom>` is ``true`` uses this color for this agent instead of global color.
  249. .. rst-class:: classref-item-separator
  250. ----
  251. .. _class_NavigationAgent2D_property_debug_path_custom_line_width:
  252. .. rst-class:: classref-property
  253. :ref:`float<class_float>` **debug_path_custom_line_width** = ``-1.0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_debug_path_custom_line_width>`
  254. .. rst-class:: classref-property-setget
  255. - |void| **set_debug_path_custom_line_width**\ (\ value\: :ref:`float<class_float>`\ )
  256. - :ref:`float<class_float>` **get_debug_path_custom_line_width**\ (\ )
  257. If :ref:`debug_use_custom<class_NavigationAgent2D_property_debug_use_custom>` is ``true`` uses this line width for rendering paths for this agent instead of global line width.
  258. .. rst-class:: classref-item-separator
  259. ----
  260. .. _class_NavigationAgent2D_property_debug_path_custom_point_size:
  261. .. rst-class:: classref-property
  262. :ref:`float<class_float>` **debug_path_custom_point_size** = ``4.0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_debug_path_custom_point_size>`
  263. .. rst-class:: classref-property-setget
  264. - |void| **set_debug_path_custom_point_size**\ (\ value\: :ref:`float<class_float>`\ )
  265. - :ref:`float<class_float>` **get_debug_path_custom_point_size**\ (\ )
  266. If :ref:`debug_use_custom<class_NavigationAgent2D_property_debug_use_custom>` is ``true`` uses this rasterized point size for rendering path points for this agent instead of global point size.
  267. .. rst-class:: classref-item-separator
  268. ----
  269. .. _class_NavigationAgent2D_property_debug_use_custom:
  270. .. rst-class:: classref-property
  271. :ref:`bool<class_bool>` **debug_use_custom** = ``false`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_debug_use_custom>`
  272. .. rst-class:: classref-property-setget
  273. - |void| **set_debug_use_custom**\ (\ value\: :ref:`bool<class_bool>`\ )
  274. - :ref:`bool<class_bool>` **get_debug_use_custom**\ (\ )
  275. If ``true`` uses the defined :ref:`debug_path_custom_color<class_NavigationAgent2D_property_debug_path_custom_color>` for this agent instead of global color.
  276. .. rst-class:: classref-item-separator
  277. ----
  278. .. _class_NavigationAgent2D_property_max_neighbors:
  279. .. rst-class:: classref-property
  280. :ref:`int<class_int>` **max_neighbors** = ``10`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_max_neighbors>`
  281. .. rst-class:: classref-property-setget
  282. - |void| **set_max_neighbors**\ (\ value\: :ref:`int<class_int>`\ )
  283. - :ref:`int<class_int>` **get_max_neighbors**\ (\ )
  284. The maximum number of neighbors for the agent to consider.
  285. .. rst-class:: classref-item-separator
  286. ----
  287. .. _class_NavigationAgent2D_property_max_speed:
  288. .. rst-class:: classref-property
  289. :ref:`float<class_float>` **max_speed** = ``100.0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_max_speed>`
  290. .. rst-class:: classref-property-setget
  291. - |void| **set_max_speed**\ (\ value\: :ref:`float<class_float>`\ )
  292. - :ref:`float<class_float>` **get_max_speed**\ (\ )
  293. The maximum speed that an agent can move.
  294. .. rst-class:: classref-item-separator
  295. ----
  296. .. _class_NavigationAgent2D_property_navigation_layers:
  297. .. rst-class:: classref-property
  298. :ref:`int<class_int>` **navigation_layers** = ``1`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_navigation_layers>`
  299. .. rst-class:: classref-property-setget
  300. - |void| **set_navigation_layers**\ (\ value\: :ref:`int<class_int>`\ )
  301. - :ref:`int<class_int>` **get_navigation_layers**\ (\ )
  302. A bitfield determining which navigation layers of navigation regions this agent will use to calculate a path. Changing it during runtime will clear the current navigation path and generate a new one, according to the new navigation layers.
  303. .. rst-class:: classref-item-separator
  304. ----
  305. .. _class_NavigationAgent2D_property_neighbor_distance:
  306. .. rst-class:: classref-property
  307. :ref:`float<class_float>` **neighbor_distance** = ``500.0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_neighbor_distance>`
  308. .. rst-class:: classref-property-setget
  309. - |void| **set_neighbor_distance**\ (\ value\: :ref:`float<class_float>`\ )
  310. - :ref:`float<class_float>` **get_neighbor_distance**\ (\ )
  311. The distance to search for other agents.
  312. .. rst-class:: classref-item-separator
  313. ----
  314. .. _class_NavigationAgent2D_property_path_desired_distance:
  315. .. rst-class:: classref-property
  316. :ref:`float<class_float>` **path_desired_distance** = ``20.0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_path_desired_distance>`
  317. .. rst-class:: classref-property-setget
  318. - |void| **set_path_desired_distance**\ (\ value\: :ref:`float<class_float>`\ )
  319. - :ref:`float<class_float>` **get_path_desired_distance**\ (\ )
  320. The distance threshold before a path point is considered to be reached. This allows agents to not have to hit a path point on the path exactly, but only to reach its general area. If this value is set too high, the NavigationAgent will skip points on the path, which can lead to it leaving the navigation mesh. If this value is set too low, the NavigationAgent will be stuck in a repath loop because it will constantly overshoot the distance to the next point on each physics frame update.
  321. .. rst-class:: classref-item-separator
  322. ----
  323. .. _class_NavigationAgent2D_property_path_max_distance:
  324. .. rst-class:: classref-property
  325. :ref:`float<class_float>` **path_max_distance** = ``100.0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_path_max_distance>`
  326. .. rst-class:: classref-property-setget
  327. - |void| **set_path_max_distance**\ (\ value\: :ref:`float<class_float>`\ )
  328. - :ref:`float<class_float>` **get_path_max_distance**\ (\ )
  329. The maximum distance the agent is allowed away from the ideal path to the final position. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
  330. .. rst-class:: classref-item-separator
  331. ----
  332. .. _class_NavigationAgent2D_property_path_metadata_flags:
  333. .. rst-class:: classref-property
  334. |bitfield|\[:ref:`PathMetadataFlags<enum_NavigationPathQueryParameters2D_PathMetadataFlags>`\] **path_metadata_flags** = ``7`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_path_metadata_flags>`
  335. .. rst-class:: classref-property-setget
  336. - |void| **set_path_metadata_flags**\ (\ value\: |bitfield|\[:ref:`PathMetadataFlags<enum_NavigationPathQueryParameters2D_PathMetadataFlags>`\]\ )
  337. - |bitfield|\[:ref:`PathMetadataFlags<enum_NavigationPathQueryParameters2D_PathMetadataFlags>`\] **get_path_metadata_flags**\ (\ )
  338. Additional information to return with the navigation path.
  339. .. rst-class:: classref-item-separator
  340. ----
  341. .. _class_NavigationAgent2D_property_path_postprocessing:
  342. .. rst-class:: classref-property
  343. :ref:`PathPostProcessing<enum_NavigationPathQueryParameters2D_PathPostProcessing>` **path_postprocessing** = ``0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_path_postprocessing>`
  344. .. rst-class:: classref-property-setget
  345. - |void| **set_path_postprocessing**\ (\ value\: :ref:`PathPostProcessing<enum_NavigationPathQueryParameters2D_PathPostProcessing>`\ )
  346. - :ref:`PathPostProcessing<enum_NavigationPathQueryParameters2D_PathPostProcessing>` **get_path_postprocessing**\ (\ )
  347. The path postprocessing applied to the raw path corridor found by the :ref:`pathfinding_algorithm<class_NavigationAgent2D_property_pathfinding_algorithm>`.
  348. .. rst-class:: classref-item-separator
  349. ----
  350. .. _class_NavigationAgent2D_property_path_return_max_length:
  351. .. rst-class:: classref-property
  352. :ref:`float<class_float>` **path_return_max_length** = ``0.0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_path_return_max_length>`
  353. .. rst-class:: classref-property-setget
  354. - |void| **set_path_return_max_length**\ (\ value\: :ref:`float<class_float>`\ )
  355. - :ref:`float<class_float>` **get_path_return_max_length**\ (\ )
  356. The maximum allowed length of the returned path in world units. A path will be clipped when going over this length.
  357. .. rst-class:: classref-item-separator
  358. ----
  359. .. _class_NavigationAgent2D_property_path_return_max_radius:
  360. .. rst-class:: classref-property
  361. :ref:`float<class_float>` **path_return_max_radius** = ``0.0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_path_return_max_radius>`
  362. .. rst-class:: classref-property-setget
  363. - |void| **set_path_return_max_radius**\ (\ value\: :ref:`float<class_float>`\ )
  364. - :ref:`float<class_float>` **get_path_return_max_radius**\ (\ )
  365. The maximum allowed radius in world units that the returned path can be from the path start. The path will be clipped when going over this radius. Compared to :ref:`path_return_max_length<class_NavigationAgent2D_property_path_return_max_length>`, this allows the agent to go that much further, if they need to walk around a corner.
  366. \ **Note:** This will perform a sphere clip considering only the actual navigation mesh path points with the first path position being the sphere's center.
  367. .. rst-class:: classref-item-separator
  368. ----
  369. .. _class_NavigationAgent2D_property_path_search_max_distance:
  370. .. rst-class:: classref-property
  371. :ref:`float<class_float>` **path_search_max_distance** = ``0.0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_path_search_max_distance>`
  372. .. rst-class:: classref-property-setget
  373. - |void| **set_path_search_max_distance**\ (\ value\: :ref:`float<class_float>`\ )
  374. - :ref:`float<class_float>` **get_path_search_max_distance**\ (\ )
  375. The maximum distance a searched polygon can be away from the start polygon before the pathfinding cancels the search for a path to the (possibly unreachable or very far away) target position polygon. In this case the pathfinding resets and builds a path from the start polygon to the polygon that was found closest to the target position so far. A value of ``0`` or below counts as unlimited. In case of unlimited the pathfinding will search all polygons connected with the start polygon until either the target position polygon is found or all available polygon search options are exhausted.
  376. .. rst-class:: classref-item-separator
  377. ----
  378. .. _class_NavigationAgent2D_property_path_search_max_polygons:
  379. .. rst-class:: classref-property
  380. :ref:`int<class_int>` **path_search_max_polygons** = ``4096`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_path_search_max_polygons>`
  381. .. rst-class:: classref-property-setget
  382. - |void| **set_path_search_max_polygons**\ (\ value\: :ref:`int<class_int>`\ )
  383. - :ref:`int<class_int>` **get_path_search_max_polygons**\ (\ )
  384. The maximum number of polygons that are searched before the pathfinding cancels the search for a path to the (possibly unreachable or very far away) target position polygon. In this case the pathfinding resets and builds a path from the start polygon to the polygon that was found closest to the target position so far. A value of ``0`` or below counts as unlimited. In case of unlimited the pathfinding will search all polygons connected with the start polygon until either the target position polygon is found or all available polygon search options are exhausted.
  385. .. rst-class:: classref-item-separator
  386. ----
  387. .. _class_NavigationAgent2D_property_pathfinding_algorithm:
  388. .. rst-class:: classref-property
  389. :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters2D_PathfindingAlgorithm>` **pathfinding_algorithm** = ``0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_pathfinding_algorithm>`
  390. .. rst-class:: classref-property-setget
  391. - |void| **set_pathfinding_algorithm**\ (\ value\: :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters2D_PathfindingAlgorithm>`\ )
  392. - :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters2D_PathfindingAlgorithm>` **get_pathfinding_algorithm**\ (\ )
  393. The pathfinding algorithm used in the path query.
  394. .. rst-class:: classref-item-separator
  395. ----
  396. .. _class_NavigationAgent2D_property_radius:
  397. .. rst-class:: classref-property
  398. :ref:`float<class_float>` **radius** = ``10.0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_radius>`
  399. .. rst-class:: classref-property-setget
  400. - |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
  401. - :ref:`float<class_float>` **get_radius**\ (\ )
  402. The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by :ref:`neighbor_distance<class_NavigationAgent2D_property_neighbor_distance>`).
  403. Does not affect normal pathfinding. To change an actor's pathfinding radius bake :ref:`NavigationPolygon<class_NavigationPolygon>` resources with a different :ref:`NavigationPolygon.agent_radius<class_NavigationPolygon_property_agent_radius>` property and use different navigation maps for each actor size.
  404. .. rst-class:: classref-item-separator
  405. ----
  406. .. _class_NavigationAgent2D_property_simplify_epsilon:
  407. .. rst-class:: classref-property
  408. :ref:`float<class_float>` **simplify_epsilon** = ``0.0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_simplify_epsilon>`
  409. .. rst-class:: classref-property-setget
  410. - |void| **set_simplify_epsilon**\ (\ value\: :ref:`float<class_float>`\ )
  411. - :ref:`float<class_float>` **get_simplify_epsilon**\ (\ )
  412. The path simplification amount in worlds units.
  413. .. rst-class:: classref-item-separator
  414. ----
  415. .. _class_NavigationAgent2D_property_simplify_path:
  416. .. rst-class:: classref-property
  417. :ref:`bool<class_bool>` **simplify_path** = ``false`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_simplify_path>`
  418. .. rst-class:: classref-property-setget
  419. - |void| **set_simplify_path**\ (\ value\: :ref:`bool<class_bool>`\ )
  420. - :ref:`bool<class_bool>` **get_simplify_path**\ (\ )
  421. If ``true`` a simplified version of the path will be returned with less critical path points removed. The simplification amount is controlled by :ref:`simplify_epsilon<class_NavigationAgent2D_property_simplify_epsilon>`. The simplification uses a variant of Ramer-Douglas-Peucker algorithm for curve point decimation.
  422. Path simplification can be helpful to mitigate various path following issues that can arise with certain agent types and script behaviors. E.g. "steering" agents or avoidance in "open fields".
  423. .. rst-class:: classref-item-separator
  424. ----
  425. .. _class_NavigationAgent2D_property_target_desired_distance:
  426. .. rst-class:: classref-property
  427. :ref:`float<class_float>` **target_desired_distance** = ``10.0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_target_desired_distance>`
  428. .. rst-class:: classref-property-setget
  429. - |void| **set_target_desired_distance**\ (\ value\: :ref:`float<class_float>`\ )
  430. - :ref:`float<class_float>` **get_target_desired_distance**\ (\ )
  431. The distance threshold before the target is considered to be reached. On reaching the target, :ref:`target_reached<class_NavigationAgent2D_signal_target_reached>` is emitted and navigation ends (see :ref:`is_navigation_finished()<class_NavigationAgent2D_method_is_navigation_finished>` and :ref:`navigation_finished<class_NavigationAgent2D_signal_navigation_finished>`).
  432. You can make navigation end early by setting this property to a value greater than :ref:`path_desired_distance<class_NavigationAgent2D_property_path_desired_distance>` (navigation will end before reaching the last waypoint).
  433. You can also make navigation end closer to the target than each individual path position by setting this property to a value lower than :ref:`path_desired_distance<class_NavigationAgent2D_property_path_desired_distance>` (navigation won't immediately end when reaching the last waypoint). However, if the value set is too low, the agent will be stuck in a repath loop because it will constantly overshoot the distance to the target on each physics frame update.
  434. .. rst-class:: classref-item-separator
  435. ----
  436. .. _class_NavigationAgent2D_property_target_position:
  437. .. rst-class:: classref-property
  438. :ref:`Vector2<class_Vector2>` **target_position** = ``Vector2(0, 0)`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_target_position>`
  439. .. rst-class:: classref-property-setget
  440. - |void| **set_target_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  441. - :ref:`Vector2<class_Vector2>` **get_target_position**\ (\ )
  442. If set, a new navigation path from the current agent position to the :ref:`target_position<class_NavigationAgent2D_property_target_position>` is requested from the NavigationServer.
  443. .. rst-class:: classref-item-separator
  444. ----
  445. .. _class_NavigationAgent2D_property_time_horizon_agents:
  446. .. rst-class:: classref-property
  447. :ref:`float<class_float>` **time_horizon_agents** = ``1.0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_time_horizon_agents>`
  448. .. rst-class:: classref-property-setget
  449. - |void| **set_time_horizon_agents**\ (\ value\: :ref:`float<class_float>`\ )
  450. - :ref:`float<class_float>` **get_time_horizon_agents**\ (\ )
  451. The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. A too high value will slow down agents movement considerably. Must be positive.
  452. .. rst-class:: classref-item-separator
  453. ----
  454. .. _class_NavigationAgent2D_property_time_horizon_obstacles:
  455. .. rst-class:: classref-property
  456. :ref:`float<class_float>` **time_horizon_obstacles** = ``0.0`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_time_horizon_obstacles>`
  457. .. rst-class:: classref-property-setget
  458. - |void| **set_time_horizon_obstacles**\ (\ value\: :ref:`float<class_float>`\ )
  459. - :ref:`float<class_float>` **get_time_horizon_obstacles**\ (\ )
  460. The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to static avoidance obstacles. The larger the number, the sooner the agent will respond to static avoidance obstacles, but less freedom in choosing its velocities. A too high value will slow down agents movement considerably. Must be positive.
  461. .. rst-class:: classref-item-separator
  462. ----
  463. .. _class_NavigationAgent2D_property_velocity:
  464. .. rst-class:: classref-property
  465. :ref:`Vector2<class_Vector2>` **velocity** = ``Vector2(0, 0)`` :ref:`๐Ÿ”—<class_NavigationAgent2D_property_velocity>`
  466. .. rst-class:: classref-property-setget
  467. - |void| **set_velocity**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  468. - :ref:`Vector2<class_Vector2>` **get_velocity**\ (\ )
  469. Sets the new wanted velocity for the agent. The avoidance simulation will try to fulfill this velocity if possible but will modify it to avoid collision with other agents and obstacles. When an agent is teleported to a new position, use :ref:`set_velocity_forced()<class_NavigationAgent2D_method_set_velocity_forced>` as well to reset the internal simulation velocity.
  470. .. rst-class:: classref-section-separator
  471. ----
  472. .. rst-class:: classref-descriptions-group
  473. Method Descriptions
  474. -------------------
  475. .. _class_NavigationAgent2D_method_distance_to_target:
  476. .. rst-class:: classref-method
  477. :ref:`float<class_float>` **distance_to_target**\ (\ ) |const| :ref:`๐Ÿ”—<class_NavigationAgent2D_method_distance_to_target>`
  478. Returns the distance to the target position, using the agent's global position. The user must set :ref:`target_position<class_NavigationAgent2D_property_target_position>` in order for this to be accurate.
  479. .. rst-class:: classref-item-separator
  480. ----
  481. .. _class_NavigationAgent2D_method_get_avoidance_layer_value:
  482. .. rst-class:: classref-method
  483. :ref:`bool<class_bool>` **get_avoidance_layer_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_NavigationAgent2D_method_get_avoidance_layer_value>`
  484. Returns whether or not the specified layer of the :ref:`avoidance_layers<class_NavigationAgent2D_property_avoidance_layers>` bitmask is enabled, given a ``layer_number`` between 1 and 32.
  485. .. rst-class:: classref-item-separator
  486. ----
  487. .. _class_NavigationAgent2D_method_get_avoidance_mask_value:
  488. .. rst-class:: classref-method
  489. :ref:`bool<class_bool>` **get_avoidance_mask_value**\ (\ mask_number\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_NavigationAgent2D_method_get_avoidance_mask_value>`
  490. Returns whether or not the specified mask of the :ref:`avoidance_mask<class_NavigationAgent2D_property_avoidance_mask>` bitmask is enabled, given a ``mask_number`` between 1 and 32.
  491. .. rst-class:: classref-item-separator
  492. ----
  493. .. _class_NavigationAgent2D_method_get_current_navigation_path:
  494. .. rst-class:: classref-method
  495. :ref:`PackedVector2Array<class_PackedVector2Array>` **get_current_navigation_path**\ (\ ) |const| :ref:`๐Ÿ”—<class_NavigationAgent2D_method_get_current_navigation_path>`
  496. Returns this agent's current path from start to finish in global coordinates. The path only updates when the target position is changed or the agent requires a repath. The path array is not intended to be used in direct path movement as the agent has its own internal path logic that would get corrupted by changing the path array manually. Use the intended :ref:`get_next_path_position()<class_NavigationAgent2D_method_get_next_path_position>` once every physics frame to receive the next path point for the agents movement as this function also updates the internal path logic.
  497. .. rst-class:: classref-item-separator
  498. ----
  499. .. _class_NavigationAgent2D_method_get_current_navigation_path_index:
  500. .. rst-class:: classref-method
  501. :ref:`int<class_int>` **get_current_navigation_path_index**\ (\ ) |const| :ref:`๐Ÿ”—<class_NavigationAgent2D_method_get_current_navigation_path_index>`
  502. Returns which index the agent is currently on in the navigation path's :ref:`PackedVector2Array<class_PackedVector2Array>`.
  503. .. rst-class:: classref-item-separator
  504. ----
  505. .. _class_NavigationAgent2D_method_get_current_navigation_result:
  506. .. rst-class:: classref-method
  507. :ref:`NavigationPathQueryResult2D<class_NavigationPathQueryResult2D>` **get_current_navigation_result**\ (\ ) |const| :ref:`๐Ÿ”—<class_NavigationAgent2D_method_get_current_navigation_result>`
  508. Returns the path query result for the path the agent is currently following.
  509. .. rst-class:: classref-item-separator
  510. ----
  511. .. _class_NavigationAgent2D_method_get_final_position:
  512. .. rst-class:: classref-method
  513. :ref:`Vector2<class_Vector2>` **get_final_position**\ (\ ) :ref:`๐Ÿ”—<class_NavigationAgent2D_method_get_final_position>`
  514. Returns the reachable final position of the current navigation path in global coordinates. This position can change if the agent needs to update the navigation path which makes the agent emit the :ref:`path_changed<class_NavigationAgent2D_signal_path_changed>` signal.
  515. .. rst-class:: classref-item-separator
  516. ----
  517. .. _class_NavigationAgent2D_method_get_navigation_layer_value:
  518. .. rst-class:: classref-method
  519. :ref:`bool<class_bool>` **get_navigation_layer_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_NavigationAgent2D_method_get_navigation_layer_value>`
  520. Returns whether or not the specified layer of the :ref:`navigation_layers<class_NavigationAgent2D_property_navigation_layers>` bitmask is enabled, given a ``layer_number`` between 1 and 32.
  521. .. rst-class:: classref-item-separator
  522. ----
  523. .. _class_NavigationAgent2D_method_get_navigation_map:
  524. .. rst-class:: classref-method
  525. :ref:`RID<class_RID>` **get_navigation_map**\ (\ ) |const| :ref:`๐Ÿ”—<class_NavigationAgent2D_method_get_navigation_map>`
  526. Returns the :ref:`RID<class_RID>` of the navigation map for this NavigationAgent node. This function returns always the map set on the NavigationAgent node and not the map of the abstract agent on the NavigationServer. If the agent map is changed directly with the NavigationServer API the NavigationAgent node will not be aware of the map change. Use :ref:`set_navigation_map()<class_NavigationAgent2D_method_set_navigation_map>` to change the navigation map for the NavigationAgent and also update the agent on the NavigationServer.
  527. .. rst-class:: classref-item-separator
  528. ----
  529. .. _class_NavigationAgent2D_method_get_next_path_position:
  530. .. rst-class:: classref-method
  531. :ref:`Vector2<class_Vector2>` **get_next_path_position**\ (\ ) :ref:`๐Ÿ”—<class_NavigationAgent2D_method_get_next_path_position>`
  532. Returns the next position in global coordinates that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent's parent. The use of this function once every physics frame is required to update the internal path logic of the NavigationAgent.
  533. .. rst-class:: classref-item-separator
  534. ----
  535. .. _class_NavigationAgent2D_method_get_path_length:
  536. .. rst-class:: classref-method
  537. :ref:`float<class_float>` **get_path_length**\ (\ ) |const| :ref:`๐Ÿ”—<class_NavigationAgent2D_method_get_path_length>`
  538. Returns the length of the currently calculated path. The returned value is ``0.0``, if the path is still calculating or no calculation has been requested yet.
  539. .. rst-class:: classref-item-separator
  540. ----
  541. .. _class_NavigationAgent2D_method_get_rid:
  542. .. rst-class:: classref-method
  543. :ref:`RID<class_RID>` **get_rid**\ (\ ) |const| :ref:`๐Ÿ”—<class_NavigationAgent2D_method_get_rid>`
  544. Returns the :ref:`RID<class_RID>` of this agent on the :ref:`NavigationServer2D<class_NavigationServer2D>`.
  545. .. rst-class:: classref-item-separator
  546. ----
  547. .. _class_NavigationAgent2D_method_is_navigation_finished:
  548. .. rst-class:: classref-method
  549. :ref:`bool<class_bool>` **is_navigation_finished**\ (\ ) :ref:`๐Ÿ”—<class_NavigationAgent2D_method_is_navigation_finished>`
  550. Returns ``true`` if the agent's navigation has finished. If the target is reachable, navigation ends when the target is reached. If the target is unreachable, navigation ends when the last waypoint of the path is reached.
  551. \ **Note:** While ``true`` prefer to stop calling update functions like :ref:`get_next_path_position()<class_NavigationAgent2D_method_get_next_path_position>`. This avoids jittering the standing agent due to calling repeated path updates.
  552. .. rst-class:: classref-item-separator
  553. ----
  554. .. _class_NavigationAgent2D_method_is_target_reachable:
  555. .. rst-class:: classref-method
  556. :ref:`bool<class_bool>` **is_target_reachable**\ (\ ) :ref:`๐Ÿ”—<class_NavigationAgent2D_method_is_target_reachable>`
  557. Returns ``true`` if :ref:`get_final_position()<class_NavigationAgent2D_method_get_final_position>` is within :ref:`target_desired_distance<class_NavigationAgent2D_property_target_desired_distance>` of the :ref:`target_position<class_NavigationAgent2D_property_target_position>`.
  558. .. rst-class:: classref-item-separator
  559. ----
  560. .. _class_NavigationAgent2D_method_is_target_reached:
  561. .. rst-class:: classref-method
  562. :ref:`bool<class_bool>` **is_target_reached**\ (\ ) |const| :ref:`๐Ÿ”—<class_NavigationAgent2D_method_is_target_reached>`
  563. Returns ``true`` if the agent reached the target, i.e. the agent moved within :ref:`target_desired_distance<class_NavigationAgent2D_property_target_desired_distance>` of the :ref:`target_position<class_NavigationAgent2D_property_target_position>`. It may not always be possible to reach the target but it should always be possible to reach the final position. See :ref:`get_final_position()<class_NavigationAgent2D_method_get_final_position>`.
  564. .. rst-class:: classref-item-separator
  565. ----
  566. .. _class_NavigationAgent2D_method_set_avoidance_layer_value:
  567. .. rst-class:: classref-method
  568. |void| **set_avoidance_layer_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`๐Ÿ”—<class_NavigationAgent2D_method_set_avoidance_layer_value>`
  569. Based on ``value``, enables or disables the specified layer in the :ref:`avoidance_layers<class_NavigationAgent2D_property_avoidance_layers>` bitmask, given a ``layer_number`` between 1 and 32.
  570. .. rst-class:: classref-item-separator
  571. ----
  572. .. _class_NavigationAgent2D_method_set_avoidance_mask_value:
  573. .. rst-class:: classref-method
  574. |void| **set_avoidance_mask_value**\ (\ mask_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`๐Ÿ”—<class_NavigationAgent2D_method_set_avoidance_mask_value>`
  575. Based on ``value``, enables or disables the specified mask in the :ref:`avoidance_mask<class_NavigationAgent2D_property_avoidance_mask>` bitmask, given a ``mask_number`` between 1 and 32.
  576. .. rst-class:: classref-item-separator
  577. ----
  578. .. _class_NavigationAgent2D_method_set_navigation_layer_value:
  579. .. rst-class:: classref-method
  580. |void| **set_navigation_layer_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`๐Ÿ”—<class_NavigationAgent2D_method_set_navigation_layer_value>`
  581. Based on ``value``, enables or disables the specified layer in the :ref:`navigation_layers<class_NavigationAgent2D_property_navigation_layers>` bitmask, given a ``layer_number`` between 1 and 32.
  582. .. rst-class:: classref-item-separator
  583. ----
  584. .. _class_NavigationAgent2D_method_set_navigation_map:
  585. .. rst-class:: classref-method
  586. |void| **set_navigation_map**\ (\ navigation_map\: :ref:`RID<class_RID>`\ ) :ref:`๐Ÿ”—<class_NavigationAgent2D_method_set_navigation_map>`
  587. Sets the :ref:`RID<class_RID>` of the navigation map this NavigationAgent node should use and also updates the ``agent`` on the NavigationServer.
  588. .. rst-class:: classref-item-separator
  589. ----
  590. .. _class_NavigationAgent2D_method_set_velocity_forced:
  591. .. rst-class:: classref-method
  592. |void| **set_velocity_forced**\ (\ velocity\: :ref:`Vector2<class_Vector2>`\ ) :ref:`๐Ÿ”—<class_NavigationAgent2D_method_set_velocity_forced>`
  593. Replaces the internal velocity in the collision avoidance simulation with ``velocity``. When an agent is teleported to a new position this function should be used in the same frame. If called frequently this function can get agents stuck.
  594. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  595. .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
  596. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  597. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  598. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  599. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  600. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  601. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  602. .. |void| replace:: :abbr:`void (No return value.)`