# Journal for 1.1.0


### Service

The [`mhyprot2.sys`](mhyprot2.md) service is started in [`UnityPlayer.dll`](UnityPlayer.md)
and stopped when the login screen is shown.


### Network

Detailed information: [network.md](network.md)

![Wireshark packet comparison](./../101/raw/wireshark_comparison.png)

1. A large majority of packets has the same length when comparing Windows and Linux.
2. Game data is transferred using UDP, security stuff seems to be done using TLSv1.2.
3. The Linux client begins loading the game data over UDP, but opens a connection to the logging server to report the error.

Note: All error messages are reported to them. I blocked the logging servers for now, just to be safe.

Error messages also contain a stack backtrace, see [UserAssembly](UserAssembly.md).


### Discontinued

Following topics are discontinued due to lack of relevance:

 * "Persistent" data change comparison
 * Lua injection

